Eggcelerate by TimBeaudet 2020-04-21T19:33:33Z
Sorry for the language, but this game is fucking amazing man, keep it up!
Foon → Ludum Dare Explorer → Users → Marlo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | KIA | jam | 2168 | 3.02 | 2.95 | 2.52 | 3.06 | 2.19 | 2.65 |
Sorry for the language, but this game is fucking amazing man, keep it up!
Very good game for 72 hours! I think there could have been done a little more work on the procedual animations (Which I am guessing the walking is), other than that, maybe add some more functions to the game and it would be incredible!
This game is absolutely amazing! Keep working on this with improved story and characters and this is 100% steam approved! The only thing I felt was lacking is information in the beginning, but that I feel is what this game is all about! You figure out what to do as you go. Solid work, once again, thanks for participating!
The reaction of the mouse movement felt really weird and I somehow fell through the map multiple times. I didn't really understand the game in the beginning, but it slowly got to me. On the plus side tho, my god for 72 hours, that is some INSANE graphics imo! You guys really did GREAT on the graphics and SFX, keep it up!
'Page could not be found' error on Itch, the dull skeleton popped on my screen again (You need to press the "Public" button in your project settings ;D)
Hey everyone! Thanks for all of the nice comments, I am really thankful for all of the feedback! Like you, @theamerican and @roey-shap said, the lack of indication is 100% something I need to fix. Besides that, I’ve gotten some minor bug reports, specifically @1punnyguy44 , that found out about a teleportation bug, which I am working on a solution for at the moment. Lastly I’d like to tell you guys, that I have started work on transforming to game into a hyper casual mobile game, that I might release sooner this year! I am so stoked for my first ever commercial release, and I hope for you guys to go play it once it is done!
The link does not work, try reuploading it, that would most likely fix your issue :)
Lovely little game, only problem is that - like @ponypen said - the game crashes when you get up to the harder waves in WebGL. It would be great to see a difficulty curve, because at some point there are just way too many enemies to deal with. I don't know how you've done the wave system, but if you made more enemies with different colors, you would just need to spawn a small amount of enemies the player could handle, instead of spawning 7 tracktors and 35 normal enemies. Overall tho, this game is great! Thanks for participating!