Cursed Islands 2 by rzuf 2014-12-10T23:17:00
The game must be good if I decide to spend the time grinding for experience to beat the game. Once I realize it's a matter of stat difference, it was easy to just grind until I'm over-leveled.
Foon → Ludum Dare Explorer → Users → Larry
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Popup Stick | jam | 926 | 2.68 | 2.67 | 2.91 | 3.05 | 2.63 | 37 | ||
| 2014 | 31 | Entire Game on One Screen | Sweet Honey Bear | jam | 816 | 2.81 | 2.65 | 3.46 | 3.70 | 2.67 | 2.70 | 66 |
The game must be good if I decide to spend the time grinding for experience to beat the game. Once I realize it's a matter of stat difference, it was easy to just grind until I'm over-leveled.
I like the art including the animation. It might have been a little on the easy side but there is definitely room to make things more interesting.
Definitely interesting game. A small nitpick is the text can go off the screen if you type help on the bottom of the screen. It's too bad the terminal doesn't support tab completion.
It took me a while to realize I had to click on the small gray box to build a gun. There is potential here like the others have said.
The music really does fit the mood of the game. I really wanted to see what's in the pit.
The game is interesting. I did encounter a situation where I totally drain my stamina and lost my ability to swing. I had to run into the zombies with my axe pointed at them.
I confirmed that I'm terrible with point-n-click games. I really do like the graphics and the music matches the mood.
I do like how expressive the character images were. I got a few of the endings. It was interesting to see the different responses. I did notice the bottom of letters like 'y' and 'g' got cut off a bit.
The game is good and difficult near the end. I got stuck on near the end in the lower left section after getting 3 keys.
The mechanics is pretty fun and could be suitable for mobile. I did wish the crafting system was done. It took me a while to realize I could use the potion.
I like the way the restart was handled. I never looked at my ammo bar since I was focused on my character.
The game is good and reminds me a bit of Desktop Tower Defense. I initially thought enemies went down the screen because the towers pointed up and there was a white box on the bottom. The text on the bottom could be a little darker to contrast the light background.
I think I finished it at 6 diamonds since I couldn't progress. I do like the idea of changing the light. From far away, I thought I was a diamond because of the shape of the ghost.
I wasn't expecting the game to behave that way. Good job.
As for your itch.io question, your game is flash so I don't think there is a hidden HTML page.
I enjoyed playing it and my Wacom pen makes it easier than it should be.
It is an interesting take on the snake game. I also think some sort of indicator on the bomb to tell time left would be helpful.
It's a neat concept. I find it too easy to mess up building a snowman. It would be nice if I can do something with the snowballs that are too small. Maybe allow the player to pick it up and move it somewhere.
This is a fun game even though it's difficult. I do find it annoying sometimes I can't jump when the fly is next to an object and flying into an object can cause death. I do like the music changing in respond to player actions and adding physics to falling objects to avoid.
I really enjoyed this one even though I didn't last for long.
My thoughts were: "This is easy.", "That's a lot of money", "Enemies are falling really fast.", "I want that money", "Damn it. I died". At least my score keeps going up after I died. I really enjoyed this game.
This is a cool game. Once I realized I can click anywhere along the row to switch, it made the game much better and more complex. I didn't see any use for the money (maybe buy more hooks?), but I didn't get that far.
Definitely reminds me of a certain city simulator. I had to stop and remind myself not to play so much.
It's an interesting game. I do agree that running seems more effective. That unconventional mode did make me smile when I saw the FB and Twitter icons come out.
My highest score is 11 friends. I do like the graphics and animation. Audio of the alien struggling would enhance the experience.
There does seem potential for more. I was never able to find a single skeleton. I do like how the dig is queued up and the minions are able to complete the digging on their own. The programming for that must have been interesting.
I also think it's great. It was hard at first, but I try to use the laser whenever possible. It didn't seem to keep track of total time for me. I never felt the need to skip a level, but I understand why it's there.
I really enjoy the music and art style. I am terrible at jumping but I managed to get past the waterfall. I did learn I can jump over almost anything if I held down Z hard enough.
A good attempt. The ship does feel jumpy. I think it's because you're adjusting the actual position instead adjusting the velocity. Try setting the velocity at a fixed value for x and y (like up would be y = -150).
I spent most of Sunday plus a few hours on the other days to do all the work.
I played the web version. I like the intro music. The game itself is difficult until I went off the screen. After I got hit, it said terraformation complete. Visual cues for the rhythm would be good.