FoonLudum Dare ExplorerUsers → Harry Alissavakis

Harry Alissavakis

Overall Medals

YearLDThemeGameDivisionOverall
πŸ₯‰ 2022 51 Every 10 seconds The Curse of Tencond compo 4.46

Category Medals

YearLDThemeGameDivisionCategoryScore
πŸ₯‡ 2022 51 Every 10 seconds The Curse of Tencond compo Graphics 4.65
πŸ₯‡ 2022 51 Every 10 seconds The Curse of Tencond compo Humor 4.54
πŸ₯‡ 2022 51 Every 10 seconds The Curse of Tencond compo Theme 4.53

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 secondsThe Curse of Tencondcompo34.464.334.074.534.653.774.544.37
202047Stuck in a loopOplocompo523.953.873.413.374.384.062.883.64
202046Keep it aliveMACHINAcompo384.123.813.903.704.444.023.423.91
201738A Small WorldLeucoscompo833.833.952.953.954.063.433.233.63

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Harry Alissavakis

LD38 — A Small World

Missing Lands by potatolain 2017-05-12T17:34:05Z

To be honest, I'm a bit too young to enjoy the fact that it's a NES game :P However I can really praise you for all the code you've written in 48 hours. I don't know what kind of tools you had at your disposal, but making something like this in a weekend seems, at least to me, as something truly amazing! And the game itself is pretty interesting and I think it preserves the charm of the older, simpler games. Great job!:D

Colorfly by Zelos 2017-05-20T17:58:53Z

This is not a game. Or, should I say, this is not *just* a game. It's an amazing and beautiful experience. It reminded me of games like "Flower", and that's a really good thing. The music was stunningly beautiful, and while I didn't feel like I had a specific, game-y goal, I just kept on playing because I was immersed in this beautiful thing you had created. I think the next step for this game would be an integration between the background music and the music parts that are played when you create a tree or when you pick up an orb. This would lead to some incredible musical discoveries and it would make the game feel even more unique! With some more polish, and maybe some story backing it up, this game can become something truly amazing. Well done!

World Keep-Away by dracominer 2017-05-20T00:38:22Z

Fun little game! It had some pretty interesting elements, like the turrets and the whole run for your life style, which can be expanded in a very intriguing manner. The game lacked some polish and the jumping was kind of weird, but other than that it's a solid game jam entry. Good job! :D

Revenge of the Bugs by Rukinom 2017-05-19T10:35:24Z

I can't understand why this game has so little votes, it's really good! The graphics are very nice and consistent, the music is great and I thought it was pretty interesting in a tower-defense sense, as it's topology was somewhat different from what I've used to. To be honest I was never that much into tower-defense games, but this one I enjoyed quite a lot! Great job!

Bumble Jumble by bram_ve 2017-05-10T20:41:51Z

Great game and really well made! The graphics were surprisingly good for a game jam entry and it was generally really polished and fun! It was maybe a bit hard to control the bee, it would probably be easier to aim with the mouse. But other than that, it was an extremely good game! Great job! :D

Cowmets by NickZangus 2017-05-13T23:34:19Z

Yee haw, that was a darn good game y'all! But seriously, amazing concept, the graphics and the whole theme really worked well together and overall this was an amazingly fun and well made game! The mechanics were actually very clever, especially the chasing part! Moving the mouse around so much made the chasing really fun and exciting! Even if you didn't make the music, it was well worth it to use such great music that fits the theme of your game and makes it even more funny and whimsical! Your game is definitely one of the best I've encountered so far, and I'll be really upset if you don't end up in the top 100. Congratulations and well done!!

Antagonistic : Hamburger Hill by ryte2byte 2017-05-06T20:58:48Z

I can't believe the amount of work you did in such little time! There were so many different elements to the game! I had a bit of trouble playing in WebGL as it was a bit hard to aim, but other than that it was a really fun and interesting game. And it was pretty much complete gameplay-wise, which is amazing considering it was made just in 48 hours. Well done!!

Space Raiders by Smeax 2017-05-11T23:24:24Z

I am not good at this game. At all :P But I enjoyed trying to survive the first night 3 or 4 times! You have invested a lot in game feel and polish and it really shows! I love the impact of the weapon, the gore effect, the tight controls of the player as well as the whole environment! I usually suck at this kind of games but maybe it would help if it was a bit easier at the start, just so that people can get enough ammo. Other than that, it was really a beautifully made game! The graphics were great, the music was complimenting the whole theme pretty well, and the gameplay was pretty innovative and interesting! Well done!

The Adventure of Malvin by NOFUEL 2017-05-13T22:31:15Z

Great game! The controls are really good and tight (I especially liked the wall sliding) and the graphics look super cute! It's really great that you took the time to polish it that much, I very much appreciated the small subtle details (like the dust particles when walking). It's a really well made and fun game, and it's amazing that you did it alone in such little time! Well done! :D

Hibernaculum by redpanda 2017-05-11T23:13:30Z

Absolutely gorgeous game, and with a great music to fit the mood! The gameplay was really interesting and it worked really well with your interpretation of the theme. At some point however I kinda broke your game, as I was stuck on the glass of the globe, which was a bit awkward :P But other than that really pretty game, and really well executed idea. Good job! :D

Intergalactic Lemonade Inc. by kawales 2017-05-16T19:17:29Z

Although my favorite kind of lemons are the combustible lemons, I really enjoyed this game :P It was really well made, the graphics were really minimalistic and pretty, and the music was also really great! The gameplay was really interesting and it kept me engaged for quite a bit! My only "complain" would be that the particles of the ship were a bit different from the overall look and that kinda stood out. But that's not really problem, especially in a game jam. Plus, your game was really pretty and fun either way! Good job! :D

Dr. Zorongo by Zorongo 2017-05-10T19:59:18Z

That's a really great and well done game! It's basically a really good base for a great roguelite game. I had a lot of fun playing, however, as others mentioned, it was hard to control the character, and that made the combat a bit unfair. Plus, it would be great if there was feedback on hitting or getting hit, because most of the time I wasn't sure if I did any damage at all. Other than that, the game was really good, especially for a game jam entry!

Flovala by larzan 2017-05-03T23:07:28Z

Boy am I glad I'm in the compo and not the jam! This game is so gorgeous! Prettier than most games I've seen, ever, not just in the jam! Gameplay-wise it was also really interesting, you sure made me want to see what happens when you evolve to the final stage! My only issue is that the movement was stiff and really not that responsive. I guess you did it like that because when you get bigger it's harder to move, but I believe that just making the character slower could work. Nevertheless, it's a great entry, and definitely one of the prettiest ones!

Asteroid, Planet, GODDAMMIT! by DEGLIS 2017-05-10T19:50:24Z

Really interesting concept, it worked really well with what you did! The music was also very good, and the game was pretty fun overall. Good job! :D

A small World Γ  la No Man's sky by lavwa 2017-05-20T18:30:14Z

Basically that's 2 games in one! And with seamless integration! I really liked the concept that you fly to a planet and then you walk on it in first person, it made it really interesting! It was a pretty fun game overall, and really rewarding if you consider that even after "I lost" because I ran out of fuel, I could still play and visit planets :P Other than that, it's a really great entry, well done! :D

Incidental Dimension by wildmusketeer 2017-05-07T22:21:36Z

Very interesting concept and implementation, I really liked it as a game and as a technical project! As other people mentioned, the checkpoint thing was something that I'd really appreciate, but other than that it was really fun and clever! The amount of work that went into this is amazing, especially considering that this is a compo entry! Well done!!

P.S.: I don't know if it was something that I missed, but pressing "V" made some doors appear open (though I couldn't go through them). It seemed like a debugging thing :P

Supermarket Sneak by Rick 2017-05-16T19:44:16Z

This game speaks to my heart :P It's a really well made game, congrats! The graphics were very good and consistent, the gameplay was really fun and overall this game is ridiculously polished! I loved everything, from the UI to the awesome music playing when the people are talking to you. My only concern is that it was too hard, I always bumped into somebody's line of sight. I didn't notice if it mattered being behind stuff (I played the jam version, not the post-compo). Nevertheless, it was a very fun and funny game, and certainly well made. Great job! :D

Macho Survivor by Frankienaitor 2017-05-06T10:55:49Z

Nice game, fast paced and really fun! The enemy spawning was a bit weird for me, so there were enemies spawning right on top of me. But other than that I liked the serious sam feel and the whole aesthetic. Well done!

E.(a)T. by BrothersT 2017-05-13T22:48:23Z

What a fun and great game! :D I really loved the graphics and the animations, they were very well made and consistent! The gameplay was very interesting, it really kept me in the zone trying to survive and to kick all of those annoying little creatures :P My only observations are these:

* I would like for the kicking/eating to be faster/more responsive, because there were times where I almost died while being on top of a fruit-thing and I couldn't eat fast enough. * While the aliens are keep on coming, there is no some kind of "rubberbanding" mechanic to enable the player stay alive longer. It would be nice if there was some kind of "progression" or something to make you better as the aliens come. But that could just be me :P

Other than that, you've got a really great and fun game on your hands! Well done! :D

P.S.: I'd love to hear your feedback on my game, you can find it here: https://ldjam.com/events/ludum-dare/38/leucos

Naughty Gnomes by gurkenlabs 2017-05-13T13:07:03Z

Very interesting and fun little game! I really enjoyed the art and the general concept of the game. The gameplay mechanics while simple, they were entertaining and they kept me interested in finishing each level. Great job! :D

Astromike by mikea 2017-05-12T17:20:55Z

Very good game! The graphics and the overall atmosphere were really good and polished, especially for a jam entry! The puzzles were really cleverly designed and you had a lot of interesting and innovative mechanics. I'm sure that if you continue working on this and release it as a full game, it will be really successful, because I truly believe that it's something different and fresh as far as puzzle games are concerned. Great job! :D

Cubic Explorer by glitchy-pixel 2017-05-16T22:19:47Z

Wow, I'm really impressed with this game. Not just the gameplay and the nice aesthetics and all, but also from a technical aspect. The whole concept of dynamic goals, rules and conditions is something that really deserves being further researched. Personally I haven't encountered this mechanic elsewhere, and even if it exists in other games, I don't think it's that popular. But I truly believe that something like this can be groundbreaking if examined more. It could be applied into a new kind of roguelite/roguelike games where not just the levels, but the actual "game" is random. Your game had that implemented really well in my opinion. Also it had really nice and simple graphics, and it was a fun game overall. Great job on the game and on your system, I think you're onto something really exciting!

ChronoCombat by omarshehata 2017-05-13T12:54:07Z

Very interesting concept that I think it's worth looking into! However, maybe it will be easier to predict the other player's movement if it was put in a grid, or if it had key-places that they knew that the other player would go (like powerups or some kind of goal). But this was a really well implemented idea that has a lot of potential for a great multiplayer game. The ideas the other people suggested here are really interesting, I would love to see them implemented in a full version of the game. Great job!

All The Way Down by luthwyhn 2017-05-20T01:10:16Z

It's a simple and straightforward game; and there's nothing bad about this! I could easily imagine this game played on mobile devices with some polish. It's a really good entry, great job =]

Day by Day by Frolicks 2017-05-05T14:24:05Z

Didn't actually see the "bullet-hell" part but it was pretty fun! Adding this kind of constraints while also having to do specific actions can be pretty fun if further researched. Pretty good game! :D

Sentai Survivor by Sir Daniev 2017-05-18T18:13:22Z

Really fun and creative concept! I thought it was very funny to see this kind of events from a civilian's perspective :P I'll keep this in mind next time I watch Power Rangers or something similar :P Other than that, the graphics were pretty nice and colorful, which fitted into the whole whimsical aesthetic, and the gameplay, while simple, it was satisfying and fun! Great job! :D

RC kitchen Throwdown by oxrock 2017-05-19T17:25:15Z

Great entry and a very interesting interpretation of the theme! As stated above I think that if the car was a bit faster that could work really well, but even as it is it's a very fun game! I did get rolled over and stuck a couple of times, but that usually happens with RC vehicles either way :P Nevertheless, well done! :D

B-M0X by sambrosia 2017-05-17T14:19:36Z

Simple but interesting game! The art style is really exceptional, unique, simple and cute! I'd love to see more games feature art like this! The music and sound effects were also very good and they fitted perfectly with the whole aesthetic. I don't know how you could expand on that, but I'm sure that you can come up with something really clever and unique! Great job! :D

Ragdoll Wars by bwalter 2017-05-20T00:56:45Z

I can't help it, I love ragdoll. This is why I also loved this game! So silly and whimsical but also fun at the same time! I had a bit of a hard time controlling the player but, I guess that was the point :P Maybe it doesn't necessarily work that well in a game with this kind of close combat, so it could maybe be a good idea to implement the combat in a different way (like tossing yourself on the enemy or something ragdoll-y like that). But this didn't stop me from enjoying the game! Also the music and the sound effects were really great, and I absolutely loved the shockwave effect. Maybe it was a bit out of place since it's clashing a bit with the pixel aesthetics but personally I always love seeing it, it's one of my favorite ways to give feedback to the player. Nevertheless, this was a really good entry, good job! :D

World Collider Defender by loren 2017-05-04T15:42:33Z

It was kinda tricky to play by myself, but other than that it was great! The graphics looked really awesome and it was pretty fun overall. I would prefer if it had a bit more polish, because losing and playing again was a bit to abrupt, but maybe that's just me. Good job!

Internet Shooter - protect magical device! by Behenate 2017-05-10T19:40:50Z

Great job, especially for a compo! You probably saw from my game that I'm a fan of the whole defending concept, so I really liked your version of that! And for it being your first jam, it's really great that you made something this good, let alone playable :P Well done! :D

Quantum Catburetor by jushiip 2017-05-07T17:27:53Z

ERMAHGERD THIS GAME IS AWESOME! Easily one of the greatest artstyles I've seen in a jam game, and maybe even in general! I loved the colors, the models and the whole aesthetic, as well as what you did with what I assume was some weird and interesting shaders. The gameplay, while simple, was really well implemented and fun! And the music was in absolutely perfect sync with the whole game. Ridiculously good job, maybe the best I've seen in this year's LD! Well done!

Kanjo by Kataware 2017-05-11T10:20:34Z

You were too ambitious with this game, and I think that's a really good thing! You actually managed to implement a lot more than others, and made a fully functioning demo of a very interesting game with a nice story! The artwork, while simple, it worked really well with your concept, and the music really helped with the whole mood. I didn't mind the combat segment, I thought of it as something that could be implemented in a fuller version of the game, but maybe in a way that fits the story more. I also really liked the way you used the text to tell a story, not just as a block of text but as something more interesting. And knowing Unity's UI system, I think this must have been annoying af to make :P

Overall, I think you did a great job, especially since you were solo. You managed to make something that works and that it's decently polished that you can expand upon and make yourself a really nice storytelling game. Well done! :D

Petty Puny Planet 38 by JorgeGameDev 2017-05-20T14:34:59Z

Water-breathing spell-casting winged lycanthropic elves. Now this is a planet I want to live on! Such a great and fun game! :D It was really funny, I enjoyed it very much :3 Everything was amazingly done, the music and graphics fitted really well and the level of polish in this game is astonishing! Great job! :D

Yours by binaryferret 2017-05-11T23:36:28Z

Great work, both in design and in technical aspect! The game was really interesting and relaxing, and it pushed me to continue adding land and other stuff just to see what would happen! You have a really solid base for a very good game on your hands! Well done! :D

Super Plumber Man vs The Evil Elf King by BeamKirby 2017-05-03T23:31:42Z

No much of a challenge, but I guess you knew that! :P I had a good laugh with this, it was really great! I actually played it twice because I squashed the elf king before he finished talking and I was curious to see what else he had to say :P The sound effects were really awesome, especially the man-made ones! Well done :D

Leucos by Harry Alissavakis 2017-05-02T11:22:11Z

Thanks to everyone for the comments, I really appreciate the feedback! @zelos I'm afraid I know what you mean with the enemy spawning, because the spawners are randomly placed I didn't have the time to make sure that it always worked out. And the wave text thing was a bug that I was in no position to solve at the time. But thank you for taking the time to play it and I'm glad that you otherwise liked it!

Leucos by Harry Alissavakis 2017-05-02T11:25:11Z

@drestuff @kabalatrance The camera was indeed one of my greatest issues and I had already lost too much time tweaking it. Nevertheless, thanks to both for your nice comments and feedback!

Leucos by Harry Alissavakis 2017-05-05T10:02:59Z

@icxon thanks for your suggestions, those are actually some great ideas! The pickups were the last thing to add, only as a means to spice up the gameplay a bit, so I didn't think their functionality trough. Nevertheless, thanks for your comment and for taking the time to try my game! :D

Leucos by Harry Alissavakis 2017-05-06T20:43:42Z

@ryte2byte yeah, the speed powerup was not my best design choice, but I should stop the player from spamming bullets somehow :P Thank you for your feedback, it is very much appreciated =]

Leucos by Harry Alissavakis 2017-05-07T00:26:43Z

@toonteamj I knew it! Deep down I was sure that leucocytes carry laser guns :P Nevertheless, thank you for your comment and for playing my game! :D

Leucos by Harry Alissavakis 2017-05-08T10:05:52Z

@alex-williams Thank you for your comments! It probably would play better with a controller but I didn't think of adding support for that. And also I didn't have much more time to do that, especially since the way the player rotates is really hacky and unstable as it is :P

Leucos by Harry Alissavakis 2017-05-11T09:58:46Z

@kataware What a nice and complete review! :D Thank you so much for your comments! ^^

Leucos by Harry Alissavakis 2017-05-11T23:15:32Z

@binaryferret thank you for taking the time to play and to comment! I really wanted to invest in the game feel and the polish, I'm a bit obsessed with this kind of stuff, although it does not always work to my advantage :P I'm glad you liked it though! :D

Leucos by Harry Alissavakis 2017-05-12T11:37:29Z

@cppchriscpp Actually there was a pickup that replenishes some of the heath for the heart, but maybe it didn't spawn for you (it's random between the 3 pickups). Working on my small laptop screen I didn't think about mouse trapping, and I didn't lock the cursor because my stupid aiming system relied on where the cursor is :P But thank you for your comments and feedback, I'm glad you liked it! :D

Leucos by Harry Alissavakis 2017-05-12T16:06:08Z

@mikea well it IS set inside the human body :P I could make a really creepy homicidal joke here, but I opt not to :P

Leucos by Harry Alissavakis 2017-05-13T10:26:25Z

@omarshehata I know what you mean about the difficulty of the waves, you are completely right! The first waves however was my attempt of showing the different enemy types in a smooth way so that the player can get familiar with them, before throwing them all in. I'm well aware that the camera angle was a problem, but the idea with the camera is really good, I didn't think of that! Nevertheless, thank you for playing and for taking the time to leave me some feedback, I really appreciate it! :D

Leucos by Harry Alissavakis 2017-05-13T12:58:27Z

@garethiw I'm glad you're willing to blame yourself about it, but the whole jumping and shooting wasn't really well implemented :P I added the """platforming""" elements late in the game, so the jumping was hastily added, and the recoil from shooting mid-air became really deadly. But I'm happy to hear that you had fun nonetheless! :D

Leucos by Harry Alissavakis 2017-05-14T23:09:56Z

@gurkenlabs Thank you for your feedback! I guess staying in the middle works pretty well, I haven't tried it to be honest :P I believed that the pickups would motivate the player to move, and if they didn't, the bouncers would force you to :P But I guess that depends on the type of player. In any case, thanks for taking the time to play and rate the game! :D

Balanced Upon A Turtle by BluShine 2017-05-03T22:06:11Z

Fun and creative game! I really liked the concept and it was really well made for a compo game! The controls were a bit tricky for me, even with the controller, but other than that it was really good. Well done!

Gaia by PowerSpark 2017-05-02T11:44:26Z

Really pretty, and the music was subtle but enjoyable! To be honest, I didn't entirely get the concept of the z,x,t keys and what they did exactly. But overall a really nice game!

Daffodil Village by Hjalte 2017-05-16T19:54:58Z

I would definitely vote this village as the cutest in the next elections. I really loved the art and the music, it all had this really fun, cute and whimsical style! It also seemed as if this village had a terrible secret, which made me intrigued, I would love to see what's the lore behind this seemingly cute and happy village. Maybe some kind of eugenics, or they just throw the uncute babies in river. The guy in the sealed of house made me think lots of scenarios :P In any case, it was a really interesting and nice little game, good job! :D

Picto World by Phaix 2017-05-17T14:02:11Z

Simplistic but nice art-style, and more importantly, consistent! It really kept me intrigued to see how much a house could evolve, so I kept on harvesting for quite a while. This was definitely a fun part. If you expand on that, add more elements to evolve and polish it, I think you'll end up with a great game! Good job! :D

Crumble by BinarySpark 2017-05-04T15:38:09Z

Amazingly well executed concept! I played the single player mode because I don't have any friends and then I played using WASD and arrow keys just to pretend :P It was really amazing that you could incorporate both modes in such little time! I can imagine that as a party game it could be really fun, and the pickup ideas were really great (I loved the swap positions one, really clever). While simple, it was really well made and fun. Well done!

Abaddon by Geckoo1337 2017-05-16T20:44:30Z

Dangerously close to Devil Daggers but it doesn't matter; it's still a great game! Fast paced, fun, with really interesting graphics and great audio. What else can one ask from a game?! I really like the whole aesthetic with the post processing, as well as the models. You also had some really great animations going on there, which was very much appreciated! Overall, this game was really well made, very polished and an amazing entry for this jam. Well done! :D

P.S. Thank you for the Wihelm scream sound effect on dying, it made my deaths way more enjoyable :P

Lil' Hunt by KureKureciCZ 2017-05-19T10:41:56Z

Didn't get the chance to play the multiplayer, but I'm sure it would have been extremely fun and hilarious! The physics were truly flawless, you were right :P Simple game but it had lots of elements of fun, which is not always easy to do. I would prefer it if the camera could move or be more dynamic, but you've played my game, who am I to speak? :P Really great job!

Snoozle Pooz by mathijs750 2017-05-16T21:32:19Z

I'm a dog person, so 1/5, better luck next time. JK of course (though I do prefer dogs), it was a really great game! I love the graphics and the whole toon shading style, it worked really well I think. Plus the animations of the cat were really great and knowing how hard animating is, I really appreciate this. I also didn't quite enjoy the fixed camera, it was nice that the buildings were transparent to see the cat, but I'd prefer more control over it. Other than that, I think the game is really good, the music was also really fitting and fun! You did a fant-cat-stic job! I'm not good at cat-related puns.

Hamsterscape! by Dzik 2017-05-20T14:48:59Z

:O Why does this game has so little ratings?? It's freaking amazing! The technical aspect of creating the vehicle is really great (remind me a bit of besiege) and the co-op part looks like it's really fun!! I tried it on my own, since I have no friends, but still I thought it was really enjoyable! The art was also really unique and amazing, while the silly soundtrack perfectly fitted the whole aesthetic of the game. This is an amazingly good entry! Great job!!

P.S.: I didn't read the part that I needed to hold ctrl to go back, hence I restarted the game a couple of times. Maybe next time assign it just to a button like Esc, or R, or something that somebody can find while mashing random buttons, since usually people don't try long-pressing every button.

Small World by Calzep 2017-05-20T01:16:29Z

You had a lot going on there, which was pretty interesting! I liked the art-style, even if it was a bit simple. The music and sound effects were also really good. My only complain is that the shooting was with the right click, and, being in Opera browser, while I was shooting I was opening and closing tabs :P Other than that it was a really solid entry, well done! :D

Defending my small world by t0m 2017-05-16T18:39:34Z

I'm a simple man. I see hand-drawn graphics, I like it. But yeah, the whole aesthetic of your hand-drawn graphics is really great. The music was also quite good and the gameplay while simple it was fun and interesting! I would love it if it was more polished but in a compo this is kind of a luxury :P But you're onto something here and it's certainly great that you're participating. Great work!

A Small World Cup by rujo 2017-05-19T17:21:36Z

I'm a sucker for ragdolls and everything silly, so I can't help but really like this game! Such a simple and fun concept, it really works amazingly well! I'm also glad that you already made a phone/tablet version, I think that this game could really work great as a mobile game! Some kind of multiplayer might also be a good idea, but I can't think of how it could be implemented at the moment :P The graphics were also working in your favor, it didn't need to be anything more complex than that and it really supported your game! I would love it if there was some audio and silly music in the background, but I understand that in a compo these stuff are kind of a luxury. What's important is that you have a great and fun game. Great job! :D

Chill Bill by drtizzle 2017-05-18T11:21:20Z

Amazing game! Simple but really fun and funny! I love the art-style, it really contributed a lot to the overall fun of the game. The sprite cut scene also was the best reward ever :P It was kinda hard getting the money though, but maybe that's just me sucking at games. As others suggested, adding some kind of upgrades and other elements can make the complete version of this game truly awesome! I'm thinking about something similar to Tap Titans, but with your whole theme and aesthetic. I'd really love to see the final game! Great job! :D

High Society Poking Enthusiasts by Dev Dennis 2017-05-06T17:52:52Z

Weird but interesting and funny game nonetheless! I really liked the atmosphere and the graphics as well as the hand animations. The concept was silly enough (in a good way) that if fully implemented, it could be a really great and fun game! Great job! :D

Final Front: Planetary Defence by coomzy 2017-05-19T11:06:39Z

This should be renamed as "Death Star Simulator" :P Capture.PNG I died pretty fast on my first try, but then, as you can see I got the hang of it :P The only problem is that after that point I was just automatic killing everything, so there was no challenge. However I really loved the concept! Especially the ability to rotate the planet was a really clever mechanic! Though I had the ability to purchase multiple thrusters, I didn't notice if it had an impact on rotation speed. Really fun game, I truly enjoyed being that over-powered :P Would be awesome if there was some kickass upbeat music in the background :3 Other than that this was a great game, well done!! :D

The Other by tommakesgames 2017-05-18T18:24:30Z

Very interesting interpretation of the theme, and I really liked that it's something personal to you in some way. This is probably the most important thing: to make games that mean something to you. Then you'll pour so much effort and love into them that other people will very much appreciate. Other than that, I really liked the art style. I'm a sucker for hand-drawn art, and I enjoy seeing it as an alternative to "traditional" art, it shows that when you want to make something you just make it and don't let restrictions affect you. I also really liked the lighting effects, I found them intriguing. Overall, while it may not have lots of gameplay, I enjoyed this game because it was interesting and you put a decent amount of effort and thought into it. Great job!

Clean the Dorm by fangzhangmnm 2017-05-18T11:53:52Z

What a fun and cute game! I really enjoyed the technical aspect of it, it was a really interesting way of creating levels! The models and animations were very well made and the overall gameplay was pretty satisfying! In some levels there were 4 levels spawning the one after the other really fast. I don't know if that's what you wanted or if the purpose was for each wave to spawn after you clear the previous. It wasn't really that clear and at first I thought it was a.................bug. Other than that, it was really well made and an amazingly good entry! Great job! :D

RoboLand by slovakyan 2017-05-09T14:57:26Z

Really nice puzzle design, and the graphics were amazing! I really enjoyed your game, well done!

Rock Hammer by Airman4 2017-05-06T17:56:14Z

Simple but fun and interesting idea! I really liked the character's animations, they seemed really nice and fluid to me, even though the art style of him and the rest of the environment were kinda different. But with a bit more polish and maybe one or two gameplay elements on top it could be a really great and addictive game!

tiny'Pocalypse by Alex Williams 2017-05-20T00:13:32Z

Pretty interesting game! It seemed that you had something really good on your mind, both story-wise and gameplay-wise. As others said, it would help if it was kind of faster, and making the sprites smaller would make it feel even better. Also, it's always a good idea to give as much feedback to the player as possible. For example, I wasn't always sure if I did any damage, or if I took any damage. This kind of stuff can really improve on the overall feel and polish-ness of your game. Other than that, it's a really solid entry. Good job! :D

AstroGunner by KabalaTrance 2017-05-19T17:31:35Z

Really interesting shooting game! With some more polish and other content it could be an amazingly good game! You already have the base for a nice, fast-paced and fun game! As others mentioned, the camera didn't really work for me, it made it a bit hard to aim and to move. Other than that, I think you have a great entry on your hands, and I'd love to see what you do with it! Great job! :D

AaaRrr - Fight epic battles on our small (and flat) world by Hackschnitzel 2017-05-20T18:04:06Z

Small but fun! It could really work well as a party game with more players and stuff like power-ups! I absolutely loved the sound effects, they were amazing :P I had to play by myself, but still I just rammed the ships into each other and let them fall just to hear the sound effects :P Really great game overall, good job! :D

Super Snowman Spider Showdown Supreme by TheClintHennesy 2017-05-19T17:57:00Z

You have undoubtedly the prettiest main menu out there, and the graphics in the game along with the animations are also amazingly done! The game itself was really interesting and fun as a concept, however the shooting mechanic did not really work for me. I wouldn't care if I had just a fixed fire rate or a cooldown or something, but I felt that this was not consistent. And either when I mashed the button or kept it pressed down, I didn't know what worked which was kind of frustrating. Also aiming was not very straightforward for me, but maybe that was just me. Other than that it's a solid and well polished game, and the music and sound effects were really good. Great job! :D

Binary Glitch by JOrbits 2017-05-19T10:23:18Z

I didn't want the simple graphics to discourage me from playing this game, and boy am I glad! This is an amazing concept and a very fun game! The whole grid mechanic with the black tiles was really phenomenal, I really liked it! I truly don't believe there was anything wrong with the game, just elements you can improve. For example, design-wise, I would like to see a simple mechanic that stops the player from just keeping his mouse button down to shoot everywhere. Like an overheat bar, or finite ammo that you can pickup in the level. Something that simple can add a whole new layer of strategy to your game! As J.W. from Vlambeer mentioned "if you put a button on your game [...] give someone a reason to not press it". Other than that, I think you have a great, fun and innovative game on your hands, that I really enjoyed playing! Great job! :D

Bubblenaut by TheFunAttic 2017-05-16T19:28:39Z

I won't lie, all this spinning actually made me a bit dizzy. But maybe that's just me! Other than that, this is a really well made game! The graphics are gorgeous, as well as the whole atmosphere. The level design is pretty well done and contributes significantly to the fun of the game. The music was also really fitting. All in all, I really love your interpretation of the theme, it shows that you have a lot of imagination and creativity! Great job! :D

Recoil Assault by Banana Man 2017-05-20T00:46:14Z

What a coincidence, I have actually been experimenting with a mechanic like that recently! It's a really fun way to move, but in this environment it's really easy to fall off :/ Other than that it was a very fun concept and a solid game overall! Also I really loved the song choice, it really got me in the shooting mood :3 Well done! :D

Keploo by Keploo 2017-05-02T14:21:47Z

Great game, I really loved the graphics! To be honest, I was kind of confused as to what I was supposed to do, and the controls didn't feel really solid. But it was a fun game overall. Good job! :D

The Deific's Guide to Creating, Exploiting, and Destroying Pocket Worlds by Smiling Cat Entertainment 2017-05-20T00:25:58Z

How is it possible for one person to do something like that in 48 hours? HOW? There are sooo much stuff going on that I don't think I could discover if I just *played* for 48 hours! The whole game idea was also amazingly interesting, and it's really nice how you combined the whole element-matching with the first-person controller. I really liked the music too, it was calm and nice and really fitted the whole aesthetic you had going on. This game is really great in both a technical and a gameplay aspect. You did a fantastic job, well done! :D

Cosmic Flinger by TwinGhosts 2017-05-20T18:59:24Z

Very interesting concept! I really liked that the projectiles changed their type, and the particles you added, while simple, they added a lot to the feel of the game. As a tower defense I think it would be very fun and entertaining, I'd love to see how you expand on it. Well done! =]

My Very Own World by SpaceSparkle 2017-05-19T12:59:25Z

Damn, that's a really well made game! You had so much stuff going on, it's crazy! While I'm not generally into strategy games, this had me engaged for a while and I had lots of fun playing it! The scroll mechanic was also really clever and added a lot to the overall presentation. One thing I have to note is that at first I wasn't really sure what I was doing as the controls were not really intuitive. But I got the hang of it after a while (even if I still sucked, that's my own fault :P). Really great game, well done! :D

Imposter by Tigerfeet 2017-05-03T17:46:50Z

While it wasn't much, it was interesting and felt really personal. A really great attempt on showing this kind of inner struggle. I would love to see you expand on the concept. Good job!

Super Galaxy Cosmo by jcoan188 2017-05-02T12:02:29Z

Really fun and fast paced game! I enjoyed playing it a lot! My only complain would be that I don't get enough feedback when I hit (or get hit by) an enemy, and in a fast game like that I can't always tell what's going on. But overall great game, especially for the compo!

Escape to the Stars by justinooncx 2017-05-05T13:50:28Z

Fun little game! I was really motivated to get all the resources for the rocket, but when I finally did it I saw that it then needed potions and I was like "Nope." :P It would really help if there could be some kind of permanent upgrades for the player, like the ability to shoot more projectiles or faster cooldown. The art was really nice however and it was a pretty interesting game nonetheless. Well done!

Symbios by drestuff 2017-05-19T12:43:47Z

Daaayum, this is a really well made and polished game! I really liked the art-style, I'm usually a sucker for this kind of colors! It is somewhat difficult to click on the microbes you want, but other than that, it's a really good concept, the music is very entertaining and fitting and overall this is a fantastic entry! Great job! :D

Pause CafΓ© by sheepsalamanderfox 2017-05-05T14:17:22Z

My french are not really good but I think I got an idea of what was happening. It was very interesting, I loved the way people and objects appeared when the player is not looking! Also the art style was really great, and the whole feeling and atmosphere of the game was well done. Good job!!

BoopleJoop by OnionBlaze 2017-05-18T19:05:22Z

Suuuuper cute game! I really loved the art, it was so colorful and fun! The music was also truly great and it really fitted the whole whimsical aesthetic. The gameplay was also quite interesting and out of the ordinary. I could easily see this as a mobile game (where you have to tap the boople instead of typing the letter), and I think it would be quite fun too! Great job! ^^

Fatal System Error by David Bocek 2017-05-03T22:23:08Z

Wow, one of the most well made games out there! The graphics and the overall aesthetics was great, it played really nicely and it was really fun! As you mentioned, it got really difficult really fast but those kind of things take a lot of time in tweaking. I would love some more game feel touches, like feedback when the player or an enemy gets hit. Other than that, it was a really great game! Well done!

A Bloody Small World by blinry 2017-05-13T23:07:23Z

What a pretty and fun game! I really enjoyed myself playing it! The graphics and the sound effects were sooo cute, and the whole concept of both the theme and the gameplay was really clever! I also lost some blood cells at some points and I was trying to backtrack and find them. Which really felt like I was a teacher and I had a bunch of kids to look after. So, whether it was intentional or not, it worked really well :P Good job!! :D

Tiny Buckler by feltip 2017-05-20T13:43:56Z

Really nice little game! The shield mechanic was really nice, but I'd prefer it if it was more predictable and consistent, because I didn't really know when the shield would come back. Other than that, it was pretty fun and interesting, the art-style while simple it was consistent and the music and sfx were quite good! Great job, well done! :D

P.S.: I don't know if you had the option since it's XNA and all that, but it's generally not a good idea to have an installer for a jam game. It's not very accessible and people ofter refrain from playing these games. It doesn't really matter for the quality of the game, but since you want more people to play your game it's a somewhat important factor.

Crumble Crust by Itzhak W 2017-05-19T17:13:15Z

The answer is no. No I don't have what it takes to get to the core :P But I really enjoyed it nonetheless! It looks simple, but it's not, it's suuuuper challenging! I'm glad you already made an android version, I would suggest that this needs to become a mobile game. It will spread so much hate and frustration, just like a good mobile game should do! :D I really liked the graphics, though the handpainted style of the planet kinda clashed with the vector style of the player. The music was also amazing, it kept me in the zone while I died again and again! Overall, this is a really great game, good job! :D

Cathode Way by garethiw 2017-05-04T12:52:07Z

Really great looking game! It reminds me of "The Pedestrian" and maybe a bit of "Witness" as well. The graphics are really amazing, with just the right amount of post processing! My only problem would be that some screens can be a little awkward to use if you use them from a weird angle. So maybe the camera panning in front of the screens would be a good idea. Other than that great entry, especially for a game jam! Well done!

Fast & Faeries by andyman404 2017-05-10T16:59:06Z

Really fast-paced and fun game! I really loved the art style and your interpretation of the theme! It was also really polished for a game jam game, and the mechanic with the dandelions was really smart. Good job! :D

A Dog's Small World by devedue 2017-05-02T11:39:38Z

Hey! You haven't uploaded the Data folder so I can't play your game :/

The World Outside by bacontree 2017-05-17T14:28:11Z

I absolutely loved the models of the characters, they had this really great and distinct look! The animations were also pretty good, however I guess there was some synchronization issue with the walking and the animation, until the girl gets to full speed. The combat also was really hard for me to get a grip on, those ninjas were really fast. I guess that's their job as ninjas, but still :P The overall game seemed interesting and reminded me of old collectathon games. I don't know if you will expand on this, but please, PLEASE take this kind of art-style and make something beautiful and unique! Great job nonetheless! :D

My Other World by Formona 2017-05-10T19:18:14Z

I got some "Child of Light" vibes from this game, and this is a very, VERY good thing! The gameplay was really interesting and innovative, although it would probably be a good idea to stick to one style of combat, otherwise it might get confusing. The art was really pretty though, and overall it was a really nice and fun game. Well done! :D

LD46 — Keep it alive

B R U I S E S by leafthief 2020-04-22T15:21:45Z

Beautiful and really atmospheric game, music and art were πŸ”₯ and the writing was really great! Great game all-around, well done!

Save the Fish by Duck Reaction 2020-04-21T11:32:05Z

Such a fun idea and amazing work with the modeling and sound! Well done! :D

Hostage Escape by Maksym 2020-04-24T09:56:10Z

Really innovative concept, and a nice art-style to go with it! Great job!!

The Core by NoobException 2020-04-21T21:51:19Z

Cool arcade game, loved the minimal aesthetics and the powerups around the map was a nice incentive to not stay put next to the core. Good job!

Protect the Egg by njm_games 2020-04-20T16:50:49Z

Cool shooting mechanic and overall game design! Could definitely be evolved into an interesting arcade game! Good job!

Just Fishing by DrunkardWolf 2020-04-20T12:25:04Z

Super relaxing and well-made! Loved the aesthetics and the graphics and I just could not get enough of the fishing rod physics (I get joy from the smallest things)! Great job!

Do not venture into the darkness by Sergio Gonzalez 2020-04-22T08:07:15Z

Really cool and eerie atmosphere, took me while to realize the enemies could die if they touched the fire though ^^" Nice job!

Hammer of Light by Daniel Cox 2020-04-22T08:32:04Z

That's definitely a novel combat system, it was a pretty fun experience admittedly! Nice job!

Dr. Noir by UnidayStudio 2020-04-21T16:56:29Z

Fun game and the color combination mechanic was certainly interesting! Loved the stylized look and the shaders used too, the result was πŸ”₯πŸ”₯πŸ”₯ Great job!

It Lives by Sbug 2020-04-20T20:40:29Z

Amazing atmosphere and an overall great experience! One of the best I've seen so far! Great job!

Spirit cave by smiley 2020-04-21T09:08:31Z

Cool game, had some trouble with finding my way but besides that, I really liked the bloomy pixel art! Good job!

8 Degrees of Being Charlie McCandless by Simukas 2020-04-20T12:32:28Z

Simple but well done, and the overall mechanic of pieces healing/damaging each other and the human can definitely be expanded upon. Good job!

Fire Age by BiOniKMonSTeR 2020-04-21T21:56:15Z

Interesting game, really liked that fog effect! Good job!

The Messenger Assist by graebor 2020-04-21T17:11:51Z

Had to play around 3-4 times to understand what's going on, but that's a really great game! Amazing graphics, lovely work with the audio and voice acting, the aesthetics and overall art direction were spot on! Really great job, well done!

Keep It Alive by danman9914 2020-04-24T14:37:45Z

Such a good game, the mechanics were super interesting and the overall atmosphere was awesome! Great job, especially for a compo submission!!

Remember, Apollo by AdamCYounis 2020-04-21T11:26:09Z

Woooooow, holy crap. That was some amazing experience and such an awesome way to convey the narrative. Really amazing work, well done!!

Glory to Tamo by Krassenstein 2020-04-24T08:23:23Z

Very pretty game with some amazing pixel art! I'd love a spin-off game with Tamo as the main character, I'd follow that smug god everywhere! Great job!!

Hack'n Dice by Fluffy_Kaeloky 2020-04-21T11:42:49Z

Graphics and music are simply πŸ‘ŒπŸ”₯, really liked the physical dies for the combat! With some more depth I could imagine it as a full complete game!

Keep it Going by PatrickJR 2020-04-20T12:47:13Z

Congrats on finishing a game for your first jam! It was quite a fun game, I would love some more feedback on the right time to click the button though, either that or I generally suck ^^" good job!

Amanita by Bastinus Rex 2020-04-26T10:18:21Z

Had to watch the video to see the full playthrough cause it just would not eat the bushes! Nevertheless, really nice concept, lovely twist and great work with the audio too! Well done!!

Embers by Anuke 2020-04-20T19:44:45Z

Really cool result, especially for 48 hours! The art style was really cool (reminded me a bit of Celeste) and I appreciated the crafting system in place. A great job overall!

Metahealer by Strupf 2020-04-20T17:33:00Z

Such a fun game and a neat innovative idea too :D Great job!!

GOLKIA by Szieberth Adam 2020-04-20T17:27:06Z

An awesome implementation of the game of life and a wonderful tribute to JHC. Great job =]

Box Of Limes by RedDashGames 2020-04-24T20:29:58Z

Amazingly polished and innovative game, definitely feels like a complete game through and through! Great job!

Food Chuck by PeachTreeOath 2020-04-22T09:02:26Z

Really fun submission, loved the art style, audio design and the slapping theme song :D Awesome job!

Tumbleweed by Brenan 2020-04-23T09:50:24Z

The graphics are simply AAA quality or even better than that! Amazing material work, VFX, post-processing as well as audio work with the music and the SFX. This was perfect both in visual and audio quality. I kinda felt bad that this amazing work didn't have an equally amazing gameplay to go side-by-side. Don't get me wrong - the gameplay was alright and the controls while unconventional, they worked really well! I'd just love running around in this whole level shooting demons (kinda been playing DOOM Eternal lately) or something! Amazing work though, congratulations to the whole team!!

Silva by derparuni 2020-04-21T10:24:07Z

Really nice and unique art style, and you managed to create quite the scary atmosphere! Really like it, good job!!

Wood Walker by Memory of God 2020-04-21T16:07:15Z

Amazing atmosphere and I really got a sense of panic after I got lost in the woods, so the feeling's well-conveyed! As a fan of your other work, I can't say I expected anything less than the awesome art and overall aesthetics you very successfully delivered! Amazing job! :D

Spatious Inc. by Svyatoslav 2020-04-21T09:27:10Z

Amazing art (got some Into the Breach feels) and while I also had trouble figuring out how it worked, I was able to figure things out after a while. Lovely work with the music and the mechanics and a very well-made jam game overall, great job!!

Lifeline by Begocio 2020-04-20T17:39:19Z

Some really interesting platforming mechanics and awesome visuals πŸ”₯ I'd love some nice electronic musinc on the background, it'd really set the mood :D

Slightly Agitated Road by tayl1r 2020-04-21T16:05:39Z

Damn, I swear I wanted to make a similar game recently, it's crazy how you basically had the same idea. Really well implemented too, despite the lack of audio. Great job! :D

Arboreas by MysteriousBaboon 2020-04-22T09:30:21Z

It was a nice game, really interesting concept! Good job!

You can shoot! by adjo 2020-04-20T19:43:03Z

As others mentioned, controls could be slightly more precise, but good job nonetheless!

Useless Machines Inc. by herniewise 2020-04-22T08:52:13Z

Really neat idea and nice interactions! I kinda felt it would be nice to play this in VR because of all the different ways to interact with the machine. Graphics and audio were really good too! Great job!!

Firekeeper by thomas-olsson 2020-04-25T17:20:14Z

Awesome graphics and a crazy good atmosphere going on there! The sound design was also top-notch and the overall feel of the game was great! Well done!

No Fish To Die by dillonbecker 2020-04-24T14:55:52Z

So fun and cleverly designed! Loved the humor and overall style of the game :D I too found it quite difficult, so the difficulty curve definitely needs some work, but besides that, I had plenty of fun! Great job!!

Blocks 'n Trees by NectherLouie 2020-04-21T16:39:58Z

Nice idea and interpretation of the theme! I had some trouble figuring out what the blocks do but after that it was a pretty straightforward and nice experience. I have to say that I took advantage of an exploit, as repeatedly dropping a random block on an empty patch will eventually make a new tree. I was fairly proud to discover that, even though I don't think it was intentional. Still, good job!

GhostVac by christina-antoinette-neofotistou 2020-04-23T23:16:52Z

Brilliant and charming! The graphics are amazing (and I'm still baffled about the fact that it's actually 2D) and I could not really put it down after I started playing! Awesome job!!

Keep Pinguins Alive by Grunlack 2020-04-21T21:44:28Z

Nice job, especially for a first entry!

HareFare by Gumboot 2020-04-21T21:32:08Z

This game was full of bugs! Luckily I shot a bunch of them :sunglasses:

In all seriousness, this game is AMAZING. I can't get enough of this artstyle, and despite the action in the game, flying over this beautiful environment was just SO relaxing. The music was probably the best I've seen in a jam game, ever, it could be a proper score in a full-length game. Can't think of anything else to praise you for, this game is an easy 5 all-around! Amazing job!!!

Dog's Best Friend by MattWoelk 2020-04-21T08:34:32Z

Quite cool, really interesting mix of 2D pixel art and 3D =] Good job!

It's Just a Burning Memory by Kent Reese 2020-04-21T21:38:36Z

Creepy and disturbing, you managed to create such an eerie atmosphere just with that one guy and the great writing. Nice job!!

Lamps by qkjosh 2020-04-21T11:16:08Z

Amazing art and really great atmosphere! Wonderful and mysterious :D Great job!!

HEAL ME PLZ by Pietro Ferrantelli 2020-04-25T14:02:20Z

This is SO well-made! It really put me out of my comfort zone and made me think differently, cause all my instincts told me to shoot at the enemies. The overall concept and the execution were super funny, all the audio was fitting and awesome, graphics were stunning and I just have to praise the work with the A.I., it mustn't have been easy! This is definitely a 5-star game, great job!!!

Displacement by ryannielson 2020-04-22T07:56:16Z

Deceptively simple-looking game! The puzzle mechanics here are actually pretty novel and interesting! You could easily expand this into a full-length thing!

MACHINA by Harry Alissavakis 2020-04-20T01:15:05Z

@patrickjr Thank you for your kind words! :smile: I wanted to have the actions be cancel-able but that introduced a fair amount of complexity so I threw it in the backlog and never got around to fixing it. Same goes for the bots' health feedback, I was thinking of something visual like small spheres on their head but, again, didn't manage to make it ^^"

MACHINA by Harry Alissavakis 2020-04-20T08:55:51Z

@brunosly Thank you! =] @thedashdude Thanks for the comments and feedback; I have these comments in mind, already fixed the action cancelling (it will be in a post-compo version)

MACHINA by Harry Alissavakis 2020-04-20T10:52:31Z

Thank you so much @drunkardwolf =)

MACHINA by Harry Alissavakis 2020-04-20T11:35:19Z

@simukas Thanks for the kind words =] I get what you mean - I had to invest into simple procedural solutions for content creation to save time, but did not get to polish them as much as I'd want.

MACHINA by Harry Alissavakis 2020-04-20T12:08:25Z

Thank you @jajakeim!

MACHINA by Harry Alissavakis 2020-04-20T16:19:08Z

@njm-games hah, yeah, I went a bit overboard with post-processing, so performance could be an issue ^^" Thanks for your kind comment though!

MACHINA by Harry Alissavakis 2020-04-20T17:14:52Z

Thank you so much @szieberth-adam!

MACHINA by Harry Alissavakis 2020-04-20T18:43:11Z

Thanks @adjo !

MACHINA by Harry Alissavakis 2020-04-21T16:29:29Z

@rebecca-harrison Thank you so much for your kind words =] I'm really happy and humbled to hear that my shader stuff helped, especially given how beautiful your art is ^^"

MACHINA by Harry Alissavakis 2020-04-21T17:09:15Z

Thanks @overmolo! It was actually made in 48 hours ^^" Thanks for your kind words though, I really appreciate it!

MACHINA by Harry Alissavakis 2020-04-21T21:03:01Z

@add-an-a Thank you so much for the comments and feedback! I'm aware of the issues, but thank you for pointing them out! I got a bit carried away with the text, however, the Post-compo version on the itch page gives you the ability to cancel skills with "escape"! Your suggestion to add hover overs is really good actually, I went for the full exposition thing to save some time but didn't actually see how long the dialogue goes on for ^^"

@daniel-alhadeff glad to hear you reached the "enemy" :D there's nothing else you can do unfortunately, the AI warned you about it :P

MACHINA by Harry Alissavakis 2020-04-21T21:20:27Z

@fran-gambero Thank you =] Well, the levels are randomly generated, so I guess RNGesus was nice to you ;) And also yeah, perma-death is a tough thing about roguelikes ^^"

@sid-fish-games Thank you so much! :D I know about the text, didn't think to see how long it is in-game ^^"

MACHINA by Harry Alissavakis 2020-04-21T22:49:34Z

@peachtreeoath Thank you so much for the kind words and the feedback! About the level generation, if I had given more thought and effort into the generation algorithm these stuff wouldn't happen ^^" right now it's pretty much up to RNGesus :P

I thought it'd be interesting to basically include the tutorial into some exposition and flavor text but I guess that backfired, communication-wise. Nevertheless, I'm glad you enjoyed it!

MACHINA by Harry Alissavakis 2020-04-22T09:42:34Z

@bobost2 thanks for the comment! The game will (potentially) be a roguelike game, so perma-death is part of it I'm afraid! It's a bit punishing, but with additional elements (like getting some better starting stats after a run) it can be fairly easier and more exciting!

MACHINA by Harry Alissavakis 2020-04-22T10:08:40Z

@nexushub Thanks for the feedback. There wasn't really any re-spawn, it's just that there were multiple waves of enemies and once you finished one, another one would spawn. Some more feedback on enemy HP and other elements is indeed needed and I've noted it for any next iterations.

@emperor-eagle Thank you so much! :D

@bastian-bresson Thank you! Yeah, the WebGL version corresponds to the submitted version, so the cancel-able actions haven't been introduced there. The Post-Compo version has that fixed, along with some other stuff.

MACHINA by Harry Alissavakis 2020-04-22T12:56:26Z

@tic Thanks for the feedback! You could rotate the modules with right-click actually!

@keybol Thank you so much for your kind words! I'll take a note of that, I've gathered a bunch of useful feedback already, cheers!

MACHINA by Harry Alissavakis 2020-04-22T20:06:56Z

@tic The defensive card thing was actually something I wasn't aware of :O thank you for pointing that out, that's a fairly weird one. Also, the grid implementation is a bit non-deterministic apparently, and pathfinding issues are more common than I'd hope ^^" Same goes for the boomers and the bot spawning ^^" Nevertheless, it seems that you reached the end despite these issues, so I'm glad that's possible at least =] And yeah, there's no way to turn the lid, there's no such interaction πŸ‘€ Thank you so much for playing and for the feedback!

@lerg Thank you very much!! :D

@mika-la-grand The levels are randomly generated(can't say "procedurally"; that would hint that there's a solid logic behind the level generation) so unfortunately stuff like that can happen. If you got out of that nook and hide from the bot's line of sight then it would be forced to move to get closer to you, in which case you could attack it. Sometimes that's ok, but in your case RNGesus wasn't very kind ^^" The level generation is one of my top priorities to fix, should I continue developing this!

@necromic Thanks! There's definitely the VFX, sound (when there's no overlapping) and screenshake, but there's absolutely more I could do, true! I do love me some extra juice :3

@guilb Thank you :D

MACHINA by Harry Alissavakis 2020-04-22T20:08:21Z

@srknvrnbskrt thanks for your comment! yeah, that's a very common complaint, so much that it was actually the first fix in the post-compo version. It was quite the oversight on my part ^^"

MACHINA by Harry Alissavakis 2020-04-23T09:09:23Z

@dsf100 Thank you! Glad you enjoyed the jokes too :3

@magali-mingo @jvdwijk @minrato2 @pandanym @yxmx-rsx @hwaet @zazito @tweedle Thank you all so much for the kind words an the comments! Means a lot =]

@jusw85 Thanks! Well the main idea is for it to be a roguelike/roguelite, so the the punishing elements of your health staying the same and permadeath are pretty standard. The leves are randomly generated too, so unfortunately cover can be an issue if RNGesus isn't nice to you.

MACHINA by Harry Alissavakis 2020-04-23T09:25:40Z

@mahalis Thank you! I'm glad to hear that!

@zesix Thanks! Sure thing, I'll also make a postmortem soon going through some more technical issues as well, but if you get started with the tutorials and have anything you want to ask, feel free to reach out on [my Twitter](https://twitter.com/HarryAlisavakis)!

@mulberg Thanks for the feedback! 1,2 and 3 have been the most common concerns (2 is already fixed on the post-compo version), so I've definitely noted these should development continues! About 4, the only thing that changes (now) on the levels is the placement of walls and holes that can modify the overall strategy. More elements will definitely be added in the future (again, if development continues). And the HP not restoring between levels is due to the desired roguelike nature of the game.

@scalphamission Thanks for the comments! Cancelling moves is already fixed in the post-compo version and I'd definitely like to spice up gameplay later, rn I just wanted to try some different concepts I had in mind :D

@thelemba Thanks for the feedback! Mentioning it here too besides Twitter, the WebGL Build doesn't render dynamic shadows, but I didn't notice that before. Adding a more clear blob shadow would be better either way though!

@taran-unraveler Thank you!!

MACHINA by Harry Alissavakis 2020-04-23T16:54:41Z

@patricio @jharler @beepyeah Thank you all so much for the nice comments =]

@tom-robson Thanks for the comments and the feedback! I have some ideas for getting a better read of the situation, like viewing the enemies/player behind walls etc. It's definitely an area I want to experiment on!

As far as moving is concerned, it's an issue I came across when playtesting too. The blue upgrade orbs (the spawning of which doesn't really work on the compo version because of a silly bug) are supposed to give the player an incentive to move the human. Other suggestions include the enemies dropping maybe health or something that could also incentivize the player to move the human. That's also some game design problem I'll explore further should development on this continues!

@abu-sabiq-mahdi Thanks for your kind words, and I'm glad to hear you're interested in the blog!

@le-slo Thank you for the thorough review and the precious feedback, I really appreciate it! Some of the stuff you mentioned are obviously bugs (even some I didn't have in mind πŸ‘€) and others are some QoL stuff that I know are definitely needed! Nevertheless, I wrote down your very insightful suggestions, they were really really useful!

@nsadie Thanks for the comments! Yeah, those are some solid suggestions, thank you!

@microchasm Well, technically (and thematically) you play the A.I. not the human, but I get your point :P Thanks for playing and for commenting! =]

@n-feofentov Thanks for the comment and the suggestions! Well, if you made it to the final level with just the one "enemy" then no, there's no alternative ending ^^" That's great if you did get there, though, not many people do πŸ‘€

@selftitled Yeah, the free camera would probably not be too great, especially in different axes. But I'll definitely experiment more with visibility and perspective should I keep working on this!

MACHINA by Harry Alissavakis 2020-04-23T23:25:31Z

@joleon Thanks for the comment and for the Portal comparison (means a lot to me :3 )! Your critique is well-based, not a lot of attention was given to the balancing and to proper playtesting, but seeing people play MACHINA and gathering critiques like yours I think I have a solid base on how to iterate on it, so thank you =]

@recursor @coatline @lasagnaandroid @unimaginable-code-studios @xdsilentstorm @pietro-ferrantelli @jjoeyay Thank you all for the nice comments, I'm humbled :')

@tommy Thank you for your comment! Yeah, that was a sneaky bug I figured out through another player! I obviously didn't think to use the defensive module on a risen block so I never found that on my own! Goes to show how important playtesting and QA is!

@christina-antoinette-neofotistou Thank you so much, means a lot coming from you!! :D

MACHINA by Harry Alissavakis 2020-04-23T23:40:41Z

@william-derksen Glad to hear that, thank you for playing and for you comment!

MACHINA by Harry Alissavakis 2020-04-23T23:44:36Z

Thanks @lucecyl! Yeah, the dialogue was indeed quite long ^^"

MACHINA by Harry Alissavakis 2020-04-25T09:59:28Z

@mathemagician Thanks, I'm a sucker for cool shaders too, could not leave the entry without some :3 Yeah, the most exciting thing for me is the potential and depth this could get if I keep working on it. Thank you for the feedback!!

@hcursino Feedback could definitely get some more work done, absolutely! Thanks for playing and for your comment! :D

@carlofalltrades @krakadushka @detkakorben @anystarabove @runuchok @noxalus @g-a-gamestudio Thank you so much for your comments and nice words!

@yeti-kid I've heard there are some clicking issues with the WebGL version, even though I wasn't able to recreate any. Nevertheless, thanks for your comment!

@palvel Yeah, the WebGL version corresponds to the one I finished in the 48 hours, so the skill cancellation fix is not in there. Thank you for playing though! =]

@itsatony I'm afraid I could not give a lot of thought into the animations, even though it was one of the first things I took care of ^^" And yeah, I'm aware of the rest of the issues. Thanks for playing and for your feedback.

@kiguel182 Thanks for the kind words =] Went a bit overboard with the text and the exposition, I know ^^" Definitely noted for the future :3

@garys Thank you so much for your comment, and I'm so glad to hear you made it to the end despite the unfair difficulty curve! :D Your idea's interesting, I'll keep it in mind should I keep working on it, thanks!

@nanoarch Yeah, the tutorial and the whole dialogue system were some of the last things to be added, so I didn't really have time for an interactive tutorial. Thank you for your comment =]

@yangying Thank you, glad to hear you enjoyed it! That's a good suggestion, I'll make a note of it!

@fazy I was thinking that'd make more sense but that would definitely make the game a lot harder too, and it definitely does not need that :P Thanks for your comment!

@doot Thank you for the lovely comment, really appreciated =]

MACHINA by Harry Alissavakis 2020-04-25T10:48:28Z

@dimesto52 this should be a bug with the WebGL version, if you can try out the desktop version that won't happen probably

MACHINA by Harry Alissavakis 2020-04-25T11:21:37Z

Thanks @yazara! I totally get your point, both the overall gameplay and balancing could use some work. Right now I just wanted to try out this simplistic version I had in mind, just to see how I'd go about creating it. Definitely got some experience and ideas in the process, so if I keep working on this, I'll explore a bunch of different approaches!

MACHINA by Harry Alissavakis 2020-04-25T18:13:29Z

Thanks for the feedback @franciszek-pyrc ! Well, because the text is plenty and people probably don't want to go through it more than once, I set some keys in PlayerPrefs to check if the player's seen the dialogue of a level before. That way even if the player closes the game and plays again, they won't have to see the dialogue again. I get that the placement is not ideal and people might be confused when they open the game for the first time, but it's literally one of the smallest thing I could devote time to in the jam. Same goes for the tutorial, the dialogue with the tutorial was one of the last things to get implemented and I would also prefer for the tutorial to be more interactive but again, not a lot of time for that. Nevertheless, I got plenty of feedback when it comes to the overall feel and the game design/balancing, so if there'll be any future iterations I'll keep your notes in mind

MACHINA by Harry Alissavakis 2020-04-25T22:41:29Z

@amye123 Thank you so much!!

@m-trigo Those are some really great suggestions, thanks! Balancing and QoL stuff will definitely need some looking into ^^"

@kaisean-games Thank you! I feel like I know what you're talking about but I'm not sure if it's because of the WebGL port or some weird grid behavior. Thanks for letting me know though!

MACHINA by Harry Alissavakis 2020-05-10T19:58:09Z

Had to be away for a while so here's a big message replying to y'all:

@nathalia-hohl The balancing was heavily leaning on the RNG unfortunately, I had to choose between getting a vertical slice of what this project could be and user experience and I chose the former ^^" I'm well aware of how the latter is what matters the most in the end, but getting something solid was somewhat more important to me. Thanks for your comment! =]

@nosfer Thanks! Hopefully there will be a bigger thing, and, if so, it'll definitely have a smoother difficulty curve.

@pythooonuser Thank you! If anything, I couldn't leave the entry without attempting some cool VFX ^^"

@gurbx Thanks! Yeah, I've already noted how much some more feedback is needed, both for LoS and enemy health

@jalik The RNGesus wasn't too kind on you I'm afraid ^^" The level generation doesn't occur with any specific strategy in mind, so unfortunately these things happen in the compo submission. Thank you for you kind words nonetheless!

@lairinlair Haha, I'm really humbled to hear that ^^" Thank you so much for the comment, hopefully it'll end up as something complete at some point!

@trigueiro Thank you! Yeah, the card canceling is the most requested feature (hence why I released the post-compo version where that's already fixed)

@chicomcastro Thank you! Should development continues, there will definitely be some more polishing and a lot more depth to the gameplay. Defintely gonna fix the action canceling and length text too πŸ‘€

@anoushcat Thanks for the kind words! Maybe you got a bad level, but either way the level generation is too random to help ^^"

@besto Those are some good suggestions, thank you! Should I develop this further I'll definitely dive more into the deck-building mechanics to add more layers of strategy :D

@alexrose Thank you Alex! While this version had a very limited number of levels, the overall vision would be for the game to be a roguelite, hence the going back to the beginning. Should the overall gameplay was more balanced and you actually gained something after each run, the perma-death wouldn't be so punishing.

@seabirddigital @samsdevlog Thank you both for the kind words!!

@hugo-kieffer Some overall progression indication is definitely needed, you're right! Maybe not a scoring system, but definitely something that makes you feel that you've actually progressed. Thanks for your comment!

@moritz-jaeger Thank you! The most likely scenario is that this won't be the standard way of attack, but even if it's a bit overpowered, the game is fairly challenging and punishing as it is ^^" If development continues I'll definitely explore the combat system a lot more.

@sharks Thanks! No, in the compo version there's no way to cancel an action, though it's apparently the most popular request ^^" Post-compo version has that fixed, but it wasn't an essential bug for me to fix in the compo version, so the people rating the game should take that mechanics issue into consideration.

@johnnysix @wzqxrys Thank you both very much, really appreciate it =]

@gamescodedogs Thank *you* for playing! :D

@aryanjumani Yeah, balancing was given too much love in this submission ^^" The overall concept is for the game to be a roguelite, hence the health not regenerating + the perma-death. Doesn't make much sense in the compo since there aren't any actual upgrades or gains from when you finish a run, though ^^" Nevertheless, thank you for your kind words =]

@larsspawn Hah, thank you so much!! =) Definitely humoring the idea of further developing it, in which case balancing and content are definitely gonna be explored further πŸ‘€

MACHINA by Harry Alissavakis 2020-05-10T19:58:18Z

@ivan-garcia-filho Thank you so much for the insightful feedback and suggestions, definitely took some notes here!

Balancing is absolutely something that needs to be looked into, especially in terms of how the cards affect the overall strategy and enable different play styles. It'd take a lot of trial and error, but it's something that actually gets me excited to think about.

I struggled with the decision of having the enemies shoot you with a LoS that's independent from the grid, so I left it like that, but I did think about having them shoot only if they're in the same row/column as the human. Maybe these could be different enemies in the future πŸ€·β€β™‚οΈ

I wanted to add SFX for the ground blocks SO BAD but I'm no audio designer/engineer and everything I tried just sounded super annoying since there's like 64 blocks there.

I also thought about prompts for the dialogue but I thought that clicking would what people try first so I left it like that. It was one of the last things to be added so I didn't have time to think a lot about it.

The action points placement idea is SUPER good and useful, definitely noting that!

Never seen that WebGL error before, thanks for pointing that out πŸ‘€

Definitely thinking of making some paper prototypes to help with balancing and numbers, so the tabletop suggestion isn't that far off!

@guipuyol Yeah, the run animation didn't sit too well with the rig ^^" Thanks for your kind words nonetheless!

@morriekken Thank you!! Your comments are super valid actually. The "purpose" of the human is revealed at the very last level (after the last wave of the 3rd level). It's not mentioned at the start to build a little "mystery". I also found out that there was little to no incentive for the human to move, that's why I added the pickups. But, as you mentioned on the 3rd point, there's a bug in the compo version where the pickups don't spawn after the first one in the 1st level. So that's a bummer in a lot of ways :P

@togimaro Thank you for your nice comments! The randomness can be a bit unfavorable and frustrating, definitely gonna work towards fixing that, should I continue the development!

@asfdfdfd @wdebowicz @ziamor @khud0 @eugenik @zondarg @monish-vyas Thank you all for your kind words!!

@danilo-freire @daniel-jenikovsky Thank you both! You're not wrong, the text was a bit excessive indeed ^^"

@picross Thanks =] The text was ineed too much, and the action canceling should definitely be included in the compo submission. There's actually shadows in the PC version, but WebGL decided to strip'em. I made the WebGL build of the project after the submisssion so I couldn't really go and add any blob shadows or sth. The shadows definitely help with recognizing the enemies' position though, that's true!

@ddrkirbyisq Oof, RNGesus did not like you, sad to hear you reached 3rd level just to die like that ^^" Thanks for your kind words though, I promise that if I end up making something complete out of this game you won't have that sort of issues!

@very-dark-lord Thank you so much for your kind words and insightful feedback!!

Yeah, canceling is already added in the post-compo build, should've taken care of that originally ^^"

The first 3 upgrades you mentioned actually exist and can be given to the player thorugh the blue orbs. However, as you mentioned, encountering them in the compo submission is buggy and only one is spawned at some point. It was the very last thing to be implemented 1 hour before the submission, so it was easy to mess up ^^"

I've already thought of other mechanics like the ones you mentioned, should I continue the card mechanics will surely get enhanced ;)

Feedback on enemy HP, intentions and movement is definitely one of the things I'll make sure to give attention to!

Some health restoration is also a good idea, I've been thinking ways to go about implementing it too :3

Deep Root by Fever Dream Johnny 2020-04-21T10:58:18Z

Ridiculously well-made and polished, art and atmosphere were awesome and the FPS controls were super tight! Amazing job!!

Crazy Plant Lady by LaraLama 2020-04-20T17:18:40Z

Lovely game and a really nice intepretation of the theme! As it's already been said, some extra feedback to guide my actions would be awesome. Great job nonetheless!

Boid Survivor by Pumpkikin 2020-04-22T08:18:05Z

Pretty fun and arcade-y, the shooting felt nice even though it took me a while to understand I had a limited amount of boids to shoot ^^" Good job!

My Pet's Dungeon by N.O. Games 2020-04-20T19:01:44Z

Great game, lovely concept and banging music too! Had some trouble figuring out how stuff works but I could see the game has a lot of potential!

ADRENA-LINE by managore 2020-04-22T15:53:06Z

Super fun and really filled with adrenaline! Great art and audio too. Can't think of anything to add, this was a really awesome game! Great job!!

TITAN, OPSND by Dario Zubovic 2020-04-21T14:55:45Z

I can't help but admire every single technical aspect of this entry, the effort alone deserves 5 stars on its own. But besides that, it's also a really interesting game and a great execution of the concept. Simply remarkable job!

Woodpunk by elisee 2020-04-21T22:18:59Z

Okay, this is ridiculously well-made and polished! This might as well be a full-blown game right there! The art was awesome, everything felt great and juicy and I just could not get enough of the music! Stunning work, well done!!

Junior Juggle by miltage 2020-04-23T09:22:23Z

Really nice touch with the different weights per object, this was a really fun experience! Well, it was fun for me at least, not sure how fun it was for the baby. Great job on the game though!

The Dream by THJSmith 2020-04-21T16:25:15Z

Fun little game, and way deeper than I expected. Nice job!

Tiny Fragments by Daniel Moreno 2020-04-22T08:47:35Z

Easiest 5 rating I've given to every category - this is a complete game through and through! The main mechanic is really smart and innovative, the pacing and puzzle design are amazing, the music will be stuck in my head for days, the art is amazing and the whole thing is ridiculously polished! Fantastic job!!!

Efi by ludipe 2020-04-22T11:20:30Z

Really cool style and very innovative gameplay! Great job!!

Tamago by brunosly 2020-04-20T10:00:33Z

Nice tactical game there, good job! Quite interesting to see the different skillset of each block, I bet that can be expanded to make a bunch of interesting mechanics!

Monolithique by Jajakeim 2020-04-20T12:37:40Z

Neat concept and very well executed! Loving the 1-bit art-style too!

Delicious Letters by ZakAmana 2020-04-21T08:51:49Z

Such a beautiful game, the art was awesome and I loved how polished it was! I also missed that you could see info about the recipient by clicking on their portrait but it was a great idea and an amazing execution nonetheless, great job!!

It's Just Human by MomoLala23 2020-04-23T10:44:26Z

Some nice voice work there, and the pointless-device type of mechanics were really fun and anxiety inducing! Reminded me a bit of "Keep talking and nobody explodes" modules, and that's a good thing! Great job!

snakebite by mmemim 2020-04-22T21:40:22Z

I got up to 700+ (lost the screenshot but it's true) until I realized this is probably infinite. Which was embarrassing on my part, being Greek and knowing that no matter what, Orpheus turns to look at Eurydice. Besides that, the music was simply bangin' but I could not stop ogling at the materials and shaders especially in the water. I maybe would like some more feedback and more of the environment reacting to the music (like souls in the river (Styx?) glowing on the first beat or sth). In any case, this is definitely one of the best looking games in the jam in addition to being super polished, fun and overall amazing. Fantastic job!

Curse of Uddh by hadesfury 2020-04-22T09:46:15Z

Really charming and well-made game! Amazing work with the environment and level design, the characters and writing are great and this is overall a really great jam submission! Well done!!

Torcher by Evergreen Games 2020-04-22T09:13:01Z

This is a fun platformer, and the fire preservation goal is a pretty neat mechanic, reminded me a lot of BotW! Music is seriously slapping too πŸ”₯ Nice job!

Mouse Trap by monetai 2020-04-22T22:15:49Z

Absolutely love the art-style and the animations, this is a really well-made and interesting game! Amazing job!!

Finterior Decorator by illuminegames 2020-04-21T23:25:00Z

Well this has been the most time I've played a jam game - including my own! Cannot believe how relaxing and fun this game is and, as if that wasn't enough, it's super well-made too! Amazing graphics, lovely music, the interactions just felt right, so many options and lovely models! I could go on and on but I'll just say that this is absolutely a 5-star game, amazing job!!

LD47 — Stuck in a loop

Ribbon by 100th_Coin 2020-10-05T19:43:00Z

Really fun and clever concept, and such an excellent execution too! Great work, especially for a compo!

That Dream Again by Bokonon 2020-10-18T17:04:09Z

I'm usually a bit harsh with ratings cause I want the rating to actually reflect the work that's been put to the games. I don't think I've done this in another game yet, but this is, without a doubt, a 5-star game through and through.

The gameplay was super fun and addicting, the music and sound design was so calming and the graphics and animations were just so beautiful. Best game I've seen so far in this LD! Your work is amazing and you all should be proud!

Knights of the Holy Loop by RenD 2020-10-09T19:18:12Z

Absolutely amazing game! Great visuals, interesting and innovative mechanics and awesome execution! Great work all around!

Layers of time by Kaldrin 2020-10-13T12:30:47Z

Really great idea and such a fun execution! Loved the effects and the silly walks :3

Time Break by Ivan Garcia Filho 2020-10-06T16:14:58Z

Really nice visuals, I was especially amazed at the VFX (looking at you Ivan (I think) πŸ‘€)! Interesting concept and very nice execution altogether!

Great job! :D

Fort Loop by deepnight 2020-10-19T20:48:50Z

Very nice idea, lovely graphics and a really polished game overall! Great job!

Oplo by Harry Alissavakis 2020-10-05T08:12:59Z

@ausstein @tort60091 @crazi456 @testuser thanks for playing, I'm glad you liked it! :D

@jcmonkey There is a linux version now on the itch.io page, let me know if it works alright for you!

@boltkey thanks for the comments and the feedback!

Oplo by Harry Alissavakis 2020-10-06T16:34:28Z

Thanks for playing @black0wl! The options in the menu actually tackle exactly that (cause sound in WebGL is a bit unpredictable)!

Thanks for the comment @davision! There is a short description of how the combat works on both the page and on the "How to play" panel in the main menu. Let me know if these weren't clear enough though ^^"

Nice work @holtzzy223! :D Desktop version should be more stable than WebGL, you should definitely try that if you want!

Oplo by Harry Alissavakis 2020-10-06T17:17:57Z

Thanks for playing and for the comments @avavt! Also, you made me look and, yeah, nice catch! Turns out my custom editor had some trouble serializing some changes in some levels and there are indeed 3 identical levels!

Suits me for trying to make a level editor in a 48-hour solo game jam I guess ^^"

Oplo by Harry Alissavakis 2020-10-09T11:35:35Z

Hey @sharkwithlasers, thanks a lot for the nice comments :D showing movement intent is definitely a nice feedback touch, though I wanted to point out that the warping slimes don't differ from the ones moving to adjacent tiles at all! but since the level is looping around, it can seem like that. Their moving pattern remains the same though =]

@roidz @guillem-serra @syafire @seth-tal @tricky-fat-cat @ghuyajil @thiago-nascimento @noam-blei @mikoziQ @gonzalol @narom42 thank you all for the nice comments, really appreciate it =]

@ivan-garcia-filho thanks a lot for the comments buddy =] good point on the heart shadows, I didn't even really notice that hahah

@kaldrin thank you so much for the lovely comment, I'm really humbled ^^" I had a lot of fun with this one and I definitely liked how it turned out!

Oplo by Harry Alissavakis 2020-10-10T12:32:39Z

@flazone thank you so much for the kind comments =] I tried to keep the gameplay *loop* as simple as I could so I could focus more on the juice and the content this time! Still experimenting with different approaches in each game jam :D P.S.: I really liked your entry too!

@happygamer500 @linetaru thank you both for the nice comments =]

@neontropics thanks for the comment and the feedback! You're definitely not wrong; I didn't think to add some more jam-friendly mechanics like checkpoints, or at least some extra, renewable lives.

@pekuja thank you! you're not wrong about the repeating levels; had some serialization issues with the level editor so there are a couple of levels that are the same as another one ^^" you're definitely not wrong about the movement feedback too; having the enemy's future direction visible is definitely a good idea, at least when they're first introduced

RoboBlast by theforceluke 2020-10-05T20:33:06Z

Fun and challenging game! Really liked the art and overall aesthetic!

NightmESCHER by Rodrigo DenΓΊbila 2020-10-05T21:48:18Z

Cool entry! Nice concept and some nicely designed levels! Good job! :D

DEATH STRING by miziziziz 2020-10-06T08:07:08Z

Very fun and novel concept! I had some trouble in the beginning to figure out how it works, but after I got it the combat got so much fun!!

Hack'n Loop by Darenn 2020-10-07T18:57:50Z

Really cool looking game and as fun as it is difficult! The mechanic of giving both an advantage and a disadvantage after every loop is certainly interesting and does a good job at enhancing the gameplay loop! Nice job!

Everything is Garbage by vfqd 2020-10-23T07:42:41Z

Such a fun and polished game! Absolutely loved the concept and the graphics and it made me try again and again to get the obelisk! Fantastic job!

LD51 — Every 10 seconds

A Handy Job by 0X_VOID_X0 2022-10-03T23:17:06Z

Awesome concept and great execution! It's definitely breaking my brain trying to do these tasks, but I still tried a lot πŸ˜… The art and audio was great, and I really appreciated the super in-depth tutorial! Really awesome job!

Metalsmith by shiny Elster 2022-10-03T22:52:54Z

Banger music and a nice combo of the mini games with the rhythm element! I wish there was a way to more easily sync the sword points with the rhythm points cause I couldn't really look at both at once, but overall it was a great entry, well done!

Poda Wants a Statue by Doot 2022-10-04T14:24:18Z

Incredibly cute, fun and polished game! The art was absolutely adorable and the music and sound design was awesome! The gameplay was awesome on top too, it was an all around amazing submission, one of the best I've seen! Amazing work!

Connie by Payaosito 2022-10-13T13:55:48Z

Interesting idea and cool art direction! I think that with more polish this could be expanded into a nice little game, as the whole concept around element weakness could provide a nice layer of strategy during combat. Nice job!

Void Well by Helzinko 2022-10-04T11:30:42Z

Such an amazing entry and an extremely cool gameplay idea! Graphics and gameplay were all super polished and I loved that after a while I started thinking strategically while shooting. I don't think I've seen anything like this in another game and there's some big potential here to make a truly unique game if you expand upon this.

Really awesome job, this is definitely one of my favorite entries I've seen so far!

Hero for 10 seconds by Swen 2022-10-03T22:07:34Z

Such a fun collection of games, it was really cool! The 10" counter was just perfect so that each new game felt fresh. I could easily imagine this as a local multiplayer game too, where party game modes change chaotically every 10". Really nice job!

Beardadette and the Eternal Hiccup by Honest Dan 2022-10-13T14:14:47Z

Really awesome art and design, the whole aesthetic was amazing. Really enjoyed this, well done!

The Goose Bureau by Tricky_Fat_Cat 2022-10-05T11:55:42Z

I'm amazed at the depth and quality of content in this game. The level design is just out of this world and as much as I got frustrated getting got by the c o n e s, I really wanted to finish it. The controls are tight, the graphics are working super well and I appreciated all the little easter eggs and references. Great job overall, one of the more polished, fun and complete entries I've seen so far!

Emperor Penguin by OlivierYC 2022-10-03T17:29:36Z

Lovely concept and a great idea overall! Loved the art as well, it was such a good entry! Nice job!

10 Second Mixtape by Scott Steffes 2022-10-04T12:06:42Z

WOW this is amazing! Awesome art, great concept and I can't even imagine what it took on the technical end to make this work! Amazing idea and the fact that it's also a community experience makes it so much better!

I could do with some options to erase specific tracks so that I don't start all over if I mess up, but that's such a small thing compared to how awesome this is. Seriously one of the best entries I've seen in this and any jam tbh. Amazing work, well done!

THE_MACHINE_KNOWS_HATE by HexyVexy 2022-10-05T11:50:51Z

Some really nice level design and tight controls here, I had plenty of fun solving the levels and moving on! Really nice job on this!

The CyberZapper by Vhalenn 2022-10-03T08:22:22Z

Awesome work! Really liked the graphics and the audio, and it was an overall fun game! I did get a bit confused by the UI elements before I realized they all serve as a count-down, and I wasn't very sure as to where my HP was shown, but other than that it was a pretty nice entry! Nice job =]

Racoon-aissance by Kimmyx47 2022-10-18T14:56:45Z

Really cute and fun game! Loved the graphics and the music, really awesome work!

Cosmic Crashers by mrjeremy 2022-10-05T11:25:25Z

Nice and polished game, with pretty tight controls and satisfying combat! I definitely couldn't last more than 3 minutes, but I kept going back to do it! Nice job!

To Catch a Wizard by badcop 2022-10-05T16:27:55Z

The boss was definitely tough, but the overall game had an interesting concept! It's a good execution and, tbh it's a bit similar to what I did for my game πŸ˜… Nice job!

Every 10 seconds life by aDeCon 2022-10-20T17:21:36Z

A lovely game with so many heartfelt moments. The minigames was such a clever way of conveying the current moment and they all worked very well together. It was a lovely experience, really great job =]

Tenjutsu by deepnight 2022-10-06T07:38:29Z

The best entry I've seen so far, honestly. It oozes great design and feels incredibly polished and complete already. It could easily be a full game akin to a 2D Sifu if you slapped some banging OST on top and shipped it as it is. Absolutely amazing job, you should be really proud of this

KAIROS, Battle for Seconds by Paul Giovannini 2022-10-14T17:31:49Z

Really great and polished game! Got vibes from both Hades and Death's door (especially in terms of music), which I both love, so I really enjoyed this entry! Really awesome job, this is such a fun game!

The Landfill by Naemis 2022-10-03T09:59:12Z

Such an addictive and satisfying game! I got a good dose of serotonin every time I hit a combo with the dynamites and pretty much my whole screen turned into coins :smile: Nice job! ^^

Lab Rat by fnelix 2022-10-03T12:45:21Z

I think I was one blue bottle short of finishing the last level πŸ˜… nice puzzle game though, I could easily imagine this chaos in a local multiplayer scenario too, Overcooked/Plate Up style! Nice job!

Schedule Master's dungeon adventure by SanyingLi 2022-10-10T15:56:50Z

Some really cool ideas and nice concepts there! Really nice job!

Groceries Please! by natpat 2022-10-17T15:21:38Z

A really great game with a surprising amount of depth, both in terms of mechanics and in terms of meaning. The PICO-8 medium worked amazingly for the concept and the execution was great overall. Really amazing work, well done!

Time To Live: 10 by Lancival 2022-10-03T11:51:26Z

A simple but smart puzzle game and a really nice implementation of the re-tracing mechanic! Good job!

Birdwatching by Iguanana 2022-10-03T11:06:11Z

It's been a while since I played a typing game, this was fun and educational! ^^

ShipIt! by Joey Van Lierop 2022-10-03T23:00:40Z

Suuuper cute and nice visuals, a nice soundtrack and a really cool gameplay loop! The controls felt a bit confusing, I went around hitting space and E alternatively, but even with that, this remains one of the better submissions I've seen so far! Well done!

Duo Dungeon by DavidBradbury 2022-10-03T23:06:04Z

Game is pretty short but it conveys the gameplay potential and the concept really well, as well as the potential for the visuals and audio. It's a thin but well-executed vertical slice and a nice take on the whole "2 player characters" puzzle genre. Really cool job!

Come Shell or High Water by ursagames 2022-10-04T11:27:40Z

Really fun game and I like how I ended up thinking strategically about my location, to get as many fish as I could while also being close to cover. I noticed a lot of depth (no pun intended) with the level design too, with all the buttons for the platforms etc, and I really appreciated the little bait-and-switch at the first tutorial level πŸ‘€ Really cool to include all this options too, it was such a nice entry with a ton of interesting ideas. Well done!

Z.O.M.B.I.E.S by Nyrh 2022-10-05T10:12:15Z

Very fun and satisfying game, had lots of fun playing it! I had some of the bugs people mentioned, but all in all it was a very solid entry. Nice job!

Michael Finnegan Begins Again by madeofst 2022-10-13T14:03:10Z

Really great entry, especially for a compo and extra especially for this being your first! Really nice metroidvania-like level design and very carefully crafted and executed to always see some progress while thinking about next steps. Great job!

Bygone Melodies by Save Sloth Studios 2022-10-18T15:06:36Z

Amazing work on the art and the audio, this is one of the best looking and polished entries I've seen! It was quite hard for me to pick up on the visual cues for getting the timing right, so maybe some more conventional UI would help, but overall it was such a nice mix of great storytelling with interesting visuals and gameplay. Well done!

Void Timeline by HexStart 2022-10-10T08:13:27Z

This one got me really excited! The core of the game can easily be expanded into a full game with a lot of room for expanding upon the existing mechanics! I don't know of other games that use this kind of timeline mechanic, but combining that along with rogue-lite deck-building mechanics, including upgrading actions to, for example adjust their duration, their damage or their energy cost, feels like a recipe for success. I had a lot of fun playing it already, so I can't even imagine how cool a full version would be.

Really amazing work across the board, great job!

Monster's Dungeon Shop by Deniz ARAS 2022-10-03T23:21:55Z

Nice art and some very addictive gameplay! Really nice and unique concept too, and the implementation with all the different weapons and the physics etc was awesome. Nice job!

You Fix Spaceships! by BeetleBox 2022-10-10T08:00:26Z

This was so awesome to play, and I really didn't expect it to be that deep and contemplative πŸ˜… Very nice design on the spaceships and the game itself and lovely work on the stories and dialogues. Even the comedic timing on some dialogues was impeccable. Amazing work!

Y.A.Z.S.G by Cosmo Nectarine 2022-10-03T22:16:32Z

The aesthetic is gorgeous and it's a legit fun shooting game! Really beautiful work, well done!

Lighthouse by rickylee 2022-10-03T21:46:29Z

I'm a big fan of lighthouses so I couldn't leave that out :P Really nice atmosphere and vibes with this one, and the controls felt representative of the motion without being cumbersome. It was cool to see that while I started out feeling quite lost, my target direction got more clear as I was getting closer. Nice job!

Grim Light by Forik 2022-10-05T11:40:44Z

Really nice atmosphere and a great design on the character. The lighting was very well done and atmospheric and it was an overall nice experience. Well done =]

Blind Jump by TsFreddie 2022-10-10T07:57:08Z

Amazingly polished and well-designed entry! It is right at the sweet-spot of using an innovative concept of which the execution is so good that it goes past the uncanny valley of a gimmick-y mechanic. While I thought I'd have a lot of trouble finishing the levels, I was quite amazed to see that it was very possible to do so with a nice amount of challenge.

The audio and level design were awesome and the art perfectly fit the vibes too. Even the controls for the timeline felt natural and fun to use!

Really awesome submission, well done!

Exp10sion by lynnezzzy 2022-10-04T11:38:24Z

A very nice take on the ghost mechanic, complimented by really cool level and puzzle design, which had me had to put my big brain hat on. Music and art was really cool and it was overall a really cool entry, very nice work!

Press me...or die by Vykri 2022-10-17T08:05:23Z

Really funny game with great writing and nice amount of mechanics! I really appreciated the checkpoint system so you don't start all over again or that the solution was actually hidden from the start, but I most definitely enjoyed the SFX. Really awesome entry! :D

What's Under The Teapot? by thegamearchitect 2022-10-03T17:37:47Z

I'll echo the sentiment of other players too, the 10" wait maybe is too long πŸ˜… besides that, it's a nice spin on the classic memory game genre, cool job =]

Burger Rush by defilerzero 2022-10-18T14:53:36Z

Really fun and addictive game! The different keys for the ingredients fried my brain, but once I got in the zone I could really get the burgers going! Really awesome work, well done!

Another LAST 10 seconds by Serxiolas 2022-10-06T13:07:44Z

Beautiful work on the audio, it was a nice little quirky game ✨

SENSATIONS by etrealjunior 2022-10-10T07:51:08Z

A quite fun 2D platformer with some nice level design and fun effects! Really liked the snappy animations and overall feel of the game, really cool work!

Relay PeaJay by aeveis 2022-10-04T11:54:14Z

Extremely cute and fun game! The art and animation was great, the music was soothing and the gameplay was super satisfying! The feathers didn't respawn in my second run though, but I managed to get a better time than the first run, even without the dashing πŸ˜…

I would maybe prefer the dashing being on the shift button, as hitting X wasn't very convenient for me, but after a bit I finally got a rhythm with it, so it's not that big a deal. Really awesome entry, well done!

Satellite commander by Henrik Ganard 2022-10-03T16:44:25Z

Definitely on the tougher side, but it really got me trying again and again! Didn't get anything above C- though πŸ˜… Nice job!

Cybermachine by coolestdoggie 2022-10-05T16:06:45Z

Really nice work on the graphics and the animations, all the the different wacky weapons were really fun :D Nice job!

Morbid Expedition by Celulo 2022-10-05T11:46:50Z

Extremely professional-looking game, awesome graphics and I'm just amazed you went and made it work with multiplayer and Steam, this sounds like a colossal task on its own! I'm sure it'd be a lot more fun playing with friends too and I'm sure that a more content-rich version of this would be quite popular as a full release. Great job to all of you!

The Curse of Tencond by Harry Alissavakis 2022-10-03T08:12:25Z

Thank you @vhalenn! I'm glad you liked it =]

The Curse of Tencond by Harry Alissavakis 2022-10-03T09:42:54Z

Thanks @naemis! Really glad to hear you liked it =]

The Curse of Tencond by Harry Alissavakis 2022-10-03T11:34:47Z

Thanks for playing @blk-dg, I'm glad you liked it! I get what you mean about the music, I felt a bit uninspired there and had to make do with what I could make πŸ˜…

The Curse of Tencond by Harry Alissavakis 2022-10-03T12:53:24Z

Thanks for the feedback @geniko! Sorry to hear about the button, I'd expect that to be available to all players πŸ˜… Really glad you enjoyed it though =]

EDIT: Thanks for the edit @geniko =]

The Curse of Tencond by Harry Alissavakis 2022-10-03T12:57:01Z

Thanks for the kind words @justabread !

Thanks @denvil; that's a good point, didn't think about that πŸ˜…

The Curse of Tencond by Harry Alissavakis 2022-10-03T14:19:43Z

Thanks for the kind words @fabian-denter! Really glad you liked it, and I appreciate the discretion on the surprises =]

Yeah, I've been a bit rusty on the music front (not that I ever was very proficient), so I kinda phoned that in :P

A full version would potentially be interesting, but no plans for something like that for now πŸ˜…

The Curse of Tencond by Harry Alissavakis 2022-10-03T21:56:28Z

Thanks for playing @elysiagriffin, I really enjoyed the stream!

And thanks @swen, really glad you made it to the end! ^^

The Curse of Tencond by Harry Alissavakis 2022-10-03T23:17:36Z

Thanks @thegamearchitect !

The Curse of Tencond by Harry Alissavakis 2022-10-04T07:32:24Z

Thank you for the kind words @projectcolorball, really glad you enjoyed it!

(would it be possible to edit the comment so that the trick isn't given away? πŸ‘€ I wouldn't want to spoil it for anyone πŸ˜… )

The Curse of Tencond by Harry Alissavakis 2022-10-04T10:37:32Z

Thank you so much @demigiant ! I really appreciate the discretion, but do feel free to reach out via Twitter if you had specific notes :D

@otterfaelure thank you so much ^^ It helped that I had my instance scattering tool handy and could easily place trees and detail meshes all over the place (which is the reason there's no web version, webgl doesn't support compute shaders :( ), plus the gameplay mechanics were pretty simple, even if the player perceived more depth due to the communication of information πŸ‘€ I do get what you mean with the last-second interaction, there was definitely some tweaking I could do either in the distances or the timer ✨

@zyger thank you so much!

@helzinko Aww, really happy to hear that! Thanks for playing and for the kind words!

The Curse of Tencond by Harry Alissavakis 2022-10-04T11:57:29Z

Thanks for the kind words @rincs! Yeah, others had that issue with that key too, I shouldn't have taken it for granted πŸ˜… At least it's not required to push that one key in multiple occasions, or do it fast or something, it can be the first thing you do before the timer starts, so I hope that helps at least. (purposely not being specific with the key to avoid spoilers)

The Curse of Tencond by Harry Alissavakis 2022-10-04T13:08:45Z

Thank you both @dfyzet and @incd021, I'm really glad you liked it! :D

The Curse of Tencond by Harry Alissavakis 2022-10-04T16:25:53Z

Sorry to hear about the home key issue @omphh @cyrolis and @doot, I should have thought this would be an issue πŸ˜… I'm glad you enjoyed it nonetheless, and thank you for the nice comments and kind words :D

And thanks @zakku and @cortexa233, glad you liked it =]

The Curse of Tencond by Harry Alissavakis 2022-10-05T13:43:21Z

@n-feofentov thanks, glad you liked it =]

@kimmyx47 Thank you! Glad you got reminded of Outer Wilds, it was one of the main inspirations in terms of mechanics :D

@sirdorius Thanks, I'm happy you enjoyed the humor ^^

@anstabo The "home" key issue continues to haunt me hah. But yeah, really glad you liked it, means a lot =] And yeah, I kinda went the Tunic route with this mechanic :P

@defilerzero Thanks! Fun fact: I was *done* with Unity's new input system for this, this is all *very* hard-coded inputs :P

@aeveis Thank you! I'm glad you enjoyed it :D

@kobato-games Well then maybe there was another hint to the far west or close to the end to the east that you missed πŸ‘€ Thanks for the kind words though

@cyrolis Ah, glad you found it after all! Did you end up replaying? πŸ‘€

@julialalart Thank you so much for your kind words, glad you liked it! :sparkles:

@nyrh Thanks so much, glad you think the execution was good, I wanted to focus on game design this time around πŸ˜…

@senso Thanks for the kind words, glad you enjoyed it =)

The Curse of Tencond by Harry Alissavakis 2022-10-05T15:16:56Z

Really glad you liked it @itshornunicorn, thanks for the kind words =] well, there's an NPC way down south that answers that for you πŸ‘€

Thanks for playing @timbeaudet!

The Curse of Tencond by Harry Alissavakis 2022-10-06T13:04:25Z

Thanks @studiocherno, and thanks for playing it on stream too =] There were some sound effects while walking, talking and opening the gates (plus more) but I guess they could've been a bit harder to notice due to the music.

@madeofst Thank you so much, I'm glad you enjoyed it and reached the end :D

@wolderado Thanks for the kind words, I'm happy you liked it =]

@serxiolas glad you liked it! thank you for the kind words :D

@nick-shooter Thanks Nick! Outer Wilds was definitely an inspiration. Since that's considered to be a "knowledgevania" it felt right to combine with something like Minit (which is technically a metroidvania) :D

@payaosito Thanks for the kind words and thanks for sharing (if you do end up sharing it that is πŸ˜…)! I'm happy that you liked it =]

@dahut Thanks, glad you liked it! I might as well normalize the input when walking tbh, cause I actually explicitly make it faster when you're not walking πŸ‘€ but I guess it serves as a nice hint

The Curse of Tencond by Harry Alissavakis 2022-10-11T12:10:33Z

@fokaz thank you so much, I'm glad you enjoyed it! Glad you liked the music too, music making isn't really my strongest suit :D

@rickylee Aww thanks! Glad you liked it =]

@ha1fbit Thanks for the kind words, I'm really glad you enjoyed Timmy's and Jimmy's company :P yeah I didn't have time for proper collisions so I just made a big invisible pro-builder mesh to encapsulate the path and some trees got erased in favor of visibility. Really appreciate the comments and feedback =]

@fnelix thank you!

@jose-bonilla Ah, really happy to hear that, thanks! I'm glad you enjoyed it! ^^

@badcop I'm glad you liked it, happy you enjoyed the humor too πŸ˜…

@joedev Thanks Joe, I'm glad you enjoyed it =]

@mikkyti Thank you!

@animawish ah thanks! I'm glad the game design worked :D

The Curse of Tencond by Harry Alissavakis 2022-10-12T13:08:02Z

@ll11 and @squimmy, thank you both for the kind words, I'm glad you enjoyed it =]

The Curse of Tencond by Harry Alissavakis 2022-10-15T10:46:09Z

Thanks @tricky-fat-cat and @mtabasco, I'm glad you liked it =]

The Curse of Tencond by Harry Alissavakis 2022-10-17T07:54:01Z

Thank you so much @cataclysmicknight for the kind words, I'm really glad you liked it =]

Thanks @kleinzach! :D

Thank you for the video and the thorough feedback @vykri, I really enjoyed watching you play the game, I felt you went about it exactly as intended =] I'm really happy you enjoyed it, really appreciate the great rating too!

The Curse of Tencond by Harry Alissavakis 2022-10-22T11:26:55Z

@kmyho thank you for your kind words, I'm glad you liked it! :D

@epeachyband Damn thanks! Really happy to hear that =]

@knipsch Thank you for playing and for the nice comments, I'm happy you liked it!

@madbarron Glad to hear you figured it out, as some had trouble (especially with the Home key, that's on me πŸ˜… )

@ginahe I'm afraid I'm not, but I wouldn't really want to be him at this time tbh :P I'm really happy you liked it! I agree, some more in-depth dialogue mechanics could enhance the experience, but I think that making it any longer would make the fun of the concept wear out a bit. But I'm glad to hear it worked well for the jam format =]

@kaylalalavalentine Hah thanks!

Run, Slime, Run ! by Dahut 2022-10-03T12:32:59Z

Finished in 3'! Fun little game, very nice work on the animations and the overall level design, I felt that a lot of work went into it working properly!

Tense Conds by Wendel Scardua 2022-10-10T08:05:53Z

A really fun little game and obviously incredibly impressive in a technical fashion; making an actual NES game and then using a web emulator for it is such a chad move, that was really great to see. Really awesome job, sorry I couldn't get a better score though πŸ˜…

10 Snekonds by YogurtTheHorse 2022-10-19T07:49:19Z

I'm really sorry I didn't get to play this more on stream and do it justice, but damn this game is amazing! Awesome art, really innovative game design and an overall great twist on a classic game! It's already super polished and fun, it's amazing this was made during a jam. Amazing work!

Holospecter by theStoff 2022-10-05T11:45:11Z

Great amount of content and well-designed levels! The controls felt tight and moving around the levels was a bit challenging, but super satisfying. I had plenty of fun playing this, really nice work =]

The Forgotten Crawler by wolderado 2022-10-06T13:22:48Z

Well this was such a treat! Really awesome game, impressive amount of content and depth and overall a great experience! Some audio would be cool to set the mood and it'd be less confusing if you spawned outside the door you just went through, though I can imagine that you're just loading the scenes so the spawn position is set.

Nevertheless, the game was great and really fun! Really enjoyed the dialogues and overall dialogue script too. Well done!

Slide n Burn by justabread 2022-10-03T13:06:19Z

Beautiful art and some nice puzzle design! I really got invested into finishing all the levels and getting all items too. Nice job!

Count Down Dracula by Guilloteam 2022-10-05T17:21:34Z

One of the best looking submissions I've seen! I absolutely loved the art direction and all the animation work here. On top of that, the game is super fun too! If it had some more feedback effects on the combat (some frame freeze, extra VFX etc) it would be on par with finished games of similar style, like Cult of the Lamb. Music and sound design were amazing too, really complimented the style and mood of the game. Really awesome job, well done!

Cursed world of Hex by denvil 2022-10-03T17:31:34Z

Really cool work on the visuals, and I can say it was pretty satisfying to slash a bunch of enemies. Nice job on this!

mood swing simulator by alexander epton 2022-10-03T21:44:53Z

Nice work with the visuals and a cool twist on the theme and the Pac-Man like gameplay! Nice job!

Keep it clear, Bob ! by blk_dg 2022-10-03T11:49:05Z

Played this for quite a while, I couldn't really put it down πŸ˜… awesome work with the pixel art and the sound design; gameplay loop was simple but fun too! Nice job! :smile:

Night At The Orphanarium by michaelaranda 2022-10-05T11:27:20Z

Extremely cute graphics and animations, snappy controls and glorious premise and soundtrack! I had lots of fun playing it, but I'm sorry I couldn't survive the last night πŸ˜… Well done to the whole team!

Destroy Blocks by mdotedot 2022-10-03T23:02:36Z

A nice spin on classic games that could easily become a new point of reference! While it lacked a bit on polish (and I'd definitely love to see how the multiplayer mode would work πŸ‘€), I felt it had the potential for something really cool if you expand upon it. Really cool work!

The Only Way Is Forward by Fabian Denter 2022-10-03T15:09:58Z

Such a fantastic entry, wow! The aesthetics, the art direction, the audio direction, the storytelling, the whole atmosphere; just wonderful. It's one of the best I've seen so far. Amazing job!

Fast Food In10sifies by Grau 2022-10-10T07:35:53Z

I hope it was obvious how hooked this game got me πŸ˜… really cool graphics, great work on the music and overall sound design and a gameplay loop that's just too addictive. I think I could've keep going for much longer than the 120 burgers (so 20' of intense gameplay straight), and that says a lot about how fun this was. Really awesome job, well done!

Waves by RiptideStudio 2022-10-05T11:39:18Z

Really nice and somber experience and a very nice work on the level design. I felt lost a bunch of times, but I felt that this was intentional. There were some nice contextual clues on what could possibly be an exit, which I appreciated a lot. Really cool job, well done!

A day of the priest by SayuriNyooko 2022-10-10T08:09:02Z

Cool little game with some pretty environment vistas! Nice work there =]

Don't Shoot Yourself by Bo Dangles 2022-10-05T11:53:02Z

Really nice concept and execution! It forces you to think strategically so I think that with some more intricate level design this could be a very nice full game. The mechanic is making the player to think before shooting, so the chaotic nature of the shooter clashes a bit with the strategic aspect, so something that slows the pace might be worth considering. I had fun playing it though, really enjoyed it! Really nice job =]

VΓ–LUSPÁ : Twilight of the Gods by Mathoslink 2022-10-10T12:41:51Z

Interesting concept on using puzzles for action sequences! Some more feedback elements would help me to understand when I managed to solve the puzzle and when I ran out of time, but overall it was a nice submission and the overall intent was well communicated. Nice job!

Run Rage by n.feofentov 2022-10-10T07:39:46Z

Interesting concept and a nicely designed level to go with it. I felt there was plenty of thought put into the level layout and how it should be approached, which made me feel that the some more puzzle-like elements would suit those mechanics more. Nice job!

Descender by salamandur 2022-10-05T11:49:58Z

Nice atmosphere and great attempt at intricate, non-linear level design. I had fun playing it on stream and relayed my feedback there (can't remember it all now, sorry πŸ˜…), but it was overall a very nice submission =] Great job and keep at it, I'd love to see more jam games coming from you soon ✨

KILLING TIME: The Dimensional RPG by Spex130 2022-10-05T09:09:29Z

Really fun and well-designed! Wish I could manage to finish the boss on stream but I kept running out of mana :(

Really great job though, and I really enjoyed the procedural backgrounds! :D

Demons, bullets and new rules by Bugord 2022-10-05T11:48:00Z

Very good and polished game, awesome graphics and animations and extremely fun gameplay! I did have plenty of trouble when the enemies got tiny, but I still enjoyed it very much. Well done!

Farming Fatigue by Halleester 2022-10-05T16:22:31Z

Amazing art, animation, sound design and gameplay; amazing in any way really πŸ˜… the game overall is extremely fun and well-executed and the concept is fun and unique. Really amazing work everybody, well done!