splicedev 2020-04-20 03:37
I like the art style. It kind of felt like the character was walking on ice, which made it difficult to move.
Foon → Ludum Dare Explorer → LD46 → Balloon Balloon!
By jetthesimon
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 366 | 3.59 | 46 | |
| Fun | 419 | 3.42 | 46 | |
| Innovation | 259 | 3.63 | 47 | |
| Theme | 428 | 3.76 | 47 | |
| Graphics | 117 | 4.10 | 50 | |
| Audio | 87 | 3.87 | 48 | |
| Humor | 122 | 3.65 | 44 | |
| Mood | 285 | 3.52 | 45 |
I like the art style. It kind of felt like the character was walking on ice, which made it difficult to move.
Nice little game. At some point I ended up bouncing between the tree and the couch. It was hilarious, felt like a WWF fighter preparing for the finish combo, yet it didn't help me to get baloons. :(
Nice work. Love the concept and how much you were able to get done in 48!
Nice game! How did you create the music? it's a good game for multiplayer.. Nice work!
@piko-monde Recorded in Logic and just used my interface to record some guitar and bass. Programmed drums/synth.
I like the songs, especially the one in the front yard. It would be even better if the songs continue to play when restart the level, since the characters are so hard to control that players have to restart often. It can be frustrating to keep replaying the first few second of the songs.
The art style fits well. The physics is fun. I like the car XD
Nice work!
(Well there was some problems with my network so it posted twice)
@moebiusmeow Yes, I did make it a bit slippery to add a bit of a wacky challenge. I hope I didn't go too overboard though. If you get to 10 points then you activate gnome mode though haha. Something to look forward to :).
Thanks for the feedback! And I will try and make the songs more fluid in the future.
Loved the concept. So much potential! I only tested by myself for now. Bouncing the balloon felt a bit too random in its direction. The balloon often just fell right next to the hitter or just rebounded on the person that just hit it. I understand that's part of the challenge, but I guess it might have felt more interesting if the balloon flew even higher, even faster, and there was more "leg-work" needed. Just get the balloon flight a bit nicer and you have a real fun maker here.
@ubershmekel I agree the balloon physics need a bit of work :). I think it works for a jam game though.
If you jump the balloon will go a bit higher if you time right. Adds another dimension.
Thank you for your feedback and kind words :)
The art style is great! Gives me a Nintendo vibe, like a mario party game. Maybe have objects you can throw at the balloon?
@watswat5 Oh! Great idea! Did not think of that. Something to think about :).
The controls felt floaty and imprecise, but I liked the concept! Was fun to play even by myself :)
Good art style, and love the shader work. Very strong compo entry. Cannot dislike the sounds as well :D
Had to play solo but I remember doing this with my brother when we were little.
@james-shipp That is great to hear! My goal was to make it feel nostalgic in a sense.
Art is great. Controls are littlebit hard.
Like the concept, but they run like they are using cocain ;)
OMG this is so much fun. I guess everyone has their memories about this.
Nice graphic. Nice audio !! strong party vibe.
Gotta admit the control is a little bit hard though, they were either not moving or moving too fast. Maybe the jumping could be more obvious? I only saw they stretch their bodies.
I'm writing these while my balloon is stuck on the shelf hahahahahaha
@juako Maybe they are ;)
@decappoolla Happy to hear! With all these comments it does make me want to tighten the controls a little bit! Though in development it felt great to me, I guess that always happens when youre testing your own game lol.
Makes sense with the jumping, and thats awesome to hear about the shelf lol.
Thanks for playing guys <3
The controlls are hard to get right, but other than that the game is great
You captured something me and my sis did as children. We thought we were mad inventors. Guess it's common!
Making a 2 player game in 48h is ambitious, but you really balance the difficulty by bonking the players of off each other, haha.
As feedback, I'd remove the balloon outline. I imagine you put it there to make it stand out, but since we're following the shadow anyway, I find it actually distracts you.
Very fun to play around with bumping into objects in the level. The only question I have is how you link this game to the theme "keep it alive"?. I really loved the music and the aesthetics were very good.
Super Sweet Work, I love Co-Op Games like this a lot <3
This was very hard to play on my own.. but I can see it being fun if done properly, maybe an instant restart after loss? The music is nice but some sounds are a bit harsh.
@plantleaf The inspiration was like "keeping a streak alive" and also in my mind when I played it as a child I often imagined that we were "keeping the balloon alive". Glad you enjoyed!
@bakob @inka-mcatee Thanks!
@melonking I am impressed you played on your own!
@ironygames Thank you so much. I don't agree personally with the outline as I found it a lot harder when I removed it, but I do see where you are coming from :). Thanks for playing.
It's quite hard to grab a friend nowadays but I guess it would have been a lot of fun because it was already quite enjoyable on my own! I'm not a big fan of the sounds but the overall art is really nice and cute, it does set a fun mood!
Really difficult to control, unfortunately. Otherwise I had a ton of fun with it, very polished and great graphics! Maybe a bit too much polish on the floor ;-)
I played alone as well, it was twice as difficult that playing with someone. :) Graphics is cool, I like bouncing around. the balloon flies a little bit too slow. I think it is a solid entry with some work and polish you can have a really nice coop game.
Nice idea! Maybe for my preference the movement of the characters is a bit floaty, a little more precision would be nice, and a bit more speed on the baloons, and maybe that the baloons change color when a player hits them, to give visual feedback about who needs to hit. Awesome game overall! congrats :D
@camilo-quintero the outline of the person who needs to hit will change to balloon colour.
Great art style and mood you created. But I can hardly locate the character correctly under the balloon, and the movement is slippery.
The controls were chaotic and slippery. I might've enjoyed it a bit more if it was under control, but on the other hand trying to hit the ballon but instead destroying the TV did make me chuckle. Music was nice too.
I played by myself, one hand for each player, it seems almost like that's the way this game should be played.
Well Polished Game! The only issue I have is the control of the characters. The art and music are very nice!
I love the soundeffects xD
What a beautiful game to have made from scratch in such a short time :heart: Really good execution. My favorite is the graphics (I wish I knew how to make a game look like that), and sound effects and music are charming, and the physics and way the characters break things around the house are charming as well. Bonus points for having more than one level. More bonus points for making it a local multiplayer game, there are way too few of those these days. However, being alone inside and all, didn't really have anyone to play with, but it was possible to play alone after practicing contorting my hands to weird positions. It's my only suggestion, maybe with very little effort you could make the controls more playable for a single player? For example WASD+LCTRL and IJKL+SPACE. Cheers! :purple_heart:
Wow that was fun! but i think controls are physics driven that could be why chracters feel hard to control
Pretty interesting take on the theme, and I think it will be better if the balloon pops out when it touches the floor.
@mlkvr they are yeah. Was my first real unity project so i didnt know how to do otherwise. I now know how to do better!
I think it semi fits the gameplay though.
Thanks :)
I loved how loose the controls were, it made the game so hectic and added to the fun. Also I liked the background music when you're playing. Overall a really fun game.
Really great game! Loved the idea and interpretation of the theme which really brought me back to childhood memories with my brothers! Great graphics and sound and super impressive overall with just yourself working on it. We agree with the previous comments about the movement being extremely difficult to contol. It was incredibly slidey which makes me think that maybe the movement is frame rate dependent which is a something a lot of people do so maybe it didn't feel as slippy on your machine? Amazing game though with a high level of polish and slipping everywhere did make it very entertaining even though we couldn't get past 7 hits! Well done and I reckon you should continue to develop it post jam!
@slimmerburger @teto thank you guys so much :)
music and graphics are amazing, and great/cute take on the theme :)
unfortunately I think the controls a bit fiddly! Understand that for a "silly physics" game you want it to be a bit wobbly, but I think maybe it could be a little bit easier on the player. Maybe make the top speed a bit lower and have a bit more friction.
Great entry though, very impressive for 48 hours' work.