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Banished

By kharza

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CategoryRankScoreCount
Mood213.88
Coolness362
Graphics983.79
Overall1153.50
Audio1822.97
Fun2843.00
Innovation4192.73
Theme5512.77
Humor6371.76

Comments

nostradamon 2012-12-17 08:41

That was a nice experience, but I saw no difference between the two teleporters at the end. I was expecting 2 different endings?

edocentrique 2012-12-17 17:20

what a world full of mysteries

kharza 2012-12-17 18:34

I struggled with what to do about the ending for awhile, but by then I was dead tired. It is always a good idea if doing something story related to write it first thing while you are still somewhat able to think.

I did write most everything first thing, but had plans for a few more levels (including some beyond the gates), so I had to somehow fix it. I sat drooling stupidly at the screen for a bit then decided "I'll add some goats!" :)

zanzlanz 2012-12-17 22:55

Wow this is a great game! I really loved how you put the sky and landscape in it too; it's something I always LOVE games to have, but never see. The lighting was great, and the story was powerful. Very good job :)

mava 2012-12-17 22:59

Nice graphics and very moody too

aeveis 2012-12-17 23:07

Very nice, though the narrative felt like it was telling me directly rather than how someone might think if they remembered something (sort of like, oh I remember: <give specific details about the character's past>) which brought me out of the experience a bit. I like the choice at the end though, the text popping up makes you think about your choice a bit more.

tompudding 2012-12-17 23:13

This was very impressive for 2 days! The lighting and shading looked great, and the journals were evocative.

nathanj439 2012-12-17 23:25

Great job on the mood and story. It really drew me in.

kharza 2012-12-18 01:22

Wow you make me feel great, thanks for the lovely comments. Aeveis, that is very helpful. I love writing and used to be good at it, but I need a lot more practice.

zenmumbler 2012-12-18 21:40

Can't play High-profile XNA games, only have DX9..

kharza 2012-12-18 22:58

Uh oh I forgot about that. I will try to build it in Reach mode and post it soon. Have to shrink some textures and stuff.

kharza 2012-12-18 23:22

Posted a link above to a reach version, let me know if it works. I don't have a machine to test it on.

jomomomo 2012-12-19 16:00

Can't play windows games... enjoyed the timelapse.. any chance you could upload a recording of you playing the game?

kharza 2012-12-19 21:02

Sure! I'll do that for my postmortem.

pighead10 2012-12-19 22:49

Great atmosphere, especially with the music. Gameplay was solid. I took the blue pill!

alexrose 2012-12-20 01:50

I couldn't complete it :P .

I really enjoyed what I saw though. The graphical style reminded me of the old Viridian and Crimson rooms.

Nice physics, really nice graphics. The font could've been better though. All in all, a great entry.

kharza 2012-12-20 06:17

There's an elevator in the corner of the 2 story office type room. I think a bunch of people miss it. It plays a sound when it kicks in but if you have sound off I guess it is easy to miss.

eni 2012-12-21 06:11

Really liked the story and mood, and like last time the graphical style. ;) Kind of sad that the story ends so soon and there isn't a little epilogue or something based on the choice you make.

Was really thrilled to see someone add an inverted mouse option but unfortunately it didn't seem to do anything. :(

kharza 2012-12-21 14:55

Oops, I think I only tested it for gamepad! Thanks! I'll fix that in my lib

brotherst 2012-12-21 22:29

Pretty good. Lift wasn't very obvious to me. Apart from that, well laid out.

ratking 2012-12-22 00:08

Very nice entry, even though I didn't quite understand why there was fighting at all. Wouldn't be needed at all. ;)

cakencode 2012-12-29 07:58

The tone throughout the game is very well done! It feels melancholic and familiar, though distinctly alien and a bit hostile.

The unfolding narrative is good, if a bit blunt, and though getting the staff doesn't make me powerful I think it isn't supposed to. The character has fallen from power and a simple staff isn't going to restore them. Very well done there.

The ending reminded me a lot of Half-Life. The choice is made, but the consequences are not fully clear.

I hope to see a sequel and/or expanded game :3

zenmumbler 2012-12-29 22:13

Played with the Reach profile and it works fine, thanks!

Nice tone and weird colourful but almost 4-bit color style. It creates an odd atmosphere of an alien world. I like how the various things I encounter are clearly explained even if that means I very quickly regain my memory in this world. That's fine for such a short game.

cardboard 2013-01-06 20:20

That was really cool! I really like the shading and level layout. Having to kill the goats didn't really make much sense to me though.

cryovat 2013-01-07 23:30

The elevator took me some time to figure out, but apart from that, it was a wonderful experience. Really enjoyed the narrative.

I liked the melancholic atmosphere and the sense of mystery. I agree with the remarks about the narrative being unsubtle, and the combat scene felt like it didn't belong, but apart from that, excellent work! Had to play it twice for both endings. :)

kharza 2013-01-08 02:24

Thanks for the good marks! I'm quite pleased. And the goats were a last minute thing. I knew I didn't have time to do 2 proper ending areas, so I decided on a whim to add some goats, and then left the ending "open"