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Tudvari

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202456Tiny CreaturesRed Planet Reclaimerscompo813.793.972.833.213.713.792.603.87
202455SummoningTreant Warscompo104.334.324.014.014.223.862.833.94
202354Limited SpaceLoot Goblincompo1843.553.193.393.553.383.623.173.76
202353DeliveryThe Infernal Trailcompo2083.503.383.414.053.272.963.172.87
202250Delay the inevitableFirst Contactextra
202047Stuck in a loopRampage Derbycompo3663.333.713.131.732.952.402.80
202046Keep it aliveBOILING PLANETcompo2153.773.563.864.053.583.732.583.62
201944Your life is currencyGorecompo2753.313.182.672.733.472.433.82
201842Running out of spaceVaincompo4373.252.963.093.092.703.292.953.49
201841Combine 2 Incompatible GenresA Nightmare on the Canned Goods Aislecompo5323.082.892.973.332.822.973.383.29

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Tudvari

Tudvari leaves an average of 17.3 feedback comments each event.

LD56 — Tiny Creatures (23)

Titan Shadow by Korteh 2024-10-24T19:08:17Z ♥ 2

Awesome game! Didn't expect much at first, but I really enjoyed it! Climbing the boss while fighting it is so cool! Congrats!

Tiny Flings by Shoalmuse 2024-10-16T09:02:02Z ♥ 1

Awesome game, one of the games where I really wish that it would be longer! But really, I always like gravity mechanics, it felt so good once I managed to hit the target. A few bugs: 1, When the projectile was too fast, it didn't collide with portals. 2, Sometimes the protal ejected projectile with a 90 degrees offset. Anyway, really good entry, let me know if there are more levels! :) EDIT: the blood was a really good touch!

Kanker Killer by Pirate-Rob 2024-10-16T08:43:27Z ♥ 1

Cool game, maybe a bit too complex for a game jam! I mean it seems that it's doable for you, but a this complex system most of us would require a detailed tutorial too, which is not in the scope of a compo I guess :D But after a few death I started to get a feel of the body system and it was really interesting. The art is also really polished, one thing I didn't like is the damage effect: it felt wrong that there were also blue circles coming out of me ^^ Anyway, nice entry, good job! :)

Look by sudocoffee 2024-10-14T15:25:31Z ♥ 1

Very interesting concept, I had to twist my mind here and there for sure, and slowly I started to perform better. ^^ I think I completed levels a few times, I mean I got a few ticks. But I'm unsure if managed to reach a new level/layout because the minimum number of ticks isn't really mentioned. I guess if I didn't have enough ticks, the game would have stopped me from playing as soon as the Xth screen died and it was impossible to meet the required ticks. But I also killed them deliberatily, and I still didn't loose after having only one screen alive and all the others were dead. So I'm a bit confused. Loved the eerie atmosphere, nice work! :)

Perdita Creaturae by R1tz 2024-10-12T17:00:25Z ♥ 1

Awesome game, it would be amazing with some atmospheric, "Animal Well"-like sounds and background music. :) For the first few levels it felt a bit too easy, then I immediately got stuck, haha, what I wished for ^^ Soft locking was a bit annoying, had to restart a few times, but when I realised that the bear can jump on the other two, it was great :) Thanks for the game, keep up the good work! Edit: Ahh, nevermind, there is sound, it was just very low. Now it's perfect! :)

G'nope by Frib 2024-10-11T06:05:22Z ♥ 1

The dialogs are some, at some points I thought that there is more than randomness in it because it was such a fitting voiceline! :D I mean it's random, right? :D I mean when I was "fighting" the big giraffe gnome, his last sentence was "don't kill me". And for a second I thought about not killing him, just because of that πŸ˜„ I don't know the ocntext of this game, but it was really funny in an eerie way. Nice job on the atmosphere, I loved it! :) There could have been more content and it would have been a 5/5!

Death Harbor by f1tzy 2024-10-11T05:26:14Z ♥ 3

Awesome soundtrack! Though at first I started to wander around the complex because the sights of that many enemies was just too frightening ^^ Maybe it's just me, but the level seem a bit too hard considering that we can only aim every 45 degrees. Or is it just a bug on my machine? Anyway, good entry, respect the hair! πŸ˜„

Kopeng run! by OwlyCode 2024-10-10T15:46:18Z ♥ 1

Holy-moly, my 400 meters is nothing compared to you guys! πŸ˜„ I really like the art style, the sounds were fitting, but a bit annoying, but I guess it's me πŸ˜ƒ I recieved the same error as @sdcorpse but only on the LD site, on itch it's fine. What features were you planning btw? Anyway, good entry, cheers!

Papercat Farms by BalimaarTheBassFish 2024-10-10T15:09:31Z ♥ 2

Awesome game, I got really addicted to it, and at first it was strange, that wheat was greyed out (because I didn't read description, only the ingame one ^^), but once I saw on the UI that there are seasons, I immediately realised why it was greyed out. :)) I like nummbers going up, so with first try I starved to death because I just... forgot to care about that πŸ˜„ After that fail I tried to see where I could eat or something, but I guess based on my berry count, it just goes down by 1 every day? If so, I think it could take a bit more food/day.

The thing that stopped me from playing more was that even though I can speed up nearly all the stages of farming, I can't speed up planting. And planting all that seed, slowly, one by one... is a bit tedious πŸ˜„ I think it would be okay if you would add that as a post jam addition. Other than this, cool game, nice job! :)

ONE MILLION MICROSCOPIC KITTENS by Milestone Games 2024-10-10T13:25:14Z ♥ 3

Nice game, I loved the hands! :) Is it just me or the Doombas are maybe too easy to avoid? I meanlots of times I just ran past them and they didn't touch my particles at all. And I was a bit confused regarding what does "reset" do. It just commands the Doomba back to the HQ, and then starts its normal behaviour cycle, right? Or is there something that I reset in them? Anyway, nice entry with a good, cozy vibe! :) Keep up the good work!

Bean There, Done That by PhilStrahl 2024-10-10T12:34:04Z ♥ 1

The atmosphere of the game is awesome as always, thanks for the game! I was a bit stuck around the middle, I thought I rechecked everything, but it turns out I didn't, thanks for the help! :) Nicely written, the sounds and the soundtrack are really fitting. A few more years and I'll only play text adventures ^^ The only flaw is that there could have been more puzzles/content πŸ˜„ Nice job!

Racoon Romance by BangKerpow 2024-10-10T11:20:16Z ♥ 1

Awesome little game, and really immersive! :) At first seemed easy, but by the end it was challenging enough. Though the minigame felt more like a chore than a game. I mean maybe I missed it, but I tried to find a way to complete it quicker, but I couldn't find one. So it wasn't challenging, just an artificial time gate. But again, I think I just missed to find the way to make it quicker! :D Oh, and a few times they managed to spot me while I was behind a house, but it wasn't really annoying.

Anyway, very nice game, enjoyed it, as a goodbye, here's a sneaky lookout on the roof. Cheers! :) wdaaw.jpg

Bug-Bash Buggy by andrewkennedy 2024-10-09T16:12:36Z ♥ 1

Huhh, that was really close! :D sdadas.png

At first I thought that the game is a bit slow, and not challenging, but the last 2 levels were really fun, congrats! :) I had only one issue: the camera is a bit slow on following the truck, so by the time I reach the spawnpoint of a wave, I'm a the edge of the screen and have to wait for the camera to show my the bugs. :D Anyway, nice and juicy entry, good job! :)

Space Invaders by Jiri Hysek 2024-10-09T16:00:28Z ♥ 1

The last level was really hard but managed to finish it, nice one! :) The art especially the animations are really polished, congrats! It was also really fun, I had only one issue: being in the middle was frustrating at times so I tried to avoid it. I think it was because I always tried to go to the outer circle by double jumping. Because that's how I switched from the outer circle to the inner. While I understand what's the logic behind 1 jump being enough for switching from inner to outer... it feels a bit inconsistent which isn't really helpful in a fast paced game. :D Or maybe I just need more practice. Though nice entry as always Jiri, keep up the good work!

Gloomies by SpaceMonkey 2024-10-09T15:48:53Z ♥ 5

2:04! :D At first I thought that "Hmm, this is easy, I've got tons of gloomies, what do they meant by "how long can you keep them alive?"

And then apocalypse begins! πŸ˜„ Cute and interesting idea, cohesive aesthetics! Maybe there could have been a bit more depth. Good job!

Tiny Legion by Pedryx 2024-10-09T15:31:01Z ♥ 1

I really like the basic idea, and I couldn't keep myself from trying to create a god-race or something! :D But after all that trying I couldn't really find a strategy to alter the results to it's favorable to me. It felt a too random. But I guess evolution is kind of random. But maybe I'm just bad at numbers, and I got lost in them a bit and couldn't see the patterns or something πŸ˜„ Hmm, yeah, maybe there could have been a bit less numbers on the screen. Anyway, nice job, very good idea!

GravelHeir by reecemungus 2024-10-09T15:17:32Z ♥ 1

The text print sound at the beginning was really hardcore! :D Maybe a bit lighter sound would be more fitting to the game. Anyway, I liked tha art style, it was cohesive and immersive. Though I felt lost at some points, didn't really know which potion did what. While the text at the beginning was a bit... too much for me ^^ Maybe the sprouts could have grown a bit faster, it was a bit confusing that I had to sleep multiple times at the beginning before I could do anything. Anyway, that's all my critique, nice job, keep up the good work, congrats! :)

Pot Life by chuckeles 2024-10-09T09:49:52Z ♥ 1

Very cool entry, I really enjoyed it! At first the magnifying glass mechanic felt a bit clunky, but then I started to like it, it really made it immersive! :) At first I wanted some highscore system in the game, but then I realised that it's more relaxing this way.

One thing I would note is that after a while I started to think that maybe not all pink creatures are evil, only the angry ones... but suspiciously I never saw any angry blue creatures, so I just kept my assumption and killed all pink creatures! :D Nice entry, keep up the good work!

Particle Wars by NickHellquist 2024-10-08T12:17:16Z ♥ 1

I don't really like survivorlikes, but I could still enjoy it. :) The upgrades were satisfying, and after a few tries I managed to beat the game on Hard difficulty. Though maybe I just got lucky. ^^ One tiny issue I found is that maybe dash could have been Space instead of Ctrl. It felt a bit strange, so I used dash less than I should have. Anyway, nice entry, cheers! :)

Gnorberium by geekguy100 2024-10-08T11:29:34Z ♥ 1

Loved the concept and the art feels minimalist but polished! :) I really liked the upgrade system, though 2 things annoyed me: Healing them is a must after a while (because I assume there is no health regeneration), but I don't see their health. And I don't know the enemies' damage, so it's a really hard estimation when should I heal them. :D The other one was that cloning a creature wouldn't copy the upgrades. I think that would have added a lot of depth to game. Anyway, solid entry, I enjoyed it really much! :) Edit: maybe a speed setting would have been handy. ^^

gmO- by James-Tanm 2024-10-08T11:20:42Z ♥ 1

Nice submission, managed to win it in the first run! Loved the sound effects and I enjoyed finding the balance between visibility and production. :) Good job!

Tiny followers by PatBGames 2024-10-08T11:10:18Z ♥ 0

Nice concept, I liked the atmosphere and finished both levels. But the tiles' and the player's hitboxes could have been a bit smaller. Usually the hitboxes should be less than the visually visible, to make it smoother for the player. In your game I think it's the opposite, thus I kept getting stuck because the air above my character collided with the air below the tiles' leaves ^^ Anyway, good take on the theme, keep it going, cheers! :)

Critter Catchers by ItsAina 2024-10-08T11:02:45Z ♥ 1

You're my first play this LD, and I hope the rest will be this good too! :) The theme change caught me off guard, it was really funny! :) Though the aiming felt a bit off. I don't know what made me feel like that, but it was hard for me to aim. Or maybe I'm just used to bigger hitboxes, dunno. :D

After 30 seconds I felt a bit lost because I didn't know whether I should let a bunny escape or bag one on the ground because they both objectives were present all the time. But I prioritized not letting them escape, because I think the text said so. (I guessed that there will be a highscore in the end). :D Sadly, there wasn't, so after 2 plays I didn't have much incentive to play it again.

But other than these minor flaws, the game was really enjoyable and very well polished! :) The introductionary text and animation was also really nice! Keep it up, cheers!

LD55 — Summoning (23)

Piggy Harvest by sami822 2024-04-19T18:38:47Z ♥ 1

Yaay, I managed to reach the pig party! Nice game! Though I would have killed for a tooltip system to display my pigs' stats during a level, also to show me exactly what stat does what. :) Very nice entry, see you next time!

Hades' Haunted Corn Maze by Deruitda 2024-04-19T18:18:42Z ♥ 1

Awesome game, I like everything (the music is dope!) except one thing: the typing ^^ If there would be just simple "click & summon" and you would have spent the time it took to implement the typing feature on something else... this would be a 5/5 game! Nice one, cheers! :)

de-monday by alpdogan 2024-04-19T18:08:10Z ♥ 2

Nice game, I spent ~15 minutes with it which is pretty good I think! :) It's really polished, though I think it needs some balancing or some changes. As others pointed it out, it would have been nice if there would have been a bit more persistence. I never could reach further than level 7 because at that point the next level started just way too early and I could barely fill my health before it started. And killing giant ducks with basic damage and speed was a bit too tedious. I mean it took way too long, and thus there was a higher chance to mess up my attack and get damaged. Also I think that maybe WASD + Mouse Aim/Attack controls would have been a better fit for this kind of game. Anyway, good entry, cheers! ^^

Campo by Braulio_JG 2024-04-18T18:51:48Z ♥ 1

Even though I was told that I shouldn't go to level 3 without pumpkins, I thought that I'm strong enough, I have lots of carrots! ^^ What a fool I was πŸ˜ƒ Very nice job for a compo and for a first jam, my first entry was nowhere near as polished as yours, congrats, it was! :)

John's Visage by stmate03 2024-04-18T18:41:39Z ♥ 2

Liked the whole atmosphere and there were some good jokes! :) One thing I don't like about these games that if I want to see every scenario I have to click through the same things a lot of times. πŸ˜… Good entry, cheers!

Flockin' Demons by Bewelge 2024-04-18T18:32:22Z ♥ 0

Hi there, pretty nice polish and atmosphere for just 10 hours! πŸ™‚ And I really liked the base mechanics too! However I think I don't fully understand the game πŸ˜… I mean at least what I experienced was that after 20 tries my record was like 3 kills and 4 summons. Because everytime I summoned something, enemies always quickly took like 30% of my health. So after 3 summons I was just going around and around to survive, while my minions didn't really fight them, because they couldn't catch them (I was holding down the left mouse button). And as soon as I stopped to summon something again or just to let me minions fight a bit, the enemies got me, I was dead. 😒

Could you help me out on finding a better strategy? πŸ˜… Thanks in advance, cheers! :)

To do magic, please dance by Manuel MagalhΓ£es 2024-04-18T18:23:21Z ♥ 4

Not a small feat for a game jam, I guess you messed around a lot to make the music in sync with the markers. ^^ Nice job! What I really missed from the game is some VFX and some slight SFX when I press the buttons. For some reason my mind just couldn't get in sync with the button pressing and I think it's because other than the slight purple particle when hitting a note, I didn't see real feedback on my button push. Keep it up, nice job guys, cheers! :)

Cutie Oh! by kirsybuu 2024-04-18T18:07:46Z ♥ 2

Making a card game for a game jam is a dire task for sure ^^ As others said it was sometimes too easy to win. And the change camera and confirm move buttons were a bit out of sight at first. However it was a cute fun game, congrats for accomplishing a so complex game in so little time! :)

TrollDoom by Milestone Games 2024-04-17T19:01:40Z ♥ 4

10 Minutes, 700 monsters, around Level 6 or 7. Only 2 spells were offered last time so I guess I nearly played through the game! :D Very interesting concept, it was thrilling to go on and explore new spells, and they all sounded so good. However my fingers hurt after the session because due to the heavy mouse and keyboard movements. :D I really like the art style of, I would gladly play an RPG with this art style! Nice job, cheers!

Help of the Cthulhu by Jiri Hysek 2024-04-17T18:35:08Z ♥ 2

Awesome game Jiri, were moody! :3 Also liked the "trade puzzles", it was nice when I managed to find out the optimal solution. The controls are suprisingly really polished also, great job! :) The game is an interesting combination, I don't think are many... "action puzzle platformers" on the market ^^

Familiar Quest by BalimaarTheBassFish 2024-04-17T18:22:27Z ♥ 5

FARTIUS MAXIMUS! Awesome writing, played it through a few times, thanks for the experience. However it was a bit clunky that 70% of the time I had the repeat the same generic texts just to see different outcomes. But I guess there is no real solution to this in these kind of games πŸ˜ƒ Nice entry, cheers!

The ultimate Cup Of Coffee - Summoning The Barista by INCD021 2024-04-17T14:07:15Z ♥ 1

Well, I tried my best but I think I need some help ^^ I only know the hint regarding the Americano. Everything else is total blank for me. :D Thanks in advance! :)

Fire Festival by commanderstitch 2024-04-16T21:43:28Z ♥ 2

Another masterpiece of the commander! :) I hope one day all of your creations will form a stichverse or something πŸ˜„ Good entry as always! But I couldn't really find a good strategy because wolves were always following me. So if I got some sheep to follow me, the wolves would just start following as well, eating half of my herd by the time I reach the house. :\ Anyway, keep up the good work! :)

Tao by leorean 2024-04-16T16:16:13Z ♥ 2

Awesome entry! Though I still mess up the keybindings, I think I managed to get pretty far and the game was really intriguing. Sadly I was stuck at this point, I always jump into the thorns so I guess I miss some mechanics based solution here.

sadasd.jpg

Anyway, back to the topic, I really like the whole vibe of the game, and even if there is no text, no plot, I still feel very captivated to keep on exploring. The levels are perfectly designed, for example how I get back to points which I can finally pass after unlocking a new skill. I wonder if there are more mechanics after the point I'm stuck. Let me know what's the solution there and I'll jump back right after! πŸ˜„

Brilliant entry, keep doing stuff like this! :)

Summon Death by TheMadPangolin 2024-04-16T15:05:55Z ♥ 1

Awesome game but a bit too punishing for me, but I guess I'm not a true roguelike fan anyway πŸ˜„ Personally I had to go lots of times for a health increase upgrade just to stay alive and when I accidentally fell off, losing all 5+ healths was a bit sad. πŸ˜…

Though it's really addictive because you can instantly feel that you getting better and better after each run. As I'm typing this I can feel the urge to boot it up again. πŸ˜„ Nice entry, cheers!

Rise of the CatMancer by Daniel C 2024-04-16T12:33:59Z ♥ 4

asd.png

At first the game seemed odd, the graphics was a bit confusing, I didn't know what is background and what is not, the corpses were a bit hard too notice... BUT THEN!!! ... This is an awesome game! I had so much fun, I don't really like chaotic games, but due to the chaos being increased step by step, I enjoyed it and replayed it a few times! πŸ˜ƒ

I can only recommend this game, even if at first it seems a bit odd. After a minute or so sou start to like its quirky and absurd atmosphere. πŸ˜† by the way, are those voice lines inspired by Half Life? They sounded oddly familiar, like the "Why won't you die???" one.

Nice entry, cheers!

Ezra’s Bloodcall by Senso 2024-04-16T12:07:05Z ♥ 1

The graphics is very Isaac-y, congrats! And the upgrades also feel good. :) I enjoyed the game, even though I'm not into these bullet hell kind of games. Too chaotic for me I guess ^^ Nice entry, cheers!

Summonion by KeithSwanger 2024-04-16T11:44:16Z ♥ 2

Really nicely polished, I loved the aesthetics! The boss fight mechanics on the second level were awesome. Though the levels could be a bit shorter, right now it feels a bit repetitive. Which wasn't that big of a problem on the first level, because I could easily dodge the attacks. But on the second level the attacks are hard to avoid, while I still have to aim with my attacks... so after some time we were both at low health, and I missed, while he didn't. So that was a bit long way to die.

Anyway, let me know if it becomes a bit easier because I would like to play it through! Cheers :)

Aliens vs. Undead by Firebelley 2024-04-16T09:54:52Z ♥ 1

Congrats, this is very well polished entry and really enjoyed it! At first I thought that I directed the skeletons based on where I stood which was a bit hard at first. But then I realised that I can aim with cursor and it was a blast! :D Though one note: I didn't quite see how to differentiate aliens that needed a quick second hit and those that don't. Keep up the good work, cheers! ^^

LD55 - Hell Binder by pebkac 2024-04-16T09:41:59Z ♥ 1

Good game, I like the modifier engraving, shame it's so short! ^^ The ideas you mentioned that you didn't have time for would have been certainly fun! A few bug reports: If I stood next the the right cave in the pit, I could summon the hound _into_ the cave. I was hoping for an easter egg there or something, but on the right side of the map all I could do is fell into the void πŸ˜„ Oh, and sometimes when enemies contacted a dying hound, they didn't continue walking afterwards. Anyway, good entry, let me know if you add some more content, I'd love to try them! :)

Paintamonium by fargred 2024-04-16T09:29:04Z ♥ 2

Yaay, I managed to summon all three: 49%, 73%, 79%. The scoring was well balanced, I was really worried that I won't going to make it. ^^ I really liked the art, and the game was fun. It could be a fun minigame in some bigger game for sure! :) Cheers!

Skelly the Braven't by StormSword 2024-04-15T21:14:36Z ♥ 2

Great job. I liked it. It was really fun and not too hard to understand the rules :)

Summon Bunnies by gamerjenn 2024-04-15T21:06:41Z ♥ 2

hy there! :) nice aesthetics, however i could not find out the logic behind the dots. How do I know which one has rabbit and which hasn't? Is it just random? Cheers! :)

LD54 — Limited Space (23)

HeadSpace Limited by Im not a robot 2023-10-06T08:32:32Z ♥ 1

Cool game, really enjoyed the upgrade system, made me play twice. And it was intuitive enough that I reached (I think) far on the first try. On this note, I think it would be fun if after game over I could see how far I reached. Maybe through a high score, or a level count, etc. And I think the bullets should have a different shape than the player because at later levels I sometimes lost my character in the bullet hell. πŸ˜„ Anyway, good entry, congrats! :)

The ECRU Experience by Dock Frankenstein 2023-10-06T08:20:20Z ♥ 1

Mike did not remember. :'( I was hoping that next run he's going to kill me or something. πŸ˜„

Anyway, cool entry, gave me Stanley Parables vibes, and it was interesting enough that it made me go through all the paths. Even if I had to repeat first half like 5 times. πŸ˜ƒ It would be nice if you could come up with a solution to this because I think most of us wants to find the other endings as well. :)

Sometimes I heard clicking sounds, supposedly randomly. Mind sharing some info about that? :D Or did I miss something?

Nice game Dock, keep it up, see you next LD! :)

Loot Goblin by Shad 2023-10-05T14:49:52Z ♥ 2

I'm the guy who forced you to use the "loot-goblin-2" url :'( Sorry! Neat idea, had fun, and funny voice acting, even if sometimes a bit immersion breaking! :D I ran a few times, but couldn't reach really high scores. Maybe it would be cool to somehow see the values of objects. So I could estimate on their size and value if they are worth it or not. :) Keep up the good work, cheers! :)

Colorspace by Znurre 2023-10-05T14:24:46Z ♥ 1

Nice, unique mechanics! You should be proud of coming up with it. :) But maybe it's just me, but it feels a bit too hard. I had to reset a lot of times and I realised too late that I made a mistake, causing me to waste a lot of time. But maybe I'm just not a puzzle guy, or I need more practice. Anyway, keep up the good work, nice!

Pactory by Ralian 2023-10-05T13:45:59Z ♥ 0

Interesting, fun game, the insane levels are truly insane! :D However I would have preferred to have an invisible wall on the screen's edges, than having this item respawn system. Anyway, good entry! :)

THE RAT - Adventures in a limited space by Magalix 2023-10-05T12:44:46Z ♥ 1

Cool game, but it felt a bit too long/grindy. After the first minute, it was just a rinse and repeat to get the cheese, and then eat the wall. The controls felt a bit too punishing while also a bit too dangerous with the slippy floor. :D Anyway, cool idea and has a polished feel, keep it up! :)

Compress(space) by Fahim Faysal 2023-10-03T20:08:30Z ♥ 1

Everything has been said by previous comments, so I won't waste our time... even though the folding controls were a bit annoying at times, the concept is so good that I didn't give up. Great concept, you should definitely make this into a full game! Keep it up! :)

Spectra by red-stake 2023-10-03T19:14:05Z ♥ 2

58.8 seconds! :) Though I cheated because I realised that I'm not good enough to normally play this game. πŸ˜† So I camped in a corner, which made it so easy... up until a point where I got stuck to the wall due to ... well, not moving in a changing environment πŸ˜ƒ and then the first charging square killed me. It was fun! πŸ˜ƒ

Very interesting concept, I'll give it a try later on, maybe I can beat master my technique to reach a bit further. And the colors are really pretty, wish it had sounds & music. Keep up the good work, cheers! :)

Tow To Tomorrow by GettingRekt 2023-10-03T18:12:55Z ♥ 2

It was a bit difficult to tow the ships but I liked the idea, and overally the game. Nicely polished entry! :) (Though I'm a bit disappointed that I couldn't fall off the world. 😒 )

Merge Soldier by LinWenHao 2023-10-03T17:53:38Z ♥ 1

I reached level 16 on first try and the game was surprisingly intuitive! πŸ™‚ However it was a bit difficult to recover once a column is falling behind. πŸ™

I didn't fully understand what is a "role group" and what is my "current role group cache". Maybe the next units to be placed aren't fully random, I just didn't understand this role group thing? :D

And that "UpLeft" number means that when a soldier levels, they upgrade on their own, without fusion? Or is it a whole separate system? Also it would be helpful if the upgrades would show on the left panel.

Anyway, very nice entry, it lacks sound, graphics, tutorial, etc, but it makes up on game design, it was really fun! :) Keep it up!

Cosmic Crossing Guard! by JDcierski 2023-10-03T15:48:50Z ♥ 1

6150! I really enjoyed the game, maybe the controls could be a bit better. But other than this I loved the content, and the different kind of bodies were well designed. Did you implement some kind of logic to "orchestrate" future collisions? Because I think if it would be fully random, there should be much less collisions, thus no work for the player. :D

One frustrating thing was collision on the edges. Like 2 planets spawning really close to each other. As soon as I saw them on the edge, I have like half a second to react. And this was bigger problem with gas giants because they are huge, they have lots of contact surface, and they moved really slowly, thus they were in the "danger zone" for far too long. :D

Anyway, I really enjoyed it, love that in real life space is vast, collisions are very rare... and here.. well, space is limited. Keep up the good work! :)

Oh, and maybe you should make the inverse of this: "you have to collide celestial bodies." I mean, destruction is always more fun than avoiding destruction, right? πŸ˜„

How many sheep can you fit? by Manuel MagalhΓ£es 2023-10-03T10:15:20Z ♥ 4

Very cool idea, and thanks for the gamepad support. I started using them a few years ago, and realised that there are lot of games which are so much more fun with a gamepad. And this game is one of them! πŸ˜„ (By the way, in the menus I can't use i.e. the A button, I had to press Enter on the keyboard)

When I looked at the counter and it said 16, I asked myself how will all these sheep fit into the pen because the current ones are standing very lazily at the entrance, blocking the rest of the pen. I tried moving them a bit inside, but a lot of them just ran out of the pen, so I believed in you and kept herding them. πŸ˜„

And surprisingly even the 32 sheep fit! The controls were good, the dog run and barked so well, making the game really immersive. However it could have a bit more depth, when I finished a wave I always expected something more than just having more sheep to herd.

Overally, solid game, wish there would be more content! :) Keep up the good work!

Beach Brawl by BalimaarTheBassFish 2023-10-03T09:37:43Z ♥ 1

Very coool soundtraaack! πŸ˜„ Solid little entry, it doesn't really had depth to make me continue playing it after a few runs, but I enjoyed it. Maybe a custom cursor with a better contrast would have been nice: on my 1440p screen the white cursor on the beach was nearly invisible, making the aiming a bit hard at a this fast game. But I managed to fix it by playing it in windowed mode at a smaller resolution, so no probs. πŸ™‚

Overally nice entry, wish there would be more content! πŸ˜„ Keep up the good work!

First Day Working at Freedomsoft Ltd. by kirsybuu 2023-10-03T08:44:35Z ♥ 1

Loved the little, detailed, silly conversations, made the game feel funny and immersive. The difficulty curve was good, nearly reached the broken elevator with 7 dollars. :| I was hoping for a grand meeting with the boss, with a big puncline or something. Maybe you could do a part II? :D Cool entry, I didn't find any glitches too, so keep up the good work! :)

New Apartment by Jiri Hysek 2023-10-03T08:27:16Z ♥ 1

I love the β€œcan’t do” sound effect! :D And the aesthetics are super cool, really polished and immersive. At first I really enjoyed it, however I couldn’t finish it because... well basically I didn't plan ahead. And additionally I also didn’t see that those tri-boxes are one L shaped object and not 3 separate ones. :D But I got some stuff out and tried again.

Regarding that bottleneck "bridge": I couldn't really get my head around what object and where can I rotate "into" the bridge. Because according to my mind I shouldn't be able to do that at all due to the walls being there, even if not rendered. But I guess I wen't around this mind block by trial and error, just as usual: πŸ˜„

Sadly I couldn't finish it, after a few tries I gave up. I guess it's not for me because logistics is so frustrating for me in the real life too. πŸ˜† Immersion 11/10! Keep up the good work, Jiri! :)

Awesome Spaceship Dude! by BangKerpow 2023-10-03T08:21:32Z ♥ 1

It was really fun, congrats! πŸ™‚

At first the ship felt a bit uncontrollable, later I became better at it, but then extra boosters didn't help. πŸ˜„. When the game started I didn’t realise that those things were parts. I thought it's like a refill station or something. :D So maybe there could be some labels there till you equip them. But I guess it was still intuitive because when I tried shooting and nothing happened, I instantly tried grabbing them and VoilΓ‘!

This sandbox, ship building was a really cool feature, and also a challenge! Assembling my ship while rotating, floating, and aliens are attacking... isn't easy for sure. πŸ˜„ I think there could be some retro rockets to stop your ship. Maybe it was me but pressing S didn't really slow down the ship.

At one point I think I found a glitch! I detached a part which was made of 3 parts... I could move around its subparts while they were also attached to (some of) each other? Even if they were physically so far away. πŸ˜„ So I had like 3 parts, all far away from each other, but they moved together in a way. One part also had a laser which reacted to my FIRE command even after detaching! πŸ˜„ . Which was **really cool**! I think this should be a feature. I was far away, but this little, static "turret" kept attacking... and sometimes I heard death sounds so it wasn't useless for sure! Till it was shot accidentally by an alien. :( But it would be cool to have a network of static turrets.

Anyway, great entry, keep up the good work!

Walking The Pig by Frank Gevaerts 2023-10-03T08:11:44Z ♥ 1

*** The pig is tired after its walk and happy to be back in the pigsty. You have done your task! ***

Cool little entry as usual, Frank! :) I don’t usually play games like this, my first time was with your last LD entry. I missed Alpha Wolf Phil and Future Phil, but I was glad that there were some references. :D Nevertheless it was an immersive experience, I should read more books! :D Keep it up!

BLOCKO 2000 DELUX MEGA PULSAR BIG THING XTREME..! .. Maybe not.. .. . by INCD021 2023-10-03T08:10:04Z ♥ 2

The colors and the whole aesthetics are so cool already on the start screen. I guess you watched Phil’s "Color Picking 102" lecture? :D

Woah, really cool puzzle mechanic! Like a really good twist on the basic concept of tetris. And the level design is really top notch, I really enjoyed the learning curve too! How did you come up with the levels? Just trial and error? Or reverse engineered from the expected result? I always struggle and just do it by trial and error, but I guess there must be some better way. πŸ˜ƒ

Sometimes I could get my squares across walls, I guess this is a glitch, right?

The final level was really tricky, I spent at least 15 minutes on it. And then you tried tricking me into thinking that there are more levels, by seamlessly starting over from the second level? How dare you! :D

I think the game's title should be shorter. Because this title make me think of low quality submissions, while yours is one of the best, most refined one I've come accross so far. Congrats on the game, it was a big fun! :)

Prisoner 32 by commanderstitch 2023-10-03T07:57:06Z ♥ 1

The balancing is good, I managed to beat it after a few tries, congrats! And the vibe is interesting is usual. πŸ˜€

At first I didn’t know how to escape with the explosive something, but then turns out the door just needs a lot of damage and on the first "damaged" texture the damage is not really visible.

By the way why dogs in the hallway decrease your score, while on the final scene they increase? πŸ™‚ And what is that big faded, blurry, slowly foating around plus sign during the first half minute in the final scene? Maybe it’s a glitchy fireball sprite?

Also the boss is a bit "flashy" during the first phase (when it’s in the middle). Like blurry. Like a mix of 2 frames. Maybe it’s constantly switching sprites? Or was it intended?

I think I found something for sure: escaping and returning while in maximized causes the view to be offsetted. And at some plays the boss just moves at the right edge of the screen. Was this intended? Or maybe my maximizing messed up somehow that run? :D

Good game, keep it up, Commander! :)

Slime Jumper by strailks 2023-10-02T22:27:25Z ♥ 2

Nice hit on the theme! :D I'm not really a platformer guy, so maybe I'm a bit biased but at first the auto wall jumping felt good, but soon it turned to be a annoying. Though jumping/physics are always really hard to implement well. Other than this, good entry! :)

Capitalism vs. Zombies by dratinyy 2023-10-02T22:03:16Z ♥ 4

I could last till night 10. I realised too late that I have to use the renting mechanism, and the waves got too hard while all I could afford by then is refilling my health. However I didn't give up, tried again, so that means you found a really good idea. :) Maybe the day night switch could be a bit more immersive, more subtle. Thanks for making this game, enjoyed! :) Keep it up!

Shipped Off by fnelix 2023-10-02T21:37:45Z ♥ 1

I loved it. The colours, the music, the whole scene... the game has a really good atmosphere. Nice difficulty curve, interesting mechanic. Thanks for making it! :) Keep it up!

Space Promenade by JesΓΊs GonzΓ‘lez 2023-10-02T21:17:09Z ♥ 1

i liked the music and the theme. I think it would be helpful if I could see a map during the game. :)

LD53 — Delivery (25)

Dwarven Delivery Service by furry-fire 2023-05-08T08:59:52Z ♥ 1

Awesome game, suprised to see how much depth it had. And I paid my respects! :D I did the first part without realising that I could adjust the power! ^^ Cheers, very good entry, I would play it more if it would have more content! :)

Asteroid Miner by BalimaarTheBassFish 2023-05-03T14:45:07Z ♥ 1

I've just read how did you make the asteroids. Woah, that's commitment! :D Nice entry, even very cool for a first entry! And very wise things you've learned from it, as I can read. :) I guess everyone has to learn these on their own skin. 1 thing I would change: make the turning less sensive. Or even better: use WASD for forward-backwards-strafing, and just use the mouse for turning/aiming/shooting. It would be much smoother, easier to control, thus the asteroids could be faster, etc. What do you think? :) Keep up the good work, see you next time! :D

Discrete Dungeoneers by picttarge 2023-05-03T14:07:45Z ♥ 0

Cute little idea, but I was struggling to see the effect of my attacks, for example the damage I made, the health the enemy had left, etc. I was a bit lost. :\ But decent entry with a nice art, congrats! :)

Wind Garden by Nordwolf 2023-05-03T14:00:44Z ♥ 1

This is nearly the same as one of the ideas I had! :O Congrats, you implemented it well! :)

Crates by karreg 2023-05-03T08:56:49Z ♥ 0

Looks promising, but it gives me 404 :\

Everyone Need Water by Leo Nadeau 2023-05-03T08:32:06Z ♥ 0

Not found. :\

Paper Toss by LexiChan 2023-05-03T08:31:00Z ♥ 0

It was a fun little game with a nice mix of mechanics! :) I enjoyed it after I got a hang of the unusual projectile curve. I think it could have been just a straight, quick path for the projectile and maybe the car could have been a bit faster. Oh, and I think a zip would have been better because not everyone has 7zip installed and I don't think it's compatible with Windows out of the box. :\

One thing that was annoying was getting 3 green papers in a row while no green house parts were nearby. It was either: missing a lot of houses and waiting for green parts... or shooting aimlessly until a good colour comes up, decreasing my accuracy.

Neither of those decisions are fun. :D So maybe colour could have been changed instead of random. Or it could have been random, but you could have added some mechanic which would let good players handle this kind of situation.

Thanks for the entry, it was fun. Cheers! :)

City Ghost by Nor1h_l1zard 2023-05-03T08:17:42Z ♥ 0

Just wanted to say the same thing as @wadlo :\

Tiny dropshipping by chispaLBC 2023-05-02T16:07:23Z ♥ 2

Very polished game, I would love to see more depth in it. At first I thought the "confirmation" right click was unnecessary but then I realised that I could add multiple points to a path. Nice! :)

Average Delivery Sim by GeneralFlunder 2023-05-02T15:58:25Z ♥ 2

The game got a really cool vibe, enjoyed it! Maybe the colliders could have been a bit more forgiving, because sometimes stuff just jumped out of my car's pickup. The most effective way I could come up was driving backwards. :D It was as fast as driving forwards and the front of the car saved the packages (I mean at least some of them) from sliding off. :D Nice little entry, cheers!

Early Morning Tofu Delivery by Manuel MagalhΓ£es 2023-05-02T15:29:37Z ♥ 2

Nice atmosphere and a huge thumbs up for trying to make a racing game during a jam. I tried only once and never again because implementing nice controls is a huge time sink. :(

But you managed to achieve a relatively nice one, maybe the brakes could be more effective and the road less bouncy! :D But it was fun to see my truck bounce around every now and then. :) Nice entry, cheers!

Alien Midwife by BangKerpow 2023-05-02T15:22:39Z ♥ 1

Cool little game, sad to see that there is no more content! :( Or maybe I missed something and there is only one level after the tutorial? Cheers! :)

For The King! by LadyMistLeaf 2023-05-02T15:16:12Z ♥ 1

Early retirement here I come. Yep, the hitboxes were a bit harsh, but managed to complete it! :D I tried finding the gnome, but I couldn't! :\ Cheers!

Storks Delivery Service by commanderstitch 2023-05-02T15:02:09Z ♥ 2

I managed to beat the game without using block! :D On the last level I killed like 30 dogs with just one attack after grouping them together. :D Anyway, trippy entry, I enjoyed it. Maybe there could be a checkpoint system, so I wouldn't have to start all over after failing a level. Keep it up, cheers! :)

Game Jam Assistant by Frank Gevaerts 2023-05-02T14:56:21Z ♥ 1

"Is this time machine broken?"

I have to confess, that this is the first time I'm playing a game like this. But I really enjoyed it, especially the insider jokes, and managed to (I think) give all the papers to their corresponding authors. But there wasn't really an end screen, or is there? Maybe I missed something. I think I haven't interacted with Future Phil or Alpha wolf on a sensible way, so maybe I missed them.

By the way, I think I broke some jammers: after I gave them wrong papers at first, I could hear them considering ideas all around the map. πŸ˜†

Anyway, really enjoyed it so far, thanks for including me, Frank! Cheers! :)

The Herd's Journey by Vhalenn 2023-05-02T14:17:46Z ♥ 2

Looks very polished, I really liked the atmosphere. Maybe there could be a bit more fun in it, but that could be just due to me having a different taste. Oh, and sometimes the goal display didn't show anything, so at those points I kind of felt lost. I really liked the cinematic shots at the end! :D Keep it up, cheers! :)

Deliveries & Dragons by PhilStrahl 2023-05-02T09:42:38Z ♥ 2

I can't handle so much polish! :O Every part of this game is very well put together, loed the art style, the music, the sound effects, so the whole amosphere... and fighting off dragons while improving my economy was a really good core mechanic. And there are even options! :O Maybe the cannon could have been sligthly better, because it was hard to hit close targets. But that was just a minor issue for me.

I think its only flaw is the difficulty. I booted up the game, had a lot of fun at the early stages... but after a while it was just too easy. After I reached a decent movement speed for my workers, and I had 3-4 upgrades on my cannon (no more was needed), all I had to do is to spam clicking on dragons and on gnome upgrades. And I think my colleagues were starting to become annoyed by my furious clicking. :D

Which meant that my score was getting higher and higher, but sadly I optimised out the amotsphere of the game :D I had to say goodbye to a relatively chill, medieval ambience, and say hello to the flashing gnome sprites and hectic gnome sounds. And say goodbye to my mouse's left button. :D

So after reaching 90K, I just sat back and watched the carnage. It took a decent 2 minutes or so for my empire to collapse. It was gorgeous! :D

Overall, it's a nice addition to the Pixelverse, and finally we've got the origin story we deserved: Now we know why Gerard is so mad in Rampage. Very nice entry, keep up the good work! :)

DE-LIVER THEM by Fishy_F1shy 2023-05-02T08:57:03Z ♥ 1

Very fun entry, honestly! It'so simple but fun. At some points I felt a bit out of control, and I still don't exactly know the mechanics of the prey, but unconsciously I think I got it! :)

I managed to reach level 16, and then rage quit after a few minutes of trying. :D I would love to see this with an ancient hunting theme, with a bit more polish, depth and clearer mechanics! Keep it up, nice work!

The Mailman by Castitatis 2023-05-01T21:29:40Z ♥ 2

Really fun to play game, although the ending was a bit sad. :'( And it took a try till I figured out how strong and necessary mail throwing is. Usually if a "consumable" can be hoarded, I hoard it. This time I had to die to realise that I can't hoard this. :D Gorgeous art by the way, cheers! :)

Milky Way Mail Day by nickfla1 2023-05-01T21:14:39Z ♥ 0

I really liked the vibe, and always like seeing trajectories, especially if it's in a solar system! :D So I enjoyed shooting around for a while, but lots of times I just got lucky. Is it physically accurate? Good entry!

Last Delivery by greenphox 2023-05-01T20:58:17Z ♥ 2

I liked Wall-E, I liked this one as well. Relatively speaking, for 48 hours, it was moving. :) But I think I had a different playthrough than the others, because I instantly continued going to the right after I picked up the stick. So I went a round on the map, before I started doing the quests at all. :D I guess either the dog statue should have been on the right or the distance indicator should have a direction arrow as well. :D Anyway, really solid entry, nice!

The Envelope by DzejPi 2023-05-01T20:32:34Z ♥ 3

Woah, that was unexpected. I was on my heels all the way, my heart was beating super fast. And I couldn't escape. I ran around multiple times but I haven't seen any open gates, couldn't open it with a crowbar, etc. :\ Then I died because I missed the monster sometimes. Hmm, but I could I kill it? Maybe that's the goal and not escaping?

Very good entry, the amosphere was spot on, congrats!

The aiming/animation could be a bit improved, because I just didn't know when my attack actually damaged. Lots of times I started too late, or too early. I guess if the animation wouldn't be this slow, it would have been much easier to figure it out and wouldn't have to practice timing it.

Overall, good entry, nice job! :)

Otherworldly Delivery by Xwilarg 2023-05-01T17:22:35Z ♥ 1

Two games for the price of one? Where do I sign? :D After a few tries I still couldn't win the game, so maybe I misunderstood some of the rules. I think I couldn't really get a hold on the game's mechanics. Anyway, keep it up, I laughed a lot! :D

Well Shirt Company by Haydads 2023-05-01T16:55:32Z ♥ 1

I really enjoyed the first few minutes of the game, especially enjoyed when I discovered colour mixing by accident! :D Though personally after a while it seemed repetitive and like a... "chore". But that just means that I'm not exactly in the target audience. After all, I'm one of those odd fellas who got bored of Factorio! :D Keep it up, nice entry! :)

Galaxy Express by Jiri Hysek 2023-05-01T16:17:53Z ♥ 1

So far very polished and fun game, I was going from level to level, learning new puzzle mechanics with a very good pace, etc. But after 10 minutes, I still can't figure out how could I beat one of the levels. It's the first one with the gnome box. I don't know what the silver box is for and how could I get the cyan box from that deep cave. I guess these two facts must be related to each other. :D (beaming through walls doesn't seem to be enough in this case. :\ )

Can't wait to continue playing it, cheers! :)

LD52 — Harvest (1)

Sow'n'Reap by PhilStrahl 2023-01-09T10:47:32Z ♥ 3

Congrats on the entry Phil, it's fun, well polished, but maybe a bit too "data-heavy-ish" which decreases the immersion for me a bit. In details:

Personally I started playing without watching to tutorial because I like exploring mechanics on my own. And it wasn't a struggle, it felt really rewarding discovering mechanics, tile types, etc one by one.

There were some mechanics which just existed only in my mind but it was fun finding out my mistakes :D. And it was even better to check my theories with the tutorial after I finished playing. πŸ˜†

I didn't use the layer visuals so it was a bit tiresome for me to check the nutrition values on the tiles every round. So these layer visualisations were a good idea for sure! But I think it's still not an optimal solution to always switch between layers. It's kind of ruins the farmer vibes for me, but maybe it's just me. Maybe there a nice and simple solution to visualise the nutrition level in a "realistic" & immersive manner. If that's done, all three data is nicely visualised without the need of checking numbers or layers. I guess the hard part is finding the "how". :|

The music was really nice & fitting, even after an hour of playing it still wasn't annoying. The sound & visual effects are juicy and the simplistic art style was good on my eyes too.

Congrats again, can't wait for the devlog, cheers! :)

LD50 — Delay the inevitable (14)

Aeldun 20.000 by oillen 2022-04-21T15:55:44Z ♥ 2

Neat game, after I got a hold of it, it wasn't so hard to win, maybe it should have been a bit more difficult. πŸ™‚

But othen than that, I enjoyed it, especially the names! How did you come up with such good names as Aeldun and Grimstone? πŸ˜‹ victory.png

Last of the Sky Folk by Ian Kettlewell 2022-04-21T14:36:11Z ♥ 2

Yaaay, I've managed to finish it. I always loved grappling games, and it felt really good going up further and further. Especially when I managed to chain a few good hooks and I was able to maintain my velocity for a long time. πŸ˜„ Good entry! Maybe some intro would have been nice.

Hero's Last Quest by Caym 2022-04-21T12:14:44Z ♥ 0

The intro was nicely done, and the take is pretty cool on the theme! :) The gameplay itself could have a bit more depth, but sure it has a sentimental value to me as well! Reminds me of fishing at Goldshire after a few quests in a goldmine nearby πŸ˜„

cheers!

Stop the clock by Shampop 2022-04-21T12:01:46Z ♥ 2

Congrats, it's pretty fun to play. But it took me a while to realise that it's better to just focus on the button's visuals... πŸ˜„ Because the music and also some other visual clues are sometimes misleading and I ended up pressing the button too soon, starting it the timer myself πŸ˜† I don't know if it's intentional to mislead the player, or just a bug... but maybe you should emphasize the misleading intention or fix the bug.

Anyway, cool little entry, suprising to see how entertaning a small idea could be! :D

Chase by alight 2022-04-20T18:54:43Z ♥ 1

A bit more detail would have been nice, but it's a compo, I guess maybe in the post-jam version! :D By the way, I found a "hack": If I constantly go left and right, my car won't go forward, but my score would still increase. πŸ˜„

Dice Master Adventure by Knatt 2022-04-20T17:14:46Z ♥ 1

After 10 minutes I still couldn't fully figure out the rules, but started to get a hang of it. Maybe it's just me but I think you should extend the description the game. Otherwise, it has a nice atmosphere, unique mechanic, it could be polished into a nice little game! Congrats!

RISING BIRD by Matheus Bueno 2022-04-20T14:47:10Z ♥ 0

Cool aesthetics and music. The mechanic is also unique so congrats on that! :) The only issue I found with the game is that the controls are a bit unresponsive, slippery. But other than that, congrats, it's a solid entry! :)

Paddle Panic πŸš£β€β™‚οΈπŸ˜± by Marlon 2022-04-20T14:32:33Z ♥ 3

Woah, congrats on the, really unique idea and a nice interpretation of the theme.

Also, needles to say that it's very well polished and fun to play. πŸ˜„

I always love the online highscores, next time I'll definitely have a similar thing in my game! :)

Congrats again, cheers!

Infested hole by lody_giving_teacup 2022-04-20T11:48:35Z ♥ 1

I thought that I would be so cool with my 350 meter record, but seeing the comments now I'm sad :( But anyway, it's a nice little "endless jumper", it has a good atmosphere, it could fit as a time killer on the phone. Maybe one issue that annoyed me is that on "tight corners" I always missed the left/right movement, got my head bumped into the ceiling and I had to jump again. Again, again, and again :D But maybe that's just my issue. Cool game, nice vibes, I had fun! :D

Nature Is Healing by KingOfSpill 2022-04-20T10:51:40Z ♥ 1

It felt really good obliterating the mold's patches :D It was really immersive with all the darkness and the fuel hoarding to one place so I could last longer. Nice entry!

Wildfire by LaserPanzerWal 2022-04-20T10:41:53Z ♥ 1

One thing for sure, the music is very good! I left my computer on the main screen while I was cooking... and after 30 minutes it was still a nice tune. πŸ˜ƒ

It was really fun to play, and it felt real. It also has a nice complexity and a really polished look and feel.

My problem was only with the first level: it felt bit slow. It was simple, that's how it should be. But due to it's simplicity and long evacuation time, I was a bit boring after a while.

On the other hand: Level 2 was so much fun already! I like that I had a "cooldown" "ability", also the police for support, etc.

I think this could be a full game man! Cheers!

Edit: Why can't I give it a rating? Is it disabled? If so, why?

Swerve City by SleepyStudios 2022-04-20T10:10:17Z ♥ 1

#11 here! :D I don't know if there is a strategy to achieve a better score or it's just pure luck?

Sometimes those "rockets" suprised me in a corner or two because I was unable to see it due to a building.

Now I've just answered my question: I guess I could have reached a better score if I would have taken the unsafe paths first, when there is still low the amount of police presence. (Because my guess is that police is spawned on path yoU've already taken, right?)

Anyway, end of monologue. I think it's a fun little game, maybe lacks a bit of depth. But it has a nice atmosphere, it's polished and it got something new.

Nice entry, cheers!

Corbeille de Fruit - A sΓ©rie noire investigation by LeoM 2022-04-20T10:02:12Z ♥ 1

I was hoping that spamming toast eating would do something and I wasn't disappointed :D

Ludum Distractio by PhilStrahl 2022-04-20T09:48:38Z ♥ 0

PC LOAD LETTER? What the f*ck does that mean?

Nice game, it was fun to play, and I enjoyed the funny bits in the code! :D I'll check out the source code to read the whole thing.

The atmosphere is top-notch, the music fits the art style well.

It's very straightforward to play, except two things: I couldn't figure out how to fix the lamp and the phone when its screen is shattered. Clicking on it did nothing. But maybe that's an issue of the browser mode.

Anyway, nice entry as always, can't wait to see the devlog πŸ˜„ the last team project was fun to watch!

Cheers!

LD48 — Deeper and deeper (2)

Enemy Lands by oillen 2021-04-27T11:26:01Z ♥ 1

The link seems to be broken :\

the truth in the darkness by ImZary 2021-04-27T09:50:40Z ♥ 1

Nice job, very good atmosphere! :)

Other than the issues others already mentioned, the only problem I face is that the ambient music stopped after a while. Maybe it isn't looped?

Nice job! Cheers!

LD47 — Stuck in a loop (9)

Demobius Derby by Alasdair Hitchen 2020-10-10T11:28:10Z ♥ 0

Nice game, I made a derby game as well, but I focused on different aspects.

Good job on managing to finish 3 vehicles and 4-5 powerups, also the map, audience was well detailed, and the whole game felt polished.

One problem I had was that turning was too sensitive. When I switched to the biggest vehicle to counter this, it was a bit better, but still was too sensitive.

And the physics could be improved as well, because this is a derby game, but in this game collision with the track or with the other players is very punishing. After colliding with something I always did a 180 degree turn, instantly got to zero speed, and I most likely got behind everybody else.

Maybe you just intended this game as a different kind of derby game, but personally I really like crushing other players' vehicles :D

Good entry nonetheless, gave me some ideas! :)

Loopy Orbits by Ziamor 2020-10-08T18:42:22Z ♥ 1

At first I was thinking about a similar game because I love cosmology... This game is so good, so relaxing, yet so challenging :)

Congratulations!

Coin Cavern by HappyDevilGames 2020-10-05T20:29:57Z ♥ 2

It was a nice entry, and I wanted more. But when I arrived at the start of the loop, there was no next level :\

Is this intended, or I missed something?

Also as the others mentioned, there were performance issues at start, and the "shooting when moving" mechanic was a bit strange to me. But my girlfriend liked it.

The view at the left side of a map was bad, because I could only see like 3-4 tiles ahead, which is not enough :\

Otherwise I enjoyed it while it lasted, and really liked the aesthetics and the curved look :)

Good job!

The Grand Torus by Zagganoth 2020-10-05T17:16:40Z ♥ 1

I enjoyed the aesthetics, and spent a few minutes flying around, but I've found the ship hard to control.

I think that enabling shadows, most importantly for the ship, would have greatly increased the depth perception of the game.

Good job, needless to say! :)

Mike.cpp by shan.hsgames 2020-10-05T16:30:33Z ♥ 1

Interesting plot, I liked it. :)

The puzzles could have been a bit more interesting, it seemed a bit repetitive. But good enough for 48 hours.

Good job! :)

Minion Madness by qfeys 2020-10-05T11:35:03Z ♥ 0

I really enjoyed it, haven't seen a game like this for a while :)

The problems I've met, were already mentioned by previous players, like bouncing minions, maybe a bit too fast flooding, etc.

I didn't quite get how could I produce tool. Ihere is like 2 iron in the toolshed, but nothing happens. At one time one of my minions got a tool, but don't know how did that happen.

Also I've built 2 farms, and they produced food only once, and none after that. I tried ordering minions there to work there, but they kept bouncing. I suppose that bouncing is the visualisation of "never reaching the destination", and that's why they didn't produce more food. And maybe the same occured with the toolshed.

Anyway, nice little concept. Enjoyed it πŸ™‚

Paper Planes by SamDemaine 2020-10-05T10:40:22Z ♥ 1

I sometimes struggled with hitting the cube, so I could only get 7 points at max in my 5-6 tries.

At one point I was complete behind an enemy and wanted to fire rockets at it. So maybe weapons could be nice additions. Sometimes lots of airplanes orbited the cube and my chances to through them was pretty low.

But I enjoyed it, and with more features I would play it more πŸ™‚

The aesthetics are pretty neat, good job for such a good, minimalistic style!

Redneck Raceway by Henrik Ganard 2020-10-05T10:11:27Z ♥ 2

Is this inspired by Country Justice: Revenge of the Rednecks? πŸ˜„

Yaay, I'm on the toplist. I don't know a lot about hovercrafts, but this seemed a bit hard to steer :\ And the camera sometimes was a bit hard to see with. Maybe a simple "behind camera" would have been better.

Anyway, I had fun beating my record to get higher on the list πŸ™‚

By the way, how did you implement the toplist? I always wanted to try something similar, but didn't really know what's the quick way of doing it, so it's could be done during a jam. Thanks!

Anomaly 47 by PhilStrahl 2020-10-05T07:37:49Z ♥ 1

Recently I played Outer Wilds a lot, so I enjoyed your entry :)

Completed it under 20 minutes, it's a good, well polished mistery game.

Two polishes I would add is to polish the colliders, and that unlocking the password should be saved between loops as well.

The first time I tried to open the door (at first it was a bit hidden, for the better or for the worse? :D), I was just after a death. For a few seconds I wondered where should I enter the password (I even wrote it down on a paper), and then I realised that maybe "getting the password" is the trigger.

Other than these issues... well, now that you have a nice framework for a bigger game, you just need a more content :D

Good job!

LD46 — Keep it alive (32)

Farmgevity by Zalop 2020-04-28T18:55:50Z ♥ 1

At first I got frustrated due to my pitchfork not aiming correctly, but after I while I got around it, and managed to keep myself alive.

I played it for like 10 minutes, and I enjoyed it, I like games where I need to switch between tasks.

I think that **watering should have a longer effect** to make it a bit balanced, because currently it takes a lot of time to grow _only one_ wheat. (Because most of the time you can only water it between waves)

I don't know if I just didn't understand it, but **can I have more plots**? Because there were lots of seeds on the ground, and I was getting them a lot more frequently than I could even harvest one wheat.

**I think more plots, and wheats needing only like 1 or two watering would greatly improve the gameplay.**

Also some **sound effects** and **music**would make it much better. (and of course the bug fixes)

I think you should make a **better page** with more information and images, and at least a **Web build**. It would greatly improve the number of ratings you get.

I think you could further explore this idea in a post jam version. But most likely you won't, and I understand, because your main project deserves most of your time πŸ˜„

Cheers! πŸ™‚

Another Bloody Day by Flipsy 2020-04-25T09:46:58Z ♥ 1

It looked promising and the intro got me into the vibe real quick πŸ˜„

Sadly it was on "very hard difficulty" for me: It's not keyboard layout independent. πŸ˜†

So I had to look up on Google what special characters are on what keys on English keyboards, and I've found the excalamtion mark quickly, and managed to type the sentence in.

But in the next one there was an aposthrope, which I looked up again, but for some reason that key didn't work :\

Could you upload a keyboard independent version please? πŸ™‚

Chicken Guide Simulator 3000 by flod 2020-04-24T20:32:53Z ♥ 1

Could be a good base for a puzzle game, maybe the concept is a bit boring after a while, but it could be a good mechanic for some levels of a puzzle game. Enjoyed the sounds, the graphics, and the overall atmosphere, and the fried chicken easter egg was pretty funny!

Nice work!

Sliding Caves by xmatos 2020-04-24T20:13:17Z ♥ 1

My girlfriend played it, and she really enjoyed it. She was smiling and laughing, while she was killing those things. The graphics could be improved, but the audio was fitting and enjoyable!

Great job!

Keep the Love Alive by notapixelstudio 2020-04-24T19:44:50Z ♥ 0

Cute little game, we enjoyed it for a few minutes, but maybe some better goal would make it more fun.

Gaia - Keep It Alive by Hereward 2020-04-23T19:22:47Z ♥ 1

Very good idea, always wanted to make something like this.

Sadly I've always stopped making it, because I wanted it to be real, which makes it either really hard or really imbalanced. For example comets and meteor behave the same, and only heates up planet temporarily, because after a few years a "nuclear winter" like situtation will began :\

But yeah, maybe we have to sacrifice some of the realism to make it playable, like you. Or maybe there is a both playable and realistic design. Who knows.

Anyway, I enjoyed the game, and it was fun to erupt lots of volcanoes to prepare for an ice age. Loved the low poly style and realistic music. By the end of the session I had some performance issues, maybe the too many volcanoes caused it.

Brain Training 101 by DigitalLimestone 2020-04-23T16:18:15Z ♥ 1

Well, it made appreciate the human brain once again.

It's not a fun game, but a good experience πŸ™‚ Thanks!

(One thing I missed is the fullscreen option.)

Coldman by NightJolt 2020-04-23T16:08:35Z ♥ 1

The **atmosphere is great**, the **ambience**, the **snow**, the **colors**, the **graphics**... **Very well done**!

**Glad you didn't make a tutorial** about what you can do with what, because that would **decrease the fun** factor of the game by a lot. **Exploring** the **world** and the **possibilities** makes this game **feel good**.

**Some elements/interactions** are **straightforward**, but some are **misleading**: For example plating the seed, and THEN watering it, destroys the plant. There could have been also an axe for chopping trees, so you wouldn't have to "quickly grab the acorn, put it down somewhere, and run back, so you could get a log before it grows leaves again". But I think that you had this in mind, but you were out of time.

For me, the **berry sprite was obvious**, but the **log sprite** was a bit **"hidden" on that trunk**, maybe better **contrast** would have helped.

**Great entry, had fun**, which is a rare thing for me with these jam games! Thanks for the experience!

Here are my playthrough experiences in detail, maybe it's useful to you:

**First playthrough:**

Didn't really know what to do with the acorn, maybe I can catch a squirrel with it. Grabbed the hoe, sowed the fields planted those red seeds and watered it, and also drank some water myself, the game is pretty intuitive. Then I started doing nothing, so had a look around and found the log, which made me a bit warmer. I tried getting some more seeds from the grass around, but they did nothing.

Then I realised that maybe I can plant the acorn as well, so I tried, and I could. I planted a new acorn, and burnt the log again. Sadly a grabbed the tree before it would spawn an acorn, so after a minute of trying to figure out something, trying to walk out of the map, or into the tent... I restarted the game πŸ˜†

**Second playthrough:**

Now I see, that those red seeds weren't seeds, and when I "planted" them, I ate them. Now I can't "plant" them, because I'm not hungry enough. I sowed and watered the fields again, but don't know what should I plant there. I planted lots of acorns, so I got no problem with warmth. But sadly my hunger increased and increased, I tried cooking the berries, the acorn, but nothing happened. Then I ate my only food, so I died after 5 and a half minutes maybe.

Now let's check what I missed πŸ˜†

Okay now I check the screenshots, and obviously, there is something planted in the soil.

**Third playthrough:**

Found out that I have to water the soil FIRST, and then I can plant the seeds. Previously when I planted the seeds first, I destroyed them by watering them after the planting. Now I can survive forever (I think), so after 2 minutes, I quit.

The Little Bakery of Horrors by RobotsAndMuffins 2020-04-23T13:26:31Z ♥ 1

Cool atmosphere, the mechanics could have been much more twisted πŸ˜ƒ Nice job anyway!

What I didn't like was that the sliding was a bit slow for me. On the web version it got stuck sometime, but on windows version it was just slow. Maybe it was a bug.

And I didn't really know the health of the sourdough. I think that the hearts should be show that, but for some reason it got stuck at one heart, even if I fed 500 flour to the beast, and even his visuals changed to a lovely monster. That may way a bug as well :\

Space Station Alpha by kjscott 2020-04-23T13:10:27Z ♥ 1

My experience:

I played for like 10 minutes first, and after 3 minutes of exploring and dying, I found the manual for the icons, which was much needed help indeed. For the remaining 7 minutes, I repeatedly scrolled down when I saw an object whose icon I do not recognized. After a while I started to get the logic behind the game, but some I still didn't get, which made me frustrated, and stopped playing it :\

After 2 minutes of started writing this, I started playing again. This is the moment I realised that I don't have to repair i.e. the radio or the terminal module, I just have to find the working ones. This changed my approach a lot. With every death, I'm a bit better, and know the mechanics a bit more. But maybe I still not understand a few rules. Maybe I do have to repair a launch module. But how?

Hmm, now I released that in the menu there is an intruction panel, which I couldn't open at first play because I didn't know what key would open it. And after that my eye just ignored it. Now that I managed to open it, it's clearer that I have to find a beacon and then wait. So I will definitely try again with this info πŸ˜†

The atmosphere is great, when I first stepped to a room which was literally open to space, I got scared. Which is amazing, because the graphics is soo minimal, but it still got me convinced that I'm in outer space.

I like explore games, but maybe nowadays I'm too used to "hyper-feedback" games. Nowadays I give up much sooner, and learn slower in non-straightforward games.

But sure it is enjoyable. How I stepped into the game for the first 3-4 times, and how I step in now, is much different. Maybe after a while I will try again, and maybe even escape πŸ˜ƒ

I think what causing the issue with my sessions is that it's a deep dive. I see so many thing I don't understand. Anyway nice entry, I've already written too much :)

Will check out again later for sure!

My Friend Phil by Conroy 2020-04-22T19:52:41Z ♥ 1

Like the art style, very Super Meatboy-esque :D

Wall jumping was fine for a time, but then it became a bit mundane :\

Also a checkpoint system, or a damage system preventing instant death would have been nice. But that's just my opinion, maybe it's just not for me.

Nice job!

DUNDER by Dezzles 2020-04-22T15:29:33Z ♥ 3

Very well designed levels, completed maybe 4-5 of them, and skip is nice touch, because I would may have given up sooner, and wouldn't have the joy of finishing the later levels.

One thing was a bit clunky, is that I had to switch to the specific block, before I could remove it.

Anyway, pretty polished game for this short amount of time.

Well don!

current by zzox 2020-04-22T14:21:14Z ♥ 1

Woah, how did you manage to create a so polished game with so many cool puzzles this quick? πŸ˜ƒ

The learning curve is great, congrats! Every level I learnt something new in a good pace.

Maybe the music, and the sound effects could be a bit better, and maybe the falling parts could just simply fall down instead of sliding to their final position πŸ˜„

But this last criticism is a bit stretched, so you should be proud of your game, it's an all-round very good game.

Defend the Loot! by ArtemFTW 2020-04-22T13:39:05Z ♥ 1

Good base, remind me of some Warcraft III Hero Defense custom maps :D

More depth would have fit the game well πŸ™‚

Rebutia by 43sam 2020-04-22T13:13:22Z ♥ 1

The combat is very responsive. It feels so good to attack with my spear, and targeting enemies is very smooth.

The atmosphere is also good, nice graphics, sound and music...

I think one thing it lacks is a goal. After a while I never really enjoy games without an ending. Maybe a progression system would have done it as well. Getting stronger is always a good goal πŸ™‚

Very solid entry, good job mate! πŸ˜ƒ

Man Need Fire by ABRDs 2020-04-22T12:33:18Z ♥ 0

Really cool explore & adventure game, I always love the feeling of exploring new mechanics and using them to solve a level.

aweawdad.png

Sadly I got stuck on this level, my torch got burn out before it could reach the trees, and I couldn't go back the previous levels for fire. Maybe I will try again.

Having a "restart from last checkpoint" functionality would have been great: if I'm too much in the game, and then fail, I don't want to start it from all over again.

Anyway, nice entry, was fun to play, and had a great vibe. The interactive starting level was a great feature! πŸ˜„

Game Jam Brain by PurpledArtFrog 2020-04-22T12:11:12Z ♥ 1

It's been a long time since I last time played a tower defense, but I enjoyed it, and played through it. It wasn't too easy, but wasn't too hard either. Maybe there could have been some twist on the tower defense mechanics.

One thing I didn't like is the UI. It's a bit cluttered and overwhelming, and I had to stop for a few seconds to let everything sink into my brain.

Anyway, more fun to play than most of the entries, so good job! πŸ™‚

Fish in Peril by GreenDinoGames 2020-04-22T11:59:28Z ♥ 1

80 cats under 2:03, and 5 achievements! Maybe I will come back for the other ones πŸ˜† At first I thought that it's going to be boring, but I after I got surprised by the first disguised cat, I bursted out laughing :D Tried clicking on stuff in the scene, so maybe I could find some eater eggs, achievements, but there wasn't :\

Fun little game, with a good vibe (sound, music, graphics), maybe lacks some further depth.

Or are there new things after the turtle cats, and I must get better to explore the game fully? πŸ˜ƒ

LD46: Keep it alive by DavidPeterWorks 2020-04-22T08:13:54Z ♥ 1

I like the atmosphere of the game. The music and the art style really creates a relaxing vibe.

On the gameplay side, a less "slidy", a bit more controllable movement would have been better I think. The floating movement is okay, it fits well, but it's a bit too hard to control.

When you fall of the map, the resources respawn, but the creature's health doesn't. Which is a very strong negative feedback loop. Dying is already bad, because you have to restart the level, but it's too bad if the health doesn't replenish with respawn, but the resources to collect respawn.

Maybe it's just a glitch. On falling either replenish the creature's health, or don't respawn the resources.

I would gladly see some more complex puzzle mechanics with this art style and feel!

Good job! πŸ™‚

Fire Escape! by ZechW 2020-04-22T06:05:38Z ♥ 0

*(Tried the second version)*

Very good puzzle mechanics, nice difficulty curve. It was easy to finish most of then, but always had that "woah" feeling about how I solved the level.

The (first?) big map was nearly done, but sadly 5-6 people were still remaining when I ran out of burnable floor.

Neat concept, keep it up! πŸ™‚

Keep him alive! by Rens Jan 2020-04-22T05:52:11Z ♥ 0

I fell in love with the visuals! Nice graphics and lighting, gave me some good ideas, thanks! :)

But the game itself lacks some depth. A bit more time on the mechanics/combat would have been great!

And there could be some goal, or some stronger enemies later on, with more mechanics... because fighting something endlessly for no reason isn't really a goal for me πŸ˜†

Tried baiting him to the lava for fun, but sadly it's impossible πŸ˜„

Nice entry anway! πŸ™‚

Tom Braider by Nick Barrash 2020-04-22T05:48:23Z ♥ 1

I got to the boulder, where I quit because I didn't want to go through everything again :D First of all, I'm not really into "trial-and-error" kind of games, where you must die first, so next time you will know what to do.

But anyway, I enjoyed it as it seems, because I still managed to get to the boulder. Before that, I still did the same path as before, to find out what will be the next puzzle.

But at that point the path back from the entrance was too long. Maybe I wouldn't have quit, if there would have been some kind of checkpoints.

Anyway the mechanics instead is solid puzzle stuff, I like it, but maybe there should be some checkpoints after a while, and maybe some indicators could be a bit better than just pure trial-and-error.

Next time spend time on more polish and some playtesting, because the core is good! Nice entry πŸ™‚

Plant life - My LD 46 Game by AcidViper 2020-04-22T05:33:58Z ♥ 1

Nice concept, but there are some issues, which make some features worse than it should be :\ but they are good ideas on their core. (these are just my opinions)

- Door mechanic should be removed, instead you could just shoot through the plant. It really breaks the flow to check quickly with Z whether new enemies will come on the other side or not.

- It was like a leap of faith. When I felt (or remembered) that the enemies will now come from the other side, then I changed sides. But this is based on luck (or replay), which I think isn't a good thing. Maybe an indicator would have been helpful.

- Buy phase started before the wave was finished.

- The upgrades seemed a really motivating thing, because at first the attacking was weak, slow, and clunky. I was so happy that I could be stronger, and then I could remember how weak was I at level 1.

- But the enemies are getting stronger, and the upgrades are just good enough so you could be relatively as strong, as you were at level 1.

- Example: I still couldn't kill enemies faster on level 2 with the first damage upgrade, or at level 3 with an attack speed upgrade.

- The only thing that changed that if I wanted to be as effective as before, now I have to press the shoot button faster. But I didn't feel any stronger.

Thanks for submitting, maybe I'll try again later on πŸ˜†

Mind The Vagazar by Ryan Ackermann 2020-04-22T05:20:05Z ♥ 1

When there was a downtime, I kept stocking meat, so if a big wave of hunters come, I can keep him alive. πŸ˜† 3333.png

But there wasn't really a change of pace, they kept coming in the same manner for 5 minutes. Or I wasn't patient enough? - If I just wasn't patient enough, then some indication would be good for the game's progress. - If there isn't a progress or goal, then it's a shame, because I really enjoyed the game, and wouldn't have stopped playing it if something new would keep me motivated once a while.

Maybe you could earn points, and there would be multiple levels, with new mechanics, or enemy types. And the higher levels would need a good highscore on previous ones to be unlocked.

Nice entry, enjoyed it, and the graphics is neat!

Maintenance Bot 46 by Gurglesprain 2020-04-21T20:19:09Z ♥ 1

Great starting, but needs more content, a bit boring after a while. The art style is good, but maybe some sound and music would greatly improve the atmosphere :) Anyway, good base for something, keep it up! :)

Trollwoods by zondarg 2020-04-21T19:53:37Z ♥ 1

Immersive atmosphere, with the good music, the characters talking on the trunk, scaling volume with distance, the lighting... But the gameplay itself is a bit boring. After a while it's hard to see anything in the dark, sometimes it feels like luck: whether a yeti will walk at me from the sides while walking downwards. They could also be a bit more interactive. If I know their path I can just walk past by them, they won't bother me.

Anyway, solid entry!

A-maze-ing Mess by Elendow 2020-04-21T18:03:23Z ♥ 1

> The cmaera effect is nice and the audio was very moody. A little β€œhealthbar” for the light or a map would have been handy tho

This :D I felt pretty lost and claustrophobic. Which could be good in this game, but I was literally lost :D

Aftermath by xeno-software 2020-04-21T17:37:57Z ♥ 0

Yeah, the camera is the source of most of the issues. When going downwards or backwards, you can literally see nothing :\ And for a this fast paced game, a larger vision would be good as well.

But I like the feel, a sidescroller heavy metal doom shooter :D

Floriculture by Brickington 2020-04-21T17:31:10Z ♥ 1

Why is the game so big? :D

God Save the CHRIST! by Gogani 2020-04-21T15:50:13Z ♥ 2

The spell mechanics were a bit unclear at first, but got to master them through practice. Anything else is great! The music and the art style is charming, and I love the humor! Nice submission!

APawcalypse by Brex 2020-04-21T15:40:50Z ♥ 2

Could be an interesting idea for an arcade game, just needs polish. By the way, is there a goal? I played for 2 days but I don't remember anything about what changes the next day, or for how many days do I have to survive, etc. Some goal and feeling of progression would be great.

Smaller issues: - Doggo shouldn't block my bullet. And doggo was hard to control, sometimes it just stayed there instead of attacking the target. Maybe a collider issue. - Most of the time I just spammed all me bullets on zombies and waited to get some bullets. In this kind of gameplay a machine gun would be better, with "hold to fire" interaction. Hmm, and reloading could be called "overheating". - The instant and radical change of music type, speed, etc was a bit annoying for me.

Anyway, it has some potential! :)

Rampage by PhilStrahl 2020-04-20T12:46:59Z ♥ 2

Great take on the theme, and haven't seen a mechanic like this in a while. Nice art style, and the overall atmosphere of the game feels good. Maybe too much signs on the tutorial level, and as others said it, the ramming sound spam was a bit unpleasant :D

One problem with this idea is that implementing a this kind of AI under these circumstances... is risky. But as it seems, it's ~kind of predictable~, and even if I failed a few times on the last level in the first few seconds... After a while I muscle memorised the patterns of controlling the beast. Or got lucky. πŸ˜„ How does the AI work? It was a fun game, good job! :)

LD44 — Your life is currency (28)

Loot Goblin by Zeaga 2019-05-02T17:25:00Z ♥ 2

Nice pixel art, the loot goblin reminds me of an Argonian πŸ˜„

Heart Sacrifice by Predrag 2019-05-01T17:14:31Z ♥ 0

I dig the art style, and the mechanics are pretty good and responsive. The enemies are good but more variety would have been great. πŸ˜ƒ

And also the heart pickup's hitbox could have been a bit bigger πŸ™‚ And a real ending would have been nice, even if it's just a text.

Btw it crashed for me when I wanted to enlarge the window, so I had to play with low screen, and sometimes there were issues as well.

Nice entry!

Heart of the Grove by johnnydalvi 2019-05-01T16:56:56Z ♥ 0

One of the exceptional LD games, which I actually played through. And I survived 13 winters πŸ˜„

Definitely worth giving it more depth.

Like the concept and thetake on the tower defense genre. The art style is really fitting as well.

You should take this further.

Keep it up man, very good idea!

Ps.: the effect following my cursor sometimes covered a lot of my screen, and it was a bit annoying πŸ˜†

Bloodmoon Season by dock 2019-04-30T21:05:10Z ♥ 1

Nice atmosphere, reminds of me of an early 2000s survival horror game, but can't remember its name.

BloedBad by Sol Roo 2019-04-30T12:23:12Z ♥ 2

Love the art style of the environment, maybe the main character was a bit "out-of-world".

Liked the mechanics, they are well implemented, responsive. Blood related mechanics were cool and fitting πŸ™‚

Nice entry!

STUPID BEAST! by Simanis 2019-04-30T11:39:48Z ♥ 1

The edge tiles are unreachable, and the potions sometimes spawn there πŸ˜• (and sometimes even outside of the map)

Nice art style, it was fun for a few minutes, but it needs a bit more depth. Keep it up! πŸ™‚

Bakemono by Lawrence 2019-04-30T11:21:53Z ♥ 1

I'm a bit picky with the entries, but this one is an exceptional one! πŸ™‚

- Both the **visuals** and the **sounds effects** are very **"rewarding"**, so much fun to collect souls, shoot arrows, etc (and the impact effect is great).

- **Nice upgrade system**, it was very enjoyable to shoot aimlessly bouncy multi-arrows in the enemy's direction. And **responsive controls**.

- It took me a while to realise that **charging my arrows** didn't make them stronger xd (or it's just really uneffective compared to spamming it) I would happily have a chargeable arrow besides my multi-arrows, so I could be more effective at single target situations)

- Fun little mechanic that you have to balance **farming little minions for health**, and **killing the bigger monsters**. Is my assumption wrong that if I don't kill the bigger monsters in the room first, the little ones keep spawning endlessly?

**Great entry! **

Off topic: The main menu music mesmerized me, and couldn't remember what song it reminded me. Then I found it: it's like a mix of some greek folk music and Bobby Vinton's Mr. Lonely.

UNCURSE by Fran Segura 2019-04-30T08:31:47Z ♥ 0

Interesting little game, I like the art, the music and the whole atmosphere. I wondered where it will conclude, and wasn't disappointed.

Nice entry!

Lost In the Dungeon by mimusangel 2019-04-30T06:54:55Z ♥ 2

Needed a bit practice for kiting, but fun to play. And I like the low poly art style. Maybe a bit too cartoonish for me πŸ™‚

payblood by eyedromeda 2019-04-29T22:21:18Z ♥ 1

So simple yet so fun πŸ™‚

Solid entry, all around decent!

A Heart of Gold by Fat cat 2019-04-29T22:18:10Z ♥ 1

Astonishing art style! It's sad that there aren't any music or sound effect, it would fit well with these combat mechanics.

Borrowed time by GoblinPortal 2019-04-29T21:52:21Z ♥ 1

@deathbysnail that made me woah as well :)

LiveOn by maskinmask 2019-04-29T20:57:52Z ♥ 1

The link is broken πŸ˜•

Undercave by NoobException 2019-04-29T20:44:47Z ♥ 1

**Great ambience**, reminded me of my first days of **Minecraft**, when everything seemed so **dangerous, strange, and unwelcoming**.

Those **narrow**, hard to go through passages set the mood as well. I enjoyed **squeezing through** πŸ˜„ The hunger system could have been a bit more forgiving, for example **slower to decrease**. πŸ™‚

I don't know about others, but personally I would have enjoyed it better in a **slower pace**. But the hunger system didn't let me πŸ˜„

Crossroads by jka 2019-04-29T20:30:57Z ♥ 1

Gave me a bit of an adrenalin rush. I had to decide abour the upgrades quickly, then I had to shoot even quicker πŸ™‚ Nice graphics as well.

Blood Pressure by superpokeunicorn 2019-04-29T20:20:33Z ♥ 1

Beautiful aesthetics πŸ˜ƒ Spreading blood while also coloring walls around you with the blood of you foes πŸ˜„

Nice concept, mechanics have good feels to them. Wonder what else could be done with it. πŸ™‚

STR!PES by Geckoo1337 2019-04-29T20:08:04Z ♥ 1

Nice aesthetics, and I totally forgot that there were leaderboards even in pc games πŸ™‚ Nostalgic.

Always good to see some procedural art!

9 Lives by mrtnldm 2019-04-29T20:01:17Z ♥ 0

Nice looking graphics, they are really nice.

The physics are a bit clunky. But once you got used to it, they are fine. They are a bit weird for a cat.

And next time get a cat for voice-over, it would have been much bettter πŸ˜„

Good work!

Ente by J0ye 2019-04-29T19:40:59Z ♥ 0

I really liked the art style, and the atmosphere, I think great games could be accomplished using this monochrome style. But the other parts were a bit... lacking something.

Chess Adventure by MoonLens 2019-04-29T19:19:49Z ♥ 1

I really like the sprites, and the concept is auto chess is close to me since Warcraft III times πŸ™‚ Sadly I couldn't beat the game.

Microtransaction Mages by Jeremy Ryan 2019-04-29T18:31:59Z ♥ 4

Holy moly.... This hit me big time... And sadly there are people who are literally living this kind of life.

They are working just to keep on playing a game which is just an addictive nothing, without any content, fun, creativity, or anything... Ruining their lives. And also if you've managed to upgrade your mage... (of course) your enemies will be stronger as well. Just to keep you playing for ever for ever for ever.

What a great satire. 10/10. I hope this wins #1 in Mood and Theme at least, so this topic will gain more attention.

And aesthetics are nice as well, switching between a grey, monotone (well it could be otherwise, as the texts tell the player, but he chooses to play instead) real life, and the upbeat, sweet world of the game... Nicely put together game!

Again: how horrifyingly great satire.

Idle Idol by Daniel Moreno 2019-04-29T18:12:11Z ♥ 0

Nice music, nice art style, so nice aesthetics overall! πŸ™‚

Sadly I'm not a big fan of clicker games. πŸ˜•

Heart Miner by Corny 2019-04-29T17:56:52Z ♥ 2

I really liked that background music, and the fact that I can rapidly traverse through the mines πŸ˜„

And also... I dig... digging.

The Current Sea by khaotom 2019-04-29T17:15:57Z ♥ 1

Cool little idea, enjoyed exploring this universe, and the atmosphere is really good: the art and the music really fit the main concept. πŸ‘ πŸ‘

My only problem was that there are **no checkpoints**. Because even if for the first time a puzzle is really interesting, and it's worth to... for example: turn around 20 times... it gets a bit frusrating at second because there is no "I solved it!" feeling after.

I recommend continuing this game, keep it up! πŸ™‚

A Burning Rabbit Experiment by Jani Nykanen 2019-04-29T16:58:23Z ♥ 2

Liked the art style and also the mechanics have lots of depth, and have lots of potential for even more depth. And controls are well implemented!

I'm a bit sad that there isn't any music πŸ˜•

Also maybe the game is not for me, but controlling multiple bunnies at the same time was a bit hard for me πŸ˜„

Keep it up!

Life Business by jk5000 2019-04-29T16:43:14Z ♥ 1

I played through maybe 10 times, but always went bankrupt after 7 weeks πŸ˜• It needs some balancing, and some mechanic to counterweight the randomness.

I liked the music, it resembled an Age of Empires tune πŸ˜„

Well, I will go against the other guys, and I say that if sticking to the theme is a this big stretch, you should have just let the theme go. The game would have looked better in a fully economic theme. πŸ™‚

I liked that minimalistic art style, the popups, the ui panels, and the indicators as well. πŸ‘

Summary: Could have received a bit more depth, balancing, and should have just let the theme go.

Keep it up!

Anemia by Luma 2019-04-29T13:37:29Z ♥ 1

A bit more polish and more depth would look well on this game. The main concept is good, but it's lacking depth a bit.

Keep it up! πŸ™‚

Memorandum by PhilStrahl 2019-04-29T13:22:09Z ♥ 1

Regarding the art, everything is relativily so simplistic, yet so good. The monochrome art, the plot, and the music fits perfectly together. I enjoyed the gameplay, nice little puzzles there πŸ™‚

Sadly I could unveil only 2 endings, because even if I could reach halfway without errors (which was harder and harder because I got more and more impatient πŸ˜†), there was a level (the one where you are "facing" only one "aiming castle" at the beginning) where I always got stuck for a second at the edge of a block, and the aiming castle got me πŸ˜•

Of course it's not impossible, but after each retry it took more and more time to get to that level, and after 5 tries, I gave up.

Anyways, nice work, as always! πŸ™‚

LD42 — Running out of space (19)

Adventures of Spacepup! by FlyingKiwi 2018-08-20T21:28:45Z ♥ 0

I like the art but the gameplay is not so innovative. You could have let yourself a bit loose.

But the art is really really goergous. Keep it up!

Sinking by Bungalow 2018-08-15T08:04:19Z ♥ 1

I love the art style, it would synergize with a dark, eerie music so well. The mechanics could have been a bit better fetting, like the double jump is bit ill-fitting in my opinion. Also don't really know whether I was bad or not, but sometimes I felt like the controls were a bit off.

But overall I really like this game, and as soon as I thought: "this game should have a checkpoint system", I reached the first one πŸ˜„

Keep it up !

Backpack Fight by stellaryyan2 2018-08-14T21:42:34Z ♥ 0

Pretty nice idea. It can be very complex with these timed disappears/uses.

Planet Complete by anidealgift 2018-08-14T21:20:17Z ♥ 1

A password is still required.

Just In Time by Magnus Hartvig 2018-08-14T20:44:43Z ♥ 0

You should create a description, and also you could have used the built in functionality for sharing download links, instead of commenting here πŸ˜„

Countdown by Owen Davies 2018-08-14T19:56:09Z ♥ 0

Could you make a bit bigger description? I don't really understand what's happening. I go out for a walk in the park, and E starts flashing, I push it, and I get a wooden spoon from the grass? πŸ˜„

Mr. Shovel by yashmakesgames 2018-08-14T19:24:06Z ♥ 1

I can't find any downloads links. The itch.io page ain't got one :\

### by esenti 2018-08-14T18:23:02Z ♥ 0

I don't know what is this. I gave 20 minutes, had little break between them. but ... Sometimes points came slower, or by big chunks, sometime it lowered it.

I don't know.

Jumpless by ChicoMCastro 2018-08-14T18:04:40Z ♥ 2

This was my first idea too πŸ˜„

And you executed it pretty well, the mechanics are flawless. At the last map I just jumped around for a few minutes, that's how enjoyable the mechanics are πŸ˜„

Nicely designed maps, wish there would be more. Keep it up!

Suffocating Tower by New Puldrix 2018-08-14T11:19:34Z ♥ 0

It's always good to play with a game with resizing window πŸ˜„ It's pretty rare. (while it does the same thing as a closing in black area, or something like that)

Can't really say much, pretty solid game. I think this says it all: I was disappointed that it ended so soon.

I wonder what other mechanics did you plan foer further levels.

Anxiety by TontonPizza 2018-08-14T11:04:52Z ♥ 1

Can't really say anything new, others already said what I want. aaaaaaaaaaaaaaaaahhhhhhhhhh

Escape 2600 by cenullum 2018-08-14T10:56:55Z ♥ 0

Did not expect this. Very nice looking, sounding, humorous adventure game. I loved it when I finally could read the second text after 5 deaths by monkey shit, then I read it: "don't eat monkey shit". Worth it, lol

It could have a second part, I would gladly play it πŸ˜„

DOS: Deletion (of) Old Stuff by Call_me_Nutty 2018-08-14T10:33:50Z ♥ 1

Very interesting platformer mechanics, and music at some point becomes mesmerising.

And: why did you put jump on X instead of Space and why did you put restart on Space? I kept hitting space and wondered why the level wont start πŸ˜„

Depot by Yayiest 2018-08-14T10:22:45Z ♥ 1

It was a realistic experience. Nice game πŸ˜„

42 Pillars of Stone by Furtive Pygmy 2018-08-14T10:13:42Z ♥ 1

It surely has potential. Yeah, there are flaws as the people before me already mentioned it. But there is potential too.

I liked the music but in my opinion the game should have had a darker tone: diablo-esque. (does this word exist? πŸ˜„ )

Also I would have enjoyed some physics and/or deeper mechanics behind the fireball, instead of just clicking that much for one single level 1 orc. It felt grindy.

Brick In by shockeye 2018-08-13T08:18:35Z ♥ 1

~ 300 πŸ˜„

Cool concept but yeah, the input could be a bit more responsive. It felt like I'm on ice and it was easier to score with swinging left and right, wall to wall, than by playing it concentrated,

The Sword in the Darkness by Benjamin123 2018-08-13T08:03:53Z ♥ 2

You should build other versions too, it's easy with Unity. Btw here is the windows version for those who need it: https://www.dropbox.com/s/g00rthg4k090pvr/TheSwordInTheDarkness-Win.zip?dl=0

Also, I share @stephen-coley 's views.

Ransack by Stillnotsure 2018-08-13T07:59:39Z ♥ 1

First of all, I love the aesthetics. Music, Graphics, Sounds, everything.

The game mechanics are pretty pretty solid, very addictive and it was fun trying to reach that b*g f****ing sword, and when I finally reached it... Holy moly. And you can put lots of lots of different weapon mechanics throrugh items. If I were you I would expand it with other RPG elements so it would be complicated.

But before you would make it more complicated (currently you shouldn't), I think you should bind (for example) the middle mouse to "drop" an item to a bag, or even you could drop an item everywhere, creating a bag on the ground. You could also use this button for auto-placing an item into your inventory from a bag, but at first sight it would make the inventory management part of the game a bit less fun and accentual so maybe no.

Thanks for the experience!

LimitedLootHunters by rhewid 2018-08-13T07:35:30Z ♥ 1

For some reason my whole team took damage, not just the tank, so they died after 3 monsters because I couldn't heal them and the back of the team got insta killed at some point :\

But I could play it through anyway because I could stack the best items on my tank who got immortal in the process. But it depends on what "playing it through" means because well... my inventory got full but nothing happened so if I'm correct the end of the game is dying because there is no more room left for healing items.

It was a fun experience even if I couldn't enjoy the main (would be) strength of the game: managing the team's resources.

For a first time jam it's a pretty solid idea, someday I will make a game like this aswell πŸ˜ƒ

LD41 — Combine 2 Incompatible Genres (9)

Tetra Dungeon by el-pepi 2018-04-24T11:25:07Z ♥ 1

Well, this game demands practice πŸ˜„

I mean at some points you have focus on Building the map, Moving in the map and Being aware of the lethal objects.

It's a nicely put together, well polished game. For 48 hours I am amazed by this. Simple to implement but also good mechanics saved you a lot of time and it could be polished well.

I would gladly see a future version with inventory management and character development between the levels πŸ˜ƒ

Save The Jazz by Tutti Ankka 2018-04-23T13:25:12Z ♥ 0

Holy moly, this is a majestic implementation of the theme. Yeah, there are some things, already mentioned by others (clearer guard lights, cause of the death, etc), but this is a very good idea. It feels like I am in casual spy movie. The music is good, the feeling how I sneak by the guards beat by beat.

I rarely enjoy small games, usually I like to play (and want to make) games with lots of replayability, playtime, etc.

**But this game is exceptional to me!**

Blackout by Arthur Amorim 2018-04-23T13:05:21Z ♥ 1

This will be maybe a silly question, but how do I play? I started it, there was an "enemy info panel". At top-right corner it said 0/8. Then I tried starting the game but no reaction to any of they keys, except Space. If I pressed the space, there was a jumpscare (in front of the enemy info panel), the paper counter went 8/8 and that's all. Help pls? πŸ˜„

Watcher's Steps by snapman-gt 2018-04-23T10:33:44Z ♥ 0

At first I didn't understand what does a Walking Sim & Walking Simulator mix means. Now I do 😒

The aesthetics are pretty darn good! I would really play a normal (I mean, a standard adventure game πŸ˜ƒ) in this world.

Zoccer by PhilStrahl 2018-04-23T09:59:58Z ♥ 1

Holy f*ck πŸ˜ƒ I got the Twin Peaks vibe big time! I didn't really think that these too mechanics would fit together so well. (and your groaning deserves some kind of special award)

Already waiting for the post-mortem. πŸ˜ƒ

Yaxis by TimeLoad 2018-04-23T09:45:19Z ♥ 0

I don't know if there are other games like this but I did not expect this to be this fun πŸ˜ƒ My brain enjoyed this.

Text Based Adventure by patvanmackelberg 2018-04-23T09:25:52Z ♥ 1

Holy shit, love the art style. And so much content. Very well polished game for 48 hours! I too always wanted to make a game similar to this. This gave me inspiration, thanks! πŸ˜ƒ

Road Rules by Sky 2018-04-23T09:19:33Z ♥ 1

I always loved playing this way in Grand Theft Auto games πŸ˜ƒ The problem with racing games is that if the controls aren't fun the whole game is not so good. But making enjoyable control & physics in 48h is pretty hard so nice job! Nice art style too.

Robot Vs. You by Bryan Coen 2018-04-23T07:59:52Z ♥ 0

It gives "expired link" for me :\