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madmaw

Category Medals

YearLDThemeGameDivisionCategoryScore
🥈 2011 22 Alone Space Ghost compo Innovation 4.38

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201738A Small WorldRGBcompo
201533You are the MonsterPoustcompo7292.823.163.212.612.142.5068
201431Entire Game on One ScreenGnome's Dungeoncompo2663.503.553.783.583.232.272.642.9764
201430Connected WorldsSpaceMcompo7513.002.813.462.742.582.362.792.5251
201429Beneath the SurfaceGun Batcompo3813.353.004.452.972.623.771.913.1157
201328You Only Get OneCode Towercompo2123.382.934.303.142.582.682.5660
201225You are the VillainLiar's Laircompo6092.532.673.332.191.671.082.792.4249
201223Tiny World(Tiny) Worlds of Illusioncompo4342.952.504.021.982.772.801.882.7679
201122AloneSpace Ghostcompo1563.102.954.381.522.732.061.571.711.6964
201121EscapeSomething embarrassingly badcompo4891.581.363.451.701.361.001.502.501

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by madmaw

LD21 — Escape

Something embarrassingly bad by madmaw 2011-09-13T10:43:00

Thanks to everyone who played (or attempted to), it probably was working, you just didn't know it because of the terrible UI. I am actually planning on developing this further, although hopefully the UI and level of polish will render the finished product unrecognisable.

The "solution" for those who are interested is to ask the "bird" to TMMN (Tell Me My Name) then to tell the "door" the symbol the bird replies with. At that point you get the fantastic ending animation.

LD22 — Alone

Robotic Surrogation by Rockdtben 2011-12-19T04:47:00

The keyboard controls seemed a bit wonky to me. Made it very hard to get past the first level.

3 Missing, 4am by Sophie Houlden 2011-12-19T07:05:00

Very cool, kind of a Blair Witch feel to it (admittedly I couldn't find the 3rd battery, so I don't know how it ends)

Holdout by K4Orta 2011-12-19T22:38:00

Very difficult and buggy, but lovely art and story

Arzea by arkeus 2011-12-19T05:05:00

Wow, this game is massive!

Farrokh by DoktorAce 2011-12-18T22:25:00

OMG this is the best game ever!

Space Ghost by madmaw 2011-12-19T22:48:00

Thanks for the comments guys. I'm trying to think of a way for the game to teach the basic shapes of different equations to the player, maybe through some kind of extended tutorial or function builder (operators are power-ups?). It would be good to make an educational game that didn't suck

Space Ghost by madmaw 2011-12-21T03:26:00

It could be a browser compatibility issue (I've only tested it in Chrome and Safari), but on the off chance it isn't, the page needs to have focus and you need to type 'L' <enter> when you actually want to launch.

Space Ghost by madmaw 2012-01-03T01:27:00

If you run out of space, try typing CLR followed by the enter key, that will clear the screen. There are some examples of what it expects if you look at the help, or scroll down on the page.

I was going for an old telnet style interface, but yeah a simple HTML textarea would have been easier to use and quicker to implement.

Space Ghost by madmaw 2012-01-09T04:08:00

Ha! You got me! Yep, there is very little validation, so you can basically enter raw Javascript to avoid the need for math. Nice outside the box solution.

Space Ghost by madmaw 2012-01-10T02:49:00

Wow, second in innovation! That's super-cool guys.

Thanks to everyone who voted. and/or commented. I'm going to take what I've learned, and all the suggestions (especially regarding the barriers to entry), onboard and see if I can make a professional version of this.

Space Ghost by madmaw 2012-01-10T02:50:00

Wow, second in innovation! That's super-cool guys.

Thanks to everyone who voted and/or commented. I'm going to take what I've learned, and all the suggestions (especially regarding the barriers to entry), onboard and see if I can make a professional version of this.

Space Ghost by madmaw 2012-01-10T02:52:00

Awww, man, double post

Space Ghost by madmaw 2012-01-11T23:58:00

Love it!

TransDimensional Moon Rift by Shigor 2011-12-21T00:43:00

This is awesome

ZERO2 by kato9 2011-12-21T03:33:00

Stylish

None Alone by galman 2011-12-20T03:01:00

Very nice work

Spawn by cadin 2011-12-19T07:53:00

Nom nom nom

Solitary Sand by Cross 2011-12-19T05:18:00

Love this concept, so good. Only downside is that for me at least, in Chrome/Mac the mouse seems to become unresponsive after a while :(

Lonely miner by kalle_h 2011-12-19T05:59:00

Had some trouble getting the web version to work, maybe one of your jar files is corrupted (or maybe it's my computer)?

You Are (Not) Alone by De10ter 2011-12-19T07:14:00

Love the style

Alone by uzimonkey 2011-12-19T08:00:00

Your clouds are beautiful

Midas by Wanderlands 2011-12-23T02:30:00

Awesome

LD23 — Tiny World

boing SMASH by dokidoki 2012-04-27T05:52:00

Love that old school 2 player action

Pico Planets by brianshaler 2012-04-23T12:27:00

I love this concept

Quest^3 by angryshroom 2012-04-28T23:22:00

I loved this entry and really enjoyed playing it (I'm a sucker for any RPG), although, for me, the Rubik's cube didn't do much for the gameplay over just being able to walk around (maybe if there was a meta-puzzle where you had to align certain elements on the one face to unlock the end boss or something then it would make more sense). Love it and rated it highly anyway though.

Gravitation by AyCe 2012-05-02T04:34:00

Simple and well executed

Triskelion by 23 2012-04-23T12:41:00

The planet-side controls are quite difficult to use, or maybe I just have slow reactions

(Tiny) Worlds of Illusion by madmaw 2012-04-23T12:24:00

Oh, I see how that could be confusing. The "video" is actually just controls for the music player, I figured I'd leave the controls visible in case you wanted to mute the music, but it does look like the whole game is actually a video (it's not).

(Tiny) Worlds of Illusion by madmaw 2012-04-25T01:44:00

I feel bad for not quoting my sources, but I wanted the element of surprise for this one (which too much info would ruin). Now there's enough commentage to push this post down a bit...

Lichasa http://en.wikipedia.org/wiki/Lilac_chaser
Scintilla and Hermann http://en.wikipedia.org/wiki/Grid_illusion
Moblin http://www.metacafe.com/watch/358665/motion_induced_blindness/
Fateeg (this example is actually way more amazing than what I went with) http://www.feelguide.com/2011/11/10/optical-illusion-of-the-day-the-image-that-vanishes-before-your-eyes/

Unfortunately I had to cull a couple because I ran out of time (and started experiencing pretty bad headaches)
Troxler (was planning on having a planet with a ring around it) http://dailymonthly.com/?p=550
March http://www.moillusions.com/2012/04/stepping-feet-optical-illusion.html

Thanks for playing and commenting!

(Tiny) Worlds of Illusion by madmaw 2012-04-27T05:49:00

The bullets are supposed to be somewhat homing (to encourage the user to keep their eyes on the centre of the screen instead of worrying too much about accuracy), they should track to the closest thing of the correct colour.

As to why there is only one and an interrupted bullet leaves an artefact on the screen...yeah that's a bug. It would have been reasonably easy to fix, but it also conveniently stops the player from spamming out bullets, so I left it and concentrated on other things.

(Tiny) Worlds of Illusion by madmaw 2012-05-17T22:31:00

FYI, the latest version of Chrome seems to have had some subtle change in how SVG/CSS gets treated and the bullet collisions have stopped working. I guess that's what you get for using undocumented APIs.

The illusions still work, but the gameplay is more underwhelming than ever.

TinyInspiration by Shigor 2012-04-23T23:09:00

I feel dirty

LD25 — You are the Villain

Villainous! by gritfish 2012-12-17T19:24:00

A really beautiful little game

Dungeon Overlord: Master of the Queue by bwdevel 2012-12-17T09:58:00

Could do with some more monster types and increasing difficulty, but I'm a sucker for the dungeon-keeper genre

Abrupt Salvation by NostraDamon 2012-12-25T21:39:00

Performance was pretty bad on my machine so I can't give a rating, but I think you're supposed to create your own music for LD. Looks like a really cool game though

A Chistmas Rebel by DDDBOMBER 2012-12-17T07:57:00

I was impressed by the enemy AI i this one. They navigate the game world really well.

Dirtbag by lexaloffle 2012-12-24T23:39:00

An amazingly polished entry

Hostile Nebula by SkyWolf 2012-12-17T10:21:00

Great work with the graphics and sound, looks very professional given the timeframe. Really amazing achievement

Evil Driver by rogerklotz 2012-12-17T08:01:00

The perfect game for the holiday season, where everyone drives like a complete moron

Under a bloody sky by NuSan 2012-12-17T10:14:00

I've had a play with WebGL in the past and I have to say this is a frigging amazing achievement

Noble Weapon by Meep 2012-12-17T08:08:00

Good implementation of a clever concept

Liar's Lair by madmaw 2012-12-17T20:03:00

@Starspell good point, that was a bit slack. I've added a single image containing all the assets as a (post competition) resource for download

No rest for the wicked. by Jonathan Whiting 2012-12-17T10:32:00

I loved running around zapping things. Will come back to this one I think

Just kill Stuff by RipX 2012-12-17T09:39:00

Surprisingly playable

Under the Bed by Logun 2012-12-17T09:49:00

I love the monster animation

LD28 — You Only Get One

Da' Face by Snail_Man 2013-12-16T07:54:00

This is why we can't have nice things.

Monster Interceptor by ehtd 2013-12-16T08:24:00

Ha ha, I lost!

One Shot by zzzev 2013-12-16T08:07:00

Nice game, I love that it's HTML5 and works on mobile. Would be nice if enemies with different patterns of behaviour emerged after you play for a while.

Hauptbaum by Christian S. 2014-01-06T11:42:00

Very professional

Dirt Cheap Dungeon by dalbinblue 2013-12-16T04:19:00

Great level design

The last Stand by grifdail 2013-12-21T00:52:00

Could be a good mobile HTML5 game if you added touch controls.

VisiOne by ThatGuy 2013-12-16T08:15:00

I like the concept of partial information in a platformer, there's something worth exploring here

Casting Call by OnlySlightly 2013-12-16T06:47:00

Loved it, just wanted it to be longer.

Jameson The Pilot by rezoner 2013-12-16T20:22:00

I can't seem to get it to run in Chrome. Any pointers?

Hot Wife: Belarus by Devon 2013-12-18T10:52:00

Freaky for some reason

SinglShot by SamH 2013-12-21T20:29:00

Bonus points for using emscripten

Isles of Solara by ashen 2014-01-01T22:08:00

Very nice. A fantastic effort for 48 hours and still plenty of mechanics to expand upon. It could turn into anything from a 4X to a "privateer" type game, to something completely new. Great work.

GRAIL by pLaw 2013-12-16T03:51:00

I really like this, will be coming back to it

GRAIL by pLaw 2013-12-16T04:02:00

It's the dark souls of one touch gaming!

BL1ND by Shaun LeBron 2013-12-19T00:49:00

I feel like there is the seed of something really clever here (possibly a good mechanic to deliver a really emotional experience too)

Last Minute Christmas Chopping by Notch 2013-12-16T23:24:00

I prefer TypeScript (which I used for my entry), but it's good to see a big name using a JS transpiler.

Agent Idaho by Mark Ffrench 2013-12-17T22:17:00

This is awesome

Public Mischief Performance by Jwatt 2013-12-19T00:57:00

So cool

1-2-3-Ban by Draknek 2013-12-30T21:23:00

Very nice game

Christmas Cookie Craze by UndergroundPixel 2013-12-18T05:29:00

Love the feel. It's like an old-school platformer

Make it count! by Kettlecorn 2013-12-16T04:33:00

Good use of the theme

TITAN SOULS by Claw 2013-12-28T03:21:00

A clean sweep from me, 5 stars all the way, great work guys. I thought the difficulty was perfect

LD29 — Beneath the Surface

Orlok's Ordeal by Daveloper 2014-05-06T10:57:00

Really polished

Beneath by gritfish 2014-04-28T03:24:00

Clever game, I don't think I've seen anything like this before

Ad Astra by Cosmologicon 2014-05-01T02:48:00

I really enjoyed this and loved the premise. Great work

Agent Thursday by cageinabird 2014-05-01T01:02:00

Any game with a guy on the crapper is a good game

Heaving of the Depths by Christina Antoinette Neofotistou 2014-05-19T09:01:00

Also crashed for me after beating the toad fish, but it was really excellent up until then

ReD by Sakuyan 2014-04-28T03:39:00

Bigger than it looks!

Go Below by GagaPete 2014-04-30T23:50:00

Really innovative concept and on theme too!

Oligarch wars by enepomnyaschih 2014-05-01T00:39:00

I found it pretty hard, but very funny

Wunderheilung by kbm 2014-04-30T23:55:00

So good! I wish it was longer, and maybe some branching dialog or outcomes or something, but what a great idea and so well executed!

Mine Is Simple by darke_shard 2014-05-06T09:40:00

Nice title/win screen. You can push or pull boulders, which could lead to some interesting puzzles

Underground by f7f5 2014-05-03T23:31:00

Could do with infinite lives, my reactions aren't that good!

Penguin Plunge by Dooleus 2014-04-28T10:27:00

Fun, fast, flappy. Well polished Android app. Being a penguin is brutal!

To China!! by HybridEidolon 2014-04-28T10:38:00

Controls could be larger on Android (very small on my Nexus). Perhaps swipe controls would work better?

Upheaval!: Rise of the Earthbounds by LegacyCrono 2014-05-01T03:44:00

To break the blocks you need to press 'S' on one, then in the digging mini-game tap 'S' again when the slider hits the red bit, then 'S' once more when the slider goes back down past the green bit.

Would make a good one-touch mobile game, maybe it could be combined with some kind of mine-sweeper-style mechanics (dig into hidden caverns full of treasure or monsters, skill-based resource management)?

Beneath your feet by Druid 2014-04-30T23:43:00

Really solid entry

Asteroid Tycoon by BadgerPriest 2014-05-06T10:03:00

A really solid entry that has it all

Cave Ghost by CodeNMore 2014-05-16T09:28:00

Random dungeon generation for the win

Beneath Colossal by Liens 2014-05-01T03:30:00

Points for style

Magma Diver by meridian_rizing 2014-05-16T09:34:00

Good work on getting a store in there in the time frame, always nice to see little touches like that on top of core game mechanics

Doug: The Endless Digger by 5T4MP5 2014-05-01T03:00:00

I find this really charming

Planet Scan-it by Flopster 2014-05-01T00:54:00

This is actually pretty cool, could start off a bit easier though

Things Change Below by thomshutt 2014-04-28T10:42:00

Would be nice if the Android link was an APK instead of a ZIP for installing direct on device

Subocula by DrMelon 2014-04-28T04:10:00

Eyesplodingly good

SlippyBlocks by pht59x 2014-04-28T10:09:00

I applaud the use of JavaScript

Rabbit Hole by alexdantas 2014-05-03T23:26:00

Love the beat in the music

Water Miner by elefantopia 2014-05-12T09:14:00

Amazing game for 48 hours!

Oh S**T! A Shark! by darkflamejam 2014-04-28T10:14:00

Good use of the accelerometer on Android

LD29 by smbe19 2014-04-28T10:21:00

Android build always appreciated

Deep by ahmeni 2014-04-28T09:55:00

Always like to see a mobile-friendly entry

Mole Wars by Corné Dorrestijn 2014-05-01T00:42:00

I am the king!

Gun Bat by madmaw 2014-04-28T11:08:00

As far as I could tell, the 3D audio in WebKit does nothing, so I had to hack my own implementation in. If it did work, front and back audio would sound different through some mathy magic, as it stands, you can work it out by turning a bit.

Gun Bat by madmaw 2014-05-18T07:14:00

It's designed for mobile, so the desktop controls are a little neglected. In hindsight, allowing people to use the left and right keys to rotate probably would have been a good idea. If you are playing on the mobile, try out the compass mode as that's a much better way of turning than the drag gesture.

What Lies Beneath The Surface by Jacic 2014-05-17T23:10:00

One of those concepts where (as a fellow LD'er) you go "damn! why didn't I think of that!" I think you have captured a good atmosphere and were really on-message with the theme. I think there's a lot of potential for something unique here.

Firefly by KevinWorkman 2014-04-28T10:31:00

Nice effects

a Tree... by dsoft20 2014-04-28T10:49:00

Multiplayer is a big achievement in this time frame

LD30 — Connected Worlds

DOX30 by WebFreak001 2014-08-28T07:56:00

Tough to move around, but I like that you included a level editor and the graphics are nice.

Google chrome complains that this is a malicious file, but I ignored it.

You left a bug report for my game (thanks so much), I think I've fixed it if you want to have another go.

Attack of the Holodorks by gritfish 2014-09-07T22:20:00

Had, but fun. Nice to have a variety of AI for once. Love the context-sensitive music

Level 1 Dentistry for Tooth Faeries by garygreen 2014-08-26T10:21:00

+1 for Android

Worlds apart by goerp 2014-08-28T22:50:00

Moody!

Wheel of Life by Sverik 2014-08-29T08:31:00

The controls work well on Android once you work them out

A Roller-Skating A-List Odyssey by AnnaGavaldaKedavra 2014-08-26T06:15:00

Nice game

World Bash by DaGamesta 2014-08-26T11:34:00

Nice little Android game. Good work

Worldco by awesomeusername 2014-08-26T10:29:00

So many levels and options and menus and a tutorial! Great achievement

Road Rage by ChuiGum 2014-09-10T08:45:00

Shooting cars, grabbing thick wads of cash, what's not to like?

Battle Of Solis by Super Hamster 2014-08-26T10:38:00

Never played anything like this before

Chipset-0 by deepnight 2014-08-25T03:25:00

Such a great entry

Cat planet by lorniebear 2014-08-25T03:10:00

So cute! I'm no good at walking though

Taxi Space by DrCicero 2014-08-28T23:45:00

The story line kept me playing

Planetshaker for Android by Maek 2014-08-26T03:00:00

OMG! Achievements! XP!

Travel Escape by The Number Guy 2014-08-26T10:53:00

I like it. Would be nice to have random events at each town, or hints on what to expect along the road

A Ludic Proof of the Difficulties Inherent in Finding a Proper Skull by JackDegree 2014-08-28T23:32:00

I thought this was really well written

Falling Upwards by tvanantwerp 2014-09-01T00:07:00

Not bad. One of those times when less is more though. Maybe just having either the gravity flipping mechanic or the jetpack, instead of both, would have resulted in a more challenging experience. Good work on learning Unity.

FLIP! by SetArray 2014-08-27T02:08:00

Nice game, maybe would be improved by having atomic tile-based movement instead of analogue as I spent a bit of time stuck on corners and it might help you control the challenge level.

As an aside, maybe consider hosting downloadable files on DropBox, Mediafire has so many ads and pop-unders it's ridiculous.

Oh yeah, you couldn't run my game, I think I've fixed the problem you were having if you want to give it another go. Thanks!

Princess Color by lasecun 2014-08-26T11:13:00

Nice game, could do with clearer onscreen controls

Spaceman Zoom Zoom by g0wen 2014-08-29T04:39:00

Like the feel of this game

Pos-Neg by Xentira 2014-09-11T00:00:00

I also really enjoy this style of game. Although aiming with the mouse might have been a nice touch. Also, I seemed to be able to walk out of the arena sometimes without triggering a new room. Good work for a first attempt.

Star Tycoons by MechanicMoon 2014-08-27T12:32:00

Wow, such pretty

SpaceM by madmaw 2014-08-27T00:36:00

The crash on Windows 64 bit and lack of support for non-web camera users should now be fixed.

Bacon Installer by badlydrawnrod 2014-08-25T03:03:00

+1 for pigs

GeoQuest by caranha 2014-08-26T02:55:00

This is such a great idea

12D by Oye Beto 2014-08-26T11:29:00

Wow, augmented reality game! Awesome work

LD31 — Entire Game on One Screen

Toy House Attack by floorman 2014-12-12T22:27:00

Good pacing and difficulty

Rome's Little Step by Tuba 2014-12-24T10:39:00

Lots to like here

SnOwDuDeS by Dir3kt 2014-12-13T03:35:00

Good game, great execution

Scratch Track by playvue 2014-12-09T20:38:00

Cool game, I always like musical games, especially ones with good music. Nice work.

Super Snow Girl by Christina Antoinette Neofotistou 2014-12-18T07:26:00

Another great entry, love your work

Punch Squad by Sos 2014-12-08T04:46:00

Love the background music, very .... punchy. Very difficult to say, win in a deterministic way, but maybe that's the point. Is this game a metaphor for something or did I not work out the controls?

Screen Mover by Sh1rogane 2014-12-12T22:40:00

Good interpretation of the theme, and some clever programming behind the scenes I imagine. Good work

WASD by ChrisMingay 2014-12-11T07:02:00

Loved the music!

Dream Heist by gallerdude 2014-12-13T03:48:00

Always good to see Scratch games in here

REPROPULSOR by blackcode 2014-12-13T12:37:00

My reactions are so bad for these kinds of game, solid implementation though

Entire Screen of One Game by Tom 7 2014-12-14T21:59:00

A truly outstanding entry

Never alone on this stupid screen by sam101 2014-12-08T21:54:00

There was another player in the room, then I kicked his ass. Very enjoyable. Spot on for the theme. The controls are a little unresponsive, but that's hard to do with a networked game, let alone one written in 48 hours.

Apocalyptastic, you kill zombies by Trixton 2014-12-09T07:43:00

That giant zombie is ridiculous!

Mantis breaks the Rules by Gaspard_ 2014-12-12T23:01:00

If only the scoring went higher than 5

Desk Top! by Ossi 2014-12-09T07:23:00

Nice music and mood. I kept playing for the app names

Tiny's Adventure in TV Land by Kate Kligman 2014-12-29T08:57:00

Cute

SoundWaves by Thermite 2014-12-09T07:39:00

Solid shooter with (of course) lovely music. Challenge level quickly ramps up to beyond my level of skill, but that's not a bad thing

Spiral Wings by Joe Williamson 2014-12-16T09:44:00

So beautiful

Law Breaker by deepnight 2014-12-11T20:24:00

Brilliant as always

Screen Ego Aegis by LegacyCrono 2014-12-12T21:59:00

Really polished and enjoyable, felt like it could have done with some more tactical options

Nooo Bath Time!!! by Gabbmonkey 2014-12-08T22:23:00

Loved it although it's a little hard to click the play button, close the dialog with the instructions, then hit space before you fall into the bath. Would be nice to be able to either use the keyboard or the mouse for an entire play-through. Anyway, scored it was awesome, good work.

Pixel Gladiators by Esaucm98 2014-12-13T07:17:00

Good game. The different weapons kept things interesting

Screened by hexagore 2014-12-09T07:36:00

Runs fairly slow on my box, but there's so much to like about this entry. Excellent achievement.

Is This Title Fancy Enough by wademcgillis 2014-12-12T22:19:00

Like the style of this

FlipDrop by ForeignGuyMike 2014-12-18T21:30:00

Good game, would have been nice if you could rotate the device as the control

Dayo by pvtroswold 2014-12-13T03:43:00

+1 for surrealism

Pipe Quest by Hot Box Games 2014-12-12T22:13:00

Too difficult for me, but hey, some people like that kind of thing. Maybe a personal gripe, but I always feel that physics engines and my expectations of how the character should move are at odds with each other, always too much momentum/inertia. Anyway, big effort, looking forward to big things from you guys.

Meowcalypse by Bonobo Games & Mechanic Moon 2014-12-16T09:57:00

Very solid arena shooter, I especially liked the meowing sounds when you got hit. Could do with a bit more challenge and maybe some powerups, extra levels, etc, etc... But obviously there are limits to what you can do in the timeframe. Also very interesting what you can achieve in Stencyl.

Escape The Creeper! by DarkCart 2014-12-13T03:40:00

Was very laggy for me

Spiral Dungeon by Pcholt 2014-12-09T07:30:00

While it was a easy theme to pay lip service to, I feel that this game gets it right. No exit, no levels, just keep running from more and more monsters. Positional audio is nice too

Sweet Honey Bear by Larry 2014-12-13T21:03:00

Frigging bees!

Oh, rats! by Andrea 2014-12-09T04:43:00

I like the mood of this entry, obviously a lot of thought put into the survival-horror elements of the game (limited resources, limited field-of-vision, somber color palette) and the shared high-score table is a nice touch.

Hoarder by Gigawicket 2014-12-13T21:13:00

Didn't rate because it seems to be bundled in an installer, in future try using a zip file

FindMe by minggo 2014-12-14T10:49:00

Not bad

Rainbow-Maze by grid96 2014-12-12T22:35:00

Quite hard to control and the instruction text was grey-on-black, which doesn't show up well on my monitor.

You Gotta Feed the Wizards by lycrashampoo 2014-12-13T12:32:00

QWTF?

WordNoms by seraphki 2014-12-24T10:43:00

This has potential, typing games are always a winner in my book

Bjorn McGomez I: Lobsterman Menace! by pfitzner 2014-12-09T04:34:00

Love the writing style. Would be nice if it was clearer which options could be applied to which phrases, but maybe I'm too used to being hand-held through my games

Gnome's Dungeon by madmaw 2014-12-09T06:02:00

Wow, thanks for the nice comments guys! Glad you like it.

@Pcholt as far as I know the mechanic hasn't been tried/done before, but yes, it is a shameless mash-up of Bejeweled and Snakes and Ladders.

Gnome's Dungeon by madmaw 2014-12-11T07:21:00

@Gaspard spiders are the buttholes of the dungeon, they serve no purpose but to hurt you

Ram Dungeon by 01101101 2014-12-18T20:05:00

Good use of the theme. From a mechanics perspective, I feel that there's something missing, but if you added whatever it is you could have one of those "minutes to learn, lifetime to master" type games.

DOS Defender by skeeto 2014-12-09T08:00:00

Argh! I didn't rate this because I'm not OK with installing stuff on my machine for the purposes of rating LD entries. I can't be the only person who feels this way. Maybe you could bundle it with the DOS Box emulator and distribute it as a zip? This article seems to indicate that's possible to do? http://polishlinux.org/apps/dosbox-part-ii-autonomous-dos-programs-for-windows-or-mac/

LD33 — You are the Monster

U no take Loot! by Orni 2015-08-24T10:49:00

Great use of the theme and execellent impementation

SLIME TIME by Incredible Ape 2015-08-25T09:27:00

Really polished, plays well. Using shooting for movement, nice!

You are the Monster by divillysausages 2015-09-03T21:46:00

Great take on the theme, must have been challenging to make all those equipment slots and come up with a workable combat system in the timeframe. Took me a while to work out what was going on before the penny dropped, then I realized how well you'd integrated the theme. Nice work!

Protect the Egg by bvanschooten 2015-09-07T02:46:00

Nice graphical effects and the controls work well on mobile.

Protect the Egg by bvanschooten 2015-09-07T02:47:00

FYI I had no audio on Android, even with the apk

Underbed Monster by GagaPete 2015-08-25T08:23:00

Nice to see a HTML5 entry. Good concept well executed

Grandóhma by Thijs Tak 2015-08-29T22:09:00

OK, I worked it out. Managed to eat the old lord in his castle. Delicious. I was hoping my spawn would grow so large they started attacking me

Lil' Drake by bombjack 2015-09-09T08:35:00

Good controls for mobile and clever level design.

Moon werewolf by Rongon 2015-08-27T21:37:00

Android version wouldn't install for me. Will try web later

Moon werewolf by Rongon 2015-09-12T11:36:00

I loved the audio, which is a shame because I can't vote for it! Nice work

Monster In My Room by TRON.dll 2015-08-26T07:10:00

The monster seems to randomly disappear on my Android device. Enjoyed the art style and music on this

A Bad Wolf King is Hard to Feed by McFunkypants 2015-08-25T09:51:00

So pretty. Made me want to explore the world, although I spent a lot of time falling off it

Road To Hell by Hyoga-3D 2015-08-25T08:37:00

I really loved the music and the general level of polish here. Gameplay was good, but a bit more variety would have been nice. Maybe bowerups? Really nice overall.

Creature Power by Empyrealhell 2015-08-29T22:23:00

Nice sandbox physics game, destruction is always fun. Seems hard to smash anything once you end up on the floor though. Love it.

Path of a Psychopath by eemmbbeerr 2015-09-01T08:49:00

Good writing. The options sometimes felt a little random and success more reliant on trial and error, but I really enjoyed the ride. Thankyou!!

Monster in the House by Jani Nykänen 2015-08-28T22:02:00

I'm reasonably uncomfortable with the premise of this. I did play, but I don't think I'll rate as I don't think can be objective. Good satire punches upward

mail-monster by gustav 2015-08-25T09:58:00

Love the feel of this. Great work on building an entire sanboxed city in the timeframe. I found all the mail in 238 seconds.

Delicious Cortex by deepnight 2015-09-12T11:56:00

So polished. It's depressing competing in the same category as you

Moonlight by amy742 2015-08-24T02:58:00

Feels really nice to play. Well thought out controls and gameplay. Audio/music is good too.

Mobs, Inc. by Pietro Ferrantelli 2015-08-30T04:10:00

This is incredible!

Mon Mon Quest by LegacyCrono 2015-08-25T09:38:00

Captures (get it?) the pokemon feel perfectly. Love how ambitious this concept is.

Death of a Lich by managore 2015-09-12T12:36:00

A clean sweep. I can't rate this highly enough

Vampire Legacy by Tosic 2015-08-24T10:01:00

What resolution should I run it in? I can't seem to get it all to fit on the screen

Grind'em'ard! by nonetheless 2015-08-25T08:29:00

Nice game. Love the art and the colour palette.

Mazeotaur by Killbert 2015-08-24T10:27:00

I can't get it to start on IE or Firefox?

Grave by uheartbeast 2015-08-30T04:17:00

A game where you get to play a skeleton. Don't mind if I do

Fear me by joe 2015-08-27T00:17:00

I love the tactical aspect of this and the context-sensitive actions, great for mobile. Could do with some more variety, feels like the concept could be explored further

HOMUNCULUS by headchant 2015-08-24T10:16:00

OK, I still can't hurt the warden, but here's some things I worked out

1. You reveal elements by clicking on the blocks
2. You can chain elements *-**-* to collect arum
3. Once you close a chain, you can buy spells (bottom right) with the arum

The Troll Toll by Rulrite 2015-08-26T02:45:00

I loved the art style 79

Lovers on a Park Bench by peterthehe 2015-08-25T08:45:00

Absurdity! Nice!

Oko Furia by Tselmek 2015-09-03T21:34:00

Love the music and audio in this (the screaming people and sirens in the background capture the mood nicely). Parallax scrolling backgrounds are a nice touch that makes it look professional. It's fun to play too. Good work

passive-aggressive vegetarian game by increpare 2015-08-24T03:02:00

It made me laugh

Impassioned Fowl by Nebulaic Toaster 2015-08-24T11:06:00

Very educational, a great insight into geese

NFWTZJ: Nobody 'Messes' With The Zombie Jesus by Sergi Montaner 2015-08-27T08:40:00

Had a nice vibe. I've never seen a juggling simulator before, works well with multitouch. I wasn't very good at it though :)

Poust by madmaw 2015-08-25T20:16:00

@legacycrono ...I haven't made it past level 2, and I wrote the game and I'm using a mouse!?

Poust by madmaw 2015-08-26T20:07:00

@LegacyCrono thanks for coming back for more! I feel bad though, there is no end, just more difficulty. I guess the unofficial end is when the random number generator puts so many walls and spikes in that the exit is unreachable. I'm going to polish it for js13k, I'll ping you the link on twitter when I do. Thanks again!

BOoOo!! by K1llercake 2015-08-24T10:55:00

Love the sound effects (AHA!) and the general mood. Detecting whether you were seen or not seems to work well too

The Sacrifice by foxboard 2015-08-30T04:53:00

Fantastic game. I didn't win, but I kept coming back for more

Fifty shades of chalk by Deadeyejoe 2015-08-25T08:55:00

I really liked the art style here, although I found restarting every time I died, combined with the difficulty level, to be a bit frustrating.

Monstr (a dating website, but for monsters) by plusultra 2015-08-25T10:07:00

Pretty much sums up my life

Halloween Maskness by The Mad Strauss 2015-08-27T22:58:00

Such a beautiful game

Me by jofra 2015-08-25T11:10:00

Beautiful game, best graphics I've seen in a LD

The Accursed Stare by ArchBang 2015-08-28T02:09:00

Interesting vibe, beautiful looking game. Unique!

Block It by Jeroen Kappé 2015-08-27T00:09:00

Felt really clean and was easy to pick up. Could do with a bit more challenge

Chivalry is Dead by Porcus_Pie 2015-08-30T11:26:00

Eeew, it's bundled with an installer. Maybe consider distributing as an executable in a zip file in future.

Tentacle Rescue : Summer of Love by Casper 2015-08-30T11:23:00

User input seems a bit buggy/laggy, but the game is oddly appropriate for the theme. Simple idea, but great graphics and music.

Monster Tactics by los.pixelados 2015-08-27T07:58:00

Couldn't get the apk to work, will try Windows later

Monster Tactics by los.pixelados 2015-08-28T23:07:00

I really enjoyed this one. Could do with a bit more tactical variety (back row, front row, maybe?) but a good effort for 3 days! I played it for much longer than I expected

The Darkness Inside by ClubbingSealCub 2015-08-29T22:14:00

Web link seems to be broken (403 error) and the executable complains about needing a resource folder (which I'm not downloading each file from dropbox individually for - sorry).

There are no Monsters outside by RiaDelva 2015-08-30T11:32:00

Really nice short story. I enjoyed reading it and was a little disappointed when it ended actually. Nice work.

Warrior Of Dragons by Jesse Freeman 2015-08-25T09:42:00

I'm getting 404 pages for the webplayer and the webgl link doesn't load

Warrior Of Dragons by Jesse Freeman 2015-08-27T22:48:00

Great polish on this one. Audio and graphics spot on.

Nom Nomster by Waynetron 2015-08-25T10:14:00

Can't fault this game. Simple idea, really well executed, great graphics and audio

Invasion by Snowdrama 2015-08-26T03:25:00

Thanks for supporting mobile (played on my phone). Fun game, obviously a lot you could have done if you'd had more time, but nice work anyway

LD38 — A Small World

Pip Sweep by WeaverDeveloper 2017-05-05T01:13:43Z

Almost perfect, just needed more stroking puzzles :D

Ionnect by AkirAssasin 2017-05-02T04:10:00Z

Nice niche game and nice work on doing something different. My chemistry is quite rusty, but I worked out what I needed to do in the end (especially once I realized there were instructions further down the page :)

Earth Invaders by MrGussio 2017-05-07T04:53:57Z

As someone who once put a Java entry into Ludum Dare, my advice is use something else next time (maybe JavaScript so it runs in the browser?). People are very hard on you in the scoring when they have to download a Jar and install the JRE. Doesn't worry me though, I'm a Java developer.

Anyway, nice game, keep up the good work

Daylight by conrad123 2017-05-07T00:35:27Z

I'm not going to lie, I mostly just found this frustrating. The level design is really unforgiving. Maybe consider making the platforms larger and not stacking them directly above one another. Jumping using energy also didn't really add to my enjoyment of the game either. And, since I'm venting, maybe use a technology that runs in a web browser instead of forcing reviewers to download the game.

The background music was nice and I liked the aesthetics of the game though. I also like that the goal is to go up rather than side-to-side, I know that this is becoming more common (presumably because smart phones are portrait, so vertical scrolling fits into that form factor), but I still think there is scope to make something novel and unique that uses that constraint in an interesting way. I think if you rounded out some of the other issues, you'd have a really solid entry.

Vegicide by Reactor-Scram 2017-05-06T23:47:40Z

I love a good boss battle. I also liked that jump and attack were the same function, that's clever and novel. Good SFX and atmospheric background music.

Near kingdoms by Hadik 2017-05-02T07:16:32Z

I really liked this! Who would have thought that there was so much strategy to such a simple concept?

Mini Shaders by bestnickname 2017-05-09T06:09:32Z

I have to admit, when I first saw it, I was like "oh no! I have to think!" But once I got the hang of it, I really enjoyed learning how the machine worked and what all the commands did.

Myrddin by cogcomp 2017-05-14T00:27:04Z

I got this

Untitled.png

Hi Pluto! by nekoballs 2017-05-07T04:44:23Z

I found it a bit challenging until I started pausing whenever I got in trouble :D.

Gnome Digger by bobsleigh 2017-05-07T00:16:23Z

Good - Digging - Shop! - Background music

Could be improved - I think rocks needing multiple hits to remove them detracts from the game

Notes - You can easily get stuck if you don't buy any ladders, I don't think this is necessarily bad, as the game is essentially a mine-building simulation and if you build a mine that you get stuck at the bottom of, well that's your fault. - If the game is a mining simulation, then adding more mechanics around that (rocks that fall and crush you if you dig under them, pockets of water, mine carts - automation, etc...) might be a good way to move forward - I'd consider either making it turn based without enemies, or adding enemies and making it a more action oriented title, and maybe getting rid of jumping entirely - have to buy ladders!

Naarrow by Ace17 2017-05-02T01:10:54Z

Clever level design and powerups, really impressive game for a 48 hour competition. Not to mention using C++ and Vim to create it (and emscripten to put it on the web), that's hard core!

I felt like the levels were a little unforgiving, I could have used a bit more headroom to jump around in a few places, and my platforming skills aren't great so maybe just falling and being able to easily retry instead of having so many spikes might have been nice. The character moves really quickly too, which makes me more liable to make accidents.

I like that the game seems to explore what happens when you have a non-square character (I assume that's why it's called 'narrow'?). I also assume that, at some point, you get a power up that lets you get shorter, but I didn't get to that bit. I'll come back and take a look at the post-compo version.

Chill Bill by drtizzle 2017-05-02T23:01:19Z

I'm not generally a fan of ultra-violent games, but I'm also not a fan of crowded shopping centers, so I guess it cancels out in this case. Very polished game, the cut scenes in particular were a real standout for me, but it's hard to fault any part of the implementation here.

Path of the Rabbit by managore 2017-05-04T02:28:49Z

Another stellar entry. My only complaint is that it gets a little hard to line up the paths once the tiles are stacked really high. Marvelous concept and awesome implementation

Smalltrek by impbox 2017-05-05T00:44:58Z

Really professional, full of content, challenging, entry. Amazing for just 48 hours work!

Flicker of Hope by Lucas Ferrantelli 2017-05-05T09:10:37Z

Extremely atmospheric. I couldn't work out what the spell did though, or now to activate it. Pushing up just made my character jump. I'll come back in a couple of days and take another look

DUCKTRON by neontropics 2017-05-18T23:15:24Z

I really liked the audio and the inanity of this game. And the quacking. In spite of initial appearances, there is a strategy to it.

Color Go by AerohandKetian 2017-05-06T23:39:52Z

I like that you did something different here. There doesn't seem to be much challenge to it, but I think if you tweaked a few things you could have a very novel game here. I would introduce more resource scarcity, perhaps you need to surround existing generators (ala Go) on the game board to get new resources, and perhaps those generators get depleted over time so you have to keep expanding. I liked the tech tree too, but, again, I think those things should be on the board and perhaps only give a one-time bonus. Yeah, you should definitely play around with the mechanics because there's something to it

Headroom by PhilStrahl 2017-05-07T04:37:12Z

Moar! Moar! Beautiful game and the ending is perfect. I feel like there's so many more things that could have been done with this

Run Cola Run by valiap 2017-05-14T00:30:57Z

I think my computer is too slow unfortunately, it was really laggy and I could only go left and right. Looked like a cool game though

Ninja-Vu by doomshmuck 2017-05-05T05:03:36Z

The background music stood out to me here, very rare in a Compo entry. I would have liked to have been able to kill or knock out the guards when I got up behind them, but I'm not very good at stealth games so perhaps that's not good advice :D

Tinyverse by zener 2017-05-05T23:00:14Z

I liked the orbital physics and the warping was a nice twist

Superbugs by Breadmower 2017-05-05T22:53:53Z

Nice game with a good concept and a good level of polish. Very easy to pick up and gets challenging later on. Great work!

Bamboo Life by candlesan 2017-05-05T08:23:28Z

Very compelling entry, if there we a few more mechanics I could play it all day

Planet Defense by kalabasa 2017-05-05T00:47:55Z

Straight forward and easy to get into. I liked the graphics, but some meaty sound effects would have gone a long way to making this feel more finished.

RSV Resourcer by Brandon Diaz 2017-05-04T05:26:19Z

The RAM bug prevented this from being playable for me for a long time, since I just run out of RAM then can't place anything after that point. I loved the AI interactions, very, very funny. I'm not sure if there is a viable strategy or not, but I enjoyed it nonetheless. Nice work!

A Giant Hitch by GenericToast 2017-05-02T01:48:21Z

I like how the game is presented in an episodic way, which I think is the modern approach to testing a concept. It feels well polished and I liked the story elements as well as the humor, both of which matched the theme very well. My only complaint is that the bits where you were moving between locales felt a bit tedious after a while, but maybe that just highlights the plight of the giant!

Death's Knocking by This_Gooch 2017-05-02T22:48:27Z

Took me a little while to work out what the audio cues were, but it's quite moody from the get-go. Breaking down the doors seems to take a long time, I never managed to get through one before death found me

Sim Sperm by nbilyk 2017-05-07T05:14:50Z

We've all been there

I found it difficult to win since I had no idea where to go, so I was just following other sperm and you all go at the same speed. An old trick they use in racing games is to make the cars at the back go faster than the car at the front, until it's no longer at the front anyway.

Squeaky Maze by Markus 2017-05-07T01:01:07Z

Hey team, I wasn't able to review because of the following error. I have an old laptop, so the graphics card probably isn't compatible. I didn't leave a rating.

As an aside, speaking as someone who once did a Java entry, it's probably not a good choice of technology for Ludum Dare. A lot of people don't like installing the Java runtime, and gamedevs in general seem to have a pathological hatred for Java on top of that. Maybe consider Unity if you want to make 3D games like this one, or (my preference) JavaScript (or TypeScript, or Dart - which is very Java-y), which will look good on your resume too.

[05/07/2017 10:55:07] LOG: In class GLContext: LWJGL Version 3.1.1 SNAPSHOT is w orking. [LWJGL] GLFW_VERSION_UNAVAILABLE error Description : WGL: OpenGL profile requested but WGL_ARB_create_context_p rofile is unavailable Stacktrace : org.lwjgl.glfw.GLFW.nglfwCreateWindow(GLFW.java:1251) org.lwjgl.glfw.GLFW.glfwCreateWindow(GLFW.java:1412) mbeb.opengldefault.gl.GLContext.createWindow(GLContext.java:177)

mbeb.opengldefault.gl.GLContext.init(GLContext.java:94) mbeb.opengldefault.gl.GLContext.startGame(GLContext.java:79) mbeb.opengldefault.examples.Main.main(Main.java:18) [05/07/2017 10:55:08] ERROR: In class GLContext: Failed to create the GLFW windo w (null) java.lang.RuntimeException at mbeb.opengldefault.gl.GLContext.createWindow(GLContext.java:183) at mbeb.opengldefault.gl.GLContext.init(GLContext.java:94) at mbeb.opengldefault.gl.GLContext.startGame(GLContext.java:79) at mbeb.opengldefault.examples.Main.main(Main.java:18) Exception in thread "main" java.lang.NullPointerException at org.lwjgl.system.Checks.check(Checks.java:94) at org.lwjgl.glfw.GLFW.nglfwSetKeyCallback(GLFW.java:2819) at org.lwjgl.glfw.GLFW.glfwSetKeyCallback(GLFW.java:2848) at mbeb.opengldefault.gl.GLContext.createWindow(GLContext.java:187) at mbeb.opengldefault.gl.GLContext.init(GLContext.java:94) at mbeb.opengldefault.gl.GLContext.startGame(GLContext.java:79) at mbeb.opengldefault.examples.Main.main(Main.java:18)

RGB by madmaw 2017-05-02T00:05:44Z

@mrspeaker as far as I know, it's an original concept, but I also once thought I'd invented ebay, so who really knows. Thanks for the feedback on the difficulty curve, I've been wondering about that exact thing

RGB by madmaw 2017-05-02T23:12:05Z

@kodiqi try LDRURDDURDLDLRDDLLUUDDD (I hope I got that right) on level 9. There are hints at the start of most stages (including that one). The hint for that stages is

"Flickering objects (like you) can split, solid objects cannot"

It's probably not obvious, but the intention of that level was to highlight the differences in behavior between a solid boulder and a flickering boulder. The solid boulder can't be moved and prevents you from entering that tile, while the flickering one can be split and pushed around.

You're absolutely right though, it's very advanced and the mechanics are introduced back-to-back rather than letting you learn each one before moving on, which wasn't my intention, I was just too sleep deprived to have empathy by the time I did the levels. If you can get past that one, it actually gets easier again!

Chuck and Bull by CheesyMoo 2017-05-05T23:05:48Z

The best farming simulation you will ever find

Headspace by fueelin 2017-05-05T05:12:46Z

I really enjoyed this, full marks for mood. I was disappointed it wasn't longer, which isn't something I say about many LD games

Stable Orbit by mrspeaker 2017-05-02T00:16:41Z

Really well presented game that doesn't pull any punches with the difficulty! Loved the atmospheric background music, which is especially rare in LD entries, and the SFX were good too. Might have been nice to have some kind of subtle hint about when you were getting too far away from the planet's gravity.

Glade in the Sky by AdroitConceptions 2017-05-06T23:26:38Z

Good combination of puzzles and I like that people here are sharing ways to "cheat" the puzzles. The main character could have used a shadow to make it easier to judge when you are above something, and jumping puzzles in 3D games are a pet peeve of mine in general because it's very hard to judge distances without lots of additional cues (lots of games do it though).

iwantout by zsoltbartok 2017-05-02T00:51:01Z

I was tempted to give up several times, but I got there in the end. On reflection, I like this, it's a puzzle and working it out is it's own reward.

LD38 - A small world by wobbleboxx 2017-05-07T05:06:40Z

I have to admit, I skipped the instructions the first time I played and it was a very confusing experience. I managed to work out how to use the power ups, but it was tough to keep track of what they all did. Very pretty and zen experience

NO STEP ON HYOOMINS by makenai 2017-05-02T06:35:52Z

Clever take on the theme. Bite-sized and fun.

Forget by zchen 2017-05-08T23:22:49Z

Nice game, although I found it very challenging to control due to the sensitivity of the mouse/keyboard controls. Aside from that, there doesn't seem to be much challenge in finding the person you are looking for currently, but I think the concept has potential. Perhaps a procedurally generated murder-mystery game where you need to find clues, witnesses, etc... Or just make it a two player game where you're both racing to find the same person.