Thanks everyone for the comments, I really appreciate your playtests and your feedback!
@automatonvx Thank you. You're absolutely right, I had no time to design a ship that would display a proper collision box. The collision box is there, it's 1x1px like it's supposed to be in bullet hell games, and it's one red pixel on the ship sprite. But it doesn't work at all, I need to find a way around it and that may mean redesigning the ship.
@flyingmeta thank you. One-hit death is customary in bullet hells. For balance, however, bullet hell game design *always* makes sure you died fair and square. Since I haven't made the hurtbox absolutely clear, I'm guilty of not doing it right. I'll do better!
@herniewise Oh yes, hi! Whee <3 Thank you so much.
@sugarbyte thank you kindly <3
@johngun Nice of you to say! I stayed in the design phase a long time, to ensure it's good fun. Fun gameplay isn't my strong suit usually, so I'm glad I rose above this time.
@thepelranthean you're absolutely right about the hurtbox. I'll find a way to make it work. Thank you for the kind words. It tries to not be unfair, even though it's tough, I think you can finish it.
@thygrrr Me, me me! *I* know that bullets need to be fast and big! <3 I'm glad you know too! You're absolutely right about AZERTY and QWERTZ keyboards, I'm always so disappointed when I don't have time to implement proper controls for you :/ Regarding the hurtbox, yes it's on the to-fix list. Thank you for the feedback and thanks for playing!
@glimaleite I'm glad you had fun! I am considering making a full set of levels yes. You're absolutely right to point out my bad hurtbox implementation. It's 1x1 pixels, and it's not readily visible on the ship sprite. Maybe if I animate the ship rotating it will be beter, but if it doesn't, I'll have to go for a redesign. Thank you so much <3
@pjchardthesecond thank you very much. It's true, my hurtbox is bad (even though it's just 1 pixel) and it does make deaths cheap sometimes. The absorption mechanic has a cooldown, you can't do it twice in a row, and you can't do it if the enemy is outside your sphere of influence (i.e. when there aren't lightning bolts connecting you to it)
@duzzondrums thank you so much for playing and for the kind words.
@zee Thank you. You're right, my hurtbox is 1px, and it may be both too small and not clear enough where it is. It's on the to-fix list! Thanks for playing!
@arden thank you :)
@rosypenguin Thank you so much for playing. And thanks for noticing! The crosshair was so cheaply done, because I had no time to spare, it's simply baked on frame 2 of that balloon, of its 2-frame animation. One frame with, one without a crosshair. ^-^ I am continuing work on it yes, I might release a proper version in a few months. Thanks for the vote of confidence!
@dragonzlay Thank you so much for the kind words. I might!
@random-storykeeper I'm so sorry :/ I have no idea why. I re-uploaded in case it helps, you can retry if you like.
@sebastian-m thank you very much. The hitbox is very bad indeed, thank you for the heads up, I'll find a way to fix it.
@gendou-kun Thank you. Of course, with pleasure!
@godot35 Thank you so much. Thank you for pointing out the hurtbox problem, it's absolutely badly designed and I'm getting it fixed.
@j-nat Thank you for the heads up on the hurbox and the gauge. I'll try to find a better solution for both. Would perhaps a pie chart gauge around the ship look less intrusive?
@hishicorne Thank you so much for playing and for the kind words.
@nisco: thank you, and agreed! It's getting fixed.
@local-minimum Thank you so much for the feedback! You're right, I will totally try to give more info on-screen. Thanks for playing!
@daniel Thank you so much. Absolutely agree on the hurtbox
@kunonooni Thank you so much for the high praise <3 Thanks for playing
@peachtreeoath thank you! I was afraid it would be gimmicky too, but I sat down and refined it. I think I might have held back a little myself, people are finding it too easy :D