oxlox 2020-04-20 03:35
Had a lot of fun playing this, good job! Just a note though, the music track stopped after a while while I was playing.
Foon → Ludum Dare Explorer → LD46 → Tamago
By brunosly
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 752 | 3.18 | 21 | |
| Fun | 862 | 2.81 | 21 | |
| Innovation | 377 | 3.47 | 21 | |
| Theme | 354 | 3.84 | 21 | |
| Audio | 616 | 2.86 | 21 | |
| Mood | 783 | 2.86 | 21 |
Had a lot of fun playing this, good job! Just a note though, the music track stopped after a while while I was playing.
@oxlox Thanks for the feedback! Now that you said it, yeah I forget to do it loopable hahaha.
Nice to see a tactical game here.
A little bit slow to get going, and the interface is a bit fiddly, but quite interesting :slight_smile:
@princesschoochoo I suffered a **lot** with the interface creation and it's implementation.
Thanks for the feedback!
Nice tactical game there, good job! Quite interesting to see the different skillset of each block, I bet that can be expanded to make a bunch of interesting mechanics!
The interface reminds me a lot of this japanese PS1 gem: https://psxdatacenter.com/games/J/E/SLPS-01121.html, but with a different gameplay. I like your game!
Interesting game! After a couple of minutes each block had a personality in my head :)
The solution to keep alive the big eggs: Don't move :joy:
Once I played a bit I understood how to play and can see myself really enjoying this. Perhaps put some instructions at the start e.g. R to restart, plus let the player know you only get two turns for each block you control (I found this out quite late and disappointedly passed my turn too early for a good part of the game - I only made it to level 36!). Little bit annoyed that I blew up my trapper - didn't realise the bombs would kill my trapper too. With a few more intructions I would play again. In awe of how people do it all in such a short time. Well done! It's our first time too :)
@harry-alissavakis thanks harry! Yeah my plan is to expand with more classes, enemies and some extra mechanics to do a commercial release later in the year.
@ramo wow never heard about this game haha Will try to find a rom to play It.
@captainabi glad you enjoyed It!
@chicken-castle-artwork yeah the game need a lot of work on feedbacks. This two days were ultra intense and I seryously overscoped.
Really nice game and it's a solid base to build on top off. Interesting units and mechanics. Also really liked the visuals, really clean and pleasant. Awesome game.
Did you use wolfram to generate the song or did you compose it yourself? I, too, had a kinda short song that I forgot to repeat in my game lol just wondering. GG you put quite a bit of effort into the UI for a compo game, few people have that dedication and here you are. Well played.
@cheesepencil I used this tool here for procedural generation. https://pernyblom.github.io/abundant-music/index.html Didn't know that wolphram could also compose lol good one.
Thanks :3
I like the concepts here. I think the pace is a bit too slow - the board/map is quite large and empty, and the fact that the enemies only move 1 tile per turn is awkward, since you end up putting your units where you want them and then repeatedly pressing "end turn" until they finally get close.
It would be nice if there was an indication of whether each unit had acted yet, plus maybe make it so your turn ends automatically when they've all moved - I was often unsure whether there was more I could do this turn or not.
Interesting game. I included it in my Ludum Dare 46 compilation video series, if you want to take a look. :) https://youtu.be/N721nAhkovk