Horde! by Fear Games 2022-04-11T19:04:25Z ♥ 3
Funny game! The audio is great. And wow, there's a lot of helicopter landing pads in this city! :D
Couple of remarks: - The text at the beginning is very slow, even when you click to speed it up. - The camera movement is weird. Like, it's turning a bit? Not sure if it's intentional, but to me it's a bit annoying. Also, it moves too slow, so when you walk in one direction the character kinda catches up with the camera. - There isn't really that much gameplay? The game is quite easy because the zombies walk towards you, so I don't feel like I have to do anything. I mean, I guess it works if it's supposed to be inevitable that you win, but it's a bit boring for a game? :D
Anyway, fun game! Good job!
LD51 — Every 10 seconds (6)
Just press the button by Harksa 2022-10-18T20:29:34Z ♥ 1
That's really cool! I had the same idea and made a game about just pressing a button! It's awesome how much you can do with a game that's literally just about pressing a button! Your take was a bit different than mine though. Feels a bit like The Stanley Parable in some ways, breaking the 4th wall and all that. I'm really glad you added checkpoints, otherwise there's no way I would have finished it :D For some reason I couldn't move right? Like, the D button didn't work. Was that intentional? It was really annoying! Love that you can jump for no reason! :D
Beardadette and the Eternal Hiccup by Honest Dan 2022-10-18T20:04:43Z ♥ 2
Really good game! Cute graphics and fitting audio. Good variety of puzzles, and the game duration is suitable for a game jam. I think you could have used the 10 seconds element more, like how you used it for the last puzzle where you had to time the hiccup with the jump. Would have been a better use of the theme. Now it mostly feels like an annoying element tacked on to an otherwise great platformer/puzzle game. That's just a minor detail though! Good job :)
Oh, also! I forgot about the whole drinking water thing until the end. This was actually a cool and original feature which could have been integrated more into the puzzles.
10 Second Defence by ZLuca 2022-10-04T17:38:00Z ♥ 6
There's a lot of potential, but I must say it was quite an ambitious game for one developer to make in a single weekend! No worries, I've made the same mistake many times. If you participate in another game jam, I'm sure you'll remember to make a (much) smaller scoped game! 🆔 Also, remember that as a new player it's very difficult to understand what's going on. A somewhat goofy but quite useful rule of thumb is "make a very easy level, and call that hard mode". Remember that you have been practicing the game for 72 hours, but I only get 5 minutes.
One quick tip: Zooming should move the camera forwards (relative to self, not world) instead of upwards. Use _this.transform.forward_ to get the Vector3 pointing forwards relative to the camera. Ideally you want to move towards the mouse cursor using raycast with ground as layermask to determine where mouse is aiming, but moving forwards is a simpler solution which works quite well.
C'est la fête! by Scratch 2022-10-04T17:22:10Z ♥ 2
This game has a lot of potential! You've done so much right, and it looks and feels really good, but there are a few shortcomings which I believe would help the game a lot without requiring too much work to implement.
- The font is a bit too difficult to read. - No button feedback on start menu - That one really loud song is a bit too loud! - No win/loss condition (?) Maybe I made a mistake or misunderstood something, but I just kept going until I had like 40 guests but the game never ended. A simple timer would help so much. "Keep the party alive until 3am" makes the game so much more fun to play because you have a specific goal. - No way to quit... For some reason a lot of people forget this, but a simple pause menu with a quit and continue button helps a lot. You don't want the player's last experience with your game to be frustration because they have to alt + f4 to quit the game.
CONJR Rapid Text-to-Image by walaber 2022-10-04T17:02:58Z ♥ 2
That was real fun! I kinda wish there was some sort of scoring, where there's a correct picture for me to choose and a correct angle and size, but I'm sure some people will disagree. 10 seconds felt way too short, but that's more an issue with the theme than the game :) Good job!
Magical bombs to relax/defuse to by Sethios 2022-10-04T16:53:44Z ♥ 2
Beautiful game in terms of graphics and the background music. Gives a great chill vibe to the whole game. It was really difficult to grasp the basic concept, though. Remember that you guys have practiced this game for 72 hours, but new players only get a few minutes! An in-game tutorial is always much more helpful than the description on the Ludum Dare page. And I often felt that 10 seconds was way too short to figure out what to do, but that's obviously a problem with the theme itself and not your game :)