Very good game for 72 hours! I think there could have been done a little more work on the procedual animations (Which I am guessing the walking is), other than that, maybe add some more functions to the game and it would be incredible!
Lovely little game, only problem is that - like @ponypen said - the game crashes when you get up to the harder waves in WebGL. It would be great to see a difficulty curve, because at some point there are just way too many enemies to deal with. I don't know how you've done the wave system, but if you made more enemies with different colors, you would just need to spawn a small amount of enemies the player could handle, instead of spawning 7 tracktors and 35 normal enemies. Overall tho, this game is great! Thanks for participating!
This game is absolutely amazing! Keep working on this with improved story and characters and this is 100% steam approved! The only thing I felt was lacking is information in the beginning, but that I feel is what this game is all about! You figure out what to do as you go. Solid work, once again, thanks for participating!
'Page could not be found' error on Itch, the dull skeleton popped on my screen again (You need to press the "Public" button in your project settings ;D)
The reaction of the mouse movement felt really weird and I somehow fell through the map multiple times. I didn't really understand the game in the beginning, but it slowly got to me. On the plus side tho, my god for 72 hours, that is some INSANE graphics imo! You guys really did GREAT on the graphics and SFX, keep it up!
LD46 — Keep it alive (7)
Egg Tender by ludevum 2020-04-22T19:28:55Z ♥ 1
Very good game for 72 hours! I think there could have been done a little more work on the procedual animations (Which I am guessing the walking is), other than that, maybe add some more functions to the game and it would be incredible!
Tear the damn tree down by Glox 2020-04-22T09:04:26Z ♥ 2
Lovely little game, only problem is that - like @ponypen said - the game crashes when you get up to the harder waves in WebGL. It would be great to see a difficulty curve, because at some point there are just way too many enemies to deal with. I don't know how you've done the wave system, but if you made more enemies with different colors, you would just need to spawn a small amount of enemies the player could handle, instead of spawning 7 tracktors and 35 normal enemies. Overall tho, this game is great! Thanks for participating!
Time Agent: Protect the VIP by kasperhangard 2020-04-22T08:48:29Z ♥ 3
This game is absolutely amazing! Keep working on this with improved story and characters and this is 100% steam approved! The only thing I felt was lacking is information in the beginning, but that I feel is what this game is all about! You figure out what to do as you go. Solid work, once again, thanks for participating!
KeepThePartyAlive by josdav 2020-04-22T08:29:42Z ♥ 1
'Page could not be found' error on Itch, the dull skeleton popped on my screen again (You need to press the "Public" button in your project settings ;D)
Eggcelerate by TimBeaudet 2020-04-21T19:33:33Z ♥ 1
Sorry for the language, but this game is fucking amazing man, keep it up!
How to raise a Demon by zmoa 2020-04-21T11:02:28Z ♥ 1
The reaction of the mouse movement felt really weird and I somehow fell through the map multiple times. I didn't really understand the game in the beginning, but it slowly got to me. On the plus side tho, my god for 72 hours, that is some INSANE graphics imo! You guys really did GREAT on the graphics and SFX, keep it up!
Captain Jayce by cowarky 2020-04-21T10:56:15Z ♥ 0
The link does not work, try reuploading it, that would most likely fix your issue :)