Flee Buster by ChevyRay 2011-08-23T04:33:00
Nice graphics. I wasn't a fan of the sudden context-switching or frog-mode. Good sound.
Foon → Ludum Dare Explorer → Users → mikelovesrobots3
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Pusher | compo | 45 | 3.93 | 4.10 | 3.79 | 4.28 | 3.98 | 3.32 | 4.43 | 3.95 | 66 | ||
| 2013 | 26 | Minimalism | Daft Pong | compo | 53 | 3.91 | 3.76 | 4.09 | 3.98 | 3.24 | 3.12 | 3.80 | 3.51 | 76 | ||
| 2012 | 23 | Tiny World | Nano Ascension | compo | 21 | 4.03 | 3.66 | 3.22 | 3.51 | 4.07 | 3.45 | 3.46 | 3.85 | 73 | ||
| 2011 | 21 | Escape | It's Right Behind You! | compo | 256 | 2.85 | 3.00 | 3.00 | 3.36 | 2.07 | 1.00 | 1.17 | 1.60 | 2 |
Nice graphics. I wasn't a fan of the sudden context-switching or frog-mode. Good sound.
I didn't like it. Smooth up the movement (Legend of Zelda like would be perfect), add a gameplay mechanic (like bomberman, or turrets, or bullet time, or stealth or something) and you'd have something special. You're almost there, it just needs more work.
Dude, rock on for the nice lighting effect and animated main character. I died near instantly though to specters three or four times in a row, couldn't figure out how to avoid them. Still though, nice entry, just ease people in a bit.
Not my kind of game, but I was definitely impressed by the graphics. The timer counting down from 20+ minutes intimidated the hell out of me. I wasn't going to play a giant maze for 20+ minutes.
I like it. Rock on for using Love 2D.
Regarding collisions, I'd like if I couldn't crash into the sides of oncoming blocks. It sucks to try to switch tracks too early and wipe out. Course, I'm kind of drunk, so maybe it's user error. STILL, I liked the music, reminded me of games in my youth.
Space theme and shaking screen were cool too. I appreciated those touches.
I found the controls confusing. Took a number of minutes of me clicking randomly for me to figure out how to place a path. I didn't know that orange and blue were start and end pieces. Maybe some instructions would help.
Nice! It was fun. It's a lot easier if you hold shift and down constantly.
I liked it. Make it into an iphone game, polish it, and make some money.
Got stuck here, vibrating forever. http://dl.dropbox.com/u/664907/Screenshots/21.png
It's a trial and error game. Not quite my cup of tea. I like that the main character animated though and that the levels had good pacing.
Haha. Nice job. I thoroughly enjoyed that.
Nice work on the details! I loved the little stuff, like the eyes following the player, the death animation ending in him holding a sign with your score, and the little puffs of dust when the asteroids come down.
Gorgeous title screen.
Loved the globe. Wish I knew where Santo Domingo was.
Nice audio. No idea how to play.
Very charming game. I loved the artwork. Twisted.
Nice graphics. Windows guys don't know what they're missing out on.
Not sure what to do other than interact with the pillars at the start. I tried catching hoppers for a while to toss into the lights, but of course that didn't work. Beautiful game though. Love the things appearing over the horizon.
Love me some love2d gaming. Man, this game is hard!
Aww.. The web server seems to be struggling.
Screenshots of the problems:
http://dl.dropbox.com/u/664907/Screenshots/sbtl.png
http://dl.dropbox.com/u/664907/Screenshots/fd2g.png
Nevertheless, I refreshed through to the end. Pretty awesome. I think this was the most interesting story and for sure the most innovative platform so far this Ludum Dare. Nice job!
I agree with TyrusPeach. I liked the music a great deal, found the bunny charming and
Would like to play, but I have no idea what to do with this. I assume I should install pygame, but damn. I don't want to learn python's package management system.
Love the screaming SO MUCH.
This game is freaking beautiful. Nice sound too.
I couldn't figure out what to do other than do laps though.
Nice use of a non-standard aspect ratio as well.
I won and had no idea how that happened. I think Andrew was right that a little visual feedback would go a long way. Like you could make the ants wiggle while they're eating or something. I think it's a good beginning though.
Interesting concept!
Beautiful.
Holy crap. That first puzzle was hard. I had no idea you could rotate an entire collection once you've picked it up (for some reason I thought you could only rotate individual grid cells.) After that, I breezed through to Overtime 8 before I got stuck. Fun game. Nice music.
Lovely music.
Lovely game. I'd love to play this on my iphone.
Had some trouble running it in OSX/chrome.
http://dl.dropbox.com/u/664907/Screenshots/43xi.png
Probably something on my end.
Terrifying and wonderful.
Nice job! I've totally got a soft spot for ant games.
Fixed the 32-bit link. My apologies!
@aaronnoswell It's funny, I had a friend ask me that same question. The font was ARCADE from 1001 free fonts. http://www.1001freefonts.com/Arcade.php
Thanks for the kind comments.
When I read the description, I was like: D: , but then later I was like: :D
Not sure which cells were good and which were bad. I totally dug the blasting particle effects though.
I'm a sucker for vector vehicles and tanks. I just wish it had a way to restart quickly and maybe if the enemy tanks scrolled onto the playfield rather than popping into existence.
In any case, I enjoyed it. Cheers!
Liked the multiple-patterned asteroids.
Confused. It appears the only controls is the zoom in/out button.
I know that not much really happened, but I totally loved it. You can set a mood, my friend. I would love to play an extended version.
Loved the rotation effect. YOU ARE WIN!
That's a really beautiful screenshot. (Best on the page for sure.) Fun!
Weird and interesting. This one is going to stick with me for a while.
Pretty neat. I appreciated the fresh approach and rated well.
Controls were difficult. I kind of wished for WASD controls where W = forward, S backward, A and D strafe left / right and the dragon always faces your mouse.
Cheers. Nice job.
Had some trouble running it in OSX/chrome.
http://dl.dropbox.com/u/664907/Screenshots/~4jk.png
Animation of the main character was surprisingly good.
The jumping sound is kind of grating.
Nice job. I loved purchasing level-ups and the ascii art was great.
Nice job. Loved the transitions and animations.
Nice color palette!
Very cool. I loved how blocks could push other blocks. The character movement was great too.
Very nice. Loved the variety of puzzles and the movement was nice and tight.
Striking colors.
Wow. Level 6 is super tough.
Nice job! Attractive, simple, easy to play. I liked it.
Pretty funny. Nice job!
Short but amazing. Beautiful.
Love the art style! Nice job!
Pretty fantastic.
Amazing.
Pretty cool story. Serving the html as a google document seemed weird. Maybe you could throw it up on dropbox instead?
8-bit sprites were cool. Well, they were cool back when I did them originally...
"Covered in her blood, you wonder if she was really the one." Made me laugh. Awesome.
Very nice.
Totally beautiful. I love the highbrow/lowbrow dialogue.
Very nice. Loved it.
WeaselZone did an awesome Let's Play of Daft Pong: http://www.youtube.com/watch?v=f3oOe9tF3IQ
Very cool. It cracked me up.
I totally laughed out loud at the wolf eating animation.
Great entry. Super fun. Nice looking. Great vehicle control. 5-stars.
I can't play it since I'm on mac (and thus not rating it), but brilliant idea. It looks great in the screenshots.
As I was playing this, my cat totally projectile vomited from the top of the cat tree to the ground. Excellent game. Very true to life.
I liked the branching system. It was more fun than a traditional choose your own adventure twine-ish layout. Werewolf :D
On osx, it doesn't look like the screens at all. All I can see are the candles. It was quite confusing.
Gorgeous! Great job on the fixed osx build. It looks so fantastic.
Love the graphics.
@suese The win scenario is kind of cheap. Just don't push anybody until you make it to the finish line.
@miltage Ha. They did have knees at one point. My early walk cycle was awesome! But after the cinema4d fiasco I just animated it in unity.
@Flygamer101 I made the ragdolls using unity3d's ragdoll wizard: http://docs.unity3d.com/Manual/wizard-RagdollWizard.html
If you've got the bones setup right, it's not too bad.