FoonLudum Dare ExplorerLD41 → Blackout

Blackout

By arthur-amorim

View on ldjam.com

CategoryRankScoreCount
Overall4993.1522
Fun4383.1222
Innovation6972.1522
Theme7052.0722
Graphics4413.0221
Audio4242.5721
Humor5032.1119
Mood1403.4721

Comments

memel06 2018-04-22 22:33

I enjoyed the colored enemy concept! Loved the jumpscare, and the overall product. Great! If you want, try my jam entry... also a creepy game! https://ldjam.com/events/ludum-dare/41/scarry

capitanretraso 2018-04-23 04:04

Charming visuals and interesting mechanics. It was fun :D I'll admit that the jumpscare did get me a couple of times hahaha

tudvari 2018-04-23 13:05

This will be maybe a silly question, but how do I play? I started it, there was an "enemy info panel". At top-right corner it said 0/8. Then I tried starting the game but no reaction to any of they keys, except Space. If I pressed the space, there was a jumpscare (in front of the enemy info panel), the paper counter went 8/8 and that's all. Help pls? :smile:

arthur-amorim 2018-04-23 15:48

@Tudvari I'm sorry about that, the problem was that you were playing a test version of my game, now it should be just fine, if you want to try it out again! =D Thanks for letting me know.

bcvery1 2018-04-23 16:54

Your download is for Windows, MacOS and Linux, but there is only a Windows binary in the rar. Are you able to add the Linux binary?

arthur-amorim 2018-04-23 17:07

@bcvery1 Actually i just realized that it only works for Windows, i'm sorry =( I can't really change that.

morphine 2018-04-23 17:09

Hi there! Congrats on submitting your game - that is a huge accomplishment.

OK so let's see, the first suggestion I would make is to clearly state how to start the game, you have to press Escape twice to get out of the control screen and then the start menu to start. Very counter intuitive and going to get a lot of people marking you down because they can't even begin.

It's very hard to remember what each enemy does - I don't find the color coding to be very valuable, you should have just altered the artwork for each enemy along with color. Very difficult.

Nice page pickup sound effect ;)

Overall - good work, next time spend more time polishing and play testing. Try to think about how your potential audience will see the game the first time they start it.

matt-christian 2018-04-23 17:09

I thought the concept and implementation were executed pretty well. I think the best part is the way the jump scares work on a simple yet effective level. I agree with others that the mechanics of different colored enemies is cool; however I wished their colors were a little more prominent even when the lights were on (I assume the darkness causing their hard to read color is intended as a mechanic). Nice one!

starzzdrak 2018-04-23 17:12

I think you could come up with better idea for game because now it like Slenderman but its :ok_hand:

thibaut-blanca 2018-04-23 17:18

Hello! Beautiful work, I like the style of the character. Sometimes the screamer appears while the monster does not appear to the screen. What are the 2 incompatible genres? my best score: page.png

arthur-amorim 2018-04-23 17:27

@Thibaut Thanks for playing and rating =D The screamer can appear at any moment that the monster is spawned and you commit the move that he doesn't like, even tho it is not on your screen, but the sounds make it clear when he is spawned or not. The genre combination is Horror game with the Colored enemies, which is not a usual thing to do as it gets usually dark and unable to see the enemy's color.

shellfish-games 2018-04-27 11:40

I get an error message trying to open the .rar file with 7zip unfortunately.

chris-hall 2018-05-02 20:52

I LOVE THIS

arthur-amorim 2018-05-03 12:40

@chris-hall Thanks! Haha

chris-hall 2018-05-04 01:17

Went back and beat it finally. Simple yet compelling gameplay loop with a goal that was not easy, but felt reachable.

viridiangames 2018-05-11 23:51

A good idea (though I'm not really seeing the genre mashup). The problem is that it's hard to remember what to do by color - and even harder when the lights go out and the monster's colors change. Making three differently-shaped monsters would have helped in that regard. I too had a little trouble figuring out how to start the game but got past it. I could never get anywhere near all 8 pages though.

pond-loach 2018-05-12 16:23

from what i've understood u are stuck and u have sudden blackouts xD it's kinda funnt but good continue and please leave a web version

johnny-turbo 2018-05-12 23:07

Cool little game! I thought it was a bit easy at first but it actually seemed to get pretty difficult. Solid game, would have loved to see you add in some elements from games of other genres. Congratulations on making a game in 48 hours!

luckyfeathers 2018-05-13 03:21

I've spent a couple of hours in Slenderman before, and this is basically a top-down version of that. My problem with this game is that you give the player no time to react. As a new player, when a yellow dude pops up on the screen I need a few tenths of a second to remember what I'm supposed to do. I see in your code you have "if (TimeToKill >= 0.1f)", so apparently you're giving the player 0.1 seconds to react. For me as a new player this wasn't nearly enough. In general I think it's a good idea to give the player a gradual increase in difficulty. In a game like this, in general I try to make it so that no matter how bad you're at the game, the game should be so easy that you don't die the first maybe 30 seconds or so. It just feels demotivating to die and never get any progress. How about making the timer limit decrease throughout the game? So when you increase TimeToKill by Time.deltaTime, you could instead do it like this:

float pagesMultiplier = Mathf.Clamp(GameManager.pagesCollected, 1, 4);

TimeToKill += (Time.deltaTime * pagesMultiplier);

And then you check if(TimeToKill >= 0.4f) instead. That way the player has 0.4 seconds to react in the beginning of the game, but for each page collected he has less time to react. For page 4-8 it's at 0.1 seconds like you intended.

By the way, are the colors on the character in the game slightly different from the character in the menu? I can't really tell, maybe it's just the different backgrounds.

Anyway, pretty cool idea. I actually feel like a top-down version of Slenderman is a pretty cool idea. Maybe change the pages to something else so you're not blatantly copying Slenderman, but you can definitely keep working on this and release it on Kongregate or something similar.

arthur-amorim 2018-05-13 08:04

@LuckyFeathers Thanks for playing and rating. About the colors, they are the exact same as in the Menu, but when playing, you might see it different because the Monster has a light on him to make it more clear to see while in the blackout, and that makes the color slightly stronger. But about the PagesMultiplier, i tried to do the exact same thing as you did, but it's kinda odd for the player to be used to 0.4f seconds of reaction and then it just changes to 0.3f, it usualy makes them die at the first time that it changes as they were not prepared. I definetly agree that i could have added a different difficulty system and that with one it would be way better, i just couldn't find a good one.