FoonLudum Dare ExplorerLD39 → Power the House

Power the House

By wowods

View on ldjam.com

CategoryRankScoreCount
Overall2.9012
Fun2.8012
Innovation3.1012
Theme2.9012
Graphics2.9012
Humor1.8710
Mood2.6611

Comments

jimbly 2017-07-31 22:16

I enjoyed it. Was feeling rather simplistic for the first 6 levels or so, the electric pole made it slightly more interesting, but nothing seemed at all challenging, perhaps somewhat because it was so easy to just try a bunch of spots for the power plant so quickly without having to think about what will happen, just see. If it took time for power to "flow" out from the power plant and light up the houses after I moved it, then maybe I'd sit and think a bit before just doing trial and error, which might be more engaging =).

reggnos 2017-08-01 13:04

The Game is just too easy, it doesn't punish you in any way and you don't feel like you are running out of energy. I like the mechanic with the pole its interesting but never challenging.

pavelsovushkin 2017-08-01 15:14

Want more feadback about Win

knowledge 2017-08-06 14:00

Innovative mechanic. I would like to see full game (post-Jam).

doomshmuck 2017-08-06 14:14

The game was well executed and clearly gave me all the info I needed to play it, which is good for a puzzle game. It was a little on the easy side, but that's OK for a LD game (probably better to be on the easy side than to be too hard). I would have liked to see some sort of scoring system or something to encourage finding the optimal solution.

secondthread 2017-08-06 20:32

I liked that there were easily-followable directions that explained how you could move things to solve the levels. Some of the bugs made it a bit confusing though: If one house is powered, are all its neighbors powered? If so, I ran into quite a few senarios in the last couple levels where only some of several adjacent houses were powered. (Did you program the power recursively?)

I do like the puzzle aspect to it, though. While a bit more challenge would have been nice, it was nevertheless a cool game.

tommy 2017-08-06 21:10

Nice little puzzle game, with a cool and clear core mechanic and an easily understandable UI. I would have liked to see a few more levels, but time is a big bastard here with everybody so it is ok like this.

christina-antoinette-neofotistou 2017-08-07 12:01

A great little puzzle, congrats for your entry!

philstrahl 2017-08-11 18:15

I really like the idea of this game, there's a lot of potential! I was a little confused as to what structures I could pick up and whether they were currently selected to be placed on a new tile but once I figured it out it was very straight forward. And it seems like you ran out of time because after I felt ready for the "real" game, it said "Thanks for playing!" ;) Also, you did a great job with the tutorial levels! You could add some more depth to it with houses that, for example, take up 2 power units (or more), houses that you can't put a pole next to, or differently powered power plants, etc. It felt a little bit like the old SimCity, so a big thumbs up!

tjakka5 2017-08-11 18:31

A fun puzzler. However the game was way too easy, all the different tiles didn't make much of a difference for the level difficulty.

I'd highly suggest you to punish the player for making bad placements, and also show the tiles it can potentially power when you hover it over a square. Very simplistic sound effects, but they do their job.

Music is entirely lacking so there isn't anything i could say about that.

The graphics look simple, but have an occasional wavy animation. It's also easy to get a good overview of the map.

Overall it's a bit rough on the gameplay side of things, but the concept looks fun.