Foon → Ludum Dare Explorer → Users → Ramo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Gibi Committee for Shadok Preservation | compo | 477 | 3.47 | 3.08 | 3.54 | 3.67 | 3.64 | 3.52 | 3.71 |
This is really enjoyable, with more surprises than I would have thought. I loved the simplicity of the interface. The fact that it's both overly serious and not serious at all makes it very cool and fun. Also, these programmer graphics sure are looking nice. It reminded me of Electroplankton in a way, and this thought made me wish for a little more sound!
Scariest experience I've had. That was a pleasure.
This feels perfect in every aspect. It looks good, sounds good, brings back memories, stays fun longer than a regular Tamagotchi, and there's always a surprise!
This is fun, this looks good, i love little Choosy, and a vegetarian mode is always a plus for a good game!
That was fun! I like how the tension builds up. The moves are a little chaotic but quite amusing and it works anyway. At some point my score started increasing really quick but I continued and things happened normally. Loved the evolution too. Please keep on doing games if you enjoy it!
God I don't know if I love this plant or hate it now. Maybe both! Anyway the jumps feel good but it's quite hard to know where you're gonna fall. I liked the way we're led to understand how the level works. Reminded me of Portal. Also, it looks nice!
Really nice mood, and it plays well too! I'm a little confused by the color and aspect of the mist, but I guess it adds to the mystery of this place. Great sound!
As a Banished enthusiast I just loved this game. There's little too much randomness in my opinion, but the mechanics are really enjoyable. The simplicity of the art style hits a string too, it fits the village set very well. Thanks for the experience.
Lost a few plants very quick at first, but once understood, the system is nice and makes sense! Good mood and good looking game!
This place is so nice I don't feel any sense of danger. I've been slaying monsters while feeling at home, very comfy. A good experience and a lot of fun!
The level of detail, possibilities and polish here is simply incredible for a jam game! And it's fun too, with a nicely thought tutorial that helps getting into the game in a minute. Plus: it looks nice. My only complaint would be about the noises, a little harsh when repeated. But I absolutely love it. Bravo!
It's quite hard to grab a friend nowadays but I guess it would have been a lot of fun because it was already quite enjoyable on my own! I'm not a big fan of the sounds but the overall art is really nice and cute, it does set a fun mood!
It looks and feels really, really nice. Also, the kind poetry of the original idea made me happy.
Very nice game! The fire looks great, and the parallax on the valley too. Love the animals and the feel of KNOCKING THEM OFF but some camera shakes made me loose control of what I was doing and I was sad that one punch couldn't hit several enemies at once. Using the umbrella as a weapon is very cool. Also, I loved the text. Thank you for this unique experience!
The game looks and feels really good. The gameplay is cool too but I think the ship is a little too slow for it to be fully enjoyable. Are the sounds mouth-made?
Loved the art style, loved the humor, loved the concept! I had quite a hard time figuring out exactly how to play and why everybody was dying, but I'll sure remember it as a good experience.
What a thrill it is to have a gigantic monster on screen that we want to protect instead of shooting at it. That's a very pleasing experience, it looks really good, and the dialogue/progression is really nice too! Aside from the lack of music, it feels perfect (it's very easy, but that's not necessarily a bad thing).
Died after 0.5 seconds, then loved it. I was scared to death by the "HELLO" sound of the evolution, then those hard moments after the plant grows reminded me of all of my DEAD plants, and the end was very sweet. I don't want to spoil it but the plant looked cuter than ever when UNLEASHED. Also, naming the sun after yourself was a nice touch.
That worked perfectly on me. Even the repetition was enjoyable because it made every changing detail scarier. But in the end I think what terrifies me the most is to imagine a restaurant where they only serve tomato soup.
@alexey-akulovich @jk5000 @khopa Thanks for the feedback! I admit I should have included some precise instructions or/and a tutorial! Yes, the goal is to set the gibis on the ascending pieces to prevent them from flying away. As the shadoks on the other side move, you have to move the gibis accordingly and fast enough so that they don't fall into darkness. I'll try to give more information next time! Also I'm kinda glad the planet looks like pizza.
@ytaha Thank you for these details and the screenshot! Yes, I noticed a strong lack of balance too but sadly I wasn't able to correct it before the end of the jam. I may get back on it later and try to make it more fun!
Cheers to all the Shadok enthusiasts, and thank you for all the kind and useful feedback!
@bereg Oh! I'm sorry to hear that and have no idea of what happened. I'll try the game on other devices and see if the problem shows up. Thank you for notifying me!
@splicedev is it still dark after restarting the level or choosing another one? I might have an idea to fix it but I guess I can't modify the game before the play+rate ends. Thank you greatly for pointing it out and sorry for the inconvenience!
@splicedev Thank you again! I was thinking it might be the fog too. Your description will help me a lot!