Bad Build by Pascone 2021-10-14T15:00:01Z ♥ 1
I like the idea, the level twists were an interesting take. While the PC OS thing was interesting, I am not sure it really added all that much to the game as a whole. I think the level themes should have been made more apparent than the small text e-mail like thing that shows up, as the text was pretty small (at least on my screen), and you had to get through a wall of text to see what the actual objectives were.
LD50 — Delay the inevitable (22)
GameJam Tycoon by Dobryn 2022-04-14T14:37:03Z ♥ 0
Definitely a different approach than most games out there... I would have really liked to have more options though. It also seemed like some of the text was at odds with the "I'm doing a jam game every week", like the one on the Y2K thing.
The big ADIOS by Tobias Kiehnlein 2022-04-12T20:38:30Z ♥ 3
I concur that I was confused on how to play... I think having more feedback on the effects of the 3 abilities would have helped in understanding what was happening... like the wall I saw the animation (which was neat) but it seemed to immediately disappear again, which made me think I didn't place it, and I couldn't really tell what its effect was. And the totems didn't seem to do anything. Some more visual feedback on what was happening I think would have helped clear up that confusion.
Childhood by Paulsams 2022-04-12T17:50:22Z ♥ 0
Overall very nicely implemented game here. I'm probably not the target audience for it, but I appreciate the stuff you put in here, especially in such a short time. I was going to say it needed music, but then I read the comments... I think maybe the music was too quiet or something? I had to turn it all the way up to be able to hear it. I am not entirely sure how this relates to the theme, but that's OK.
Shootzilla by Bernhard 2022-04-12T17:18:54Z ♥ 1
This was pretty fun. I really like some of the enemy designs too lol. It seemed really easy to cheese at first by just standing on the wall, so that's maybe something that could be balanced a bit early on. That strategy does end up losing due to the flying enemies though, which is good.
Unproduced game (delete entry) by BrainwaveCreations 2022-04-12T16:33:49Z ♥ 1
Really nice work on the graphics, and the bg track was pretty nice. I would have liked to hear some sound effects though.
Penguin Snoir by Sarah Alexa 2022-04-12T16:18:45Z ♥ 2
Nice game overall. The controls felt really strange to me, as I thought I had to click to fire (I don't know why...) but I realized that if I tried to use WASD to move, but also held the click down, it preferred the click movement. The click movement felt really... floaty I guess would be the word I would use? It definitely didn't feel precise. Gameplay wise, I think maybe adding a health bar on the enemies might be a good addition, or some form of feedback there, since I couldn't really tell how many hits an enemy had remaining.
The Endgame by Daniel Dewaswala 2022-04-12T15:53:34Z ♥ 1
The graphics looked good, and the game play was pretty good, but it did take me a bit to figure out how to actually shoot down anything. I'm not entirely sure what the 3D aspect of this game added, it honestly just felt more clunky than I think it would have as a 2D game. Overall though, I thought it was pretty good.
Tyranny Defense Simulator 2984 by WFMG 2022-04-12T15:21:57Z ♥ 1
That was pretty fun! Nice job. It got crazy at the end there. I will say though, the voice overlaps at the end made it kind of ear splitting, so probably should tone that down so there aren't so many voice overlaps. I also couldn't really read what the messages said due to how the game plays, which I'm sure means I missed out on some silly jokes.
Trauma Center (futile medical care edition) by LoicLeGrosFrere 2022-04-12T15:01:01Z ♥ 0
The art is definitely nice, and the music was pretty soothing... I didn't really know what I was doing, so some direction / tutorial would have been nice. I was playing the web gl build, for what its worth, but the controls felt really off to me... the camera kept resetting, dragging the mouse to the edge of the screen stopped me from looking around any more (versus should letting me rotate in 360). Sometimes it did work, but other times it didn't, so it may have just been a weird webgl quirk?
EUUH by Caerind 2022-04-11T19:07:56Z ♥ 1
I honestly really didn't have a clue what was going on... I did eventually discover the console or whatever it was and activated it, but I was very confused for most of the time playing. I think having some tutorials or some amount of guidance would really help. Otherwise, I think the gameplay was pretty good. I would say maybe tone down the footstep sound effect a bit, as it got kind of grating pretty quickly.
A Ship Out of Time by deighta 2022-04-11T17:44:20Z ♥ 0
Moving with the mouse in a top-down shooter like this is super awkward... I think using the standard WASD movement, or arrow keys, would have served a lot better here. It is good that the ship auto-shoots, since there's no reason to not be shooting. The difficulty definitely felt unfair, in part due to enemies spawning on the left and can instantly kill you, and the boss just spawning and instantly killing.
Let's Do Alien Taxes! by BurnsDesigns 2022-04-11T17:19:51Z ♥ 1
Lol that was funny, nice job. I would have loved to see what shenanigans would happen with filling the form out wrong, but the jokes and humor in this was on point. Nice work.
Delay the dancing fire by squirrelsoft 2022-04-11T16:27:11Z ♥ 1
I more or less understood what was happening... but it would have been nice to have tooltips or descriptions on what each ability does... It came to trial and error otherwise. It also wasn't immediately apparent whether I was doing the right thing (like chopping the trees, it didn't look like it was doing much and I didn't really know what its effect on the fire really was).
Space Escape by Feraligatr 2022-04-11T16:14:43Z ♥ 0
It took a bit for me to figure out what was going on, but once I got a grasp on it, it was pretty fun. I did notice that the star field kind of goes away if you go too far to the left (and probably right, too). I would have liked more feedback on getting hit, picking things up, etc, especially when at times I would just completely stop and get killed (which I assume happens due to running out of fuel? but that wasn't obvious).
Winter strikes back! by Biba-sama 2022-04-11T15:58:42Z ♥ 1
Interesting mechanics, reminds me a bit of getting over it? I did get stuck at the house for awhile since it seemed like I was supposed to jump over it, but apparently I could just move through it. But once I got past that, it felt pretty fun to play.
You will become a vampire. by digitaldude555 2022-04-11T15:51:28Z ♥ 1
I really didn't know what I was doing... I think I needed to loot towns, but I only saw 2? And if I went to the right, I kept moving but I couldn't see anything. I guess with the fights the point of that was to force you to have to rest? I think there needed to be more with the fights to justify including them here, it didn't add anything to the fun factor of the game. I think if the technical issues were fixed, and some tutorials or something were added to explain what is happening, you would have something here.
Glub-Glubmarine by Frocto 2022-04-11T15:40:51Z ♥ 1
All of the issues I noticed I think were covered under your list in the description... that being said, those issues did seriously detract from the game. Overall, it was pretty good... The audio was generally OK if it wasn't for how loud it was... It also wasn't exactly clear on how to progress, and the flickering valves didn't help that. I did manage to get through it though.
The 13th Colony by kristinamay 2022-04-07T22:57:00Z ♥ 0
The amount of content here is definitely impressive. I think it may have been too much for a jam game though. I really would have liked more HUD indicators for status, such as health, remaining energy, whether I've picked up everything while exploring, etc. I didn't play it for too long as I don't really have a lot of time to play these games (which is partly why I think this may have been too much for a jam game). What I did play was cool, and definitely impressed me on the amount of different mechanics the game has.
just drive. by Str0nkyK0ng 2022-04-07T22:48:01Z ♥ 0
Yeah, agreeing with the rest of the comments here... This can't really be considered a game, but it's definitely an interesting take on the theme, and the visuals and audio set the mood up very well.
Keep It Warm by Fifut 2022-04-07T22:43:34Z ♥ 1
This was well executed and a nice idea! Fit pretty well with the theme too. I think it did drag a little bit though. It would be cool to have some additional mechanics to spice things up, like maybe movement power ups or something like that?
Meteor Rain by Rinko 2022-04-05T13:57:42Z ♥ 1
Yeah, this is definitely solid for a first game (and even like a 5th game, to be honest). Sound effects would definitely help. I did notice a strange like acceleration thing going on with the lasers... are you using addForce or something on the lasers to move them? That can cause that effect and feels a bit awkward for a laser. I would recommend using either just the standard move function, or setting the velocity (if you are using the unity physics to do the movement).
Since you have this submitted as a compo game, remember to post a link to your source code.
MacBooler by kromeboy 2022-04-05T13:51:58Z ♥ 1
Perhaps my early morning brain is too smooth to understand how to do this, but I definitely struggled with understanding how the game is supposed to play (I do know how boolean math works, normally, but I just couldn't figure this one out). The sounds and music were definitely a highlight on this though.