Death of a Lich by managore 2015-09-12T12:36:00
A clean sweep. I can't rate this highly enough
Foon → Ludum Dare Explorer → Users → madmaw
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥈 | 2011 | 22 | Alone | Space Ghost | compo | Innovation | 4.38 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | RGB | compo | |||||||||||||
| 2015 | 33 | You are the Monster | Poust | compo | 729 | 2.82 | 3.16 | 3.21 | 2.61 | 2.14 | 2.50 | 68 | |||||
| 2014 | 31 | Entire Game on One Screen | Gnome's Dungeon | compo | 266 | 3.50 | 3.55 | 3.78 | 3.58 | 3.23 | 2.27 | 2.64 | 2.97 | 64 | |||
| 2014 | 30 | Connected Worlds | SpaceM | compo | 751 | 3.00 | 2.81 | 3.46 | 2.74 | 2.58 | 2.36 | 2.79 | 2.52 | 51 | |||
| 2014 | 29 | Beneath the Surface | Gun Bat | compo | 381 | 3.35 | 3.00 | 4.45 | 2.97 | 2.62 | 3.77 | 1.91 | 3.11 | 57 | |||
| 2013 | 28 | You Only Get One | Code Tower | compo | 212 | 3.38 | 2.93 | 4.30 | 3.14 | 2.58 | 2.68 | 2.56 | 60 | ||||
| 2012 | 25 | You are the Villain | Liar's Lair | compo | 609 | 2.53 | 2.67 | 3.33 | 2.19 | 1.67 | 1.08 | 2.79 | 2.42 | 49 | |||
| 2012 | 23 | Tiny World | (Tiny) Worlds of Illusion | compo | 434 | 2.95 | 2.50 | 4.02 | 1.98 | 2.77 | 2.80 | 1.88 | 2.76 | 79 | |||
| 2011 | 22 | Alone | Space Ghost | compo | 156 | 3.10 | 2.95 | 4.38 | 1.52 | 2.73 | 2.06 | 1.57 | 1.71 | 1.69 | 64 | ||
| 2011 | 21 | Escape | Something embarrassingly bad | compo | 489 | 1.58 | 1.36 | 3.45 | 1.70 | 1.36 | 1.00 | 1.50 | 2.50 | 1 |
madmaw leaves an average of 26.2 feedback comments each event.
A clean sweep. I can't rate this highly enough
So polished. It's depressing competing in the same category as you
Good controls for mobile and clever level design.
Nice graphical effects and the controls work well on mobile.
Great take on the theme, must have been challenging to make all those equipment slots and come up with a workable combat system in the timeframe. Took me a while to work out what was going on before the penny dropped, then I realized how well you'd integrated the theme. Nice work!
Good writing. The options sometimes felt a little random and success more reliant on trial and error, but I really enjoyed the ride. Thankyou!!
Really nice short story. I enjoyed reading it and was a little disappointed when it ended actually. Nice work.
Eeew, it's bundled with an installer. Maybe consider distributing as an executable in a zip file in future.
User input seems a bit buggy/laggy, but the game is oddly appropriate for the theme. Simple idea, but great graphics and music.
Fantastic game. I didn't win, but I kept coming back for more
A game where you get to play a skeleton. Don't mind if I do
This is incredible!
Nice sandbox physics game, destruction is always fun. Seems hard to smash anything once you end up on the floor though. Love it.
Web link seems to be broken (403 error) and the executable complains about needing a resource folder (which I'm not downloading each file from dropbox individually for - sorry).
I'm reasonably uncomfortable with the premise of this. I did play, but I don't think I'll rate as I don't think can be objective. Good satire punches upward
Interesting vibe, beautiful looking game. Unique!
Such a beautiful game
Android version wouldn't install for me. Will try web later
Had a nice vibe. I've never seen a juggling simulator before, works well with multitouch. I wasn't very good at it though :)
Couldn't get the apk to work, will try Windows later
Felt really clean and was easy to pick up. Could do with a bit more challenge
The monster seems to randomly disappear on my Android device. Enjoyed the art style and music on this
I loved the art style 79
Can't fault this game. Simple idea, really well executed, great graphics and audio
Pretty much sums up my life
Love the feel of this. Great work on building an entire sanboxed city in the timeframe. I found all the mail in 238 seconds.
So pretty. Made me want to explore the world, although I spent a lot of time falling off it
I'm getting 404 pages for the webplayer and the webgl link doesn't load
Captures (get it?) the pokemon feel perfectly. Love how ambitious this concept is.
Really polished, plays well. Using shooting for movement, nice!
I really liked the art style here, although I found restarting every time I died, combined with the difficulty level, to be a bit frustrating.
Absurdity! Nice!
I really loved the music and the general level of polish here. Gameplay was good, but a bit more variety would have been nice. Maybe bowerups? Really nice overall.
Nice game. Love the art and the colour palette.
Nice to see a HTML5 entry. Good concept well executed
Very educational, a great insight into geese
Love the sound effects (AHA!) and the general mood. Detecting whether you were seen or not seems to work well too
Great use of the theme and execellent impementation
OK, I still can't hurt the warden, but here's some things I worked out
1. You reveal elements by clicking on the blocks
2. You can chain elements *-**-* to collect arum
3. Once you close a chain, you can buy spells (bottom right) with the arum
What resolution should I run it in? I can't seem to get it all to fit on the screen
It made me laugh
Cute
Lots to like here
Good game, would have been nice if you could rotate the device as the control
Good use of the theme. From a mechanics perspective, I feel that there's something missing, but if you added whatever it is you could have one of those "minutes to learn, lifetime to master" type games.
Another great entry, love your work
Very solid arena shooter, I especially liked the meowing sounds when you got hit. Could do with a bit more challenge and maybe some powerups, extra levels, etc, etc... But obviously there are limits to what you can do in the timeframe. Also very interesting what you can achieve in Stencyl.
So beautiful
A truly outstanding entry
Didn't rate because it seems to be bundled in an installer, in future try using a zip file
Frigging bees!
My reactions are so bad for these kinds of game, solid implementation though
QWTF?
Good game. The different weapons kept things interesting
Always good to see Scratch games in here
+1 for surrealism
Was very laggy for me
If only the scoring went higher than 5
Good interpretation of the theme, and some clever programming behind the scenes I imagine. Good work
Quite hard to control and the instruction text was grey-on-black, which doesn't show up well on my monitor.
Good pacing and difficulty
Like the style of this
Too difficult for me, but hey, some people like that kind of thing. Maybe a personal gripe, but I always feel that physics engines and my expectations of how the character should move are at odds with each other, always too much momentum/inertia. Anyway, big effort, looking forward to big things from you guys.
Really polished and enjoyable, felt like it could have done with some more tactical options
Brilliant as always
Loved the music!
Cool game, I always like musical games, especially ones with good music. Nice work.
Argh! I didn't rate this because I'm not OK with installing stuff on my machine for the purposes of rating LD entries. I can't be the only person who feels this way. Maybe you could bundle it with the DOS Box emulator and distribute it as a zip? This article seems to indicate that's possible to do? http://polishlinux.org/apps/dosbox-part-ii-autonomous-dos-programs-for-windows-or-mac/
That giant zombie is ridiculous!
Solid shooter with (of course) lovely music. Challenge level quickly ramps up to beyond my level of skill, but that's not a bad thing
While it was a easy theme to pay lip service to, I feel that this game gets it right. No exit, no levels, just keep running from more and more monsters. Positional audio is nice too
Love the writing style. Would be nice if it was clearer which options could be applied to which phrases, but maybe I'm too used to being hand-held through my games
Loved it although it's a little hard to click the play button, close the dialog with the instructions, then hit space before you fall into the bath. Would be nice to be able to either use the keyboard or the mouse for an entire play-through. Anyway, scored it was awesome, good work.
There was another player in the room, then I kicked his ass. Very enjoyable. Spot on for the theme. The controls are a little unresponsive, but that's hard to do with a networked game, let alone one written in 48 hours.
Love the background music, very .... punchy. Very difficult to say, win in a deterministic way, but maybe that's the point. Is this game a metaphor for something or did I not work out the controls?
Had, but fun. Nice to have a variety of AI for once. Love the context-sensitive music
Not bad. One of those times when less is more though. Maybe just having either the gravity flipping mechanic or the jetpack, instead of both, would have resulted in a more challenging experience. Good work on learning Unity.
The controls work well on Android once you work them out
Like the feel of this game
The story line kept me playing
I thought this was really well written
Moody!
Tough to move around, but I like that you included a level editor and the graphics are nice.
Google chrome complains that this is a malicious file, but I ignored it.
You left a bug report for my game (thanks so much), I think I've fixed it if you want to have another go.
Wow, such pretty
Nice game, maybe would be improved by having atomic tile-based movement instead of analogue as I spent a bit of time stuck on corners and it might help you control the challenge level.
As an aside, maybe consider hosting downloadable files on DropBox, Mediafire has so many ads and pop-unders it's ridiculous.
Oh yeah, you couldn't run my game, I think I've fixed the problem you were having if you want to give it another go. Thanks!
Nice little Android game. Good work
Nice game, could do with clearer onscreen controls
I like it. Would be nice to have random events at each town, or hints on what to expect along the road
Never played anything like this before
So many levels and options and menus and a tutorial! Great achievement
+1 for Android
Nice game
OMG! Achievements! XP!
So cute! I'm no good at walking though
+1 for pigs
Also crashed for me after beating the toad fish, but it was really excellent up until then
One of those concepts where (as a fellow LD'er) you go "damn! why didn't I think of that!" I think you have captured a good atmosphere and were really on-message with the theme. I think there's a lot of potential for something unique here.
Good work on getting a store in there in the time frame, always nice to see little touches like that on top of core game mechanics
Random dungeon generation for the win
Amazing game for 48 hours!
Really polished
A really solid entry that has it all
Nice title/win screen. You can push or pull boulders, which could lead to some interesting puzzles
Could do with infinite lives, my reactions aren't that good!
Love the beat in the music
To break the blocks you need to press 'S' on one, then in the digging mini-game tap 'S' again when the slider hits the red bit, then 'S' once more when the slider goes back down past the green bit.
Would make a good one-touch mobile game, maybe it could be combined with some kind of mine-sweeper-style mechanics (dig into hidden caverns full of treasure or monsters, skill-based resource management)?
Points for style
I find this really charming
I really enjoyed this and loved the premise. Great work
Any game with a guy on the crapper is a good game
This is actually pretty cool, could start off a bit easier though
I am the king!
I found it pretty hard, but very funny
So good! I wish it was longer, and maybe some branching dialog or outcomes or something, but what a great idea and so well executed!
Really solid entry
Would be nice if the Android link was an APK instead of a ZIP for installing direct on device
Controls could be larger on Android (very small on my Nexus). Perhaps swipe controls would work better?
Nice effects
Fun, fast, flappy. Well polished Android app. Being a penguin is brutal!
Good use of the accelerometer on Android
I applaud the use of JavaScript
Very professional
Very nice. A fantastic effort for 48 hours and still plenty of mechanics to expand upon. It could turn into anything from a 4X to a "privateer" type game, to something completely new. Great work.
A clean sweep from me, 5 stars all the way, great work guys. I thought the difficulty was perfect
Could be a good mobile HTML5 game if you added touch controls.
So cool
I feel like there is the seed of something really clever here (possibly a good mechanic to deliver a really emotional experience too)
Freaky for some reason
Love the feel. It's like an old-school platformer
This is awesome
I prefer TypeScript (which I used for my entry), but it's good to see a big name using a JS transpiler.
I can't seem to get it to run in Chrome. Any pointers?
Ha ha, I lost!
Loved it, just wanted it to be longer.
Good use of the theme
Great level design
Performance was pretty bad on my machine so I can't give a rating, but I think you're supposed to create your own music for LD. Looks like a really cool game though
An amazingly polished entry
A really beautiful little game
I loved running around zapping things. Will come back to this one I think
Great work with the graphics and sound, looks very professional given the timeframe. Really amazing achievement
I've had a play with WebGL in the past and I have to say this is a frigging amazing achievement
Could do with some more monster types and increasing difficulty, but I'm a sucker for the dungeon-keeper genre
I love the monster animation
Surprisingly playable
Good implementation of a clever concept
The perfect game for the holiday season, where everyone drives like a complete moron
I was impressed by the enemy AI i this one. They navigate the game world really well.
Simple and well executed
I loved this entry and really enjoyed playing it (I'm a sucker for any RPG), although, for me, the Rubik's cube didn't do much for the gameplay over just being able to walk around (maybe if there was a meta-puzzle where you had to align certain elements on the one face to unlock the end boss or something then it would make more sense). Love it and rated it highly anyway though.
Love that old school 2 player action
I feel dirty
The planet-side controls are quite difficult to use, or maybe I just have slow reactions
I love this concept
Awesome
This is awesome
Very nice work
Love the style
Very cool, kind of a Blair Witch feel to it (admittedly I couldn't find the 3rd battery, so I don't know how it ends)
Had some trouble getting the web version to work, maybe one of your jar files is corrupted (or maybe it's my computer)?
Love this concept, so good. Only downside is that for me at least, in Chrome/Mac the mouse seems to become unresponsive after a while :(
The keyboard controls seemed a bit wonky to me. Made it very hard to get past the first level.
LD38 — A Small World (37)
DUCKTRON by neontropics 2017-05-18T23:15:24Z ♥ 1
I really liked the audio and the inanity of this game. And the quacking. In spite of initial appearances, there is a strategy to it.
Run Cola Run by valiap 2017-05-14T00:30:57Z ♥ 0
I think my computer is too slow unfortunately, it was really laggy and I could only go left and right. Looked like a cool game though
Myrddin by cogcomp 2017-05-14T00:27:04Z ♥ 0
I got this
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Mini Shaders by bestnickname 2017-05-09T06:09:32Z ♥ 0
I have to admit, when I first saw it, I was like "oh no! I have to think!" But once I got the hang of it, I really enjoyed learning how the machine worked and what all the commands did.
Forget by zchen 2017-05-08T23:22:49Z ♥ 0
Nice game, although I found it very challenging to control due to the sensitivity of the mouse/keyboard controls. Aside from that, there doesn't seem to be much challenge in finding the person you are looking for currently, but I think the concept has potential. Perhaps a procedurally generated murder-mystery game where you need to find clues, witnesses, etc... Or just make it a two player game where you're both racing to find the same person.
Sim Sperm by nbilyk 2017-05-07T05:14:50Z ♥ 0
We've all been there
I found it difficult to win since I had no idea where to go, so I was just following other sperm and you all go at the same speed. An old trick they use in racing games is to make the cars at the back go faster than the car at the front, until it's no longer at the front anyway.
LD38 - A small world by wobbleboxx 2017-05-07T05:06:40Z ♥ 1
I have to admit, I skipped the instructions the first time I played and it was a very confusing experience. I managed to work out how to use the power ups, but it was tough to keep track of what they all did. Very pretty and zen experience
Earth Invaders by MrGussio 2017-05-07T04:53:57Z ♥ 0
As someone who once put a Java entry into Ludum Dare, my advice is use something else next time (maybe JavaScript so it runs in the browser?). People are very hard on you in the scoring when they have to download a Jar and install the JRE. Doesn't worry me though, I'm a Java developer.
Anyway, nice game, keep up the good work
Hi Pluto! by nekoballs 2017-05-07T04:44:23Z ♥ 1
I found it a bit challenging until I started pausing whenever I got in trouble :D.
Headroom by PhilStrahl 2017-05-07T04:37:12Z ♥ 1
Moar! Moar! Beautiful game and the ending is perfect. I feel like there's so many more things that could have been done with this
Squeaky Maze by GibTreaty 2017-05-07T01:01:07Z ♥ 0
Hey team, I wasn't able to review because of the following error. I have an old laptop, so the graphics card probably isn't compatible. I didn't leave a rating.
As an aside, speaking as someone who once did a Java entry, it's probably not a good choice of technology for Ludum Dare. A lot of people don't like installing the Java runtime, and gamedevs in general seem to have a pathological hatred for Java on top of that. Maybe consider Unity if you want to make 3D games like this one, or (my preference) JavaScript (or TypeScript, or Dart - which is very Java-y), which will look good on your resume too.
[05/07/2017 10:55:07] LOG: In class GLContext: LWJGL Version 3.1.1 SNAPSHOT is w orking. [LWJGL] GLFW_VERSION_UNAVAILABLE error Description : WGL: OpenGL profile requested but WGL_ARB_create_context_p rofile is unavailable Stacktrace : org.lwjgl.glfw.GLFW.nglfwCreateWindow(GLFW.java:1251) org.lwjgl.glfw.GLFW.glfwCreateWindow(GLFW.java:1412) mbeb.opengldefault.gl.GLContext.createWindow(GLContext.java:177)
mbeb.opengldefault.gl.GLContext.init(GLContext.java:94) mbeb.opengldefault.gl.GLContext.startGame(GLContext.java:79) mbeb.opengldefault.examples.Main.main(Main.java:18) [05/07/2017 10:55:08] ERROR: In class GLContext: Failed to create the GLFW windo w (null) java.lang.RuntimeException at mbeb.opengldefault.gl.GLContext.createWindow(GLContext.java:183) at mbeb.opengldefault.gl.GLContext.init(GLContext.java:94) at mbeb.opengldefault.gl.GLContext.startGame(GLContext.java:79) at mbeb.opengldefault.examples.Main.main(Main.java:18) Exception in thread "main" java.lang.NullPointerException at org.lwjgl.system.Checks.check(Checks.java:94) at org.lwjgl.glfw.GLFW.nglfwSetKeyCallback(GLFW.java:2819) at org.lwjgl.glfw.GLFW.glfwSetKeyCallback(GLFW.java:2848) at mbeb.opengldefault.gl.GLContext.createWindow(GLContext.java:187) at mbeb.opengldefault.gl.GLContext.init(GLContext.java:94) at mbeb.opengldefault.gl.GLContext.startGame(GLContext.java:79) at mbeb.opengldefault.examples.Main.main(Main.java:18)
Daylight by conrad123 2017-05-07T00:35:27Z ♥ 3
I'm not going to lie, I mostly just found this frustrating. The level design is really unforgiving. Maybe consider making the platforms larger and not stacking them directly above one another. Jumping using energy also didn't really add to my enjoyment of the game either. And, since I'm venting, maybe use a technology that runs in a web browser instead of forcing reviewers to download the game.
The background music was nice and I liked the aesthetics of the game though. I also like that the goal is to go up rather than side-to-side, I know that this is becoming more common (presumably because smart phones are portrait, so vertical scrolling fits into that form factor), but I still think there is scope to make something novel and unique that uses that constraint in an interesting way. I think if you rounded out some of the other issues, you'd have a really solid entry.
Gnome Digger by Pixelgel 2017-05-07T00:16:23Z ♥ 2
Good - Digging - Shop! - Background music
Could be improved - I think rocks needing multiple hits to remove them detracts from the game
Notes - You can easily get stuck if you don't buy any ladders, I don't think this is necessarily bad, as the game is essentially a mine-building simulation and if you build a mine that you get stuck at the bottom of, well that's your fault. - If the game is a mining simulation, then adding more mechanics around that (rocks that fall and crush you if you dig under them, pockets of water, mine carts - automation, etc...) might be a good way to move forward - I'd consider either making it turn based without enemies, or adding enemies and making it a more action oriented title, and maybe getting rid of jumping entirely - have to buy ladders!
Vegicide by Reactor-Scram 2017-05-06T23:47:40Z ♥ 1
I love a good boss battle. I also liked that jump and attack were the same function, that's clever and novel. Good SFX and atmospheric background music.
Color Go by AerohandKetian 2017-05-06T23:39:52Z ♥ 1
I like that you did something different here. There doesn't seem to be much challenge to it, but I think if you tweaked a few things you could have a very novel game here. I would introduce more resource scarcity, perhaps you need to surround existing generators (ala Go) on the game board to get new resources, and perhaps those generators get depleted over time so you have to keep expanding. I liked the tech tree too, but, again, I think those things should be on the board and perhaps only give a one-time bonus. Yeah, you should definitely play around with the mechanics because there's something to it
Glade in the Sky by AdroitConceptions 2017-05-06T23:26:38Z ♥ 0
Good combination of puzzles and I like that people here are sharing ways to "cheat" the puzzles. The main character could have used a shadow to make it easier to judge when you are above something, and jumping puzzles in 3D games are a pet peeve of mine in general because it's very hard to judge distances without lots of additional cues (lots of games do it though).
Chuck and Bull by CheesyMoo 2017-05-05T23:05:48Z ♥ 2
The best farming simulation you will ever find
Tinyverse by zener 2017-05-05T23:00:14Z ♥ 1
I liked the orbital physics and the warping was a nice twist
Superbugs by Breadmower 2017-05-05T22:53:53Z ♥ 2
Nice game with a good concept and a good level of polish. Very easy to pick up and gets challenging later on. Great work!
Flicker of Hope by Lucas Ferrantelli 2017-05-05T09:10:37Z ♥ 3
Extremely atmospheric. I couldn't work out what the spell did though, or now to activate it. Pushing up just made my character jump. I'll come back in a couple of days and take another look
Bamboo Life by candlesan 2017-05-05T08:23:28Z ♥ 1
Very compelling entry, if there we a few more mechanics I could play it all day
Headspace by fueelin 2017-05-05T05:12:46Z ♥ 1
I really enjoyed this, full marks for mood. I was disappointed it wasn't longer, which isn't something I say about many LD games
Ninja-Vu by doomshmuck 2017-05-05T05:03:36Z ♥ 1
The background music stood out to me here, very rare in a Compo entry. I would have liked to have been able to kill or knock out the guards when I got up behind them, but I'm not very good at stealth games so perhaps that's not good advice :D
Pip Sweep by WeaverDeveloper 2017-05-05T01:13:43Z ♥ 0
Almost perfect, just needed more stroking puzzles :D
Planet Defense by kalabasa 2017-05-05T00:47:55Z ♥ 1
Straight forward and easy to get into. I liked the graphics, but some meaty sound effects would have gone a long way to making this feel more finished.
Smalltrek by impbox 2017-05-05T00:44:58Z ♥ 1
Really professional, full of content, challenging, entry. Amazing for just 48 hours work!
RSV Resourcer by Brandon Diaz 2017-05-04T05:26:19Z ♥ 0
The RAM bug prevented this from being playable for me for a long time, since I just run out of RAM then can't place anything after that point. I loved the AI interactions, very, very funny. I'm not sure if there is a viable strategy or not, but I enjoyed it nonetheless. Nice work!
Path of the Rabbit by managore 2017-05-04T02:28:49Z ♥ 1
Another stellar entry. My only complaint is that it gets a little hard to line up the paths once the tiles are stacked really high. Marvelous concept and awesome implementation
Chill Bill by drtizzle 2017-05-02T23:01:19Z ♥ 1
I'm not generally a fan of ultra-violent games, but I'm also not a fan of crowded shopping centers, so I guess it cancels out in this case. Very polished game, the cut scenes in particular were a real standout for me, but it's hard to fault any part of the implementation here.
Death's Knocking by This_Gooch 2017-05-02T22:48:27Z ♥ 1
Took me a little while to work out what the audio cues were, but it's quite moody from the get-go. Breaking down the doors seems to take a long time, I never managed to get through one before death found me
Near kingdoms by Hadik 2017-05-02T07:16:32Z ♥ 1
I really liked this! Who would have thought that there was so much strategy to such a simple concept?
NO STEP ON HYOOMINS by makenai 2017-05-02T06:35:52Z ♥ 1
Clever take on the theme. Bite-sized and fun.
Ionnect by AkirAssasin 2017-05-02T04:10:00Z ♥ 1
Nice niche game and nice work on doing something different. My chemistry is quite rusty, but I worked out what I needed to do in the end (especially once I realized there were instructions further down the page :)
A Giant Hitch by GenericToast 2017-05-02T01:48:21Z ♥ 1
I like how the game is presented in an episodic way, which I think is the modern approach to testing a concept. It feels well polished and I liked the story elements as well as the humor, both of which matched the theme very well. My only complaint is that the bits where you were moving between locales felt a bit tedious after a while, but maybe that just highlights the plight of the giant!
Naarrow by Ace17 2017-05-02T01:10:54Z ♥ 2
Clever level design and powerups, really impressive game for a 48 hour competition. Not to mention using C++ and Vim to create it (and emscripten to put it on the web), that's hard core!
I felt like the levels were a little unforgiving, I could have used a bit more headroom to jump around in a few places, and my platforming skills aren't great so maybe just falling and being able to easily retry instead of having so many spikes might have been nice. The character moves really quickly too, which makes me more liable to make accidents.
I like that the game seems to explore what happens when you have a non-square character (I assume that's why it's called 'narrow'?). I also assume that, at some point, you get a power up that lets you get shorter, but I didn't get to that bit. I'll come back and take a look at the post-compo version.
iwantout by zsoltbartok 2017-05-02T00:51:01Z ♥ 2
I was tempted to give up several times, but I got there in the end. On reflection, I like this, it's a puzzle and working it out is it's own reward.
Stable Orbit by mrspeaker 2017-05-02T00:16:41Z ♥ 0
Really well presented game that doesn't pull any punches with the difficulty! Loved the atmospheric background music, which is especially rare in LD entries, and the SFX were good too. Might have been nice to have some kind of subtle hint about when you were getting too far away from the planet's gravity.