B R U I S E S by leafthief 2020-05-07T04:29:03Z ♥ 1
That walkcycle and idle pose is *mwah* incredible!! Lovely lovely work <3 (as usualy)
Foon → Ludum Dare Explorer → Users → christina-antoinette-neofotistou
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | PING | jam | 84 | 4.07 | 4.03 | 4.10 | 4.19 | 4.50 | 4.31 | 3.31 | 4.25 | ||
| 2021 | 49 | Unstable | cyber flail | jam | |||||||||||
| 2020 | 46 | Keep it alive | GhostVac | jam | 556 | 3.78 | 3.86 | 3.92 | 2.22 | 4.32 | 3.46 | 3.17 | 3.58 | ||
| 2019 | 44 | Your life is currency | Zap Signal | jam | 250 | 3.74 | 3.90 | 4.49 | 2.13 | 4.35 | 3.58 | 4.07 | 3.66 | ||
| 2018 | 43 | Sacrifices must be made | STAR JUNK | jam | 74 | 4.03 | 3.80 | 3.23 | 3.35 | 4.56 | 3.99 | 3.05 | 3.82 | ||
| 2017 | 40 | The more you have, the worse it is | Protofusion | jam | 600 | 3.43 | 3.50 | 2.88 | 3.25 | 4.18 | |||||
| 2017 | 39 | Running out of Power | Fuse Cell | jam | 52 | 4.07 | 3.98 | 3.67 | 4.16 | 4.49 | 3.96 | 2.93 | 3.69 | ||
| 2017 | 38 | A Small World | Fossil Blastr | jam | 455 | 3.26 | 2.79 | 2.74 | 2.90 | 4.53 |
christina-antoinette-neofotistou leaves an average of 35.2 feedback comments each event.
That walkcycle and idle pose is *mwah* incredible!! Lovely lovely work <3 (as usualy)
OK, the banter is *so* fun. First you gotta kill - EXCUSE ME?? The music is also shaping up nicely. Feedback time! Very on-theme, quite fun. Because the ground has no detail, going far away from the plant feels dangerous, so it's like the game is discouraging you from it? But that's where the yummy humans are!
I appreciated the directional arrow showing you where the plant is at all times, that does what it's supposed to do: it encourages exploration, because you won't get lost.
The main character slides around a bit too much for my taste, and the controls aren't tight. I expect the game to be forgiving with its collisions- let me pick that fruit not only when my dude is colliding with it, but when it's in a larger radius around my dude. Exactly like you did in the post-jam, so I know you get it <3 The controls are tightened too!
I love that Meh will eat you if you're near for too long! I love the sound fading when you're further from the action! Because the playfield is a little bland away from the action though, maybe the sound should fade towards the plant instead of the other way round? To keep the exploration interesting.
All in all, the goal is pushing all your existing mechanics to the max. Which I see you're onto. Very impressive for 2.5 days!
kudos! Found you through that twitch stream. I love everything about it, and it's so impressive that this is a compo game. Congrats Harry! Keep it uP!
Very innovative shooting mechanic!!! The story was lovely, and I'm surprised you had time to implement a story at all! I found it a little too hard, but I persevered and it wasn't that hard afterwards. This makes me think the other reviews of ramping up difficulty have a point! It could be easier at the beginning, especially since us players aren't used to the mechanic. Oh yes, and the music is great!!
All in all, a fantastic entry, you should be proud!
Ok, this is incredibly pretty first off! Secondly, I love the decision making *and* the trump card mechanic, reminds me of that tabletop rpg, Talisman. I really had fun, I wouldn't mind at all a set of less serious cards. My only piece of advice would be to make the randomness a little better. As in, place cards in a discard pile, or keep a stack of cards that were recently played and don't play the same card twice in a row?
Amazing job, and extra kudos for finishing in time!
Wolf3D yayyyyy! Such a great implementation too, and from scratch in 3 days? Wow.
It's a little gem! I had such a good time! The theme was expertly implemented, the puzzles were intuitive... I'm so glad I found it, congrats Webox! <3
The graphics and music were great! The platforming and game design were *fantastic*. I'm having such a good time! Going to play again.
The theme is excellent, and blood is a great currency. Tiny bit of critique: too many enemies sometimes! But it just wants me to play better.
Congrats!
Such a fun and beautiful game!!! The graphics are spot on, wow. nice to see female characters for a change! Also, so much stuff in 48 hours, kudos
Amazing entry! And incredible making-of, thank you for that! You guys know what you're doing in the game design department, and it shows! Loved all the polish, it really adds a lot. I, too, thought the player losing power makes the game a little less enjoyable, but on the other hand it was an incentive to play better. I don't know how I'd counteract it.
All in all, a very good job!
Very very fun! I'm still playing, but one thing right off the bat, I think the difficulty ramps a bit too steeply on the first levels (between tutorial and level 2 for example). I'm sure it wasn't easy to iterate during the time given, so no biggie. Very fun idea too, coin hockey!!
Other than that, it's awesome! Congrats!!!
Hahaha poor granny! The art was fantastic, and the *art direction* was also fantastic! The old historical footage was SUCH a fantastic touch!
Gameplay-wise, I didn't expect a twin-stick game to be so fun (I generally don't love them). You did great! Congratulations on your entry I hope you're really proud!
Everyone, congratulations! this is super-playable, gorgeous-looking, elegant game mechanic, level designs that perfectly complement the mechanic, the music is great, the theme is spot-on. I can't praise it enough. A tiny problem with the camera here and there (trees obscuring Noob), but other than that, wow.
Really really well-done!
Ok the art direction is *top notch*! Music, sfx and of course the visuals are fantastic. The camera angle was great too, which is an accomplishment! Also what a clever take on the theme, having your money follow you and double as other things too! Fantastic entry, I'm very impressed!!!!
So fun! Love the carrot and the sfx! You also really stuck to the theme, that's amazing. And very impressive for a compo game!!! Well done :)
So fun! And cute! I found myself wanting to slap the keyboard a lot, I was very into the game :D Also I think falling a large distance doesn't give you much of an advantage, since the troll spawns immediately on the same platform argh.
So it takes strategic planning to beat it, I had to plan my route. Very impressive Ava!! Well done!
So clean!! The puzzle design was so elegant and intuitive. I liked the levels a lot. And your presentation is killer! Even the level selection was juicy. Kudos!!!!
You seriously killed it with the mood! I wasn't expecting to get creeped out. I didn't mind the linearity at all. There's some serious work put into this, you should be proud!
A c64 game during a game jam??? I'm super impressed :D It's really really responsive too. Kudos!!
omg I scored it 5/5 on everything, because it's great. Thank you so much for the map, it was the only thing I was *kinda* (but not seriously) missing.
things I loved: - the calm pace! I was actually reading an essay on ["cozy games" by Dan C of Lost garden](http://www.lostgarden.com/2018/01/cozy-games.html) . This hit all the right spots! - the sliiiightly oblique perspective, to show you're in a 3D world, but also arrow directions work 100% intuitively - the lovely graphics and happy/ unsettling music - that you play a woman, and she's a woman of color - that I had a clear goal - that I managed to beat it!
I hope you're proud Ava! <3
Very well done! Loved the story, adore the graphics!! Congrats!!
I love everything about it! The upbeat music, the cute art, the tons of objects that you can create chaos with, because everything is collectible. Wow. <3 congrats sweeties please keep jamming!
Wow it's so beautiful!!! The game design might need some tweaking, but *wow*. Kudos everyone!
That's neat!! I loved the sacrifices you have to make, they feel very on-theme. Congrats!
Very nice idea *and* execution! Cool core mechanic and lovely presentation! You should be proud!
So fun *and* funny. God is creepy. Lovely entry!!!
Such a fun idea! And fantastic presentation! Kudos!!
this is most excellent! I wonder, is the dominant strategy button mashing? I tried playing strategically, and got only slightly better results? Might be my bias though! I loved the one click gameplay, feels like a more honest and more interactive coin pusher.
Kudos!!!
The card art is *amazing*. I'm mesmerized!! and you implemented a card system *and* a scripting language. I didn't miss the audio, I didn't miss more of a story, the story you have is top notch already. Also the core gameplay is impressive enough for me. Kudos and top marks, seriously. Such an elegant submission <3
had a lot of fun, and it's amazing how much you got done in 48 hours! The RTS part is super impressive :) Kudos!
I hate those other lamb owners, wtf, let me kill your sheep in peace :/ I played long enough to win though, take that! Lovely in its simplicity, well done!
So very fun! I'm amazed that you managed to get good scatter bullet patterns during a jam <3 Theme is spot-on, and very enjoyable to play! Kudos, I hope you're very proud
The wall hook didn't work for me, so I died a lot.. But I really think it's an amazing first jam game! There's level design and abilities, and Unity isn't easy. I'm very very impressed! If it was a bit easier to control I would definitely have finishd
This is incredible work. The game design is top notch, the idea so fresh, and tge presentation outstanding! One amazing entry, I hope you're all proud! Top marks
Loved the music, loved the core mechanism :D Top marks
Haha so much stuff happening at once. I'm still playing. Excellent entry @nelson-william!
I'm so impressed that you stayed on theme and you didn't feature creep. The result is a polished, intentional game and it shows!! Congrats, a great entry!!
ok I expected the music to be great, but the graphics also shine! And controlling many player characters must have been hard. Very solid entry!! Top marks.
Absolutely adorable! It's always hard to have to work with an unknown engine but you seem to have made the most of it! I can't praise the bold and large sprites enough! Such a departure from "usual indie" graphics (tiny, dark and gritty). Excellent! I hope you keep jamming :D
This was awesome!!! My ratings were too good at the end, but I really really enjoyed it. It completely captures what it's like, especially in the final minutes. Very very good job, top marks!
Very deep! @impbox , have you by any chance read Keith Burgun's articles/ books? I see so much coherent game design on your part all the time, it would make sense. Or you're just a talent, that works too. In any case, top marks, and thank you so much for spotting my publishing mistake
ok this is great, I don't know how you had time to balance it, maybe you're amazing at math. Doesn't matter: my playtrhroughs are still enjoyable after 6 times. I love that you removed guesswork from choices: 1 random empath will die. Not "24% chance of empath dying".
Excellent, excellent entry. Top marks!
ok this was pretty unique! good job on the lovely 1-bit graphics, and the simple yet effective enemy attack and pathfinding. I felt the rhythm.
OK this is fun, and the graphics are amazing. Very very well-done, and congrats for finishing all this on time!
I love that you used LD as an opportunity to make an engine out of your comfort zone! Lovely game, I had fun exploring! One question: if health goes above 100%, why do you need the "food remaining" indicator? I basically ate all the food I had until it became 0. Great job overall, and loved the graphics :)
A nice take on flappy bird/ underwater mario movement. The graphics are so cute! The controls could be refined a bit, I think gravity makes the [W] and [S] keys redundant. Good entry!
축하합니다! 비모씨 첫 게임이에요? 귀엽네요! Win condition 없어요? 이길 수가 없다니까요. 하지만 비모씨 만든 게임이 잘 끝나서 기뻐요! ❤️
The amount of polish on this one! Congrats, I'm still having fun! Feels very tactical :D
I love how complete this is. I had fun and the tiny pixels work as an esthetic! I'm feeling it. Top marks!
excellent!
hi one-seed! this is adorable :)))))) Also fun, I'm still playing. Music was great!
rated!! <3 thanks for the catharting moment, I'll play again for the other ending
So cute and so pretty. I love the little volcano and the littler people! My high score is 1000
I love how much the game mechanism is built around sacrifice. Lovely presentation. Loved the remix :D Good job!
Fantastic *and* fun, *and* so much work in 48 hours <3 congrats
I love how funny this is, and how much work went into programming the game world and sci-fi descriptions! Did you by any chance use the planet generators from the keynote? :D
such a lovely lovely art style <3 The game is fun as well, we jumped to almost the same game mechanic you and I. The only thing I'd like is a farther horizon so I can have the overall picture of what's happening, but I get this was a design decision. Overall very impressive!
ha this was very fun! I loved the risk-reward of the storm spell that leaves you wi thout sheep. Excellent work :D
They are adorable :D Thematically it couldn't be more on point ^-^ Congrats sweeties
Very energetic, I liked the story too! Great!
I liked this game, it was very high-energy. I felt the narrative came through :) Good job!!
Absolutely amazing Jussi! Full marks!!!!!!!!!! I only had time to level 14, but I'll go again (and again!)
Like your previous game, 6-sided Sojourn, this was absolutely excellent! The crumbling platform gave me a sense of urgency and the appearing platform was a fantastic way of introducing uncertainty and randomness to the path.The maze code must have taken a lot of thought!!
Gameplay was excellent, music was nicely incidental, a super enjoyable game, you should be proud (I'm still playing)
whaat, this was great! I felt compelled to read everything, such a great way to tell a story. The music was great too, and extra marks for mood and waterbears <333
Super cute!! I loved both music tracks, loved the graphics, loved the non-violent idea (naww ungrumpy monster) and loved loved loved the gameplay! The energy meter was very well implemented, it made me choose my movements, and nevel felt unfair!
Here's my best score so far:
Whaaat! This is an excellent entry, you should be proud! Music, mood, level design and gameplay were top notch! <3 The graphics were pretty too. I can't believe you had time to make these levels *and* playtest them *and* make an overworld level selection <3
The unlock mechanic was very fair and very motivating as well! <3 Kudos!
So fun!!! So pretty!! You should be proud, all <3
I died on level 11 twice. I hate that big jump haha.
The music was lovely, and the light mechanic seems super promising! Like, for example, if there's enemies that are paralyzed by the light, but you can only hold the light on for a little while.
Good entry! And since you asked for a linux64 version of my game, here:
http://puu.sh/x6RTU/d3b8e86ca0.zip
what an excellent game! Super original, the risk/reward mechanic reminded me a bit of that arcade old shmup Dragon Blaze.
I second the bat hitbox problem, but everything else was top-shelf! You should be proud!!
Finished on my second run! It reminded me of the dungeons from Recettear, i.e. it was a fun experience! The only thing I'd like added is some chance of getting back your health and/or upgrading your weapon (three-way bullet or just simply a larger stronger single bullet). Maybe enemies could leave powerups?
Excellent compo game though, thank you!
Super excellent! I got vibes of ikaruga, but cuter :D It's so hard to design a good one-button game, and you totally nailed it! The art was spot on, fresh and energetic, reminding me of roller derby and scenesters.
Kudos!!!!!
Good one! Two things felt a little overpowered:
1. getting the tank back to base instantly gives you 10/10 durability. There could be a charging mechanic over time. Instantly is too fast for me.
2. the energy pulse from the base. I managed to finish the game quite easily because of it. I like to feel powerful in a game, but I felt a little *too* powerful this time. That made me feel a little bored towards the end.
Still, great entry!!
Oh and a small trick I sometimes use with sound effects: if I'm going to have a lot of explosions or bullets, I first stop all sounds and *then* play the latest one, so that two similar sounds don't play at the same time. You might want to do that, or not.
Congrats on your 2nd LD!
Wow, how did you ever have time to fit all this in 24 hours.. The graphics were great, the mood was amazing, I loved having to juggle the gauges as I went down, lots of tense gameplay. And the shark, wow.
I hope you're very proud of your entry!!!! Top marks from me!
So super impressive! Great idea, executed well! Also, hey fellow bullet-hell lover <3 Excellent technical notes as well, super impressive for 24 hours!!!!
Wheee 30th rating! Congrats on this little gem <333
Absolutely beautiful, the mood, the music, the visuals, the lulling undulating movements. I loved the exploration-based controls and gameplay!! I loved the experience which was more than the sum of its parts, all of the parts being excellent. Thank you for making this, I can see why it's recommended <3
I beat it!! So funny *and* fun. The visuals are extra nice, I can't believe you had time for all that during the compo, wow <3
This was so much like leapday, but also 10 times more impressive, because I was working for spryfox at the time and I remember how much work it was to implement! Congratulations, it's super fun <3
I've played Forever Someday! I know you <3 Amazing, nihilistic, emotional, realistic, stylized. Wow. I'm more than a bit impressed
gorgeous colors and design! Animation was cool, I had fun shooting everything up :D
This was a beautiful idea with a gorgeous execution!!!!! Great approach to the theme, lots of tension, and incredible illustrations, all in such a short time. Kudos!
excellent work!! as pretty as it was fun!
Excellent graphics, super polished, great music, and so much excellent writing! When did you have time!!! <3 Wow
I had a lot of fun! I wish the official ghostbusters games back in the day were as much fun.
The risk/reward mechanic of collecting when you're not shooting was genius! It was also amazing to have only one action button. And so many levels, and boss fights! Wow.
Very very well-done!
I got killed a ton by recoil. But it was very fun! I second the idea of more charges from harder-to-kill enemies.
Congrats, this is a solid entry!
oh hey fellow construct user!
Had a lot of fun with this! I got into the groove of killing blue squares by jumping on each one consecutively without touching the floor, it was pretty fun!
One thing I'd like implemented is a dedicated jump key, like Z or something. It's easily done with events like so: "when Z pressed" -> player.platform.simulate jump
Congrats on your first LD!
some very stylish and bold art choices! Way to go! I wanted my jumps to be less floaty, but very good job!
Very inventive, loved the game and watch style!!
This was very hard but super fun!!! The physics were great! I'm glad you finished it!
It was funny and frustrating! Especially the dead battery part!
Great graphics and platforming! How did you manage in so little time. Reminded me of Pacman World
This was great! I lost my nerve at 1965 meters, but I loved how well-implemented the risk/reward mechanic was. I was able to recover from severe lack of power, and then reach 60km/h before I ran out. Very impressive! I also liked the airplane sounds, I'd love more distractions. The mood was great, you used the limited palette excellently! kudos!
I got most of the endings, I'm so happy with this one! How long did it take you, it's pretty impressive!
A great little puzzle, congrats for your entry!
n'aww that was so sweet :)) Way to go
Oh wow. Super clever puzzle design, amazing controls. How did you have time to make all this?? <3 Extra points for making a lovable character *and* a female robot for a change!! Top marks
Absolutely lovely <3 Very emotional, everyone. Great job!! The graphics, music, song and idea were top notch <3333
Making something in 48 hours is super hard and you should be super proud! I killed all the cuties with electrification :D
Also, loved the post-compo <33
omg what an emotional journey!!! I enjoyed every second of it, amazing timing, amazing mood, super responsive, great narrative with beginning, climax and end. You're making me reconsider game design <3 Top marks!
excellent music and fun brawling! The kites were a cool idea!
Very very nicely done! I'd like some slightly more simplified controls. I love love love building games *and* defense games, and this scratched both my itches, thank you! <3 You should be super proud for finishing before the 24 hours!
Good one! Old-school difficulty, and it kept the tension. Thanks for making it :D
The graphics were excellent, the platforming super solid and the controls never ever got in the way of what I wanted to do. How did you even have time to implement all this <3 The modular synth is what shines of course, this is a brilliant idea, with a brilliant execution! <3
Ok, wow. The game design was excellent!!! Very good pacing, very cute premise, the music was great. The gatekeeping kept me on my toes and it got complicated (and clever) really fast <3 I loved it!
I'd have liked for the woman to age as well ^-^ Right now it feels like she does nothing with her life until he gets all his goals. But I get that it's a metaphor :D
Good job!!! Excellent pacing and very challenging. Very well-thought game design! Great music as well!
The hook was kind of buggy sometimes, it sent me flying outside the level. I'd have liked a way to be safe instead of dying when you fall outside the level.
kudos all around!
Lovely old-school difficulty shooter! Amazing technical work for just a weekend, too! Kudos!
n'aww poor robots. Cool game, I love arena shooters, lovely what you managed to do in such a short time!
Excellent avoid-em-up! Loved the lenient hurtbox, thank you! It's very much a game I'd be obsessed with back in the DOS days! I made it here on my second playthrough:
[Clipboard04.png](///raw/6e9/2/z/8be3.png)
I think that's about the point where I ran out of energy both times actually. Maybe there could be more energy spawns the further up you go? With possibly some more asteroids to balance it? It felt a little linear after a point.
In any case, great job!
Oh wow. Unique and strange is an understatement <3 I loved loved loved how much technical stuff made it into this, fantastic use of twine! And the storytelling was very cinematic. The battery charger was a great touch. The cycling ~~buttons~~, ~~text~~, soulful descriptions are so very impactful <3
Thank you for this, top marks!
Very nice controls! I liked to dash *and* fly. Platforming was very nice, obstacles became increasingly hard, which was a nice touch!
Only tiny complaint: on the way back, the camera doesn't scroll down so you can see the platforms, and it becomes a leap of faith. I died a ton of times.
I wouldn't have minded that much, but I had to redo all the last part, because there wasn't a checkpoint on the top!
Other than that, lovely, lovely entry, and I'm still humming the music
Got 4 of the 5 endings so far! So CLAMP, so cute! The idea of fighting monsters with tastes they don't like is so, so brilliant. I don't think I've ever seen it in a game, ever.
Also amazing how you managed to code (and write) so much story exposition.
Congrats, a great entry!
Old school difficulty, with a very fresh idea!! The DDR style shooting was a great touch!! Kudos for a very original idea!!
This was beautiful!! How beautiful were those tiles, wow. The way you implemented fog of war with appearing hex tiles was phenomenal! As was the music I also loved how free I was to build energy nodes.
Only tiny tiny complaint, when I played for more than 10 minutes, it started to lag. Is there maybe something in your code that eats up memory?
All in all, lovely, lovely game, and a phenomenal first LD entry
Lots of levels, you got a ton of work done, congratulations! The robots are super cute too! A few bugs related to collisions (I got stuck on the side of platforms a few times).
I can see where you wanted to implement the mechanic, and I can see it would be an even more fun game if you did!
Congrats again :)
do differently: - jumping was a bit unresponsive/ weird.
liked: - the incremental game design! That was excellent, making things harder as you master more and more obstacles - the obstacles themselves.
good job!
So adorable!!!! Got all 3 endings (lovely). Loved the C64/ Speccy vibe. Love that you budgeted your time precisely and managed to finish it under those conditions! Lots of lessons for a rash gamedev like me <3
Top marks from me <33333
Loved all the metroidvania elements! How did you find time to code all that!!! <3 Such a polished game for a Jam!
Ha!!! That was great!!!
Likes: - so much gameplay implemented in so little time!! - control of the car, I've missed left/right steering - a ton of atmosphere <3 - cool music!
do differently: - speed while on foot. argh, i got run over so many times!! Got vindicated though whenever I trashed their cars with my model T
THE POWER OF CHRIST COMPELS YOU!!!!!!!!!!!!!
It's a rare thing for an LD entry to inspire a catchy catchphrase! <3
likes - unbelievable presentation and polish. definitely prettier than any mechwarrior - great gameplay!! - a ton of content - incredible voice work and sfx - incredible music
try differently: - maybe a tiiiny bit faster mech movement? I know if you had time there'd be upgrades and stuff, so no big. - make the gameplay a bit harder ( I had absolutely no problem with the controls, but then, I'm a mechwarrior veteran and actually love tons of shortcuts for mech control)
Likes: - Amazing art, amazing mood, amazing writing. Very contemplative game! - very funny in delicate ways. sardonic even - great voice acting
Dislikes: - A bug: On my first playthrough I got stuck because my checkpoint (4th satelite) placed me on a collision course with the nearby planet. I kept crashing, so I had to restart. However I persevered, and it was so super worth it.
Thank you for making it, full marks from me!
OK that was a great puzzle. I bet you could even make it in 2D and it would still be pretty awesome (and faster to prototype?)
I have the same problem with the wall clipping, it limits your visibility and is a bit frustrating.
However the mechanic is excellent, and I'd really really like to see a full game out of it, exploiting all the on/off possibilities of the world.
Kudos!
Likes:
- Incredible mood - Lovely tiles - Great tension, the portal power timer was a good call! - Great platforming - Fantastic level design - The music is phenomenal - Named levels! I love those! - The orbs following you until you get to the portal were a fantastic touch
Only dislike:
- you can't cling to the wall if you're falling. You have to start a wall cling with a jump, and that's very counter intuitive (and hard) when you're going down. It kept me on the "Wall Skills 2" level for quite some time
All in all, fantastic game, very very fun
Super charming idea <3 I wanted some more speed in the player movement when she's on the planet. Her spaceship moved at a fine speed!
Kudos for female progatonist, very rare. Kudos for procedurally generating the planets, I know that must have taken a lot of effort!
Finally, I love that you can see user created content on the shelves!!
Congratulations for making this
Absolutely lovely! Old-school difficulty! I played again and again, can't seem to put it down <3 The repair mechanic was very cool, juggling priorities! Thanks for making this, great entry!
I actually liked the controls, very floaty and space like. I love old-school challenges in games. I died a lot, especially whenever I had to fly above spikes, but equally, I felt very accomplished whenever I beat them :D Congrats on your game!!
Loved it! I can't resist a building simulator <3 However once I got 3 geothermal stations, it became too easy. I just made sure I have enough accumulators, and then the money kept coming, I had no problem filling the place up with wind turbines (upgraded too!)
So I guess some sort of random catastrophic event or a source of constant "friction" in the system is needed? Something like, the more generators you build the more they cost? Or they break down at some point?
In any case, great work!! :D
Likes: - graphics - small pixelart really excites the imagination - mood + music - claustrophobic and creepy, kept me on my tows throughout - writing - was excellent! - puzzle design - great! I love adventure games, and this was a good one!
Dislikes: - the limited energy felt a little bit tacked-on and not really necessary
A great entry, one of the best I've played! Full marks from me!
very very cool! :D I love the fact you need to juggle two things at once. Excellent interpretation of the theme as well! kudos!!!
Great atmosphere, hard gameplay, thank you for recommending this! <3 Congrats on a great entry!
super cute graphics, super charming! I loved the tower climbing, I would have loved to see the mana/gem mechanic! You made the right call to finish the game! Congrats
Very very cool! It felt a little like lost vikings! I loved the 3 ship switch mechanic, and the recharge ship! I also like that it's an endless shmup.
Graphics were nice, it felt very polished! Congratulations on your entry!!!
Didn't like: - the character speed was a little too slow for me - it was hard to find food
Liked: - everything else! - it was well-designed - the graphics set the mood beautifully - congratulations on finishing within 48 hours!!
very fun and polished puzzler! I loved the C64 graphics. Level design is excellent! The theme was well-implemented. Full marks from me!
what I liked
- very FTL, only somehow *more* engaging - very funny - very polished! - excellent idea and hard choices, felt very alive - the pop references :D - the asteroid navigation minigame was superb! I really felt like navigating the field!
what I didn't like - !
ha! That was great!! My only nitpick: I'd have liked the 3 indicator bars to always be present on the UI, instead of me having to go and look at them. Sure, it added some tension, but the game was really fun and tense without it anyway.
Lovely job :D
ok this is *lovely*! Very very fun, in an old-school difficulty way which I love. I appreciated the DOS shareware era graphics. The levels were where you shine! Level design was amazing. Have you perhaps spent hours and hours in mario maker? :D
Level titles were a *very* nice touch too, not many games do that nowadays! All in all, a great entry (I now officially hate ceiling spikes :D )
really loved the mayor's crappy attitude :D :D :D :D Would have liked a speedup button, even lemmings added one eventually :P Great puzzle though, I love programming robots, I wish it was as easy in real life...
what we call old-school difficulty!! I *hate* the purple things that shoot at me, I really do! :D
Loved the graphics, got a very ZX Spectrum feel. *loved* the level design, despite too few and far between checkpoints. Frustration is part of why I like old-school games.
Lovely lovely entry, thank you!
haha that was an excellent arena game! and the use of wolfram tunes was spot on. Graphics were so so cute, and seriously polished, you know your stuff! Had a lot of fun for about 3 games. After that I kept wanting a reason to play, some goal, some variety, a penalty to mix things up? Lovely work, and multiplayer would suuure be nice
Hey y'all made ant detective <3 Lovely to see this entry.
I'll start with my one nitpick. As a trans woman I'm probably too sensitive to this and/or overthinking it, but the "deranged person who wants to transform into something unnatural" gave me uncomfortable feelings. A lot like the villain in Silence of the Lambs (which was a very recognizably transphobic and misogynistic piece of writing). I'm sure it wasn't intentional, though?
However! Everything else *sparkles*. The writing is fun and funny and stayed clear of sexism for the most part (poor french guy, getting sensitive about size). The plot twist at the end was brilliant, I was like, I *trusted you* Terry, how could my detective be such a bad judge of character!!
The music was great and moody. Oh, I might have liked the characters to do a little jump animation or something, in addition to the brilliant facial expressions, when it's their turn to say their line. Sometimes I had to keep track of who was talking.
All in all an excellent entry, thank you for making this <3
The music was lovely! The designs were very DOS-era shareware, which is a good thing in my book! Level design was fine, and I got into it easily. I also finished it on my second try :D I hate those flying drones :(
Good job, team!
Only critique is what @obidubi said about sliding along the bondary. It felt unresponsive and it broke my flow, in an otherwise *very* fun racer. I loved having to get the solar powerups in order to win. Also some landmarks to help me memorize where I am at each given lap.
All in all, lovely work, especially with the time constraint
OK, this was excellent!! Super fun, lovely NES graphics, heart-pounding music, the gameplay idea *and* execution is great!
I second @mortus' suggestion of adding back random abilities. It would be very Downwell, and add expectation for the next waves, and the joy of discovery.
All in all, amazing entry, can't wait to see your ratings <3
Neat! I would expect the flashlight to have a fixed range. Because right now, you can just click at the far right of the screen and see all monsters, and *still* use the same energy as if you clicked near the player.
I loved that I had to play in the dark, the risk/reward of the flashlight reminded me of 5 nights at Freddy's actually. good job!
very very impressive! Some more "juiciness" might be needed, as others said (feedback of when you're hitting the ants".
But otherwise it's super pretty and fun! I can't imagine how much headscratching it would have taken to code a 3D game!! congrats
ok those wind up dinos are adorable!!!! The AI was fine!
I would have liked an easier point and click control scheme and automatic commands, like other strategy games. But I would still like to have direct control of the dinosaurs, optionally.
Great entry! Thank you for making this
I liked it very much! I had a goal and obstacles to that goal and I felt like a badass every time I made it through, on the last minute, missing a fireball by a few pixels! It felt fair and old school. Kudos KunoNoOni!!
Haha, lovely. I liked that I had something to do with my left hand. I also loved that cthulhu is employee of the month
so cute and relaxing! thank you <3
Adorable <3 Great job, I won't spoil the ending!
Loved the mechanic and the strategic depth it provides. I had fun playing it and felt so invested that I was shouting "shit shit shit" a lot when I was about to be hit by a meteor. Good job! Top marks
Super cool!!! And in such a short amount of time. Lovely graphics, very sid-meier's pirates! Love the management aspect of it! Top marks!!
Yayy! Very sim-city! I finished both scenarios and had fun! It does seem to need some balancing, have you tried Joris Dormans' "Machinations" tool? It's great for prototyping the economics of games like this.
Great job
Excellent work! I really enjoyed my 3 games with it, so far. I will echo the UI concerns, it was good for a prototype, but going forward you might need to make it more intuitive. Off the top of my head, better feedback and less menus to click through? Context-sensitive menus is what I'm thinking off. A scout clicking on something can get a move or interact option. Unless it's a building, in which case only interact or something.
Fantastic overall. Also huge thanks @occultone for the heads up on how bad my game lags, I fixed it thanks to you <3
LD59 — Signal (30)
Federal Bureau of Dance by drainkid 2026-04-25T16:43:10Z ♥ 1
this is like elite beat agents, crypt of the necrodancer and doom all at once. WOW. Super original, sounds *amazing* and I'm so surprised that you had time for a tutorial!
Amazing work! One of my favorites!
A Short Flight by Rongo Matane 2026-04-25T14:29:18Z ♥ 3
incredible polish, and a great flight experience! and great ambience! thanks for making this, team!
Marsacre by ThorPalsson 2026-04-25T00:36:42Z ♥ 2
The personality and writing carry this hard! hamster facecam, PSX aesthetic, "Father, come in! Come in! Come in, Father!". I was laughing while shooting, which is the dream. a crosshair would help. Main gameplay note: enemy HP feels a touch high for the run-and-gun energy you're going for; lowering it (or one-shots) would let the adrenaline really cook. Loved it.
I Had No Signal! by fabelay 2026-04-24T23:28:12Z ♥ 1
wow lovely mood. It was tense throughout!!!
Echo by FunnyPumpkin 2026-04-24T22:20:54Z ♥ 3
What a clever, clever use of the theme! I made a bat game with a sonar mechanic too and it's NOTHING like this, which is honestly the best part of playing it. Same starting idea, completely different game.
The sonar effect is stellar. That moment where a ping reveals just enough of the geometry to commit to a plan, but not enough to be sure, that's the whole puzzle genre in one mechanic. And you're letting the *player's memory* do the heavy lifting instead of cluttering the screen with UI, which takes real restraint.
Puzzle design is great too. The ramp feels earned — each level taught me something without a tutorial pop-up. Rare.
Really glad I played this. Would love to see where you take it.
What's that signal? by Local Minimum 2026-04-24T22:15:42Z ♥ 2
I love love love love everything about it @local-minimum And what a lovely speaking voice!
The art was SO trippy, I couldn't believe nobody had done an art installation where objects have textures that call out the object names. I'm still impressed, I played twice just to have a chance to experience the space again.
The poem at the end was lovely. The execution of the theme was sublime, I was both flailing around AND being guided by the "Signal"
How many minutes of recorded audio is there? And how did you have time to both design it and organize the audio files and textures. One of the best jam games I've tried this year!
Dragonia Siege by Euler Moises 2026-04-24T21:42:25Z ♥ 10
I love everything, the theme is well-integrated, and the mechanics fun!!
Just the AI art, you don't need it, it spoils the presentation.
Bash and Gash by Rezervold 2026-04-24T18:52:43Z ♥ 1
what a wild idea, and great execution! Welcome to Ludum Dare! I hope you'll participate again!!
Fellowship of the Signal Fire by OttoBroccoli 2026-04-24T17:01:42Z ♥ 0
As a fan of LoTR I loved this game, from concept to execution! Thank you so much for sharing it with us!
Decoder by Garaptic 2026-04-24T16:33:36Z ♥ 1
Great concept! Lovely art!!
Jim's Quest for Birthday present by Sobigdrasil 2026-04-24T14:37:09Z ♥ 2
so wholesome! thank you for making it! Love the integration of the theme, the story and the art!!
Small Among Storms by ShanzPro 2026-04-24T14:35:31Z ♥ 3
such great atmosphere! thank you for making this!! reminds me of amiga games! the music is also excellent
Read My Signal by Shivvvy 2026-04-24T14:33:13Z ♥ 2
The art is stellar, and it's a cute and fun game! <3
Moon Moth by kanity 2026-04-24T12:55:31Z ♥ 1
I am amazed. And I do not think you have programming inabilities, this is a great idea and a fun execution!!
Finnicky Fourier Toy by nathmate 2026-04-24T12:48:14Z ♥ 1
So so smart!
While You Were Here by jpat 2026-04-24T12:47:21Z ♥ 1
Great puzzle design, amazing indirect control!
Salvager by J4cko16 2026-04-24T11:34:58Z ♥ 1
I'm a sucker for these kind of replayable games, and this one is so well-done! Thank you! It always surprises me how good and polished experiences can come out of this compo <3
L.P.F. by elykx 2026-04-24T11:15:37Z ♥ 0
mood is incredible, FMV of the hands is so retro and lovely! Congrats on a great entry, it's so on-point!!! And on-theme!
CRASHDAR by Roroto Sic 2026-04-24T11:13:42Z ♥ 1
Wow! The UI is stellar. And the limitations of the Game Boy didn't stop you one bit. I want to praise you for using the tool you knew best, and making such a fun game!!
Congrats!!
Signal-Tied by Mr. Flower 2026-04-23T18:37:34Z ♥ 1
Such a fun roguelike! Thank you for making it!
Decode by Xav13RRR 2026-04-23T18:34:58Z ♥ 0
Very good use of the theme! I had a lot of fun. Also love the vapor wave 90s esthetic
The Last Signal by DarthWaxus 2026-04-23T13:28:57Z ♥ 1
This is great! Fantastic mood and ambience, love the tension when riders appear, as others have remarked it reminds me too of an old-school racer, and that's fantastic!
Dr. Cool Whale Against The Electronicles by Yorsh 2026-04-23T13:25:25Z ♥ 1
the graphics are stellar! I'm amazed at what devs can do in 2 days <3 Very polished, very on-theme! Very tense gameplay, and an innovative idea for damage dealing!!
Thanks for making this! It's inspiring
To walk on Strange Roads? by alyd asmar 2026-04-23T10:30:47Z ♥ 5
the fish person saying bubble bubble bubble broke me :D Such a lovely game, such a bold move and great interpretation of the theme! When did you even have time to make all those lovingly designed glyphs!! I loved having a companion pdf to use with the game!
The music is perfect for the mood. Art is lovely.
Thank you for making this!
Blind Run by Rolly 2026-04-22T18:46:15Z ♥ 2
"A really handsome one. The developer did a good job" that really cracked me up!
I love how additional mechanics pile on, and I loved the absurdity of having to rotate a mole that only moves forward until it hurts itself!
It was weirdly on-theme!!
It's so cool that you managed to write so much dialogue *and* think of so many puzzles. You should be proud of this game <3
GIMME TV by pocketdog 2026-04-22T18:14:21Z ♥ 1
I love that you discarded the theme and went where the spirit moves you! This is such a fun shooter, I've been playing for 40 minutes and only stopped to rate it. There is a dominant strategy, and that's to sit near the alien/ meteor spawn site and shoot diagonally so nothing gets through, but the game difficulty increases in a way that makes every upgrade necessary, and every wave fun.
I loved the addition of the random cosmetics shop!!! And the energetic music
All in all great entry!
Signature Zero by red-horde-games 2026-04-21T14:19:30Z ♥ 0
I love how it keeps piling things on you to keep track of! The art is lovely, both the UI and the sprites. And you managed to get tutorialization too, that's so hard for a jam! Thank you for sharing it!!
Cleared To Land by JHax 2026-04-21T13:25:39Z ♥ 1
So very lemmings-y!!! (even the explosions!) Love love love my time with it. Still playing it in fact. The pilot confirmations sounds are hilarious!!!!! I actually liked the convoluted (but in physically accessible positions for my fingers) control scheme, it added to the fantasy and definitely added to the chaos!
I'll be playing more of this!
Glitched Signal by Jamope_ 2026-04-20T23:43:00Z ♥ 2
damn! This was so cool, how did you even make it in 3 days <3 Very cinematic platformer. The sound was incredible!
Samband by Ava Skoog 2026-04-20T23:37:27Z ♥ 2
I had to write down the buttons BUT that's what always happens to my adhd brain with puzzles! < 3 it's such a lovely, claustrophobic, lonely mood, thank you for making it!