Isochronism by FireSlash 2020-04-25T11:16:04Z
Most problems that I had with the game have already been mentioned - the weird menu music delay thing, being able to click on items immediately after a textbox disappears (or one line before), the textbox opening didn't really have a reason to be that drawn out (and, in general, the text effects were a bit drawn out. I faced a similar issue in my entry, but I'm just pointing it out, especially because I had experience with it). The puzzles were, given, the Jam, pretty succinct and yielded a good balance of confusion and discovery, but any larger and they would have been a little linear. I appreciated the story and hinting at the MC's relationship to the rooms a lot, and the sound effects and visuals were really on point. I'm surprised that nobody has compared this thing's mood to a Danganronpa game! It really reminded me of one. Maybe make it easier to restart after losing; it seemed to freeze or lock restarting when I game over-ed on the first of my two attempts. Perhaps give different alternative hints if people continuously click the same element. I know that that's a tall order given the time-scale, but now I'm referring to the game as a whole.