FoonLudum Dare ExplorerLD46 → Disposed

Disposed

By zchen

View on ldjam.com

CategoryRankScoreCount
Overall15343.3523
Fun14553.2123
Innovation11223.3323
Theme14113.5723
Graphics14873.4223
Humor5283.4723
Mood9823.5023

Comments

james-shipp 2020-04-21 03:39

Fun entry! Loved the camerawork and animations. I had some trouble using the movement to get where I wanted, and got stuck after I put the garbage in the garbage disposal and got my arm taken off in the door. I could put my memories on the usb but it wasn't clear what to do next, I tried clicking around on everything with the objects I had. Loved the humor and mood though, if this were a bit more polished it would be an incredible entry!

lucecyl 2020-04-22 02:10

Nice entry, loved de game and level design. Nice job

levi 2020-04-23 11:39

Hmmm. Great work on the cinematics and cut scenes. That must have taken some time. In terms of gameplay, I like the idea and the atmosphere, but I got lost after dumping the garbage and adding my memories to the USB. Some more indication would be helpful. Cute robot! :)

afroant 2020-04-23 15:22

Cinema scenes were great! Loved the robot emotions. A simple music track would go a long way to improving the atmosphere. The part where you lose your arm was a little random, but everything else made sense for the most part. Oh wait...you lose the arm, which allows you to replace it with the cannon! I get it :P Nice work!

just-stanley 2020-04-23 15:31

Although what I was supposed to do was unclear at first, I did manage to finish the game. The story and solution was clever, and the animations were nice too. I was missing music and sound effects though, especially in a game like this.

roey-shap 2020-04-24 15:39

I finished the game and thought that it was intriguing in concept and especially in theme. I think that you've got a case of a global weak point with Disposed: clarity. It's a really hard line to walk with balance (which, to be clear, I don't claim to be able to walk consistently or at all) between subtle and "clear enough," and I think that you could use some more signposting early on to establish the implied USAGE of each element of the game. What ended up happening to me was a vaguely implied EXISTENCE of each element. Any time you want someone to figure something out, make sure you give them the tools - and that doesn't always mean tactics available. THAT's something to figure out on your own, and which Disposed almost does pretty well. I should have been able to know that the door on the left was there, or maybe a slightly better indication of what I could pick up (or, at least, a more consistent movement system so that I'd be able to test them more quickly and not just assume that they aren't supposed to be used at all), see that the cannon was shooting from the robot every time and not from a spot in front of the wall, etc.

Sorry if that seemed harsh; that wasn't my intention. The core of this game is close, but it's a bit hazy for most players to arrive at. Facial expressions were SUPER clear, though, and the ending, while not clear on HOW the baby gets out, was smooth and captured my imagination as to how it might continue. Sounds would have been nice, too, but the clarity was the thickest wall between me and my continual interest.

rayriver 2020-05-05 07:56

Nice concept and design! Good job!

marie-launhardt 2020-05-05 09:51

the design of the game is amazing. a few times i had no idea what to do so a few tips would have been great.

pierallard 2020-05-05 11:07

Ah, a point & clic game ! It's rare. I had fun loosing my arm and throwing myself in the garbage !

testlab 2020-05-10 07:06

I didn't came to far dumping the garbage was pretty much all i accomplished :laughing: Like someone else said, some tips would have been great. I could see the robot "thinking" some tips out loud. A few Audio effects, like some robot bleeps would help to convey the mood. The camera moves were great by the way! Congrats on your game!

joaog 2020-05-11 21:35

I admit that the game is a little confusing at first. It would be nice if there was more feedback on what to do, but it's fun to find that out by trying desperately to click on everything. I just missed some audio background but the simple graphics are great, the robot is very friendly and the sequence of scenes is very well done.

I can't believe you made me lose an arm haha, it seemed so obvious after it happened. And even though it sounds crazy at the end I felt like *Forky* from the *Toy Story* movie, if you know what I mean hahah. Great job!

daepso 2020-05-12 11:33

A really nice Point & Click game. A part from the pixel hunting, the game was awesome! The ending is so sad :(

honest-dan 2020-05-12 19:01

A really enjoyable experience - I wish it had some audio! The cut scenes made a great impact and told the story well. It made me want to play again to see if I could put *something else* in the chute to achieve that capacity... :D