FoonLudum Dare ExplorerUsers → aeveis

aeveis

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202456Tiny CreaturesπŸ‘₯Cheese It!jam5623.533.383.283.843.593.39
202455SummoningπŸ‘₯Phoenix Delayjam6473.503.683.003.144.224.183.453.58
202353DeliveryFlipping Finchescompo1173.773.453.774.474.303.503.47
202251Every 10 secondsRelay PeaJaycompo244.093.923.393.974.323.973.514.13
202250Delay the inevitableUnfamiliarcompo3463.363.023.362.283.973.652.603.68
202149UnstableOkay & Alrightcompo2103.612.663.193.564.213.482.314.38
202148Deeper and deeperDiacombscompo834.003.863.702.904.173.582.593.56
202047Stuck in a loopCurly's Chasecompo503.953.793.773.454.393.903.403.78
202046Keep it aliveAnibun Help Me!compo3373.623.253.463.694.393.302.543.50
201945Start with nothingPlease Movecompo1363.653.083.383.284.233.952.434.23
201944Your life is currencyA Moment To Reflectcompo3653.112.142.952.564.193.282.233.74
201843Sacrifices must be madeA Walk In The Neighborhoodcompo643.833.383.184.034.464.063.514.33
201842Running out of spaceIce Intersticecompo693.903.843.444.004.073.752.803.52
201841Combine 2 Incompatible GenresRestructivecompo3743.333.003.033.084.083.423.553.48
201740The more you have, the worse it isFox Flarescompo324.063.883.863.604.403.793.173.83
201739Running out of PowerπŸ‘₯SparkLitjam3.003.002.833.334.283.282.002.66
201738A Small WorldDwellingcompo813.833.033.713.194.093.902.704.06
201637One roomDragon Defrostercompo1083.713.573.952.784.093.623.253.8045
201636Ancient TechnologyNo Touchjam
201635ShapeshiftWaterycompo2393.483.054.233.773.503.302.083.3449
201534Two Button Controls / GrowingA Firetree Talecompo1933.633.543.704.363.753.002.453.7154
201533You are the MonsterDraincompo733.823.154.003.414.183.822.864.1645
201532An Unconventional WeaponBlackbirdcompo1603.672.984.023.544.333.522.314.0250
201431Entire Game on One ScreenCool The Cats!compo423.923.773.873.324.263.113.043.5550
201430Connected WorldsInk Motescompo553.873.833.873.073.573.323.253.6247
201429Beneath the SurfaceGrowing Weird Plantscompo6033.142.494.033.513.623.092.193.4055
201328You Only Get OneLift Upcompo154.064.033.602.694.343.633.003.5366
20132710 SecondsRestlesscompo6602.962.582.793.293.542.143.0039
201326MinimalismEveryone Togethercompo533.913.604.113.533.423.612.463.6162
201225You are the VillainHome Massacrecompo2983.122.882.193.764.123.382.263.4065
201224EvolutionFlitter-Flattercompo913.573.283.473.244.133.032.083.3848
201223Tiny WorldControllingcompo483.823.623.824.213.263.182.543.6751
201122AloneShelljam692.772.693.312.232.331.251.332.25

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by aeveis

LD23 — Tiny World

Block Bros by HeuGamer 2012-04-25T02:26:00

cool for your first game. The mechanic became boring though, The orbs didn't really make sense. Why did it do those things? I guess in the future think about how the parts in the game can better connect and support each other. If you were looking for your bro the whole time, how come he was already home at the end? The idea needs to be clarified.

Tiny World Peace by jwolf 2012-04-25T22:14:00

Interesting concept. The background is really visually distracting, making it hard to see whats going on. Not sure what the different between the blue balls and the missiles were, or if there was one. I guess the player will always inevitably lose, at first I thought I had to defend one planet... which I guess is fine but it feels like there should be a way to win? maybe like after a certain time of defending?

It was fun seeing the missiles bounce off of me though. Also interesting you can kill planets yourself hehe.

SS Tiny World by JesterBLUE 2012-04-25T02:43:00

applet doesn't work. jar worked for me though. I think i understood the controls but i couldn't get out of the first room? Beginnings of an interesting back story.

Minor Deities by maranas 2012-04-25T03:02:00

I was able to get my score up 120! It was interesting I couldn't always choose a good option or what i thought would be good. Sort of sad how the civilization would always die. After fire and rain I wasn't sure how the people were doing... maybe more text hinting at what the people might possibly need (or want and we need to figure out what the need)?

Me, Buck & Tina by repstyle 2012-04-25T22:36:00

nice adventure game!

Voyageur by Spotline 2012-04-25T19:32:00

I really like the exploration!
The controls are so awkward though, why not just wasd? do you have a different keyboard format?
Love the cartoon shader, and how the atmosphere changes.

I jumped off a planet and then the game froze my entire browser :(. But really cool concept!

Large Hadron Collider: Ludum Dare Edition by Muhiz 2012-04-25T23:14:00

44.546 ns! haha very fun. I love how stuff explodes right in front of you when you think you're to die. Really ridiculous after 40 sec or so they whizz by soo fast its basically like luck (which is fine).

TinyParts by basspenguin 2012-04-27T04:58:00

The controls for Coffee Jungle are really nice, good job! Floaty is a bit hard to control, but understandable. Only problem was he seems to get stuck when he collides with he walls. Unlocking the walls/doors wasn't very clear but i got to to do once I figured it out the first time. I like the co-op idea and the beginnings of a narrative, so nice job on that.

No Air Out Here by Elemental Zeal Games Studios 2012-04-25T19:21:00

Fun, but really easy! Yeah, the controls are a bit weird but once you get used to them it's fine.

Watercolour by Super Soul 2012-04-25T22:54:00

very nice, the world really does feel really big. The visual effect when the color starts overlapping is also very interesting. I was able to endlessly fall off the world near the beginning from some platforms on the right, and there was a place where i couldn't get out of because i couldn't jump high enough and the mushroom didn't propel me high enough either. Overall nice nice mood and interesting take on theme.

Accretion by bastiandantilus 2012-04-25T04:03:00

I liked the physics as well but it felt really buggy. I would form planets (which would disappear?) and they end up stuck floating in space. Were the spiky things only in the beginning? Also are you a caveman? Interesting idea though!

Smallworld Survival by Norgg 2012-04-25T22:58:00

seems more like a simulator than a survival. I thought it was cute was there were babies though because it was just a small small circle. when I first played I killed everyone because I clicked on them. After that I just put food on the squares and that seemed to be all? Anyway seems like a good start to something.

Tiny Territories by badlydrawnrod 2012-04-25T19:56:00

like the simple vector graphics,
nice and simple game. Interesting how you can shoot the bullets to prevent them from hitting you.

My (Tiny) World by TiMMyyMMiT 2012-04-25T22:40:00

game plays by itself? not sure what the blobs were. I liked the different terrains though.

Tiny Apocalypse by CireNeikual 2012-04-25T02:34:00

nice and simple. Maybe some more landmarks or differences in the the terrain so you can remember where certain buildings are at when you're walking around.

Tiny Catan by sudojess 2012-04-25T22:27:00

I liked the procedural generated land. My population was always from like 1-6 people though. The lions seems to respawn after their numbers dwindle to around 5 or so and suddenly there's like 34 of them? Thought that was a little weird. I thought I could get a lot of humans to gain up and then kills all the lions and then the people could just eat the gazelles, but the lions kept coming back.

Pixels World by Zerod 2012-04-27T05:27:00

It was okay, I would make the collision box on the player a little smaller so the enemies don't collide with the white space near the player. Also hard to jump over enemies if there are a lot and you can't even tell if they are moving when you are moving because the ground is the same color.

Mothly's World by ReikVal 2012-04-25T03:25:00

Im on windows 7 professional 64-bit, doesnt open for me either.

Shattered Universe by TheMightyComp 2012-04-25T03:54:00

I like the idea and the mini-games, but you can't use the excuse of saying you can complete the challenges... of course you can complete them, you made the game. It's okay if the game is hard, but you need to make the player feel like it's their own fault when they fail. For example the asteroid's hit boxes are big, causing the player to die even though technically, visually the player is not hitting anything. Also because the hit boxes are exact squares around objects when you hit something like the cacti it just doesn't feel right or feel good. You should probably make the hit-boxes smaller than the actual sprite. If that makes the game too easy you can always make it harder (like more asteroids). I was only able to beat the turret world- the others i could see how i could beat it but i didn't feel any motivation to complete them.

LD24 — Evolution

Survival of the Fitterest by MaximSchoemaker 2012-09-03T15:47:00

some of the mechanics i feel arent clear, group size, when do i get eggs, etc. pretty fun though and could be interesting if you kept working on this!

Mighty-chondria by JonathanG 2012-09-03T16:06:00

yay i beat it. fun way to sort of upgrade, have to arrange the cubes accordingly. nice job with unity!

Evolution of the Flying Pinatas by Zelen3d 2012-09-03T00:56:00

using chrome on windows 7 64-bit. Page isn't loading for me.

Evolution of the Flying Pinatas by Zelen3d 2012-09-03T15:38:00

i tried again today and it worked! not sure what the problem was, maybe it was the internet on my side or something. Pretty fun, It could be more interesting if evolving change how the flies's properties or something like that.

SURVIVE by Ragzouken 2012-09-03T01:25:00

game starts stuttering/frame skipping and not sure why i respawn as a different color, but interesting concept! on windows 7 64bit

ROVOLUTION by Krise20 2012-08-27T18:02:00

could be a nice start to an adventure game!

Cat Evolution! by Mamick 2012-08-27T10:42:00

took a while to get used to, but fun. much harder at lvl 9

EVOLON by Moris_N 2012-08-27T18:08:00

Beat, it but not sure what collecting the different colors did, was I supposed just collect one color?

Petrivolution by Rolf 2012-08-27T17:28:00

Very hard! Wish I could upgrade more, but was quickly overwhelmed haha.

Planetary Overseer by Milo 2012-08-27T18:15:00

fun game, it was nice seeing the fishies interact. I thought I could choose the mutation? But it just cycles through? Maybe If I could choose what was going to happen. I was also not clear on what the icons meant.

R/evolution by AdamHarte 2012-08-27T04:32:00

Had some trouble with jump, as I tend to hold down the arrow key, which causes me to jump when I land.

OF SPECIES by kato9 2012-08-27T04:23:00

very pretty, I was also creeped out. Not sure if there's more than one ending. Though the ending I got surprised me.

Literally; Earth Shaping by adventureloop 2012-09-03T01:15:00

not sure how to get it working, get a java exception, and changed windows.bat.sh to just .bat but just opens cmd and closes. On windows 7 64bit.

The World of Worlds by 2A1S 2012-09-03T01:45:00

it was very easy to mess up in the beginning but after a few more tries i think i got it (filling most of the town with turrets). Not an expert on strategy but looking at the action is nice.

RIVE by fakeyou 2012-09-03T01:19:00

interesting concept, I wouldve liked to see more possible evolutions other than just the becoming bigger. but could be the start of something.

Infect by Timster Studios 2012-09-03T01:32:00

able to get 4 remaining, seemed best to spam bacteria rather than virus(too slow)

Dhp129: HF by devwil 2012-09-03T01:36:00

a lot of text... theres always that threshold that general audience won't go past. interesting experiment though. keep experimenting!

Flitter-Flatter by aeveis 2012-08-27T11:26:00

Thanks so far! Noted about the grinding.

Flitter-Flatter by aeveis 2012-08-27T19:55:00

I wanted a nice analog to what the flits were doing. Since they are or starting to swarm I felt that pressing different keys emulated riling up the helper flits to swarm.

For me just pressing a button to attack felt too disconnected to what the flits are actually doing. I guess maybe I can do something with the mouse instead? Since aiming is soft anyway. hmm.....

Also tried toning down the grinding again by removing the multipliers from the upgrades.

Thanks!

LD25 — You are the Villain

Be the Villain by Digitalduck 2012-12-27T12:29:00

Interesting concept! It was nice to have figure out to steal the more expensive items before time ran out. You could build it out more and see if that goes anywhere. It would be nice to see what happens if you get away vs when you are caught, and also if there were more expensive-ish items so it was harder to choose what to steal (other than the TVs).

Untitled by dansludumdare 2012-12-18T22:24:00

I like your explanation, but it could be more clear in the gameplay. I didn't even see the static at first so I didn't understand what was happening. All I knew my first play through was that there would be a static noise as I walked around and it would stop if I went to my weird ship thing.

Dance Man by MrEvilGuy 2012-12-17T07:43:00

haha, really weird but funny!

Phaedra by Trigun7000 2012-12-24T06:56:00

well polished, though usually i would end up controlling one unit and spamming space bar in order for kill the soldiers really fast. I like how the different units have sort of different properties (different speeds and health). Where are the soldiers going? Just to kill everything? maybe if there was a goal for the enemy to reach?

Dragon Boss by Zanzlanz 2012-12-17T22:34:00

Had fun destroying everything! I had to hit the top of the builds in order to destroy them with fire? that was a bit confusing but overall pretty fun.

The Twist by amassingham 2012-12-17T07:53:00

Not sure how clear it is when the police catch me, but very nice and clean and cool looking. Very interesting take on the theme. :)

Skinner Box Simulator 2012 by Hemuuuli 2012-12-17T06:46:00

yeah, I used the loan exploit/bug too to buy out everything. Overall too complicated, but it is a simulator so that's really up to how you want it.

Don't Look At Me by Xavier 2012-12-18T22:33:00

there could be better placement of things, like a bit more walking space before the sand pit so people don't walk into it by accident. Otherwise a nice start!

Decommissioner by Crowbeak 2012-12-17T07:14:00

Very well put together! I enjoyed the story.

Trolls: Where the Sun Don't Shine by Starspell 2012-12-18T22:04:00

simple and fun.

Multigon: A story about an unloved mesh. by zompi 2012-12-18T22:46:00

overall nice concept. I enjoyed making a spiky shape in the editor. but yeah it crashed but me after the 2nd screen without text as well.

Doc's Heist Starring Snuggles the Cat by hints 2012-12-17T06:22:00

switching led to some interesting puzzle solving. Only one of them has to reach the door though in order to get through, so that felt a bit weird. some of the people look zombie-ish?

Enemy of the State by Arcantic 2012-12-17T06:27:00

not working for me, I think because the commands in the .bat are not recognized in cmd. I have windows 7 professional 64-bit.

Enemy of the State by Arcantic 2012-12-17T22:57:00

You could have just told me to set my environmental variables. So anyway I got it working, pretty fun, realized I could hit enemies a distance away when I had the sword. My health was cut off but may have been the resolution issue you mentioned.

ASMOSNOS by Mase 2012-12-17T22:40:00

very interesting. felt like a surreal version of commander keen where I played Lemongrab (from Adventure Time).

ASMOSNOS by Mase 2012-12-17T22:41:00

very interesting. felt like a surreal version of commander keen where I played Lemongrab (from Adventure Time)

Bugler by masterboth 2012-12-23T07:52:00

i was only able to move when i jumped, i guess the drag was too high? nice job getting something in, but may have been better to work on it longer to get something more definitive.

Flash Simulator 2013 by Hapistorique 2012-12-17T07:33:00

Haha, pretty funny. Could be the start of something.

You are the Asteroid! by rainblade studios 2012-12-23T07:57:00

laser felt nice, control had to take some getting used to. Would've been interesting to see a difficulty curve or something to make it more challenging!

Human Eater by tcho_i_er 2012-12-23T08:23:00

I had fun with this but it got pretty repetitive. I liked the particle trail when you were eating the things in the human because it was easy to imagine a worm leaving tunnels in the flesh. Maybe if the dna things in the body ran away faster or if there were antibodies that tried attacking you.

Some things can be thought out a bit more if you continue to work on this. The bounding box for eating things stays the same when the worm gets bigger actually making it harder to eat them. Also the rotating and moving feels a bit awkward once you get really big, maybe also because the bounding box is the same size. I wasn't sure if there was an ending, I stopped after the worm got bigger than the humans. Maybe the worm could just starting eating humans instead?

Gaben by Slushy 2012-12-23T08:31:00

pretty funny, I liked the dancing bear. Not sure how Gabe is the villain but I may be biased :).

PsychoTherapist by char68 2012-12-17T23:57:00

overall really hard to coordinate between the metronome and the clock, couldn't keep it up but might be because i can get pretty jittery.

Villain on a train by pinion 2012-12-18T22:50:00

pretty funny!
I would've like more scenarios for each car was it random? Maybe if they were all different, and different things happened if you did certain cars in order... There is a also no indication of close you are to getting caught (is it just 100?) Overall very nice!

THE CONDEMNED by Dark Acre Jack 2012-12-17T07:27:00

nice 3D with ambient occlusion I think? The controls took a little getting used to. Very nice sound and environment. Maybe if there was more indication of why the player couldn't go back to earth (I guess I wanted more visual cues, like if the player coughed up blood or we could see mutations or something... what i guess is good about the lack of though is it leaves much to the imagination).

Atomic Creep Spawner!! by deepnight 2012-12-27T14:59:00

really polished with nice game feel. I liked the way the zombies spawned. Basically I would end up spamming zombies and then have one 30-monster.

SITH JUST GOT SERIOUS by borso 2012-12-27T12:58:00

clicking on things to collect them was really hard. collecting coins suggested i had a reserve of money but it only activated one power-up at a time. juggling between traps and power-ups were interesting but it was to hard to trap them to get the initial power-ups. Maybe a GUI and more traps/powerups?

Tale of Scale by ratking 2012-12-17T06:07:00

interesting mechanic, very nice job!

Bombit Bob by triplefox 2012-12-18T23:02:00

Fun! I liked blowing up everything, maybe if there were more concrete things to blow up, like buildings or people? Just so that spiteful destruction feels even more worth it :).

No rest for the wicked. by Jonathan Whiting 2012-12-17T10:51:00

Took some time to figure out but was fun to figure out. Love the color palette!

Hopesington by Norgg 2012-12-17T11:10:00

Pretty fun! I was eventually able to get the big tower statue :) Had to be very sneaky (had to push people off to the side and covert them slowly one by one)

Critter Criminal by JaJ 2012-12-17T23:51:00

I had fun with this! The walking back and forth was a bit tedious but it was cool to try and get stronger monsters. Your guide helped out a lot too.

Banished by Kharza 2012-12-17T23:07:00

Very nice, though the narrative felt like it was telling me directly rather than how someone might think if they remembered something (sort of like, oh I remember: <give specific details about the character's past>) which brought me out of the experience a bit. I like the choice at the end though, the text popping up makes you think about your choice a bit more.

Soulless Robot Rampage by Falkreon 2012-12-17T06:36:00

Like the cat. Not sure if moving and jumping changes much mechanic-wise though. Pretty funny!

Real Eyes by colincapurso 2012-12-27T12:43:00

I tried the windows and post-compo version, but after the nice opening sequence I seem to be stuck at the title screen. I was thinking maybe space or enter or mouse click but it stays stuck at the screen. I also tried copying over the xml.deploy (and renamed it to .xml) to the installer folder but that doesn't seem to change anything either. I have a Windows 7 Professional 64-bit computer.

Bustin' Out by Jack 2012-12-27T13:20:00

I liked the sunlight, I was unsure of the AI so I thought maybe I had to stay in the shadows. I used the bouncing on top more than the hitting from the bottom, mostly because the top was the only safe spot. Had a pretty hard time on the 3 or 4th level (the one with the guard on the 2nd level), though I could better at it. I also tried getting the goat but once all the guards see me it's pretty much all over for me.

Pirate Scum by Diventurer 2012-12-17T06:54:00

looks like I can always sail on land which made collecting treasure easier haha. Turning is really slow, and I'm not touching the navy ships but getting hurt, are they shooting at me? There is a nice exploration element with the different continents/islands.

ANONHACK.EXE by BarrensZeppelin 2012-12-17T11:42:00

The teleporting is interesting way to build platformer puzzles around. Checkpoints would be really helpful though (you touch a object so you respawn there).

Home Massacre by aeveis 2012-12-17T10:37:00

Thanks for the feedback and comments everyone! I've made a post-compo version as a result though it mostly still plays the same.

Baboom:The Villain by celsyum 2012-12-17T11:23:00

got to the end, I like how it was a continuous journey. Maybe if there was changing landscape the further you got? Couldn't get the oil and boost last upgrades before I won; the price was too high.

LD26 — Minimalism

Tune Locks by Phased 2013-05-02T21:05:00

Finding the right note is interesting, but the back tracking makes it more boring. There was some interesting level design, like how you had to be careful not to touch purple blocks. Maybe if it focused more on avoiding the purple blocks to make it more puzzle-like instead of focusing on trying to find the right note first. As in make it easier to figure out the right note, but the hard part is getting back to the orange block. (Maybe just have player start at orange block to reducing walking around?)

Acorn by Roffe 2013-05-02T21:31:00

Interesting with the block placement, kind of hard to place though. Sometimes the squirrel would get stuck so I would have to start over.

a.void by Ty Taylor 2013-04-30T01:19:00

Nice title. Pretty relaxing to play, I clicked to move. Usually I would die when the void spawned near me, maybe if there was indication of where it will spawn next? or I might have missed something.

Run by starpixie 2013-05-02T21:34:00

Same here, it seems the link is broken. :(

Unknown by runonthespot 2013-05-02T22:05:00

Very nice mechanics. Sometimes I wish the circle detection was just a bit closer/lenient, but other than that pretty good!

Fallen Outside by DDDBOMBER 2013-04-29T06:18:00

Yeah the music kept playing when I closed the tab, I had to end process for chrome. Controls were a bit floaty but it did remind me of Super Meatboy with the walling jumping and platforming.

*Humorous Title!* by Graf_Grun 2013-05-16T04:53:00

Very cool, a bit hard for me but that kept me playing for a while to see all the up/downgrades. Nice job!

pigMINt by Phase 2013-05-02T22:21:00

Very pretty to look at! I also didn't exactly realize how i was change my color (players don't read haha ._.) I guess maybe some ui or arrows next to the cursor to show how the color is changing?

Minga-Me by blay09 2013-05-02T21:25:00

pretty funny, couldn't get through the boss fight though. :P

Tamawatchi by rykounanba 2013-05-02T21:12:00

Not sure what the clock is there for and what some of the objects do, like the briefcase. It is a cute game though.

KeyBall by ryan0788 2013-05-02T20:35:00

Interesting concept, not sure when I can place the blocks. Would be easier if my blocks were on the bottom like how the keyboard is on the bottom of the monitor, the difficulty I feel would make a lot more sense then.

Mingineer by sockfolder 2013-05-02T20:44:00

Interesting idea to try and figure out what kind of element it was just from how the block moves. The zoom out is nice too.

Tessitron by radmars 2013-05-07T02:00:00

Very very cool. Nice camera control with the music and effects.

mz by rogerklotz 2013-04-29T07:09:00

Very nice. I can see how it might be pretty relaxing to play on a tablet or phone, it was pretty fun navigating on the computer as well. I got up to around lvl 23 before I got lost and didn't have enough time left. Could be interesting to see a leaderboard of who got the furthest.

Dragon Drop by Tom 7 2013-05-05T18:52:00

Not sure if I can figure out the actual ending but very interesting interactions. :)

REVOLVENGARDE by Andrio 2013-04-30T01:08:00

very nice music! Controls were nice and the game feels very polished.

Minimally Run n Gun by madballneek 2013-05-02T21:37:00

The controls felt a bit floaty to me. Was able to capture a flag though!

Tokyo Minimaley Land by junt74 2013-05-07T02:08:00

Good controls and nice minimal art. It is too hard though :(. I was only able to beat the volcano stage.

Bucket by ChrisGaudino 2013-05-02T20:52:00

I like the look but would have to agree the controls are too difficult. Flying up is too slow and turning is kind of awkward because you tilt a lot before the copter actually turns. Found it pretty funny the bucket can make you crash.

RYB - RedYellowBlue by xethm55 2013-05-01T06:16:00

it worked for me, I opened two clients and a server. It was very slow though. Nice start though.

LDRU by mollrow 2013-04-29T06:43:00

I can run it sort of... the white lines/circles flash briefly before it's all black. I notice if I hold the window bar (like when you drag a window around on a computer) with my mouse or press r the screen flashes briefly again. When I spam mouse clicks on the window and I sort of see what's going on and can sort of control the circle but it usually flies off the screen. I'm using Windows 7 Professional 64bit. I just double-clicked on the jar after unzipping the game.

Minimal Blocks! by messiano 2013-05-01T08:27:00

Controls could be tightened up, but the visuals for jumping up I thought were pretty good. The music is nice, reminds me of portal.

Gallery by Andrew Shouldice 2013-05-01T06:43:00

Really nice and polished. An abrupt ending but very cool nonetheless!

Minimalize by CogentInvalid 2013-04-29T06:55:00

Very nice! I think the difficulty level is good. Yeah having to figure out how many rebiggify's were in a blue pixel was a bit annoying, but otherwise very good concept.

Double Hydra by CosmicAdventureSquad 2013-05-03T21:49:00

It gets quite hard for me (Maybe I just get confused with controls as there are more people) so I think the difficulty might be where you want it. Very nice art!

Hard Puzzle by scheurneus 2013-05-20T05:22:00

interesting puzzle solving, maybe if there were built levels that focused on certain strategies used to fill the grey.

A Space Opera by shard123 2013-05-07T01:25:00

I run out of fuel very fast, I could buy more fuel but only in the beginning. a nice mood though.

Linemalism by Rubi 2013-05-07T01:38:00

https://dl.dropboxusercontent.com/u/16325832/ludum_dare26/Linemalism_aeveis.png
Very relaxing gameplay. Makes nice patterns. Cool concept.

Prism by Sanguine 2013-05-07T01:48:00

Very cool. I don't think I understood what all the dials and spanners meant but I would just fidget around with them until I got the right color.

FvOOM by spolvid 2013-05-07T01:51:00

ah, I'm not the best at dodging and the colors really make it hard (can only get like 13-14 haha). interesting concept though.

ReTri by jmf 2013-05-07T02:39:00

Very nice, I was able to bypass some platforming by falling from the edge and was also able to hang on the ceiling. Nice story though.

Minimal Gravity by DavidErosa 2013-05-02T22:10:00

Pretty fun, could figure out how to play without the instructions which was nice.

Quick Copy by koller-digital 2013-05-07T03:38:00

Haha, I earned 38k, my best was $2495. Reached lvl 52. Pretty fun.

Pong by ratboy2713 2013-05-20T05:55:00

paddle was too slow, but the sound effects were really nice.

Boximalism by poohshoes 2013-04-29T07:23:00

Very very interesting. Had to play it several times before I figured out the rules. Got up to 42! Very interesting how you have to sort the objects. I sort of relied on the shapes turning dark to sort rather than my own judgement.

LD27 — 10 Seconds

Picto-Tel by deathray 2013-08-29T07:01:00

nice asynchronous play.

Big City Goat Adventure by Sebby 2013-08-29T07:20:00

I liked it! The smart character art was cute, and the puzzles were pretty good. liked slightly surreal mood as well.

Base 10 by RustyC 2013-09-11T03:34:00

beat it, took some time to get used to it, but nice puzzle game.

The Cell by Layl 2013-09-11T04:51:00

interesting, i played til there were no particles left. Could be cool to expand upon. It is pretty hard to control which particles you want, maybe only have antibodies repulse or something like that (and make antibodies actively seek out the cells)?

FoxBox by Malactus 2013-08-29T07:05:00

Fun, had a bunch of dogs chasing me before i got killed off :P. Nice start, though rabbits were a bit too hard to chase down.

TOO MANY BULLETS by mklee 2013-08-29T06:35:00

this game is great!

LD28 — You Only Get One

KOSMOTROT by Todd Luke 2013-12-17T05:55:00

Fun, nice art. Good variety of obstacles and monsters :)

Loops of Fate by Symmeteer 2013-12-16T07:36:00

very interesting, took a bit to get the hang of it but was able to figure out the puzzle. The ui is a bit unclear where to click, maybe if you could see a circle to click where the line is tangent?

Get or Avoid by KWL_TW 2013-12-18T08:07:00

Music is nice. Dodging is hard, but I would hide in the top right corner and wait til they get big. My high score is 47.86295.

TankoKitty by JohnnySix 2013-12-24T04:34:00

Nice art, the sucking in mechanic was interesting.

Monogon by Rscar 2013-12-16T04:17:00

Very nice, I got to the third level, it got pretty difficult trying to place blocks while jumping long distance (felt like the distance to jump was too long underneath on of those islands).

ABOUT MONSTERS by lowcade 2014-01-04T02:12:00

Nice art! interesting variations with the gameplay/difficulty.

The Man who Never Came Back by narsil 2013-12-16T03:56:00

Pretty nice art with what you got done! The running animation is pretty nice, and the platforming controls are pretty good too.

Cubric by noethis 2013-12-31T07:46:00

took some time to figure out, creates some interesting interactions though. :)

Neonian - You are the 1 (Ludum Dare 28 : You Only Get One) by Neonian 2014-01-04T03:00:00

controls felt a bit weird, but the different powerups were interesting

Only Once by MisoraStudios 2014-01-04T02:56:00

Nice start!

OneShot by Vanish 2014-01-04T03:21:00

beat it, nice and simple.

Loose Cannon by NickMakesGames 2014-01-04T03:31:00

nice idea! my high score was 39255. was that red bullets or blood coming from the sea creatures? Overall was pretty fun, liked the different rowboats and see creatures trying to kill me.

Rocks-n-Blaster by HuntTheWumpus 2013-12-17T01:32:00

Map 10 was extremely hard because you would get stuck on corner of the tiles. The bomb revealing the path is interesting though

The Day the Laughter Stopped by Crabman 2013-12-18T07:28:00

Saw it coming but couldn't prevent it :(. Thanks for making this.

Only One by RodRoy1 2013-12-25T14:38:00

Alternating paths were nice, I lived first time.

Duck Kid's Quest by Daikon-Console 2013-12-17T02:24:00

Is it just getting out of the bedroom? Good start, it's pretty funny so far.

One Color by jonask 2013-12-24T04:30:00

Got to lvl 35. The sounds were very nice :). The threat of a countdown works pretty well here in driving the player.

The Hallowed Orb by ekun 2014-01-04T02:40:00

Nice controls, though a bit difficult. cool mechanic :)

BOIDCAK by Magdev 2013-12-18T07:56:00

Controls took some time to get used to but after that it was pretty good. Beat it with the spoon.

Otzi's Last Journey by Rex Peppers 2014-01-04T03:06:00

gameplay was interesting but very difficult. Maybe if the arrows were slower or you moved faster?

LD29 — Beneath the Surface

Schist by ix 2014-04-28T03:42:00

wow, very polished, the rendering and sounds are great. It works fine for me on Windows 8 64bit Chrome.

Undermine by TheSheep 2014-05-19T06:31:00

ah, actually unexpected really hard puzzles! The falling on the sides really changes it up. I got up to the level after the one with the three rocks in a rock. I kind of wish there was a restart button or a level select, starting over from the beginning after I died made the game much much longer. Really nice puzzles though.

Undermine by TheSheep 2014-05-19T06:31:00

three rocks in a row* sorry for typo/double post.

Carnival Warfare by pinkmonkeyhead 2014-04-29T05:32:00

nice art, the walking felt a bit slow, especially when I was losing customers. Fun game though! The over-selling bit was funny.

24100 by lekochen 2014-04-28T04:42:00

the speeding up was cool, and nice presentation, though not much of a game.

Behind Mirror by SaintHeiser 2014-04-29T06:55:00

Wow, played up to the point where you get rejected (is that as far as you got?) Really well polished, I kept getting surprised every time the "new" thing was introduced. The jumping felt a bit too sensitive to me and the arrows felt a bit unforgiving (they would still kill you when they were blinking). Really hope people are able to get through to the game though and see what changes up!

The Golden Bean by Greg Power 2014-04-28T04:09:00

very hard, I got 15 jerks. Art and music have a nice surreal quality.

AHH LAVA! by Dreii 2014-04-28T04:15:00

I beat it! pretty fun, I liked spamming the bombs and dodging the sand and rocks.

Fall From Outer Space by gene-z 2014-04-29T05:41:00

music and sounds were nice! it was very hard to dodge the missiles, thats about as far as I got.

Logiki by Move127 2014-04-28T04:26:00

reminds me of spacechem! I think it could work really well in teaching logic gates, but the UI is a bit confusing and how connections are made feel a bit buggy. Nice concept though!

ProjectoMiner by AnaglyphCoding 2014-05-19T05:48:00

My health would go down every time I collected a diamond and never saw a floppy disk?

Ambassador to the Deep by misterwalter 2014-05-19T07:10:00

the slash is nice though I would often click outside the screen by accident.Movement was also pretty good though sometimes I would get stuck under the ice.

Coffin by mattrified 2014-04-28T19:31:00

creepy! The clicking certainly made it more distressing, especially at the end.

Speak Softly and Carry a Big Stick by shyupuff 2014-04-28T04:55:00

funny, like the art!

A bot is sinking by Melondonut 2014-05-19T05:28:00

The different versions were interesting in revealing what actually happened.

Diver by peejaygee 2014-05-19T06:44:00

The music was nice, but all the levels were the same, and the oxygen just ran out quicker, so there wasn't a big sense of progression. The bubbles feel like they would give you oxygen instead of take away, maybe if they were something else like fish. Controls felt like I was under water but it was hard to control.

ECHO THE DOGEFIN RESCUES FLIGHT MH371 by matt_j 2014-04-29T05:00:00

Got done to 18 left before I died! Fun game, shooting bubbles was a bit confusing.

We Grow by porousnapkin 2014-04-28T04:53:00

Very nice! the zooming out and the story is well executed. There's also some clever level design in there :)

Super Iceberg Hero by wschorn 2014-05-19T05:00:00

fun! controls were a bit difficult, especially when I got really small, but sinking the ships were pretty satisfying.

Heavy Drizzle by pikkpoiss 2014-05-19T05:09:00

Nice short game. The music and sounds effects added a lot to the mood.

Deep by ahmeni 2014-04-28T04:37:00

nice small game, the background getting darker was a nice touch.

BULLA by moonmagic 2014-04-29T05:18:00

Very strange, interesting controls! first time I popped it was amazing.

Worm Quest by kill0u 2014-04-29T05:45:00

3990 points, I died when an ant got in the way o the only way down (the rest was blocked by falling rocks). pretty good! cute art.

Room Cleaning Simulator 2014 by lokijki 2014-04-28T03:57:00

haha, the cookies. nice 3d and music!

LD30 — Connected Worlds

Orbitrade by Ragepyro 2014-08-27T04:22:00

Pretty game! I had a hard time understanding how to perform trades. Do I click on a different planet when it's zoomed in? I couldn't form any lines between any planets. What does trading resources do?

Our Worlds by davisan 2014-08-28T04:04:00

Platforming was not bad! some interesting platform puzzles, the save points helped a lot.

Nexxuz by rustybroomhandle 2014-08-28T03:40:00

Fun! really nice assets, sounded like a big collaboration! One thing is maybe feedback from the shots and bombs, and being able to tell where you are relative to the ground. great job!

One Ship Two Ship Redshift Blueshift by 01010111 2014-08-27T05:17:00

Very polished! Took a while to get but was pretty fun once I got going. Effects and the pixel art are very nice.

The Druidly Heroic Quantum Player Who Fails To Save The Day Yet Aagain!1 by john_conder9 2014-08-27T04:58:00

clicking was fun, I think if fighters or druids walked faster in the beginning it'll be more interesting to watch and click.

Warp Paint by zatyka 2014-08-30T04:39:00

very nice! clever use of being able to carry the portals. I also notice you could portal through the walls sometimes (and get stuck) and end up in another level, I thought that's what I had to do at first near the end, but then figured it out. :)

Videogame Hero by shatterhand 2014-08-28T03:50:00

my score was 8540. Impressive that you got all the games in!

Super Shaker X by voxel 2014-09-12T08:20:00

liked the different characters, could be interesting to see different kind of ranged attacks to vary up the gameplay. good job!

Prismatic by Space_man 2014-09-12T08:29:00

nice puzzling, I liked how you could see the platforms in the background. Controls were a bit floating but otherwise good combination of mechanics!

Switch Off by ghostinthesoft 2014-08-30T05:49:00

had to look at comments to land on saturn. Commentary from the character provided useful hints. I was able to get to the end with the doctor (hehe) but the game could have some more visual cues for where to go and what to do.

MESSENGNR by stvr 2014-08-28T04:10:00

Woah, color bleeding was cool, though i might put a warning for epilepsy. I liked the glitch effects and the audio. I thought there were some places in the level that might have been like a secret message but it was just the text "space" appearing randomly.

Isles in the Sky by Tanner 2014-08-27T05:47:00

Controls were a bit sluggish for me, and building things out of ramps and walls and platforms felt a bit tedious. I think if you kept going with that to craft bigger structures that could be really cool, and make the game a bit easier!
Here's the crazy structure that took a long time for the 2nd gem. https://dl.dropboxusercontent.com/u/16325832/ludum_dare30/IslesintheSky.png

Colonized worlds by Gabe 2014-08-27T03:55:00

Hi, what gamemaker version did you use? I tried importing it in gamemaker studio and it said the file seems to be corrupt. I hope you can get a exe up soon!

Colonized worlds by Gabe 2014-08-27T03:57:00

Oh, I'm on Window 8 64bit if that helps.

RGB by orukinawa 2014-08-28T04:26:00

Interesting idea, takes a bit getting used to. The doors had to take a bit figuring out - maybe moving forward if the game relied a lot figuring what certain shapes or obstacles do? overall pretty cool!

B.O.W. by alexdantas 2014-08-27T03:36:00

Is the blank swf this problem? http://stackoverflow.com/questions/24097198/haxe-projects-only-shows-blank-flash-player
I fixed my problem following that.

I thought of Ikaruga as well, good job for 5 hours!

e|merge by MoonlightBomber 2014-08-27T04:49:00

The story didn't really provide any interaction other than clicking through the text. I was confused by why there were pixels, and how them getting together again would solve the war.

Bolt by pxlcoder 2014-08-27T06:00:00

Beat it. Nice puzzle game. like the solid graphics. Maybe a bit more feedback with how the different colored switches worked?

Martian Sock Challenge by jshaffer94247 2014-08-30T04:07:00

There's something charming about the little smiley aliens. Interesting progression to try and make the matching harder.

Soul Shepherds: Passing Ghasts by A-Flat Miner Studios 2014-08-27T05:09:00

21600 was my score! I think there was a bit too much on the screen to manage everything (I played with keyboard), maybe if the people moved slower or if there were less people. I did like the bouncing back and forth mechanic, maybe focus on that for something to move forward with? overall I liked the concept!

Closure by AdamHarte 2014-08-28T04:15:00

Overall good controls, some interesting cave design with the small creatures coming up behind you.

Worlds Together by mklee 2014-08-30T04:03:00

Interesting concept, I think it would really hit more strongly if the give and take between the planets were more clear. Maybe if there were more give and take systems between the planets that you slowly figured out?

LD31 — Entire Game on One Screen

P.Rick Airious by asobi tech 2014-12-09T09:11:00

When I opened the game the screen was all black, and I could hear sounds and run around. I could see particles when I died but everything else is black.

I'm on Windows 8 64bit laptop.

P.Rick Airious by asobi tech 2014-12-10T02:21:00

Here are some more details:
Windows 8.1 64-bit operating system
I'm on a Acer aspire S7.
Processor: Intel(R) Core(TM) i5-3337U CPU @ 1.80 GHz
Intel HD Graphics

Again, I extracted the zip file entirely with Content and Media and ran the .exe in the app folder and it is all black.

I feel like it might be a file path error or a screen resolution error? My resolution is 1920x1080 and the screen refreshes to some other size.

P.Rick Airious by asobi tech 2014-12-11T07:57:00

Ok, I was able play it this time.

I liked the idea for looping around the level, and there was a good ramp up in difficulty. I got to level 24.

I think the controls are ok, but mostly there are two main issues I found that made the game more difficult.

First is that there's not enough drag when you hit the ground. You keep sliding and have to press back in order to stop which messes up my timing. Second is that running either accelerates slowly over time/no cap on max velocity making it hard to time jumps. Pressing down helped a bit with stopping on the ground, but because the velocity accelerated too slowly then you wouldn't be able to easily make it over the next obstacle. I think this is partially why people get stuck around level 23-24 because that's when timing becomes more a focus in order to get through the spikes or the balls on the bottom.

Overall though nice idea, I enjoyed your game!

Galactyc Budget Flights by Elemental Zeal Games Studios 2014-12-24T07:50:00

pretty fun! I liked the management between everything and the silliness of it.

Flowerpots and Tables by mohammad 2014-12-24T06:30:00

I liked it! The controls were weird for me (I used arrows keys and mouse) and wasn't sure if I was supposed to jump to table to table or just keep jumping in the air, but seems like it could be a cool thing if polished.

entropy by alyphen 2014-12-24T08:07:00

Liked the music! Thought the story was interesting, but I felt like I didn't have enough agency... maybe most because the choices were either answer the door or yes and no. Basically like it felt like any choice I made was mostly random - hope that is helpful.

A Maze in Space by GSM Productions 2014-12-09T09:57:00

I liked the art and the audio! The rooms falling random was a bit confusing - I thought maybe I could kill the robot that way. Click to move sometimes would make me run into the robot. Overall pretty polished though!

Cathode Ray by Figglewatts 2014-12-11T08:20:00

Ah, I beat it. I think the mapping of the controls just made it very awkward. holding and pressing buttons at the same time is very hard. Interesting concept though! The pathing for red and blue helped a lot.

Night of Slaughter by LogicielAllan 2014-12-09T10:02:00

My score was 2960. I didn't know if there was any projectiles? My gun would fire but it wouldn't do any damage unless I was pressing space. I started getting pretty crazy with the giant zombies and then there was a big hammer?

Stuck In Space by BadPaul34 2014-12-24T07:24:00

I liked the mood and atmosphere, but very slow. I ran out of fuel and energy after repairing the base once so I couldn't attack back. I also didn't realize shooting cost energy? and was a bit confused why it was sometimes blacked out. nice idea though!

Ab Intra by Yarek 2014-12-24T07:44:00

nice art! nice surprises, but I feel like there could have been a bit more suspense/narrative? Not sure what happened at the end with the eye in the wall, but good job!

Follow the screen by SumGato 2014-12-24T08:14:00

interesting mechanic of getting a better monitor. I think the best part is when you figure out what to type - expanding on that could be cool.

SnoZonE by Fortyseven 2014-12-24T07:57:00

Nice art! I wish there was more to the gameplay, but the art and audio are very good.

Attack of the Screen Scrollers by drludos 2014-12-24T07:09:00

i got 233. Very cool, I think the ramp up is a bit fast but I liked the mechanics. I was thinking if I could get an even amount of things pushing the screen to cancel each other out, but it got too hectic for me to manage haha. very cool idea!

Screen Escape by bessdlan 2014-12-09T10:24:00

interesting idea. The cubes were really hard to push up the slopes and stack on top of one anther. I was able to get cubes stacked using the slope, but it took a long time.

another minimalist game by bitapps 2014-12-09T10:26:00

Was a bit hard to figure out want to do. I added some miners, but then couldn't add more after 3 miners on each resource. There wasn't really anything I could do in the meantime while waiting for my resources to go up, while getting randomly attacked and losing whatever units I had gotten.

The text is a bit mean, but it is helpful in telling me what to do.

I ended up buying a lot of resources to reduce the time it took to get them before getting everything else. I did covenants with all the colors, but was still attacked. I tried attacking bases multiple times with 3 aerials and 12 soldiers after leaving the game on for a bit, but I still lost.

--Jump Ball-- by evolgamesfoundation 2014-12-24T06:34:00

interesting idea! I think right now it's a bit easy not to get hit, but I could see this with different kind of things trying to kill you and having the ball hit different things as well in order to get points. good work!

3Scale by jpmit 2014-12-24T07:05:00

ahh, pretty hard for me, but was able to beat it. I died 61 times. It was interesting shift focus from each zoom level. This might have happened but maybe a level where you shift your attention down and then back up? I think the best point were when you can sort of get into a rhythm with the jumping and knowing when things would appear.

Broken by SetArray 2014-12-24T06:20:00

Works fine for me! Liked the screen changing colors slowly as I collected the colors.

Survive by Javabot 2014-12-27T07:05:00

I survived 46 seconds! I ran into some glitches first when zombie spawned where I put the start block, but was interesting to see it play out with the structures I built. I think know what each block does would be helpful to know before hand and maybe some easier placement. good job!

The Box by OriginalOldMan 2014-12-24T06:48:00

nice puzzles, liked how the blocks came in and out during the transitions.

OneView by Ciaran Lyne 2014-12-09T08:50:00

I liked the music! I think the ramp up could be faster. I mostly stayed in the middle and didn't move around much, and got up to wave 13 that way.

Yeah, for the compo you also have to include the source.

Stay Out Of My Territory by Sot 2014-12-24T06:27:00

interesting idea but ran into a couple bugs - After I collected the first coin I couldn't collect the other ones. Running by the police didn't seem to do much either. good start though!

Orbitals by DXsmiley 2014-12-24T06:41:00

pretty good! I liked how the squares you had to collect also spawned the dangerous squares. Also creates incentive for the player to collect things since the red squares will stay on and make the game harder if you are too slow. only thing is maybe if you had the easy patterns at first and then ramped up to the harder patterns. anyway, very cool.

SIRTET by stray 2014-12-24T07:37:00

Very cool, my high score was 117. Pretty fun, interesting to see how it changes the game. I wonder if other shapes would be good as well?

β˜ƒ Jingle Calls β˜ƒ by C63 Industries 2014-12-09T09:07:00

It was interesting to see sort of a story from from the phone calls. I guess Santa here is pretty racist.

The hanging up and holding was a bit confusing to me, as people would call me back asking about the same thing. I'm not sure what the number pad is for. I think I only ever got a response from Santa for transferring the duck.

'Hoff Time Shuffle by MurrayL 2014-12-09T09:26:00

I like the art and the writing! I was able to pick up things in the 1648 scenario, was there anymore than that? Looks good so far!

LD32 — An Unconventional Weapon

Unicycle Survival by Jogy34 2015-04-21T05:09:00

big world! I was able to get to the store and the car place, but not sure if I collected enough food or supplies. The moving slower and slower with your energy going down made it a lot more hard to go through the world, maybe if the recharge was a bit faster. nice work!

Noel and the Spiders by berkano 2015-04-24T06:15:00

very nice! I beat the game (and killed the other moles...) but there were some very nice puzzles in there. the permanence of the explosion made the puzzles interesting. I liked how there was sort of a timing element to it, and how you could set up traps for the spiders. very nice work!

Beats High Mountains Down by Galan 2015-04-24T05:04:00

interesting concept. I was able to kill the big stick figure and the dinosaur, which felt a but cruel but they were also chasing me haha. I killed myself a lot by going backward and having rocks or tunnel spawn on me - maybe if you could see preview was back used to be as well? nice job!

οΌ’οΌ₯＀✰HOGG by 01010111 2015-04-21T02:43:00

hello! Clever title :) very nice game, the art, audio and controls are great. I just played against the cpu for a while.

I liked the contrast with the bg and the characters - gives a nice sense of depth.

The attacks I used the throw the most, then the regular attack. I didn't use the charge attack a lot. I feel like that might be different in multiplayer though. The throw attack is pretty strong, maybe even more of a cost for using it other than losing your weapon? like movement or delay.

nice job!

Rogue Planet by tompudding 2015-04-24T06:39:00

I beat it! I liked the upgrades and the items I found were all very useful. The things following me could get me stuck, but most of the time I could outrun them back to the shuttle.

Gapurin by Jan Marcano 2015-04-21T03:10:00

The dialogue made it very interesting. When you said they will be friends forever + the piano music it struck me as something ominous haha.

Interesting mechanic, could be cool to polish it further.

Do as I say by Ludipe 2015-04-21T05:51:00

Really cool mechanic! The levels started getting really hard for me (ride the wave like a pro). Maybe if the speech bubble were bigger or you shot faster? really cool though!

Star Driller Ultra by Omiya Games 2015-04-27T06:59:00

Very nice particles! I beat the game. The auto targeting was okay, except it usually didn't target what I wanted and I ended up spamming the next target key. I think maybe a minimap would have been nice just to know where the enemies were spatially. Otherwise pretty polished, good job!

Mystery at the Mansion by Baknik 2015-04-21T04:40:00

I liked going around the house and collecting clues. Figuring out the case was a nice logic puzzle. The reply value with the clues was cool, but already knowing where they were made it less exciting.
nice job!

Lisa vs. the Tornado by Wertle 2015-04-27T05:23:00

Very nice! I liked the different ways and experiences you used to cope with the tornado, it's really very insightful for someone who's never dealt with them. The sounds kept me alert and the flashing/flashing light made me more aware of the situation. Thanks for sharing!

Waffle Warrior by Super Hamster 2015-04-21T04:52:00

funny, throwing waffles was interesting!

DATAWIN Lite by sorlok 2015-04-21T04:31:00

I was able to beat it after continuing when dying against the first fish guy. I grinded to get all the level powers to see what they would do, but some of them didn't work or didn't seem to do anything. I thought demi-quartz would end up as something where it got cheaper and more powerful the more you used it. In the end I mostly relied on the first and last red powers.

There was also this thing where if you used a spell against three people, it seems to drain more mp than it was supposed to, and sometimes the blue bar would go negative. There were also times where I thought I had run out of mp and was stuck, but I could still use ray even if it didn't do any damage (so I would use it to buy time until I had regen-ed enough mp to make an actual attack)

I think there were some interesting ideas with the elements - it could be cool if there were better trade offs. good job!

KADOOMERANG by snapman_GT 2015-04-24T05:15:00

i liked the attack, really interesting. The controls were a bit hard but works well with the attack. I had trouble with the guys with two shields. I tried rotating the camera so they would be in the kadoomerang's way but it didn't work and eventually I would run into them. Very cool idea though, nice work!

What They Want to Hear by nknauth 2015-04-21T02:23:00

fun game! I like how you had to think about which words the type of person would like.

The one thing that was confusing for me initially is that visually I thought the words flying up would hit the balls since they are sort of aligned - maybe have it actually fly at the word they were stopping instead.

Nice job!

April Bloom by Alexbrainbox 2015-04-24T04:21:00

simple but interesting! I think the only thing is if the blossoms were bigger, playing on a laptop with a touchscreen was hard since the finger would cover the flower. nice work!

Galaxy Farm by Loon Of Nature 2015-04-27T05:12:00

I made a really big black ball, and got the end (of the universe). Wasn't too sure of what the goal was, or how to get the green orbs on top of the black spheres.

keyTD by foolmoron 2015-04-27T05:44:00

Ah, I had a hard time with the game. Might have been my crappy chiclet keyboard. I wasn't able to kill things fast enough to upgrade (a lot of my keys would die and I really only repaired, but then the value of that went up).

Visually I think one thing that could help is to highlight keys that can be pressed once the enemy is in range.

Towel Boy by zdavid112z 2015-04-21T04:58:00

the people flying off was funny. I didn't get I had to select the circles in the level select at first, but got it eventually. The towel hitting got a bit repetitive, but the different modes helped change it up. good job!

Ricochet Romance by thickspit 2015-04-24T04:52:00

nice shooting game. There was good feedback, maybe if it got harder and harder to keep up and aim. At first I thought the rankings made my shooting better, but wasn't sure. good job!

Potato King by davidcmcdonald 2015-04-21T05:21:00

funny! jumping was a bit hard, but the shooting felt nice. I also pushed the potato over.

Hug Cult by EwChap 2015-04-24T04:37:00

liked sending out friends for hugs. Sometimes the hugs didn't work though. The bosses were interesting. It looked like friends got stuck inside or something and they also double when hitting a red part? very strange, but eventually the whole thing would turn. Maybe a love bar (hp bar)? nice job!

Rabbitville by Pilly 2015-04-24T13:22:00

Great game, beat it. The ending is especially poignant. My last place was at the end of the long path. I hope people will play the whole thing through!

B000MERANG by TheBigShot 2015-04-21T05:29:00

Great gameplay and difficulty curve! the blue guy was a surprise. Great job!

Inside Head Face by YoriKv 2015-04-27T07:13:00

very experimental! The different voices made it sound like a weird mind collective decision. I wasn't able to connect the faces to the phrases well (not sure if you wanted that, or if each face was connected to a certain phrase) - if you wanted that maybe if the silhouettes of each face were more distinguished from another? Anyway very cool!

Bouncy Ball of Death by Aik 2015-04-21T04:47:00

the way the ball bounced was interesting. good job!

LD33 — You are the Monster

Escape From Twump Tower by 01010111 2015-08-30T04:25:00

I got to the top, took around 6:30 (after a few playthroughs)! Pretty funny. Love the intro haha. Once I figured out I could throw stuff (but not brick blocks) at the soldiers it got a bit easier.

I ran into the boxes falling through each other as well. In that room I couldn't stack 4 of them on top of each other, but then I was able to propel myself up by throwing the 4th block down while jumping. It seems to be a thing with flixel (not sure if this was the case for you but I found if I use velocity verses x/y the collisions are more consistent, since x/y might push it past the bounding box?).

Even In Your Ludum Dare by madameberry 2015-08-24T03:17:00

Looks pretty meme-y? Right now I'm a super big FOE and I'm just letting it run to see how big it will get haha. The biggest problem I had is you have no idea where the hitbox is and after a while I just ended up sitting and watching it.

Power Went Out At The Dinner Party by fepark 2015-08-24T04:32:00

Haha, this was really funny. While the music and sounds were your voice it works really well with the mood of the game. A bit short, but pretty good while it lasted.

Dungeon Decks by Nick Weihs 2015-08-24T05:22:00

Pretty good! The ui a bit to get used to, but it made a lot of sense after playing it for a while with the cards. I beat it - The last round was a bit easier because the mass destruction did -3 instead of -1 for whatever reason. Feels like a good prototype to base a tactics-like game off of.

Sick Sick Solitaire by Wertle 2015-08-24T04:09:00

I wasn't able to beat it, but you get into a bit of a rhythm just matching the cards and hoping you can complete it. Playing it I would have liked to be able to refresh the deck, I guess it's game over for now when you reach the end.
I also expected that I could drag stacks, but right now you can only see the card underneath.

I liked how the outline highlights possible places you could place something, it's useful for when you think you can rearrange something.

Dungeons Deep by lubos 2015-08-30T04:38:00

I assume the ending was the empty room?

Puzzles were pretty good, the only thing I would suggest is some indication of the timing of things other than guess and check - mostly because some things had different timings in different levels. Story was nice and helped with the framing of the puzzles.

Amusing Catventures by Jakub Koziol 2015-08-30T03:50:00

Fun, I liked all the minigames. The laser beam was very cool. Push things off the tables!

Tower Clicker by Cawrtz 2015-08-30T05:25:00

beat the game in 19 waves. Pretty good, the only problem I had was the camera control, I wish there was a large dead zone around where I clicked so the camera wouldn't always be panning around. I alternated between hold my mouse and clicking it, when I had a lot of minions they would they get stuck on things. Otherwise though, pretty good, the gameplay was pretty balanced.

Monsters Reversed by kcaze 2015-08-26T05:51:00

I'm not good at reversi so this was pretty hard for me. I could kind of figure out when it would change color but not always. Maybe if it started off at just always switch the one it hit, and then different monsters could have more complicated kinds of switching for a kind of ramp up.

Mr. Yeti's Fast Food by Balzaque 2015-08-27T03:18:00

Looks really good, nice animation, and I love what you did with the theme!
Controls were pretty hard for me though, I ran into a lot of trees- maybe if I didn't slide in the snow as much.

Clickacabra by foolmoron 2015-08-24T05:29:00

Pretty fun! I'm still letting it go on in the background. The biggest for me is that button clicking doesn't detect unless there's both a down and release on the button itself. There's also a bit of lag on the button after a while.

Visually I think if the buttons looked more press-able- It was hard to distinguish for the stats.

Design wise it seems the first bottleneck is the puppies- once you upgrade that things go a lot smoother and faster. After though it gets bottlednecked by the day walkers- it generates much slower than everything else, and so I need to wait a long time for just that so I could build more nests. I think it could be interesting to reach points where different bottlenecks appear, and so the player has to focus on upgrading a different thing - I guess that probably involves tweaking with the upgrade values.

Moster Kings by frondeus 2015-08-30T04:46:00

roughness and some bugs with win conditions aside, pretty good idea! It was kind of cool to see monsters battling it out. I never saw that king monster but that could be a cool end game mechanic. It's kind of like a simplified moba with some puzzle elements.

Lovers on a Park Bench by peterthehe 2015-08-27T04:03:00

Pretty good! I think it was a bit confusing,, but it kind of adds to the charm there. I found it really funny you can just shoot stuff and end the text typing stuff.

Cave Sweet Cave by scorched 2015-08-27T04:32:00

interesting puzzles. I relied a lot on going through the top of the level and circling around so the people would run into things. The idea of sort of trapping people is interesting.

The Old One by Chris Olsen 2015-08-27T03:29:00

very nice atmosphere and nice gameplay! Right now other than reading in the description you can do one thing at a time it's not communicated so much in the gameplay, but I also got used to it. I will say the numbers are hard to read since its roman numerals with as digits which makes it a bit confusing. overall though great job!

Monster House by Korso 2015-08-27T04:15:00

nice game! Overall there are some tough puzzles in there. I was able to freeze it by putting a red monster above the guy and a green monster below the guy in the same column so the guy didn't know where to go.

I do think since the game is built around trying a level over and over again, maybe if there was a things to speed things up or if the levels were built smaller so that things happen faster and are a bit easier to parse. Other than that good job!

With a Monster Heart by RegisFrey 2015-08-28T04:37:00

Haha pretty funny. I had to open up Firefox since Unity and Chrome don't get along anymore- if you could include a dl link in the future as well for people who don't have Firefox. I didn't realize I could click the tentacles at first so killed off a lot of classmates.

At first I was clicking hearts on the floor since it said to click the hearts, and I thought the actual hearts that were coming out were from clicking the hearts on the floor- I think the crushes could probably just be circled so there's not that visual confusion.

Otherwise once I figured it out it was a good balance of clicking back and forth - I think it's pretty straightforward from there. I think it could be cool if there were other distractions or different parts of the monster (Maybe different tentaces, or different death animations) trying to get through that could add to the gameplay if you wanted to keep working on it. very nice!

Monstre de Coiffure by Patacorow 2015-08-27T03:39:00

This was pretty fun! The only problems I had with it was the hit boxes for selecting things felt a bit too precise, and scissors was a bit confusing for creating hair. I really love how different monsters made things more complicated (like 4 eyes or two heads).

We Missed You! by RHY3756547 2015-08-27T03:47:00

Nice! I got 56100. There was a point where I pushed a car into the wall and kept getting points for a while. The only thing was there were some things I had trouble telling if I could hit or not, like decks. Great job!

Collateral by mklee 2015-08-24T02:35:00

Very dystopian! I really like how the blood adds to the confusion with bombs. There's a really good balance with the gameplay.

LD34 — Two Button Controls / Growing

Milgram by Kortuga 2015-12-15T05:15:00

Very nice voice acting and writing! I thought the writing for the secret ending was not as good, up until the ending.

S.I.L. by Skruffye 2015-12-18T06:32:00

Pretty cool! I wanted to play more, but sometimes the controls seemed unresponsive. I would select a program and click somewhere else, and it wouldn't let me select anything else. If I restarted I would have to go through cutscene again. I got up to getting the firewall and trojan. I like it though!

Square Exit by LeReveur 2015-12-17T06:24:00

very nice! pretty good layering of puzzles. The sound effect of the box rotating was also very satisfying haha. I like how it seemed like a timing thing, but also had some order of operations too. good job!

οΌ΅οΌ°οΌ³οΌ±οΌ΅οΌ©οΌ€ by 01010111 2015-12-15T04:55:00

It got to the point where I think I could keep playing, I stopped after trying to play faster at 3152 (high combo as 152).

Pretty good! It took a bit to get the controls, but once I did I could keep going. The "snack pits" felt like a trap - at first I thought I could break through the rubble but couldn't. Perhaps a good difficulty curve would be if you had to move/navigate more, or more areas where you can't collect little creatures (there was both of that but I guess harder ones later on).

Lands of TSR Lore by Christina Antoinette Neofotistou 2015-12-19T21:55:00

Really nice art! Looks like a good start. I think a mini-map in the future, or at least a partial map of where you are would be useful for not getting lost. Maybe have a set of textures/things to add on top of the walls as well. Very nice for what you got in!

Frogtale by rzuf 2015-12-18T04:26:00

Fun, I think it was at a good level of difficulty. For some reason I imagined the ant just getting big and it would be your fault haha. Liked the music!

Sad Gorilla Boy by bitwise-constructs 2015-12-18T05:59:00

Very nice! I liked the mechanic and the art style.

Gardening Rabbit by lurils 2015-12-21T03:10:00

Very nice, I like how you keep the faded back sprites. Well executed!

Resonance by Starspell 2015-12-16T05:27:00

Fun! I actually broke the game the first time I played, I got stuck on the two splitter level, and beat it by having some cyan dots stuck in a loop and reflecting them into the cyan shooter (cutting off the magenta shooter). Then because of the way I had placed the tiles the dots didn't have anywhere to go and kept piling up and the game started lagging haha. I beat it properly the 2nd time though. I like how you went to different rooms.

Patches Of Adventure by xhunterko 2015-12-15T06:02:00

Like the gameboy palette, but first seed was very hard to find, maybe if it was more visually distinct. The forest was a bit hard because there's a bit of sliding after I move, so I had to aim carefully so I wouldn't hit that teleport spot. I couldn't get past the witch (kept teleporting even after I thought I dodged it), but I was able to climb the mountain and win!

Man Simulator by Drtizzle 2015-12-17T06:15:00

nice sound effects! I had to go so fast on the motorcycle part. Got it with 9 secs left. It was really funny to see car I may have ran into suddenly hurtle through the street where i had bumped into them.

Grava-Switch by danidre14 2015-12-17T07:12:00

Had a pretty hard time with the game. The flashing colors does make the game harder, but not in a fun way for me. I think visual differences could be fun, but it would have to be done in some other way that's not painful (like blending colors or something like that). That being part of the story can be fine, but it doesn't change how a player may feel about it. The gravity I think was still too slow, even in the later game- though it did help with hovering in the middle of a level. Overall I liked the ramp up and the shop also helped. Good job!

Grominows by mattrified 2015-12-14T16:57:00

Nice action puzzler! Turning with left/right can be hard sometimes, especially when it got fast. I do like the Tron mechanic though. Might be interesting if you had to wait for the path to fall in order to cross it (might be hard to time this though).

Sumo Twomo by foolmoron 2015-12-15T05:36:00

Ah, so I noticed with my laptop keyboard it can only accept max 3 inputs, so two players holding to grow doesn't work for me. Controls were a bit hard, sometimes I would just end up spinning really fast because the other person was growing or moving. I do like the options with growing and trying the hit the other person off though.

Edo Arena by PowerSpark 2015-12-17T07:52:00

Beat it. I liked how attacking you would go up and that's also how you got power ups and stuff like that. I think my highest combo was 5 ($320) with the katana. What killed me the most though were probably getting hit from the bottom or top by enemies - it felt weird since it was usually unexpected. I would also sometimes have an enemy headbutt me in the chest, and attacking would hit them, I would need to get away and then attack. Overall though good job!

Complete Control by Mikhail 2015-12-16T05:01:00

Nice job! At first I thought I could only conquer countries next to me, but then I realized I could click anyway. At first I thought I was buying from other countries, but then realized it was like a general buy thing. After I was able to get more resources than another country it was pretty straightforward to win.

I did run into a bug, if I clicked out of the drop down menu, sometimes it would leave a grey box and then the whole screen would stop updating (except the menus). And then attempted to move window which made the whole screen grey. I'm on a windows 8 x64 laptop.

Immortal Growth by Evergreen Games 2015-12-16T05:50:00

Nice art! I got to the 2nd level, and wasn't sure how to beat it. I blew up the tower, but couldn't pick up the people and bring them back to the house. I liked the controls though!

Curse of the Slime Queen by mike.cullingham 2015-12-18T05:54:00

Interesting gameplay! It was confusing at first, but once I got that you go in the direction you're rotating in it was better. Attracting the slime to me seemed more dangerous than helpful, since the slime would always grow anyway, and touching the red slime at all would just be bad. There were also some levels where red slime just chased me so I just ran around until I had enough gold. good job!

Hyperdemocracy by Dreyan 2015-12-18T04:09:00

Running the .exe also doesn't work for me. The first time I saw what looked like an atlas of images, and then broken lines radiating from the center. I could hear the music though. I'm on window 8 x64.

The War of Japants by Blobo 2015-12-20T22:47:00

controls were a bit hard, especially with those curved roofs. I did run into a vertical part was made things more interesting. I also expected a shorter/longer jump based on how fast I tapped the jump button, I think it was consistent regardless of what I did. Nice to see all the variation on level patterns though!

Please Mamma by nlbi21 2015-12-17T05:47:00

Funny! I could only make it to the 2nd level though. The hit box for the object throw were very big, so it was hard to avoid, even if I had to jump over it. The crouching then jumping combos were really hard to pull off too. I liked what you had going here though!

Feed The Baby by treslapin 2015-12-17T06:03:00

Fun! I could only get the watermelons. I think there's a bug where sometimes I'll still hit the baby even though the mouth is open. I think some hints/feedback for when the baby will close or open the mouth would be useful too. Overall liked style, good job!

Chicken vs Smoke by eprincev 2015-12-17T07:16:00

good job on your first ld!

Skyway by Decentsauce 2015-12-17T05:55:00

I liked it! Interesting concept, I liked how adding length made game play more complicated, rather than linearly easier/harder. I also liked the voice sounds.

Grow Your Hoard! by jdoughty 2015-12-17T06:49:00

I liked the shield mechanic! I thought I could keep upgrading to get a bigger shield, but I guess it was a single time use. I think buying more than 1 shield didn't do anything else? buying more minions felt a bit helpful, but i think it was easier to not buy anyone and just grind to 100. Buying 5ish greedy goblins didn't help since most were killed by knight when he spawned. Overall though, nice work!

Micros by gkxd 2015-12-16T04:39:00

Very nice! The spin on the spore mechanic is interesting, keeps play longer and a bit more strategic. I think max I got up to 5 fishes. I wondered if there was some mechanic to keep your fish from multiplying (like some of your fish died maybe you could grow bigger but fewer fish?). The glowly enemy always substracted from my size (so I got really small), right? Some feedback that would have been useful is a binary indication of if I can eat something (like a sudden color change or something distinct to know what you can or can't eat), but that's more of a polish thing. I think the the game could use a bit of rebalancing (I could never get to a point where I could eat everything) but overall pretty good!

Sector5-0 by curtamyth 2015-12-17T05:37:00

I got a score of 186. good job, liked the faster firing rate later in the game, good change-up to the gameplay.

City Strike by PeachTreeOath 2015-12-21T02:18:00

Pretty good! I took a bit to figure out, the firing off caravan was fun. Kind of like building a city + pinball haha. The very slow The End? was a nice touch.

American Excess by lectric.monk 2015-12-16T04:13:00

Funny and nice audio! Controls were a bit hard, but bouncing of of things helped a lot.

Auxochrome by yuotta 2015-12-17T05:20:00

I liked the audio, added a to the mood. One thing I wasn't sure of how much health I had. At first it seemed like touching the little guys didn't really hurt me and I could jump on them, but eventually I died and one touch then killed me. good work overall!

LD35 — Shapeshift

windowframe by managore 2016-04-21T03:34:00

Very cool! Beat it, had fun. first puzzle was probably hardest for me haha.

2ShiftDrift by 01010111 2016-04-19T06:02:00

Read your postmortem, was feeling a bit similar this ld too.

Game is not bad though, I like the idea of combining shooter with racing. I also like the road patterns that come up and the boost animation.

Dead End by chaosBrick 2016-04-26T04:55:00

Everything is very well textured/shiny. I couldn't get out of the maze, the mouse sensitivity was too high for me, and sometimes there was a bit a lag making it hard to navigate.

The Purple Banana by xhunterko 2016-04-22T06:19:00

My score was 226. Trying to match the people coming was pretty good - it was interesting that the color of the person mapped to the location on the truck that you have to physically move to. Could be interesting to explore that more. Good job!

Flutterby by BrianSChung 2016-04-22T05:13:00

very cool visual style! I liked the slight abstraction, made me think about the metaphor a bit more. Perhaps with less flickering haha.

I think I would have liked some more feedback - I am a bit confused if touching the black shapes decreases my life or if it is a timed thing (I was riding on one of them for a bit and didn't to notice if it did anything negative).

Weapon Shifters by Nick Weihs 2016-04-22T05:44:00

pretty fun, but I'm running into a bug where anything facing left is invisible. I have Window 8 64 bit laptop.

I liked how the weapons were basically random though with different properties with range, waviness, power?, bounce, or shooting through walls so sometimes you could get a cool combinations. Could be cool to see more exploration of that.

Photagogue by ChuiGum 2016-04-26T06:08:00

Art is nice, punching dinos is fun. Not sure what it has to do with theme. I didn't beat it, but I think gameplay could read stronger with some more feedback.

I thought I would be ok punching dinos in the butt, but sometimes I would still get hurt so I would either make it more clear the dino can still hit you, or have it so you only get hurt when near the head/claws.

Climbing walls felt a bit awkward to me, usually I expect the player to already jump in the opposite direction when wall jumping.

Restricting player movement if they didn't kill a dino is ok, but doesn't make much sense world-wise, wouldn't the player be able to still move past that area? Maybe if there was a barrier or something that appeared to let you know you couldn't proceed.

Overall good job!

Imperfection by Wertle 2016-04-22T05:59:00

so stressful! The game wouldn't detect my xbox controller (windows 8 64bit), I would try pressing a, and then after that didn't work if I clicked with the mouse it would think I was using the controller controls (maybe still detecting somewhat?), so I just used mouse.

I was able to beat the easy version after some effort, really love the pacing and the zooming in at the end (gahh basically). The box is pretty hard to distract!

Three Body Problem by sarge 2016-04-26T05:32:00

I got to the exit (and then fell out so I assume that's the end)! I liked how the different forms had different sizes.

The enemies were very fast, so mostly I avoided them. Once I realized the green guy could climb walls I mostly used that, and only switched to fit through certain places and got to the exit pretty quickly.

Super Light Combat [custom hardware] by Jakub Koziol 2016-04-22T05:19:00

very cool! Nice job working with the "led strip platform"!

IGEO by Thought Reactor 2016-04-24T05:55:00

beat it! puzzles were pretty good, there were some clever set ups.

controls took a bit getting used to, I had to rotate the arrow keys in my mind haha. could be cool as a touch game?

Slime Tech by foolmoron 2016-04-19T07:47:00

#5 took me a very long time, I got it while waving the third black hole around. #10 was pretty difficult as well.
I liked tweaking until I got the answer, but right now it's a bit too precise (almost pixel differences to change outcome) for me.

Ohm My, Color Me Squared by amras0000 2016-04-26T04:10:00

Running Panda3D from "C:\Users\Daniel\Downloads\Games\OhmMy_win64\windows_build\
panda3d_build"
[>] CORE Using native core module
Warning: pandac.PandaModules is deprecated, import from panda3d.core instead
:express(warning): Filename is incorrect case: /c/Users/Daniel/Downloads/Games/O
hmMy_win64/windows_build/panda3d_build/etc/config.prc instead of /c/Users/Daniel
/Downloads/Games/OhmMy_win64/windows_build/panda3d_build/etc/Config.prc
[>] RenderPipeline Using Python 3 with architecture win_amd64
[>] RenderPipeline Using Panda3D 1.10.0 built on Apr 9 2016 06:24:28

[>] RenderPipeline Using git commit f0cd1ce3158e52c4b3b8ed338ec510c9d
2a33398
[>] MountManager Auto-Detected base path to /c/Users/Daniel/Downloa
ds/Games/OhmMy_win64/windows_build/RenderPipeline
[>] RenderPipeline Mount manager was not mounted, mounting now ...
[>] MountManager Setting up virtual filesystem
[>] MountManager Mounting auto-detected config dir: /c/Users/Daniel
/Downloads/Games/OhmMy_win64/windows_build/RenderPipeline/config/
[>] MountManager Mounting ramdisk as /$$rptemp
[>] RenderPipeline No settings loaded, loading from default location

Known pipe types:
wglGraphicsPipe
(all display modules loaded.)
[>] RenderPipeline Render resolution is 1280 x 720
[>] LightManager Tile size = 24 x 16 , Num tiles = 54 x 45
[>] GPUCommandQueue Allocating command buffer of size 4096
[>] GroupedInputBlock Native UBO support = False
I also get an error: The loading screen appears, but then closes. I have Windows 8 64bit.

[!] RPLoader Loading '/$$rp/data/environment_brdf/slices/env_br
df_#.png' took 81.98 ms
[!] RPLoader Loading '/$$rp/data/builtin_models/skybox/skybox.t
xo' took 101.28 ms
[>] PluginManager Loading plugin settings



[!!!] psetting:PCSS Penumbra samples Invalid value: 2



[>] PluginManager Creating plugin instances ..
[>] plugin:scattering Loading scattering method for 'eric_bruneton'
[!] RenderPipeline Experimental feature activated, no guarantee it wo
rks!
[>] StageManager Setup stages ..
[>] StageManager Preparing stages ..
[>] CollectUsedCellsStage Allocating 77760 cells
[>] CullLightsStage Using 304 culling lines
[>] StageManager Writing shader config
[!] RPLoader Loading '/$$rp/data/film_grain/grain.txo' took 302
.05 ms
[>] ScatteringMethodEricBruneton Precomputing ...
:display:gsg:glgsg(error): Could not create a GLSL compute shader.
:display:gsg:glgsg(error): GLSL link failed for program 1, "": Link called witho
ut any attached shader objects.

:display:gsg:glgsg(error): GLSL link failed: Link called without any attached sh
ader objects.

:display:gsg:glgsg(error): An error occurred while linking GLSL shader
Link called without any attached shader objects.

Assertion failed: _supports_compute_shaders at line 5936 of c:\buildslave\sdk-wi
ndows-amd64\build\panda\src\glstuff\glGraphicsStateGuardian_src.cxx
Traceback (most recent call last):
File "main.py", line 3, in <module>
from globals import base, render_pipeline, world, plug_nodes, HOLD_DISTANCE,
SNAP_DISTANCE, WORLD_BOUNDS, Sound
File "C:\Users\Daniel\Downloads\Games\OhmMy_win64\windows_build\globals.py", l
ine 19, in <module>
render_pipeline.create(base)
File "C:\Users\Daniel\Downloads\Games\OhmMy_win64\windows_build\RenderPipeline
\rpcore\render_pipeline.py", line 194, in create
self.plugin_mgr.trigger_hook("pipeline_created")
File "RenderPipeline\rpcore\pluginbase\manager.py", line 172, in trigger_hook
getattr(plugin_handle, hook_method)()
File "RenderPipeline\rpplugins\scattering\plugin.py", line 49, in on_pipeline_
created
self.scattering_model.compute()
File "RenderPipeline\rpplugins\scattering\scattering_methods.py", line 169, in
compute
}, (self.trans_w, self.trans_h, 1))
File "RenderPipeline\rpplugins\scattering\scattering_methods.py", line 157, in
exec_compute_shader
(ntx, nty, ntz), attr, Globals.base.win.get_gsg())
AssertionError: _supports_compute_shaders at line 5936 of c:\buildslave\sdk-wind
ows-amd64\build\panda\src\glstuff\glGraphicsStateGuardian_src.cxx
[>] MountManager Cleaning up ..
Press any key to continue . . .

Paint Bug by ciaodavinci 2016-04-26T05:14:00

very relaxing, enjoyed it! liked all the little animations the creatures had.

here's a doodle I did: https://dl.dropboxusercontent.com/u/16325832/ludum_dare35/PaintBugSS.png

One thing is sometimes they can go off screen and yoou have to wait for them to come back, but I guess that's fine.

Potion Laboratory Expert by SΓ©bastien Bernery 2016-04-22T06:36:00

beat the game! I think it was pretty straight forward, I didn't really feel I need to use the potions to go faster. I did use the king's potion, which caused minions to keep joining so that they went off the screen (I suspect maybe causing the game to use up a whole lot of memory as minions keep joining). But after that, supplies were pretty easy to get and it was just making the right pots.

Ghost Bird by torcado 2016-04-24T05:02:00

Liked the fx triangle-vignetting thing! also cute bird!

I think it was pretty good, just some platform-y thing that could be polished.
-making it more clear you can only dash once after you jump. Maybe some feedback (some cooldown particles or something, maybe dust clearing after a dash, so you know there's at least a delay).
-The flapping was a bit tedious to keep tapping, maybe if I could just hold it (I guess more like gliding?). you could also extend it so gliding is one thing and flapping is another thing.

It could also be cool to see the world changing, but I did like how the vignetting made it more mysterious.

Shape Game Without Great Name by matiz982 2016-04-26T06:18:00

nice idea! would have liked to see more progression in the gameplay, maybe layered shapes (have to kill first shape before second shape), or more shapes?

Tsocwol Tour Operator by LeReveur 2016-04-24T05:19:00

pretty cool idea! Liked that the aliens were randomly generated so if was different through multiple playthroughs.

It was interesting and funny to try and "best match" the costumes with the alien body shapes.

Parallel Shift by firedragon2225 2016-04-26T06:42:00

The level design was very interesting, I didn't expect shortcuts and jumps. I was thinking it would be easier to hit a key to switch, but then the game gave me the ability so that was cool. The tiles/graphics were a bit disorienting though. good job!

Altar by datadazer 2016-04-26T06:24:00

Liked the art!

Controls were okay, though a bit slidy at times. Levels were nice, I could see what you were going for in the level design.

nice job!

The Protean Organism by Tomahawk2001913 2016-04-26T06:51:00

cool puzzles, though I moved pretty slowly and starting from the beginning made it feel slower.

h3ss by wboqm 2016-04-26T07:18:00

Very interesting to navigate the space. Most of the time the triangles looked black to me, but not sure if that affects gameplay. It took a while to understand how to move the triangles around, but not sure if I completely understand the ruleset for the game (is life-like referring to Conway's game of Life?). very cool though.

Blink by samlo 2016-05-02T05:02:00

Pretty fun and nice meeting you at Indiecade East! Liked dashing around, it feels pretty good! The chromatic aberration feels a tiny bit much since you dash around a lot, but I got used to it. Again, since I want to keep dashing maybe (as my friend suggested) having two dashes of each and taking out the button switch. Another thing could be to switch colors anytime (and then have possibly more than two colors), but maybe that would get complicated quickly. Could be cool to see more progression with enemies.

Good job!

Watery by aeveis 2016-04-24T05:10:00

Thanks for the comments so far, there's been some good feedback! I definitely thought of mushroom 11 though the ideas and how you interact with the amoeba-thing is different. The needy flowers probably happened as I started shifting focus from how the amoeba thing moved to procedurally drawing flowers. I would say it's more of an experimentation with interaction, but I did lay it out so it seemed more puzzle-like. I'm not sure if I'll take this further but will probably experiment more with idea of an amoeba like thing in the future (should probably actually look up fluid dynamics). Thanks again!

Die Verwandlung (The Metamorphosis) by humble_ray 2016-04-26T06:56:00

interesting take on shapeshift!
Felt like the music was a bit out of place with the mood and had some trouble with the collisions (Felt like I should be able to crawl under chair but couldn't). I also wasn't sure why I was getting hurt (hunger?). I liked the narrative bits, but wasn't sure what triggered the ending of the day.

GelWars by Gromek999 2016-04-24T05:36:00

beat it, liked the different ships! The sniper one I felt was too slow and big to be useful, especially since enemies would always see you unless you were behind something.

The other ships were pretty useful though, I did like how some levels were aimed for certain ships. I wish it had restarted at the level I was at instead of the whole game though.

LD36 — Ancient Technology

The Pogo Stick of Power by SbstnC 2016-08-30T01:28:00

Very nice!

I liked the cave tiles and how they faded into the background. The platforming was pretty precise at points but I was able to beat it.

I liked how the art reminded me of the old game&watch style games but was mixed with painterly textures and watercolors. Keep up the good work!

Supercontinent Ltd by Deconstructeam 2016-09-01T06:49:00

Art looks nice, but the game is bugged for me. Might be a game maker thing. I'm running on a laptop Windows 8 64-bit. Here's screenshot: https://dl.dropboxusercontent.com/u/16325832/ludum_dare36/superContinent_bug.png

Rampage of Technology by kokiriandco 2016-09-01T06:41:00

The art was nice, but the controls for platforming was frustrating for me. I would get stuck instead of jumping, and the swinging was very frustrating to get right. I got to the place where the yellow platform brings you to a floating corridor and there was a hipster ghost there. The game then went back to the title screen. I did a lot of weird stuff like rapidly switching and stuff to jump higher, or swinging around slowly to gain a lot of height if there were no walls nearby.

Cave Man's Sky by 01010111 2016-09-12T03:10:00

very nice, like the fx you have going on there.

Ruins of the Five Skulls by Kortuga 2016-09-12T03:58:00

Pressed the yellow button, and got the floating skulls, and then I pressed it again the game reset (was that the ending?) The physics was a bit finicky with things colliding and flying off if the geometry was occluded. I was able to use the pickup/jump glitch so get up to places since moving blocks around took too long. I was able to get slope platform to fall once after the skulls flying around in the main room but not sure what triggered it. The art style was nice though.

PS: It seems like that user was spamming a lot of games so dunno if you want to keep your game on that site.

Inventure by Mettra 2016-09-01T05:04:00

Like the game a lot! Reminded me of space chem but with the da vinci theme. I got stuck at the whirlygig level- I built it but not sure if correct? Here's a screenshot: https://dl.dropboxusercontent.com/u/16325832/ludum_dare36/Inventure_stuck.png

It is pretty hard to see how to get a certain desired outcome, especially with the different options of delay and the timing of how the blocks fall. I think anything to make the logic there easier to see (perhaps ghosting of patterns or something?) would make the game more intuitive to play. I had fun though!

Primitive Things by foolmoron 2016-09-12T03:13:00

cool shader experiments!

Shield of Honor by Zold2012 2016-09-01T05:30:00

I found the altar!

Art is not bad, but there needs to be more feedback with the attacks. I don't see any sword with the sword attack, so I mostly just used the arrow attack. Since the enemies got stunned, I could just keep shooting them until they died. Keep up the good work!

Cat-O-Pult by Sun-Wukong 2016-09-01T07:13:00

Beat it! I just wish the cats didn't take so long to walk off sometimes. I liked how the cats would walk to the dwarves though. good job!

LD37 — One room

ο½“ο½ο½’ο½‰ο½Žο½‡ ο½ƒο½Œο½…ο½ο½Žο½‰ο½Žο½‡ by 01010111 2016-12-13T07:29:00

Hahaha, the text was the payoff.
Thought at first there might be some environmental narrative in the things you had to clean up, but the text worked as well too. :)

Strexter by Ryusui 2016-12-21T05:37:00

Pretty fun! I beat it my 2nd try. I liked the block switch effect and how you could have some time off knowing what path would spawn. You could probably capitalize on the transition too with other levels (for example a sequence of silver ones and fake out paths). Anyway great job!

Where is the room? by Thijs Tak 2016-12-23T20:45:00

Pretty big for a jam game! I didn't have enough time to finish, I ended up finding like 3 of the ship pieces. Like the exploration but running out of battery was pretty annoying (even after getting 200 battery) Holding shift to go faster helped a bit. But overall like all the content in there. Keep up the good work!

Hedge Maze Overlord by Turkey 2016-12-21T05:55:00

Pretty cool idea! I beat it at the default setting. I tried it at 25 skels but that was too hard for me haha. I think a tweak that might help a lot is have the collision boxes for the skels and boy smaller that if I place a box last sec they don't go through as often. Keep up the good work!

Dawn Experiments by Ekilibr 2016-12-27T06:00:00

solid entry! I think perhaps some feedback with the dotted boxes (perhaps collision effects if you try and drag boxes through them) just to make it more clear only you can walk over them. Other than that though, I liked the puzzles and the ending.

Lost in pandation by deepnight 2016-12-21T03:43:00

fun figuring out the correct order of things, beat it! I would have a hard time getting through the first opening to put the batteries in though, sometimes I would get on the bamboo by accident. Otherwise like the puzzles in the single space.

Octopus's breakout by Bellatrion 2016-12-21T03:55:00

I beat it! I was a bit confused what to do but then realized I could just flip some things and walk on through. You could make it more challenging by doing things like having multiple switches that turn different things on or off or multiple portals that go to different places, etc. Basically anything that makes it less straight forward. Keep up the good work!

Bathroom Break Manager by tigerfinch 2016-12-13T07:53:00

Got 161 minutes! Interesting managing when the workers go to the bathroom. Perhaps more feedback when the timer is going down faster (maybe sprites shake or number changes) so it's more obvious that the workers need to go more when waiting. Otherwise good job!

FUNRiDE! by SUNFURY 2016-12-23T19:53:00

Nice art! I also like the animation of the animals, it really makes it feel more bouncy. Wasn't sure why the dolphin had crutches? Gameplay-wise it felt a bit loose (was playing against bots but it didn't feel particularly skill-oriented), maybe giving a bit more control could make it feel more competitive. Keep up the good work!

Hall Puzzle by Knowledge 2016-12-27T01:13:00

Interesting puzzle! I was able to beat hard. I think it could be a good base to build on, as it feels a bit bare currently. I like the mechanic though, keep up the good work!

Interdimensional Chrono Janitor Service by foolmoron 2016-12-13T07:42:00

Interesting mechanic! Perhaps something to work against (maybe robot janitors trying to clean up stuff in the time they occupy?) or more states of destruction (can only happened within a certain time frame as to maximize the score). Nice idea though!

Alter Void by fafastudio 2016-12-21T04:33:00

Very nice! I got pretty confused with the translation but then realized I needed to move. I didn't use reflect much since it seemed like I couldn't change where it reflected. I couldn't get to the shinies in 12 and 24. I liked the last level though, it was a nice change up! Keep up the good work!

ShadowWall by Blobo 2016-12-23T19:10:00

Interesting! Got to 10 turns before getting killed by a skeleton. Not knowing what would appear was fun. Not sure if it was random or if it was getting more difficult (other than surviving as long as possible) but could be cool if there was more of an interest curve (like suddenly lots of zombies appear, or a lot spikes you have to navigate through.) Anyway keep up the good work!

Bubble Tea Cafe by urfbound 2016-12-21T05:30:00

Got through the first set of bricks. The paddle moved way too slowly for me, especially if the ball suddenly changed direction. May be a quick tweak to just make the paddle move a bit faster so it's a bit more responsive. I was pretty focused on the ball so I'm not sure what happened when they went into the cups. Keep up the good work!

Echo Chamber by masterkrepta 2016-12-24T23:57:00

Reflecting was interesting, perhaps if you could reflect bullets into the enemies. I also liked that you get points from reflecting. Keep up the good work!

Spell Bear by torcado 2016-12-12T04:49:00

Very nice, had fun. My browser (chrome windows 8 64bit) started lagging a bit when there were a lot of particles, but wasn't too bad. Nice enemy variation!

Diabolic Toys - Tower Defense by Vairon 2016-12-23T19:27:00

like the theming and how the bad toys would go under then bed! Was unsure if there was any difference between the good toys other than strength (different speeds or range?) and didn't know I could upgrade theme until the 2nd time through. It also felt strange to me I would have to rebuild every level rather than building up what I already had. Keep up the good work!

Good Impression by Ellian 2016-12-27T07:07:00

I got 82%! Pretty fun, I like how everything does have a proper place (though I'm not too sure what goes where). The cleaning the spills and dishes is pretty nerve wracking too haha. Good job!

The One Room Club by Wan 2016-12-23T19:45:00

Interesting dance game! There was a thing that after my first game it would automatically select a funky dwarf card in the beginning. It seemed like I could always push some people out of the way as well. Also sometimes I would run out of funky dwarves and it would just be all up or down arrows. I guess that's part of the game but it also end up slowing down the gameplay to just stalling. Maybe just more funky dwarves or more variety of cards (diagonal or multi movement cards?). Anyway keep up the good work!

Neon no Nakama by SimonHutchinson 2016-12-27T06:14:00

like the music, really helps the mood of the game! I think it was a bit weird the friends could bump into you and slow you down since it didn't seem mechanically important to collecting the other friends, but it was nice when they pushed me in the right direction, perhaps if that supported moving somehow (perhaps they just push you in the right direction or maybe you just move faster or they let you know what direction to go in). I also could start to guess where to go (don't go directly) when the walls started appearing. Keep up the great work!

LD38 — A Small World

Enlarge your planet ! by LeReveur 2017-05-03T09:18:34Z

Was able to get to 99.771% with a score of 532905. It's an interesting modifier on the idle clicker, since if it's going too fast or if you're not paying attention, your planet will explode and you will lose. Some things could use better feedback though, like knowing how much each thing cost and maybe warnings when you get close to 100%. Could be an interesting subversion of people's expectations of idle clickers now and designing against those expectations.

Solitary Freedom by CMLSC 2017-05-03T12:30:27Z

So difficult! The timing of landing on retracted spikes is pretty small. I was able to beat it though! My time was 18.135. The art is pretty interesting, is it some of of pixel interpolation scaling thing going on?

UI-wise, the health meter I think could have been made much bigger because it was a bit hard to see. In general it was readable, but as mentioned the color of the text could be adjusted so it stands out more.

Good job!

It's a Small World by GFM 2017-05-15T03:34:45Z

nice start! The text was a bit slow, but I could was skip to the full thought so it was fine. Liked the story so far, and the art is good. Could be cool to see more if you continue to work on it!

Intergalactic Gold Rush by Omiya Games 2017-05-07T20:15:11Z

Hello, nice jam game! My highest score so far was 6240. I like the generative terrains, though was a bit confused with the rings and the gold until I read they multiply my score. One game I had a bunch of monsters chasing me and it felt pretty good was I was able to get the invincibility and clear them out. The fx is really nice though personally it feels a bit too blown out for me (might just been the bloom or blur or something). The controls feel a bit slow making it pretty easy for me to walk off the edge - might just be a bit slow running on the browser for me. The lava was pretty interesting as an unpassable terrain - I assume getting invincibility would allow me to get through (though I didn't have it that game), could be cool if there's something special pass the lava or something like that that rewards the player for risky exploration. Nice job!

Intergalactic Gold Rush by Omiya Games 2017-05-15T04:44:26Z

@omiya-games Ah, thanks for that catch!

Gaia by PowerSpark 2017-05-15T03:26:51Z

Nice art, loved the low-fi feel! The gameplay was a bit too finicky to me, especially with the timed platforming. The way the clouds interacted felt inconsistent, sometimes they went to the side or up. Perhaps having it so the player doesn't collide on the platform from the bottom, verses being sucked up into the cloud and taking up more time (might solve the first issue too?). Crates feel a bit game trope-y to me, but gets the job done I guess - why not just reuse the ball? The ball not moving (in the x direction) with the platform also made it hard for me. Since the player has to restart if they miss the time window and the clouds goes past the wall, why not just get rid of the walls and have the player fall and have to restart? Since technically the player can die as well if they get crushed by the blue cloud and the wall.

I liked the ending though, perhaps seeing the other animals somewhere in the levels (maybe finding or releasing them?) would be nice. Good job!

Carefulzilla by glimaleite 2017-05-15T00:18:28Z

really nice! I was able to beat it with various times and various damage (haha)! Overall the controls feel pretty good and I kind of like that you let the foot go and have it land. I did "throw" a foot too far though so I couldn't click anything on screen and had to wait till the timer ran out.

I don't think you should sell yourself short on the music/sound and mood categories, since all the categories are judged separately, there's not really any harm in seeing how you do there, especially if there is music and mood (at least personally I feel mood is sort of a combination between game feel/art/polish/aesthetics of the game).

I wasn't able to accomplish this, but technically since you can still move both legs in the air someone could take advantage of that and "float" over the buildings to the monster. Some buildings are pretty high though and it becomes a lot more about timing so it still kind of works in that way, haha.

I liked how the buildings were color-coded, I assumed the white buildings (churches?) were worth much more and I figured out you could step on the brown ones since they looked slightly more sturdy. I guess if there's still confusion in that area though you could add more supporting visuals (overtly, like a sign, or perhaps just more structure like steel beams or something.)

Nice job overall!

Bad Panda 2 by Pandakipu 2017-05-09T07:51:47Z

Nice short game. Ditto on the collision stuff, it should probably be much much smaller (should feel like you're actually touching something before you die). Nice change up with the boss, though I would end up dying before figuring out the right way - I think it would feel better if the player had time to react and possibly get through verses figuring it out and having no window of success. Keep up the good work!

Paisley Princess by 01010111 2017-05-02T07:15:10Z

Really nice! Like the boiled down mechanics and progression. One thing I did do was buy the first shield and then pick up the crap shield which replaced it, but wasn't hard to still progress. The alternate fighting texts were pretty funny. Also found the secret passage. :)

Bunosphere by torcado 2017-05-02T07:02:01Z

Pretty fun! I think I still have one puzzle left that is time related (?). It ran a bit slower for me when there were a lot of trees, but pretty visually cool. Perhaps having the player collect the carrots verses just revealing it, but that's pretty minor. Great job!

Flovala by larzan 2017-05-03T14:46:56Z

Art was great! I would've liked the controls to be a bit better, or perhaps have a sense of progression where the smaller I am the easier I can move or so. Seems like there's some story with the growth as you turn into the eye thing, but it's not explained and also why the enemies swap is not explained either. Anyway pretty cool!

Pixlets by MaggardJosh 2017-05-07T22:00:44Z

Pretty fun! I had it going for a while. It feels like a nice mix between idling and managing what trees and pixlets were in the game until the next thing was unlocked. I was sort of expecting a thing where maybe a pixlet needed to eat another pixlet for food, though that didn't happen haha. The progression was pretty good - though I wished there was more of a reward with unlocking - could really just be more varied content (different trees, or a bigger ask would be more some pixlet interaction). The scaling animations were pretty funny just to watch things bounce around. Overall nice job!

A Perfectly Lovely Expedition by cerno-b 2017-05-03T13:16:06Z

Pretty fun! The controls took some getting used to, but after I got that s was used to interact with things I just pressed it everywhere. I also though I needed to press s to dig, though after a while figured out down worked. I liked the item progression here, though sometimes the functionality of the item wasn't so clear. I thought the ore was going to be used to make a weapon, so the blue cloth (I guess metal plating?) wasn't clear to me for example. Also there was a battery symbol, but the battery was like a yellow light, so I didn't know for sure it was the energy source (though it wasn't too hard to figure out, but the visual language could just be more clear).

Nice job!

The Adventure of Malvin by NOFUEL 2017-05-06T17:04:14Z

Nice game! I didn't have a gamepad on me so I used keyboard. I think the wall jump timing was a bit too precise for me, sometimes if felt like the jump didn't detect (like around the third wall jump or so). I think the first level there were some spots where I wasn't sure if there was a landing leaf/spot, I guess either there would have to be better camera control or hints that there can be somewhere to land (either in the art or closer tile placement). I did like the wall run though, helped things go a bit faster.

The spiders in the 2nd level were the hardest obstacle for me. The spacing was at a distance that wasn't the usual dash jump distance, and hitting them and losing a heart was pretty painful. Though it was doable so maybe just more of a rampup with easier spider placement first perhaps (like one with more natural jump distance spacing or just having one over a large hole)?

Also story and boss wise I guess was a homage/ref to Mario? Anyway overall nice quick platformer game!

Mr-Vpn by tobia88 2017-05-09T09:04:34Z

Pretty good! The compo version didn't work for me at all (couldn't double click and open anything) so I played the stable version (on windows). I got stuck after going to the wallpaper page. I was also able to push Mr. VPN off the level by moving a window and pushing him off the edge. Would like more hints on how to proceed, but pretty cool idea! I wish the platforming was a bit better since Mr. VPN seemed to get stuck on edges sometimes, but good execution. Nice job!

Edit: Figured it out, but it's pretty difficult to do so, since people may not pay attention to the task bar. But saying that is at least a hint for people to figure out. Overall I think more puzzles introducing the mechanics in the game, otherwise people won't be aware of what pieces they have to solve the puzzle.

The Tipping Point by foolmoron 2017-05-02T14:36:26Z

Very interesting! The UI visuals were nice. I could only get up to around 190 people though before people started to forget about me. Walking around and seeing people highlight was nice, but going back to individuals didn't seem to have any immediate feedback for me - I was thinking maybe the radius of influence of getting to know people would increase or so. I would have liked to see the lvl of friendship as well. Pretty good experiment though!

littleBLASTplanet by gamepopper 2017-05-07T05:36:30Z

I liked the variations between the falling missile and spike worlds. I haven't made it past two worlds yet though, it's pretty hard for me. The aiming took a while to get used to as it's always tangent to the circle, but once I got that I was able to get a bunch of enemies from that angle (it was easier than aiming up to hit missles). It also helped that I could hold down to keep shooting. I would get confused though as to what direction the arrow key would go in if I got surrounded and would go the wrong way and die haha. I like how all the worlds continents are generated, though could be nice if the pixel density was the same as the rest of the game. Anyway nice job!

Path of the Rabbit by managore 2017-05-03T09:03:17Z

Enjoyed it, though there were times I would be at the edge and at the whim of the rng, and would die waiting for the right tile. Some of that also seems to be just placing the tiles more strategically. Feels balanced towards a bit longer play times. Good job!

Antagonistic : Hamburger Hill by ryte2byte 2017-05-07T20:44:32Z

Pretty interesting! I also only saved 44% of the burger. I liked how the hamburger got smaller and smaller and the silly sound effects when the bugs exploded. The UI was functional but may have worked better as hot keys, I wasn't sure if there was a big benefit of building mounds that could have more warriors and I could just have two mounds with two warriors and then I would also have more obstacles for the beetles to deal with. I would have also liked to know what percentage of the burger I had verses what the beetles had. Overall aiming was a bit difficult too but you got a bunch of feedback on that already. Overall good job!

Dwelling by aeveis 2017-05-03T01:22:05Z

Thanks for the comments everyone! Some notes:

@CMLSC most plant growing bugs have been fixed in the post-compo version. Thanks for taking note!

@eric-florio that solution is something I'd like the player to figure out, this is intended. Though I did try clarifying the message of restarting as another doggo in the post-compo. Thanks!

@cerno-b Part of the point is not being good enough, but the solution there I agree can be frustrating. Having better visual indicators would probably help though! I did add some minor audio and visual tweaks in the post-compo version, but this is something I'll probably keep thinking about. Thanks!

Dwelling by aeveis 2017-05-06T16:26:15Z

Thanks for the comments! notes part 2:

@lot9s That behavior is intentional, as the plants can shrink back down if you don't water them. As to if the plants have to shrink... I'll think about that.

@mitus Thanks! That would change the mood of the game for me, but thanks for the suggestion.

@lipsch Thanks! I would generalize it to be more about selfishness vs self-sacrifice, if you were leaning in that direction.

Dwelling by aeveis 2017-05-15T03:42:21Z

Thanks for comments!

@ryte2byte That's the intention! I'm willing to sort of take the hit for that since it relies on the assumption that people will try to do both or to first take because it's easier. I wanted to make the initial choices seem pretty arbitrary until the player starts thinking about the consequences about them.

@clegamecoop Thanks for trying! That's also part of the game...!

@jejoll yep. I tend to focus more on engagement vs fun, at least for this game.

@matita That's certainly a takeaway I was thinking about, thanks!

@gfm Oo, nice. I'll have to look into that haha. Thanks for taking the time!

Dwelling by aeveis 2017-05-16T05:38:41Z

@omiya-games That's great feedback, thanks! I think the game relies heavily on the player making the assumption they can do it with just one life or few lifes or alternating between give and taking, which increases the value of the lives when they are used. But if someone were to approach it more analytically the lives' worth definitely aren't as impactful. I'll continue thinking about this.

Mr. Smith by unoion 2017-05-15T02:53:12Z

Ooof, nice idea, I beat it! The falling fast through the screens is pretty stressful for me, but after getting over some of that I was also able to figure out some shortcuts to the keys after dying or misjumping a bunch of times.

Perhaps making the fall speed/max speed sightly slower, but that's more of a personal thing for me because I was getting feelings of vertigo, haha. Maybe adjusting the camera control to track the player a bit faster. A minor pain point is usually with platformers I like to jump off the very edge, but in this case I would wrap around last sec and die. Perhaps introducing some delay (with an animation or so) with turning the corner to prevent the last sec gravity switch.

Oh, after staring at the tiles I realized it was water with docks - at first I thought it was metal plating or so. I think the platform-part of that is a bit harder to read.

I could see a bigger game with this all about finding secret islands and exploration, with crazy weird speed runs haha. Good job!

Clash of the Fungus by kfischer-okarin 2017-05-04T11:20:38Z

Pretty interesting! Took me a bit to figure out that the wind was really important. I do wonder how the fighting could be different between the different characters - perhaps the size of mushrooms or different effects. Definitely changes up the fighting conventions and adds a lot more anticipation. I think varying up how the defense is done would be really important since there's no movement. Good job!

Lead the Ants by matita 2017-05-10T08:32:23Z

I got to lvl 20 before I messed up the pathing and got the ants stuck. All in all really nice idea! In level 9 there did seem to be a bug where ants with food would go through the ant hill coming back and just keep going, but it didn't happen again. The progression was pretty slow to me, it kind of felt like the levels were randomly generated but I don't know if that was the case. It was more interesting when you had to transverse through or around the green area. I could see more exploration in that area, like a maze or so, but the game does seem to have a solid base to build stuff on. In general really enjoyed the mechanics, but the user experience could be a lot better with speeding up time or level resets. Anyway great job!

Monolith by samlo 2017-05-02T14:56:19Z

Hey, really nice visuals! The lock-on system did take a bit getting used to as it would move with your controls, I wonder if removing the cooldown for the lockdown would actually make it faster paced (then you can have more bullets and just slowly buildup the lockdown in glimpses of openings). Or perhaps just adjusting the speed of the cooldown. It was also hard for me to determine where exactly the bullets and the player were in space making it harder to dodge things... it is interesting to think about in terms of how the player and bullets map to the 2D plane. Maybe having the bullets that are close to hitting you turn a certain color/tone? Anyway great job!

WIP: World In Progress by JEJoll 2017-05-09T08:07:06Z

Cool looking game! It ran like <20 fps on my laptop though, with the windows build, on windowed (Tried several sizes) and fastest. Kind of cool to fly around alongside planets to destroy them. There was a lot of visual background noise, which made it a bit harder to know what was going on. Keep up the good work!

FoodCo by Rucoon 2017-05-03T13:00:20Z

Game doesn't work for me on Windows, says it's missing OpenAl32.dll. Coincidentally I tried copying over that file from another love game I had downloaded from ldjam, but that still didn't make the game work.

FoodCo by Rucoon 2017-05-15T02:05:30Z

@rucoon Thanks that fixed it for me (your link). I think it's in your system32 because when you install Love it puts it in there. After struggling with the game I decided to install Love and look at the source. I also noticed the sounds didn't work in the Windows build but it worked with the Love build.

Overall the crafting is pretty cool - but in all of my initial playthroughs my seeds never grew. I figured out how to make monster seeds, oil, monster in a bottle, fire, and pebbles.

After diving in the source I realized that it was supposed to rain, but in this case it never rained for me. Since there's only 1/5 chance for it to rain, that means if it doesn't rain first thing I have to wait 250 secs counting up, then (250 counting down to -50)/2, so that's in total 6.66 min until there's another 1/5 chance for it to rain, which is probably too long.

So I just set it to true just to see the progression with the plants. I liked that the monster plants could act like a defense for the regular plants so that was pretty cool. Dropping off the corn was an interesting mechanic. I eventually got the trophy. I didn't figure out how to build the well in the screenshot though. I do like the trash system, it helps get rid of unnecessary stuff while also getting new stuff. Good job!

Aquarium king election by boorik 2017-05-17T03:06:29Z

Interesting game! It was pretty hard for me, but I managed to beat it with 135 time remaining and score of 260. The sea anemones could look more dangerous though, I ran into them a couple times before I realized what was going on! I would've liked to see the entire screen of animals walking around to vote at the end, but that's more of a polish feature. Found it interesting how different animals had different speeds and sizes. Could be interesting to experiment with different paths and obstacles. I think general strategy is to just wait until it's safe. Since there were so many animals there's one side of me that wanted to see what path they would all take back (strategizing and playing it safe), but there's also one side that is more reactive and wonders if I could go in and make it (though I think the controls would need to designed for that). Perhaps that could be present in the different creatures you control. Good job!

Johi Farm by AVAVT 2017-05-07T00:39:48Z

Nice work! Took a bit to figure out pushing (would keep walking past), but got it after a few tries. It's a good balance between watering the plant and keeping bugs off the plant. The brown bug on the bottom was pretty funny, at first I thought it was sad because I was killing the other bugs? But it ended helping me out haha. The boss fight was good though it was pretty easy to hit the bird when it was diving. At first I wasn't sure what to do because it was just there and I had it hit it to start the fight sequence. Overall the animations and art are pretty cute and communicate well. Nice job!

Hops and Fever Dreams by Antti Haavikko 2017-05-18T02:57:32Z

Beat it! Interesting concept with the jumping! The art style was clean and polished, and the physics felt good. I like that it's particular, but it was really hard to judge how high you would jump. My general strategy was once the legs touch the ground and to be moving side to side a bit. I think it could probably benefit from additional feedback - for example if dust clouds appeared right when you landed so it was more clear when you could immediately jump again. A UI/meter with how high you would jump at the moment would even work and reinforce that the controls are supposed to be particular. Nice job!

Get Rekt by lot9s 2017-05-06T16:13:47Z

Interesting dodging game! The hitboxes on the white squares felt a bit big, but the dashing was pretty clear. The progression was pretty interesting with the yellow dots and the giant white chunks, though it took me a bit to get there - haven't survived past that part to see if there's anything else, but could be cool to expand upon with different spawning patterns. Starts to get in that bullet hell kind of feel, though you're also collecting the bullets and dodging them at them at the same time, which is cool. Nice job, I could see this as a jump off point for a game on mobile or so.

The Deific's Guide to Creating, Exploiting, and Destroying Pocket Worlds by Smiling Cat Entertainment 2017-05-06T15:59:16Z

Really cool idea! I think it took a while to get, but after awhile was able to figure out there's a collecting phase. Played full screen at first, but the movement was kind of laggy making it hard to collect things so I just played in a window. Was able to get around 10 elements after playing around 30 min. I had collected a lot of the body element so I had an abundance of that, which in turn made it harder to get things like soul since I had less of that and was much easier to walk into body elements. I think I would play it again differently where I might get a lot of the base three elements first before slowly stacking on the new elements, the walking around and just randomly collecting things might actually end up making the play longer (though you have to do that for figuring out possible combinations). Would there be any loss in grouping elements together for the discovery? Anyway nice job!

Lunar Depot 38 by eevee 2017-05-15T04:30:22Z

Nice art, music, and writing! Love the planet rotating as you walk around it.

My first playthrough I went to the shop after after first wave ended and I think it got in a stuck state, so I restarted, but realized I hadn't talked to the mole (I think I tried the one painting first before the one at the door).

I failed wave 3 and 4, but then was able to get all the upgrades (other than the floor kibble...) and after that it wasn't so bad. I like that with full upgrades you could possibly hit the angels before you see them as the bullet would also travel around.

Interesting back and forth between the door and the painting. There was a meter for the painting, but not one for the door which felt a bit weird since both are important. Perhaps if the UI was presented as meters with the different moles or so. I thought some of the platforms on the planet (other than letting fish rain down) would be used for specific enemies or maybe even for bring down the angel ship but I guess they function mostly as just obstacles to get between places. I also thought the rainbow pool might have some functionality (I guess because it felt like a landmark). I felt some of the stun states for the angels could be a bit clearer since they since they are pretty small, but that's more of a minor thing.

Nice job!

Be Like Bee by athomicus 2017-05-10T08:53:10Z

Haha, interesting way to reinterpret fps controls. The visuals were very nice looking with the minimap. Gameplay wise collecting could be interesting, but there's no reason or motivation given for why the player should collect them (other than that they are a bee). For example if it was more of an exploration thing perhaps the flowers are harder to find and you only get a radar or sensor telling you it's nearby. Or if it's more action based perhaps you're dodging things to get to the flowers. There's any number of ways the design could affect how the game plays. Anyway, keep up the good work!

Exhaust of Earth by Lipsch 2017-05-07T05:35:49Z

Nice idea! I see you've compiled some of the feedback.

Overall I ran into a lot of the same problems. Some other things:

- Sometimes it felt like my missiles weren't attacking even if there was a UFO right next to them. If I could know which one they were targeting (closest one makes sense) and if I could see that there's a cooldown state. - Particles are nice but overall end up confusing there the actual weapon/hitbox for the bullets or lasers are. I would try making a clear bullet or laser game object first, and then have the particles augment that/make it even more clear. Right now the particles end up feeling fuzzy. The explosions for the mines work well though. - UFOs parking side ways on the side of continents feels a bit weird - Really liked how the water would start draining from the earth! You could probably expand on that if you're doing a post compo and have the earth in different states of degradation just by using different colors and so.

Depth Gun by leafo 2017-05-02T15:22:54Z

Visuals are pretty nice! Like the simulated 3d/billboarding effect. It was hard to aim without the lockdown, though the rectangle for the orientation of the "screen" helped. It was also a bit hard to tell when the bullets hit you, maybe slower bullets? Or have the bullet change as it gets closer? Anyway pretty cool, nice job!

Sillyzilla Rampage by Eric Florio 2017-05-03T12:46:00Z

Pretty fun! I would've liked more progression with the play, perhaps weird stuff like adding more limbs or bigger things to destroy or increasing limb speed? Pretty interesting with the extending limbs and how that's being drawn. I destroyed all the cities on the screen, it after that it was just slowly dying to the planes and tanks.

RASHLANDER by ryguydavis 2017-05-03T14:00:56Z

Yeah, super hard! Love the visuals and the FX though. I got to level 2, and almost was able to land, but the gravity from other things was too hard to adjust for. In general, crevices and gaps between two things were too hard for me too account for in terms of control and working against gravity. I liked how the shadows and floating things gave a much better sense of movement though.

Tiny Battle World by NickW 2017-05-03T09:26:27Z

Pretty polished, and really good job with the networking! It looks like I joined a game with an idle player (I suspect perhaps people are sleeping and just have someone in there so the game starts). The pixel art is nice too. I will try and come back to this!

edit: Someone was on this time! Pretty good moments of trying to read the opponent and timing the dash attack. There does seem to be a bit of lag with the input, but you can sort of compensate that for trying to space out or read your opponent. I think favorite moments is pushing an opponent off right after they dash and miss you, or pushing an opponent off when they try to collect a powerup.

Ain't Big Enough by gustavo.christino 2017-05-15T02:26:59Z

Nice game! Love the intro.

Interesting mechanic, you have to think in both directions since the bullet can loop around.

Some things I experienced: - The alcohol didn't read super well to me, but I got it after collecting it, I guess maybe making it more bottle shaped or making the xxx bigger or so - At first thought I couldn't jump since you can only jump when you're not moving. Perhaps some visual indicator (might as well use the ground there there's space there?) that I can jump, if you want to keep it like that. - I didn't know what the weight did at first, but this made more sense to me after I figured out the jump. - Wasn't sure what the bullets were for, so after shooting some boxes I realized it was for reloading. Which is a bit confusing since there's a number counter for bullets left and a bullet meter for collected bullets. Since the collected bullets are more visually dominating than a counter I though those were the bullets I was shooting. Maybe adding a UI for the bullets loaded too? - One time I died as I was jumping and I kept floating up, haha.

I didn't see this happen, but the idea that your opponent could jump over the bullet and you could end up shooting yourself is pretty cool too. Nice job!

Tiny Hadron Collider by clegamecoop 2017-05-07T21:08:37Z

Cool game! I liked the art and the music fit really well. Overall some notes to the gameplay: - It feels a bit weird to me that you died if you go offscreen but not if you hit the spikes. It makes sense in your design that your speed is your health, but then dying offscreen feels too harsh. Maybe if you bounced off and lost speed, or if the camera just followed the player x-wise? - The orbital lines on your ld page look pretty helpful for navigating, it would be super cool if you could get something like that in the game, since controlling something with acceleration can be pretty hard. - The color change (I guess phase change) was really cool, but at first I thought I had to collect the newer blue spikes since they're a similar color to the first collectible. - I thought collecting the green circle would also have a phase change but the game just went faster. Perhaps if there was something there like speed lines or a speed+ notification to know that I'm going faster (and same when I'm slowing down) - Maybe just a speed bar or something so player knows how fast they need to go to the next phase change, perhaps? - To me it looks like the spikes are random, which can make the controls pretty hard as the player doesn't know what to expect. Maybe random set patterns would be better? Mostly a design choice.

Good job! Best of luck if you continue to work on it!

LD39 — Running out of Power

Tax Rebel by LeReveur 2017-08-08T06:22:01Z

I got to steal 2 before I got burned. Pretty nice stealth, though there is some "ok they see me now and I will run for my life" which made it exciting/scary. It is a good base!

Everybody Plays Golf by Omiya Games 2017-08-09T04:34:50Z

Interesting concept, though there was no one else online when I played and I ran out of energy. I checked the next day to see if it recharged but was still empty. Could be cool to see working, may check back later!

SparkLit by drinkycode 2017-08-03T03:48:13Z

@tyler-miller The browser may be blocking flash. I've added download links for the jam build for flash and windows(neko) on the itcho.io page (https://aeveis.itch.io/sparklit). Let me know if that works for you!

SparkLit by drinkycode 2017-08-08T07:18:37Z

@will-walters You can actually create more generators if you surround the sparkies with wires, but this is not explained at all and may cause more bugs and is quite difficult to do, haha. If we continue messing around post-jam we may cut or change what the sparkies do.

SparkLit by drinkycode 2017-08-10T03:32:50Z

@nuthen In what way does it not download the windows version? Is the browser preventing you from downloading the zip file?

HELL TRAIN in RETURN TO PLANET MONSTER by 01010111 2017-08-08T06:38:25Z

I managed to travel 322km! Pretty fun, I liked how the coal/monster guts acted as another heart but slowed down your movement. The train car got pretty bloody though, haha. I ended up not jumping as much.

Visioff by torcado 2017-08-08T07:03:01Z

Very nice, I beat it! Though you never get the headset off... kind of like a vr nightmare haha. I get a little bit lost near the end, but I liked the openness and the different mechanics you were able to get in with the power swapping. Good job!

The Phototroph by foolmoron 2017-08-08T07:08:41Z

Interesting concept, liked the visuals! I thought the black orb would increase in color or light and then something would happen. I did get some cubes though, but you could always speed off a planet instead of jumping so I'm not sure what is was for.

Zero Volt X by deepnight 2017-08-07T07:32:15Z

Liked the choices between switching through the different weapons/shield. I think the gameplay was overall balanced to favor one over the other so it was interesting to focus on different things at different times. I think could be interesting with more powerups or different ways power could be split (perhaps a weaker version of something can do something a stronger version can't) - basically could see something this continuing as something. Anyway great job!

X-Moon 2: Dark Moon by leafo 2017-08-08T07:16:20Z

Liked how the black holes were hidden in the darkness! I think the jellyfish enemies that shot at you were a bit too hard to avoid, but I liked some of the level design choices (like only being able to shoot at a black hole hidden behind an opening). The sound was a bit blown out for me, but otherwise was okay. Keep up the good work!

LD40 — The more you have, the worse it is

Shall they up? by LeReveur 2017-12-11T05:18:31Z

I liked the trade off! The colors were helpful in knowing which enemy was invulnerable to which weapon. More feedback would have been nice, but good job that you got your own engine running!

Revenge of the Samurai by Kalkatos 2017-12-05T09:32:57Z

I like the art! Was a bit confused in the beginning of the game since there's no indication of whether to go up or down, but that's more minor. Liked that there seemed to be some kind of timing element in slashing, but would have liked more feedback in when I couldn't click, like when the door is closing. Sometimes it felt like I would click but nothing would happen, and so I died a couple times that way, but I liked that you respawned in the beginning of the room. Since they are all one hit kills and after getting used to the timing, perhaps it could have been made more interesting if there were different size circles or different shapes of range you had to avoid.

For the UI (the kills), perhaps having it black so you can see it above the map, or have a background on it if you want to keep it the same color.

For the design, I like what you were trying to do, but the narrative of revenge affecting the samurai doesn't really have any effect on the player - could be interesting to think about how the act of killing someone could impact the player experience. And if there is a negative impact, is there another solution that doesn't involve killing anyone? Anyway, keep up the good work!

ARCADE OVERFLOW by Remco 2017-12-06T18:27:23Z

very nice! I got 1 gameover with pong ha, but it was very cool to try and multitask between games. Since it can get a bit tedious, maybe some sort of metagame on top of everything to give a player a direct goal other than survival? Then failures and successes in the smaller games can have an impact on the metagame. That probably increases the scope by a lot though haha. Good job!

Dipsomaniac by Junber 2017-12-22T08:17:13Z

I started feeling bad for the main character who's drinking himself into oblivion. I like how even though it says you win it doesn't really feel like one, at least for me. The change up of controls and the blurring was pretty cool, with the small changes in the characters too. Personally I didn't really get the pop culture refs, I kind of saw it as an attempt for the character to prove he's been living life and knows about things but kind of just comes off as presumptuous (and drunk). The situation is presented in a way that makes the player decide if what the character is doing is a good thing, but I wonder if there should be something else (like this is good, do you think so? or this is bad, do you think so? I'm not sure about that though either). Anyway, keep up the good work!

Stuck in Parallel by Omiya Games 2017-12-11T05:46:38Z

Interesting idea! The character slidy-ness did make me walk into spikes a lot. I assume it was because movement was grid based? Hard to tell since there was no grid borders to refer to. I like the different views from the cubes, though I felt they didn't necessarily need to be 3d and made things a bit confusing, in instances where I thought I could cross somewhere only to find that I was viewing it in perspective. I got stuck a bunch of times and had to restart the level, but I think I beat level 3 with a skip near the end and not having to get the indigo block. Something like this though in this screenshot I am actually stuck haha: stuck.png

Pushing blocks beyond me or leaving them while they were rolling or behind could also get me stuck as well and this happened often. Maybe if there was just a faster way to reset other than clicking through a menu (P brings up the menu, but there's no way to esc from it and you still have to use mouse to click things).

nice job!

Team leader by gamedevbynight 2017-12-18T07:00:17Z

nice management game! I do think it can be a bit faster too (in terms of more money can be earned in less time), but balancing between the different options for the workers was nice. I didn't realize the days of the week were passing, maybe if there was a bar for that too. Keep up the good work!

Save the Hats by Gruhh 2017-12-06T18:02:22Z

Interesting mechanic! My hats felt like they would disappear randomly though, maybe I was getting hit somehow? Sometimes they would be balanced, but then they would all fall off anyway so I wasn't sure what was going on there. It feels a bit weird how you're really only on the bottom when there's so much level above you, but it was nice seeing incoming enemies. I liked how everything in the art was made out of hats. Keep up the good work!

escapeπŸ₯šhatch by 01010111 2017-12-05T09:52:48Z

Fun! Liked the progression and introduction of mechanics. Had the hardest time where the guards are patrolling, took me a little bit to realize I could hide in the corner pockets initially. I wasn't sure when they could see me, I guess it was if they're facing me and line of sight. I also liked how you could still beat the level even while they were chasing you. Nice job!

Alchegator by torcado 2017-12-05T11:04:52Z

beat it! pretty fun, though some things took a while to figure out. I think in this case it was because we know it's a game, and we're not sure what affordances there are in manipulating the object. For example, how do we know the yellow dust can combine to a bigger pile, or which particles (sparks, water) can affect what? Maybe if there was a short item description just to push things further along so it's more of an informed decision verses guessing (ex. Looks like this is water... or is it spit?, or fine dust: isn't everything made out of dust?). I liked the different paper hints though. Some buggyness with carrying things but overall pretty good.

A Boy and His Card by sorlok 2017-12-12T05:55:10Z

Had fun! Was in a lot of debt but then was able to pay it off. Cool idea, though I wished I could do something about hp other than paying to revive. Could see something more fleshed out from this starting point. Good job!

AGAINST GREED by shackra 2017-12-19T06:21:36Z

Interesting concept, but I didn't find tapping the keys very engaging - it felt more like an interruption in the game play. I think the the compulsion to buy things was expressed in some other ways, maybe you have to lead the guy around by objects, or maybe its more of a lemmings-like level where you have to place money and objects down strategically as to influence the guys movement? In any case maybe some more thoughts about what the design is expressing and how that could drive the mechanics in the game, if that is helpful. Keep up the good work!

Samurai Shaver by DDRKirbyISQ 2017-12-19T06:09:42Z

Had a lot of fun! Nice, simple, and polished. It can be pretty hard to do a rhythm game so props! I could see this in a collection of minigames like Rhythm Heaven - maybe if it was all samurai strangely themed games, or in general wacky scenarios. Keep up the good work!

The Beforlorne Wander by pvtroswold 2017-12-14T04:00:17Z

Nice small game! I had some trouble jumping, there really wasn't any leeway as the jump was basically just block height. I died a lot for the first boss, and the save dropped in the higher place that I couldn't reach so when I died I had to try again. I was able to beat the game though. I think there was a room where there was a save point very high up, but after beating the final boss I couldn't find a way back to that area. Anyway keep up the good work!

Jazzy Beats by Moski 2017-12-18T04:27:07Z

very nice, pretty polished! My max combo was 140. I was able to deal with the masses by distancing myself and kicking up back slowly and converting them that way. The brawling was pretty good, I think the hitboxes being pretty big helped a lot. The different movesets are fun but since I was able to distance myself I felt like kick and the special were probably the only useful ones for me. I think if this was taken further there could be exploration on crowd patterns or different move sets. Keep up the good work!

LDAX: Ludum Dare Asset Exchange by foolmoron 2017-12-06T06:16:32Z

I made lots of theoretical money. ldax.png

I think if the game is supposed to make the player feel bored or what they're doing is pointless, I feel like it needs to be like a layer removed from that so the player can recognize that's what the game is trying to do. For example, if there were things you could buy but they got more and more useless sounding, or maybe it also shows you how much power is being used in order to generate the currency so the player knows how they're affecting the world. Anyway good job!

Life's A Glitch by gamepopper 2017-12-05T08:58:28Z

Like the visuals with the glitches! I feel the player probably moves too fast in the x direction for me, making the controls feel a bit sensitive. Since the game's just about avoiding glitches, why are you collecting glitch boxes, and how does shooting glitches get rid of them? Could be interesting to see what else glitches could do, like messing with player input, teleporting the player, or in general something unexpected. Keep up the good work!

About The CyberFighter by ginger9 2017-12-12T08:26:56Z

Liked the ending punchline! Had some nice progression with the graphics and the upgrades. Almost feels like snapshots of the same game as the developer gets better. Keep up the good work!

Exploding Golf, with Lovable Piggies by OldPeculier 2017-12-14T03:29:41Z

Nice job! I accidentally murdered I think 15 piggies. The explosions usually helped me in a way I didn't expect but it was still cool it see it get the ball in the hole. The levels with cascading explosions were nice.

A cozy winter walk by tinyworlds 2017-12-12T08:33:34Z

I enjoyed my walk in the woods! Short and sweet. I liked the extra things you could interact with and get some more story/snippets.

GLORIOUS INTERNET POINTS by Ale 2017-12-14T18:25:34Z

Liked all the options and dialogue! After eating various things I was able to make money pretty easily selling data, and bought all the options just to see what was available. I like how the last option is usually a punchline. Could see this format being used to tell an overarching story in the game haha. Good job!

Oh yeah, for the HTML5 build, did you have the sounds converted to .ogg? There's some errors in the console (you can hit f12 to bring it up) and it lists not being able to find some .ogg files. Also you may need to make sure the "format" library is included in the xml file (I ran into those same issues). Hope that is helpful!

$adist by CKlidify 2017-12-13T06:06:25Z

Liked the minigames! I think eventually though it became faster to wait for the btc value to rise and it sort of becomes an idler game (at least for the first country). keep up the good work!

Life & Debt: A Real Life Simulator by Krassenstein 2017-12-11T06:54:12Z

very nice! It's sort of like an idler depending on how much stuff you want and fast you want it. Though if that wasn't your intention would have been nice to speed time up or so. It'll take me a while to beat it (I alt tabbed it just to keep things going), but the writing is funny. I was able to get a pretty good paying job (actor at 95k) and I'm just waiting it out. The random debt events are happening a lot though so I'm not sure if I'll make it. I like how extra items you buy just fall in the background and stack on each other (so many cabinets...). Good job!

Update: It was taking me too long and debt kept building up, so I gave up.

Cats are assholes by deepnight 2017-12-06T06:45:16Z

Pretty fun! Would've liked some conclusion or maybe a time as a score. I was able to get all the fridge/bowl/litter upgrades but the cats just keep coming haha. I ended up putting litter boxes near the trash and bowls near the fridge but I wonder if I could have spaced the cats out better in separate rooms, otherwise I didn't really have a big reason to go to the rooms on the left. good job!

Fox Flares by aeveis 2017-12-04T19:02:15Z

@gamepopper Thanks! I thought about adding reappearing blocks, but I ran out of time to do so. You can also hit R to respawn from the last checkpoint.

@handle Yes, I'd probably spend more time tweaking some of the controls/level design. Perhaps I'll do that in a post build. You can hit R to respawn from the last checkpoint. If you want to check out past checkpoint 7 you can use [ ] to skip to checkpoints.

Fox Flares by aeveis 2017-12-05T08:46:27Z

@kalkatos Thanks! I didn't have time to put more instructions in the game, but they are listed in the description (R to respawn, water to cool off).

Fox Flares by aeveis 2017-12-06T06:59:30Z

Thanks everyone!

@remco good suggestion, I might do that in a post build!

@reality-blind I do have some xbox controller support if you want to try that, but personally I feel it controls similarly.

@torcado Thanks! Yeah, I'll probably need to tweak the platforming controls more later. I probably have too much initial x velocity when you jump and not enough air control. The checkpoint thing you don't have any control for a bit because the fox sighs when it hits the water and I didn't want that animation to be interrupted (though the animation is reused for crouch/sleeping anyway). The timer stops when you hit the water though, so it's meant to be a bit of a break.

@krassenstein Thanks! Yeah there's some gamepad support that was built into the input controller base code, but I didn't really test on it that much so it's not listed, haha. I may tweak some on the controls and add some more levels, but it'll probably stay a relatively small game, at least in the short term.

Fox Flares by aeveis 2017-12-09T09:07:21Z

Thanks for the comments everyone! I need to find more time to play through more LD games.

@meatpudding Thanks for the feedback! For me the point of the burning was to set the expectation that the platforming needs to be done within a certain timeframe, and also for adding more motivation for the player to find water.

@oldpeculier The levels are structured to introduce the different mechanics of the game (water, wheat, wood blocks, jumping up, etc). In terms of the timing all the levels can be done within the time frame. Do you have anymore specifics on what you mean? Thanks!

@pvtroswold Thanks! The bouncy blocks could be better communicated. They launch you in the direction you are facing. I added some more feedback in the post compo build.

@moski Thanks for your feedback! The timer going fast is a bug with me forgetting to reset the burn rate if you die in the wheat or something like that. I think it's fixed in the post compo build.

@nathalia-hohl Yah, different platforms can be unpredictable. Good to hear the windows build worked for you! Thanks!

@beavl-games The blocks don't communicate very well when they are solid and not solid, thanks for catching that. I addressed this in the post compo build.

@zeu31 Thanks! I added respawning platforms and water in the post compo build. You can also press R to reset from a checkpoint. The music actually pauses and fades back in when you restart, but it is a bit repetitive so may be hard to tell.

Fox Flares by aeveis 2017-12-13T05:23:49Z

@oivin-f Thanks! I haven't tested extensively on the HTML5 build, you could try downloading the flash or windows (if you have windows) build and see if that runs better.

Fox Flares by aeveis 2017-12-14T03:06:24Z

@niterich Thanks for your feedback! Slippery is a good way of describing it. I tweaked some of that in the post compo but I don't think it's completely solved yet. The blue blocks launch you in the direction that you're facing, but I could see some weird behavior happening there.

Fox Flares by aeveis 2017-12-22T07:25:03Z

Thanks again!

@toboggan - Interesting, usually it's the other way around. I have noticed the game can lag if my laptop isn't plugged in because it'll throttle the performance, but otherwise I'm not sure.

@m-1 For the compo I've added skips ([ ]) to each checkpoint if you want to check it out past checkpoint 7! I agree with you on the acceleration, I think there can still be a lot done with fine tuning the controls. I did tweak a bit of that in the post compo I have up but I don't think it solves all the issues. If you check the console (f12?) in safari do you know if it has any errors there? Thanks!

Oh yeah, the fox sprite is 16x16 (I think a bit shorter than 16, but 16x16 is the tile/limitation) not including the fire fx :)

Chuck Norris will Make America Great Again by paulhocker 2017-12-18T05:05:05Z

Funny game. Not sure why there was an exploding bird, was I supposed to avoid those? I liked the different weapon types, and how you would go back to kicking if you're hit by something. The cent coins looked a bit too similar to the projectiles, perhaps if they were differentiated a bit more. Not sure if I could actually die, but I liked all the stuff you were able to get in. Keep up the good work!

Jonathan The Sorcerer by ncannasse 2017-12-13T08:03:25Z

oof that was really hard. I was able to beat it. Not sure if you could give any feedback that would make the puzzles more understandable... it is just very hard. perhaps more of a ramp up to certain concepts? anyway, Good job!

Black Hole Star by wowa 2017-12-12T08:59:55Z

Nice art! Really like what you did with the environment borders. I liked how the shadow blobs got mean in the dark, and how they would try and rush to the next star once they saw it to try and prevent you. Could see you doing more with the light as a mechanic with with movement options (timed this part is lit up or maybe needing to expose shadow blobs to light before they get too dangerous) or puzzle-type things (light switches, needing to traverse the space in a certain order, etc). Keep up the good work!

Catastrophic Cities by Drauthius 2017-12-06T17:47:37Z

Was able to get crime rate and unemployment down to 0% and approval to 77% before inevitably falling. Buying the hospital removed the sick icons from the buildings, but I don't think the fire station did anything. Could be cool to see everything rebalanced. The buildings were very nice though and seeing the city grow was fun. Keep up the good work!

Chubby by M-1 2017-12-22T07:36:27Z

Liked the mechanic! I fell off at the very end and got the game over text haha. I didn't expect it to be so physics based, but it was an interesting direction with the levels. I had to sort of finesse with pressing back and forward again and timing jump to get up those steps, even as a cube, but it felt nice after being able to do it. Pressing back and forward in the air sort of felt like it had an unbounded acceleration, maybe you could have a max velocity. I could see you extending this with more puzzles either having to do with fitting through things or maybe more physics shenanigans. Keep up the good work!

Oh yeah- it's okay to reuse some code if you count as your "internal library," as long as you still share the source in the end.

Protofusion by christina-antoinette-neofotistou 2017-12-11T05:11:54Z

Liked the multiball mechanic! Nice variant on breakout. I ran into some bugs where some bricks in the 2nd level couldn't be destroyed (maybe because I vented the ball on top of a bunch of bricks?) and then also where the last one looked like it got pushed up and couldn't be destroyed. Eventually though I was able to get a full playthrough with the boss. I liked the sheen animation and how that carried through with the boss. Nice job!

Birden by Logan 2017-12-12T08:50:02Z

Haha, this was great. Loved the cutscenes and the level designs as the number of birds kept getting bigger. Great job!

Just eat just enough by zeu31 2017-12-18T06:37:37Z

My high score is 176100. I think I probably could've kept going indefinitely though. I think you got the game feeling pretty good, even if you do slow down. I think some of that if just being able to shoot a lot and recover it quickly from the bodies of everything that you've killed. Perhaps moving to bigger enemies or enemies that take more than one hit to go down. Perhaps being bigger and slower would also slow down your weapon but make it stronger. Could be an interesting trade off. Keep up the good work!

Chuckles, the Word Juggler by SecretPocketCat 2017-12-19T06:37:54Z

nice concept! I had an easy time up until the words became much longer and more real and not just acronyms. Then I died right away haha since I'm not great at typing. The game is pretty straight forward just typing, but maybe if there were other events other than just juggling to make things more interesting. Some ideas off on the top of my head to make it more interesting (and not necessary in scope/doable in a jam). Perhaps other objects being thrown across or trying to type a full sentence in the background while also typing out random words, perhaps tied into a narrative, etc. Anyway, keep up the good work!

Ricochette by Nathalia Hohl 2017-12-18T04:53:58Z

I like the game idea, seems like something that could be built upon. I think there are a lot of ways it could go from here though, so maybe think about what you like best about the design and focus on that (the bullets, the movement, the levels, etc). I think keyboard controls can be pretty hard for turning, but it works well in a local setting. good job!

Little World by leafo 2017-12-05T09:59:34Z

Love the camera controls, the scene transitions, and the bouncy movement! The music is very relaxing. For me it was pretty fun just walking around and talking to people.

Space Suckers by Patrick Woodcock 2017-12-18T06:16:30Z

My high score was 87! nice concept, though the aliens couldn't be repelled if they started chasing you and the only way was by getting near the black hole. Collecting crew members were not that possible when the trees and buildings got very big. Perhaps if the missiles could repel the aliens on you or if you had to use the missles to get more stuff out of the way. Keep up the good work!

They Came! by NickW 2017-12-11T05:59:03Z

very nice! I liked how the survivors stopped if you outran them. The worms things were sure fast. I lost the first time and then was able to beat it the 2nd time. I tried just outrunning the monsters but would end up outrunning the survivors too so I had to balance between running and shooting. Nice job!

Ocean Explorer by Emery 2017-12-18T04:46:50Z

nice idea! I like the concept where you had to drop off treasure, otherwise you'll get heavier. I noticed I could collect too much and then I would start sinking and screw myself over. Perhaps if there was also a control where you could drop everything you collected so you could make a quick getaway back to the surface for oxygen. I could also imagine some puzzle situations where you have to collect treasure but in order to get out you need to drop all of it (for example running away from a shark). The grappling hook felt a bit slow to me, Maybe if it shot out a bit faster. I think the return speed could be slow (could be interesting if the hook then acted as an anchor or so). Anyway, I think there's different avenues that could be explored. Keep up the good work!

Between Stations by Sand-Gardeners 2017-12-18T04:13:32Z

Very nice! I like the commentary in trying to find companionship in the tv [media?] (you can't). There's a sort of relief personally for me after playing the game to know there are other things I could be doing that isn't just flipping channels. Very polished entry, loved the little vignettes of thoughts and shows with the different perspectives and choices.

Flips! by Beavl_Games 2017-12-18T06:02:14Z

Took me a while to figure out too. I actually skipped over to the post compo build in order to get it faster (and then switching back since understanding is just conceptual). I think the difficult spikes a lot at the "planning ahead level." I was able to beat it after a while though. I think how there's this priority with stacking seems confusing. If I flip something on a stack, it seems to take precedent in "activating" once it's flipped back, even if it's not in the same row or column as the ones selected. Perhaps feedback with the row or column highlighted could help with the puzzle logic. This may make things too easy but perhaps highlighting pieces that will be affected after each selected flip. I think with this kind of game an undo button to the previous turn would also be super useful. Having beaten it, I don't think I would be able to get through it again easily, it's the kind of puzzle that you need to kind of guess and logic your way through, and the problem solving feels like it more dynamic (perhaps because I was still getting used to the system and how it works). I like the changes you made so far with the post compo as well, keep up the good work!

The Provocateur by Team Catwheel 2017-12-11T06:10:33Z

very nice! I was able to overthrow the government. I think there's sort of the initial gathering of protesters and after you have a good number of spawners you go out and get things done, but before that you die pretty easily. The warzone you create is pretty shocking. Good job!

Infestus by Handle 2017-12-05T09:20:32Z

Interesting concept! Liked how you had to spawn larva and move them around to the vents. Biggest thing for me was I would have liked more spawners and the map felt like it could have have much smaller, especially since I do slow down after getting slime (so more about avoidance in a small space since you can't run away once they see if you are heavier anyway). I also think instead of decreasing transparency in the slime tubes it would visually read better if the slime's level just went down. Sometimes the enemies would get stuck facing each other too (which is bad when they are blocking an entry way). Overall though it's a good start, I would think about how to best polish the design with how it supports themes of the game (size of the map, ways you can use larva, any benefits to the player when you infest the lab more, etc). Keep up the good work!

Npigs by 6smith 2017-12-18T07:18:21Z

I thought there was a top and was wondering when I would get there (and drop off all my people). But I misunderstood how the game worked. The platforming was pretty good though the constantly moving camera made me feel a bit uneasy. I did run into some situations where there would be a much longer platform above a shorter platform, and it was pretty hard to try and jump onto the shorter platform since the higher platform was out of reach. Like the theming and the colors. Keep up the good work!

Capital Hell by Kapura 2017-12-06T17:23:46Z

Nice quotes! would have been nice to see the gameplay be even more subversive, though the metagame can be hard to design for. Good job!

Computer-Man RPG by Wolfo 2017-12-22T07:21:16Z

Interesting turn based combat with the match 3 mechanic! The subpixel pixel rendering was also very interesting, I haven't seen something like that before. After figuring out the main mechanic it was pretty easy though, perhaps if the computer could manipulate your controls occasionally or have their own rules for their match 3 that you would have to work around. Keep up the good work!

Goodnight Sheep by littlecloudflower 2017-12-19T06:13:22Z

Loved the narrative here! Sometimes the sheep did have z-ordering issues but other than that I had a good time with it. Thanks for the story!

Endgame by niterich 2017-12-19T05:38:16Z

Liked the concept! I don't think I was able to make it out if I got in a battle, but if the humor is more of the main point, perhaps having it so you can kill the enemies relatively easily (as a way to learn the systems or get more humor about the kind of moves you use). I liked the setup so far with the select and loading screens though. Keep up the good work!

One Matter by toboggan 2017-12-19T07:12:29Z

I beat it in 1755.57. Had a hard time jumping. My laptop keyboard does the thing where the third button doesn't input if two buttons are already pressed so jumping in a certain direction was very difficult for me. The movement also felt a bit laggy since I would move a bit even after letting go of the keys. The shadows are nice, but I feel would be more helpful if they were directly under things, otherwise it's a bit hard to tell where the object is in space. Overall I liked the different slices and how on some levels you could take shortcuts and skip a lot of platforming, but I would have liked more polish on the controls. Keep up the good work!

Greed Mania by pcmxms 2017-12-18T04:36:24Z

Nice cohesive style, though I also didn't realize the walls killed me. I think I died the most probably from the walls. My high score was 430. I like how all the different enemies are different patterns, though in game it's hard to remember other than the fly like ones since they chase you. The audio felt really loud to me, but otherwise fit with the theming well. Keep up the good work!

DRAGLUTTONY by Reality Blind 2017-12-06T18:14:01Z

Very nice art and animations! It's pretty hard to hit the food towards the other dragon, but if you can get that feeling better I think this would be a fun party game. Good job!

Super Economy Twins by meatpudding 2017-12-14T03:17:30Z

Interesting idea of avoiding the coins, but nothing bad happens if you collect them so there's not a lot of motivation to try very hard. The jump is a bit hard to control, might be because of the slow x movement and air control. Perhaps adding a mechanic that changes the game if more coins are collected. For example, making enemies harder, or you move slower. or you don't jump as high, etc. There are a number of ways you could change things up. Keep up the good work!

Mo Money Mo Problems by Oivin F 2017-12-18T07:40:39Z

Very stressful! The phone was super annoying which added to the craziness ( I saw the banner before and then after I understood hahaha). I liked how you could recycle everything and lose money you had but then you'll be fine. The hit boxes to drop things off felt too small, and the click to carry and click to drop felt kind of unresponsive at times (probably compounded by the hit boxes). I liked seeing the progression of the coins to the bills (I got up to the 1000 dollar bill, not sure if there was anything after that). keep up the good work!

Virus and Boom by gankei 2017-12-13T05:52:17Z

I liked the story and the loading screens! It got too hard for me after the big meal snippet though, even with the camouflage. Just collecting things also wasn't super interesting by itself, maybe if they gave you more defense or more health. Keep up the good work!

LD42 — Running out of space

BallContainer by LeReveur 2018-08-18T04:56:34Z

beat it with a score of 29,236! I did seem like I could keep going even if I killed the ball - which makes it feel pretty easy. Perhaps if there was another mechanic or so that changed things ups more - maybe you're controlling the eater or something and you are trying not to get hit. In any case, keep up the good work!

Hachi Block by Omiya Games 2018-08-17T08:29:46Z

I got a score of 4620. Pretty relaxing game, I think it takes a while to ramp up, but definitely gets harder as more blocks come up. I died because I wasn't paying attention as much to all the columns. I was trying to create more cascading combos - I think that's the only way you can work against the number of blocks filling the screen. Nice job!

Open Spaces by Frederika 2018-08-22T04:53:20Z

Loved the pencil drawings! I liked going through the scenarios and seeing how my character and others would respond. It did feel a little rushed, and the session with the therapist felt more informative than necessarily relational (though that may be my personal preference). With games on a particular subject, could be cool to show it to a subject matter expert and see if they have any helpful feedback or suggestions if you already haven't done so. Nice job and keep up the good work!

Stepping Stones by Ithildin 2018-08-29T03:22:14Z

I had fun! I was a bit confused at why there were different color blocks at first, but after dying a couple times I got it.

The puzzle design is interesting - I could see there being potentially multiple answers but it felt like there was usually only one.

I think introducing more colors later was nice, but the game might be easier with more colors, so maybe starting with that before paring down and having more limited solutions or logic-y puzzles. It might help with some of the progression as well - a player can see all the blocks of that color get smaller, and then step on the next color and see those blocks get smaller, and so forth just so it's really clear in the beginning. Then when you start to switch it up with stepping on small blocks first, the player can see, oh ok it doesn't matter what size it is as long as it's not the smallest size and it'll always decrease the rest of the sizes.

I could see different variations of the mechanics or special colors as well that make the block step differently (perhaps it disappears and reappears, perhaps it has a certain pattern, etc) that could really increase the complexity of the puzzles. Another suggestion would be to visually differentiate the color blocks as well so it's more clear they're in a group together (it would also increase accessibility with anyone with color blindness). nice job!

Cram It! by Calzep 2018-08-22T02:58:36Z

nice simple game! good job on the physics, that can be difficult. Perhaps adding a timer of how long things need to be in the box before it counts as inside. Grabbing things somethings felt a bit weird- I think becuase I had a hard time telling if I was holding something. Perhaps if the cursor changed to a grabbing hand or the shape changed color. Keep up the good work!

Cram It! by Calzep 2018-08-29T03:01:57Z

@calzep Oh I did notice it, I just meant having a visual representation of it, like you said - sorry if that wasn't clear. Yeah- in general just thinking about gameplay feedback so the player can understand what is going on.

modbot by 01010111 2018-08-16T08:31:50Z

was able to beat it! Overall pretty interesting idea, I didn't have to stack mod bot like in the gifs but was able to figure things out. At first I didn't realize I could hold x for the jumping mod (was trying to time when the pogo stick hit the ground). Controls for the helicopter mod felt pretty sensitive but I liked the steady rhythm of button presses to get it flying horizontal. nice job!

.S by torcado 2018-08-15T08:25:11Z

Was able to beat it! good job!

~~Because there's gravity, it does get very easy to get stuck, I feel like other than spending a long time tweaking the physics and collisions it might be easier to be able to rewind maybe like the last few secs? Just so people can restart from the point they failed (like at the start of a jump, or if they accidentally tumble into their own line). I think that would address getting stuck while platforming but can still punish players if they get stuck puzzling.~~ (nevermind saw your first comment)

It's actually very hard for me to jump on my own line like in the gif, I would usually just jump straight up and form a straight vertical line.

Some other things that I thought would be nice: - having the white circle on the player deform against whatever surface they're pushing against - maybe if the player does get stuck, making the player collider more... squishy so they could potentially get out. might be hard to do. - the last few levels got more puzzle-y with the cutoff switch, I kind of also liked the the end screen where it was more open, but probably because I like exploration stuff. - maybe using the tunnel thing to skip your own line

Wingman by minibobbo 2018-08-21T11:22:32Z

Interesting setup! I didn't know I could move at first so I was just shooting at things with just my mouse (I was playing the introduction level), but then after my ship got hit a couple times went through instructions and realized I could move to block things.

I played through a few levels levels here and there- it gets pretty difficult because you have to dodge all the blue bullets while letting the red bullets hit you. Could be cool to see upgrades or powerups to vary the gameplay a bit and make it a bit easier for the hard levels.

I liked the transitions when the ship flies off at the end of each level and the different enemy types.

nice job!

Memories .inc by maskinmask 2018-08-21T10:42:35Z

nice art! The explanations for how to manage your memory still feels somewhat unclear- can you ever get more memory or do you have to just manage with what you have? Is the memory you have on the cloud or in your actual brain? I like the set up though, but I usually died pretty quickly by day 3 or 4 (especially if I accept someone else's memories). Keep up the good work!

Bath Time by DDRKirbyISQ 2018-08-17T09:19:35Z

Nice art! Pretty fun, though after level 6 or 7 is just furiously spinning my mouse. I played level 10 on the post compo because it was too hard on compo version (was able to beat lvl 10 on post-compo, though still pretty hard). Might be more fun to do on a touch surface (I tried on my laptop screen as it's touch, but seems like mouse works better for scrubbing). As a suggestion if you continue working on this, it probably will be too hard for some people who don't have good motor control - if there ends up being a story or cut scenes perhaps having an easy mode so people can enjoy that part of the game. Good job!

That One Improv Game by wertle 2018-08-15T06:12:40Z

interesting, I played with a couple of my friends. I pressed start game and I think it may have kicked players out? but I wasn't sure. I usually waited for the timer to run out for the game to start. Could be cool to see stats or points of the other players to see who did the best. nice job!

The Consumer by foolmoron 2018-08-15T06:33:18Z

very cool! I couldn't handle more than 4 screens, but it was a cool setup and you kind of get a good idea of what where the norms in the 60s-80s. Since the text changes are pretty subtle it made the game pretty hard, but also makes you focus on the vids a lot more which helps with the immersion. You also lost a lot of points very quickly if you misclicked so it would be hard to recover.

After experimenting though it looks like bad words disappear if you have 10 screens up, so I was able to get a ridiculously high score. At 10 screens it also feels like the text variation is much more diverse.

the-consumer.png

Closing in on Pascal by gamepopper 2018-08-15T06:50:10Z

nice job! I loved the pause right before Pascal gets crushed:sweat_smile:.

I think the movement was a bit too fast for the platforming, but still doable and not too hard.

The walls adjusting to where you are and still closing does make it a bit hard to see how much time you have left - I would make the closing slower but have the walls visible from the start (I guess location of walls closing would be percentage of distance between player and the edge of screen). Either that or try and set more of a restrict with levels and have set walls slowly close in on you (could make for some interesting mechanics, like waiting for a wall to close up so that it lifts you high enough to escape and other stuff like that).

Blossom by deepnight 2018-08-17T09:33:32Z

Nice idea! I think after realizing the faster I was the easier it'll be for me I was able to get to the end. There was one part I thought I couldn't get any farther, but when I chopped off the branch it fell on the star and activated it so that was nice. I was always able to get my energy back by chopping off parts. Nice job for 9 hours!

Ice Interstice by aeveis 2018-08-15T08:36:36Z

Thanks for the comments everyone!

@rk3omega I repeat the r to reset twice, it's first displayed in the 2nd level. But it's something that gets easily overlooked, so thanks for the feedback! Ideally I would have had some way to detect if you were stuck and then have the reset text popup.

@toboggan good idea! Undo would be helpful.

@foolmoron thanks! I think multiple ice breaths would be nice too, I realized that after I implemented with just one and had to move on haha.

@gamepopper yeah, it is slow at first! I had another friend mention that to me. I'm not sure how to fix it though - it might be the way haxeflixel does some things or the version that I have, or maybe I have too many particles. I'll have to look into it at some point.

@awix I usually try to play the games of people who comment, though sometimes I may miss some at the tailend of the judging period. thanks!

Ice Interstice by aeveis 2018-08-29T03:04:47Z

@ithildin Restart has worked fine from the start, but I don't call it out every level or if you get yourself stuck, so if someone misses the prompt they may not know what to do. Thanks!

Elektroveil by madsj 2018-09-03T22:57:32Z

very smooth gameplay! I liked the transitions and the different powerups as you collected the rainbow squares. The closing of the walls is an interesting tradeoff for firing a lot of bullets. It'll be nice to maybe have a spawn in animation in case things start to spawn on me as the level switches. There is a lot going on on the screen at one time with the walls closings and enemies bouncing around, maybe slowing down enemies could balance that out more? anyway, keep up the good work!

Space Escape by paulhocker 2018-08-24T03:50:26Z

Nice match 3 game! It take me a while to see how the combos were affecting the game play up top- but I could see my stats increasing and so. Since there aren't weapons or power, it does make it less exciting, but it's seems like it would be a good setup, especially with various enemies and maybe new kinds of blocks. I did run out of shield pretty fast and had 0 hull, but I didn't die, so I was able to beat it haha. Keep up the good work and nice job!

Quest for freedom by folex70 2018-08-22T04:30:45Z

haha, I liked spamming the spears though it was perhaps a bit too much. The knockback on the enemy's spear also felt very strong, I got knocked off the level a couple times before being able to win. It be interesting if more strategy was introduced in the game, like being able to dodge or reflect spears, or blocking, or doing all that in certain directions so you have to aim. There are various ways to build on the initial concept. Keep up the good work!

Gone in dark cave by dray 2018-08-21T11:06:38Z

I had fun! I was able to get a score of 1552. I had to play for a while before I could get any new cards, but the new cards like heal x 5 or attack x 4 help a lot. I was a bit confused on how things were cleared from the board- every card had a timer, but sometimes the heal would remove them anyway? Does the timer on the cards just determine the priority? Also, if I was poisoned, it affected my choice of cards, but it felt like even if I used antidote sometimes the "you are poisoned" card would still popup. Maybe having a call out like "current status: poisoned" so players know there's still some cards they need to clear from the board or so. good job, keep up the good work!

City2048 by shrekshao 2018-08-16T09:07:27Z

Had fun! Was able to see most of the combined buildings (combines 4 times I think), though it was hard to get the same buildings next to each other without some other building spawning where you wanted to place the next one (seemed to happen a lot for me). Perhaps you could remove buildings to get some gold back, and so you could arrange the city as you want (though I guess the buildings spawning add some variation). Nice building models, good job!

Board 'n' pieces by AVAVT 2018-08-19T02:56:07Z

very nice! took a bit to see which class had advantage over other classes, but it was cool it see them battle it out. I wondered if it was random or if the result was predetermined, but you still had to strategize which enemies would come up to you and attack and so. nice job, keep up the good work!

Poseidon's Trident by garygreen 2018-08-22T02:51:40Z

nice short game! I also loved the colors in the game. I wasn't sure if there was always a correct path, or if it was random- but I was able to return the trident. Perhaps along the path there were clues or questions you had to answer? Anyway, keep up the good work!

Exhaustlands by Sand-Gardeners 2018-08-18T04:48:31Z

played up to day 40. I unlocked the warrior and wizard, but couldn't find the 4th character(?). I returned the letter to the home and got stuff from the mine but didn't know if there was anything I could do with it. I was able to win the game though. I think I had 9 faith...maybe more (cove, two temples, burning bush, another thing maybe?). Sometimes the car would get stuck only driving in one direction, and moving the mouse wouldn't change the direction. Overall I'm a sucker for exploration games like this - good job!

reminded me of Looming too! How can we grow in such conditions?

Space-Cape! by zyapimstudios 2018-08-22T04:25:00Z

I liked the powerups in the game! Would be nice to see more other than shooting rocks and collecting power-ups, like enemies or more shooting types. I would also think about how it could be different than just a regular space shooter. The different skins were nice but I wasn't sure how to buy them. Please keep up the good work!

Overflow by Mors 2018-08-17T08:04:41Z

I saw this on the itch.io page and the banner drew me in, haha. The art is great, I like what you did with the level backgrounds and the small details. I liked the crawling/walking animation.

I was able to beat it but I missed one duck on one of the middle levels (I tried dying on purpose but accidentally beat the level).

Overall the platforming is not bad but there are a couple things that made it pretty hard for me.

First is the wall jumping - You have to press against the wall to jump on it, even though you'll stick and slide down the wall anyway if the arrow isn't pressed. I would usually try and press the arrow in the opposite direction as I jumped off which would make me fall.

The double jump blocks were a bit confusing at first as I had to jump three(?) times before the blocks would alternate that correctly. Perhaps designing the level in a way where this happens naturally and then the player can figure out (The next red level did this a bit better I think by placing the duck across the gap so you jump twice).

For the jelly blocks, more often than not I would get bounced off the side of them. The bounce was also pretty strong that once you hit one and then bounced off another one it became very hard to recover from the bounces.

The hit boxes for the flying creatures also felt a bit big for me.

Anyway, keep up the good work! I like the amount of art polish you were able to get in.

Hiding Spot by toboggan 2018-08-18T05:43:26Z

very nice, I liked the puzzles! I was able to beat it.

Couple notes:

- level 3 has a big gap in difficulty. Players might not realize how to rearrange things to hide themselves. I think some of it is because it's laid out very similarly to the previous level, but plays very differently which players may not expect.

- level 8 took me a while because I didn't realize that I could stay in the same facing direction and move (as long as I was "holding" something). This isn't really taught in the levels so players may not know or be able to figure out what to do. Maybe if there was a different pose when the player isn't holding anything so they at least know that it's a distinct choice you're making, not necessarily to move things but to stay faced in that direction.

- ~~There were some levels I beat that I felt I may have skipped the intended puzzle (I think the cube on top of the rectangle was one, I never needed to use the cube? I wasn't sure if that was intentional).~~ Oh, okay I see some levels had unintended solutions.

Overall good job! We all need a break sometimes :)

Spiritship by velvetlobster 2018-08-22T04:18:09Z

nice setup, love the cute animal family. like the vibe so far. thanks for sharing your game- keep up the good work!

Pre Alpha Build by PlusMinus 2018-08-21T11:47:53Z

had fun! it took me a while to get the laboratory and figure out how to upgrade things- usually by that time though I can't keep up with the number of enemies that appear on screen. wasn't sure how to destroy buildings myself if that was possible. nice job!

Beyond Space by Allan Kong 2018-08-19T02:43:50Z

liked the progression and power ups you could collect from the chests! It restarted me when it went all black and said click scroll wheel to continue at one point so I assumed I beat it?

-saw your response, ahh okay.

liked the different type of enemies, though they were all pretty easy to kill- just fly away and shoot and repeat. could be cool to see enemies force you to fly in a certain pattern or so if you continue working on it. Keep up the good work!

Slay The Slimes by rk3Omega 2018-08-18T05:13:00Z

nice art! The controls were alright, though I do usually expect space to be jump. I think it may be best to stick to conventions unless there's a good reason otherwise. Killing the slimes were okay, though it would have been nice to have more of a direct goal - like escape the dungeon or survive the slimes in a given period of time- just so there's a sense of progression in the game (interest curve). Keep up the good work!

Super Overachiever 42000 Deluxe by suve 2018-08-22T04:11:31Z

Got to level 4, then I had too many achievements to progress as easily. The platforming was very floaty which made it hard for me to determine exactly when I would land. Since the game relies on obfuscation I would think of ways to keep the game more interesting- perhaps you need to die more to lose achievements, or maybe getting more achievements also makes the platforming easier but the game becomes harder to see. So there's some benefit/trade-off going on to make it more interesting. Otherwise good job, keep up the good work!

SpaceOut by Lou Bagel 2018-08-22T02:47:37Z

had fun! I played all of the ships since I would inadvertently explode one of them. I bought a ship back and saw that I lost all the upgrades I had for that ship so that was a bit sad haha. I liked the different balance between the ships. The high rate of fire might have been the best? I guess the balls are good for lateral destruction of bricks though. It also would've been nice to get something from all the bricks you've destroyed, but saving the space people was a nice mechanic. good job!

Elevator Maximum by happyhour 2018-08-24T03:42:43Z

I got a score of 2963950 before the elevators filled up. Nice pixel art- I liked the smears for the attack- I think it reads well. The hallways and the elevator also felt nice. The fighting felt pretty straightforward and the hits were good. The music was nice and relaxing to listen to.

It did get harder as I went up, but it was mostly the same actions over and over again. Perhaps if there were more enemies that pushed you around or attacked you somehow? I think there regular guys, the runners, and the blocker were good ways to do it without people attacking though.

Nice job!

LD43 — Sacrifices must be made

Save the Yel's! by LeReveur 2018-12-07T06:49:39Z

I like the game! I think you could have scoped back on some of the features and just experimented making more levels with the certain subset of mechanics. For example, with three types, then you have the potential to make 3 levels involving 2 types and 1 level involving one type, and potentially more if there are different ways to use each type. Overall though, I like how you do have to sacrifice lemmings (at least in first level) and have them be the mechanic that lets the other lemmings though- could be cool to see that explored further. Keep up the good work!

Solida Amationis by Omiya Games 2018-12-13T05:36:19Z

Had to play through several times before I finally got a good ending. Not sure if it had to do with my decisions - it felt a bit random to me other than having the correct items. I might have not figured it out if there was something else other than having the items to help. Interesting story though, I like the setup and the unexpected events. Nice job!

Solida Amationis by Omiya Games 2018-12-17T06:36:13Z

@omiya-games Ah I see. I think the different prompts that came up were good for variation and made the game feel like it had to be explored for some more ideal answers (and dialogue). Thanks for your explanation!

PowerGateLD by khaotom 2018-12-05T09:44:45Z

I think I beat it, but just the ship exploding at the end.

The controls are pretty hard and not fun, maybe if you shot in the direction you were moving and it was something more top down. I did like slowly building up the powerups though and getting higher power and multiple shots. The different portals made for a nice sort of exploration. keep up the good work!

dropboy by torcado 2018-12-07T07:25:53Z

Beat it! I did run into some troubles on some platforms, though - I'm running on an oldish windows laptop. On html5 (on itch.io) the game got more and more laggy until it wasn't really playable (the browser was starting to freeze up) - I had to stop around the 4 door doors closing a button and there's 4 teleports level. So I switched to the lime build, but could place the keys down until I think I pressed the shift key and arrow keys down on the same frame. So then I switched to the flash build and that worked fine.

Nice puzzles, good use of taking away controls. I really like the laser holding the key down, though on one of the puzzles you sort of had to take advantage of undo in order to place the other key down. Nice job!

Santa frowns to town by tanis 2018-12-30T14:22:18Z

Tried playing the windows version, but I got an error: "The program can't start because api-ms-core-libraryloader-l1-2-1.dll is missing from your computer. Try reinstalling the program to fix this problem."

I was able to play the html5 version, though the controls on there feel a bit slid-y. Overall nice concept, keep up the good work!

Santaur's Elf Cola by tweedle 2018-12-05T11:17:04Z

Was able to sacrifice 215 and let 52 escape. I mostly just used trap 6 and blocked the exits, the other traps didn't seem to be as useful. Overall, nice art and setup with the story. Keep up the good work!

Colors of Your World by DDRKirbyISQ 2018-12-13T06:04:42Z

Really nice with the theming and the art and music! Some tricky platforming but was able to get it. I thought there would be a part where I just had to see where I was from the eyes of the character (where changing the color might make the gameplay harder), but still a nice ending. I think with wall climbing, could be interesting to add secrets in, perhaps an alternate ending where you sacrifice your progress to give the world it's color back or something.

Good job!

Room44 by arzi 2018-12-05T10:35:01Z

Oo, tough choice! Nice art, and I liked the map, made things really clear. Other than that maybe some indication (a highlight or so) of what you could click. Nice job!

Mildred's Charade by pvtroswold 2018-12-07T05:19:51Z

I liked the menu system, though killing the frogs seemed kind of sad. I wonder though how it would be if every interaction you did had to be through some menu interaction, could make for some interesting mechanics with what choices you have. For example, if there was an action option and you had talk, what would happen. If you had give (perhaps an item), what would happen? I think there's something interesting things you could do there. Keep up the good work!

Buki Nashi by saucygames 2018-12-05T09:28:51Z

The upgrade system was not really clear to me so the trade off of getting better or worse things was hard to leverage well. I got up to wave 9 though after playing through several times. Not sure why there are two red bars for each skill? Is the first time downgrade and the 2nd time upgrade? I didn't notice any big difference between upgrades (longer distances for the kunai?)

There were some things I felt would make the gameplay not as punishing- a spawn animation where enemies are coming in so they don't spawn on you and you die, and clearer fx when an enemy kills you - I'm assuming they attack you whenever you get close to them - it'll be nice if they choose a direction and have the possibility of missing you if you move away from that direction.

I liked the different enemy types, good change up of how I would approach them. keep up the good work!

Chompymon by foolmoron 2018-12-13T05:10:34Z

I go up to level 10! I generated the files to be deleted and at that point the files were getting pretty big. Is there an end? Window getting bigger was clever. Anyway, good job!

Tank Gauntlet: Control vs Power by gamepopper 2018-12-05T10:25:42Z

Pretty interesting, though I couldn't get past the 2nd round. There were some nice gains when you realize the level wraps around both vertically and horizontally, and it becomes about knowing what the best placement for yourself is in the level. I think it is a bit too hard for me right now, perhaps if you could get more power on the weapons. I could see something like that where you also have a higher tradeoff (like always moving or unintended movement, etc). nice job!

Sacrifice by Sword by Torn 2018-12-05T10:06:11Z

I played until I got killed by a guy bigger than me. Pretty fun! I wish there were more landmarks or so, but the progression is very real. The minimap idea could work really well for seeking out enemies.

Nice job!

Save & sacrifice by deepnight 2018-12-13T04:43:53Z

Was able to beat it, nice job! I liked the halo on the angel character. A bit sad for the sheep though, but have to make a decision to save the rest. Would be nice to have each candle be a potential save checkpoint if it got harder. Thanks!

A Walk In The Neighborhood by aeveis 2018-12-04T05:44:37Z

@blobo there does seem to be a bug, but I think it has to do with the game waiting for the player to press X. When in doubt, press X!

Thanks for comments so far!

A Walk In The Neighborhood by aeveis 2018-12-13T03:58:42Z

Thanks everyone for the comments, it's been really encouraging for me!

@torn I thought about adding some branching with not giving items, but cut it for scope, but then also it would then be very sad - I also wanted to make a specific point and branching would make that harder

@gamepopper We did nothing to deserve dogs, they are a gift :) (other than breeding them for thousand of years - but that's not us specifically)

@deconstructeam Thanks! The dog I think is lot more willing than most of us!

@seifertim Me too! The text effect is an extension off of FlxBitmapText (as FlxText is blurry in the HTML5 version, at least in the current version I'm working in) for my personal library. I have to do different things depending on whether it's blitted or not, and implemented a simple tagging system (may not be the most optimal). It's in the source under the ext folder, and I modified slightly for some sound specific stuff so it may not work by itself (it's using a static function from the G class). It's not really documented or cleaned up well yet though but feel free to take a look. :sweat_smile:

@ynneblack Just running around makes it interactive, yes? But I do get what you mean- It's something I can experiment more with in the future :). What was the moral of the story for you? - I'm interested in more specifics of what people are getting out of it.

A Walk In The Neighborhood by aeveis 2018-12-17T06:27:02Z

@ynneblack Nice examination, I was thinking about both of those things. I think the good will part is super important. It's not the works that saved the dog - in fact, the works were done with questionable results - does the snowman need to stay warm?; Did the cat kind of just take the blanket?; etc - the works were really an expression of the dog's good will. In addition to that, we can try to do good all we want- even with good will it may not have a good result. We need something else that can save us and others.

Personally for me, that would be God (the mysterious entity and the owner) - someone that can perform something unexpected, and someone can can love unconditionally. Ideally (this is not in the game), if God exists as an entity that does two of those things, and perhaps even more than what we can imagine, and we strive to know what and who that is, that can inform our good will in how we can best help others (even if there is risk).

Anyway, just some of my personal thoughts - thanks for your sharing!

Tama Gone Wrong by Lucien Catonnet 2018-12-07T04:50:02Z

Ohh noo, I knew what would happen but didn't want it to. Perhaps there could be branching paths later if you continue working on it depending what you do. Liked the change in music and color palette. Nice job!

Ludum Dare: The Game by pantoufle 2018-12-07T06:16:53Z

Got all 5 except a 4 in mood, and another with 4.5 in theme! Not sure what kind of game I made, but felt good to finish! I like how you could refill the pot of coffee. I wondered if there were any other activities that gave you bonuses for taking a break, but there doesn't seem to be. Perhaps sleep itself could have been a task that you could do to get energy back, instead of selecting it. I liked there were random game making tasks in there. I'm thinking of tasks like "brainstorming" or "wonder if idea is good" or "playtest with friends." Liked how the guy typed to the beat of the music. Good job!

Mary had some lamb to spare by 100th_Coin 2018-12-05T08:38:54Z

Fun, I was able to beat it! It took a bit to understand you had to be near your lambs to throw them. I lost the first time around because the skeleton boss crushed all my lambs haha. But after I realized you had to watch where your lambs were to make sure they don't die needlessly and they're close enough for you to throw them the game was fun. Fast lambs for the win! Very cool how you were able to get the different enemies in and multiple bosses. Good job!

Screw them by RAC-Games 2018-12-07T06:33:46Z

Had fun! Congrats to some first-time jammers! The world is very big, I had fun exploring some of it. It didn't seem I needed to upgrade as cows would die very easily before me, but maybe I needed to to kill the black cow I found. I did have trouble moving though- sometimes I would get stuck and I wasn't sure why. Keep up the good work!

STAR JUNK by christina-antoinette-neofotistou 2018-12-13T05:48:33Z

Nice art and I like the trade off mechanic! I have a hard time steering the ship and aiming, especially with the enemy ships. With the rocks I could get close, but not too close- maybe if there was some sort of proximity meter feedback? With enemy ships, if they are chasing you, it's hard to turn around and shoot them without getting shot. Maybe shooting could be by the arrow keys verses the direction you're facing? Could just be the turn speed as well (maybe that could be upgraded). Anyway, very nice - I could see the game trading up to better and better materials, or having certain resources requiring different kinds of materials.

LLAMAGEDDDON! by andrewl 2018-12-07T05:51:27Z

Got 16 points. Was able to take advantage of the controls, since the further the pointer is away from the llama, the faster the llama will move. So usually I just went up the side and then moved my pointer all the way to the right. I think the hitboxes for the statues were a bit big- I would hit them before I expected to. Perhaps if they followed your mouse more closely and the rocks spread all the out to the corner it would probably make the game a bit more about dodging and weaving through the statues. Keep up the good work!

SpaceCrafter by shrekshao 2018-12-17T07:13:26Z

played for a while! Building ships was a bit clunky (hard to tell what pivot you selected and place it correctly), but manageable. It was fun slowly building up your spaceship - it'll be cool if getting certain parts affected your speed or rate of firing or so. I liked the music and the nice models for the spaceship components!

A.I. Careers Advisory Service: Your Path To Success by garygreen 2018-12-30T14:34:33Z

I liked the different choices you could make based on limited movement! I wonder if there could be some setup to have movement with some branching, but I think how you did it is pretty minimal and still interesting. nice job!

Dungeon of Sacrifice by kantieno 2018-12-07T05:34:31Z

The biggest thing for me was the ease of access of the inventory. P is very far away, perhaps having it as e or r. Another thing is just have the player automatically pick up the items after they make a choice, and perhaps just telling the player when they pick it up what it does.

Overall though pretty interesting. I think it happened that when I played it I would collect things that basically negated things I lost, so in the end I just rushed through quickly until I found the exit. I would still collect the chests though just to see what I would get. Since if the game is completely balanced, then the player status would never actually changes - this kind of happens since everything you get feels random, but still interesting to see what is in the chest.

The AI shot much faster than me, but still not too hard to avoid. Could be interesting to see enemies that traded off something big to be really strong in something else. Keep up the good work!

Twist of Souls by franfox 2018-12-07T05:45:39Z

Nice pixel art and music! The squash and stretch adds a lot to the small pixel sprite. The platforming was alright for me, though interestingly enough it felt like I couldn't jump as far when upside-down. That might be my own perception though with timing while upside-down. Could see you making it harder and harder for the player- and finally when the player is back to normal, it could feel like a huge powerup. nice job!

Eternal Home Floristry by Deconstructeam 2018-12-05T11:05:32Z

Very nice, really like how different things happen with the different flower arrangements, and choosing which flowers you have left. Nice pixel art, and the flower arranging was good too.

I did accidentally right mouse click sometimes which would make me skip through dialogue by accident. Great job!

Brownie Cove Cancelled by Sand-Gardeners 2018-12-17T07:38:04Z

nice effect with the limited colors! I found the room with the bees(?). I like the fish thingys as well. Very good vibe of waiting in the airport, nice job!

Bunny Whallop by rk3Omega 2018-12-05T08:56:35Z

Wall jumping wasn't a big deal for me- it felt like it went where I wanted the bunny to go, it might be just adding more frames of animation or so to make it clear which direction the bunny will jump in.

Was able to beat it, though the last level was pretty hard. There's not too much leeway in the precision of the jump + the hitboxes of the bunny and the sawblades. The platforming itself is not bad, but I would try and smooth over any pain points you find there - for example, I think the sliding down the wall frame for the bunny could have the legs sliding on the side of the wall, right now the bunny looks like it is standing slanted on the wall. Adding the tiny bunnies was a nice tie in to the theme.

Some other things: The poofs from deaths was nicely animated but makes the bunny feel floaty/light, it doesn't have to be gore, if it's like stuffing or something just to make the character feel like it has weight. I would speed up the transition after you respawn, since it's a harder platformer, people will want to restart again and again and not wait for a screen fade.

keep up the good work!

Keep Cthulhu Happy by SeezoGames 2018-12-05T08:16:18Z

Looks like your itch.io link just includes the .exe so doesn't run. The dropbox link worked fine though. If it is compo you do want to include source as well.

I liked shooting the goats, though it seems like I wouldn't be able to get enough goats to keep Cthulhu "happy" long enough. I think I expected to jump but wasn't able to. You might want to include just what the controls are in the game or in the description. I liked the fx you were able to add with the goat hitting Cthulhu.

I'll think about ways to make the game more interesting for the player - sure you are sacrificing goats to Cthulhu, but does that change anything for the player? What makes the player care about sacrificing goats? Sometimes answering those kind of questions in the game, either through mechanics or story, can make the design more interesting. Keep up the good work!

Deity Hook-Up (Not A Romance) by ynneblack 2018-12-13T04:14:59Z

Nice job on your first LD and game! I enjoyed the art and the writing.

I played through a couple times and got the failed, tried, and good endings. For me, I guess the deity really needed a spoon and fidget spinner haha. Some interesting thoughts - if you know what pleases the deity - does that mean life will be easier (not having to study, etc). But if the situation arises where someone asks you about that subject, and you don't actually know because you relied on the deity, than what happens? And if multiple people rely on different deities to get what they want, but don't actually know how to do things, then how does society function? Anyway, nice job, keep up the good work!

Monstropolis by the Sea by timconceivable 2018-12-07T05:12:06Z

very nice, I think I got to a good pace with all upgrades and being able to hold back the beasts. The first beast was probably the most tense as I built up my resources- perhaps having different types of beasts or so could be cool. Good job!

Foothold by Vinay Rao 2018-12-30T14:29:20Z

I got a score of 686! Interesting trade off with the tiles and shooting the enemies. One thing in terms of player feedback is perhaps a spawning in animation so I know where an enemy is coming in. Otherwise I think the game was interesting to figure out (I didn't read all the text as there was a lot) just through gameplay. Keep up the good work!

LD44 — Your life is currency

Life Bet by LeReveur 2019-05-19T05:14:01Z

Got to deadly difficulty. The scrolling is a bit faster than I would like, but like the idea of trading off life for greater reward. At first I thought when you died you would be able to continue but have less life, but looks like if you die that's it, so I don't know if it's a good deal haha. Keep up the good work!

Chimera by Omiya Games 2019-05-19T05:23:45Z

Interesting! I like the reveal of what you look like at the end. I ended up getting 4 arms. Could imagine a setup where you're collecting different body parts, perhaps not even human, in order to get through the maze and becoming some kind of monstrosity. nice job!

PATH, a game of life by Ekilibr 2019-05-07T17:24:11Z

Very nice! I found the flower and book ending. I like how finding the different possible paths is a puzzle, though I guess you're not supposed to waste time walking around haha. Nice job!

People Poker by randomhuman 2019-05-01T17:03:21Z

finally escaped at least one person. Pretty hard, though you start to plan a route and then just have to execute and hope the pokes don't come from certain directions. I think more cover or ways to avoid pokes or different kinds of pokes could be interesting. Keep up the good work!

Mint by nopogo 2019-05-16T06:17:27Z

Nice game! Making one coin was good enough for me (Persian Daric). It took me a while to figure it out, but following the manual made things easier. I liked the 3d art, but the game in general was very dark for me, and gold seems to be missing its label. The UI on the manual and text was easy to read though it scrolled very slowly. Since the general process of making the coin is the same and just about getting the material, size, and stamp correct, it would've been nice to see a progression where maybe you just have to choose the correct size, and then it gets more and more complicated so there's a difficulty curve. Or perhaps the gameplay is like a idler where you can start to automate the process of making coins, or you can pay things are different stations to reveal lore or story. Interesting premise though, nice job!

Fortress Knights by elrobo 2019-05-18T05:31:44Z

The graphics are very interesting with the kind of blurry pixels. took a bit to figure out brick building was, game was pretty easy after that. I like how bopping the brick would defeat the enemies instantly. Keep up the good work!

Fireflies by Kerdelos 2019-05-13T06:57:12Z

I beat it! The last level was tricky. Trading health and light was a bit confusing as first but it made more sense after a while. Maybe if there a visual for fireflies that light up the room other than it just being brighter? In a sense it's like two different layers- could be interesting to explain that better visually. Nice job!

safecrack by torcado 2019-05-19T04:33:25Z

Beat it! It gets pretty fun when you spawn a lot of enemies and see all the coins come out. Nice job!

Inflate Me to the Moon by DDRKirbyISQ 2019-05-19T06:26:34Z

The turts got eaten :open_mouth: though I guess they are also coins. Really funny, though I'm not sure how the metaphor of inflation works hah, though I guess that's part of the funniness. Great art, I like how my expectations had to be adjusted (turt coins, birds powered by inflation, gooey moon..). nice job!

Baby Benjamins by foolmoron 2019-05-18T06:15:30Z

nice game! it's like threes + idler + physics. managing the pile was hard! Would be nice to see upgrades like bills combining for you, or a spread clicker or something. Nice job!

Tunnel Bug by gamepopper 2019-05-19T05:38:56Z

Interesting shader effects and transitions! The game was hard for me but I like the concept and the trade off to make the level easier. I assume the game gets harder and harder, so I assume buying some things from the shop only delays the inevitable? Anyway, nice job!

Drytown by DavidPIxel 2019-05-13T07:23:06Z

I was able to finish the game! The 1 bit look is nice. The animations on the enemies were nice, though unsure how human the blood is if I'm killing creatures to get blood back, haha. nice job!

Mr Moneybag by managore 2019-05-19T05:01:23Z

I had fun! Good balance of figuring what to upgrade and also careful movement. Nice job!

A Moment To Reflect by aeveis 2019-04-30T12:05:14Z

Thanks for the comments everyone!

@jjjjason There's sort of an underlying system in the works, I had to jam out things to just make it work this time around. Eventually though I'd hope I can use the system for dialogue type stuff whenever I need it for games. Thematically as a proof of concept I really don't know how people will react to the writing, so I guess there's that.

@saoi-games The game is done in Haxeflixel, but the text was originally made to be as small as possible, which I would like to do differently eventually. For a pixel art game, I'm thinking it'll be nice if the text was 2x or 4x the game pixel density so things are more readable, but still pixel art. I haven't done anything about that yet though, and localization and other languages also makes things complicated. I don't currently have any plans for this project, though I think thematically I'll probably be leaning on some more things like this (ie. also like my LD 43 game).

@tammukka I think there's something about controlling a character platformer-style that is just fun. :)

@harksa @ekilibr @linheha Thanks! The point is you are given a choice to how you want to live your life. Living itself costs your life, so this was an attempt to make that more intentional while also being encouraging.

@fenderbate Yeah, basically. I tried to dial in on some more specifics of how that can be done- and the hope is for the player to commit to the choice they've made in living out their life. I think this can be hard though if players don't make the connection from their game-self to real-self, or if they don't take the choices they make seriously. Also it can be a lot of a short game to ask for how someone will want to live out their life.

A Moment To Reflect by aeveis 2019-05-14T04:24:34Z

Thanks for the comments, really appreciate it!

Some specific responses:

@jvolonte The crow is crying because life is difficult and the lamb is crying out of sympathy because it knows the various hardships the player must face in life and of what is to come. There's still hope though!

@daniel-moreno It's an experiment that ideally puts the player's own life into question by asking them how they will live out the rest of their life. Since the rest of someone's life is used for something, the experience tries to call that out.

@kukareru-sekai I would say the fortune cookie nature of it is probably it's biggest weakness - there's not really necessarily enough time in the experience to make the choices you make feel meaningful. Glad you got something out of it though!

@avavt Thanks! The colors here were chosen so that they all stood out from each other enough while being different hues. Usually in past LDs I've been able to get around that by using a black outline. I think I sort of happened upon an even mix of saturated (the grass, flowers) and neutral colors (bird, lamb, wood).

@mateusboga if religion is supposively an explanation for life, shouldn't it have repercussions philosophically? It should take into account not only how we live our life, but how we treat others. Thanks!

@foolmoron thanks! That's what I was hoping.

A Moment To Reflect by aeveis 2019-05-21T05:33:53Z

@omiya-games Yep, I thought about having the player only be able to choose one thing, but in the interest of time and perhaps curiosity of the player I just had it so you can replay easily and choose something different.

I was okay with there not being any consequences in the game because the game itself is just a question about how you want to live out your life - and someone's choices and decisions in how they will live out their life will certainly have consequences. If someone is expecting more of the game then makes sense it won't really be that meaningful. Thanks for your critique, always good to hear.

If I had the actual weekend, I'm not sure what the game would've looked like instead. The idea for the short experience only came about because I knew I had a very limited amount of time, but it's interesting to see how people have been responding to it.

Thanks for catching bugs! The tutorial just plays in the space the players spawns, so you can go in and out to retrigger it. The fadeout bug is a good catch, probably not locking input after a choice is made haha.

BLOOD FIGHTERS by Lucien Catonnet 2019-05-07T17:29:49Z

Really nice polished package! I like the color palette and art. The different powerups were a nice touch. Nice job!

Tecuhtliztacuhxochitl's Sacrifice Simulator by almost 2019-05-19T06:55:48Z

Played several games and able to manage things ok. Some win conditions seemed to hard to meet, like x5 lvl 7 warriors - then most people would be starving if I was able to get that many people. There's definitely a delicate balance between surviving and advancing the peoples. The whole system was interesting between farmers soldiers and civvies. I was able to get away with fighting by switching people to solider at the very last sec, but people didn't retain their levels so it undid any progression I made. Keep up the good work!

Town of Currency by Drauthius 2019-05-13T07:34:35Z

was able to revive once, which was a nice surprise. I was kind of expecting upgrades, but overall pretty polished. nice to see a leaderboard for a jam game. Keep up the good work!

Idle Idol by Daniel Moreno 2019-05-17T06:07:46Z

I won! nice short clicker game. The art is very nice. The game is very peaceful for hundreds of cultists dying, it'll be nice if their deaths felt more significant? Overall though nice job!

Zap Signal by christina-antoinette-neofotistou 2019-05-19T05:32:36Z

Interesting! The art and animations are very and the voice controls are interesting. I had a bit of a hard time because of the reticle bug (my laptop is older so maybe it's a framerate thing?) but very cool to see the voice controls working. I would have liked more feedback when an enemy was hit (a sound or fx). I would see the laser hit but wasn't sure if it had killed the enemy or not. I noticed with the waah to recharge it was more likely to detect for me when it heard the beginning of the sound (so more wa-wa-wa-wa than waaaaah) haha. Nice job!

Seed. by AVAVT 2019-05-17T06:41:54Z

Really nice! I lost the first time, but was able to grow enough trees the 2nd time around. Really well done- liked the mutations mechanic and there's definitely a rush to keep growing as humanity cuts everything down.

Vumpires: Night of the Bat-men by SeiferTim 2019-05-19T06:33:23Z

Was able to beat it! The balls thrown was a bit too fast for me though I did reflect back a few of them. Liked how I could bat or throw a baseball. nice work!

Dear Substance of Kin by Deconstructeam 2019-05-19T07:23:33Z

Interesting premise! I had the game crash for me at the very end when the coppersmith floats, but could be cool to see what the actions did. The drawing thing was a bit confusing to me at first because I thought I had to follow the line, but then realized I had to cross it. I could just click though as well to "cross" the line and sort of pick and choose. Not sure if any particular one changed the outcome. The pixel art is really nice, but the game is a bit too dark for me and it's hard to see what's going on. Nice job!

Kitchen For One by Sand-Gardeners 2019-05-19T06:13:51Z

was able to cook meat, flip meat, open drawer, turn on lights, turn off lights, open fridge, close fridge, open window, wash dishes, clean table, get bread, get cheese, wash fork, and then the screen stayed black for a while so I closed it. Got to the scene about placing mice traps though. My joke is to befriend the mice and keep them as pets, but that doesn't appeal to everyone haha. Liked the vignettes you were able to get in of everyday life, coupled with the interactions of typing something to eat a meal. The line filter on the meal videos was a cool effect. Would be nice to have some more hints as how to progress, but nice job!

Star in a Jar by Wesxdz 2019-05-03T08:57:59Z

Liked the planets! even though it was explained with the voiceovers, I still had some difficulty understanding what the different powerups did (mix of not paying attention and a bit harder to hear for me). I liked how the planets got in the way of sending light as you would eventually destroy them. Keep up the good work!

Don't Die, Dumpstercat! by Trifectuh 2019-05-03T08:29:48Z

I beat it! I liked how easy it was to try the different options. The platform was a bit difficult, but I realized I could actually traverse most things on the ground so that made it a bit easier for me. keep up the good work!

ο½‰ο½Žο½–ο½…ο½’ο½”ο½…ο½‚ο½’ο½ο½… by jjjjason 2019-05-03T08:23:14Z

really cool variation on an adventure text game! I ended up using the guide as it wasn't immediately obvious sometimes to me what I should be doing (usually if I thought I was in the office but I was still actually in the stairwell, or I thought I was still on subway, not outside of office). I ended up collecting all the words I used as I went backwards so I think I needed to do, but then I had a lot of choices that I could potentially make. Perhaps having more alternate pathways? Anyway, nice job!

ο½‰ο½Žο½–ο½…ο½’ο½”ο½…ο½‚ο½’ο½ο½… by jjjjason 2019-05-03T16:59:15Z

@jjjjason Ohh yeah, if I knew which paths were dead ends that would help a lot. I liked the flavor text, but not doing what to do next was a big problem, since each possible step could have a potential path(s). Maybe for the sake of exploration either letting players know it's a dead end, or if there's more potential at that moment?

Piggy Butchery by Reality Blind 2019-05-18T05:44:19Z

I beat it with one pig left! Great art and nice game. Timing took a while to get, but figuring out the gameplay was pretty fun. Nice job!

Lifelust by MateusBoga 2019-05-18T05:20:07Z

really nice art! I was able to sort of get away with just standing and attack right when they approached me, which would usually kill the enemy in one hit. Once you get hit though you get in hit stun and die very quickly. I think I would have liked to be able to slash while running to keep up with the action. Keep up the good work!

Haemogoblin by Dorkulon 2019-05-01T17:28:54Z

beat it! I died the first time around since you can get in a bad state if you spend too much in the beginning, but after that I was able to figure it out and save up enough money. There were times where I probably collected more blood than I needed, so perhaps awarding player or making it more clear they shouldn't collect too much? The art and expressions on the shopkeeper were very good. Keep up the good work!

War Crimes by Oivin F 2019-05-01T17:11:51Z

Nice upgrades system, though it took a while sometimes for tanks to spawn. I think it was balanced with overall with the upgrades, though tracking shots is always a bit difficult. Keep up the good work!

Dusty by jvolonte 2019-05-14T06:23:44Z

I played until stage 14, and upgraded the crossbow until it was like a death laser. Overall the balance was pretty easy, but the upgrade loop can be pretty addicting as you can make the weapons potentially overpowered. I had to read the comments to figure out to click the text to upgrade. One thing I would've like to see is the hitbox to go away faster once I killed an enemy, so extra shots keep going and hit the next enemy rather than being absorbed by the already dead enemy. The different enemies like the llama and the mage was interesting and made me switch weapons a couple times to see if they worked better. Nice job!

Space Robots: Fight for Freedom by Fenderbate 2019-05-07T12:35:21Z

I won! nice art. Could be interesting to see mechanics that simulate other events, like resistance always rising regardless of what you do, or defending your own planet. Keep up the good work!

Bora Bora Or Bust by WongKongPhooey 2019-05-01T16:31:13Z

Made it to Bora Bora! I think I had to go below the exchange rate first to get things started, but after that things worked fine. I didn't hear any audio, I'm not sure if there was any? Anyway, nice work!

Bora Bora Or Bust by WongKongPhooey 2019-05-01T20:01:27Z

@wongkongphooey I hear audio now- thanks!

Shibbal the Pig by KP_CFTSZ 2019-05-03T16:42:28Z

Nice art, but I had a hard time with the spikes (usually hitting the upper left corner of them). Perhaps if the hit boxes were a bit shorter? It would be nice to start at the beginning of each level after dying, but I liked the upgrades. Keep up the good work!

Lifser VR by saoi-games 2019-05-03T16:56:03Z

Tested it with the Oculus Rift and beat it with like 1-3 life remaining (I wasted some life trying to select next). I liked that you could hold down and sort of aim that way, but that meant each shot would take at least two life (shoot to aim, shoot to hit), though I could just hold down after hitting something and aim that way. VR adds the novelty of shooting with the hands, but would be nice to see something more interactive and taking advantage of the space. Keep up the good work!

D E A T H S G R A S P by Auzrial 2019-05-07T12:49:41Z

I played through I think most of the options, mostly to see what would happen. I like that the better choice appeared after my first playthrough, though it wasn't a hard choice to make as a right choice. Nice job!

A Heart of Gold by Fat cat 2019-05-01T16:49:05Z

art is nice, though the pixel density of things is not consistent. The slash was a bit unclear of where it would hit for me, especially when I increased the range and some enemies like wolves got close and kind of stuck until I was able to kill them. The game feels like it lags a bit after I hit an enemy, but I'm not sure. It would have been nice to see how I could progress in the game other than upgrades, not sure if there was a game ending or not (do I have to get all the upgrades, collect a certain amount?). I didn't really need to use the dash. Anyway, keep up the good work!

Dressed in Red by voidfishing 2019-05-17T05:37:11Z

I couldn't get enough blood, but I liked seeing all the characters come in. Perhaps if there was some way to see how much people are expecting and how much blood they have? It's a lot of guessing if I don't know the standard exchange rate. I did get better with it closer to the end though. Keep up the good work!

It can only hurt by Harksa 2019-05-03T17:25:50Z

Got to wave 5. I liked the different options to upgrade from trading health. Shooting the zombies was pretty straightforward, would be nice to see more variation other than increasing speed and amount of zombies. Keep up the good work!

Force of Nature by Griddolini 2019-05-03T09:38:09Z

I died, but when I restarted, the percentage left off where I died so I beat it! Overall I liked growing the different buildings, though at first I thought I would be able to place it versus checking to see if any plants have grown (maybe you have to plant the seeds or something to let the player know where the plants are?). The towers didn't seem to do too much even after I upgraded, it seems more effective to just attack the soldiers directly, so maybe there can be some balancing there? Overall though I liked it. Keep up the good work!

Contract Cleric by Vinay Rao 2019-05-18T06:41:45Z

I couldn't win, but I liked the different heal types and managing it between the two characters. I wasn't sure as much what the second one did, the other abilities worked pretty well. Keep up the good work!

Rollin' Bonez by J. H. Freedman 2019-05-19T05:18:04Z

I like the art! I don't know how to play craps, but the game does a lot of the work for me. Not sure what exactly is happening though. So if I bet a bone and win, do I get more bones? Can I get back bones I've lost? Like the theming and music, keep up the good work!

Cowry - A game about change by johanhelsing 2019-05-03T17:06:43Z

I reached the end! Interesting mechanic, I liked the physics-based movement where you had to sort of rock back and forth to get moving at first. I did have to restart because at the end I skipped the last shell and went down as just a shell, so couldn't progress - could be interesting to have alternate paths in the future though. Nice presentation and nice job!

Angry Planet by grllle 2019-05-18T06:32:24Z

resources depleted after 553 years. Liked the game! The drawn art style is nice and the sounds are very cute. I wish things were a bit more zoomed in so I could see it better, like where the people are on the planet. The shaking mechanic was really nice, could be cool to see more done with it. The clouds were useful for buildings, but they were very slow to move. Nice job!

Knight's Test by Kukareru Sekai 2019-05-17T06:22:42Z

Wasn't able to win, but liked the dialogue and art. Not sure exactly what the game was about, but I hope you keep making stuff! Keep up the good work!

Escape from Hell by Becher 2019-05-13T07:48:26Z

I was able to beat it! Pretty straight forward, but looks like a nice start to something. Interesting idea with the adventure starting after you die, and then things perhaps resolving quickly when you get revived. Nice art, keep up the good work!

Soul Searching by Webow 2019-05-18T05:11:16Z

Interesting game! I couldn't find anyone to give life to that was dying, but it was interesting to think about who should die. The platforming was a bit difficult since the jump was just below the platform, even though you would sort of stick to it and get on top- but that felt kind of weird. Usually the expectation is to jump on top of a platform versus going through it. If you're changing that expectation, there needs to be enough visual feedback or sound to support that. Was the getting light and dark related to anything game wise, or just passing of time? Anyway, it seems like a nice start to a couple different systems - it'll be nice to perhaps to see just one focused on. Keep up the good work!

Les Pattes (The Legs) by JediNeeson 2019-05-17T05:43:10Z

I can't rate it because I don't have that many controllers, but nice 3d art!

Slot of Life by tammukka 2019-05-03T17:12:44Z

I lost! Interesting narrative, was interested in what happened to the souls. nice art, keep up the good work!

LD45 — Start with nothing

An Universe From Scratch by LeReveur 2019-10-09T07:30:20Z

was able to beat it! Had to use the cover image hints though, as it's so many possible combinations. It ends up being a lot of guess and check, but I liked some of the surprising combinations.

The drop to the top by jk5000 2019-10-19T05:36:32Z

Since the spawner goes left and right pretty quick, I think the optimal strategy is just to spam as many block as possible out to get a higher stack. Since the pieces that come out are random, then the end result could be either player? Perhaps if a player spammed down and held left or right so the likelihood of it stacking against the wall is higher. I liked the visuals, but would like more strategy in the gameplay. Keep up the good work!

Lost in Translation by Sheepolution 2019-10-19T05:04:48Z

Interesting! I was able to beat it. I got stuck a while, but that was mostly because I wasn't sure what I could interact with (especially if it was small). But otherwise I liked how you could figure things out through what people were saying. Nice job!

Uballto by Omiya Games 2019-10-16T05:32:37Z

very nice! Could see a lot of windows do different things, or having windows resize and do different things. Sometimes it felt a bit physics finicky but overall good exploration of the mechanics presented. Nice job!

Master Builder Daedalus by Ithildin 2019-10-19T05:53:59Z

Nice! Here's my final level solution: DaedalusSolution.png

The earlier levels felt more puzzle-y as certain pieces only fit in certain ways, the bigger levels felt more like adapt as you go. I lost the last level several times before I figured out pieces for a solution. It was confusing as first that I couldn't place pieces on the question marks, but realized they made their own tile was a piece was placed. I could see some more designed levels, but since you have to guess and check for some of them perhaps a faster restart or a way to undo. Nice job, keep up the good work!

lotor by torcado 2019-10-09T07:56:43Z

Really nice! I got to level 10, and accidentally did a spawn death. The raccoon animation is very nice, though the hitbox sometimes feels a bit long (perhaps matching the raccoon but I imagine the raccoon is squishable and can survive some closer calls before exploding). I kept trying to find a shortcut for "retry level" as it's just text and not a button shape, but also every other control is keyboard. The preview in the corner helped me get further along. Nice job!

Unlock Everything by DDRKirbyISQ 2019-10-15T05:59:11Z

I beat it! I was really bad at surviving, but luckily the restart was at whatever screen I was at. The art and music are great, and the unlocking system worked well with the story. Nice job!

Ignis Universia: Eternal Sister Saga by arzi 2019-10-16T04:42:45Z

nice art and funny story! The combat was pretty straight forward once I figured out how not to die (shield, heal). Liked the slight puzzle to more party members. nice job!

Wandering Soul by negator2vc 2019-10-20T04:34:12Z

great art and music! The animations were nice, but could be helpful to have feedback if something or you was successfully hit, perhaps particles or something. Design wise, would be nice to see how attacking the enemies helped the player - how is killing the enemies help the player find its element of existence? Perhaps you have to collect something, or perhaps clearing the enemies gives you narrative on what's happening, there's many ways to go about it. Anyway, keep up the good work!

Sabotage by deepnight 2019-10-16T06:14:57Z

controls were great! I liked picking a guy up and just running around and they would end up killing each other. nice job!

Please Move by aeveis 2019-10-16T06:23:38Z

@stefanie-leitch @betelgeuseman thanks!

@blobo thanks, the chick is normally sad, gets more scared if the walls are closed, is ok when feather is revealed, and happy when it finds a feather!

@lereveur The puzzle ended up a bit more harder to figure out than I liked, but sometimes you can figure things out without knowing where to go in the first place! (You go where the walls least close)

@brusi @eduardo-yukio Thanks! You go where the walls least close. I think after making the game I realized the messaging probably would be more clear if the first few levels showed exactly where to go that made the chick feel better (food, hints of the mom, etc) and that's where flowers would grow. Then when the chick doesn't know where to go, it'll be more clear it has to find at least where the flowers will appear so that it can keep moving forward.

Please Move by aeveis 2019-10-19T07:15:01Z

@ogre That's the main part of it yeah. The rest is reading the text and some environmental storytelling. I'll have to think about it more in terms of making it more mechanically satisfying. thanks!

@sheepolution There is a noise effect that increases when the walls are close, but it's perhaps not as obvious. Thanks!

@demuss @ithildin Thanks!

@solah What do you mean by weird? Like kind of indirect and not as clear? I think that would be right, that's something I would have to think about more. Thanks!

@jk5000 I didn't quite get the gameplay where I wanted, but thanks for the praise!

@sylvie It ended up being a softer puzzle than I had imagined, but technically is beatable using trial and error as well. It awards the player for at least putting in the time, though ideally I would have made it feel better. :sweat_smile: Thanks!

@madbarron Yeah, I think so too, though it is pretty short. Perhaps some more sonar or tracking mechanics that tie into the theme well. Or maybe things that generate negative energy and you need to move them. Too late for now I guess, haha.

@tomeks Thanks! The chick represents how people feel sometimes. Hopefully, it will get better for them like it does for the chick.

Please Move by aeveis 2019-10-20T03:56:51Z

@ynneblack you have to find the spot in the level where the walls are most far away from you. Blue flowers will appear, and should eventually reveal a feather.

Blackout by almost 2019-10-15T05:42:42Z

I liked the clues and how you could selectively tell people things. I would've liked to start over before finding out who the killer was though (I got it wrong :sweat_smile:). Keep up the good work!

Ultra Quest by 100th_Coin 2019-10-09T07:07:30Z

was able to beat it! Liked the transitions and the comedic timing of things. The movement felt a big too fast for me, like everything was sped up a little, which made timing the jumps a bit hard. Sometimes throwing a rock would get stuck on the floor. I felt bad for killing things, perhaps I wasn't supposed to. Anyway, keep up the good work!

The Nothings by Stefanie Leitch 2019-10-09T06:57:09Z

I was able to beat it! I like the different people I could talk to, attacking the Saddenings was fast, but I regained my hearts so was able to get through the experience and gain enough confidence. I liked you included the shadow underneath you, it was a good indicator for the platforming. Keep up the good work!

You Gotta Buy Everything by MiltonNH25 2019-10-16T08:04:21Z

beat it! It's really funny how overpowered you can get. The upgrade progression is very nice and you get in a good rhythm of farming money. Keep up the good work!

PixelGod by SvartTand 2019-10-28T03:34:24Z

Fun! I created some post-apocalyptic landscape. Metal was the hardest to come by for me, I think I basically smashed things together so not sure how exactly makes it. Cool to have each pixel have certain properties and have them react with each other. Nice job!

pixelGod.png

Nothing Left by Solah 2019-10-19T05:26:29Z

Was able to beat it! The narration was helpful in outlining the player's experience. Would be nice to see stronger tie in for what the enemies represent or where the player is. Keep up the good work!

Some Excavated Wounds by Sand-Gardeners 2019-10-16T05:51:03Z

very cool visuals! My laptop is on the older side, so running the game was a bit slow, and the mouse was very sensitive, but was able to get to the statue before I got stuck. I would've liked references for the playback recordings, to look it up further. Nice work!

Some Excavated Wounds by Sand-Gardeners 2019-10-17T03:41:53Z

@sam-machell got it, thanks!!

Celia's Lightmare by Aj Jones 2019-10-28T04:07:51Z

Nice art! Really like the restricted color palette. I was able to refresh once, but the enemies were much too fast the 2nd time around. Would like some indicators or something so I can tell something is coming up from behind. Keep up the good work!

Gargolite by Brusi 2019-10-15T05:26:01Z

Nice, really good use of path finding! I liked how I could start to form inner and outer rings and sort of a maze to stop the gargoyles. Could see you easily extending this with upgrades or different kind of enemies. Nice job!

Carnival Mayhem by TomekS 2019-10-19T07:01:44Z

nice visuals! Once I was able to get a gun it was pretty straightforward, but nice visual polish! The clowns had a lot of knockback, so it was not as difficult to slowly pick them off, or use a grenade if there was a group of them. Perhaps having different harder clowns that would spawn later or so. Keep up the good work!

Det Race by BetelgeuseMan 2019-10-15T05:16:03Z

Nice art! It was hard for me to control the car, which made it hard to hit the other cars, but like the idea. Keep up the good work!

Cutey Berry by sylvie 2019-10-19T06:17:27Z

Wow, very cute! Mechanics were really cool, though took a while to figure out. I have one of those laptop keyboards that doesn't accept more 3 inputs depending on what you're pressing, which can make holding the cat to throw a bit hard, but was able to do it. I think the trick is usually to jump and throw the cat down so it comes back on you standing on it. That last platform (on the sharp strawberry) is moving so fast but I got lucky and was able to beat it. I could imagine some kind of mario maker like level where you have to continuously throw cats and jump on them, but that would be very hard. Perhaps if the cats moved a bit slower. Anyway, good job!

Dream Avatar by ynneblack 2019-10-20T05:04:11Z

I got the work option, but kind of by accident by experimenting with the attributes and replaying several times. I then looked at the guide to unlock the other things.

I think the hints in the game were good but perhaps too subtle, maybe if there was some text that talked about how you feel can change a person, or since it's a dream perhaps you could change who you are, etc, to nudge/push a person to see the hints a bit more obviously. I liked how some options were disabled because you selected a certain trait, though it could be explained with more narrative where even if you do select it, you back out because the trait doesn't let you (though that might make it harder to figure out which options you haven't tried yet).

I think you scoped well with the art, though in future projects certain imagery could be fun to see (like a cat driving a bus). Keep up the good work!

My Stuff is in There! by Madbarron 2019-10-19T06:40:02Z

Nice, was able to beat it! The game does a good job taking advantage of people's tendency to click through text, which sort of reflects the initial behavior of the character. It'll be cool if there was a faster ending if the player is paying attention. At first I thought I had to wait to listen, so the dialogue eventually telling me was a good hint haha. The camera movement and sfx for the battle was unexpectedly great. Nice job! (people saying "too much text" strangely antithetical to the game kind of proves a point? :shrug:)

He knew it was good by Demuss 2019-10-19T05:17:34Z

I beat it! I took a bit but after I figured out how to grow fruit or make fish I was able to keep going. There was a lot of spontaneous fire so not sure if it's the best world I made, but o well. Keep up the good work!

Sluggish Grind by Catusfelony 2019-10-28T04:01:21Z

Nice, beat it was 210 coins. It took be a while to figure out to press x at the door again to beat it haha. Perhaps having an x appear when you can interact with something. Was able to figure out the spike jump using recoil, which was clever. Like the black and white art, simple but works well. Nice job!

Mindmaze by sigod 2019-10-16T07:23:23Z

I was able to beat it! A maze itself is not too exciting for me, though seeing the picture come together was nice. It'll be nice if there was a better sense of progression like increasing what I could see or faster movement. Does finding all the pieces of the maze make the person realize it's his birthday? Anyway keep up the good work.

Star Twit: H. Nothing by ogre 2019-10-16T08:16:42Z

was able to beat it! had fun, kind of impressive that it still ran with all the physics, though it did slow down on my browser. Controls were hard but was able to make it through. Keep up the good work!

LD46 — Keep it alive

You Have One Job by LeReveur 2020-04-24T05:31:23Z

I wanted to see the creature grow or so and make you start to question if you should keep it alive, but interesting concept. The ramp up is a bit slow. For some reason the buttons popping in starts to remind me of popcorn. Keep up the good work!

Team Yggdrasil by Omiya Games 2020-04-24T05:03:38Z

Tried it, but doesn't seem to be in a stable state (I joined with an older laptop in my own game). I see a bunch of black rectangles laid around with something like "no attribute." Hope to check it out potentially later!

Keep her alive, please.. by Sublustris 2020-05-12T05:10:01Z

It's looking nice! I wasn't able to get far as the timing between the red blocks when it's every other is very tight, but I like how you can see the path coming out and wrapping around the pipes. Perhaps if it started off a bit easier and then ramped up harder to to difficulty you're aiming for. I liked the art and music, nice job!

Gophers by randomhuman 2020-04-23T06:25:00Z

I liked it! It's a nice reflection of making contact despite being stuck in one place. The climbing of the ladders is and time limit makes you very wary though you usually have enough time. There was a small case where if I wanted to click on the ladder but it was obscured by the timer. Anyway, good job!

Flower Dreams by BradCode 2020-04-21T06:30:19Z

Final Score: 54600, Flowers: 78

had fun! Played through a couple times, and tried to get a lot of leaves and snip flowers and leaves/stems as soon as they came out. Ended up with a plant where the flowers would usually grow in the same place and i would collect them right away. Nice job!

Tumble Baby by 01010111 2020-04-21T06:53:18Z

Very nice! Interesting properties of the tiles that start to work its way into the level design, especially the last level. Could see things like moving platforms between tiles or transporting other things between tiles as well. Good job!

jumpgolf by torcado 2020-04-21T08:39:51Z

jumpgolf.png

Phew that was difficult. I tried the browser version first but the checkpoints weren't working (Chrome, maybe I couldn't focus on window?) so I switched to desktop version.

On my laptop there is a bit of lag (maybe 30 fps or potentially less) which makes the timing a bit hard so I have to spam the mouse (though maybe you kind of have to do that anyway at certain points).

I think there's some slight game feel things but may be my personal preference. Currently the ball feels a bit weak - I always want the ball to go a bit stronger and everything feels a bit out of reach. There's also something about preserving momentum. If I click in the same direction the ball is going, I want to add to the existing velocity to go further. But if I click in the opposite direction, I would want to cancel the current velocity completely and start the momentum over with the base velocity.

I found the Slugger Bunny and Ghost Bird though :). Nice job!

Defend Your Plant by bloodyaugust 2020-04-30T05:28:35Z

I beat it! The infinite finger pokes were really funny, and then the progression to fist and others was even funnier. There's a nice balance with the upgrades, and eventually I was able to get ahead of the bugs and stuff coming to attack my plant. I'm pretty bad at clicking fast so I'm glad I was able to beat it. nice job!

Birdie Burglars by DDRKirbyISQ 2020-04-23T06:08:45Z

Really nice! Flinging the cats felt cool and the animations were great. There was something about the cursor being gone that made me very anxious, though I didn't need it to help me aim. The different music tracks for each level were very nice.

Birdie Burglars by DDRKirbyISQ 2020-04-24T01:57:10Z

@ddrkirbyisq Oh yeah, that's feeling better! Thanks!

Spirit of Resistance by arzi 2020-04-24T05:24:16Z

Nice art, and I'm also bad at minesweeper haha. I ended just doing corners and getting some quick beacons in. The text popping up felt very abrupt, I wonder if there could be a loading bar or time, but seeing the waves on the globe was cool.

Sol Tender by foolmoron 2020-04-21T06:43:43Z

Ah unfortunate you couldn't finish but the ufo following the mouse feels really nice. It has a very smooth bouncy feeling.

Keep the Garden Alive by gamepopper 2020-04-21T06:40:19Z

I kept the garden alive for 5 min 35 sec! I had to keep watering the flowers which made it hard to kill weeds or bugs. Not sure what effect the weeds had on flowers. I like how the weed killer kills the flowers too.

It felt a bit strange there were platforms you couldn't really get to. I think if jump was just space or up or so it may have been easier for controls.

Keep up the good work!

@73N: KEEP. HIM. ALIVE. by OldPeculier 2020-04-30T04:14:11Z

Really nice! I liked combining things together and figuring the system, but I had trouble placing things on top of each other, especially conveyor belts. That takes up most of my time and then I don't have time to craft anything else! nice job though!

ADRENA-LINE by managore 2020-04-21T06:05:14Z

Best I'd done was 32! Nice and tight game.

Delivery Space Attack by ck656 2020-04-30T01:00:30Z

I was able to beat it! The controls were really hard because there was no drag. I ended up pushing the box to the bottom, and just strafing back and forth and pushing the box side to side using the screen wrap. I don't think it'll be possible otherwise with the movement. It was nice that the box could destroy enemies though that usually meant it would also break soon. Anyway, keep up the good work!

Anibun Help Me! by aeveis 2020-04-21T05:36:09Z

@xfinktion ooo my friend was running into that issue too but I couldn't figure it out. Thanks for the catch! may do a quick fix.

Anibun Help Me! by aeveis 2020-04-21T09:00:24Z

@balgorode Thanks! Yah, the wisps are pretty slow at first, since I wanted players to explore and test the controls with the different anibuns. There is a counter on the bottom for how many wisps are left. Ideally there would have been different enemy types.

@criggles I spent awhile making the dash feel good so thanks! It is most fun dashing on the Jumpy Anibun (the albino one). :)

@nate954 Thanks! Maybe I can add it as an option for a post jam version. I thought about local multiplayer but I would have to rejigger how the controls are currently handled and would need to add additional UI to it's more clear who's who.

@brian-teng Thanks, I had the system of varying attributes in mind first for the different powers. They are based on Empathy (Helper) vs Hardiness (Endurer) and Experience (Veteran) vs Motivation (Jumpy). They aren't exactly opposing attributes, but it made it easier to figure out where each anibun's strengths and weaknesses were.

Pausing the game would probably help. I'm currently reusing a base code for displaying text that I'd like to update sometime so it's not a pixel font and more readable.

@james-kusardi thanks a lot!

@kwaku There's not so much a plot as it is about figuring which anibuns are good at what and using them to survive. There are 5 different waves, but I ran out of time to add when the next wave is starting. Each wave the wisps are faster and spawn faster.

@amkingtrp I may have ran out of time to add a game over if all the anibuns die :sweat_smile:. They are just crying though so I guess they made it through and just had a very bad day. I will have to see about multiplayer post jam, thanks!

@ladycerberus thanks! you can see thoughts above about multiplayer.

Anibun Help Me! by aeveis 2020-04-23T05:44:49Z

@lambdanaut Thanks! I think there's a couple directions this can go, but my main goal at the very least was to get most of the main systems in - I agree the fun still has to be tuned!

@sodap thanks! I didn't know if I would have time for AI, but ended up doing a quick thing where every 1-2 sec they choose a random action or move in a direction of the current player.

@jefvel thanks! I didn't have time to properly introduce the systems in the game and didn't have much time for balance, but using guard is the most straightforward way currently.

@ck656 That's good feedback on the camera follow! I didn't want the camera to follow directly as I wanted the player to see distance with the dash, but I also didn't tweak it as much.

@omiya-games not too harsh, I think it's good feedback. You address a lot of the things I basically ran out of time for haha.

I spent a long time on the dash but it's actually probably underpowered while the guard is overpowered. Technically you can dash past a wisp to get away from it, but this is really only possible with the white (jumpy) anibun (animus/anima was the root word I was thinking of). The dash probably needs something else like invincibility frames or may work better against other enemies (if I come back to this).

With the manuals, I realized I was not going to have enough time to cover the systems I had planned in the game that the player would understand it, so I added the manuals to try and hint the players with experimenting with the controls and figuring out how things where different. This is sort of possible if you experiment at first and just avoid the wisps, as killing the wisps currently progresses the wave. Originally I was thinking of having a character select screen and having more of an intro, but that's a lot of UI work that didn't make the cut haha. Another idea is to have a tutorial stage where I run through the different moves, but again that also made the cut.

The AI is pretty simple where the characters just choose a random action every 1-2 secs, though when they move, they will also move in a direction of one of the anibuns (though they usually move past). I think strategy of using guard is probably the most straightforward one as of now.

For the camera, I did experiment with it zoomed out more, but decided to keep it to add to the frantic-ness, though yeah could use better look-ahead. The stun currently does not provide invincibility, so it is possible to get overwhelmed and the wisps can lock up a character until they cry (or even after they cry haha).

As for the design, the intent was more for a feeling of "making it through" versus "winning," but this was my first attempt at making a strategy-like game with several things to balance, so wasn't sure how much I was going to get through as there were a lot of interacting systems that wasn't sure would work out. At first I wanted it so you had to depend on the other characters to survive, but I didn't really plan for making a full fledged AI so instead let you control the different characters with simple AI, so I'm glad you made it out! Thanks!

Anibun Help Me! by aeveis 2020-04-24T06:46:09Z

@01010111 thanks! I think this was a good experiment with strategy, there's probably some more tweaking I can do just to see where it goes.

@ordineu Thanks! I was hoping the manuals would provide a bit more interest in the characters and some insight into the design, as well as give the player a reason to explore the map a bit.

Anibun Help Me! by aeveis 2020-04-29T08:36:38Z

@arzi Thanks!

@foolmoron yeah I agree, thanks for the feedback!

@almost Yah, there's not super clear direction and some of it is still in a sandbox-y state. That progression was more intentional though to let players explore a bit and then figure out the controls. Thanks for the feedback! I'll probably need to experiment with the zoom level or camera deadzones more. For text, I actually changed it to be up/down arrow keys to progress, but I didn't really make that clear either. Thanks!

@ruthiepee Thanks!

What the Firetruck!? by dvdfu 2020-05-02T21:51:16Z

I had fun, nice job! I feel like I caused more fires than I initially put out, and it's funny people are willing to be rescued after I either made them crash or they intentionally drove into me. Really nice art and music. I was also expecting perhaps some screen edge ui telling me where the fire was, but the map wasn't too big. I wasn't sure how to get more water at first, but then realized as I was playing the fire hydrants give you more water. very cool!

Peacock Potions by almost 2020-04-24T06:29:58Z

Really nice! I kept the business alive for 12 years before going out of business, tough! There's a nice feel with the upkeep of the store and the music. The montage of people buying stuff is a good sequence. Nice job!

Down to Earth by ruthiepee 2020-04-30T01:24:01Z

I got over 5000 points before stopping. At first I was running around holding down shooting straight up, and then realized the best strat is to shoot into the earth so the coconuts come up from the ground (the lowest point possible) to hit the asteroids. I think you can go forever like this without dying. I could also see the player having to fire into the earth to grow more plants or feed the dinos as an alternative to keep the life on earth alive. I liked the art and the dinos! nice job!

Feed King or Die Starving by jefvel 2020-04-29T08:26:38Z

best score i think for me was 142 imps slain in 128 secs. The controls were a bit hard to get at first and I'm still not sure I completely understand them, as it's not super clear to me when an enemy is front of me. I realized though if I click as fast as possible after I launch I get a pretty good chance of killing most enemies in front of me, though there's some varying results there. I like the 3d layout with the 2d sprites, and the kind dying effect is pretty good. nice job!

Morose by 100th_Coin 2020-05-03T02:41:12Z

very nice, had fun! I played the soft lock version since it seemed to fix some things, though I still ran into a bug at the end when I was trying to make a white flower and I couldn't place what I had made (it still had a bunch of extra purples) and restarted. I saw the note to make the red and purple seed flower from miggs then and made that inside of the white flower, and then fought the overseer and beat it? I really like the flower crafting system, but could use some UI improvements:

- the order of operation makes for some neat puzzles, though it makes it hard to try and visualize how something might be constructed. I kind of wanted to just place seeds down to see how they could potentially fit together. I'm not sure how I would make a white flower but I didn't need to to beat the game. - I think being able to return the seeds anytime would be nice, even if I make a correct combo, since if I complete the seed combo but didn't intend to, then I need to plant it.

I only fought the bee and the overseer using the fighting system, not sure if there was supposed to be more fighting. The story was nice though the game felt like it ended very quickly. Nice job!

GhostVac by christina-antoinette-neofotistou 2020-04-24T06:41:39Z

Really cool, you nailed the arcade machine feel. The vacuum sounds of it turning off and on when the game is getting ready is really nice. Sometimes the game freezes when it reaches the boss and the timer pauses, but it was easy to refresh and try again. There were also really nice animation on the marquee with the ghosts. nice job!

Lβ™ͺvely Rhythm by DiegoCTorguet 2020-05-02T22:00:16Z

I got a B! The art is nice and the game has a nice upbeat feel to it with the music. I'm not sure how matching the beat means I'm doing a better job at entertaining my partner, perhaps if it was tied to the characters some way - like skating a loopy loop and timing it correct (like rhythm heaven), though that is a lot more animation. I enjoyed it though, nice job!

Meteorite Pig by appix 2020-05-03T03:17:44Z

interesting! I played to 220 score before stopping. I like the platform is not just a circle so you can maneuver around in interesting ways. At first I thought the pig would fall off the platform then realized it just sticks to the surface. I could see different levels or so with different kinds of shaped platforms, that could be interesting. The asteroids didn't really spawn that often or towards the player, so I ended up waiting or easily dodging them, could be nice to see more difficulty. Anyway nice job!

Cowboy and Robot by techsec 2020-04-30T05:13:25Z

I was able to beat it! I died a couple times, and then my robot got stuck inside a building. So I wandered around trying to find the exit. I think the map is a bit too big and I also think it loops(?) which makes it really hard to figure out where I'm going. Eventually though I did find the exit, but nothing happened since the robot wasn't with me. So I went to find the robot, and it came back somehow! Then I was able to escape with it while being chased by the guards.

CowboyAndRobot1.png I think win screen got a bit buggy

Overall, I couldn't do much stealth as the robot would move around enough that I would end up getting chased or the guards would hear me.

Keep up the good work!

Dark Kitchen by Sand-Gardeners 2020-04-24T06:09:23Z

It took me a while to understand what the controls were and who was talking to who, but after figuring out I click on the map to move and the person I'm talking to is on the left I played through the whole thing. Still kind of mysterious what exactly was going on, but delivering a last meal was interesting to think about. Nice job!

Keep It Burning by _benhumphries 2020-04-30T04:50:13Z

Great description, haha. I eventually got put out by a bunch of firefighters. Liked the ramp up and the different vehicles that came out. could be nice to see things that were on fire spread to things that weren't, but they were really trying hard to put the fire out so maybe they were well prepared. keep up the good work!

Save My Short Necked Friends by Criggles 2020-04-29T04:47:49Z

I won! I like that the alpaca is using its spit for a projectile, and that the sheep are short necked alpacas.

The variations in the level designs were really nice, I think it changed things up despite the enemies being the same. It was interesting to have to defend the sheep from different angles. The fox had nice running animations too.

Keep up the good work!

Courier of Fire by Balgorode 2020-04-29T04:37:47Z

I beat it! I like the amount of puzzle mechanics you were able to get in. I think being able to relight the flame allows for a pretty deep puzzle space to work with as it introduces order of operations (having to do things in a certain order and figuring out what it is). The physics with rope cutting and black holes were also very nice. Being able to travel farther in water was also a nice touch since then it's not just something that puts out fire. Nice job!

Life of the Party by OrdiNeu 2020-04-30T01:07:45Z

I liked all the different things you can do to manage the party. The movement feels a bit slidey to me though. I wasn't sure if I was drinking with other people, I guess you just need to press z? I liked the music. Nice job!

Grove Guardian by VivianMochi 2020-04-29T05:47:38Z

really enjoyed this game! I died on day two the first time, but then after that figured out I needed nutrients to be able to build more. I ended up covering most of the map, especially after getting the cactus. Liked finding the different upgrades and seeing their different properties. Some of the upgrades I found when I was already pretty overpowered, but still fun to see. Nice job!

Dryad by xfinktion 2020-04-21T05:54:01Z

Nice job on your first game! I liked how you could pick different shots. At first I thought they were different kind of turrets, but then realized one shot was faster than the other. I'd like the see the enemies a bit more, since they are attacking me before I see them. The narrative between the levels is pretty funny. Keep up the good work!

YMGYPBVF: You Must Gather Your Party Before Venturing Forth by amkingTRP 2020-04-29T07:30:24Z

I beat it! The puzzles are at a good just hard enough difficulty. Positioning characters as walls for other characters is pretty clever. Some polish things to add could be an undo button. Overall nice job!

The Dragon's Curse by Aditya Kumar 2020-04-29T07:02:22Z

took me a long time, but was eventually able to beat it. I really like how there are certain things you can unlock depending on what you do, but at times it does feel a bit too random (one time a small map spawned and winning wasn't possible). There are some things I didn't get a chance to figure out, like the weird contraption, but overall pretty cool. I like how some of the choices seem to have a different results. I was able to get two of the artifacts and buy the last one. nice job!

BBYS by Lambdanaut 2020-04-29T07:57:49Z

Overall a bit too hard for me. I got stuck on level two after dying like 6-7 times. I think some of it is it's very easy to get stuck on the rocks or not be able to get the bby out from the enemies. I liked the equipables the enemies dropped but not sure if they help with bby defense or anything. It'll be nice if I could also use the rocks as obstacles for the enemies as well, so that the more I break the harder it is to defend. I liked the dialogue with the faces in the game though. Nice job!

BBYS by Lambdanaut 2020-04-30T15:03:26Z

@lambdanaut I was able to beat it! Thanks for the changes, I liked the tweaks you made with the equips and making it easier to push.

A Tree by ditam 2020-04-30T04:44:47Z

I like the descriptions and had fun with the game! I got a crazy amount of resources and got all the upgrades, but then didn't realize getting too many branches and leave would make me top heavy and make the tree fall over :sweat_smile:. Nice systems. Could be nice to see where the tree needs support, like an overall picture, but what's there I think works well for the jam. Nice job!

Letter to Thomas by LouieJams 2020-05-11T00:45:42Z

I got to the end! I think the platforming/puzzle aspects were interesting, but wasn't sure how dying to different things related to the story - though I guess the last thing didn't kill me.

I think narratively it's just a bit confusing because it's a story of a story of a story. The story of the two people in the orphanage is being told by letters delivered by the postman who he telling you the story of how he got stuck who you are now playing through, but you are not actually the character that is playing. I think it would be more direct if it was one of the people in the orphanage who got stuck (perhaps the one who received the letters), or perhaps you find this person and it's revealed you're the other person who the stuck person is looking for.

Visually the animation is good, I think if the guy had a postman hat or uniform maybe if would be more clear, but maybe it's better if it's left more ambiguous as to what is actually happening.

Anyway nice job!

How to Air by kwaku 2020-04-29T07:13:44Z

I beat it! I like the art style and the characters, it's very cute. I think some of the interactions could use a bit more feedback - I spent some time trying to pick up the medkit, maybe if there was locked sound or the guy saying "it's stuck" but I was eventually able to figure it out. Reusing the gas extractor makes sense but feels a bit too convenient (stick everything in the machine to get what you want), perhaps if there were other ways to extract gas? That's more nitpicky- overall nice job!

ALYVE by jspacek 2020-04-30T04:25:05Z

Had fun playing the game! I like the narrative you got running through the different waves, with the thing you were protecting becoming the boss becuase it broke loose. I had some trouble with the controls at first becuase I kept pressing z or x instead of the other. Nice job!

Trappy Dungeon by Potato Bot 2020-04-30T05:17:57Z

I beat it! I'm very glad there was health to let you see what was going on and to give a bit of leniency to the traps. I like that at the end the hidden holes actually help you instead. The written text was kind of funny though perhaps a bit messy. keep up the good work!

Hikikomori Simulator by yeojoey 2020-04-29T04:24:32Z

Art is great! I liked the different choices and the different results you would get. The max days I was able to get was day 3, 13:00. I think there's a bit of luck to get a good result (maybe you have to be less stressed for better results?), but in general I tried to not make certain values fall too low. I like that you have to figure out what the icons represent and what tasks represent what. Getting a good result to affect multiple stats is a nice surprise. Nice work!

Feed me if you love me by veronicapereznoriega 2020-04-29T07:37:04Z

I beat it! Took a few tries and after figuring out what the donut did it was just getting used to managing the resources. keep up the good work!

Mis Vacas by sodap 2020-04-29T08:13:16Z

I was able to beat it! It's pretty hard and it took several tries. The AI feels pretty competent. I think the most frustrating things for me is there's no lead time to when the bandits fire, so it's pretty hard to predict where the shot is going to come from. The shots visually are a different color, but since it's a muted color palette it can be a bit hard to track as well. The art is very nice and I liked the ending. nice job!

SaverTato by LebbyFoxx 2020-04-30T04:32:17Z

I got >2000 before I stopped. Pretty straight forward, I like that the shield disappeared at some point, but didn't get much harder after that. keep up the good work!

PRO DVD PLAYER by Brian Teng 2020-04-29T06:10:25Z

wowww I played through the first time without rewinding and thought it was pretty funny. And then opened it up again to see what it did and was surprised. Really nice, I like how in that case f1 is basically needed and there's sort of a meta game. That was the only thing in the game that allowed me to close it without it freezing though (it didn't close nicely when I just played normally). Nice job and surprise!

LD47 — Stuck in a loop

Crazy Looper by LeReveur 2020-10-07T04:37:47Z

I beat the game! the courses were pretty cool. Figuring out each level is mostly just a matter of guessing and checking, perhaps if there was a secondary goal (like bounce back and stop at the stop, or maybe switches to change the course, or perhaps if the rail just ended so the car would shoot off into oblivion if you had too much power). I had fun though, nice job!

What Goes Around by Omiya Games 2020-10-12T04:15:14Z

Nice, the movement around the sphere was smooth and the spawning animations were helpful. The grid sort of helps with aiming around the sphere which was interesting. nice job!

ringtale by torcado 2020-10-07T05:29:10Z

haha I got scared it was going to be as hard as the minigolf game, but the mechanics kept surprising me, especially at the very end. Nice job! I think the hardest puzzle for me was the slight-tilt-door-is-closed-on-you-and-you-have-to-use-momentum in the green. The bubble was the most relieving moment. The spikes felt really punishing but actually weren't too bad. Nice job!

Hide and Seek by DDRKirbyISQ 2020-10-12T04:09:15Z

Scary! I'm not good with jump scares, so maybe good to get a warning before playing the game, but I dealt with it. I was able to get to the end, though I had to use your hint for the piano, I kept thinking 2 and 4 notes were the same. I noticed the slow movement at first and was like uhoh this will be scary, and the reveal of the loop was surprising. The story elements gave just enough insight to make it more scary too haha. Nice job!

Round Out by foolmoron 2020-10-08T05:03:26Z

Hard to play with mouse, but had fun anyway! There's something nice about making the loops.

Twist Turn Shoot Burn by gamepopper 2020-10-12T02:54:40Z

Had some fun, level change was unexpected but cool. The FX makes it a bit hard to tell where the enemy is coming form as they are all the same color, but overall interesting movement. A cool point was the bullet would travel through the walls so you could shoot at enemies far away on the big map if you maneuver carefully. nice job!

Loop Invader by Ale 2020-10-27T06:33:49Z

I beat all the levels! The typing didn't work for me at first, but after a while and maybe refreshed it worked and I didn't run into any other issues.

So, by level 3 or 4 I basically used the same solution for all the puzzles. I would start with a while(< 4) block on the left and a if(> 3) wall next to it. All the balls would get stuck inside unless they were higher than 4, which I then captured in a while(< 7) block on the other side. Eventually there would be only a few 3s left and I could determine if it was an invader, and I could decrease the left code blocks by 1 (while(< 3), if(> 2)), and wait again for 3s to filter out.

Could see starting the game with more restrictions as a tutorial, since typing code can be tough for some. Nice job!

Fort Loop by deepnight 2020-10-08T04:51:39Z

I beat it! Nice job, had some fun figuring out the puzzles.

Aouf Run by shubart 2020-10-17T18:06:18Z

I got to the third round, and then lost. The first time I tried it I tried doing some shortcuts with the loops but it didn't work, so I had to start over. Controls are a bit sensitive, but I think collisions make it really hard for me to pass other cars, the other cars don't slow down while you do so they essentially are moving walls. keep up the good work!

Curly's Chase by aeveis 2020-10-05T04:14:52Z

@causalpigeon Thanks!

@theseusinabottle Yah the game is all about the controls and trying to get the player to get used to them haha. The undo was not as hard to implement as I thought too, but I think that's also due to how Curly moves.

@blobo thanks, that's what I was hoping!

@nerdytopic Thanks! I think the text box icon also helps connect the pixel art to the cover art. Controls wise, I thought about it matching the head, but thought that would get confusing if Curly is going the opposite direction and how there would have to be some context switching(?), but could be something to think about. For the clipping issue, I noticed if the browser window is small enough, itchio's website sides starts to letter box the game. Not sure what I can do about that unfortunately.

Curly's Chase by aeveis 2020-10-07T16:19:44Z

@torcado yeah, I think controls definitely more of an obstacle than I thought it would. I thought about adding something to show some more direct input, but forgot about it as I got used to my own controls haha. maybe like a dotted future path or an "arrow friend." I've run into that undo bug too, though I'm not sure how it happens... I' m saving the last grid location. Maybe some rounding error (-1,-1 or something where the grid is supposed to be). I'd have to look into that more deeply.

@mateusboga thanks! I thought about an undo function that would be like reverse in car mode. But ideally I wanted that to be restricted to the path the player was already on. So there would be more thought/logic put into how that would exactly work.

Curly's Chase by aeveis 2020-10-10T06:13:33Z

@zhanna thanks for playing! I uploaded a postjam with alternate controls - if you'd like to see, would this be something you are expecting more control-wise?

@schraf Thanks! Since it was puzzle like I thought those controls would make more sense, but I also put a post-jam version with alternate controls where up is forward, if that something you'd like to try.

Curly's Chase by aeveis 2020-10-10T18:15:42Z

@apandso Thanks! I fixed the link for the source code, thanks for noticing!

Curly's Chase by aeveis 2020-10-12T04:33:35Z

@gamepopper There's also a trophy you can find, but the goal is to get the fireflies. Thanks!

@zeu31 thanks!

@almost Yah, you are forced to bonk at times. I think there are some level design things I'd structure differently to make the controls bit more tight. I thought about indicators for fireflies but uhh forgot/ ran out of time haha.

@omeletton thanks!

Curly's Chase by aeveis 2020-11-07T05:17:27Z

@avavt Thanks! That's good feedback, Hopefully I can do some quick usability fixes/options in the future soon.

@omiya-games Thanks! I think the latter "harder" levels might actually do a better job of teaching the controls as there are less options, but there's some feedback I may think about adding too.

@korteh Thanks! I've seen the game before but wasn't explicitly thinking of it. That's a good note!

@skyvastern @ale thanks for enjoying the game!

Ascend by almost 2020-10-12T03:19:20Z

I beat it! It took a while figuring out how to affect things in seasons, and that I could climb the icicles and vines. Those trees were much higher than I expected, had some interesting puzzles. Nice job!

Ribbon by 100th_Coin 2020-10-07T04:16:35Z

Moving the loop around was pretty cool! I liked how you could make the loop longer. I thought I could slip inbetween the bars of the locked fence, I could see some exploration mechanic like that, though then you'd have to be pretty precise. Nice job!

TRAM OF WISHES by katamary 2020-10-12T06:00:20Z

I didn't get the the game at first, but looking through the comments gave me some hints. Nice game and stories! I thought I might have to do some more puzzling with picking up and dropping off people but things worked out nicely. nice job!

Just Again by zeu31 2020-10-12T04:56:22Z

Interesting concept! Could be cool to see how it could tie in in other ways for progression or so. nice job!

Save The Prince by AVAVT 2020-10-14T04:37:04Z

I died on day 2, I think my rolls were a bit unlucky and I would always land on the a red ! or a battle and couldn't restock my army. Since I kept landing on battle tiles, I kind of wanted there to be some other kind of tiles that didn't just give you honor (I landed on a stat upgrade once). I also wanted the battles to go a bit faster. Overall though great art and ui and pretty well built fighting system. Nice job!

Bloody Baron by Jegus9 2020-10-17T18:23:01Z

I happened to talk to people in the right order so I couldn't be be instant-deathed, and was able to figure it out after checking the places people had last been to. Walking around after examining people didn't really do much for me, so it was faster to just go to sleep and then see who died unfortunately haha. Nice job!

Loophole Kingdom by MateusBoga 2020-10-08T00:18:43Z

I got Ending #3 and #2, I tried doing some things for #1, but ended up with #2 again. Liked the different options and how you find out more stuff as you keep playing, the color highlighting was helpful too. Nice job!

Cyclotroid by Korteh 2020-10-17T18:54:00Z

I beat it! It took me a while to realize you could rotate all three rings of the maze at the start. I thought I had to find other rotating controls at some point in the maze. I liked that you had to rotate the outer ring to get to different parts of the maze. At a certain point I was mostly ignoring enemies and just going for the doors though. Anyway nice job!

Magical Marissas Troubles with Time by TheseusInABottle 2020-10-07T04:09:04Z

I beat it! Have fun, like the different mechanics that either slowed you down or had a trade off (the weights give you a boost but you lose health).

Arrows Hop by Apandso 2020-10-14T04:15:31Z

Interesting concept! The tutorial helped too. It'll be nice to see how things could progress, perhaps with different kinds of mechanics or exploration (I kind of like the difficulty it is at now, though probably easy to make it much harder). Nice job!

once upon a time in my weird endless dream by Withee Poositasai 2020-10-17T19:07:26Z

Got to the end! Some fun puzzles, though I would have liked to be able to move tiles after I placed it (though that does break the level... maybe an undo?). I could see levels with different shapes and how the looping might play a part there. I did run into a bug where sometimes the player would run off the screen after starting but I could restart and that would fix it. The transitions are good, but I think if they were a bit faster that would be better. Nice job!

LABLOOP by causalpigeon 2020-10-07T04:05:02Z

I liked how the mouse determined where they shot and it made a nice puzzle trying to avoid to get shot. As mentioned it'll be nice if you could just start the level over. The audio effect got a bit too high for me,maybe it could just be a bit softer. Nice job on the puzzles!

TINIT by Red Chilakillers 2020-10-07T04:44:53Z

liked the intro and slow down if you were close to cars. I liked how the music got stuck if you died. Would be nice to see more progression, either mechanically, narratively, etc, but the experience is polished. Nice job!

Loop Runners by schraf 2020-10-14T04:00:01Z

Had fun playing the game! The opponent had a much higher score but I was eventually able to get better and get a better score. There was a good variety of powerups that kept things varied. Could be interesting with multiplayer. Nice job!

Millenniloop by nerdytopic 2020-10-07T04:24:54Z

I got out of debt! It's easier than real life, in terms of getting out of debt haha. In terms of design could be nice to think of some more mechanical progression, maybe there are larger bills, or life events. Maybe you can get different powerups that are themed relevently. Nice job!

Hall of Infinity by Skyvastern 2020-10-27T05:44:01Z

interesting concept, but I think there should be some clues in game as to what the player should do. I got through reading other people comments. Keep up the good work!

Reincarnation by Omeletton 2020-10-12T05:12:40Z

Had a hard time with the platforming. The lines sticking out of the ground looked like checkpoints but I started at the beginning was made it a bit tedious to play over again. Nice job on your first jam game.

LD48 — Deeper and deeper

Burry this… Thing by LeReveur 2021-04-29T06:51:18Z

my best score was 152, I'm really bad at pressing the right keys. I could see a version of this where its less trying to trick you in pressing the right keys and more about pressing the keys in the right way, but there is also some interest in seeing what is at the very bottom (even if I wasn't able to reach it). Keep up the good work though!

Walls by Omiya Games 2021-04-29T05:53:25Z

beat it! very interesting mechanics, I think the playing with the convention of walls in a room was really fun. I think I would have liked to see what made the walls move or an explanation of it, or if time could be visualized in some way more thematically (a clock on the wall, but it's moving really fast (still goes forward or back according to fast forward or rewind), cabin fever of being stuck inside)? Anyway nice job!

Out of Gas by randomhuman 2021-04-29T06:19:58Z

Nice art and I enjoyed how same events could play out differently. I got like 4/5ths the way but never quite close enough to beat the game unfortunately. Trying to fight a hot rod with only one weapon basically most likely dooms the run. I liked the game though, nice job!

self reflection by torcado 2021-04-28T04:06:14Z

Had fun, beat it! 2nd-3rd level took a while to get, but there are only so many things in the level so I figured it out. Nice use of backtracking to influence later puzzles. Ideally self reflection doesn't turn into rumination, but that happens sometimes. nice job!

Puzzle Cove by MaggardJosh 2021-04-30T03:37:02Z

I beat it! Nice puzzles, I like how the trident stretches. I liked how the visuals supported how the mechanics work too, nice job!

Far Side of the Mirror by DDRKirbyISQ 2021-04-29T07:13:37Z

Loved the game! Nice to see story elements and game mechanics work well together, the characters were very good. great job!

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Press Space To Jump The Gap by foolmoron 2021-04-28T05:31:44Z

hahaha this was great. It took me 9:04 min. The zooming in sound made my laptop vibrate a bit which was like haptics on the computer. great job!

Diacombs by aeveis 2021-04-29T07:39:44Z

@torcado thanks! I kind of got more out of the mechanic than I had expected so I may do some more exploration with it.

@mdotedot thanks! The animation on the player is just 3 frames, but added some scale to the regular sprites add a lot.

@100th-coin Thanks!

@recher oh yeah, I wanted a bit more variation, but the outline still needs to match haha. Perhaps something to think about for later.

@zzox Thanks! Yeah, wanted to get a bit of exploration-y feely in there

@foolmoron Thanks! I was looking at diatoms (the -tom part means split, so they are called daicombs (combine)) for visual inspiration.

@john-gabriel if you want to take a peek ahead, "]" will open doors :) thanks!

@quoclon Thanks!

Diacombs by aeveis 2021-04-30T05:14:31Z

@qzqxq thanks! I have a post compo version where R resets the rooms instead :) it is not online yet though haha. I also have some more ideas I'd like to explore with the mechanics.

@nikolaj Thanks! You might have to press z several times if you bonked against the wall a lot (this is fixed in an not online post compo version).

@connorses Yeah, I think I made that puzzle a bit too long. the solution here is at the beginning you need to push one diacomb up so you can use it later and not fill the star diacombs until after you push most things in since you end up making a bunch of them anyway. Also, you can press ']' if you want to skip ahead just to see :).

Diacombs by aeveis 2021-04-30T05:20:17Z

@otresnjak thanks, yeah, I have added an room undo for an not yet online post compo version, and have it so bonks don't detect as undos, but I also changed around some puzzles, so that version may appear at some point later. you can press ']' to open doors if you want to skip ahead just to see.

@silkypantsdan Thanks! Yeah that was the next feature I was going to work on (have worked on now) for the compo haha. you can press ']' to open doors if you want to skip ahead.

Diacombs by aeveis 2021-04-30T07:01:16Z

@fyslexicduck thanks! I agree it's a bit hard to see. I added red dots in the corners that tell you the right level you're supposed to hit, but it is pretty subtle and still not sure what would be a good solution for that. Maybe just making that more obvious. Thanks!

Diacombs by aeveis 2021-04-30T07:17:44Z

@pijamar thanks! I did end up ramping up pretty quickly on the difficulty of the puzzles sort of by accident, so that may give me a good excuse to make more puzzles leading up to the harder ones in a post compo. If you want to see some of the further mechanics, you can use ']' to open doors to skip ahead. Thanks for playing!

Diacombs by aeveis 2021-04-30T08:14:24Z

@fiakaiera thanks for the feedback. 1. Yep, I saw that after testing with a friend, but the compo was done haha 2. 2-3 level Diabos are a good idea! I think my first thought would be that they would be very much like the pattern matchers, just that there are four of them surrounding a thing. I might have been thinking that they might move too, so I'll have to think about that. 2-3 level diabos would definitely open up another set of puzzles that probably have more open ended solutions (2/4 and 3/4 possible places, so some leeway). something good to think about. 3. haha I noticed this too, I forget to set rescaleable to true in the xml build file. I would probably just update it but I already changed some level stuff (perhaps good note to actually use version control even if solo project) :sweat_smile: 4. I post added a reset that just undos the current room you're at, but that's a good idea too.

Descend by almost 2021-04-28T07:09:49Z

I think I beat it! A lot of nice mining, though if you miss a letter it's somewhat easy to get stuck for a bit (especially if you forget what level of dirt you can dig through). I liked the story elements mixed in with the mining, pretty cool. nice job!

Oumuamua - From Outer Space to Deeper and Deepr Down the Well by Nikolaj 2021-04-30T05:39:58Z

I was able to land on a planet! Once I did though it was very hard to reach escape velocity again. The orbit line preview was very nice. Perhaps once you got close to a planet you could zoom in or have more precise controls, I think getting realistic space orbit controls to feel good can be hard since it's not initially intuitive (though cool).

RAMnesia by 100th_Coin 2021-04-28T04:51:49Z

Really nice! Unfortunately I think my laptop was not great at running the game, and so sometimes inputs would be a bit sticky, especially after I picked up or reset something, making timing (especially the last one with 10 keys) very hard. I was able to beat in 30:47.1 min. Though I might have cheated at the first block puzzle, something happened when I made the key into a block and looked into the mirror, I reset very high and then fell through the level. As I was infinitely falling I was able the skip the next level and reset at the last level, and was able to beat the game that way. Anyway nice job!

Holey Moley by bitdecay 2021-05-04T07:28:44Z

I was able to beat it with 7 naked mole rat younglings! I liked the different naked mole rat facts. The snake pursuing you was unexpected and I died the first time I tried playing haha. The layers was an interesting concept, though there's not too much time to explore with the snake chasing you, but I did like how you could see layers of rock and find gaps to get through that way. Overall I liked it, nice job!

Deep Voice by mdotedot 2021-04-28T04:14:23Z

love the birds :bird: I was able to just hold my voice out and keep flying on the top. Interesting style and very bouncy planes. nice work!

I tried Firefox first, but I have a bunch of add-ons that prevent things from taking permission. On Chrome it asked and then it worked fine.

Fathomless by SilkyPantsDan 2021-04-30T06:59:17Z

this game was wayy too hard. The hit boxes feel a bit big, or maybe it's the capsule collider that is big. Anyway I way able to beat easy after 138 deaths at 35:59:12, after figuring out that inside of going up into the room with the tiny spikes and gaps you just jump after you run off the moving platform going up and you're able to get to the right side. I think if there were check points were challenge versus room than that would feel a lot better. nice work.

Fallumns by Logan 2021-04-29T06:40:46Z

haha, at first I was like oh a match 3. But then things started happening. Really cool take on the genre, I really enjoyed it. great job!

Clear Your Mind by Quoclon 2021-04-30T03:17:35Z

I was confused about controls at first but read through your description again to figure it out. Perhaps would be nice to see how different emotions could effect others, but I did like the safeness of not getting hurt and being able to take the time to sort the bouncing emotions. Keep up the good work!

Oh yeah, my tip for gimp is to go into prefs and set your own hotkeys, that speeds things up a lot, especially hot keys for setting a grid and what you use most (ex. q=brush w= pencil e= eraser r=rect select) There's also somethings like increase/decrease brush size that are hotkey-able but aren't normally hotkeyed.

Match! Drop! Match! by clue 2021-04-30T05:31:01Z

Had fun, it took me a while to remember to do the L shapes, those are pretty key to keep going. Nice mix up of match 3! Since the results trickle down you get less and less blocks, there's something about that that feels it could be more balanced maybe? Like being able to make longer combos or something. Nice job!

Dhromur by Pixel Lifetime 2021-04-30T04:44:23Z

Not everyone has played HOMMIII, so people may not get your reference. Overall after figuring out how to move it was nice. I liked how you were able to set up the grid with the battle system and movement, I think I would have liked some highlighting of enemies so I could see which character I was controlling. These kind of tactics games usually take a long time to balance and figure out move sets for, so nice job for doing a bunch of it in a jam!

Unpaid Serenade for Future Solution Group [2026 eCon Grief/Heartbreak Singalong] by Sand-Gardeners 2021-04-30T02:59:20Z

I enjoyed the experience, I liked the dithering and the colors. for the choices, I thought it'll be better to think about external factors harming me (that's not in my control, and maybe won't happen) rather than personal negative feelings. nice work!

Sleepie Cookie Eatie by fiaKaiera 2021-04-30T08:32:56Z

Pretty fun! I got to 302 m. Pal was very bouncy, but I noticed there's sort of timing with the hover that I wasn't able to get all the time. I kind of wanted the cookie pieces to last a bit longer, maybe if they dissolved instead or something for balance reasons. great job!

all the king's men by otresnjak 2021-04-30T06:19:02Z

Very nice, liked the message and the simplicity of it. Nice work!

Asquid by Omid Ghavami 2021-04-30T04:32:15Z

I beat it! I liked figuring how what to do, but my biggest feedback was to give players a bit more time - this is especially true in the last level with the worm eating my stuff. I think since you can get into states where you can't really fix it (at least after the first two levels), you kind of want a quick restart. As the end the controls get easier, but there's actually too little drag, making the time to push the remaining blocks a bit more stressful. The audio was very cool especially pushing on the water blocks. I like how you start to think of the squares as animals (yellow cubes I think of as some kind of plant cows that are paired together). Anyway nice job!

FALL DEEP INSANITY [R16+] by MachMarten 2021-04-30T06:10:42Z

phew I beat it, but I started to ignore the dialogue more and more because I was very focused on not falling. The nice thing about RTX was I skipped a bunch in the 4th level by just zooming to the end. I'm not sure about the fun factor of making things harder, though there is this intense teenager energy I'd like to see in a narrative or so. I liked the art and the characters. Anyway nice job!

grGRIDid by John Gabriel 2021-04-30T03:11:49Z

I beat it in 7 min 21 secs! I liked how the tiny parts looked pretty complicated at first but once you zoomed in it was like you were focusing on the problem and so able to figure it out. I would have liked to move a bit faster but other than that I liked the puzzles. Nice job!

Bungee Thief by Zomk 2021-04-30T03:27:58Z

After dying I thought I would be able to reach the bottom, but I guess it just appears when you die :joy:. I could see the returning being some kind of upgrade loop. The movement was very interesting since the rope is "swinging". One thing I kept trying to do was tap the key to go left or right faster, but it was actually better to hold it down. Overall nice work!

Underground Chaos by Lombax 2021-05-09T05:29:24Z

Interesting mechanics, I liked that you could walk on any surface orientation, could see some interesting puzzles come from that perhaps, with making shorter (or longer?) paths. I would've liked the walk speed to be a bit faster, but I like all art you were able to get in with the character and enemy animation. Keep up the good work!

Zombie Movie Marathon : A Game Remotely about Zombies by Codeman1010 2021-04-30T03:56:30Z

I found the remote! I didn't know it was a remote at first, it looked like an ancient stone tablet, which made it seem more mysterious. I didn't really get the premise until I read the description, but I liked the art and things that got in. I had a hard time telling it was a hand at first, I think it might help to think about the silhouette read from further away when modeling, but I liked that initial shot of the dust bunny. At the very end I walked back to the beginning and infinitely fell haha. There's a lot of 3d character and animation work for a jam, it'll be nice if it was showcased better. Anyway keep up the good work!

grem by zzox 2021-04-28T05:18:37Z

Beat it! some levels I was able to beat just by randomly walking around in the dark, but I liked the torch mechanic. I think it'll be interesting to see how else you could use the light (perhaps something like a fuse, or a chain reaction of lights?). Nice job!

Experiment 626 by morcado 2021-05-04T07:20:55Z

I got out! I think I found the exit before I picked up the last note. I think it would be nice to get some more explanation in the story, or perhaps a puzzle to figure out how to exit once you got all the notes together, but the dungeon had a good mood. nice work!

Solar Subs by Simpathey 2021-04-28T06:07:30Z

very nice, I got a score of 44! It gets much harder once it gets pitch black, but I also like the slow progression for it getting darker and darker. Makes me feel like there could be some story in there if you can get to the bottom. Two things from me is having to click on the sub (though I guess that can prevent random clicking), and sometimes the sub will spawn near a sub or spawn in the light (it'll be nice if the subs also faded in or so rather than just popping in). I really liked the atmosphere and the lighting, nice job!

Snake Match by Recher 2021-04-28T05:11:10Z

I got to "The Earth looks more arbitrary than before", but then my snake got to maximum length so I couldn't keep going. The match-3 aspect doesn't become too apparent until you start hitting the walls, but then it's not too hard to try and find a match 3 to clear it. I guess the puzzle here then is more how efficiently can you go down without eating fruit, though I think that might be harder to figure out just from looking at the screen as you don't know what fruit will appear next. Overall pretty interesting, nice job!

Journey to Atlantis by Kotzi 2021-05-09T05:15:29Z

I beat it! At first I wasn't sure if the game had started since the cards have the game name, so I thought it was a title screen. But after the initial few clicks I got it. I like how it ended up being kind of a puzzle with figuring out how to get into the city with the different cards. Nice job!

Low Notes by mhorth 2021-04-30T04:58:27Z

I played through all the songs! I think the thought behind the mechanic, but it mostly ends up as feedback that you're doing badly. I think since rhythm games are a pretty established genre, you'll get compared the games that are doing it well. That being said I think the what would probably help it the most is better feedback for when you get a note right - that way the player can establish a good cadence with the rhythm of the song and not have to rely of visual matching as much. Overall, really nice job for your first jam! nice work!

Belly O' The Worm by fyslexicduck 2021-04-30T07:15:42Z

I beat the game! Fun characters, I got stuck at the torch too, I thought I slashed it but I guess not to the right enough. I liked the run animation, but because there was no air time after going off a ledge it felt very unforgiving. The slash doesn't have any knock back or reaction on the enemy so it feels a bit weightless, and you have to find gaps and kind of go back and forth. If you press down while drilling down, you can fall through the platform, this happened once where I hit the killzone before the level ended and had to play the level over. Overall though interesting world and concept. nice job!

Mini Miner by Deepak kr 2021-04-30T04:05:40Z

I beat it! I think I would've liked to see how the mechanics could be explored more. Perhaps a stage where you have to dig though a whole lot of blocks? Or what if all blocks were diggable and you can you figure out how to get to the goal that way? maybe if you could step on the enemy, have the enemies fall into a hole so you can walk across them. I think there are some ways you can take some of the more conventional mechanics and try and do something else. Keep up the good work!

Dahla's Journey by PiJaMar 2021-04-30T07:58:50Z

got to level 12! It's a nice puzzler, I think options really opened up once I realized I could attack back. Eventually I end up trapping myself in a corner though. Is there an ending? Nice job!

LD49 — Unstable

Political misdirection by LeReveur 2021-10-08T05:20:16Z

I like how you mapped the arrow directions to the political leanings, very interesting! The base system feels like a very good start to something, nice job!

Colon: Colon by Remco 2021-10-13T03:28:31Z

Really interesting mechanic! Fun to play around in. I wanted a level where there were a ton of food-balls that you would have to squeeze through haha. The levels were fun little metaphors turned physic puzzles though. nice job!

Black Cat Apothecary by Omiya Games 2021-10-13T03:48:52Z

I played it through and was too good and died and then played again and picked potions at random but then felt bad because people were not doing well and started healing them and survived (but the old lady died :cry: )

I think it's interesting that you survive if you wait longer to heal people and that you're not too effective. It kind of feels like a loss to me though, even if you survive, if you had to sacrifice someone else's well being to do so. I think I'd rather go through with how I played through the first time though hard to say how one might respond in a situation in real life.

I liked the character art and how they were somehow idealized? It was like realistic but at the same not with slightly adjusted proportions, like hyperreal. Really made me pay attention to the faces more haha.

Nice job!

Death?Box by wafflesys 2021-10-19T05:33:42Z

Beat it! It's not too difficult, but it gave me time to realize the atoms would decay after a while. I like the theming, you are dodging literal particles from atoms and you are SchrΓΆdinger's cat, haha. nice job, keep up the good work!

Heating plant tycoon by Hadik 2021-10-12T02:36:53Z

Interesting ways to connect wires and split them, I like how the town would grow and you would have to manage that, and how you could draw out the wires really in any way you wanted. The controls are pretty difficult to get at first, maybe if the different kind of pipe switches/splitters were introduced one by one? Or perhaps smaller levels where you just have to do one thing and the move on (perhaps out of scope for jam but if you were to keep developing it). I found the music a bit jarring as there were many instruments that would suddenly come in or it would feel like it changed music tracks very suddenly.

gunstable by torcado 2021-10-06T06:55:40Z

pretty fun! I think my highest score was 3640. It was nice to see the different weapon variations and how they could stack. I tended to run to the edges, but that felt pretty risky as I wasn't sure if a bug would come in from there. I think my favorite weapon was the laser, it tended to pierce through everything and get the most enemies. Nice job!

It will Fall by jeremyfa 2021-10-08T05:35:28Z

itwillfall_score.png

Had fun! I think I came up up a fairly reliable-ish strategy. I like the block shapes and how they slot in. However given the fact that they are in full physics mode after they hit the ground, you can stack them from the center with a bit of horizontal velocity so they get tossed to the side. If you alternate this, you get a sort of sand hourglass effect where it stays reasonably balanced. Anyway nice job, solid game!

Chickie Catchers by DDRKirbyISQ 2021-10-13T04:08:52Z

Ah so good, love the cats. I see the cats have returned for this game :grinning:.

At first I didn't realize I had to hold to jump further, but that sound indicator was good feedback and cued me in on it (the animation there is very cute too). Game is really hard single player but I can imagine it would be pretty fun 2 player. I liked how the poles behaved different in the levels and you had to figure how to best use it/deal with it. Great job!

Violently Unstable Rabbits by saucygames 2021-10-21T06:15:41Z

I beat it! I like how you had to use the unstable rabbits at the end to help balance. Overall I liked the upgrades and also how the unstable rabbits made it not as straightforward to win. nice job!

Unstable Ground by gamepopper 2021-10-06T05:50:14Z

got to day 17! I like the art and seeing the people walk around. Pretty hard to keep it balanced though for very long. nice job!

Okay & Alright by aeveis 2021-10-04T00:14:51Z

@lenan Ah! I have fixed it (0.0 not 0 in a shader specifically for html5...). The bottom is the midpoint so if you want to see what the ending is it should work now. Edit: Ah, the center thing was kind of a early test for movement so I just removed it as well.

Okay & Alright by aeveis 2021-10-08T18:19:46Z

@elastic thanks!

@gamepopper Thanks! I was able to try out more shader stuff and do animation there :). Glad story was touching for you!

@100th-coin Just 4 frames for the tilt to the side and the rest is sine waves in a very specifically applied shader. Still figuring out the writing thing, thanks!

@badbill Thanks, glad it was encouraging!

@torcado Thanks! I wasn't sure if it would work (a whole lot of one shot features just following a narrative and not using anything tilemap-based haha) so this was pretty experimental for me too!

@bloodbane thanks! Yes that was my thinking haha.

@notaltright thank you! I think self reflection is always good, just gotta make sure it's not rumination, friends can be very helpful for that.

@jeremyfa thanks! There were a bunch of other things I was planning to add, but as it turns out adding events to a narrative means that every new thing is a new feature. Probably something I'll get back to at some point (especially in the 2nd half of game).

@mateusboga The tears passing over the text reveal it, but the feedback ended up being not super clear for that. Also this is not explained, but you can move the friend mote up and down and that also reveals the text faster.

@kumber Thanks! I am glad the fish made it through too.

@lereveur Thank you, I hope it was encouraging!

@nyxkn Haha, it used to be slower and I had to speed it up. The tears coming from the fish reveal the text, and the friend also reveals the text faster. But I don't really explain that and it's possible to play through it a bit slower. I may try and add more feedback to that (aka rework how the text reveals) but that will be a later thing. Thanks!

Okay & Alright by aeveis 2021-10-10T05:02:56Z

@hadik Honest is good, but you'll have to give more detail for it to be helpful. In what way is the art not good? For example, "it did not feel like the fish was even crying because the tears did not visibly come out of its eyes." Honesty can be encouraging, but it can also tear down or make someone feel bad. Sometimes it's just about the way it's done. If it can be done in a nicer way (or even just in a more specific way), wouldn't that be preferable? A lot of times, giving feedback really just reveals more about the person giving feedback rather than the subject (for example, someone's personal preference for the art style, what kind of game they are even looking for, etc).

@qaeron Thanks! I had some more ideas, but as it is with implementing everything towards a narrative every thing I wanted to add ended up being a new thing to add (who would have thought haha). Having the tears do something more was something I was thinking about, especially at the turnaround, and will probably be something I'll keep thinking about.

@weirdybeardyman Thanks! I'll just generalize "fun" as "engaging" as usually that's what people are really looking for.

@kalevrk thanks!

Okay & Alright by aeveis 2021-10-18T04:21:19Z

@ryjcio Thanks! For the animation, the fish has four main frames for tilting when you change direction (and duplicate frames for blinking and getting hurt). Then the swimming is a shader with 3 sine waves specifically applied across different masks on the frame uv ratios. One mask is for the tail, one is for the fins on the side, one is for the head. There are also some values fed into the shader so when you are moving, the tail and fins will wiggle faster.

@wafflesys thank you, glad you enjoyed it!

Okay & Alright by aeveis 2021-10-22T06:31:00Z

@almost thanks! That's good feedback I'll like to address whenever I come back to this.

@omiya-games thanks! I'd like the text revealing to be a bit more one to one actually, had some "level design" thoughts that I ended up not really doing because of how the text reveals itself (aka trying to access frame data for text is complicated and I ended up with the brute force solution of covering the text with squares and the collision detection for it is bad). I'd also like a bit more interactive bits, but since it's all tied to the narrative it ends up being a new thing for each moment. That's helpful feedback though, thanks!

Angry Girl Wants Buns by almost 2021-10-13T04:23:45Z

Beat the game! Getting angry was a great surprise for me, and herding cats was an unexpected result. The control felt a bit floaty (I had to restart that level where you could fall down and get stuck several times) but otherwise had fun. Great job!

A Crumbly Planet by kumber 2021-10-08T06:03:25Z

Got Mr. Bear and beat the game! I like the fake out moment in the middle, and the explorations of tiles appearing and crumbling. I would have liked a bit more feedback or explanation as to why platforms would just appear though? A lot of the game ended up being memorizing where the steppable platforms were. Perhaps if you had a limited amount of time before they break, or maybe rocks falls and create platforms, etc. I liked how you were able to get a bit of story in there. Keep up the good work!

Stronkey Kong by 100th_Coin 2021-10-06T06:22:34Z

I beat it! I kept dying at first. The first time I played I died on a ladder and climbed beneath the level and had to restart. Another thing I took advantage of is a barrel would get stuck at the bottom of the ladder so I could keep jumping over it to get money. It took me a while to realize I had to have scaffolding go past a platform to build a new one and couldnt just extend one a platform was already using. Overall had fun, nice job!

Dizzard Wizzard by ryjcio 2021-10-19T06:06:42Z

Had fun, beat it! Liked the amount of spells you were able to get in and the variety of them. Some ideas if you take it further, I could see some of the spells helping you with certain level obstacles (hitting a switch you can't reach otherwise, etc) and perhaps enemies that can be only affected by certain things. Nice job!

Law and Disorder by whycardboard 2021-10-08T05:53:31Z

I beat it? I would have liked more options to choose from, and know which one of my laws passed and which ones didn't. It would be interesting if there were different endings if you won the election (im not if there is or isn't). I liked the voice acting of "TV saying something indiscernible," but it did get a bit repetitive. Keep up the good work!

Bennet Froggy by Weirdybeardyman 2021-10-12T02:55:25Z

I couldn't get to the end after like 15 min (darn those ponds), but it feels I could get it eventually if I play a bit longer. Controls are in a nice spot where you can adjust but also over do if you're not careful. I like the art of the frog carrying the tadpole. nice job!

It Crumbles by VivianMochi 2021-10-13T05:56:16Z

finally beat it after a while! I got to level 5 and then did the thing where I just kept falling till death after finally finding the exit haha. So I had to replay it. Could see how you could add a lot of things like weapons or reducing knock back to make it easier. I had also see how you could make something really hard, like a floor is all indestructible blocks but really spread out so you have to bomb jump to all of them, or a floor where the blocks start to fall after you step on it (maybe it resets if you fall). Nice job!

The Yellow Wallpaper by WhenYouCantFindAFriend 2021-10-14T04:55:22Z

I like the concept and how that drove the art direction! The platforming was not bad and had some nice timing elements with the bouncing, though sometimes you couldn't tell exactly where to go and just had to fall a bit down first. For more polish there could be more animation to some the environment, like the eye balls jiggling or mushrooms bouncing a bit after you jump on them. These would make it feel more organic and less "blocky." Keep up the good work!

Demolition Viking Man by ComicSans 2021-10-08T05:13:28Z

Beat it! Interesting way to defeat enemies using the buildings. Perhaps if there was an easy way to get out of the way while the building fell on the balls, or to know how the building would fall. nice work!

Unstable Cubes by Lenan 2021-10-06T05:15:44Z

Beat it! Interesting jump puzzles, I kept going off the edge sometimes by accident though as it's a bit sensitive. Would be nice to have feedback when "how much off the edge" is close enough to trigger the explosion. nice job!

Last Mile by kurrik 2021-10-13T03:21:26Z

Had fun! It was really interesting that I keep thinking up was forward, but I also liked that the arrows were directional sometimes. Not sure what made the switch in my mind, I think because up was not the same as up on the road as it was a bit tilted, so it made me think pressing up should make me go forward? The boxes were pretty hard to drive when stacked, so I couldn't make it past 5 deliveries, though maybe I could have done the deliveries more piecewise? Maybe the game could be about "how much you can balance at once" versus "how many within a time limit" if you wanted to focus on the balancing part more. nice job!

Drifter by nyxkn 2021-10-09T21:24:44Z

I got 17 shards! Easy to get a hang of, and interesting thoughts to start and try to optimize movement. You can bounce off the top, but you fall through the bottom, which makes me think while it is in space maybe you are in low orbit over something? Could see it as a good base for something more exploration-based. nice job!

Eerie Erratic Expedition by Bloodbane 2021-10-06T07:03:29Z

I liked all the different kind of shots! I would like to move while shooting, maybe that can be dependent on the weapon you are using? I tried using the shield, but it was a bit slow so it was hard to time. Keep up the good work!

Eerie Erratic Expedition by Bloodbane 2021-10-06T22:18:49Z

@bloodbane When I am moving and press shoot, I will stop moving. If I am already shooting (with button held down), I am not able to move. I can shoot, then move, or move, then shoot, but not at the same time.

Radish Kid Ascension by CozyGamePals 2021-10-21T06:32:35Z

I beat it after dying once or twice! Really fun, liked the different shapes and figured out how to build more stable structures with the falling islands. I could see some more specific setups where you build it straight first knowing it'll fall and make a bridge, or knowing you have to cross a span so making a more triangular stable structure. Great job!

Shifting Skies by badbill 2021-10-06T06:35:34Z

I like the setup, but the shooting schmup part was a bit too hard for me. It is hard to see the enemies and hard to dodge them. I was able to get enough coins the first time to have a high rate of fire and 5 shots, but the 2nd time there's not nearly enough time since the stats reset and you are more likely to hit the enemy before killing them. I thought the upgrade system was very interesting though, added a nice timing element. I thought the sine waves at first were decorative and didn't know it was important for timing. Nice job!

Ghosting the Party by Fer Gueler 2021-10-08T04:46:22Z

phew beat it! the game is too hard. The controls are actually pretty good and the jumps are good timing puzzles, but its just way too precise. Not being able to see things (especially if they are coming behind you, means you have to memorize the pattern, which I could see as a thing but it's asking a lot for the player to do by the third level). When you dash, you move the ghost forward on the level which can throw off the timing of things. This was utilized somewhat painfully in the last level, where by the time you are done dodging all the knives you are at the front and think you are done, and then an obstacle hits you, so you just need to know that it's there before hand to jump. I would either add some more air control, add variable jumping (holding does jump or dash longer or shorter), or smaller hitboxes. Some fx would also be helpful with the reads- I really like the poof with the dash. I enjoyed the characters and writing. Keep up the good work!

the cards we're dealt by rainedoe 2021-10-08T05:03:04Z

really enjoyed it! I played several times until I got the stable outcome. It was interesting how you could be too happy or in awe or you would end up manic or overwhelmed, so my stable play though was all like not great events that happened, but good enough to feel okay. It was nice how you same options could have different results too. Great job!

Kattonauten by Elastic 2021-10-06T05:39:17Z

I beat it with like 125 deaths! it was pretty hard, I found it a bit inconsistent in how i would explode sometimes from the hitting the side wall, but overall pretty good. I had the hardest time with where the bombs where introduced, I ended up very carefully hovering to the next flag and didn't even use the midpoint bomb.

The Worm by Debone 2021-10-14T04:46:24Z

I was able to beat it! The controls as far as I understood it: Up Down not only control how under the surface I am but also can speed up or slow down the worm if you're pressing in the direction of the slope (up will speed you up uphill and down will speed you up downhill). Left and Right can eventually make you change direction, but it takes a long time to do so especially if you've built up a lot of speed. I tried going around the planet to see if it was a wrap around, but it was taking a while so I just went the direction was pointing in. Since it's a zoomed out view I think it's nice the people and so can just be dots. Nice job!

LD50 — Delay the inevitable

Volcano Crisis by LeReveur 2022-04-17T05:17:29Z

I saved 120 people! At first I thought I was making water so I could reach the green tiles by boat, but then realized I could also block the lava with them. I like the little visual effect as the lava went to the next tile. nice job!

Closure by Junber 2022-04-19T02:49:34Z

Great framing and story. Perhaps an experience someone can have isn't trivial. Liked the audio a lot. nice job!

The Twilight Bane by masterkrepta 2022-04-19T02:36:52Z

Was able to drag cards to the center, but I wasn't able to find any successful combinations, they all brought my health down. I tried pressing space to look at recipes, but a blank panel came up. I like the voxel guy in the middle though!

chronis by torcado 2022-04-06T06:58:17Z

Got a 420 high score!

Definitely just tried playing the puzzle game at first, and then just had to get used to how the time square could change things you wouldn't normally expect in the puzzle game (like cutting up pieces, reusing pieces, etc). nice job!

Kiwis Can't Fly by DDRKirbyISQ 2022-04-18T04:42:12Z

very sweet story, love all the animations that happen after you bounced on them, great work!

Sakura Shrine by arzi 2022-04-18T05:05:39Z

loved the environment and walking around. I kept walking into rocks and so though but I guess that's kind of part of navigating the area. I lost the first time because I was too slow, but beat it the 2nd time. I had a hard time seeing where the demons were, and kind of wanted to just read the different prayer petals. overall great job!

JUGGERNAUT by cogcomp 2022-04-07T04:18:00Z

I liked the little cells the buildings were made out of. Since the game gets harder to play and ends sooner when you are going faster, I kind of wanted the levels to be longer? Or perhaps the premise could be you actually can't be going too fast in order to reach the end, otherwise you might just skip past it? I also kind of wanted a situation where I could just keep increasing in speed and watch things whiz by. Anyway, couple thoughts on how the gameplay could vary maybe.

Since you mentioned this was a high score chaser, I would've liked to see the high score at the end screen to see what my score was, but I don't think I saw it.

Overall nice work on making your own engine and game!

Unfamiliar by aeveis 2022-04-07T04:55:44Z

@dandala88 Thanks, appreciate your praise! I do think I had a thought on some more puzzly bits where you could only use echolocation a few times, otherwise the creeps would basically kill you. I kind of ran of time to explore that more as that has a lot more timing elements, though maybe I really could have just done this by making Toilbird much more weak. Than sure you can spam echolocation... but if you get hit by anything and you're not careful you'll definitely die. For the jam though I usually lean on being more forgiving than punishing. I also didn't want to limit the echolocation spam, at least not input wise - it's fun to spam it! So I would have to think about the design a bit more for where there's instances where you should spam it, and instances where you don't want to spam it (revealing Lizz was sort of an experiment there).

@iguanana thanks! glad you had fun!

@torcado Thanks thanks! Can say the same for you haha. The echo effect is done on a screen-sized background sprite on a shader using SDFs (draw a circle by using a distance function). The movement was probably a bit more awkward than I had intended, but I really liked the short flap/hop animations you could kind of do when you inch forward so I just left it as is.

@100th-coin Thanks!! I like your games too, especially the humor. For the mountain looking walls, that was interesting because I basically made a very normal rounded tile set, but I guess because of some of the dithering and the shapes I could make with the tiles it started feeling pretty mountain-like. The art part there was less in the tiles themselves and more in how I placed them. Thanks for enjoying the level design!

@mateusboga Thanks! I think clearing the spikes is probably the most unclear thing in the game, so it's good you called it out. Essentially the spikes are doors that can only be opened after you reach a birdhouse that will unlock it/enable it to be destroyed by echolocation. Saying that now, that means I probably needed to add a "locked" state to the spikes so the player knows when it is destroyable.

@mutuware Thank you! I would say the color limitation is mostly because it made it easier to make the art while keeping it pretty readable - thanks for the callback!

@cogcomp thanks! Ooo, so I did think about have the waves bounce... as it currently works the waves work on a totally separate layer that is just the game screen (so I measure the offset from the world position) and basically is just circles. I would need to figure out how to add walls and so to the shader and figure out how that would reflect? Off the top of my head I think I would need it to be raytraced instead of just SDFs so that would be a bit more complicated for me.

Against The Horde by almost 2022-04-17T05:12:56Z

I survived until day 32! You kind of get into a good rhythm of maintaining your food and health but eventually you get a lot of monsters you can't avoid, but I like how you have to adapt with what you got. Infection slowly killed me.

Onslaught by mutuware 2022-04-07T04:03:43Z

My laptop keyboard could only hold 4 keys at the same time. So that means i kind of have to spam the keys so all of them are pressed. It doesn't seem like there's much change other than just shooting, perhaps adding some variation to the kind of guns or maybe targeting the martians in some way? For example, if the player has to hold down 5 keys in order to shoot, why not just make the guns shoot automatically? Then maybe there could be some interesting modifiers on top of that - maybe enemies move a bit and you have to adjust the guns to shoot them. Or maybe you can place walls and affect enemy or bullet movement. That would give the player some more interesting decisions to make. I did like the music too.

Block or Bust by 100th_Coin 2022-04-06T08:06:05Z

haha, that reveal on the third stage. Does a really good job depicting balancing different work things despite the absurdity. I found it also really funny that as the player it is very easy to just go along with it as a "I guess this is what I should be doing." Liked the run cycle and the changing costume sequence. Nice job!

Cristalia Time by Luis Felipe Patrocinio 2022-04-17T04:51:43Z

Nice effects on the visuals, I found the enemies a bit too hard to get away from. Not sure if anything persisted between playthroughs. I liked the text at the end to give some more story, but I thought the audio was a bit too loud and crunchy sounding. Keep up the good work!

LD50: The Mages Massacre by LMB 2022-04-18T02:36:20Z

Fun story, I happened to mostly do well on my rolls so it was pretty straightforward. Liked the amount of interactions you were able to get in with the mages and also helping the people build the boat.

Ydunian Prune by MateusBoga 2022-04-06T09:00:54Z

fun clicker game, really liked the progression you have in the game. I think I got to a point where it would be very hard for me lose (oops I was wrong here). I got the 2nd ending. I did not get the axes though... Impressed by the amount of art and events that kept appearing in the game and the different possible endings. Nice job!

How many endings are there? I kind of want to see, but it does take a while.

Rising Tide by VivianMochi 2022-04-18T05:32:01Z

oo, further I got for now is section C. Really loved the color shifts as you switched sections. I wanted to point out how sometimes you just don't know where the jellies are if too many are grouped horizontally, but looks like you've got some ideas on that already. nice job!

Mighty Crossroad by hmightypirate 2022-04-18T02:18:14Z

I got 1180! I didn't notice a car in the corner was overheating. Overall I liked that i could kind of figure out how to play just by looking and seeing how the tiles were placed. I could see the gameplay getting ramped up with different kinds of roads or vehicles. nice job!

Unladen Penguin by ComicSans 2022-04-10T04:18:38Z

I got to the ground! but I still exploded. I wonder if there's a way to survive somehow. There were sooo many bombs, I would've liked to have a bit more air control even when my wings were spread out, but there is a sort of hilarious futility that results where you hope you don't hit a plane to fast or get hit by a bomb. nice job!

Crows by lesinvisible 2022-04-17T04:40:57Z

Like the art and the mood! I was moving around the people, but felt bad since eventually they would get killed by something. I wondered if I was running away from something or if I could avoid it. I kind of wanted to read more of each place, but since moving takes a whole turn, I could only do it slowly and the people died before I could check out everything. I got the sense that I crashed landed somewhere during a war, but wasn't sure what my goal was after that other than to find shelter or something? I liked that I had to figure it out in the game, perhaps if the game could give some more hints though so more story can be found. nice job!

Ripple by Dandala88 2022-04-06T05:52:12Z

Very cool! Fun to play with, though it's a bit unclear how the sound changes and when it does change with where it touches the shapes. I was thinking if I could avoid some symbols and see if I could stack some to see where I could go with an effect, but since I have to constantly make sound that is kind of hard to do.

I also didn't realize I could just hold mouse down instead of just clicking a lot at first.

Since silence is always inevitable, there isn't as much agency on the player's end, the player will always eventually stop playing. If it was preventing something in a game from being silent though (as an example), that would require more action and choice on the player's end, and that might make it more of a mechanic versus a sound toy. Overall I like it though!

Ripple by Dandala88 2022-04-17T05:22:05Z

@dandala88 further thoughts: For example, let's say there are some things generating music. like birds. and you can let some things hit them to change their sound. Maybe each bird has a goal it wants to meet with how it wants to sound. Then you could make some levels where you are trying to match more and more complicated modifications with the bird's requests. That's just an idea to make it more interactable though, then players can see the look for specific symbols and see how they modify something through more directed(?) experimentation.

BOX IN OX by Jonah_SRG 2022-04-10T04:03:09Z

Liked the puzzle mechanic, and how building up blocks were good for blocking off the bull, but also made it harder to place more blocks in a safe spot as there would be less space. I tended to keep confusing rotating and pressing down for some reason, and i felt like the game didn't count the very top row as something that could be safety placed, so something where you try and fit a r shape it wouldn't work? Other than that had something fun seeing how far I could get. I think my best was around 24 matches. Nice job!

Over the Rainbow Bridge by Iguanana 2022-04-06T06:00:27Z

short and touching game, nice job!

I wasn't sure if the runner mechanic would work well with the story, but since it's short and it switches from collecting to avoiding, it makes a nice point. I'm not sure if what is collected changes the story in anyway though?

LD51 — Every 10 seconds

The Phaser Machine by LeReveur 2022-10-05T07:34:09Z

I liked it! The mechanic is simple but the puzzles ramp up quite nicely. I could see how it could get even more complex. It is interesting how even though you are trying to make the two lasers meet, essentially you are creating one continuous path. Nice job!

DRILL BILL by Aurel300 2022-10-09T04:19:38Z

I beat it on casual! The art is very good, and I really liked the visuals and the level transitions. I did have more trouble with the platforming than I liked and dreaded any level with precision jumping. I think I would often slide off into the lava, or when double jumping just miss the platforms by a little bit (probably by hitting the wall). I really like how you can see the level before you started and you could plan your route though, I enjoyed the levels where you had to figure out the correct order to shoot or to go the most. Great job!

10 Seconds Cycles by Torhaq 2022-10-13T05:00:12Z

my final score was 4215! Pretty straight forward, with nice 3d art. Could be cool to see different power up or enemies. Enrage mode was very helpful for defeating more enemies. nice job!

autoball by torcado 2022-10-05T07:05:39Z

phew, realized you could make it more reliable if you use the cannons and make a sort of predetermined route. Furthest I got I think was 89 rounds. it took awhile to find some good strategies, but really easy to try again and try to figure out how to do better. great job!

Decaedia by arzi 2022-10-06T05:02:57Z

Great art, nice to see some shader stuff going in with the dithering when behind objects. It was a bit unclear to me what the mechanic is and how every 10 second interval counts.

After trying the game a couple times I think there are a couple bugs I noticed, but some of it is just the messaging of how to play the game. I'm just going to list things I noticed, there's probably a lot you may know about already. - It's not really stated that the game is turn based. First couple times I was playing I was just clicking around and trying to attack the enemies as fast as possible, but clicking a lot gave enemies more turns so I quickly died. - The game locks up if you die and you can't restart. - After talking to the merchant and getting the quest one time, I went right and got teleported into an evening area, and got the password. Upon returning I was back at the beginning, and after i killed the enemies again the game locked up. - After talking to the merchant and getting the quest, I went up, which led me talking to a scientist and I got another quest. I accidentally talked to the scientist again and got the quest twice. After walking around again, I got teleported into an area where there were a lot of enemies (guy with a chain saw) but they were all noninteractable, and then eventually was teleported into what felt like a last battle. But there were two of me and a little wizard guy. I thought maybe they were all in my party and so I got killed by the wizard guy. - corruption I assume is the dark miasma that grows during battles and prevents you from moving, but I'm not sure.

Level design wise, while I liked a lot of the environment and tiles, most of it was empty dead ends.

Overall really good art and it feels like there is a lot of content in the game, but as a player would like some more direction. nice job!

Type Traveler by foolmoron 2022-10-04T04:28:27Z

haha, really like the variation of how it's going back in time. I got to the part with just one more key before I kept messing up and died. I liked how the keys are a bit random to keep you on your toes on replays. Only thing that bothered me was I would always click or press by accident and miss the ending screen/end score.

Great job and well scoped!

Tenjutsu by deepnight 2022-10-05T07:27:53Z

Was able to beat it! Thought it was a bit difficult at first, but I liked how I had to figure out how to get skulls and stun the enemies with the flying kick. I also liked how you could only destroy most objects if you hit someone into them. There was a nice ramp of enemies. On the 2nd last level I think I got hurt and dodge rolled to the last level through the level blocker?

Overall had fun and great job!

Relay PeaJay by aeveis 2022-10-04T05:12:00Z

@deniz-aras Thanks! Yah, you end up having to pretty precise to avoid the walls (staying near the middle of the course).

@nate954 Thanks! I wanted to make a time attack game feel as un-stressful as possible haha.

@100th-coin Thank you for your playthrough and comments! I'll have to see if I can beat your time haha. For the last checkpoint, the trick is to take advantage of that fact that you can now dash "again" by changing direction before your dash ends - this way you can go around corners pretty fast. I kind of state it from the crow npc but it's a bit vaguely worded.

Yeah, the environment is a bit lacking and I've would've liked to add some more layering. Recently I've been doing a lot of optimization and all I can think about it "oh no... transparency! layers! it's too expensive!" but it's a jam game so who cares. I think parallax-ing is a good idea as a quick way to add complexity without doing too much more tiles. I think ideally I'd want another set of BG tiles and have the sky poke through.. maybe if I do a post jam version or so.

For the normal non-dash bonks I definitely have some solutions in mind, but I did not want to do a slide-y solution around corners to preserve the "physicality of flying" or something like that. The first thing I'd probably want to do is introduce 45 degree sloped tiles and just smooth everything out - the jaggies definitely can cause a lot of headaches currently (I guess sloped tiles ARE slide-y but also just visually represented). Another solution would be to introduce wall jumping, where you will bonk, but can keep the momentum going by jumping off. Perhaps some things to maybe try.

@foolmoron thank you! Great feedback - the reflapping was something I was thinking about that I don't think I completely solved. I didn't want players to spam it to make the flapping more meaningful - but it not feeling responsive is something I'd like to address somehow... make you can flap still but it'll get weaker unless you wait for the cooldown.

Technically with chain dashing, you can instadash in the same direction, but you have to press the arrow key again. This won't work on a controller though... so it may make sense just to accept dash input again. With changing momentum in the air I'll have to think about that a bit - perhaps just adding feedback to make it clear it takes a while (slow down and turn animation), or I could just make it a bit easier (like a mini dash to change direction). I think I'm still kind of split with making regular flying fun but also still feel meaningful/realistic.

@comicsans with HTML5 games I think you have to make sure the game is "in focus" and then you have to press a key to get the audio working - but glad you figured it out. It might mean the game is not auto focusing on the LD site. Thank you!

Relay PeaJay by aeveis 2022-10-04T05:15:16Z

@zwodahs oh yeah, you have to hit the checkpoint to "get it", but I didn't want to punish players by having them restart a level in order to see what was next. Thanks!

Relay PeaJay by aeveis 2022-10-05T08:04:56Z

@harry-alissavakis Thanks! I fixed the bug with the feathers not respawning, thanks for the catch. I don't explicitly state it, but you can use WASD/Arrow keys for movement, and X, Period, or Slash for dash, but yeah adding the shift key might be a good idea, can probably add it in a post version.

@alexander-epton Thank you! I thought the dialog would be very helpful especially at the start to get players in the right mind set for preparing and practicing.

@mateusboga Thank you! glad you enjoyed it!

Relay PeaJay by aeveis 2022-10-06T05:30:55Z

@damedevy thanks!

@roroto-sic thank you! Do you have a screenshot of something of the strange pixel? There is a light spark right before the dash if that's what you were seeing. spark.png

@torcado Thanks, and nice job beating the relay! I think you are the first person commenting to get all the checkpoints. :smile: I would like to clean up *some* of the movement, but yeah gets into polishy/tweaking levels to make things feel a bit better.

Relay PeaJay by aeveis 2022-10-06T17:58:58Z

@roroto-sic oh, could you let me know what browser and resolution your full screen is at? It doesn't seem to happen for me. Testing on my Firefox and Chrome, fullscreen I think bilinear scales it up (so just a bit blurry) and avoids this problem somehow.

Relay PeaJay by aeveis 2022-10-09T03:41:13Z

@lereveur Thanks! I had the flag score system setup so someone could keep going even if they didn't get under 10 seconds.

@ideaspersecond Thank you! Glad you liked it!

@ronn-fever Thanks! I like to think PeaJay feels much better about attempting these courses with the right support and encouragement. I also didn't want the player to feel alone in their efforts to finish the courses. Glad the controller worked better for you!

@almost That's pretty good! I find sometimes with unlimited dashes I get too hasty and end up bumping into walls more haha (though the stun is removed with the last feather). For the last course, I probably introduce the chained dashes a bit too quickly with no real test ground so it's definitely more of a replay thing. I'll probably take a look at adding slopes for a post compo version at some point. The stuck bird is the only bird in the middle of the course so I thought it'll be worth it haha.

Relay PeaJay by aeveis 2022-10-15T03:04:12Z

@torhaq thank you!

@empty-set yes, I wanted it so you want to stay in the air versus the ground. However, I could probably just increase the overall acceleration in general (so you go even faster on ground and in the air) and that would probably make things feel generally better, though that would affect the times of this version at least so maybe a post jam thing to try. thanks!

@demogia-av I wanted some complexity in the controls, especially with acceleration, but I think they could still be tweaked to feel better. I probably wouldn't add more mechanics as the sole focus of the game is the flying/dashing/platforming, though I do have ideas on how to extend the gameplay (ie the actual relay race or having different characters that control differently). But things to think about for the future, thanks!

@krasimir-balchev Thank you! Definitely noted some tweaks that can be made with controls!

@shimmerscale Thanks! Yeah, I wanted the game to be playable even if you couldn't get a good time, just to explore and see. Environment was definitely on the lowest priority for me, so that'll be something to think about.

@matoux42 thanks!

Sweet Nightmare by almost 2022-10-06T04:29:24Z

I think my best score was 24! Is this multiplayer? It feels like a pretty good simulation if not, I liked that all the enemies are essentially other players that are also switching. I kind of want a bit of a hint on how all the controls work, but I think there is also some fun in figuring out the controls. Not sure if there was a way to "attack" for every control scheme though. Overall interesting idea, nice job!

Near Death Sentence by jefvel 2022-10-06T06:01:16Z

Was able to beat it after several tries! I tend to be really aggro and end up killing myself when the laser comes around. Really cool setup, like how there are sort of different fighting strategies you can do in order to survive. Liked art and music, great job!

Watch Out by 100th_Coin 2022-10-04T04:15:29Z

Got 11:12.12!

Haha really liked you manipulated the theme, really creative. Liked some of the puzzles that you had to do with changing the time, and also how you played with the concept and had some of the blocks "animating" - that was very cool.

I also really appreciated the commitment to accessibility and how you included subtitles with your VO even in a jam game (as well as color blindness too). The acapella was nice and really like how committed you were to the bit haha.

Great job!

Heartbeat by Shess 2022-10-06T06:46:04Z

I think I beat it? I was holding the brakes and it flashed and restarted (maybe because I instinctively pressed space?). Very cool, like the ramp up of doodads to manage and the reassuring text. I liked the variation in the different controls. Nice job!

The Curse of Tencond by Harry Alissavakis 2022-10-05T01:03:23Z

haha, had a good time! Liked how I kept discovering new things after I thought that'll be it. The visuals were also very smooth and polished. great job!

Be Fast! by codescapade 2022-10-06T05:43:07Z

beat it! I definitely took advantage of the beat it after you die "feature" haha. Pretty tight platforming controls, I think I would've have like to slide off the walls a just a bit faster. Nice job!

Assault on Hartblood Hotel by kiririn51 2022-10-06T06:35:16Z

I beat it! Nice dialogue and story, with a pretty robust turn based system. I liked the art, though sometimes I wasn't sure where to go next (though I eventually figured it out). Great job!

Ten 'em up by Matoux42 2022-10-15T02:55:55Z

I think my highest score was 2465. Overall the small ships are very hard to hit and there can be a lot of enemies making it hard to dodge and survive, but the allure of upgrading the weapons and speed is pretty strong and I ended up trying to upgrade them for a while to see what would be next. I feel like if the ship wasn't as big, or if there weren't the small helicopters in the beginning that might make the difficulty ramp a bit better. good job!

Gastronauts by MateusBoga 2022-10-05T01:40:38Z

I finally beat it after a while! I got 5160 with 1149 profit on my 13th try. I didn't realize I could sell stuff at first so it was much easier once I realized that. I would get stuck on asteroid sometimes (maybe they can just explode or break after you hit them the first time?). I think it was interesting to see what the different plants did, but in the end I'm not not sure the difference for each alien plant or so (I guess one is more spicy and one is more cheesy?) great sfx (haha), nice job!

Love is Legal: Speed Dating For Criminals by Krasimir Balchev 2022-10-15T02:17:09Z

Got one of the endings with Robbin. I think starting off the game is very difficult as it's unclear what items do what and what the characters like. By the end of 5 days though it's pretty obvious given the character names and what you can get away with. It might just mean in the beginning decreasing the number of Xs you can get or just making the character not like you so the figuring out can happen during the first play through versus multiple ones. overall nice job!

Symphony of Legend by VivianMochi 2022-10-04T03:53:52Z

I got 13/133 perfects haha, not great. I liked the expanding circle effect, it was very smooth.

I don't necessarily think the arrow keys have to be the attack, but it would simplify the keys. I think I actually would have liked more feedback in the beats. I would consistently always judge by distance, and usually it was a bit too late. Not sure if this was the case, but if they all blink white as roughly the same distance from you (and always a bit farther than I would expect), maybe there could be a circle marker to show you visually when you should attack, or have it so they are a bit faster and only blink right when they get much closer to you. The slash was also pretty small which made me think the enemies would have to get much closer. I think at first I kept expecting sort of a rhythm heaven where you would hear the spawn times and then match it, but that wasn't reliable since the enemies have different kill times/speeds. If you didn't want a circle, I could also see the distance matching the beats, so that faster enemies would spawn at different distances away and they would all have the same speed. Another thing that could maybe help is enemies have smaller flashes at every beat or some kind of ui that shows how many beats till they can get to you.

Overall though I liked the music and the level progression, nice job!

Factory Reset by ComicSans 2022-10-04T04:44:11Z

I beat it! The last level was pretty challenging.

I know setting way points slowed down time, but I didn't really understand what else it did? Does it speed up time again once you reach it? At first I thought the game was laggy even though it was smooth before I remembered it was time slowing down, haha. Perhaps some visual or screen effect when the slow down is happening to make that more clear?

Liked the 3D art and the level scenarios - I think since the missiles had a bit of a delay it made for some interesting timings to make sure you could use them when you needed to. I kind of want to see a long one that takes most of the 10 seconds. Nice job!

I'm Just Hungry by ZwodahS 2022-10-04T05:21:43Z

I got 24! Like all the different variations to the shooting from collecting power ups. I would always die by getting to close to the enemies. I like the premise where the slime is just hungry and trying to eat food but people keep attacking it. I think it'll be interesting if eventually you can then eat people for powerups... haha. I think I would have liked a but more different outline on the food (maybe thicker or brighter?) so that I can more easily tell the difference from enemies, and also have them always on top so I can see them easily. Nice job!

Ruins by frax 2022-10-13T05:54:29Z

Like the art style! I ended up skipping through levels because it got very difficult. The collider did feel a bit too big and I would often slide into spikes by accident. I would've liked some visual frames for the dash. It was interesting to see what kind of shortcuts I could potentially get with the gravity switching though this got harder to do later on. Overall nice entry!

Neon Speed Gauntlet by Empty Set 2022-10-13T05:26:08Z

I got to stage 3 but couldn't beat it. I figured out how to dash on the walls but I would keep running into the lightning and not have enough lives to finish the stage. Overall liked the platforming but would like more feedback for when I'm on the wall and when I can dash. I liked the different palettes and the hub world, nice job!

10 second switch (aka help my pain) by damedevy 2022-10-06T05:12:16Z

Was able to beat it! I think the jump sound seems to be in the update function or when the jump is detected - might be good to have it play only once on `JustPressed`. Also, if you don't want the yellow block to move after jumping on it, you could set `immovable=true;`

There was some interesting levels, but a lot of the levels can be beaten without waiting for the timer to finish. I think the best level was the one where there were a lot of spikes, and you had to jump at 10 sec to get to the floating islands, which you had to jump across before it was 10 seconds again. It would be nice to have a preview or so what what may swap so you have an idea of what to do before the 10 secs is up. Keep up the good work!

mood swing simulator by alexander epton 2022-10-05T01:09:48Z

Very good visuals, interesting stuff going on with the shadows. The set up is pretty funny, I was able to give away something pleasant to all the bad thoughts :) nice job!

Intomb by LittleBlackDog 2022-10-09T03:30:51Z

Liked the story and was able to get to the end! Liked the puzzles and the how the music changed when you were solid. I also liked how the textures felt like they were inverted, but both color palettes worked really well to communicate when you were a ghost versus ghost. Nice job!

Impact-Effect by IdeasPerSecond 2022-10-09T02:44:34Z

nice and clean, was able to beat it! I like the upgrade system and the variation of enemies. I was able to usually dodge most things save some missiles exploding. I did like the sort of are of denial effects from the laser, it would be interesting if the screen was broken up is more ways like that. Overall nice job!

Sokobyo by Roroto Sic 2022-10-06T05:24:32Z

Was able to beat all the levels! I think it makes for some interesting puzzles, but it's still a bit unclear to me how the zombie moves, since it doesn't seem to always chase after me. I liked the art, nice job!

Soul of Seasons by shimmerscale 2022-10-15T02:42:48Z

I was able to beat it! I think I ended up doing the hardest course first, which was the winter one to the left. There ends up being a lot of waiting since its every 10 sec to the next season, so you end up having to wait 30 sec if you miss the season you wanted. Overall though the platforming is not too difficult and I liked the different season mechanics. nice job!

Monster's Dungeon Shop by Deniz ARAS 2022-10-04T03:30:51Z

I think my best score was 33! I liked the variety of weapons, and trying to figure out what they were asking for. I would usually end up trying to satisfy the goblins instead of recycling. I tried going for a strategy where I would try and drag as many weapons down to see if goblins would just take them (I think this only partially worked). nice job!

LD53 — Delivery

Very Fast Food by LeReveur 2023-05-18T02:46:03Z

The game was a bit flicker-y for me, but other than that I liked it! There something satisfying about being able to line up and time the parachute for the drop off. Could see more physics related things for more trick shot type stuff in order to deliver food. nice job!

shape shipper by torcado 2023-05-18T02:37:39Z

I made it to day 6! I like how the shapes were tiling, makes me think about how i do tiling for environments for 2d games haha. My hand cramps up easily (even for my own ld game) but liked the cool shapes and starting to be able to deconstruct that into the base shapes in my mind. nice job!

Missive Defense by foolmoron 2023-05-05T05:05:29Z

I sort of liked dragging and flinging the mail to try and hit the smiley faces, but I don't think i even got close to making enough money for missiles (was using a mouse), unless I am missing something. Nice work so far though!

Inbox Fool by 100th_Coin 2023-05-05T04:15:36Z

I beat it in 14:10.70 with 27 retries! Interesting mechanic, I liked the visuals for it. The "how" of the mechanic is not really explained (perhaps doesn't need to be) but I liked the puzzles it made. Narration was fun and adds a lot of character to the game. The boss fight took a while to figure out but felt pretty good after finally beating it. Nice job!

WAR SAND by MateusBoga 2023-05-05T04:35:02Z

Wow great visuals! It looks really sharp. The shooting sfx with the bullet zooming by feels great. Very cool setup, I could imagine just wandering around in the world for a while looking for things. Feedback wise perhaps just more of a confirmation of when you've hit an enemy. Great job!

Warmazon by Kaish 2023-05-18T03:29:02Z

i beat it! Too bad for the delivery solider. I liked all the power ups to make it easier though. nice job!

Sundae Driver by ComicSans 2023-05-05T05:10:55Z

I got 55 secs and 919 meters with 5 laps. I did manage to somehow fall off the track the first time I played. Since you just keep going on the track when you hold down (i think) the ice cream areas provide you incentive to stop. I guess other than getting a good time it was fun to see the car go around. The track is very complicated and somehow all connects together. nice job!

Sundae Driver by ComicSans 2023-05-10T03:23:57Z

@comicsans I'm playing on chrome on desktop (so landscape). I think I didn't realize the speed button was a slider, so I just clicked around the three up arrows and held down there.

SundaeDriver.gif

All your Deliveries have come at once!! by JAsonsumm1 2023-05-05T04:22:10Z

interesting concept! The sounds of stuff constantly piling in is really funny. I couldn't always drag things even if its was in the right place or sometimes things would be on top of one another but overall pretty fun. Nice job!

Drone Delivery Service by jclardy 2023-05-05T03:43:33Z

I was able to beat it! I would like a total time of all levels completed to share since then I forget the previous times. Overall nice physics sim though the rope can overreact if you go down on it too hard. it would be interesting to be if it hits the edge, parts of the drone break off to show how fragile it is and then have the controls get really messed up (perhaps potentially still controllable but even harder). That might incentive the player to not hit any walls while not punish them for touching the wall just a bit. I could imagine the stop of the drone to be a bit easier as seeing drones fly around they seem to be very very controlled and able to stop and go pretty easily.

Crazy Baby Delivery by pauvictor 2023-05-05T03:55:26Z

I delivered 19 babies! Funny concept, but walking around to delivery painkillers and moving the babies around kind of drags on after a while. Perhaps if there was feedback to how well you were doing, or escalation of things to do or perhaps more robots to manage? Anyway keep up the good work!

A Backyard Scramble by Bea 2023-05-10T03:30:43Z

Nice obstacle course! I lost all my eggs, but then was able to get some more from the eggs firing at me, haha. I like the art, nicely detailed but never felt too noisy. Nice job!

T.I.M.E by bqq 2023-05-18T02:58:15Z

great entry! Pretty robust room system and mechanics, and nice dialogue. I especially liked the slimes exploding, with the head expanding and then the explosion FX. The slimes remind me of Peeps... haha.

Careless Couriers by python-b5 2023-05-18T03:11:05Z

Liked the visuals and the whole city you have to navigate, but had a hard time with controls. I think RC style controls usually end up with very different opinions, so whatever you stick with has to feel responsive and clear. The hitbox for the player also felt very large when hitting things. I would think about more obvious visual feedback to make it more clear what to do! keep up the good work.

Inconvenient Conveyance by LucDeligne 2023-05-10T03:52:24Z

oof, I had a hard a hard time! I think I don't like RC car controls but I could probably play more to get used to it. I'm very bad at judging the release time even when I'm driving in a circle.. I think I except them to fly off at tangents? Could be cool if there was an aimer guide or a item to show you where you're aiming perhaps. I do like driving around though. Nice job, keep up the good work!

Uberroo by Saryah 2023-05-10T03:57:14Z

nice art! Though in game I only every see the back of the roo! I think I wasn't sure if I was dropping off or picking up an order though I was eventually able to deliver things (though seagulls did steal a pizza). The bike speed is a bit slow. I was thinking maybe it was slower on the grass, and I noticed I sped up if I pressed shift. Keep up the good work!

Egg Panic by RobLaro 2023-05-05T04:48:23Z

Wow, the 3d art is very polished, and the feathers coming out with the egg is eggcellent. I was able to get 33 eggs:

egg_panic0.png

Great job!

PARCEL ROCKET by Braveskin 2023-05-18T03:05:06Z

was able to do the first delivery, but controls were very hard to keep balance, especially with the gold on the drone. I wasn't sure when I could upgrade or where the upgrade points were. I liked the delivery part with some of the combat, though I would immediately get killed haha. keep up the good work!

Space Soba Delivery by zundou 2023-05-05T03:47:37Z

Haha at first I though it would be an expected balancing act, but then I realized I was in space so everything was floating! My final score was 5333. I enjoyed it, nice job!

D'erps Delivery Debacle by Digx7 2023-05-10T03:46:55Z

I beat the game! The controls are a bit unclear and I had the read through the game description to figure out what to do. I liked the general concept, though chest is not the best imagery for upgrading, perhaps if it was something like "bow parts" or something like that. The maze felt a bit tedious but I did like finding the items (after reading up what they did). Keep up the good work!

Parcel Trouble by DominikaM33 2023-05-05T04:56:15Z

Great art! It's a bit confusing what to do though, even with your explanation on the game page. I think I shipped 3 trucks before the game stopped. It would be nice to have feedback on how much things will cost/weight, and what the current weight is so you better know hat you can do next. It would also be nice to have a reply or a better fail state so people know the game is over. keep up the good work!

Pigery by astonedf 2023-05-18T03:17:41Z

Liked the letter delivery! It felt nice to pick up things and drop them off while dodging the other birds. It did start to get hard to find where to pick up letters and drop them off though after the first couple ones. Nice job!

LD55 — Summoning

Cultists Feast by LeReveur 2024-04-24T03:06:34Z

Got a score I think 93733. Once there were enough cultists it was more fun, and I liked that they weren't always running in the same direction. Could think of couple things like different ways to attack or herding cultists that would add some more complexity. Nice job!

From Hell's Heart by randomhuman 2024-04-24T05:23:11Z

I was able to beat it! I felt a bit bad when accidentally shooting my own guys, but I could also keep summoning them. I could see multiple guys being used for puzzle solving purposes but that is different from the action game play. I liked how there were silhouettes behind walls, but a lot of times people were behind the wall which made it a bit hard to track where people went.

wiz by torcado 2024-04-24T05:12:04Z

Like the tradeoff with attack vs vulnerability, gives the player a lot of decision to figure out best strats. It ramps up in difficulty pretty quickly, I think for feedback I'll want some kind of FX right before the laser fires as a final final confirmation that maybe you can dodge or so, but that's mostly because I don't have a good sense of the timings.

The y axis in the game does some interesting things given the 1d nature. My first thought would be to do something (like powerups or horizontal lasers) for the player in the y axis though that immediately breaks the constraint.

Summoning of Qasimar by arzi 2024-04-24T04:23:21Z

I beat it! I would've liked a back button on the grimoire, and perhaps have the pages fill with different symbols and replace the previous page to perhaps have more references.

I liked the summoning sequence, though after I was trying to figure out which circle was what and which symbol was what, I kind of wanted it to speed up. But it did build some anticipation as the end to see if I got it correct.

I could see some more clues, perhaps on the circle themselves or knowing what circle went with what the demon said on the page. Overall I liked the game, nice job!

Etsa Djavul by foolmoron 2024-04-24T04:47:22Z

pretty cool! I had a hard time getting the symbols to read and it was getting tiring with the mouse (the screen shake maybe made it harder to write straight?) so I switched to tablet pen, but I think that made me write too fast and it was hard getting it accurate. Sometimes it like stroke order mattered but may have been just how i was writing things. nice job!

The Weaver from the remote hamlet by Tyrannas 2024-04-28T05:41:24Z

Really enjoyed the game! Like the narrative with the puzzle solving, and the different combinations to draw the pattern as well as making a dream catcher. The spirits were also very nicely illustrated. nice job!

Fruit Punch by hunttis 2024-04-17T05:58:56Z

Liked the concept of creating a recipe for juice guys - the timing of it got really fast for me after round 8. At first i didn't realize it was on a timer. I would have liked to see how different juices could combine differently without the constraint on the timing - but I think that would be a more complicated game as the player would have to experiment with different combinations and it'll be hard to determine whether what you make will be strong or not. Maybe certain juices could be strong or weak against specific enemies? Anyway nice work!

Phoenix Delay by aeveis 2024-04-15T13:23:46Z

@bitluderrb7804fr @fisu i will get the embedded version working later. the itchio page should be published now - thanks!

Phoenix Delay by aeveis 2024-04-24T03:35:03Z

@100th-coin thanks again for the play through vid! the way things are spawned in the game are pretty janky as the bird is actually moving very slowly and it's the background and enemies that are scrolling which in retrospect was not the best idea for when things can spawn in and out, but I did make it so if you go past far enough and back it should spawn things in if you didn't hit it.

@jnw thanks!

@bitluderrb7804fr Part of the joke is that you're just running into everything and I maybe should have committed to it (rather than have the crates slow you down, just everything makes you go faster) but I'll probably have to think it through more next time!

@mateusboga thanks! I had a thought of maybe adding pipes like flappy bird but you just blow past/explode them, but the level design was pretty rough.

@velvetlobster i had added touch controls for just testing on the phone. But it was half baked and those controls should not be used on the PC. I think i probably should have gone more in on the speed in retrospect - thanks for the feedback!

@mikropiru thanks! you just hit everything when you are going fast - but I could have factored that into the design a bit more.

@lereveur thanks! I was thinking less about response time and more of how things would just happen as you run into them, but perhaps could have thought it out a bit more.

Phoenix Delay by aeveis 2024-04-28T04:48:09Z

@wildcodeplay thanks! glad you had fun! The smaller summoning circle increase your overall speed, but the one you really need to hit is just the last one.

@alzhu1 Thanks! Yep, your observations are correct - I would have some good ideas about what to change though if I do a post-jam version!

@rekiem thanks!

@kerdelos thanks for feedback on the controls. That's probably something I could iterate on more as I realized how "fast" you go.

@edj99 Thank you! That's a good suggestion about the movement. I think my general thought was to have the player feel like they were contributing to the speed as much as possible, so more y movement make sense. The dash does have a delay, but it is very short. In a way I did want the player to press the keys a lot, but could probably give some more thought on how to make it more meaningful. The general idea of the boosts is that since you are a phoenix, everything you touch explodes and gives you a boost (I kind of back pedaled on the crates though so that made it less clear).

@abcdef65g Thanks! I didn't want to make dashing the default, but I could probably think of ways to make dashing more meaningful.

@citsua Thanks! Controls are definitely a thing I could continue to experiment on.

@torcado haha very correct observations for the controls. I think what happened was I knew I wanted things to go fast, but I was starting from the mindset of a platformer (even though perhaps I was thinking of helicopter and flappy bird). So there was some granularity to the controls I wanted to keep, but didn't see how it didn't work as well when things are actually speeding past. I would say my intention was for the player to spam the keys, but perhaps the ideal would be a "meaningful spamming" where you can accurately control where you are going even if you are going really fast (like the dashing giving you better up/down control - which may be kind of the case but not enough). Being able to see things I think is an interesting problem - which is why I added the notifications but the icons on them could probably be more clear. I was also thinking of some rhythm game type conventions where maybe you just see a line or so appear so you know where to "line up." Thanks again, I think you have the fastest time!

Ars Vocandi by abcdef65g 2024-04-28T06:03:35Z

Took me a while to figure out even with the rules (though stretched text doesn't help with readability) - mostly because there's no highlight state on any buttons or cards, so it's unclear what to do. I was taking direct damage for a while before realizing i could click on the card, and also that I had to click on the little gems on the card to attack during battle phase. Not happy about the AI art - in terms of scope, you could make it an art style that could fit within the time limit, even if its stick figures, but that is just my opinion.

BIRD SOUP by jefvel 2024-04-24T03:50:54Z

I did it after a while!birdsoup.png

I really liked the two parter, and being able to figure out what to do, as well as the glide you can do if you hold down jump instead.

I would've like perhaps some more bg elements so I get a better sense of distance flew, or maybe not as long of a room for more zigzagging? really enjoyed the game though, nice job!

Welcome to the Summoner's Shop by citsua 2024-04-28T06:31:42Z

I liked the game and its visuals! The only thing for me is it takes a very long time to get the right ingredients, whether is picking up things in the forest or waiting for the shopkeeper to have it. I like the mixing (with some the ingredients leaking out as you shake), and the different steps for the rituals, though I think on web a second is a bit slower. Nice job!

Demon Well by 100th_Coin 2024-04-17T06:16:41Z

Very funny! The setups for each situation tied into the story well and I liked that the final scene tied some of those mechanics together. I also really liked the freeze frame right after something exploded. I did have a hard time with the collection part, but that was before i realized the monsters would give me a boost. For the platforming, there was an interesting issue of characters and flat and billboarding which made it a bit hard for timing, but there was some coyote time that helped a bit I think. I was getting a lot of West Of Loathing vibes, but with voice acting. Great job!

Thalatta's Grand Heist by Silas Reinagel 2024-04-24T03:25:49Z

impressed with the amount of VO you got in. Top down perspective feels unfortunate for the character, would of liked perhaps more of an angled view. I think the room tech was pretty nice with the rooms outside darkening, and a game where I actually used light as a mechanic. I don't prefer ai art, so it would have been nice if you found some other solution, though the style was mostly consistent-ish - its kind of always a toss up with ai art for consistency.

Soul Dungeon by megalukes 2024-04-28T05:12:28Z

I liked the art and the summons! I think there was also some elemental strengths and weaknesses going on which was cool. I didn't like the bouncing on the enemies, mostly it would happen when i didn't want to, usually launching me into an enemy and then dying, which would then mean i would have to start from the very beginning again.

Summoning Ritual by velvetlobster 2024-04-24T02:59:04Z

liked the cutscenes, and while the platforming was pretty easy the controls were pretty polished! nice job!

Rex by MateusBoga 2024-04-17T07:48:33Z

a lot of the rules in the description took a while for me to get, but eventually I was able to get into a good loop of getting people and also getting good results from wars. I think it either needs to be more simple so it's easier to get into and play, or alternatively even more complex so it feels like there's a lot to manage and take care of which might give it more feedback when you are "doing well." Perhaps a middle ground of easier to start playing, and more and more complexities are introduced, but that might be harder to design. The art is nice, I like how when when they become vassals they wear common town folk switch to the fancy clothes, haha. nice job!

Honorius by BitLuderRb7804Fr 2024-04-17T05:47:36Z

took me a while but I beat it! I think there was a dip where I got really bad at memory games but i redoubled my efforts and made it through. :sweat_smile: I liked the art, could have been cool to see how the memory game itself work it's way into defeating the enemy (i guess while it is also summoning it?) - perhaps the extra moves you have at the end gives you the "final attack" as a final result of your memory prowess. nice work!

Arcane Anagrams by edj99 2024-04-28T05:48:25Z

Like the word game, but the runes end up being hard to hard as letters when there's a lot of them and they are spinning around. The music made me pretty nervous until i eventually ran out of time. I kind of wanted see the words I made perhaps in the end or so? nice job!

Hellevator by JHax 2024-05-04T05:58:07Z

I liked the levels where it was just one elevator and it was fun to manage, since walking or flying was really slow, and it was easy to hit the edge and respawn which could be a big loss in time. I think the mechanic is good, but since the quota is exact it feels like you fail when even one worker is obliterated (though I guess that is a failure, at least a moral one perhaps?), but sometimes it feels like there just isn't enough time to go between each elevator. If the player went much faster than the elevator I feel like that might better justify having multiple ones and flitting about them could be more fun.

Evocation by kanity 2024-05-04T06:44:43Z

nice art and voice acting! Liked how it was more interactive then what I've seen in renpy, made it more of an adventure game. I got the human ending. I did hear the breaking out of coffin sound repeat, but I wasn't sure if that was also the person struggling under the rock. Nice job!

Evocation by kanity 2024-05-04T14:11:14Z

it was like the hollow "conk... conk" sound that I kept hearing. Maybe it was just part of the bg music and I associated it with someone banging against a coffin?

Bring on the Blocks by alzhu1 2024-04-28T05:01:03Z

I really liked the last (win) level! I also liked how the movement restrictions were part of the puzzle. nice job!

Hell's Empty by jnw 2024-04-17T07:12:21Z

I liked the mechanic, but the platforming was quite difficult for me, and I couldn't get past the level with the angels shooting. I thought placing the blocks could block the bullets so I could focus on platforming, but it did not.

Specifically with platforming, I think the acceleration was too fast which makes it hard to be precise, especially if since the block you have is not wide (evening if you can place multiple of them). Perhaps lowering the max speed could help with that. Another suggestion is to also allow the arrow keys (not just wasd) to control the player, my right hand might have been able to do the platforming better. On the level where I died, input also seemed to be delayed (perhaps html5 too many updates or something is not performant?), which also made it hard to do the platforming.

keep up the good work!

Summoner by WildCodePlay 2024-04-28T04:56:56Z

I beat it after dying once! I didn't know I had to stand is the center of the summoning circle (since I was already on the circle) the first play through and was thinking the timer was going really slow, but then realized it when one of the totems was low health. I like that you do have to move around a bit to avoid hitting your totems, but that does mean that the enemies coming from the top and bottom are harder to hit since you have much less time to react since they are much closer to the totems already. nice job!

Consume the Countryside by labcatgames 2024-05-04T06:31:24Z

had fun! it was nice to watch the bugs eat everything up. I like how there was some logic with how they would turn back to eggs depending where they were eating. The panel on the bottom make me think there could be move bugs. I think there could be cool things to figure out per bug (for example if bugs perform better individually versus in a group, or if they eat your other bugs, etc). nice job!

LD56 — Tiny Creatures

Microdominion by LeReveur 2024-10-25T06:48:09Z

At first I read Oop. lose like "oops you lose", so I was a bit confused, but things made a bit more sense after I figured out it was opponent lose. I would like it to be a bit more obvious who is the player versus the opponent, since the colors are pretty close and they are both labeled just "DNA." The upgrade was a bit confusing for me in knowing when I could upgrade and what the upgrade would do, but I did like to watch the cells fight each other. I also liked the look of the cells like you're under a microscope.

Critter Switcher by torcado 2024-10-25T06:34:45Z

reminded me a lot of pokemon mystery dungeon but more focused on the movement (ah and i guess necrodancer, I'm pretty bad at that game, probably because i got too used to running around in pokemon mystery dungeon which is not how you play necrodancer or this game). The movement can be punishing if you're not careful, which makes me kind of want an undo (like if I'm rushing through an empty room and then get to a room with enemies and die), but was nice finding the friends and seeing their abilties. I like the bat (pretty sure it is a bat not an owl) since I can get health back. I'm wondering if I happened to get to the corners in the right order, or if the level design or game made it always work.

nice animals though and nice job!

FOREST CLEARING by jefvel 2024-10-25T04:55:35Z

fun, liked the crunchy music. Getting experience from the meat of your friends is interesting since you aren't really penalized from accidentally or purposely killing them, perhaps a "peace, but at what cost" feel.

Prince Charmony by 100th_Coin 2024-10-25T05:33:02Z

took me around 24 min! The platforming puzzles were interesting, nice experiments with manipulating space. I liked that you had to use the mechanics for the final boss as well. I kind of want a puzzle that basically makes you have to infinite jump or fly around, which the frog bounce kind of did, but maybe different ways to do that. I think with out increasing the number of creatures, it would probably involve some kind of timing element with switching between melodies and harmonies live but then maybe it'll get too complicated.

I did like how some puzzles required you to get to the right spot which makes for some nice implied lock and key puzzles through space. i also liked the background tree, though maybe too close in saturation with the platforms. nice job!

LD41 — Combine 2 Incompatible Genres

Joyful Cute Pals by LeReveur 2018-04-26T04:21:32Z

Some jams it's good to just get something out - keep up the good work! I liked the art.

Rose-Coloured Dungeon Life by Junber 2018-05-14T01:43:06Z

Nice art! I think the game is probably too hard without the extra health mode. The moment you get close to someone with a sword they will hit you, and they do enough damage to kill you before you can do damage to them, so it doesn't feel very possible without the extra health.

I liked some of the choices in the game, but did not like the writing. Perhaps just a reflection of tropes that already exist, but they are not very good tropes to begin with for character development.

Salty Scuttle by Omiya Games 2018-04-26T05:32:35Z

Very hard, but cute crab! I couldn't figure out a good way to get moving consistently forward, but it was fun to mess with for a while. nice job!

Guerrilla Gardening by randomhuman 2018-05-14T01:50:20Z

Very nice! It has nice fx with walking and shooting. It did take me a bit to understand it was water (had to look at instructions again), but was able to water all the strawberries. The red of strawberries against all the grey is a nice touch. I was a bit confused on the progress of growth - I guess the bar was just how much water they had? Anyway good job, keep up the good work!

Idle Research Clicker by Frederika 2018-05-14T02:51:46Z

Interesting use of renpy! I did run into a few bugs/crashes, but was able to get to the book with holes in it. I think rapid clicking or clicking on the bulletin could cause weird behavior, but the first time I was able to get the weird popups before it crashed. The 2nd time I was able to get to the end with ""I must share this...: but I didn't take any notes? Could be cool to see it with the bugs ironed out. Keep up the good work!

Beatcraft by Ithildin 2018-05-03T05:28:06Z

I liked the mechanics! After figuring out the beat I was able to win. I think the music could be more driving or have a louder drum beat to make things more obvious. I could see faster songs for more levels/difficulty. It would be nice to see feedback knowing that you got something right, like how there was flashing when you got something wrong, but more positive reinforcement. The ships animating around were nice. Keep up the good work!

Shootanoid by drludos 2018-05-03T04:15:52Z

I died 15 times but was able to beat it! I liked how the bricks did callbacks to other games with the level design. I think it was a good combination of mechanics, there was some strategy in making sure where you shot the balls. One thing I did figure out was to keep shooting and usually I could keep the balls stuck within the space, so that worked well for any level where the bricks were all on one side. I liked the particle explosions for the bricks and the player. Nice job!

OUTLAW πŸš— MAYOR πŸš“πŸš“ PANIC! by 01010111 2018-04-26T05:08:49Z

very cool 3d effect. I would usually get stuck on edges when turning and sometimes the cops would spawn kill me, but it's a nice package with city buildings and polish. The music is really funny too :). My high score was 600.

The Chamber by Phaix 2018-05-14T02:33:35Z

I see the portal reference. Got the ai talking and got the fake out ending? I played with the pipes for a while and was able to get a white, black, yellow, blue, and green pipe, but not sure if there's anything to do there. Some tips would be nice! The computer voice worked very well I think. Keep up the good work!

Heck Deck by torcado 2018-04-26T04:50:04Z

very nice! I was able to beat it after a couple tries. Good balancing with getting hurt and collecting the cards. I'm glad I was able to be very precise with the movement. Good job!

Zap Herder by foolmoron 2018-04-26T04:59:17Z

The randomness of the lightning is pretty funny with the snake mechanic. All the score heuristics were nice. Here's my high score: zap-herder.png

Strategysphere by gamepopper 2018-04-26T05:20:05Z

Nice that you were able to build it out. I think the dice rolls could be faster, and I didn't know wasd and arrow keys both worked for movement (I was pressing s to shoot but then would move down (but then realized shooting would be automatic)). It does feel a bit weighted towards the enemy player. I liked the ship explosions. keep up the good work!

A Tavern Life by Paula 2018-05-05T21:39:03Z

Had to play through a couple times to get what was going on, but nice looking game. I thought I had to click on the sprites to give them beer, but I figured out it was automatic based on how many servers you had. There were some balance issues that you may have heard about already - earning enough money was hard and repairing chairs were very expensive. I also was confused where I could pay my waitress (I guess you have to buy one each time instead). Overall though good atmosphere, keep up the good work!

Nightclub Showdown by deepnight 2018-04-26T05:47:34Z

Very nice. I liked the moment when there's no crates and you can figure out how to get out of the scenario since it's turned based. It feels like fast paced decision making. great job!

Restructive by aeveis 2018-05-03T16:49:10Z

@infinitycore yes, it would have. Thanks!

Thanks for the comments everyone! It was a bit of a departure to being less mechanics focused, but it's interesting to see what works with at least a rough outline. :)

Between Dimensions by lautregars 2018-05-03T06:06:57Z

Nice polish on the 2d platforming and the first person view! The 2d camera eye is pretty funny. I think I reached the end because there were no more platforms, but I wasn't sure. Overall platforming was much harder in the 3d camera though I guess that may have been the point. I liked how there were hidden areas you could only see in the 3d mode and were blocked in 2d mode. Otherwise the dash helped a lot. I did run into a bug where if I dashed at the start of the game I would get stuck and not be able to move, but otherwise had fun. Nice job!

Kiss all the ladies by wramp 2018-05-03T05:20:16Z

Dunno if I liked the story, but had some interesting ideas with the mechanics. Some notes about the platforming: -Getting stuck on the walls feels pretty strange. -not being able to jump when touching/leaning against a wall is also strange -Overall movement could be more snappy- there's a lot of drag going back and forth -The jumping feels a bit floaty - I guess this helps with the placement of blocks though. Keep up the good work!

ΒΆCity by Sophie 2018-04-26T04:09:57Z

Very nice! I played for a bit and built a bunch of buildings. For me I'm really bad at typing, so sometimes I would need to retype things over and over to get it right. It would be nice if there was an up key to go to previous typed phrase or something like that to make things go a bit faster. I wish time could be counted in steps taken or so since you can get so far away and still have to make it back to the royal garden to wait (since a garden you still need to save up for and a ranch also costs money).

I also made a map on paper to keep track of where I was haha. Talking to the farmer was a nice moment. Good work!

The Call of Cthulhu - Puzzle Edition by bombjack 2018-04-26T04:16:23Z

Very interesting idea! The font could be a bit easier to read, and no undo or restart makes it pretty hard to play without refreshing a whole bunch, but would like to see the idea in a more polished state. good work!

Barbarian Invasion by BobbyTables 2018-05-14T02:08:07Z

Really impressive how you were able to build out the systems in the game! It feels like I can survive if I build out the town well enough. The learning curve takes a bit, but after understanding which building is which resource it was much easier to figure out what was going on. Keep up the good work!

Rockin' Horse by niterich 2018-05-03T05:37:49Z

Nice 3d art and very nice that you got a racing course in! I thought I would just have to keep the beat and it would make me race better, but you can just press forward and go so I guess it's more for going faster. I liked that there was feedback when I was getting it on the beat, but would've been nice to see a timeline or something to know where the beats where and how I was doing on that end.

I'm sort of imagining a race rhythm game now where the racing or the course would be tied to the music, but that level of integration is probably out of scope for a weekend. I got around 2:07 for a finish time. Keep up the good work!

Dedicated User Defined Entity (D.U.D.E.) by Bros. 2018-05-03T05:51:27Z

nice art! I liked the character and the card art. The platforming was okay, maybe a bit precise, but I wish I could have restarted from the beginning of each level to see what was next. I liked how if I knew the level though I could stack some cards to run it through faster, but if I didn't know it I would just choose one card and take more time seeing what was next. Good job!

Sherpa Tetris by Weston Walker 2018-05-03T05:00:59Z

Played for a while, wasn't able to beat it though. Interesting combination of mechanics. I think if you were able to get more of the tetris mechanic in there it would changes things up more and offer the player more strategy, like being able to rotate blocks. For climbing currently, you sort of just hope for the blocks that are 3 across because usually they have the resources that are easiest to get to. The 2x2 block is not bad either but you have to climb up 3 steps before you can get to the resource if there is any. The 4 across block is probably the worst because it prevents you from climbing up and covers almost half the board, so you sort of just hope you can put it away from the climber. Keep up the good work!

Exilium by JammedGame 2018-05-14T03:04:32Z

interesting! Unfortunately I would have to stop if the key combo was ASE because my keyboard I think however it works can't detect those three keys at once. I like the keyboard as an input device though! The art was very nice as well. It did run a bit slower, but I have an 2year oldish laptop so shrug. Keep up the good work!