FoonLudum Dare ExplorerUsers → ludevum

ludevum

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202250Delay the inevitableHeat Productionjam4883.673.303.274.173.272.153.65
202046Keep it aliveEgg Tenderjam14883.373.002.853.883.783.453.073.44
201842Running out of spaceGem Runcompo3.003.503.003.003.004.003.50
201841Combine 2 Incompatible GenresGun Farmercompo3.163.164.004.163.163.332.503.00
201740The more you have, the worse it isCaptain Roadjam6533.373.323.502.902.823.132.523.27
201738A Small WorldCosmic Respitejam3.003.003.004.003.003.003.003.00

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by ludevum

LD40 — The more you have, the worse it is

Fuurbal by Zathnic 2017-12-21T16:10:56Z

I like the interesting mechanic! The music is good too, though the game could use some sound effects.

Captain Road by ludevum 2017-12-21T22:46:33Z

@sgadrat Sorry about that, Linux and Mac exports are now uploaded properly.

Big Pockets by Jeremy Ryan 2017-12-23T23:40:11Z

I love the mechanic of how it gets harder and harder to switch to the right item you need fits with the theme. Sometimes the enemy would stand at the edge of a platform so I couldn't get onto it because I couldn't jump and attack fast enough. The animations were good but the game could use some polishing. Great job!

Autonomous by The Dankasaur 2017-12-21T17:18:05Z

Awesome RTS game! I like how the boss moves around the screen and it takes fuel to get to it, causing some ships to retreat. I wish I could've manually refueled before I went to attack the boss, but it wasn't too difficult to kill with a bunch of knights. Well done!

LD46 — Keep it alive

Nothing to Z Here by cakemonitor 2020-04-22T19:34:51Z

Great job! Pathfinding might have been useful to get around corners, but they are zombies. The mechanics were interesting and fun!

Retrobulbar by stefenism 2020-04-22T17:56:50Z

Very cool and fun to play! I really like the puzzles. If this was to be expanded on it could use some side mechanics like looking at a target to open a door, moving blocks, or perspective changing stuff. To better fit the theme you could have looking at the walls kill you, so not looking at them keeps you alive. Though it would also be way more difficult. I enjoyed playing!

Keep The Vibe Alive (VR) by killthealias 2020-04-22T18:29:21Z

Works with Quest Link.

Really neat!

When My Friend Want To Kill Me by Wxzuir 2020-04-22T16:50:57Z

Really fun! My PC couldn't handle the lighting effects, so I played the WebGL version. There's a good amount of challenge, and I liked the gameplay!

Jack's Star Destroyer by TheAxe316 2020-04-22T17:45:35Z

My S and D keys didn't work on my end (only for unity web player, idk why), so I played with only right turns. I still managed to get 4 upgrades, but I died pretty quickly after that. I really enjoyed it! I like the upgrade system and having the enemies come in waves, it lets the player take a much needed breath. Overall very satisfying and fun!

Keep your heart beating by trucverte 2020-04-22T18:52:03Z

Was this going to be a VR game? SteamVR started when I launched the game, so I played in VR. The menus and HUD don't work in VR and the world seems tilted, but I finished the game with keyboard and HMD. I liked to look around and see the whole map :)

Overall, not bad. The combat could use some work, you can attack an enemy when their back is turned and they wont notice. I enjoyed playing!

LD50 — Delay the inevitable

Forest Fire by JNI 2022-04-05T17:34:36Z

I liked the procedural fire system and the dynamic stylized graphics.

Sometimes it was hard to see what effect you were having on the fire, but maybe that's intentional. The web player was laggy for me, but the windows build ran fine.

You did a good job on the helpless feeling of fighting a forest fire by yourself. Nice Work!

Heat Production by ludevum 2022-04-05T18:25:09Z

@genpaku Oops, I forgot to add that to the controls list, its R Thanks!

Heat Production by ludevum 2022-04-05T19:01:45Z

@mira Glad you enjoyed it! Yeah, you completed the whole game. It was supposed to be harder with loss rate going up barely faster than you can make efficient heat production, but I had some balancing issues. Currently, If you play for way over 100 minutes or so loss rate will become higher than max production rate and you freeze.

Walls are mainly just for organization, but they're kind of useless.

Thanks!

First Contact by Tudvari 2022-04-20T15:56:50Z

This game was fun, I managed to beat it and I can definitely see the Outer Wilds influence. I don't want to spoil anything, so I won't give specifics. The puzzles were good, they were challenging but weren't too hard to figure out and easy enough once you knew what to do. I liked how the log kept track of progress and gave hints at what to do next.

The character controller could use some work, jumps felt too low and moving on angled terrain was hit or miss and often had camera jittering. The boat sometimes got stuck on the ground and it doesn't move at all once that happens, and pushing it was a little finnicky. Also, It didn't seem like I was fully submerged when I drowned.

The level design worked well for the game, and the music was great. I really enjoyed figuring things out and getting to the end! Great job!

edit: **Hints** (no spoiler tag, so mouseover these fake links) 1. [boathouse hint](open_boat_house_with_lever_above_the_front_side__jump_or_throw_stone_to_reach.a) 2. [island hint](push_the_boat_into_water_to_get_to_other_island_quicker.a) 3. [wooden statue hint](place_stone_on_the_pedestal_next_to_wooden_statue__log_tells_you_what_it_does.a) 4. [chest hint](behind_the_mountain_on_first_island__use_another_stone_on_the_pedestal_to_open_the_chest.a) 5. [axe hint](cut_down_one_tree__drop_the_axe__then_pick_up_the_log.a) 6. [bridge hint](use_the_log_to_fix_the_bridge.a) 7. [last hint](lights_go_off_when_you_or_statue_get_between_them__turn_off_all_lights_using_statue.a)

hope this helps anyone who got stuck!

Tanky the Eternal Tank by NorthernDevGuy 2022-04-05T17:17:08Z

Loved the animations and the choose your boon/demise mechanic.

I feel that the platforms fell too quickly and when the player is behind an enemy, you cant see your health at all. I often ended up running to the other side and staying on stable ground or leaving early. Enemies can be a little simplistic and tedious at times. They all seem to just move toward the player, jump if needed and attack if can. This is fine for some enemies but I wish there was more variety, such as ranged enemies that stay still, enemies that charge in a burst, or enemies with more than one attack.

The player controller feels good to move around, the gameplay was easy to grasp, and it felt decently polished. Great job!

Re: Placement by Outfrost 2022-04-05T15:00:48Z

Looks very good and works well. I like the rotating parts to be able to place it, if you memorized the correct orientation its faster than just guessing each rotation. I laughed when suddenly the amount of parts doubled, really trying to delay the inevitable then things get much harder.

I feel it was a little too hard at the beginning, and shifts felt a bit long when you need to do multiple for the game. I wish we could see the robot making parts too, that would be a funny contrast to how slow you are.

Overall pretty enjoyable.

Cosmic Castaway by Perrin 2022-04-07T23:58:43Z

Glad I managed to solve the puzzles, they were good and challenging but not impossible. And what you have to do in that ending! I've never seen something like that before in a game, it was fun. The text was a little fast at times, I wish I had more control over it.

Nice job!

Clockwork by Olsie 2022-04-15T18:58:10Z

This was really well done and a lot of fun! Good job!

Into the Depths by TheGameOverGuy 2022-04-05T18:52:40Z

At first I was confused what the blue mushrooms were because they didn't really look like mushrooms to me and getting them and a green one cancels each other out so my count didn't change. Once I figured it out though, it was very fun trying to navigate the maze before my light went out. I managed to make it on depth 140.

Well designed mechanics and very enjoyable game overall!

Human Resource by Tieran 2022-04-05T18:35:32Z

Very easy to understand and fun to play. The AI looks really good, not like they are randomly moving around, though their hitbox is a little big.

Nice work!

Lone Microbe by timmyisbored 2022-04-13T16:47:57Z

I love the visuals, with the moving background and the particles that are affected by you. The gameplay is good and straight forward. I wish that I knew how much health I had left, it was hard to tell. And I really didn't like the invisible walls, I would often just hit them and then get hit by the enemy I was strafing. Either let me know where they are or remove them and make the map infinite.

I had fun, Good job!