Disregard All Humans by Fireblend 2012-04-24T20:10:00
Great art, design, and music. Really a solid, fun game.
Foon → Ludum Dare Explorer → Users → envy3d
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | zooMzoo | jam | ||||||||||||
| 2012 | 25 | You are the Villain | Mischief | jam | ||||||||||||
| 2012 | 23 | Tiny World | Professor Squeaks: The Circuitous Escape! | compo | 556 | 2.77 | 2.36 | 3.33 | 3.00 | 2.61 | 2.03 | 2.28 | 2.59 | 73 | ||
| 2011 | 22 | Alone | Enneige | compo | 529 | 2.27 | 1.64 | 2.18 | 3.09 | 2.36 | 1.82 | 1.00 | 2.40 | 1.20 | 36 |
Great art, design, and music. Really a solid, fun game.
Great art! The movement and gravity felt really well done. I liked that the keys always worked from the player's perspective and not the characters.
Fun game, though there were some collision issues where two different floor types meet.
It's funny, pretty, and good. I couldn't find my way out of the sixth level but it was fun trying!
Neat game. Wave 4 got really hard.
Interesting demo. I took me a while to realize that there was no game to it. At least I got to enjoy the music!
Wow. This game blew away my expectations for an HTML5 game. Grade A work.
Neat game, but I didn't like how choppy it gets when the screen moves.
A solid entry with an interesting concept. Good job!
Probably the best game in the competition. I liked the added touch of his eyes moving back and forth while reading the letter. Everything about the art, sound, writing, and gameplay makes the game a wonderful, unified experience dripping with a somber mood. Truly astounding for 48 hours.
Really fun and funny game. I'm impressed by how much stuff you managed to get in it within 48 hours.
Very impressive. Bravo good sir!
The art is freaking adorable! This was a really interesting idea.
Good, different game. I had a lot of trouble finding my way around the map, but I assume that's the point.
Very cute and very fun. I only played the jam version and although it was a bit easy and repetitive, it made me want to keep playing more.
Cool game and great animations.
Cool short game. I'm sure this must have been difficult to finish in time and I don't even want to imagine how long it must have taken to model everything!
That was... very fun! The jumping from asteroid to asteroid was a really neat idea and the difficulty was spot-on.
Fun game! Though I feel it finishes to early ;)
I liked how gravity affects the projectiles.
Great music and I also liked the stealthy aspect.
That was fun but reeaaally difficult.
@netguy204 Thanks for the heads-up about the flickering issue on OSX. I'll look into it.
@everyone I know the controls/collisions can be frustrating (that's what I get for programming the collision detection with no prior experience) and I thank you all for continuing to play in spite of them!
howieV: It's a param element inside the applet tags. i.e.
<applet code...>
...
<param name="boxbgcolor" value="black">
</applet>
Really fun game! I wish it was longer. Delete pheromones didn't work for me either.
I really liked the art style.
Nice game.
Here is a head's up on a bug. I managed to get out of environment then crash the game. To do it, start at the map-tile that is one up and two to the right of the bottom-left map-tile on your world map. Now that you are there, go left towards part of the coast that is on the border of the map-tile. You'll end up in the water.
Hope that helps :)