Snowman Saving by Johan Blade 2014-12-12T13:24:00
Took me a bit to "get it" but it's a pretty fun game once you get the hang of it! Stupid kids!
Foon → Ludum Dare Explorer → Users → stvr
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Wrath of Amun-Ra | jam | ||||||||||||
| 2015 | 34 | Two Button Controls / Growing | GRO-BOT | jam | ||||||||||||
| 2015 | 32 | An Unconventional Weapon | There Is Nothing In This Endless Expanse. | jam | 1073 | 2.21 | 1.81 | 1.93 | 1.54 | 3.54 | 2.32 | 1.80 | 3.07 | 51 | ||
| 2014 | 31 | Entire Game on One Screen | Snowman Beauty Shop | jam | 870 | 2.74 | 2.35 | 2.18 | 3.44 | 3.41 | 3.34 | 3.29 | 2.73 | 54 | ||
| 2014 | 30 | Connected Worlds | MESSENGNR | compo | 654 | 3.11 | 2.83 | 3.28 | 2.72 | 3.70 | 3.47 | 3.31 | 4.05 | 68 | ||
| 2014 | 29 | Beneath the Surface | Chacket Valleyparker: DRILL BUNNY | jam | 68 | 3.76 | 3.72 | 2.81 | 3.78 | 4.16 | 4.01 | 3.20 | 3.56 | 100 | ||
| 2013 | 28 | You Only Get One | The Game of Fun | jam | 342 | 2.92 | 2.66 | 2.35 | 2.00 | 2.70 | 3.21 | 3.17 | 2.84 | 98 |
stvr leaves an average of 58.8 feedback comments each event.
Took me a bit to "get it" but it's a pretty fun game once you get the hang of it! Stupid kids!
Doesn't work in Safari on OSX, Got: [Error] RangeError: Maximum call stack size exceeded.
Couldn't get out of the first room, but it ran fine for me.
Really great use of zoom as the game progresses, and a pretty solid mini-SimTower over all. Would love to have seen it expanded even further!
Best game I've played this jam! Great graphics, highly polished, and very funny. Amazing work!
I cooed, I cried, I did baby things.
Really fun little shooter and the particle physics add another great layer to the gameplay. Sweet!
Really great concept, the rhythm aspect makes the game a lot of fun to play and the concept is executed very well. Great work!
Very pretty, with a truly creepy fail state!
Great graphics, gameplay needed some refinement but it's not bad. Interestingly, the counter for enemies defeated doesn't increment if you jump on their head!
Solid local co-op game with great sound and graphics. Nice!
Pretty fun! A great throwback.
Let no one say that you lack ambition! I was not prepared for the galactic responsibilities of owning a bar in Wisconsin.
I have... no idea what's going on.
Unfortunately Control + Arrows is bound to a lot of stuff in OSX, so this is really hard to play for me. But it's pretty fun! Why can't I kill the title?
Great little Robotron game, has a few issues, but really fun overall!
Camera movement is a nice touch, but it's super hard to see where you are and where you're going.
First rhythm-assassin game I've ever seen! Neat concept!
Graphics are great, not sure about the fit with the theme, and I was generally confused, but hey, it's neat :)
Didn't work for me. Pressing enter did nothing, and after that Unity was giving me errors.
Interesting take on the theme, in terms of showing the same shot of the town over time. Didn't expect the story to take the path that it did, and I was glad that I played it through to the end. Very awesome!
Man, that baby is just NOT happy!
Couldn't get the game to load, hung at 75%. Mac OS X Chrome 38.
I felt like a champion just getting your game to *run*, let alone be able to play it. Actually, it would be helpful if you provided information on controls. I could only watch helplessly as my memory was corrupted! Great idea though!
One of my favorites so far. I got sent a refrigerator; how did that even get made!?!?
moar plz. Would love to see a massive exploration game like this with different bases to explore, etc.
Get sheep into island-synchronous orbit: accomplished.
People: dead.
Not a bad 3D game for the browser, but my computer choked on it.
This is the most authentic Japanese train simulator I've played all day.
I can't burn? Burning seems to do nothing.
Really unique concept; probably the first defend-heaven-with-god's-fingers game I've played.
Ambitious concept, but a bit rough in execution.
I like the idea, although having to walk on the bridges seems unnecessary. You need to recycle those stars though, they're slowing you down!
A bit slidey, but pretty neat!
Very neat little trading sim, if it were a bit easier to play, it'd be a hit for sure.
Really solid! I like the concept but it was super difficult to keep track of everything.
I like the concept, but it was a bit hard to tell what you were supposed to do.
Pretty neat, I like how you basically focused on just a boss fight.
Hey, the fact that *anyone* makes *anything* in such a short time is impressive. Take it easy!
Pretty neat little game! Very challenging.
One of my favorite so far. Really interesting.
Really neat, love the creepiness, a bit anti-climactic though.
Reminds me of a certain popular graphing calculator-based trading game.
"You have saved the earth and the universe" Oh, okay, well that's good.
Interesting mechanic! Things get pretty tricky, fast.
Neat little shmup, not bad for five hours!
Neat take on the VVVVVVV concept, ran a bit choppy on my computer, which made it hard to play.
Lots of fun! Love the art and the palette.
With a bit of polish, this would make a solid mobile game.
Interesting concept, I couldn't really tell which universe I was in.
Short and sweet. Interesting movement mechanic!
Adorable turtle! Pretty challenging.
Really unique concept, very puzzling!
Really incredible concept; offers a lot of depth and is truly unique. I would love to see more of this!
Great art, truly disturbing in a McMillen sort of way.
Ball touches pig and all reality grinds to a halt!
+1 for a game about chickens
Pretty good for a first game! I like the delivery concept, even if the game is a bit buggy.
Really great style, love the art and the bosses. Powerups are a lot of fun!
"This webpage is not available" :(
Neat concept!
Good start! The black hole was neat-looking.
I like the visual style!
Not bad, would have liked to have seen it completed!
The bounce mechanic is interesting, even if you do play as a naked baby. ;)
Awesome take on the theme, and super impressive for "just" a browser game!
An awesome abstract puzzler. Nice!
The concept is really unique, but now I know how John Romero feels: I've never gotten so motion-sick from a game in my life.
Your voice actor sounds a *lot* like the guy who does Spike from Cowboy Bebop (in addition to about a million other cartoon voices).
Hey, you had the same idea as us! It's okay, this is a blast too. :)
This is probably in my top 5 for this Ludum Dare. I played this for longer than I'd care to admit, trying to beat the Surf Ace. Please, PLEASE extend this into a full game with tons of minigames.
Interesting! The art is definitely awesome.
Of course, you can't unlock the mind prison without a hat.
I also ask for my noodles to have fillingness!
A really interesting game with an element of Papers, Please. I didn't realize you could change levels until about day 20, then I lost just a few shy of day 30. Tough!
Despite occasional glitchiness, this was a great atmospheric game!
A wonderful take on the theme with a great Sentris-esque aesthetic and probably one of the best finales of the jam. Great work!
Really polished and fun, but the idea of playing as a neutron orbiting a nucleus caused me to unlearn some high school chemistry.
High marks for being really disturbing, would have loved to see more.
Hipster DJ Simulator 2014!
Took me waaay to long to beat Barney, but it was worth it. Dark and memorable!
Sir, you have a cigarette in your mouth.
As nerve-wracking as talking to strangers is in real life!
Very simple but I love the concept!
Lots of fun, but if you weren't lucky enough to get a few triangles on the first leve, the second is impossible.
Very enjoyable, simple and fun. The flavor text was always great. That bug though! Made it to level 7 or so and got totally stuck on it.
Love it! Great art and sound, awesome concept, incredibly difficult.
I always love to see analog games in LD. Great idea, and well thought out!
Really fun! The obvious inspiration is OK in my eyes, it's still pretty neat!
Pretty neat little puzzle game, but figuring out where to path the neurons is a lot of guesswork, as you can't tell what your options are just by looking at it.
Interesting, but I seemed to just fall and fall and couldn't really get anywhere.
I kept falling out of the level, but I *wanted* to play!
You'd think that if a monster was eating people on the street, at some point, people would stop coming out. :)
:O I did not see that coming! Gets sluggish at the bottom, and it doesn't seem like you can win, but still very unique.
That adorable paraplegic is really vicious towards those moles!
I like that this is essentially the same idea and engine as my game, except that this is under water while mine is under ground. Pretty fun! That lady is *demanding*
Does this game play a sound of you breathing? Because that freaked me out.
Great animations, and super stylish. Some solid music would have brought it home.
Nice intro! The game was pretty tough.
Super difficult! Also possible to keep shooting after you die.
Spotty hit detection made it very difficult to play, but it had a good sense of style and looks darn good for HTML5. Nice work!
The rate of natural water replenishment could not sustain my ridiculous rate of growth. I expanded to cover the map, and then perished. I would not make a good plant.
Every time I jumped, I flipped, and it didn't seem like I could right myself. :(
The moving platforms caught me totally off-guard!
I loved every minute of this. Seriously, this is one of my favorite games of the jam. The lighting effects are amazing, and story is hilarious, and the out-of-control physics are a blast. I lost it when I had to get past that dude's bed. Awesome!
So awesome! I made a game with my kids last time around, what you pulled off is pretty impressive! The sound and art are great and I cannot believe that you pulled this off with C++. Good work!
Pretty fun! A bit fidgety to control, but that's ok.
Interesting, pretty confusing but I guess I "got it" after a few tries.
Webpage is not available :(
Interesting concept, the overlaid map is probably superfluous, and I gave up because I had no idea what to look for.
Sorry, but this is a broken modification to a freely available demo project.
A truly unique take on the theme, but half-life refers to the amount of time it will take half of something to decay away, not how long it will take it to decay for the first time. You could have had little chunks of the buried material falling off and changing color over time, with half still left at year 24100. Still, a very powerful message!
With even the tiniest indication of where the creature was -- a roar that got louder, some sort of radar ping -- this would be an interesting hunt.
Whoa, a really solid platformer with tons of charm and unique puzzles? Awesome!
Fun-fun
Super fun!
Really fun, though a bit floaty. The biggest problem was that just about every run, I would fall through the floor and then be stuck in another room, so I had to restart. It's a shame!
Why did I keep dying?
Reminds me of the Unfinished Swan, but the nail collide sound effect was really bad.
A great entry, of course! Really morbid, and there's a lot of variety in the tools at your disposal. Would have loved sound, but its exclusion is understandable.
The platforming is a bit rough but the unexpected twists really made this a stand-out entry. Good work!
Surprisingly fun and challenging, with a fairly relaxing vibe (until you get hit).
Really unforgiving! I kept shooting the food on accident, but it didn't seem like there was a point to stockpiling food?
A lot of fun! Would have been nice to be able to move submarines as a group, or use your missiles to defend against the enemy's (you can call FlxG.collide(missileGroup, missileGroup) to collide stuff with itself). It also gets impossible very quickly!
I like the way teleporting works, would have been neat to see this fleshed out into a full game where you warp into some sort of mirror world.
A clever interpretation of the theme, not sure about the controls, but still a pretty neat take on the classic Minesweeper formula!
Was confusing at first, but then things became a bit more obvious. It is pretty unbalanced; with the shield, a couple of catapults, and a couple of balistas, you're basically invincible.
The hail of arrows is very satisfying! Even unfinished, it's pretty rad.
Not sure how it fits in the theme (especially since you're above the sea), but the art is top notch and the effects are great (the water looks great). Would be a great exploration-focused game if there was more to see and do. The dash mechanic stopping your momentum is a pain, it would have made movement more fluid if it didn't do that.
Aww! Penguins are rad. Very simple, but I did like that there was a low punishment for failure, with a "game over" only resulting in a level restart and no serious penalty before that.
Solid concept and well executed. That music tho D:
Really innovative, and there's a nice "show not tell" aspect in the second level. A nice gradual addition of elements keeps things fresh, but it is a bit buggy (I beat the last level several times without doing anything).
I'm not a fan of the suicide aspect personally, and I didn't see how balloons affected the game at all.
Great environment art and tunes, and a clever interpretation of the theme, but I wish you had been a bit less explicit about what the daughter had done (leaving it to the players' imagination). Also, many times what people in the game express actually reflects what's 'beneath the surface', so it doesn't use the concept to its fullest. Still, clever and unique, good job!
Surprisingly fun, although it's a bit slow at first if your nutrients are all blocked by water. Would be nice if there was a score you were aiming for, or if you were trying to stockpile a certain amount of nutrients/water by winter.
Double jumping wasn't obvious, which you know, but aside from that there was a good use of signposting (literally!) to introduce elements, hazards, etc. The movement was a bit rough, but I did really like that you could arrest your momentum by reversing direction.
I will grant you that this is probably the only game where you're fetching things for a 'tower cow'. Very difficult though, and way too easy to go off screen -- and then stay there.
Good use of tilemap destruction, and provides an interesting resource management problem. Maybe there should have been a 'gate' to the next level, like collect X gold to progress?
Fantastic art and music. I wanted more!
Excellent sense of progression, new elements are introduced in a really gradual way, and the consequences of the new elements are expounded upon well, although you probably could have done even more with them (I'm guessing you were limited by time in that regard). My only negative comments are that it's a bit hard to tell the difference between stomped and un-stomped burrows, and it's possible to exploit the dogs on the last level to avoid the stomped burrows entirely. Still, really great!
I really like the sandbox element, but moving stuff around can be a bit frustrating. I did like it when I was able to 'capture' stuff in my organism (?) so maybe grabbing stuff should be a bit easier? Still, the basic idea of just working to grow plants is really neat!
Dang, those other miners are OP! The art's a bit rough and the game ran really slow for me, but other than that good job!
Surprisingly fun but a bit frustrating. Got stuck fairly early on, which was a shame.
Super confusing, shots seem completely ineffective, and I'm not sure what the point was.
I would not succeed in this situation, apparently.
Is the first coin (the one that's almost straight up) even possible to get?
Surprisingly smooth with the number of ships on-screen, and an interesting concept, but there's so little feedback for your action it's hard to see what's going on. Also, the score kept going up even after I got the "Final Score" screen, not sure if another shot fired or if my first shot was still bouncing around, or what.
For a game with only boolean choices, I did exceedingly well at always choosing the wrong one.
Jam Award: Best use of speech synthesis.
Really a unique concept... like a point-and-click adventure game where you're limited by your character's position and speed. Well done!
Wouldn't open or anything, Win7 x64.
How... what? I... don't even... WHY
An adorable game that really shows the power of PuzzleScript!
Very well drawn, and I think this is the first game I've played that has VO. But, it seems pretty arbitrary, and I didn't have any indication as to what I was supposed to be doing at any given point.
Really a neat take on a classic gameplay concept. As others have said the interplay of the dialogue could be refined, but this is a great base for a more intricate game! It would work well on a phone or tablet too.
Well, if it doesn't work out, we have Mars too. We'll probably fix that place up real nice. Oh! The game is good fun and clever. I actually really like how earth does not look like a place worth protecting.
Surprisingly engaging and funny! My only complaint is that I clicked a bookmark on accident and my progress was wiped...
Like a tiny Kerbal Space Program! :)
Clicked on the EXE to no avail. Win7 x64.
"Ha, I have super jump, surely the game will be unbalanced now," I thought, and continued to think about every power. The fact that you guys balanced a game that is about having cheat powers is amazing.
Great game, pretty graphics, and the direction mechanic is really clever!
Simple, terrifying, and excellent.
Better than Braid. I consider this to be canon in the Braid universe. Basically The Witness. Fixes all of the problems in the original and improves on every aspect. I once asked Mr. Blow what Braid 2 would be like and he described this exact game.
The combo mechanic is fun, and pretty solid! A bit rough around the edges, but still a good idea. I like that you can almost do a pacifist run!
Not a bad idea, but you seem to be able to try as many times as you want without the level mechanics changing.
The art is not only well done but implemented well; it looks and feels like playing a kid's drawing! However, you should not have used Disasterpeace's copyrighted music without permission. :(
Well you fit the theme nicely, and having some kind of semi-random respawn mechanic is an interesting solution to problems inherent in unidirectional gameplay, but the unpredictability of spawns makes this far to frustrating and not enough fun.
Aside from taking the name of a recent successful indie game, this game seems utterly broken. I was unable to move, broke some blocks, a monster was attacking me, I guess? To no effect.
Tons of dependencies, takes forever to load, and then; I picked up the sword? And then nothing happened. I walked off the ledge, and it went back to the main menu. :(
Cool idea, but after charging up my punch for a bit, my character got stuck in some sort of dodge loop, and I couldn't get out.
The fifth flame on the first level feels impossible to hit! It took a long time. Still, really fun and a cool, simple mechanic.
Fun but a bit confusing. Not sure how I could be "better" than my previous score. Sometimes failure seemed arbitrary.
Dang, this is frustrating. But it's a lot of fun, too! After getting a destroyed a few times you get the hang of it.
A lot of fun!
Really clever! Unlike anything else I've seen this jam.
A gripping and sad experience. I wish the upgrades were a bit clearer, but the ability to go to the menu and re-read the instructions makes it better. Really powerful.
This is a good idea but the lack of audio, or any indication of success/failure is a downer. It seems like the enemy camps spawn really fast. I think a polished post-compo version could be really fun, though!
Surprisingly tough! The MS Paint graphics are... not great.
Very, very simple but effective.
Yes. This is amazing. A roguelike shopping sim? I love it. There's so much strategy that emerges as you learn what's in which isle, keep an eye on your list while watching out for other shoppers, etc. And then there's the thrill of narrowly avoiding a crash at the last minute! My only problem was that items were getting garbage collected that I needed to buy :( Also, it seems like it would be possible to crash into a cart that spawns right in front of you, but I didn't experience that. This is definitely in my top 10 for the compo!
It's very difficult to control, as others have noted. I always ended up with my mouse just following enemy ships, or protecting my ship directly. However, the concept is very unique, and the upgrade system adds replayability, so this could have some real potential with some tweaking!
I love how this is like a family-friendly Hotline Miami.
Surprisingly fun for a hit-switch-and-run-to-door game. Shame you didn't get further along!
A very pretty take on the whack-a-mole genre. Would work nice on a touch screen!
A really fun, solid, simple mechanic with a lot of depth in a bug-free package. Very impressive for two days!
This is really great! A short and sweet story about robots with solid platforming. Nice!
Clever perspective on the theme, although fat guy humor is not particularly awesome. I use FlashDevelop/HaxeFlixel quite a bit with no problems, if you need help feel free to tweet at me: @stvr_tweets
I would rather play a Belarus marriage service simulator than another zombie game. However, the game seems to self-resolve after a single click, and it happens so quickly there's no chance to see or understand the rules of the game. Unique concept though.
The thing about a Breakout game is that you need to make sure the player can apply an angle to the ball no matter what; after a few bounces, my ball was going straight up and down and I could do nothing to change it.
Neat interpretation of the theme, it's a shame you couldn't finish!
The driving controls are a bit difficult, but this is a really unique take on the racing genre!
Great use of the Wilhelm scream! Unfortunately, the AI was a bit daft and commonly got stuck.
Really great interpretation of the theme; I don't think I've seen a single-use invincibility yet! Burning Tiger (my son) says: "your game is amazing and I like the idea of invincibility."
The game is awesome, but the brain was creepy.
My son and I played this as a two-player game. He did not like the wall of death!
This game has a strange, wonderful internal logic and, as you understand it, you are able to progress. This is a great thing! So many games have to tell you everything, this game lets you figure it out. That said, I bumped a pitcher to the edge of a ledge as I was jumping down, effectively blocking me from going back up ever again, so I was stuck. :(
A surprisingly fun game! The simple graphics were off-putting at first but there's a lot of depth to setting up your shot and retrieving your arrow. The boss is great too; tough, but fair. But the font is an eyesore!
Since when does Angelina work in 3D? Also, it's creepy that your robot is making games about bizarre flying statues under a black sky.
Did you make SimChurch in three days?! How?
I left the sea and ended up somewhere... beyond the sea. Good, or bad?
ha ha ha WHAT?!
Created a white, large window and then instantly crashed. Win7 64-bit. The screenshots look pretty though!
Really simple and surprisingly fun, but I often got hurt by non-Juans when the bus was auto-reversing.
I really have no idea what to do. Still, writing an LD game in C++ using SDL is impressive!
Simple and fun concept, executed very well. Good job!
Runs horribly on my old laptop, but that's not exactly your fault; still, would be nice to have the option to download. Also, I tried to throw the boomerang and it disappeared. :(
Score: 381 points! Woo! I beat my record of -20,000!
Executable crashes but the LOVE file works.
Hey, making an interactive borderless windowed cross-platform tiled map editor with a huge map is no small feat!
For those wondering how tall the tower is: it is very very tall.
A really great and super-minimalist game. I, unfortunately, could not get past the second (third?) level at all.
Interesting, but highly confusing. I see what you're going for, though. I ran out of ONE and then got an error, something like "Unable to find file Graphics/Gameover".
Runs really slow and choppy, even though the screen is tiny. Still, not a bad interpretation of the theme!
Solid concept, well executed. Really the biggest downfall is the sounds. The walk sound is like a robot, and the "creepy" sounds are a bit grating.
A bit confusing, especially at the beginning. With the countdown, this may have made more sense for the last jam?
Really polished, with a great art style. And excellent writing!
LD32 — An Unconventional Weapon (27)
Ice Story ( koori monogatari 氷物語 ) by Christina Antoinette Neofotistou 2015-04-27T00:02:00
Incredible art of course, and a really fun throwback to the kinds of games that inspired you. The first level was harder than all the rest! And the combat was a bit complicated (probably using C would have been better than Z+X) but it was great overall!
New Grafflebog Colony by monika 2015-04-26T23:52:00
Love the unusual "engine" you chose, very funny, and truly weird!
WEEABO QUEST by akios 2015-04-26T15:48:00
Quirky little arena shooter, not bad! But after the first round my mouse stopped working :(
Beacon by SayHiBen 2015-04-25T19:08:00
Pretty fun! I think shooting stuff is a bit conventional though.
Blooper Bash Foes by Wumbo 2015-04-25T18:41:00
Fun, but I got stuck to the ground a lot.
Sylvam Opacam by cyand1317 2015-04-25T17:53:00
didn't work in chrome on os x
LIGHT by MSiddeek 2015-04-25T17:52:00
I liked this a lot! The idea of sending signals to eventually open doors was cool. Unfortunately if you messed up you had to completely restart, which is a bit sad.
HEAT by Frenchie 2015-04-25T17:49:00
Pretty easy, and the weapon seemed pretty conventional TBH, but it was fun!
You Can Shave the Baby by chikun Dev Team 2015-04-25T17:46:00
YES YES YES YES YES 10/10
A Toolbox of One by BlakeB 2015-04-25T17:41:00
I had no idea what I was doing.
A Snowball's Chance by diiq2 2015-04-25T17:37:00
Doesn't necessarily fit the theme, but I really enjoyed it! Took a bit for me to realize that it was heat and not light, and that the boxes were on tracks. But it's real pretty!
Love Will Always Prevail by TheMaster99 2015-04-25T17:32:00
Combat was bit simplistic, but it's a neat game overall!
Blabblelogue by ciaodavinci 2015-04-25T04:22:00
Strangely, very captivating. I kept talking to people, even though I didn't know if I was doing well or not. I would love an expansion where you have to find the right speech pattern to impact the others' mood based on their facial expression!
Selfie Assault! by mint 2015-04-25T04:12:00
I love this. It would be neat if you could only use the reverse camera, and if maybe the boxes moved or posed a threat in some way? But I really love the concept overall.
Valley of the Farting Unicorn by CartoonJenn 2015-04-23T03:02:00
what it says on the tin
Robo Mission by pixzleone 2015-04-23T03:00:00
Very tough to understand, but hacking is always cool!
Escape from the Prison Planet by roving-stone 2015-04-23T02:57:00
A tough-as-nails Solar Jetman? Too tough for me, but really nice!
Lookout by Pixelcyborg 2015-04-23T02:53:00
"Hack the guard" ok
Crookman by wearehomebound 2015-04-23T02:48:00
Far more fun than I expected! A really neat and fun idea.
Flavourish by UannaFF 2015-04-23T02:44:00
Neat idea but a bit wonky!
Popup Stick by Larry 2015-04-23T02:40:00
Really simple but quite fun!
Sir Sprout and the Semi-Aquatic Rodent Menace by dydx 2015-04-23T02:36:00
Really great! I love the sprites and their fun, silly animations and there are TONS of levels (I got stuck tho). Yay HaxeFlixel!
Pew Pew Club by lowcade 2015-04-23T02:19:00
Looks amazing but REALLY tough! How do you even get past all those guys? I ended up just jumping on and then past them.
PROTOCOL ON BLINDING LASER WEAPONS 20XX by radmars 2015-04-23T02:12:00
You are not joking about the lasers being blinding!
Fathom by Joe Williamson 2015-04-22T02:05:00
Visually amazing as always, I like the concept but switching between slowing time and moving bullets was a bit frustrating.
Possession by akymos 2015-04-21T12:08:00
A bit wonky but a neat concept!
Deadly Darkness by ahnt 2015-04-21T12:02:00
Really like the concept, but I felt like I could "cheat" by going into the light briefly. It might have been more interesting if the light killed you, but there were some times where I was in a shadow but getting hurt.