Blow the Hen Down by NickZangus 2018-08-15T01:20:22Z
Good stuffff
Foon → Ludum Dare Explorer → Users → James Shipp
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Sweet Resurrection | compo | 465 | 3.48 | 3.10 | 3.43 | 3.27 | 4.03 | 3.23 | 3.12 | 3.68 | |
| 2018 | 42 | Running out of space | Desktop Clout! | compo | 352 | 3.39 | 2.97 | 3.39 | 3.63 | 3.26 | 1.68 | 2.81 | 2.69 |
Good stuffff
This is a goddamn shooting masterpiece. It feels fantastic. Dope screenshake and sound effects make the shooting feel sweet as hell. I found the color scheme a little lacking because there wasn't a ton of contrast, hard to see the player and things. There were also some weird bugs that happened when I died and restarted that would make me unable to shoot, or without a cursor, things like that- had to restart the game to fix it. But even with those problems, this get's 5 stars in fun, audio, and mood!!
Loved this game. The flower graphics are beautiful, and the chill mood created is super enjoyable. Wish there was some laid back music in the background to garden to. The selling mechanic didn't make a whole lot of sense to me, and how the price was what we 'thought' it was. Seems like the safest option was just to wait until the people who wanted to buy my plants for $2 were replaced with higher options, or just use those plants for seeds instead of purchases. Also the space upgrades gave multiple options, but I only needed to choose one to beat the game- I'm assuming they were for continued play afterwards. The game wasn't super on-theme, but it didn't get in the way of my playing experience- over all one of my favorites so far.
Cool take on snakes! I loved the graphics and audio, and the enemy AI was very impressive.
I liked this a lot! Cool wave-based stuff with the options after each wave. I also dig that the zombies bodies stay after each level, and it's an interesting design choice to make the level a little lighter after each zombie kill.
This is an amazingly polished puzzle game! Nice audio, great graphics, and hard puzzles. No huge complaints
Interesting game. Top notch artwork and sound, but I felt like it was a little lacking in terms of mechanics- placing things, waiting for enough money to buy the next thing and so on wasn't particularly fun or rewarding, but I appreciated the representation of climate change, and towards the end it kinda hurt me to keep going. It's easy to be critical of one of the more popular compo games, of course it's very well done :)
I think the controls are the right amount of hard to control to make this fun. I like the sounds and music, I think the graphics could be a little more consistent and polished though. I was wondering if anyone would take the theme super literally, glad someone did :) I think some sort of shield or something to make the player not die on the first collision would make the game more fun- since right now it's kind of an all-or-nothing run. There's some great detail put in that I love:
- the option to skip the intro texts - the cool highlight animation for the buttons - the particle effects on the wormholes
Good shit!
Cool entry! I think the movement and player rotation could be a little speedier/ more responsive, and it isn't super intuitive how to kill zombies at first (at the beginning I thought I was supposed to box them in or something) but no huge complaints, really fun game. I especially like the effect for when the boxes fall down into place.
Fun play! Bet those monsters were fun to make :)
I couldn't make it to the top! :( I'm impressed you were able to add some of those dope details like the parallax and screenshake that make the game feel much better- this is high quality stuff!
I dig it!
Enjoyed this a lot, nice tunes!
Dope entry. This one wins all the points for innovation, never seen something like this before. The aiming system for playing the rocket-cage-thing was a little hard to use, but I got the hang of it- awesome that you had time to make a cool intro and add some sounds!
Interesting game! Hadn't thought of going the memory game route. Wish the text was a little bigger! Smooth animations :)
Really nice graphcs! My favorite asset was the map in the main room, looked super nice- reminded me of Bioshock or something. Definitely set the mood well, the first jump scare really got me. The whole game was so dark that it was kinda hard to tell when a room was 'dark' and the text instructions on the screen didn't do as well a job instructing me on how the game worked as maybe they could have. About one of the above comments ^ I think having the monster on the title screen was a good, call, I spent like 2 mins just staring at it's texture before playing the game. Very polished!
This is super in-depth! It took me a couple deaths to get the hang of things, and realizing when to use what combination of things (like rotating and shooting at the same time) I dig this quite a bit
I really dig this! Got some great Okami vibes. Usimg the smoke trail from the player was a great way to represent health without UI, I particularly appreciated that. The art was fantastic, I loved the little 2 frame animations that everything had.
Pretty cool entry! Some of the graphics, like the character graphics and anims, could use some work- I liked the idea behind it all. I think some kind of system where you couldn't walk through letters if your inventory was full would be cool (maybe a points system or something, I dunno) cus that would make everything increasingly complicated, might be a little closer to the theme. Nice music too!
This is a cool take on Tetris. I dig the concept, and the audio and art is nice. The camera following the block level instead of the player got kind of annoying, because occasionally I would be stuck beneath the camera window and would have to blindly jump up until I made it back into view. I'm glad the option to speed the blocks up was there, but I did it more because I didn't want to wait the whole time for them to come down than for the bonus points. Worthy inclusion!
@cope Or never enough @gagouman Thanks for playing, really glad you liked it! If I go back and fix things up after the jam balance and pace will definitely get some attention. @chekaaa Thanks so much for playing, hope you liked it! :)
@mantou @jharler Thanks guys! @goldranger I actually had a music friend make me a track, but I realized last minute it was against the rules since I didn't make it myself and took it out :/ if I ever make a post-jam update I'll definitely include that!
@akirassasin Thanks for telling me, I'll try to fix that!! @matt-tuttle Thanks for playing! If I had more time I was thinking I could add small mini games to do while 'playing a game' and things like that to make time passing seem less like work. Thanks for the feedback, very helpful :) @gaming-night Appreciate! Glad you enjoyed it
@jimmyc @stefan-jovanovic @dodoita @deaymon @smithy @wabble @julianmh Thanks for the feedback, everyone!
@sprovgames @harry-jacobs Thanks y'all!
This is so good!! The visual aesthetic you pulled off here is incredible, love the voiceover effects as well. I didn't realize that the bot was gonna be an enemy instead of a friend.. main mechanic of flipping binary switches very easy to understand and well designed. Overall super solid entry, I can tell you had fun making it :)
This is so goddamn intense hahah!
THIS GAME IS FUCKING INSANE!! Made it to the end, incredible all the way through! I'm amazed you found time to include such a level of polish with visual and audio art, holy shit. The multitasking mechanics are very fun, love the UI visuals to keep track of while you pump away at the heart or help the train up a slope by pumping in coal. My favorite part was definitely the changes in steepness and scenery as you continue through. I'm not entirely sure what *that* was at the end... but I'll be thinking about it in a couple days, no doubt. The kind of game that stays with you. Best LDJAM game I've played.
This was fucking crazy!! Reminded me of Manifold Garden, incredible central mechanic. So impressive that you were able to design this for a jam!
I smashed my tater!!
Loved the sloshy sound effects and voice lines. It was a little hard to tell where the enemy was when I got killed some of the times, but fun gameplay! And creepy, good mood.
The fishing rod visuals and physics(?) are soo incredible! Very impressive graphics. A nice calm little world to live in for a moment.
Jump was a little dysfunctional but cool idea and good use of lighting!
Loved the end! I collected 16 flowers, wasn't expecting that twist. I really liked the little background story told through the text, like someone saying "see you on Sunday." Made me think about who I was as the character.
Fun entry! Loved the camerawork and animations. I had some trouble using the movement to get where I wanted, and got stuck after I put the garbage in the garbage disposal and got my arm taken off in the door. I could put my memories on the usb but it wasn't clear what to do next, I tried clicking around on everything with the objects I had. Loved the humor and mood though, if this were a bit more polished it would be an incredible entry!
Super dope entry, I love the idea! Took some runs to get used to, but the way all of the elements of desktop apps were implemented was genius. High marks all around.
@gamepopper that would be a good addition! The recipe requirements and button combination are randomized, but I didn't think about randomizing the positions of the elements, I dig that idea. Thanks for playing!
@kinshuk-thebest You're good hahah, thanks for playing!
@ilya-nazarov thanks for playing, glad you enjoyed it :)
@listonos @thepelranthean Thanks for the feedback! There's definitely an issue with the switch collider, it's a bit higher than it should be when it's turned on, as @thepelranthean said. If given more time I'd definitely add more complications and randomization to the puzzles, been getting that feedback consistently. Thanks for playing!! :)
@hacktrout That's true.. the original plan was to have all the wires the same color so you'd have to trace them to the right output, but it seemed like people I showed the game to were having trouble understanding how the combination hint even related to the electric box in the first place hahah. Definitely would polish up more in a future update if there was one. Thanks for playing, appreciate the feedback! :)
@fidrik That would be too spooky for me!!!
@admiral-flapjack @alex-karev @stefenism Thanks for playing y'all!!
@captaindreamcast Thanks! I did have fun making those models hahah, although my texturing skills need some work.. @necrofear Maybe some kinda future update will have more complicated potion making- I also wanted to include some more kinds of ingrediants but didn't have time. Thanks for playing! @carlofalltrades Thanks for playing!!
Checkin out all of your games now
@ursagames Thanks yo, appreciate you for streaming it!
@lukvasando Thank you for playing and for the compliments :)) It definitely could have been better connected to the theme, if I had more time I would have made some ways for things to go wrong, or become more of a struggle in the moment.
@sypdev @daniil-tcyvakin Thanks y'all :))
@lazzydev72 Thanks for playing :)) hahah yeah there are some collision problems that happen from spam
Damn this is a hard one! Really like how you use the same object for abilities and recharging. Very well polished and designed.
Very interesting concept! It took me a sec to realize I was supposed to push the bby towards the food, wish I see by the comments is a common thread hahah. Really liked the graphics and soundtrack, I think that's something most people didn't have time to get to. I thought that you were supposed to defend the bby by attacking the enemies, so my critical feedback would be to make the gameplay a bit more clear in terms of how to do things. Great job on the presentation!
This was dope. Against all instructions, I decided to play the game. I love the relationship created between the player and narrator, that's some Stanley Parable shit. I didn't click the button, but after the narrator disappeared and I killed 100 agents, I decided the game was probably over. I gotta know, is there something that happens after that if you keep going?? Very fun experience, thanks for making.
Dope style!! Big points on the atmosphere and mood.
The way I actually suck at simon says
Nice reversal of the usual gameplay elements, with the player damaging enemies instead of vice versa!
Cool stuff, reminded me of Super Crate Box. I dig the idea of having an invincible player with a vulnerable object being brought along.
This was a fantastic idea! I love the simple gameplay loop of needing to simultaneously stay close to the fire for protection but go farther and farther out to keep it going. I died with only one enemy left :( hahah. Graphics and audio worked well to convey the idea- I think that if the enemies had glowing eyes or something like that it would be have made the late stages of the game a little easier. I was forced to venture far out into the darkness pretty much blindly. But of course there's only so much you can do in 48 hours- great job!
I couldn't get the second level to work! Maybe I just wasn't doing it right
Super nice graphics! I liked the little blipped out privates hahah.
Had to play solo but I remember doing this with my brother when we were little.
Link doesn't work :(
Super interesting concept, I especially like the ability that let you see enemies through walls!
This was straight up alarming, hahah! Loved the planets going around in the background.
I really love the movement, especially the jumping, kind of cool to see where you end up since you can't tell the depth. On the other hand, didn't feel like I moved fast / accurately enough to be able to stop the mean old dudes from smashing the egg..
Great game, congrats on your first release! 4 years ago I was 15 and making games too, keep going!! Loved the little juicy bits, like the squishy title screen text and the king bouncing on his throne. It was quite challenging, I think if the enemies dropped more $$ maybe it would be a bit easier? Wasn't sure how the towers were supposed to work, I bought one but couldn't tell what happened as a result. Great entry!