FoonLudum Dare ExplorerUsers → Ogma

Ogma

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202047Stuck in a loopSandLoopjam1.001.001.001.001.001.001.00
202046Keep it alive👥MagniFirejam17723.253.043.063.683.683.292.723.08
201945Start with nothing👥Ex Nihilojam10412.782.472.383.593.163.162.502.80
201944Your life is currency👥Prostagejam11452.382.362.972.922.272.732.152.36
201843Sacrifices must be made👥Feasts must be made!jam7603.113.092.793.362.973.022.973.00
201842Running out of space👥Pastien Le Pingouinjam11122.832.972.122.672.372.922.772.92
201841Combine 2 Incompatible Genres👥B n'T's Questionable Questjam
201740The more you have, the worse it is👥Booyah Bassjam4313.573.643.003.933.483.563.533.62
201739Running out of Power👥PowerBotjam2463.623.452.643.703.873.642.483.28
201738A Small World👥ShelfHangerjam2.002.002.002.002.002.00

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Ogma

LD39 — Running out of Power

Pipe Trek by quill18 2017-08-05T04:27:17Z

\\\//,

I'm just Wow'ed by what you managed to do in so little time.

I love your use of the LCARS visual style, I think it "mixes" well with your game. The others assets are correct. The UI is pretty clean & understandable.

The Pipe Game style is a classic I tend to like and using it as a way to manage the "grid power" of a starship is a nice / fun idea. Interesting take on the theme. Fun concept & good realization. The light scrambling of the pieces is well balanced for the most part. Maybe torpedoes come a little too fast on the Tribble tier, but that may just be me.

The controls are correct but the Drag & Drop felt a bit weird, the first time I tried to move a tile, I thought there was a bug. Other than that, everything responds well.

The music and sounds effects are correct, it goes well with the game.

Implementing three difficulties is a nice move. I barely managed to earn my Admiral rank as a Tribble on my second try, so thanks to think about people as no-skilled as me.^^

Great Job! :)

Interstellar Electric Inc. by quadtree 2017-08-05T15:24:15Z

Good job! :)

The art direction is correct, nothing too fancy but nice and everything seems coherent, I found the lightning effect really cool. The music and sound effects are correct too. The UI is pretty intuitive, self-explanatory. The only thing I have to say there is about the "puddles" on the map, there are white puddles that don't serve any purpose as far as I could see, but there are red puddles that serve as GeoThermal plants fundations, if the white puddles does not serve any purpose, it could be convenient to have a way to differentiate things with a purpose from things without one. Maybe a "legend" or highlighting it?

I reached the goal and played a bit more after winning. Past a certain point, the lightnings became a little frustrating. I had no vents in my game and therefore couldn't use the GeoThermal plants, but the concept is nice. The game in itself is pretty fun, I really liked the concept of things added little by little as the game goes on. It kinda forces the player to make his game advance, avoiding stagnancy. Adding an LightningRod or something of the like could be nice as an middle / end game item, why not channeling lightnings power when coupled with surge protector?

The game played smoothly, I didn't caught any bug except for the "no vent" thing but it could be a game design choice to not have them at every games.

Interesting / cool take on the theme. :)

Defend Home: Mars by sgt3v 2017-08-03T03:28:45Z

Good job, especially for a solo project! :) Interesting take on the concept, it gives off a Starship Troopers vibe.

The Art direction is pretty nice, I liked the "cartoonish" style of the ants.

The controls were correct, I had to do some ballets move at times to re center my mouse to play. (I saw the disclaimer about the web version after my first try *ahem*) but it was fun.

I didn't manage to win, having a bit of a hard time to find enough ammo and quickly enough, but that might just be me. A little sprint could have been nice but not vital. Our guy is probably tired after days of defending his generators. :/

The change of tones for the shotgun sound effects was a fun touch.^^

Battery Penetrates by ToadieTechnika 2017-08-04T02:44:25Z

1200 Points! o/ I have to admit I had a hard time doing anything on the second phase of the game at first, but that's just training.^^

Original & Funny take on the theme. The sounds are great. The controls are correct. I really like the art direction, sober but pretty.

I played the web version on NewGrounds and had no problem. The game was smooth, no bug caught.

It reminds me of games like Hexagon : fun, quick to play, dynamic gameplay, a bit frustrating but not too little or too much, the kind of frustration that makes you go "oh well, I'll beat my score this time!".

Good Job! :)

V-Empire by GabrielBucsan 2017-08-02T01:29:14Z

It was fun to wander around the place, eating people and flap flapping around monks.

Funny / interesting take on the theme.^^

Good music and art style, I liked the little puddle of blood after each meal. The idea to draw the "line of sight" of the monks using the candle they carry was a good idea.

Poor vampire, always chased for their biological needs. :/ If people didn't want to be eat, they should sell blood bottles at the marketplace.

Nice job! :)

Blackout for the new warden by dray 2017-08-02T01:55:14Z

Wow! Nice job on the art! I didn't hear any music or sounds (windows build), I don't know if I had a bug or if it's normal. (Well, to be fair, if there is an energy crisis, it's better to avoid a waste of energy by playing music :p) As a fan of Prison Architect, I really liked your take on the concept.

I won on my second try.^^ The first try, I missed the bit about using the radio so I meddled with the switches while the prisoners went for a walk at the park.

Artifact Dive by AdroitConceptions 2017-08-05T01:45:13Z

Nice job! :)

First of all, the voice over when finding the artifact was a nice touch. Then, the art direction is simple but effective, it's correct enough for the game to be enjoyable and to understand what's going on. The music and sound effects are nice. I found the music spot on for this kind of game.

The game played smoothly, there is feedback from being hurt / hurting a mob. Increasing a bit the energy drop could be nice. I had no problem with the controls.

A radar (activated at the cost of energy with a key press) letting you see a dot or a vague "oriented arc" at the general direction of the item during one second (or any duration you want / like^^) could be a way to un-frustrate players with the randomly-generated-maze concept while keeping the searching aspect. Making it less likely to let your player die just by lack of luck or waddling around dead-end to dead-end. (just my 2 Cents after reading your "post-mortem" post^^) This being said, since there is no energy drop by walking, I found it to be balanced enough.

Power Tower by AncientEntity 2017-08-03T04:15:41Z

Nice job and props to you for making it in only 24 hours.

Made it to 16. :)

The "floatiness" of the character feels a bit weird, but it's manageable. It was a good idea to add a key to fall faster, it helped to balance the gravity.

The art is simple but effective.

Your take on the theme is "classic", but it's the kind of classic you're never really bored with. A good / fun / playable platform jumper is always enjoyable. Releasing a playable game is already a win, but If you get people to try to raise their highscores and play two or more playthrough, that's a total win. Especially in the contect of a LD where you ""have"" and want to try & review multiple games while polishing your own game / answering to reviews.

Two little bugs I noticed. Sometimes when the menu appears the mouse is still in a "locked state" and I have to press the Windows Key to be able to use it again. And after some landings I had to press space multiple times to jump.

As said before, you should clarify that your link contains both the source code AND a playable version of your game. As you can see on other games, sometimes devs forget to put a link, so better clarify than miss a potential player / reviewer.^^

Power Drop by Noah Beckman 2017-08-02T01:22:17Z

Nice job! :)

The game's concept and the art are simple but correct and the scoring gives it a replayability potential. The music is coherent with the game. I found the batteries a bit difficult to spot at times but not impossible. The Mouse Left Click to move the bot was a good idea for the controls.

Icarus Launch by ditzel 2017-08-03T01:25:42Z

Nice job!

I really liked the audio clips for the "New Highscore" and the "Game Over" one. The Art Direction is nice. The feel of the Rocket is pretty nice, it requires a bit of effort & meddling but it's fun.

Power Core by AugusteTheClown 2017-08-06T13:35:08Z

You did well for an 8h project.

The graphics are simple but correct enough to understand what's going on and "what is what". The game played smoothly, I caught no bug, the controls are easy to understand / use. I liked the "fluidness" of the game, you can move in circles, grab a cell, turn it into a turret grab an other cell and bring it to the core all in one big movement.

The concept is pretty interesting, a fun take on the Tower Defense genre. The realization is good. Maybe a bit too easy.

A lifespan for the turrets, or making them consume energy could help increase the difficulty or even a SuicidalMob that could take with him a turret or two when dying or charging on them or simply increasing the spawnrate of the mobs? Adding a score or a body count could be a quick/easy addition that would let the player enjoy his Power Turret Empire.^^

Anyway, good job! :)

The Truth by Jolix 2017-08-05T02:00:34Z

Really interesting take on the theme! :p

I'm ashamed to admit that I didn't understand how to really play the game until some loops of this poor creature. The circus-*ish* music goes well with the game, the sound effect of a full loop being a nice finishing touch.

Good Jo~~ke~~b! ^^

Night Driver by nbitsstudio 2017-08-05T00:49:56Z

I didn't manage to win the race, I wanted to explore your world so much that I kissed the walls a lot. :p

Anyway, good music choice, the sounds effects are nice. As for the music, this kind of art / visual style is trendy lately, but that's a trend I can get behind.^^

I like that you can give a hard time to the IA by throwing them off. The RoadBumps (for lack of a better term, sorry) are a nice touch, coupling those with the energy boosts makes it a nice level / game design thing, giving variety to the game. I found the energy boosts' hitboxes a bit too small, some of them being at not so practical angles on the road, making them a bit hard to get without hitting the walls.

I would love to play more levels. :) Since I didn't see any information on your twitter / website / blog / telepathic network, I'll keep checking your entry's page.^^

Good Job! o/

Electric Car by eLeDe 2017-08-03T03:49:10Z

I didn't manage to win after two tries, I think I have to go buy some "skills". :<

Anyway :p Good job, in 48h you made a playable game with a Win & a lose condition, you made your own sprites, your sounds, code, etc.. :) The sound effects were great, Vroom Vrooming happily in a nice car is always nice.^^ The game played well, I don't think I caught a bug.

A kind of maze as a circuit is an interesting idea.

To add a bit more "variety" to the game, you could add some little things, like an obstacle that crosses the road at some point (oh a bunny, I have to stop my vehicle nooow!) or a booster to make you faster.

LD40 — The more you have, the worse it is

Revenge of the Samurai by Kalkatos 2017-12-14T13:27:13Z

Nice art, it's like seeing an animated parchment :) and poetic way to interpret the theme.^^

The audio matched perfectly the void in his heart that caused him pain? :p

I didn't encounter any bug, the controls are smooth.

As for the game, it's a pretty fun base game, a timer or having some enemies moving toward you could add some challenger / feeling of danger, unless you went for a kind of zen feeling, in which case it's well thought. You even thought about checkpoints, that's a good idea. I don't know if it's a bug, but being able to commit suicide is a "fun" and relevant feature/bug (Featug? Bugure? Feabug?).

Anyway, great job!

Hats On! by recursor 2017-12-14T05:03:32Z

Fun take on the theme.

I didn't make it too far (I think), I lost at the Ball Hat after two tries, I tried the 100Hats mode but, well, I'm kinda bad and only made it to something like 6m. :<

As for the gameplay, I found it a bit weird "feeling-wise" for the mouse-dragging, the fact that it wasn't 1:1 put me off a bit, but that may just be me.^^ I suppose with real 1:1 it would be a bit of a pain to not throw the hats off when moving. Other than that, it's great.

The hat physics is fun and let you try multiple things to reach your goal, which is a good thing, letting you try a faire playthrough stacking honnestly things or stacking things by building a "bridge of hats". It's always fun to mess with the physics of a game and try stupid things as a player.

The graphics are correct and nice enough, you made a good sample of hats, the "multiple facial expression" thing is a pretty cool touch.

The music goes well with the game, tell Catteus that he's a good musician. o/

As some said, it could be a nice & funny mobile game.

Good job! :)

GameJam Survival Simulator by VicoViper 2017-12-10T02:49:41Z

Nice job! :)

I ran out of time but made 97% of the game with a quality of 74% and 72489 points. o/

It's a "meta" take on the theme, amusing concept. It can be tricky to balance this kind of "stats game" but it's pretty well balanced, the graphics as well as the animations are great. I really liked the sun / moon cycle that you can see through the windows, nice detail. The UI is pretty clean and intuitive.

Anyway, good job, especially in 15H!

A Platformer for Ants by Elendow 2017-12-13T03:29:50Z

It's a good and unexpected take on the theme and makes a great twist to the platformer type of game.

The controlls are smooth and let you play correctly, being an important thing for a platformer : good game.^^ The un-zomm is well "measured" (for lack of a better term).

I tried the web build and the exe, I didn't encounter any bug and completed the game in 2:58. o/ Thanks for the checkpoints, the bad player that I am likes this touch. The "rezoom" when you activate a checkpoint is well thought.

The music is fun and goes well with the game just as the sounds. :) I didn't find the graphics ugly (as you said in the post mortem) but simple and nice and clean-enough and everything goes well together. I'm no graphic artist either, but I always hear my artist friends say things like "what really matters is the consistency of your art", even if it's not some king of graphic art masterpiece and is quite simple / light, it can still be pretty if everything goes well together.

I came here after stumbling upon your post-mortem blogpost, I like this kind of posts, it's always interesting to see how people managed their jams.

Great job, fellow 3am-er! o/

Samurai Shaver by DDRKirbyISQ 2017-12-14T06:54:27Z

Oh man! One of my favorite entry of this edition, easily in my top 5#!

Be it the music / sounds / graphics / gameplay / humour / take on the theme / whatever, it really worked for me!

Apart making me realize I'm not fit to be a barber :p I really enjoyed playing your game, refreshing, funny, a good music to shake your head in rythm. The little dance of cleanly shaven guys is a nice and funny touch.

I didn't encounter any bug, all went smoothly. The music was well synced with the game. As I said earlier I loved the art.

Great, great job!

Drift Punk by CremaGames 2017-12-14T06:26:04Z

Just to maybe add to your data, I played the game with a Logitech F310 controller (with the X mode) and it worked well on the windows build.

You nailed the theme and having loved Crazy Taxi and taxi missions in GTA, I was really interested in playing this game and it was indeed a fun game. My best score is 6 with some passengers "flying away" during the course.

The controls were correct. Not being able to slow down made some turns a bit awkward at times.^^ Maybe an F-Zero-like drift / slide button. The graphics are really nice and well polished, a kind of "If megaman was a taxi driver in Tron" vibe. As for the music & sounds, the synth/retrowave music goes well with the game and I really liked the Wilhelm Scream, I'll never be bored by this trope.

The liveliness of your city coupled to the level design gives a really impressive game experience, especially for a game made in 72H. I would love a game like this with different modes to choose from, this one, a one-passenger mode but not a lot of time to join the destination, etc..

That's the kind of games I show to people when they ask me why I don't even consider it possible to be high in the Ludum Dare ladder.^^

Anyway, great job!

Booyah Bass by Caffeinated Psychics 2017-12-13T02:29:55Z

@kernel-panic & @shito Did you play on the web build version or the exe version? We're trying to pinpoint the "slow cats problem". We had this problem a lot with the exe version but it is a pretty rare occurence with the web build.

Booyah Bass by Caffeinated Psychics 2017-12-15T16:58:52Z

@Shito Thanks for the reply. :) Sorry to bother you again, but I didn't think about that the last time. On which browser did you play, and did you have the "Hardware acceleration" enabled? We're really puzzled by this bug. :/

Booyah Bass by Caffeinated Psychics 2017-12-15T21:56:49Z

@Shito The behavior you described is the bug we're trying to tackle, thanks again. :)

Milk Hunt by Weizengaming 2017-12-14T11:23:48Z

Nice concept and take on the theme, I always like this kind of unexpected setting, it's refreshing and the unexpectedness of it makes it funnier, good choice!

It was pretty fun to play, splitting the game in two part was a nice idea. I liked your level design, letting you escape from the cows, planning paths but letting you being cornered if you don't take care.

While being blocked at a doorway, I mind tricked a cow by going to an extend of a portal, making her follow me from the other side and quickly backed and went through the doorway. o// To make it easier for me, I only did 7 bottles rush, to be able to trade the empty one with the filled one with no problems and worry less about cows following me while I look after house I already picked up. Poor cows.. :<

Making the player (and maybe the cows) a little bit faster would make the game a bit more dynamic. Reading other comments, letting the player trade a filled bottle for a empty one could help the intuitiveness (?) of the game.

The controls are correct and the game is smooth. I didn't encounter any bug on the windows build, the only "weird" thing was seeing the "press r to reset" while being in the middle of the road with a cow next to me.

The graphics and music are simple but nice, the sounds are well chosen. Lovely little town. :)

Great job! o/

The Coffee Quest by sommerlilie 2017-12-14T08:18:45Z

At first, I have to say congratulations for your game's title, as a coffee lover, it would be a shame to not play this game. :p

Then, your art is pretty nice and polished, everything goes well together and every item is clearly recognizable / identifiable, which is important in a game like this. The UI is pretty intuitive / understandable.

The music and sounds are nice, the music giving the "be dynamic" vibe.

I didn't encounter any bug with the web build. I was quickly overwhelmed by the tasks to do, and didn't make it too far after the first things to clean-up, but it was fun.

As for what you said about Unity+Git, using Unity since LD38, we've had our share of problems too.^^ Unity being a bit of a pain sometimes. To be fair, we had a lot more problems with Game Maker Studio + Git. The only times we didn't have much problems with Git was when using Monogame. (other problems appeared anyway ~~)

If it can be of any help, here is the gitignore I use : https://gist.github.com/anonymous/bde4fcafe5a0d32e30df1819b2bc262c I'm pretty sure it can be optimized / improved but it works.

**edit :** I didn't see the part about the space in folder paths, well it could be the culprit. In IT it's advised not to put spaces in your folder names, even in "modern days" it can cause some conflicts or problems. Maybe escaping spaces with backlashes would do the trick?

Great job! :)

LD42 — Running out of space

Keys, Please! by Ellian 2018-08-17T06:07:57Z

I'll start with the first "thing" in game, the title screen / menu. Even that is well polished, the animation is a nice touch.

As for the audio part, the music is pretty fun and goes well with the game, the sounds are great too.

I found the graphics really nice, impressive for a 72h project. A great variety of sprites, good animation, different models of vehicles, "animated feedback", penalties drawn when you hit something.

The gameplay is smooth, I didn't encounter any problem, everything went smoothly (except for the poor vehicles I drove, Valérian should get new glasses :p). It's pretty entertaining, I dropped the game to a friend and we played for a while without any sign of boredom.

To save time I pushed the cones on the left to park the cars in less time but it didn't counterbalance my horrible skill.^^ I "game over"ed multiple time with negative money, I'm not fit for this job.

Nice take on the theme, unexpected concept that fits really well and is fun.

Awesome work! :)

Kingdoms Fall by LandoSystems 2018-08-18T01:03:06Z

First things first, nice intro with a little animation giving a nice foretaste. :)

A lot of good ideas in this game, be it the zoom+animation and the board shrinks, the UI nicely made and pretty clear, the little light that goes from a side to an other when you steal a tile, etc...

I really liked the art style some of the sprites being well detailed.

The audio is great too and fits well with the game. The sound effects are also correct.

firefox_2018-08-16_23-56-26.png

I got stuck in a loop at that point, I tried for multiple turns different things but there was no good issue and I had to give up. :< It seems the AI was kinda lazy for a couple of turns and didn't attack even if it had better units than mine and I could cycle multiple turns with nothing going on except some back and forth from it. I didn't really understand the logic behind some things, why sometimes the tiles stacked onto others and other times it stayed at a distance for one or two turns. An other thing was that enemy units seemed more powerful than mine, I may have misread some instructions and some tiles gave bonus or something.^^"

Giving the archer an area a bit bigger (1 more tile) could be a way to "justify" their bow, but that's more of a detail.

Anyway, great concept and interesting take on the theme, I really liked the time playing it. It reminded me a game I loved playing ~10 years or so, "Battle for Wesnoth". :)

Nice job! o/

Polygon Bash by josehzz 2018-08-20T07:27:11Z

Really nice! :) Before I knew it, I spent like 30 minutes on it.^^

An arcade entry like this one is always welcome, nice graphics, kept simple and a bit flashy to give a special touch. It reminds me a bit games like Super Hexagon and the likes. The music is really great and fits well, the sound effects are also nice.

Using only the mouse button and the cursor's movement is a nice idea, it makes you trying to focus en multiple thing at a time while the arena shrinks as the "time" passes. The game forces you to be quite "tactical" but at the same time act quickly or else... ^^ It's a good challenge and totally fair difficulty. "Simple" and effective concept that fits really well the theme.

I played the web build (Mozilla Firefox, up to date) and didn't encounter any bug or problem whatsoever, everything went smoothly.

Good job! o/

Raiders of the Lost Beer by sawtan 2018-08-19T22:23:07Z

Nice take on the theme.

Fun shooter with nice graphics and correct sounds. I like the art style, a top-down doom like like this game would be really great, or even with multiple arenas and maybe co-op. The UI is also well thought, simple and clear, you can check your stats without losing focus.

I didn't encounter any problem or bug and everything went smoothly (Mozilla Firefox up to date). The only problem was my poor skill, after three runs, I "game over"ed at $171k. :p

The controls are correct, the variety of weapons is a good idea as for the power-ups.

I downloaded your sources, I wanted to meddle with Phaser for a while so why not reading the code of a nice entry to see how it's done.^^

Raiders of the Lost Beer by sawtan 2018-08-24T22:27:08Z

@emil-sunesson @sawtan Thanks guys, I'll try to play with that as soon as possible. :)

Cosmic Collapse by ryusui 2018-08-19T02:04:47Z

A game requiring Jedi reflexes.^^

The art is great, everything can be distinguished with no problem even at high speed and you can clearly see "what's what".

As for the audio part, it's also nice, the music is nice and fits well with the game, the sounds are also nice.

You can really fell the pressure of time and the game punishes you well for each obstacle you hit while staying fair. I didn't encounter any bug and everything went smoothly. (windows 10)

I would have centered the score, since your character is more often than not in the center of the screen and your eyes are mostly going back and force between the middle and the right part of the screen. (at least for me)

With my magnificent Slowpoke skills, I've been able to collect 260 crystals and teleport bunch of times. :p

Great job! :)

ROGER THE DODGER by unfinished 2018-08-14T23:46:25Z

Your nickname doesn't go well with your game since it's well "finished". :p

I didn't catch any bug (Mozilla Firefox), everything went smoothly. The only thing I may have noticed is a big of "lagginess" when you go on the left but it may be just me or the web browser I use.

Even for a no-skill gamer like me the game was playable and quite fun. The red screen as feedback is a good idea and goes well with the concept / setting.

The graphics, musics and sounds are nice.

As others said, some reward for going fast / not getting hit could help the "dynamism" of the game. Maybe a "Try Again" could reduce a bit the frustration?

Anyway, nice job! :)

ROGER THE DODGER by unfinished 2018-08-16T00:14:23Z

@unfinished Thanks and no problem. :)

If you didn't read it, there is a well known and pretty interesting book named [The Art of Game Design: A Book of Lenses](https://www.goodreads.com/book/show/3396933-the-art-of-game-design) talking (between other things) about how to "calibrate" Boredom / Frustration / etc, [here's an excerpt](https://books.google.fr/books?id=ePcYCwAAQBAJ&lpg=PA209&ots=jRrUk39Tvc&dq=art%20of%20game%20design%20frustration&hl=fr&pg=PA141#v=onepage&q&f=false).

If you make a v2, don't hesitate to notify, I'll gladly take another shot at it if I have the time. o/

No Room for Error by LexiChan 2018-08-22T01:24:44Z

Nice take on the theme.

Graphically, be it the animations or the charadesign it's really nice. The details in the "scenery" are great, nice job on that part too, the title screen is pretty cool, reminds me old sci-fi which is a pretty good thing for me.^^ The death animation is a funny unexpected "detail". I played the game in 1600*900 (windowed) and had no visual / graphical error.

The controls are correct, had no problem on that part either. As for the gameplay it's also correct, I just had black screens with a little yellow '1' written at the bottom of the screen forcing me to restart the game each time it happened, it was when transitioning from one level to an other. The concept is pretty classic and fun, a funny run & gun with different things to do on each level. The variety of weapons and enemies is a nice touch.

Nice entry that would benefit from having music or at least some sound effects. Good job! :)

Pastien Le Pingouin by Caffeinated Psychics 2018-08-15T03:48:23Z

@landosystems Thanks for the comment / feedback. :) GG for the pacifist 28k.^^

Since you're not the first to comment about the lack of "clarity" for the controls / features, I think I'll add some reminders on the game screen.

Pastien Le Pingouin by Caffeinated Psychics 2018-08-16T01:22:55Z

@tetra thanks for the suggestions and the feedback. :)

As for the animations, they were ready but I didn't have time to implement them, I hoped sounds were sufficient as feedback for the time being.

I'll try to make a v2 to implement suggestions we received and fix some things.

Pastien Le Pingouin by Caffeinated Psychics 2018-08-18T03:03:47Z

@cristihkj @ryan-wickman thanks for testing! :)

Pastien Le Pingouin by Caffeinated Psychics 2018-08-19T02:24:26Z

@astralore thanks for playing! :) I can understand the confusion^^" There is a lack of clarity / explications in our instructions. If I have the time to make a v2, I'll try to fix that.

Pastien Le Pingouin by Caffeinated Psychics 2018-08-19T02:53:13Z

@josehzz Thanks a lot! :) Happy that you didn't find Pastien too boring, I was worrying a bit since we got some feedback about the slow progression of the game.

As for the music, at first I tried to speed up the music with little-to-no pitch modification, but finally we opted for letting the pitch increase too, making it a bit more fun (for us, at least^^).

Also, thanks for the bit about mobile game, it could be fun to try polishing & porting it. :)

*ps: I didn't have time to play & review all the games made by people who reviewed us but I'll try to do it as soon as I can. Thanks again. o/*

Pastien Le Pingouin by Caffeinated Psychics 2018-08-21T00:55:42Z

@polyducks thanks for your feedback, I'll try to investigate what's causing the motion sickness, it's a pretty interesting thing to tackle. I never had a problem with the shooting part but I'll check that too. As for the disappearance of some items / obstacles, it's mainly due to the collisions and the way I made the water getting closer to the player, I coded that part at the last minute and hesitated until the last 30 minutes about how to handle that feature.^^" You're the first person IIRC to notice the difficulty not "reseting" after a restart of the game, I'll add that to my check list. :) @arron-fowler thanks for playing and for the feedback! :)

I don't know if I'll have time to make a v2, but I sure hope so, as the feedback given by players has been really interesting and useful.

Pastien Le Pingouin by Caffeinated Psychics 2018-08-22T01:41:36Z

@lexichan thanks for the feedback! :) The 42 is kinda arbitrary yes, since we had little time to tweak the game settings (I figured how to code an more important than anticipated feature something like 30 minutes before the 72h time limit), I decided to use the "Answer to the Ultimate Question of Life, the Universe, and Everything" as the number of ammo required. Also, I didn't really think about the spawn rate of the different things and fishes were to spawn more frequently.^^"

The slow start is the major "negative" feedback we had, I was afraid the game would be too difficult too soon, so I set what I thought to be a "reasonable speed" without having the time to playtest. Unfortunately this slow start translates into a slow water progression making it hard to "see the theme".

Pastien Le Pingouin by Caffeinated Psychics 2018-08-22T17:03:42Z

@corbak thanks for playing and for the feedback. :)

Pastien Le Pingouin by Caffeinated Psychics 2018-08-22T18:40:03Z

@void-productions thanks for playing and for the feedback, I'll review your game asap. :)

Pastien Le Pingouin by Caffeinated Psychics 2018-08-23T10:49:28Z

@marcelo92 Thanks for the feedback and glad you liked it. :) Could it be the static sea ice that triggered your motion sickness? I didn't expect at all this kind of thing, sorry for the inconvenience. :/

Penguin Pressure by icecoldsombrero 2018-08-15T04:00:20Z

Don't know if it's me but I couldn't launch the game at all, I tried to delete and download it multiple times, but nothing. :/ (Windows 10)

Penguin Pressure by icecoldsombrero 2018-08-16T04:33:19Z

Hey fellow penguineer(?) o/

First off, Vince is free! :)

Then, the graphics are nice, good job on the first time with animation, it's always fun to try new technologies during an LD and the result is pretty good. The "lose" animation is fun and well made.^^

The gameplay is minimalist but enough, the concept fits well with the theme. I didn't catch any bug and the right click to restart is a nice touch. "Spawning" boxes as obstacles is a good idea to add a bit of difficulty.

The music is correct, short but cool loop. A bit too loud maybe, some kind of volume control is always great. Having some kind of scoring at the end could be a good thing, time / retries / etc, it's pretty common in this kind of "Platform Jump" / "Doodle Game" (no idea about the name of this kind of games).

Anyway, good job, I would play more level of this! :)

Red Square by tetra 2018-08-15T03:25:04Z

Nice game! :) Great concept for the theme and the execution is well made.

The graphics are simple but really nice, the music is great too (even if a bit too loud imo) and the sounds fit well. That's the kind of game I can spend some time on.

The gameplay is correct, I didn't have any problem and it's really intuitive.

Great job! o/

Ultimate Harvest Day by Marcelo92 2018-08-22T05:58:57Z

Well, I'm not a good farmer, my highest score being 2714 after 6 or 7 runs. :p

Interesting take on the theme and fun concept that's really fitting. I had the ~~really good~~ idea to play the game without looking at your gifs / videos at first and didn't go above 500 points, trying to stack vegetable one onto an other. Oddly enough(:p), after looking at the gifs, my score "skyrocketed".^^ Anyway, I played on an up to date Mozilla Firefox and had no problem or bug whatsoever, everything went smoothly. As for the gameplay, it's correct, some things were a bit frustrating at times, walking on enemies, the machete(?^^)'s range a bit too short. A very limited power making vegetables stop from attacking you temporarily or something like that would be great to "tidy up" a bit the arena and pair the vegetables together. Other than that the gameplay is pretty fun, as soon as I figured the right way to play the game, I played more "runs" without getting bored. :) After trying multiple strategies, letting them stacking themselves by circling around them as in a big solo farandole and *click click boom boom* seems to be an efficient and fun strategy, you just have to sprint through them to grab some ammo and hop.

The art style is pretty cool, the design of the vegetables is really cartoonish which is nice, the scenery is well "drawn", the weapons are cool too. (man, I really should learn more synonyms, sorry for the words repetitions :<)

The audio part is also great, the song fits really well and makes you a Happy Vegetal Chopper. Come to think of it Havech would be a nice farmer name.. :thinking: *Anyway*.. Nice job on that part too. The sound effects are also correct.

Nice entry, good job! o/

Hell's Highway by magicera 2018-08-15T03:05:20Z

Nice and original concept! :)

The graphics and music are nice, the music may be a bit too loud, though. A mute / volume key would be great.^^"

The gameplay is smooth, I didn't had any real problem, I just found movements on the left / right a bit "sluggish" but it's totally playable.

"Throwing" cars a bit further would make the game easier. As for my highscore => 78 :D

Anyway, good job! o/

Hell's Highway by magicera 2018-08-18T21:29:09Z

@magicera mhh interesting, I guess you could make obstacles (like a safety barrier) appear after some time on a lane or a longer vehicle (a boat towed by a car or a truck with cars on it?) or even oil puddles?

*Edit: I didn't refresh the page since I loaded it when I saw the notif, sorry for repeating suggestions others already made.^^"*

- VOID SOLLUS - by Cursed Pixel 2018-08-21T18:50:14Z

First things first, congrats on your first LD! And congrats² for taking this challenge only a few days after learning to code! :)

Well, the art style is pretty cool, I liked your charadesign and the "scenery". Did you have experience in spriting beforehand? I played in 1600*900 (windowed mode) and had no graphic / visual problem, the only thing was on the menu, I had to click a bit above and on the left of the button, maybe an anchor problem on the clickable part since there was a little blue rectangle appearing where I had to click? I didn't hear any music but the sound effect part was correct. In case you didn't know, there are free to use musics (and sounds) around the web. Music adds a cool factor to your game and boost the "enthusiasm" of players. As for the gameplay / controls, I got stuck one time when trying to jump on a "wall", the character was unable to detach himself of the side wall to jump. Other than that everything went smoothly, it's not easy but well, my skill isn't one of a champion so~~ :p Anyway, letting a little more "margin of error" would be great.^^ For the controls, Unity has a way to handle inputs without having to code yourself for each key, using the "unity way" will let players modify the game inputs at their heart's content , in your code you'll just have to use " if (Input.GetButtonDown("jump"){} " and "every case" will be covered automatically. To set the inputs, it's in "Edit > Project Settings > Input" and [here's the official Unity list of key & mouse buttons names](https://docs.unity3d.com/Manual/ConventionalGameInput.html)

Nice concept and good take on the theme.

Since it's your first LD, you may not know it (or didn't have the time to do it), but you have to grade / review other people to gain in visibility and have more chance to receive the 20 required votes to get results at the end of the voting period.

ps: Just to let you know, the itchio link didn't work for me.

Crate Typist by Luca1152 2018-08-19T01:25:37Z

Nice mix between a Tower Defence and a Typing game, I can kinda see the theme in it yep.

The art is simple but good enough. The music is pleasant to listen to. The sounds fit well and are correct.

I didn't encounter any bug and everything went smoothly.

Typing efficiently with my right hand being a bit difficult at the moment, my highscore was more of a "lowscore" :p but it was fun to play.

Good job! :)

Park & Match by Carlos Giraldo 2018-08-19T00:26:51Z

Interesting take on the theme.

The game is aesthetically pleasing and the audio part fits well. I played multiple runs on the web build and everything was fine, everything went smoothly. The level design is well thought, it's minimalist / compact but enough and it helps focusing on the action.

The concept to lock some places to only specific colors is a unexpected and uncommon concept, it adds difficulty without being unfair.

I must admit at first I didn't understand what was the purpose of the yellow board^^" But the gameplay is correct, it's a bit hard to park the cars nicely on some places but I suppose it's on purpose.

Adding a counter for cars parked & "unparked" would be great.

Anyway, great job, especially for a one-person team! :)

Ranger Danger by Ryan Wickman 2018-08-19T00:51:11Z

I played on the web build and had no real problem whatsoever. I got a bit stuck on some trees and to force a bit through but I always managed to get to the end of the level and I freed the little ranger, nice job on the gen part be it for the trees, the corn pops or the fire spreading.^^

I got a CornPop / Honey ball stuck on a tree in the last level but that's the only bug I had.

firefox_2018-08-19_02-33-30.png

The graphics are simple but correct, I liked the cartoon style nice a uncommon choice. :) As for the audio part, I heard no music and "caught" two sounds which were correct.

The controls were also correct, didn't had any problem to move the green guy and no collision bug. Reducing a little bit the trees' colliders would help moving more smoothly around.

Don't know if it was intended but you can move faster diagonally.

Anyway, good job! :)

Backpack Quest by polyducks 2018-08-20T20:56:26Z

Well, I went from -575 to 350 but couldn't go above that, I'm not a good adventurer. :(

Anyway, nice sprites, the text presentation is simple but well thought and clear.

I didn't encounter any bug / problem (Mozilla Firefox, up to date).

As for the writing, good job! It's pretty funny and there are many possible outcomes.

Since it's a bit short, you can retry a lot of times without it getting boring, in this kind of game it's a good thing. (well, to be honest, with this writing, I could play longer runs with no problem^^).

Astrum Dare by Astralore 2018-08-20T00:15:26Z

Interesting take on the theme.

At first, I have to stay, stunning visuals, the art style is really atypical in a really good way, the chara design is nice, Zeni reminded me of Diablo from X-Men Evolution, maybe the haircut.^^ You even animated them when they talk.

The music is great and fits the game, the sound effects are correct.

I played multiple time (Windows 10) and didn't encounter any bug, everything went smoothly.

I don't know if it's "native" from the engine you used, but asking the name of the player is a nice "detail" and implementing a save system is a good idea.

As I said, I finished the game multiple time, I think I got 4 or 5 of the 8 endings. Even if for most of them we were only two survivors as I didn't do really well with the first / second puzzle. About the puzzle, first time I see a puzzle like this one, it's a well thought one, good job on that too. It was funny that whoever I took with me made everyone else confused.^^ Characters were always "in character" from start to end so good job on the writing part, loved Misha's reaction when you didn't chose Fera. It was a tough choice between those 4 but it shows a nice writing if I care enough about them after only some minutes on the game to replay and try to save the other and / or regret my choice.

Awesome job, guys! :)

LD43 — Sacrifices must be made

At least it's not death... by Ajayajayaj 2018-12-28T00:16:41Z

I won! o/

Nice take on the theme. The controls are correct but it could be nice to let the player use the arrows, that way, non qwerty players can play without alt-shifting and it can be more "comfortable" for some to use the right hand to play.^^

The graphics and SFX are also correct.

As for the gameplay, the various graphical alterations made by the perks add a cool vibe^^. The rotation and zoom things are well made and thought as well, it's disorienting but not too much. The way you can stick to the surfaces is a really nice features, it really adds to the game and how to play.

I played the JAR version on windows and had no bug or problem whatsoever.

Anyway, good job!

Catapoultry by Eric777 2018-12-08T01:19:43Z

Nice job!

After spending a few minutes just playing with the physics for fun, spamming the action key to see how far / near I could throw the chickens, I won. o/ This kind of small & fun game is always a pleasure to test in LDs, it reminded me a mix between the Yeti Sports Games and Angry Birds. I didn't encounter any bug a problem and the control is correct.

The music is nice and relaxing and the sound effects are also well made.

As for the graphics, I liked the cartoonish vibe from them. Having one side of the Volcano God bigger than the other is a nice touch. It helps the player without being a big helping hand thrown at his face. I suppose the lava disappearing as you feed him is a way to symbolize that he's less and less angry. :p Or the chicken like to sip a good bowl of lava in the morning.^^

Adding a limit of chickens you can throw would be a bit too Angry Birds like, but since the lava goes down for each chicken that make it in his rocky stomach, maybe making the lava go up when you miss could make the game a bit more challenging.

As Of Yet Unnamed by Flaterectomy 2018-12-05T23:34:30Z

Owooh man can you see, all the fun I just had! o/

For starters, the music. Really nice and fun, couldn't go better with the game. The sounds are also great.

Then, the graphics are pretty, the animations (even the ~~toupee~~ hairs on some guy I think I can recognize :p). Even doing multiple different sprites for the bodyguards is a nice move. Putting your previous games as giant posters on walls in the background is a fun touch. All those details (and the work you made of the artworks, the buildings,..) shows your team is competent and does things in a great efficient way.

The game mechanics are also well made and thought, juggling with your bodyguards army waiting on missiles is pretty fun. I feel like the game is well balanced, even though with my poor skill I didn't make it too far after multiple tries.^^ I played the game on Chrome 70.3 and had no problem nor bugs. Everything went smoothly. chrome_2018-12-06_00-18-39.png

Alien Escape by aemiliu5 2018-12-31T00:15:09Z

Here's your 20th rating!^^

Nice take on the theme, it's always a good type of puzzle.

Let's start with the graphics. I really liked your character design, as for the texture applied to the walls it's pretty nice. The backgrounds for each level are nice and really add to the whole.

As for the gameplay, the controls are correct, just a little too "slowy", considering the size of the levels and the type of char, making them a bit more fast could be appreciable. The floaty gravity didn't bother me, considering the kind of location / atmosphere / "background". I don't know if the sticking to the walls thing was a wanted feature, if not, you can manipulate friction on objects (by adding a material with friction modified on it for example) or you can add a Platform Effector to your object, it will prevent the char from sticking to walls. Since you made high levels and it can be a bit frustrating to start from zero each time you fall, you could add a little wall jump, by adjusting a bit the level design, the player wouldn't be able to cut and bypass the real path. I noticed a little bug making you move before being able to activate a button when you switch between aliens. Making a way to sort your aliens could help making it a bit less frustrating or let some puzzle stay feasible. On level 2 or 3 I had to restart the level because the time to switch to the right alien (after losing two) the platform retracted too quickly. Something quite intuitive for the player -imo- would be a simple key to press to sort higher the alien you control and press another to sort him lower. Well, you have a great base for a fun puzzle platformer and I would gladly play to a v2 if you make one! :)

The music is really awesome, great job there! It's really catchy and gives just the right vibe for your game.

Anyway, great job guys! :)

Feasts must be made! by Caffeinated Psychics 2018-12-05T19:36:37Z

@driagonv thanks :) and yep, I heard that a lot, I think the biggest problem is a lack of feedback (like the altar blinking or emitting some kind of light when you can drop stuff on it), making the game not so intuitive. @mrjoshuamclean thanks again for the feedback and taking the time to write down your advice here :) I'm happy we managed to make you hungry even though you were almost suffocating because of the spicy food you ate just before. :p We'll try to think about penalties. As for the fruits, I'll think about that, either put a switch to enable / disable auto-pick or reworking the level design to be better adjusted for that kind of gameplay. @flaterectomy I'm under the impression hoarding food is what most people did at first, I really need to make the game more intuitive. Not sure how at the moment but it's a good game design exercise. As for the "knock-head-against-ceiling", I wanted to try a platforming thing where you had to use that to kinda propel yourself on the cage because of the impact, but at the end I couldn't make it as usable as I thought, giving this awkward result. :/ As for the graphics, there is a bit of a style consistency problem, our graphics team couldn't be really in sync due to IRL problems and well, they did the best they could. :)

Feasts must be made! by Caffeinated Psychics 2018-12-08T02:07:43Z

@mza Thanks for the feedback! :) Yep, you're not the first person telling us about the font. I wanted to increase letter spacing but found out you couldn't do that with the native unity lib (or at least with the unity interface) and didn't have enough time to check how to code something for that.^^" I'll take note of the "sans-serif" thing, it could be useful to check that in the future. Thanks for your advice. o/

Zealot by walnoot 2018-12-31T00:58:32Z

Interesting and atypical take on the theme! Poor lamb.. but let's say it was for the greater "good".^^ :)

The graphics look pretty nice and considering you made everything (coding included) in 48h, that's a really great!

As for the gameplay, I didn't experience any problem or real bug and had no performance problem (I played on windows 10 / FireFox 64.0 64bit). The only little thing I had, was some collision bug where I would pass through the walls and hit the spikes. Using sacrificed lambs / altars as checkpoints was an unexpected but fun feature, it real adds to the atmosphere of the game. The wall jump are a bit tough to master at first but your level design is really well adjusted and it works well. The falling platforms were triggered a bit too quickly / easily but in so little time it's hard to playtest and tweak your game.

It's a bit sad there was no music, a little creepy loop would have made the deal there, but the sfx are correct.

Anyway, great job! :)

HELL by Smeax 2018-12-06T03:22:51Z

Great job! :)

I'll start by the gameplay / mechanics, I didn't notice any problem or bug. The gameplay is pretty smooth and the "upgrades" seem to do what they're supposed to. Some combination let you stay pretty dangerous for the mobs. I usually didn't take anything reducing damages or boosting mobs' life, letting me kill multiple of them at once by focusing on the exploding ones. ^^ Adding a button to quit the game would be a useful addition, especially since the game launches itself in fullscreen (at least for me), I had to press ALT+ENTER(/return) to switch to windowed mode.

The graphics are pretty cool, I really liked this art style, it reminded me of some newground games I loved and spent hours & hours on back in the days. I assumed games were better when they used all the "game window" but games like yours prove me it can be great to have the game centered and moving the camera around the arena like that. Oh and the effects when you shoot, etc... are a great touch to the game. It really adds to the experience in my opinion.

As for the musics & sounds, it's nice! It goes really well with the game, it's the kind of soundtrack that helps you score in the game. The sound effects are also correct. I would just add a way to mute / lower the volume directly in game, that way, the player can continue his shooting while he lowers the volume, avoiding the risk of quitting the game and not coming back to it.

Anyway, I think I went pretty far after multiple runs, that was a fun game. o/

Lucky Number 13 by Simon Rahnasto 2018-12-10T01:45:24Z

Where to start... Let's say.. Right! Let's start with the voiceover. :) Since it's basically the first thing we really notice in the game.^^ Great stuff there. Your actors have really pleasing voices, I've listened to the different notes with attention, even for me (not a native speaker) it was really clear and well said. The audio quality of the records is top. I'll continue on the audio topic with the music, it's also pretty good, catchy and puts you in the right mood. The sfx are great too, you even thought about adding some for the menu. As a whole, the audio part fits well with the game. Then.. the gameplay / game mechanics. The controls are correct. I didn't encounter any bug or problem whatsoever. Everything went smoothly from start til end. The way you interact with the environment is really well thought and made. It's quick, intuitive and simply but nicely animated. You understand instantly what thing does what (the particles being a great help there). The fact that you have to use the three powers at the end, the acid you have to freeze, etc.. refreshing stuff (if I may :p). Putting a detail like the chairs or flowers that you can move is a fun little addition. The graphics now!^^ As for the other things they're pretty neat (My poor vocabulary.. I'm running out of adjectives, I'm really sorry for the repetitions), especially the scenery and items. The terminals' design is cool. As for the texts (written / audio), they're well written, even the cake recipe. :p Oh, and reading the notes, I saw that there were cool people since they played DnD.

Anyway, great job and well polished game! It's most certainly the best LUA game I played all those LDs, and I had great fun playing it.

King Of The Building by Tiberiusuciu 2018-12-31T01:38:04Z

After multiple attempts, I could only make it to 445m left with 23 competitors thrown away. :<

Well, that was a really fun and refreshing entry! :)

The graphics are really great, well polished chars too. I think I saw Luigi and maybe other references.^^ As a whole it's a really good job graphically.

As for the gameplay, the controls are tight and correct. It's nice that you can hold down the space key to jump continuously. Sometimes the competitors spawn a bit too much on the interior side of the platforms, making you fall back when you push them, but otherwise the mechanic works well. The laser's speed is correct, I would pause it a bit more time when fed by competitors, right now it seems a bit like rubber-banding in race games. The three seconds to get back on your track is a good idea.

The music is a bit repetitive but nice (maybe just a longer loop would suffice) and goes well with the game speed and its atmosphere. The sfx are good as well, I think there is just a little "balance" problem, either the music is a bit too loud or the sounds are a bit to low.

Anyway, great job guys! o/

Sacriflag by yopox 2018-12-28T03:04:17Z

Hey fellow français! o/

Interesting take on the theme, having to manage each stat point even to just move is a good and pretty original concept. I went for a "collect gems" run but tried to sacrifice a bit. It was fun and I played multiple times some levels to try different ways to do things. I played on Firefox 64.0 and had no bug or problem, everything went smoothly.

The controls are correct and the keys are well chosen. Everything is pretty clear and intuitive. The only thing I would add is a way to unzoom the area. Even if you have the reset feature, it can seem a bit weird to have to go "around the map" to check were are the items and have to reset to really play. Was it the way the game was supposed to be played to add to the puzzle aspect of the game?

As for the music and sfx, they're pretty nice! The music especially, it's relaxing and it kinda reminded me of the J-POP band CAPSULE (more specifically, their song *I Wish You*.

The graphics are nice and well polished, be it the "scenery", the items or the character.

Anyway, great job! :)

Wild Heat Showdown by Akusan 2018-12-08T01:57:20Z

Great job and interesting take on the theme! :)

I'll start by the first thing I saw in game, the graphics. Well, they're pretty great! I really like the art style, you even took the time to make an artwork to display the backstory and explain the game. The animations are also correct. I'm really curious about how you did the minimap thing. That's something I wanted to implement for quite some time now but never took the time to check how to do that.

The controls are tight and correct, you haven thought about implementing a way to detach yourself from the ladders. I only had two little "problems", having tried both the web build and the windows build, the invisible cursor, and the cursor not caught in the window. The combination of those 2 things made me click on stuff on my left and right screen while playing. :p For the cursor, did you modify his look? Could it be something like making it disappear to show a sprite and it's not on the right layer? I'm not sure how cursor modifications are handled in Unity, sorry. :/ If you find out how to fix the bug and or what caused it, don't hesitate to share the information please, it could be useful. ^^ Anyway, using the heat caused by your own weapon is a good idea, it makes you think about what you're doing and the whole "sacrifice" thing is kinda everywhere. You sacrifice time to not kill yourself, but at the same time you sacrifice health to defend yourself and go further, etc.. As for the proc generation, I must admit, my first playthrough I didn't read the post and jumped right at it and I thought it was a human who made the (well made) level design. Really good job there.

And for the music, well, great great stuff. It puts you in the right mood to happily shoot down your opponents right at the start and accompany you during the rescue in a good manner. That's the kind of music that makes you want to unload your gun magazine to save your special someone.

Oh and special mention to the fact that you took the time to look after a translator to really put a "cowboy accent" to your game.

Anyway, it was great fun and I happily played multiple times. o/

Bunny Whallop by rk3Omega 2018-12-06T17:23:13Z

I won! o//

Well, nice platformer, it reminds me of modern classics like SuperMeat Boy and the like. at first, I thought it would be more of a "try hard" game, like *You probably won't make it* but nope.^^ I'm a noob in platformers but I didn't think the mechanics were confusing at all and I had no problems, I finished all the levels in 3 / 4 retries max. I used a keyboard, though, I don't know if the problems you mentioned were due to the use of a joypad. I'm not sure you should make the char more agile or smaller, I suppose there is a reason behind your choice of making the char a big bunny and not the sacrificed ones, if I read that right, you thought about your character as a plush while creating it, so a bit of "sluggishness" is to be expected from that kind of thing. Usually, the saying is "the form follows the function", but sometimes, you have to do that in reverse. You have bunny, maybe you could try to work around that, modifying how he jumps, the curve of the jump, how he reacts to being stuck to a wall (maybe stick his feet flat against walls to propel himself more horizontally, for example). When you find a atypical concept, it can be great to really play around it, even more than just sticking to the "genre 101" in my opinion. Maybe putting a bit more space or slowing blades a bit down could suffice?

As for the graphics, the "arcade" art style fits really well with your game and what the character has to do.^^ So raw aspect of it pleased me, I feel like more modern platformers tend to add too much superfluous animations and it takes away from the feeling on being "in sync" with your char. The music is great, too bad you didn't want to be rated on it (I suppose it's because there are no sound effects). Interesting take on the theme. Adding the number of killed sacrificed bunnies at the end under the "thanks for playing" could make it more impactful, showing you "you made it.. by sacrificing some bunnies in the way :D".

I hope I'm not too preachy in my wording, I'm not a native speaker and sometimes my way of saying things doesn't really convey too well my tone / what I'm really trying to express. It was just my humble opinion all along.^^

Anyway, good job! I'll gladly try the new levels when they're out.

LD44 — Your life is currency

Paper Combat by tgiant 2019-05-07T03:07:22Z

I beat the campaign! o/

Unexpected but interesting take on the theme. Well, it's a fun little fighting game. It's a bit sad that platforms aren't used in the campaign, they could be made useful even in the campaign just by adding a bit of delay to the enemy's punch or accelerating your own animation, making it possible to attack & jump to evade the enemy's punch. Maybe adding a "block" could help spice up things a bit. Couldn't try the two players mode but it's a good idea to add the possibility, though.

I really liked the art direction, that's a nice style you've got here. And those animations, wow! Nice job. As for the music, it's nice, it's a bit too bad you didn't let it play in the campaign as well.

I played the game on Windows 10 and the two first time I launched the game, pressing keys wouldn't do anything in the campaign. Another thing I had was the "sticky keys"(not sure about how they're called in English), each time I pressed a bit too many times the shift key, bam, the little windows pop up came and the enemy used it to attack me. :(

Anyway, great job, especially for a 48h project. Nice music, great art direction, correct gameplay, well done! o/

Prostage by Caffeinated Psychics 2019-04-30T16:18:41Z

@adam-clayden Thanks for playing! :) The shield's default speed and max speed weren't supposed to be like this initially. We wanted to give a kind of "really quick but a bit too imprecise / hard to manoeuvre" vibe to the sped up shield. Unfortunately we were too short on time to tweak the game or playtest it.^^" Yep, there is clearly a lack of feedback. It was planned to add an exclamation dot behind "activated" cops, but again, I didn't have the time to add that feature. :( Anyway, thanks for the feedback! o/

Prostage by Caffeinated Psychics 2019-05-01T02:19:47Z

@norris-eldridge Thanks for playing and for the review! :) I hesitated a lot between making the shield to follow the mouse pointer and simply Q/D. I endend implementing it this way 'cause it seemed to me a bit "painful" to spin your mouse around the character, also because this way, I feel like it really gives the sensation that you control "two different entities" and since a lot of people are working with laptops/touchpads, I thought it was a bit more playable this way for a lot of people. Anyway, I think I'll try to implement the mouse-pointer-following in a v2 or v3, maybe letting the player choose which way they prefer to play the game, I'm still not sure about that.

@julienlussiez thanks for testing our game and the feedback :) The human shielding was an idea from our graphical artist, it's kinda inspired by a scene in an episode of House MD IIRC. I think I'll slow down the bullet in a V2. Initially I wanted to implement some kind of "lock" system. By that I mean something like -Cops track you during 5s -then, they stop the tracking during ~1s -then, they shoot at the direction they were locked on it would let a bit more time to player to anticipate / dodge the bullet.

@eelstork Thanks for playtesting and for the review. :) Well, the shield protects the hostages that protect against their will the robber.^^ What I had in mind was that the cops threw the money at the robber to "make him" move around to try and shoot him more easily. :p

Prostage by Caffeinated Psychics 2019-05-06T16:38:05Z

@andidebob Thanks for playing :) Ohh I think I get what you're saying about controls. I set 'A' & 'Q' as the keys to press to make a counter-clockwise rotation as to please QWERTY/Z AND AZERTY people, but I forgot to specify that in the instructions. I just noticed that thanks to your comment.^^" Well, I hope that's what you meant by that, I'll fix that. Thanks for the suggestion as well. It was a discussed feature while in dev, but we didn't have time to really think on it.

Prostage by Caffeinated Psychics 2019-05-07T14:11:34Z

@tgiant thanks! :) For the music we're really lucky and glad our friend could join us at the last moment and that he caught the gist of the game's spirit immediately. I have to agree with you there, when I was implementing the shooting mechanic, I didn't have the time to playtest and you need some kind of Jedi Reflexes to escape those bullets.^^" Interesting suggestion for the mouse "driven" movements, it could be fun to try something like clicking your way to the money and using the mouse wheel to move the shield.^^

Prostage by Caffeinated Psychics 2019-05-07T15:27:31Z

@kack3y thanks for playing our game! :)

Life Is Not Currency by gamebuilder 2019-05-03T03:38:42Z

Typing games are pretty rare and it's clearly (and sadly) an under-represented type of gameplay.

Since it's a typing game the gameplay is pretty intuitive^^ Maybe a bit more feedback would be great, like some kind of timer or something to tell you when time's almost up.

Great atmospheric music. It suits well the game and is pretty relaxing.

Good job! :)

Zombieton by Norris Eldridge 2019-05-03T15:39:14Z

I beat the game! o/ Fun game, it reminded me the days of Newgrounds. :) The graphics are nice and the music is really cool.

As for the gameplay, it's correct, katana is always my go to weapon when it's available in those kind of games^^. As others said a bit more feedback would be great, knowing when you're hitting something or how much life you still have (don't know if you can actually die^^"). As a way to spice up things, you could spawn more zombies as you go back to the death ring. It would make you feel a bit more inclined to use firearms, or make you feel like a zombie slasher from hell if you keep it to the katana haha.

I didn't encounter any bug except for the first encounter where I had to reload the game because I was stuck to the shop.

Goog job! o/

Sheep It by anstabo 2019-05-06T05:20:16Z

Well, I think I beat the game.^^" When I saw the Muscular Sheep I took a screenshot (with ShareX), the gamescreen went black and paf back to 150 sheep to put in the truck.

Anyway, the animations are great and really fun, especially the character's walk cycle. The music suits well the game and is pretty relaxing.

I loved the robots and how they work. It really adds to the game and provide a fun thing that wanders around to grab sheep.

Nice job on the gameplay overall. :)

Life of the Party by Madbarron 2019-05-05T21:59:03Z

I won! o// On my second try.^^

publicpreview.php.png First of all, really great take on the theme, simple but intuitive and fun gameplay. That's the kind of concept that can be taken pretty far. The balance between each character and the way to "use" them in synergy is pretty well thought. I didn't find the archer that overpowered. I mean, I finished the game with the archer pretty low and put pretty much everything in the mage. I preferred the Splash Damage way with an archer backup to finish enemies, the knight had practically nothing to do during the playthrough except for two or three complicated waves.^^ Also that you can remove hearts and put them on another characters is a really nice feature. It really adds to the game and to his uniqueness. It let me take from the archer to help the knight when I needed it.

As for the graphics, I really dig your art direction. Nice designs and animations.

The sound effects and the music go well with the game.

Great job guys! :)

The Poor Rebellion by Adam Clayden 2019-05-02T23:49:22Z

Unexpected but nice and funny take on the concept.^^

Adding voices was a fun idea and the stickman is always an art direction I can get behind :p I really liked the onomatopoeias when you "glorify" the peasants.

As Corqi said, I found the controls kinda clunky. I wasn't even sure it was doing anything at first until I read your comment about the penalties^^" Adding some kind of feedback would be useful in that regard. Maybe a flash or a circle that "shrinks" as the time window passes or an exclamation or even the key you have to press or just to inform you about the penalty.

Anyway, good job! o/

LD45 — Start with nothing

Ex Nihilo by Caffeinated Psychics 2019-10-11T20:38:21Z

@marcin-j thanks for the feedback! :)

For the animation, it will be fixed for the v2. Implementing and managing animations in Unity isn't really my forte. haha As for the sound effects, yep. The sad thing is @freyje had them ready in time, but I didn't have the time to implement them. :/ So they'll be there in the v2. o/ We'll take a look at the angle of the character or at least how to make it a bit less "detached" from the ground, thanks again for the feedback. :)

LD46 — Keep it alive

Creature Keeper by akai_0okami 2020-05-06T06:11:08Z

Oddly enough, it was an unexpected take on the theme (to me).

It's kinda sad that Truche went with his people but well, that's life I suppose. :<

Anyway, simple but well made little game. It made me a bit nostalgic of my tamagotchi in the 90's.^^

The gameplay is correct, maybe adding a bit more feedback could help understand a bit more some things in the game (like the pacing, you don't really know how much you have to wait, that kind of things). I didn't really got to see if there is a difference if you feed him with Pizza or Bread, etc.. I tried to give him a bit of each and it seemed to please Truche.

The music and SFX are great. The volume is a bit too loud imho but it goes really well with the game and its mood.

As for the graphics, it's correct. Simple but it does the job. ^^ I like the color palette, it gives a fun & light vibe to the game. Oh and Truche was cute! ^^

Good job! o/

MagniFire by Ogma 2020-05-01T01:29:55Z

@magus77 Thanks! :) Initially we wanted the magnifying-glass to be less predictable and to speed up as the game goes on but I didn't have the time to implement that.\^\^" Thanks for the input, if I can find the time to make a v0.2, I'll try to meddle with fruit generation to make it interesting. I'll look into those safe spots, didn't notice this while coding.

@elektroney thanks! :)

@akai-0okami thanks a lot for the good words and the feedback! :)

@sugarsores wow big thanks for the kind words! :) The graphic artist sure appreciated. And yep, poor little thing that's trying to surviving in a fiery world. :/ But hey, at least the girl is trying to save her and give her food.

Yeah implementing the magnifying glass wasn't an easy task, not for the coding but for thinking how it could be made, what kind of path it could take to be challenging AND fun. Life being life I didn't have much time at the end to implement it and went for the easiest way, making it go for a random position in the arena and re-sending it to a new position each time it hits something. If I can find the time to, I'll try to better those things for a v0.2. :)

Thanks again! o/

MagniFire by Ogma 2020-05-01T01:32:38Z

@btmodz Thanks for the feedback and the inputs! :)

MagniFire by Ogma 2020-05-01T20:23:51Z

@magus77 thanks for the kind words :)

@convg Thanks! :) I will try to look into that if I can find the time to work on a v0.2. Thanks for the feedback. o/

@fables the range is basically top/bot of X and Y. ^^ I really didn't have much time to implement the mechanic and coded the magnifying glass in a hurry. I didn't have many ideas at the time as for how to make it move in a dynamic / interesting way and since the clock continued to advance I had to make something that at least would work quickly. At the start of the game, a point in the arena is defined and then each time the end point of the laser hits something, a new point is defined. Anyway, thanks for the feedback and the inputs! o/

MagniFire by Ogma 2020-05-06T09:11:00Z

@flyingbear Thanks for playing & the feedback! o/ when we started to brainstorm about the game mechanics, we hesitated a bit between the "drop sugar" and "follow sugar" way of playing. :) Yep, the magnifying glass definitely need some improvements. ^^ Thanks for the suggestions and the kind words. :)

@halflemonstudios Thanks for the kind words and the honesty. ^^ That's cute and well done for trying to save those poor little things! o/ Yep, it seems the boy holding the magnifying glass is as slow as he is bad. If I can make a v0.2, I'll definitely try to better that. We ran short on time during the LD and couldn't playtest the game. If you have other suggestions than the other people don't hesitate please, they're always welcome! :) Anyway, thanks again! o/

MagniFire by Ogma 2020-05-06T13:36:04Z

@8bitcharlie Thanks for playing and for the feedback! :)

MagniFire by Ogma 2020-05-07T04:28:31Z

@alfadas Thanks for playing, those are great suggestions! :)

MagniFire by Ogma 2020-05-07T13:51:02Z

@emil0227 @jk5000 Thanks for playing and for the feedback! :)

MagniFire by Ogma 2020-05-12T19:38:02Z

@gustavo-christino Thanks for playing and for the detailed feedback! For the v0.2 I'll have a look at the bug you had :)

Dr. Hackerman by Elemental Zeal Game Studios 2020-05-07T10:29:08Z

54 counter attacks for 3:30.. (I played in AZERTY) :<

Well, nice game! Typing games is a favorite of mine. So to me it's a great take on the theme.^^

The graphics are fun and pretty nice and the robot is kinda cute. I like the particles you made for his reactor.

The words you chose are correct, nice references (all your base are belong to us, ..) even if I've been rickrolled :p. Anyway, maybe increasing the speed a bit more quickly would add a bit to the pacing, it is starting a bit too slow and the speed up is pretty much instant.^^' A bit more feedback when you complete a word could add to the awesome effect, like a zap visual effect.

Controls are correct and I didn't notice any bug. I would gladly play a v2 if you make one! :)

Great job! o/

House Bouncers by LuckyFeathers 2020-05-06T05:20:13Z

Wow!

Really great submission, one of my favorite so far. :)

Well, I lost at wave 14 after some luck and efforts. I love tower defense games and this one is kinda atypical in the theme / concept in a good way. It's quite addictive, the music is groovy and fits well with the theme by making you want to ♫ HA HA HA HA Stay aliiiiive ♫.

Didn't notice any real bug. Everything works pretty well. The egg thrower is a bit too powerful imo and the boombox guy a bit too slow, but it's balanced enough given the time you had and the variety of units. Maybe let the player sell the unit for full value when it's a bit unbalanced like it is now, it let's the play experiment with the different units and the synergy without worrying too much.

As for the graphics and the animation of entities, it's pretty nice. The black screen at the start is a bit too long, at first I thought the game wouldn't load.^^" Again, given the variety of units and the difference between what they do, it's a good job.

The SFX are also great and fun. The music is a really nice remix, well done on that part too.

Anyway, great job guy! I will play it again for sure. o/ (If you're hesitating about publishing a v2, don't hesitate and do it please! haha)

Shooty Moony by flyingbear 2020-05-06T15:27:10Z

Really nice game! :)

Now that's an impressive game. Especially for a one person made game. ^^ I really like your take on the theme and the concept of the game. It reminded me a bit the pool games (like those where you have to push bombs with a pool ball before it explodes) I played in flash back in the day, I always loved those kind of games.

Graphics are nice, the main char is kinda cute with his big angry eyes. I love the Earth's design. Even satellite are well made. The different enemies are well distinguishable and their variations are on point to see what's around us by quick glance. Feedback is also great.

As for the gameplay itself, it's well polished. It responds really well, no bug, no problem anywhere.

The game is really fun, easily one of my favorite for this LD. If you make a v2, you should definitely upload it to NewGrounds or Itch Io, etc..

Anyway, great job! o/

Feed the Fire by Benjamin123 2020-05-06T03:57:17Z

Nice game. :)

Graphics are nice, simple but really great. Nice job with the FX.

The controls are correct. I didn't really notice a difference between the WebGL and the Windows build, but the game ran well on the WebGL build anyway. The only things are that I had no sound, neither in the WebGL nor the windows build and the option button did nothing.

The gameplay is correct, things are pretty intuitive. I couldn't beat the third or fourth level even after multiple attempts. It was a good idea to let the player retry from the last level. Adding a way to use coal or reset how it's used after a gameover could help try different way of playing. I feel like it lacks a bit of feedback, reducing the size of entities is a really great idea, but adding a bit of screenshaking or anything else would help when you hit / get hit / when the flame is "under attack".

Anyway, great job there! o/

Defend the Loot! by ArtemFTW 2020-04-30T05:40:54Z

Fun entry! :)

I managed to get on the 6th wave before the game crashed. Win 64 version on a Windows 10.

The music fits well the game and is pretty cool. Graphics are simple as well, but it's a good job for the time you had.

As for the gameplay, it's pretty simple but it works. The game is intuitive and the concept is good. I would let the player scroll with the mouse to go through items you can buy, since the time is limited between each wave it could let him get a bit more time. Building the terrain itself is a pretty good idea and let you be imaginative in the way you tackle the mobs. Limiting a bit more the money you get could help balance the game.

The top-right part of the arena seems to be kinda bugged as I had mobs blocked up there multiple times.

Anyway, it was fun. Good job! Especially given the time you had and the fact that you made it from scratch. o/

AA Jumper 2 by Rhiannon 2020-05-07T07:35:58Z

Ambitious submission! :)

That's an interesting submission and nice take on the theme / concept.

Graphics are pretty cool. I love the world you made, it's really great. Aircrafts are also pretty nice (their bombs as well^^). Adding a crosshair and more feedback would help a bit to target enemies / see what's going on, bullet impacts are a good thing but maybe increasing their size.

The gameplay has a good base. Controls are kinda clunky / tedious, it's quite hard to go anywhere, adjusting the jump height and the friction with walls (well, physics with walls?^^') could help but other stuff like firing is correct and responds well. I had a weird bug where the mouse cursor disappeared / reappeared for nothing at times and in the menus, I pressed ESC to close them but it asked me if I wanted to quit the game.^^" Another bug I had was when buying a turret, I bought it but it never appeared, the blue square stayed the same and nothing happened.

Anyway, there is a great variety of stuff do to, that's a good point, but there may be a bit too much variety for an LD game. But well, it's great to be ambitious and experiment things in LD. If you like this kind of challenge, go for it. o/ In this case, maybe giving the player a bit more metal scraps when he kills an enemy would help enjoy the wide panel of turrets you implemented (and a bit more quickly). The bombing mechanic is really well made, it's pretty cool to see aircrafts dropping their bomb on the base. Adding a bit more feedback like a little screenshake or something would make it more impactful.

Well, as I said it's ambitious. It was interesting to playtest, I liked the concept a lot and I would gladly play an updated version of your game. The world is really cool and pretty, models (aicraft, gun, ..) are also great. :) Great job guys! o/

Medic! by halflemonstudios 2020-05-06T10:26:55Z

Interesting take on the theme. Unfortunately, I'm not skilled enough, only made it to 107.22s. ^^

The game mechanics are pretty clever and the game is fun to play. The jetpack is a good idea, letting you hover around without being hit for nothing. There really are a lot of possibilities for new features and mechanics, it's a really nice "base".

Graphics are simple but they do the job. I didn't notice the "drug level" and "bullets in blood" bars at first, maybe putting them in a "container" with a background would help the readability / intuitiveness of them. The colors used for the drug bar are quite funky haha, good choice considering what it's for.

Anyway, great job, nice concept and good game! o/

Conservatorio by magus77 2020-05-04T08:25:15Z

Great work there! :)

Pretty impressive for 72h. The art is really great, especially the well detailed backgrounds (and the cute dog :p). I wanted to look at everything and tried to interact with basically any background element (I was a bit disappointed with the oven because of the newspaper). ^^ The soundtrack is good as well, it puts you into the mood . SFX are good, I just found the step sound a bit too lengthy / loud.

Anyway, great job! It's a nice "little" zen game.

platformEGG by Tricky_Fat_Cat 2020-05-07T09:01:14Z

Wow, what an awesome submission! o//

Let's start by the music. It's really groovy and old school-ish and it fits reeeeally well with the game. The game over clip reminded me a bit the coffin meme.^^ The SFX are also nice.

Graphics and animation are really great too. Old school, stylish, well polished.

As for the gameplay, it's pretty great too. Controls are correct, the character moves maybe a little bit too much, I feel like it makes the movements a bit inaccurate but it's not gamebreaking at all. Adding a key to restart the level would be great. ^^

Well, good good job guys, I would totally play more levels of your game! Impressive, well made, polished. Wow! :)

Chip and Run by Elektroney 2020-05-06T05:55:45Z

A bit too hardcore for me, I had to give up after multiple attempts at beating level 2. :p

Well, graphics are fun and good enough given the time and the fact that you were solo. At first thought I could grab the brown bags to heal myself since the bad bags were red.^^ If they're not "opposite" in function, maybe try to make it more obvious, it could help making the game a bit more intuitive.

The SFX are correct, I didn't hear any music (don't know if it's normal).

I didn't notice any real bug. When the shoe hits the char, sometimes it passes through other stuff but it's not important since it one shots you. Controls are a bit fiddly but they are correct enough, maybe mapping the arrows keys could help. Using only one side of the keyboard (and or one hand) might not be "comfy" for everybody. The jump is well made (jumping a bit higher or putting a bit more space between red bags in easy mode could help imho) and the game is pretty well paced.

Good job! :)

Keep Him Alive by Convg 2020-05-06T08:33:56Z

Good take on the theme!

The gameplay is correct. I didn't notice any real bug. Sometimes enemies just stayed where they were but that's all.

Graphics are simple but they do the job, the main char is pretty nice. The sword animation is well made, good job there. Maybe tuning down a bit the screenshaking would be great, it's a bit too violent imho. ^^" SFX are correct.

Controls are really good, it's responsive, no problem in the movements or hitting what you wanna hit.

I played the new version and OH WOW the improvement! Great job! The enemies are way way better and more manageable. The screenshaking is still a too violent in my taste but that's not gamebreaking.^^ If I may, as for the screenshaking, start from the lower value possible. Subtlety is important with screenshaking, if you make it too violent it may seem out of place, disproportionate compared to what's happening, etc.. I have to say it again, but I really like the sword animation!

The way you improved the new version made it way more fun, I would totally play an updated version.

Well, good job! o/

Spider's Food by 8BitCharlie 2020-05-06T14:06:57Z

Wow, nice submission and nice take on the theme. o//

That's one of my favorite genre of games in the like of "You probably won't make it" and "The impossible game".

It's minimalist but well made and fun. No useless complication of the gameplay, no bug, no whatever. Just the pure gameplay, speed, reflex & retries. The readability of the game is perfect, the chosen color palette is really nice. Nothing to say about the controls as well. Nice all around.

And for an LD it's really perfect, just a single 70Ko HTML file and the arrow keys so no need to ALT+SHIFT to use WASD.^^

Great job! :)

Look back by Fables 2020-05-04T06:35:15Z

I was able to go to the secret room! (and tweet you about it haha)

Great job! I really liked to play your game, it was really intriguing, it puts your in the right mood right at the start between the pretty graphics, the (well made / chosen) OST, the "pacing", etc...

I didn't notice any real bug. The only thing I found a bit "odd" (for lack of a better term, sorry) is the grid movements. It helps to set the pace of the adventure in a way, but it also surprised me, I'm not too sure about the necessity of this kind of movement there. ^^ The hint button is a well thought feature, especially given the time you had.

Anyway, well done! :)

Message by NoamRaz 2020-05-01T03:35:39Z

"You did it!" o//

Well, first things (to me at least :p) first, the music is really great and fits well the game. Graphics are pretty, I really like the message character, funny little message guy\^\^ and the environment is great. :)

Controls are a bit odd at first, a little inertia problem, maybe? But otherwise it's okay. A bit less zoomed-in could help to have a better view at what you're doing.

Anyway, great job! :) I would gladly play more levels of your game. o/

Planto by Btmodz 2020-05-06T06:25:13Z

Good submission there! :)

It was really unexpected. When I first saw the cover, I thought it was going to be a simple "bring food to the plant" but it's the opposite, you bring the plant to the food. Great take on the theme and good concept!

Graphics are pretty good and fun. A bit of variety to the different things in the game, pretty backgrounds. I noticed a problem with your scrolling / parallax, sometimes there is a little space between to sprites. I frequently have this problem with unity. No idea how to really tackle the problem. I even tried using store assets to help me with that to no avail. :/

I didn't notice any real bug. The only "real" thing was the plan going though the ground when I went to the spider cave. Just before the entrance I let go of the plant and it went right through the ground, but I was able to find it at the bottom of the cave and grab it up. The physic of the game is funny.

The music is kinda funky and really nice and fits well the game. The SFX are correct / fun.

Well, great job! o/

LD47 — Stuck in a loop

SandLoop by Ogma 2020-10-07T23:23:33Z

@feraligatr Yep, it seems to works with a windows build, unfortunately I don't have access to my files right now, I'll upload this version asap. Thanks for the advice. :)

@julienlussiez @hungrycatgames @caerul thanks for you time, sorry for wasting your time. :/ Other people pointed that to me, I'll try to fix that as soon as I can have access to a computer. Thanks for letting and letting me know the problem! :)