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Tinyverse
Tinyverse
By zener
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 164 | 3.57 | 21 | |
| Fun | 175 | 3.42 | 21 | |
| Innovation | 154 | 3.47 | 21 | |
| Theme | 102 | 3.84 | 21 | |
| Graphics | 170 | 3.68 | 21 | |
| Audio | 111 | 3.47 | 19 | |
| Humor | 199 | 2.83 | 20 | |
| Mood | 174 | 3.36 | 21 | |
Comments
The gameplay is solid, music is good, graphics are pretty good (compared to mine, at least)
But there is one problem...
After a certain amount of people saved (10 or so), it stops tracking how many people you have saved and puts a blank spot. I rescued 30 give or take, and I really wanted to see the exact number, but alas...
P.S. This reminds me a lot of Rick and Morty...
The gameplay is solid, music is good, graphics are pretty good (compared to mine, at least)
But there is one problem...
After a certain amount of people saved (10 or so), it stops tracking how many people you have saved and puts a blank spot. I rescued 30 give or take, and I really wanted to see the exact number, but alas...
P.S. This reminds me a lot of Rick and Morty...
zener
2017-04-28 07:02
@dragonzlay The people saved counter issue is fixed in the postcompo version, just a graphical issue
ithildin
2017-05-01 16:41
Great entry! Very solid in gameplay (although I tend to have problems with inertia in these kinds of physics-based games :sweat_smile:), graphics and music, and the R&M vibe is a nice touch.
At first I thought it would be a trip around planets, so finding the CPU or brain was a clever approach to the theme.
Well done!
PS: It plays great with a gamepad :grin:
madmaw
2017-05-05 23:00
I liked the orbital physics and the warping was a nice twist
pstudio
2017-05-08 15:34
Fine game, although it felt at bit 'samey' after a while. Maybe some time limits on saving people or some moving obstacles/enemies would add a bit of variation. Also as mentioned there's a bug where the number of saved people disappears at 10. This made the game less exciting to play since you can't follow your score.
Nice mechanics! I think the game is fun, the only thing I found strange is how everything spins in the background. Also if you extend it ot create a full version of it in the future you can add more feedback when saving people or rescuing them. Nice graphics and sounds, by the way!
The flying physics felt good. I liked the planet warping. Could use more feedback when you damage your ship, and a win condition would be nice to have, as it started to feel repetitive after saving the tenth person.
Good job!
Brilliant fun, enjoyed the game a lot! The music was great, really energetic. It did end up being quite repetitive after a while, but either way, the fun physics were definitely enjoyable. Excellent game!
Good physic, cool music and fun gameplay ! That would be awesome to add a victory ending :)
I really enjoyed this game. The controls felt difficult, but it also felt that it was intentional and wasn't too difficult. I ended up racking up a fair amount of survivors, but I got the feeling that it was just infinite, so I intentionally killed myself there to see what would happen. It does feel like there needs to be more feedback on the game over screen, or a target goal, to improve the overall objective of the game... as it stands now, it just feels more like a score-attack, and the gameplay isn't varied enough for that to be interesting for very long. Otherwise, it was very fun for what I played. The music was pretty good, but would have liked more sound effects (like a crash noise or thruster noise), and the graphics were good too.
That was pretty fun. Great job with the controls. I like the unique take on the spinning radius and I appreciate the feedback of the thrusters. I saved about 10 people before it started to feel like this was going to go for a while and then I died from lack of hull.
I really had fun ! Solid and original game play! It's such a cool game ! Congrats !
Nice game! Great job!
This was good! I like delivery style games a lot and the world variety kept things interesting. I got a bit frustrated since on my first time playing I died and had no idea why, but I guess it was because my ship was damaged. More feedback as to why would be good, as said by others. Nice work overall!
Nice. This is all the fun of games like "Lunar Lander" without all the frustrating and annoying parts, like limited fuel and instantly deadly walls. Enjoyed it. Well done for such a short time frame.
The graphics were attractive. I didn't know what the green rectangles were when I first saw them - thought they were a glitch - but other than that, it was all readable at first glance. I'd recommend changing the green rectangle to a barrel or something that looks more like a power-up.
My only other gameplay suggestion would be to place all the lost travelers at the beginning of the level so you can see where they are when you pass by them. Or make it so that you have a directional indicator or something so that you don't go looking for a wanderer only to realize it was back where you've already been.
Overall, nice work.
ragnta
2017-05-17 06:44
It's a good game,I don't play with the post version of it, but I think the compo version is great, the collision is a little bit weird in the brain level. Good Job!
2017-05-18 17:18
Neat game! I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=tDuO7KTgNEs