FoonLudum Dare ExplorerUsers → kharza

kharza

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201635ShapeshiftNoble Sacrificejam10932.562.692.131.931.871.6032
20132710 SecondsDeadlinecompo2173.443.043.042.824.192.773.5046
201326MinimalismMinnie & Maljam4432.682.422.612.323.802.382.7942
201225You are the VillainBanishedcompo1153.503.002.732.773.792.971.763.8862
201224EvolutionSelf.Recompile()compo5122.722.063.172.613.792.763.0036
201223Tiny WorldAnt Slayercompo3493.123.182.002.273.332.912.482.6771
201122AloneThe Grey Wastecompo2382.922.172.173.173.082.453.0017
201121EscapeEscape from Cube Mountaincompo2272.922.832.753.672.753.001.402

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by kharza

LD21 — Escape

The Escape by Dezzles 2011-08-23T01:59:00

Great fun! Toughest I've played so far (maybe it's because I am not very good at jumpy stuff :) )

Pod Absconder by notabotanist 2011-08-23T23:07:00

Wow I'm awful at this haha. Fun and challenging!

Spiders v. Aliens by tangentstorm 2011-08-23T03:39:00

Good fun! I love the ghost idea

Urth by Andrew 2011-08-23T23:27:00

Really clever!

Escape... by shinD 2011-08-23T07:36:00

Getting this on Vista64:

Traceback (most recent call last):
File "escape.py", line 8, in <module>
File "character.pyc", line 6, in <module>
File "resources.pyc", line 40, in <module>
File "pyglet\media\__init__.pyc", line 1386, in load
File "pyglet\media\riff.pyc", line 202, in __init__
pyglet.media.riff.WAVEFormatException: AVbin is required to decode compressed media

Escape from Cube Mountain by Kharza 2011-08-23T22:51:00

Thanks for playing! I had done some fractal terrain that is much better in the past, but I couldn't remember exactly how I did it, so I went with just randomized heights and 2 smoothing passes. They vary per level, but are somewhat similar. I had to be sure things weren't too steep so the camera didn't drift into the ground.

Escape from Cube Mountain by Kharza 2011-09-07T16:50:00

I moved last weekend and shut off my net service. Let me know if the links go bad and I'll try to move it elsewhere. And thanks for the feedback!

Escape from Cube Mountain by Kharza 2011-09-19T16:10:00

My game and source escaped to a new location, links should work now :)

LD22 — Alone

A Life Apart by MagnesiumNinja 2012-01-10T01:33:00

Couldn't see very good till I blacked out my bright desktop background. (my game was super dark too haha) Loved the story and atmosphere!

The Grey Waste by Kharza 2011-12-20T07:09:00

Yes it works fine with a keyboard and mouse. If you plug in a controller it assumes you'll use it though.

The Grey Waste by Kharza 2011-12-20T18:23:00

Haha seems like everyone does that :) I wish I had more time. I had 6 levels planned, but had to chop and rewrite the story (or lack thereof)

The Grey Waste by Kharza 2011-12-22T16:01:00

rawbits: Understandable! I did an xna game last ludum dare as well, and it seemed so many more people were willing to play web games. So much easier to just hit a link and play.

Lythom your bug sounds very scary haha. My poor codebase is already so buggy but haven't seen that one.

Elusive, I had a small mouse I drew for the control screen but I'm not sure my little round circle over the button came across. The button is "mmo style", and helps make windowed mode work a bit more smoothly. I'll bet that caught out a lot of people, should have mentioned it in the post.

Hopefully for next time I'll have a better control library that will let people customize things.

I noticed that collision bug with the small ramp. I'm going to be digging into that when I get vis working again. It looks like it's hitting the extra axial leaf side.

The Grey Waste by Kharza 2011-12-29T04:42:00

I am not sure what is causing the graphical errors for some folk. I've got two machines that will run it and both are ok.

The collision bug I just fixed and it was a nasty one. The outer face elimination stage eventually links solid to empty portals back to the original brush faces from the editor. When it does so usually the plane numbers match up and all is well (I use quake style shared planes). However I noticed that the sloped non axial planes could in rare cases match up to flat wall planes due to portals being on either side of the plane.

With axial planes you never get that, as the plane sharing code always matches up opposites and marks them as shared. This caused not only the collision bug, but lighting errors as well as the face normal was used.

I'll get rid of the hold mouse thing next time. I am used to it being that way from playing mmos, and it makes it nicer to switch out of a windowed app.

I wonder if the one way walls on level 2 are where the animated lights are normally? If so that must have been difficult to navigate! That area is dark without them.

Thanks for the suggestions!

The Grey Waste by Kharza 2011-12-29T04:45:00

Oh also, fixing that collision plane problem made the stairs work properly. When I saw that the player didn't smoothly pop up the stairs I just figured I built them too big and didn't have time to fix them, but it was actually messing up due to the aforementioned bugs.

The Grey Waste by Kharza 2011-12-29T04:51:00

I think the missing walls might be cards that have limited interpolators for texcoords. I was lazily lerping a bunch of vector2's for the light map coordinates, as well as a few things for the phong for dynamic lighting.

I've since packed everything into Vector4's and only using 5 of those registers (0, 1, 2 are actual texcoords, 3 is normal, 4 is worldPos, 5 is a set of 4 lightmap intensity factors)

LD23 — Tiny World

Disregard All Humans by Fireblend 2012-04-24T22:40:00

Brilliant idea and execution!

Farming Simulator by spacechase0 2012-04-26T02:19:00

My father is a farmer so I had to try this. I didn't have much luck though. Hope you are around for the full 48 next time, it's a different idea!

Flight of the Ladybug by robcozzens 2012-04-25T08:05:00

one hand on each end of the spacebar like the pencil across the buttons on track and field back in the day! :D

Tinysasters by Volute 2012-04-27T15:28:00

Very clean and fluid and pro for a 48 hour!

Pocket Strife by josefnpat 2012-04-25T08:01:00

I built up a little island, then looked around and holy crap the ai had the whole rest of the world haha. I suck.

Atomic Galaxy Factory by MrBarnslig 2012-05-03T06:28:00

This is like the perfect 48 hour game. Simple to get into, easy to fire up, easy to learn, fun. Just the right amount of ambition, not super crazy. High marks!

Chip Wars by Parthon 2012-04-25T08:21:00

Interesting idea

Tiny Visitor by 01010111 2012-04-25T05:52:00

I'm so terrible at platformers, but like the movement and pretty art

Jack Primus and the Adventure of Tiny Things by Wizered67 2012-04-26T02:11:00

Chrome is giving me some sort of warning "Jack Primus.exe appears malicious." Does chrome have some sort of built in nastiness checker that is malfunctioning?

Jack Primus and the Adventure of Tiny Things by Wizered67 2012-04-26T02:33:00

Ah I think it just because it is an exe and not zipped up or something

Where Are You Teddy? by keebus 2012-04-25T04:35:00

Very cute

The Lump World by Kralle 2012-04-25T00:29:00

Took a lot of experimentation to get the units to buy / select, but cool 48 hour attempt at an rts!

There is a Picture by MortisGhost 2012-04-25T07:29:00

The scope of this thing is so daunting! Cool setting and music, but I'd forget the object the second I left the room. I have a bad memory :)

My Little Dungeon by thegreystudios 2012-04-24T23:55:00

Very fun!

Pieces by john_conder9 2012-04-26T18:08:00

Oh my god, the camera. I'll try standalone. Cool that you support 360 pad

Pieces by john_conder9 2012-04-26T18:21:00

Needs a bit of in air control.

Tiny World Civiliaztions by Square Particle 2012-05-03T05:50:00

Had the feel of an old civ type thing, needs a single nation controlled with 4 AI.

No Air Out Here by Elemental Zeal Games Studios 2012-04-24T22:56:00

Worked great for me, but then I code xna so I had all the prereqs. I went heavy on the laser upgrades and it got really easy near the end. Balancing stuff takes time though and not enough of that in a weekend! :)

One Room War by Phobos001 2012-04-24T22:24:00

Fun! Very hectic

Carbots by Jemeyr 2012-05-06T19:50:00

I love limes!

spectrumTrap by sugarlollipop 2012-05-03T06:03:00

Love the music, I was banging against a corner to the beat.

Watercolour by Super Soul 2012-04-26T03:06:00

Really pretty and moody

Planet Life by Sos 2012-04-25T05:28:00

Just like real life!

Cracked by TimBeaudet 2012-04-25T01:40:00

Reminds me of squeezing that last little bit of time unit use out of troops in x-com :)

Pro Stew Chugger by Tourgen 2012-04-26T03:42:00

Good fun! Works great with 360 gamepad

Everlasting by feyleaf 2012-04-26T03:17:00

Good fun! Occasionally you can spawn on top of the heart, and I recommend some sort of "cleared all coins" bonus. Good game!

Through the Blue Sea by Sandcrawler 2012-05-03T06:10:00

Happy square grows!

Most of us live in a tiny world by jeffz 2012-05-03T05:36:00

I kept at it, hoping a good lap time would promote me into a racing league. Alas for the world.

Tiny World Cardgame by SusanTheCat 2012-04-25T01:29:00

The tutorial had me worried, so much to remember! But when I got in game the click-on-card help got me going. I lost, but I played a long time. Really clever!

Searching for Heaven by demonpants 2012-04-26T18:03:00

I couldn't get beyond the ... not sure where I was, lots of arrows and lots of crazy difficult jumps that lead nowhere. There seems to be a sort of random delay on the jump that makes it impossible to predict when the jump will actually happen. Is it finishing an animation and queueing the jump?

Ant Slayer by Kharza 2012-04-24T04:15:00

Yey a comment! Thanks! Yes I wanted to do 5 levels and introduce a new weapon on each with a boss at the end. But really the whole time I was hoping I'd think up some clever idea that fit the theme.

I'm actually fixing up my ludum dare 21 game for xbox live indie games. It doesn't use this code-base, as it's full of license confusion.

By the way a friend is seeing a crash. Trying to figure out what it is, maybe ATI related?

Ant Slayer by Kharza 2012-04-24T05:15:00

My friend Dragonsix helped me track down the problem (we think). It has something to do with having windows in french, and is some sort of text problem. It fails trying to grab a camera entity from the map (the entity stuff is all text). I'm currently trying to make my windows french to try it out and fix it. If I find it I'll put a new link to a different exe. Big thanks to Dragonsix for helping me with this!

Ant Slayer by Kharza 2012-04-24T21:58:00

Yes I got french installed and my material system works with strings a lot, feeding vectors into shaders as like "" + vec.X etc... The .net string stuff would convert the decimals into commas and the shaders would get very confused. I'm uploading a fix slowly, when it's done I'll edit with a second link to ... a decimalfixed version

Ant Slayer by Kharza 2012-04-25T00:32:00

Chtulhu, yep that's the european decimal problem, it is fixed in a link in my description text. And devwil, find me a development environment for the web that could produce the game I just made and I'll be happy to use the web.

Ant Slayer by Kharza 2012-04-25T00:58:00

I agree with the feedback. There is an ant hurt sound but it is overpowered by the gunfire noises. If you hit a big ball of ants with a rocket, you'll know though :)

I feel silly for making those boxes. I was going to make an ant hill type world, but I forgot what I was doing and started making standard fps geometry haha.

Ant Slayer by Kharza 2012-04-25T05:54:00

I did the ant quickly, and the gun models I flew through, but the levels took awhile. I was having problems with quark repainting the window so I couldn't see what I had selected. If you check out my timelapse you can see I barely spent any time in max compared to quark.

I need to expand my level building tools to read collada format, but it's difficult to do, as you have to try to build convex volumes from arbitrary geometry.

Ant Slayer by Kharza 2012-04-25T08:06:00

Haha thanks!

Ant Slayer by Kharza 2012-04-25T18:59:00

Sorry about that Susan, I had planned on attempting to switch to the reach graphics profile, but I forgot about it. Using hidef means that it won't run on netbooks and the like.

I am glad it actually tells you what is wrong though. That must be automatic. If you are missing the redist or framework it just unceremoniously crashes with no clues as to why (they should fix that).

Ant Slayer by Kharza 2012-04-25T21:29:00

I've attached all the raw source art I used to make this. Some of the weapons I never saved (oops), I just have the collada exports.

Ant Slayer by Kharza 2012-04-27T17:05:00

Yea sorry about that. It's not an easy switch for me as I use some shader model 3 stuff, and 32 bit indices everywhere. I'll be sure to do that before next ludum dare though. And hopefully by then I'll have a web option.

Ant Slayer by Kharza 2012-05-06T20:46:00

They pile up at the doorways so it seems like it is just one ant with a bunch of legs but it's really a whole bunch :D No pathfinding or collision. Thanks for all the ratings and comments! Most I've ever had <3

Globe by gavin5564 2012-04-25T18:29:00

Nice ending

Curse Of Grimwood by sorceress 2012-05-06T20:16:00

Big accomplishment for 48 hours! Great mood to it

TinyIsland by VDZ 2012-04-25T00:12:00

Had to tear myself away to go review other stuff :) I'm a recovering dwarf fortress addict. Really cool accomplisment for 48 hours

Intertubes by Jack 2012-05-03T05:58:00

Good fun! Hard to wiggle out of the way to get a shot off when they are coming in at a small angle. (which is good!)

subAtomic by MurrayL 2012-04-25T09:03:00

Great fun, love adventure games

Tiny Catan by sudojess 2012-04-25T23:13:00

Really fun to watch! I had some kind of chuck norris guy for awhile that survived for a long time.

Planetship by s0ulcrusher 2012-04-25T11:09:00

I played this for like 3 hours. Ran out of years once, got fried by the sun a couple times, and finally made it. Good fun!

LD24 — Evolution

Belle by bentosmile 2012-08-28T04:33:00

Yes the download link is busted

Out of the Sea by Uberi 2012-08-28T01:31:00

Same for me, I shall return when you have it working. Looks trippy :)

Out of the Sea by Uberi 2012-08-28T04:22:00

64 bit windows vista for moi, I dunno what AHK is

TOWER OFFENSE by Graf_Grun 2012-08-28T01:25:00

Lots of stars from me! gobble gobble

Rings of Evolution by gbellgames 2012-08-28T04:07:00

Hellz yea, old school supernes style shooter! I was too inebriated to finish it but this is super long and ambitious! It's like a full length cartridge from the old days. Really good effort!

BTW, the best line of the entire compo "She now has her own balls of energy!"

Evolution Racer by crackerblocks 2012-09-04T15:55:00

I think I made a mistake cranking speed up haha. Good fun!

Self.Recompile() by Kharza 2012-08-27T03:01:00

I should point out, someone on IRC gave it a go with a gamepad, and apparently you need a 360 pad. I sort of figured gamepads "just worked". And yea the keyboard / mouse is busted. I shall put up a post compo on the morrow.

Self.Recompile() by Kharza 2012-08-27T13:27:00

I dreaded hitting refresh after waking up. I shall fix keyboard and mouse now in a post version.

Self.Recompile() by Kharza 2012-08-27T17:00:00

Ok fixed kb and mouse version posted as post compo.

Self.Recompile() by Kharza 2012-08-28T03:08:00

The best way to get started is to pick up the siphon and zap the rocks with it (trigger or left mouse), that will get you some vector instructions to feed into the compiler

There are a ton of recipes I didn't have time to put hints for in the game, if you experiment you can find ways to improve yourself in every way (but I wouldn't recommend it, failure eats the resources)

Also there's a weapon hidden in there but I didn't get time to make enemies so not very useful :)

Self.Recompile() by Kharza 2012-08-28T04:15:00

Uh oh, wonder if I have a strange bug. Did you at least make it to level 2? You have to... need spoiler tags. Make the thingy at the foozle and then use it at the dilly

Self.Recompile() by Kharza 2012-08-28T04:16:00

BTW thanks for playing those that have. In regards to the visual style, I grew really fond of it. I'll write more in a postmortem, but I might take it post jam.

Self.Recompile() by Kharza 2012-08-28T09:51:00

I think I made stuff way too obscure. I don't think anyone has made it to level 2 even.

Self.Recompile() by Kharza 2012-08-28T10:39:00

A wild guide appears! http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=5649

Self.Recompile() by Kharza 2012-08-29T21:43:00

Oops I screwed up and left out scale in the guide

Self.Recompile() by Kharza 2012-08-29T21:47:00

fixed

Self.Recompile() by Kharza 2012-08-29T22:21:00

To add to my growing list of failures, a friend playing just discovered that the first hint in the game is actually wrong. It mentions VectorAdd when it should read VectorRotate. /facepalm

Tech Up by Smitty333 2012-08-28T01:49:00

Well done! I never managed to make it to the end, but there seems to be a dozen approaches to it. Nice depth

Encarmine by Sailerius 2012-08-28T02:29:00

Really enjoyed this. Well drawn and written

LD25 — You are the Villain

Night By Day by Macroz 2012-12-17T21:37:00

Hmm I got kind of stuck. Clicked on everything I could see but I couldn't figure out how to make the game continue on. I'll come back to it later.

MEMEX by Cake&Code 2012-12-20T01:59:00

Lovely!

Conquest Of The Mayans by PTSnoop 2012-12-17T23:18:00

This is really deeper than it looks first glance, a real balancing act. Also it might have just been coincidence, but any action taken to save a pyramid always failed.

Abrupt Salvation by NostraDamon 2012-12-17T22:55:00

Like the sort of lego world artstyle

MidBoss by Eniko 2012-12-18T18:05:00

Tough! But I like it! Is there any way to heal? Also how do you unlock unlockable powers?

MidBoss by Eniko 2012-12-19T21:29:00

I made it a lot farther thanks to that Regus, this is really sweet, great work!

STOP Hero Quest by halemaster 2012-12-17T21:58:00

Like a strategic scale dungeon keeper, quite fun!

Fragmentorum by blackotus 2012-12-18T21:10:00

Trippy and creepy, I'd speed the walking pace up a bit, strong work!

Rude Bear by Alex Rose 2012-12-20T06:28:00

Haha this really made me laugh

Land of the Weebums by vrav 2012-12-18T00:24:00

Very Therapeutic!

Tale of Scale by ratking 2012-12-21T22:56:00

mindblown.gif

Banished by Kharza 2012-12-17T18:34:00

I struggled with what to do about the ending for awhile, but by then I was dead tired. It is always a good idea if doing something story related to write it first thing while you are still somewhat able to think.

I did write most everything first thing, but had plans for a few more levels (including some beyond the gates), so I had to somehow fix it. I sat drooling stupidly at the screen for a bit then decided "I'll add some goats!" :)

Banished by Kharza 2012-12-18T01:22:00

Wow you make me feel great, thanks for the lovely comments. Aeveis, that is very helpful. I love writing and used to be good at it, but I need a lot more practice.

Banished by Kharza 2012-12-18T22:58:00

Uh oh I forgot about that. I will try to build it in Reach mode and post it soon. Have to shrink some textures and stuff.

Banished by Kharza 2012-12-18T23:22:00

Posted a link above to a reach version, let me know if it works. I don't have a machine to test it on.

Banished by Kharza 2012-12-19T21:02:00

Sure! I'll do that for my postmortem.

Banished by Kharza 2012-12-20T06:17:00

There's an elevator in the corner of the 2 story office type room. I think a bunch of people miss it. It plays a sound when it kicks in but if you have sound off I guess it is easy to miss.

Banished by Kharza 2012-12-21T14:55:00

Oops, I think I only tested it for gamepad! Thanks! I'll fix that in my lib

Banished by Kharza 2013-01-08T02:24:00

Thanks for the good marks! I'm quite pleased. And the goats were a last minute thing. I knew I didn't have time to do 2 proper ending areas, so I decided on a whim to add some goats, and then left the ending "open"

Unhappy Holidays! by GeorgeBroussard 2012-12-20T06:00:00

Finished! Really good first LD!

Evil Robot of Doom Crushes Innocent Town due to Parliamentary Disagreement by Nik Sudan 2012-12-20T01:05:00

High marks!

LD26 — Minimalism

Schrodinger by myachin 2013-05-15T07:24:00

That was really really good wow! I got around 25000ish

Skyscraper Kingdoms by Snail_Man 2013-05-16T19:05:00

Fun!

*Humorous Title!* by Graf_Grun 2013-05-16T01:07:00

Well done!

Approximately pi over two by Cryovat 2013-05-13T22:31:00

Eek!

A Visit to the Gallery by Ismei 2013-05-15T07:15:00

Enjoyed it!

Walk Softly, Bronson by Tobye 2013-05-14T07:41:00

Wonderful feeling from this! I walked around and just let the music run.

Minnie & Mal by Kharza 2013-05-07T20:54:00

So I intended to fix all the bugs and post a post-compo version. Well there are a LOT of bugs. The worst, and one that is taking me days is a very very rare collision related bug down in the guts of the engine.

It also exists in the C++ version of the old genesis code (down in intersectleafsides_r). I stole quake 2's idea of splitting the levels up into chunks at the very top of the tree (basically the top is a quadtree) and this makes the bug apparent. Not sure if Q2 has the same bug, as the routines and data structures are different.

The routine was mostly used for movement, and movement is typically in small deltas, so the false collision was probably never noticed as it won't produce an invalid value, just slow you down a little.

I'm using it to try to pre-determine hit locations for cast spells, and noticed sometimes a fireball would blow up in my face near one of those axial quadtree separations.

Must fix it!

Minnie & Mal by Kharza 2013-05-12T22:58:00

Ok, post compo posted! Took a lot of debuggerizing.

Minnie & Mal by Kharza 2013-05-14T03:02:00

Thanks for playin everyone! Sorry it's so terribad! BTW if you find bugs in the post compo ver let me know. The one I know of right now is it crashes if you minimize then restore the window. I didn't spot that till I got midway into a huge refactor so it doesn't build for me right now.

Also the feedback I'm getting is that shock is too good, and the other spells are too weak.

Minnie & Mal by Kharza 2013-05-14T06:45:00

It's a dodge, Minimalism == Mini / Malism. Mini == Minnie, Malism == Mal. :D

Minnie & Mal by Kharza 2013-05-16T06:39:00

Fixed the minimize crash in the post compo ver. Also dropped the decision time on AI finding buddies. Sometimes the only nearby friends would be behind a locked door, but the pathing is off on a thread so it needed a quick turnaround if it couldn't path there so it could try another friend.

Minnie & Mal by Kharza 2013-06-04T16:41:00

I finally finished! It is at the post compo link and put up on 1gam

LD27 — 10 Seconds

10 Seconds = 10 Moves by Tominator1PL 2013-09-16T21:47:00

Fun, and lots of good music! You must have spent lotsa time on it

Meowfinity and Beyond by Cryovat 2013-09-02T01:26:00

It's a CATastrophy! Just kidding it is really good! I should have played it on Caturday.

Silver by SnoringFrog 2013-08-31T20:28:00

Didn't run for me and I have no idea why. There were no errors or anything it just never appeared to create a window.

I can't imagine it would be missing dlls as I have xna redist, directx sdk, and various .nets installed. Dunno!

Silver by SnoringFrog 2013-09-16T21:54:00

Wouldn't run for me either, debugged it: + $exception {"Unable to load DLL 'openal32.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)"} System.Exception {System.DllNotFoundException}

Ten Seconds To Space by Arcana 2013-08-31T20:44:00

Love the cute intro!

Diesel May Care: Quest For The Ten-Second Car by nintendoeats 2013-08-28T03:16:00

Super funny, I <3 James May

Black & White & Time by NachoDA 2013-08-31T02:23:00

Curse that truck! Fun!

Limitactics by Killswitch 2013-08-28T03:53:00

Ah same problem, I could try various compat modes but I run in sandboxie

Deadline by Kharza 2013-08-28T03:24:00

Hmm need a way to help people that are stuck without spoiling people. I am on irc if you want hints! Thanks for the comments!

The rendering is a 3 stage cellshade -> outline detector thingy cellshade->bleach bypass->bloom then the outline goes over the top

Deadline by Kharza 2013-08-28T04:30:00

Giga from IRC found a crash with fullscreen. If you tab out in fullscreen it may crash. Best to use windowed mode.

Deadline by Kharza 2013-08-28T05:50:00

Went ahead and fixed that crash since I haven't changed anything else.

Deadline by Kharza 2013-08-31T01:13:00

Thanks to Beardbotnik for testing my reach version for me!

Deadline by Kharza 2013-08-31T17:19:00

Whoa stuck? I shall investigate that spot. There's also a buggy wall in the engine room.

I kind of messed up the "touching people kills them" thing. I didn't have time to do a dying animation, but I had already written all the journal entries so it was confusing.

You can also switch controller to mouse/keys in the controls menu.

Deadline by Kharza 2013-09-26T22:12:00

Put up a post compo version here: https://dl.dropboxusercontent.com/u/59900676/DeadlineReachInstaller.zip

That is the installer, I know Ludumites hate installers, but I give out the post compo to a wider audience.

Fixes the terrible journal font, strange shading in the lower decks, proper lighting on crew, crew in lower decks, crouch hint, 360 gamepad support, better light to show crawlspace, lights and sound to show which compy clusters are active, prevent some journal entries from showing up when it doesn't make any sense

Deadline by Kharza 2013-09-28T15:27:00

I should have used this to make my story: http://www.bargaintuan.com/sttngplotgen/index.php

Mercurial by sorceress 2013-08-28T02:42:00

It's like a brain context switch! Love it

LD35 — Shapeshift

Noble Sacrifice by Kharza 2016-04-23T20:18:00

Thanks for all that HuvaaKoodia! Some great advice in there and I noticed you write great posts in general (lotsa cool gifs :))

I had a bunch of stuff I could have re-used but I set out to do the compo, so I ended up sticking with the compo rules.

Noble Sacrifice by Kharza 2016-05-06T12:29:00

Oops, I left the pdbs in the zips. Sorry about all the many wasted jigglybytes. Updated the zips sans pdbs.

Noble Sacrifice by Kharza 2016-05-06T12:30:00

Wait who am I kidding? You probably all played webGL :D

Catshift by ragnta 2016-04-23T08:39:00

Longcat is looooooooooooooooooooong

Fluffy Cookies by PavelPooh 2016-04-23T08:32:00

Lovely art! Good to see some crafting in a game.