Hey team, I wasn't able to review because of the following error. I have an old laptop, so the graphics card probably isn't compatible. I didn't leave a rating.
As an aside, speaking as someone who once did a Java entry, it's probably not a good choice of technology for Ludum Dare. A lot of people don't like installing the Java runtime, and gamedevs in general seem to have a pathological hatred for Java on top of that. Maybe consider Unity if you want to make 3D games like this one, or (my preference) JavaScript (or TypeScript, or Dart - which is very Java-y), which will look good on your resume too.
[05/07/2017 10:55:07] LOG: In class GLContext: LWJGL Version 3.1.1 SNAPSHOT is w orking. [LWJGL] GLFW_VERSION_UNAVAILABLE error Description : WGL: OpenGL profile requested but WGL_ARB_create_context_p rofile is unavailable Stacktrace : org.lwjgl.glfw.GLFW.nglfwCreateWindow(GLFW.java:1251) org.lwjgl.glfw.GLFW.glfwCreateWindow(GLFW.java:1412) mbeb.opengldefault.gl.GLContext.createWindow(GLContext.java:177)
mbeb.opengldefault.gl.GLContext.init(GLContext.java:94) mbeb.opengldefault.gl.GLContext.startGame(GLContext.java:79) mbeb.opengldefault.examples.Main.main(Main.java:18) [05/07/2017 10:55:08] ERROR: In class GLContext: Failed to create the GLFW windo w (null) java.lang.RuntimeException at mbeb.opengldefault.gl.GLContext.createWindow(GLContext.java:183) at mbeb.opengldefault.gl.GLContext.init(GLContext.java:94) at mbeb.opengldefault.gl.GLContext.startGame(GLContext.java:79) at mbeb.opengldefault.examples.Main.main(Main.java:18) Exception in thread "main" java.lang.NullPointerException at org.lwjgl.system.Checks.check(Checks.java:94) at org.lwjgl.glfw.GLFW.nglfwSetKeyCallback(GLFW.java:2819) at org.lwjgl.glfw.GLFW.glfwSetKeyCallback(GLFW.java:2848) at mbeb.opengldefault.gl.GLContext.createWindow(GLContext.java:187) at mbeb.opengldefault.gl.GLContext.init(GLContext.java:94) at mbeb.opengldefault.gl.GLContext.startGame(GLContext.java:79) at mbeb.opengldefault.examples.Main.main(Main.java:18)