Paper Combat by tgiant 2019-05-07T03:07:22Z ♥ 2
I beat the campaign! o/
Unexpected but interesting take on the theme. Well, it's a fun little fighting game. It's a bit sad that platforms aren't used in the campaign, they could be made useful even in the campaign just by adding a bit of delay to the enemy's punch or accelerating your own animation, making it possible to attack & jump to evade the enemy's punch. Maybe adding a "block" could help spice up things a bit. Couldn't try the two players mode but it's a good idea to add the possibility, though.
I really liked the art direction, that's a nice style you've got here. And those animations, wow! Nice job. As for the music, it's nice, it's a bit too bad you didn't let it play in the campaign as well.
I played the game on Windows 10 and the two first time I launched the game, pressing keys wouldn't do anything in the campaign. Another thing I had was the "sticky keys"(not sure about how they're called in English), each time I pressed a bit too many times the shift key, bam, the little windows pop up came and the enemy used it to attack me. :(
Anyway, great job, especially for a 48h project. Nice music, great art direction, correct gameplay, well done! o/
LD46 — Keep it alive (16)
Dr. Hackerman by Elemental Zeal Game Studios 2020-05-07T10:29:08Z ♥ 2
54 counter attacks for 3:30.. (I played in AZERTY) :<
Well, nice game! Typing games is a favorite of mine. So to me it's a great take on the theme.^^
The graphics are fun and pretty nice and the robot is kinda cute. I like the particles you made for his reactor.
The words you chose are correct, nice references (all your base are belong to us, ..) even if I've been rickrolled :p. Anyway, maybe increasing the speed a bit more quickly would add a bit to the pacing, it is starting a bit too slow and the speed up is pretty much instant.^^' A bit more feedback when you complete a word could add to the awesome effect, like a zap visual effect.
Controls are correct and I didn't notice any bug. I would gladly play a v2 if you make one! :)
Great job! o/
platformEGG by Tricky_Fat_Cat 2020-05-07T09:01:14Z ♥ 1
Wow, what an awesome submission! o//
Let's start by the music. It's really groovy and old school-ish and it fits reeeeally well with the game. The game over clip reminded me a bit the coffin meme.^^ The SFX are also nice.
Graphics and animation are really great too. Old school, stylish, well polished.
As for the gameplay, it's pretty great too. Controls are correct, the character moves maybe a little bit too much, I feel like it makes the movements a bit inaccurate but it's not gamebreaking at all. Adding a key to restart the level would be great. ^^
Well, good good job guys, I would totally play more levels of your game! Impressive, well made, polished. Wow! :)
AA Jumper 2 by Rhiannon 2020-05-07T07:35:58Z ♥ 4
Ambitious submission! :)
That's an interesting submission and nice take on the theme / concept.
Graphics are pretty cool. I love the world you made, it's really great. Aircrafts are also pretty nice (their bombs as well^^). Adding a crosshair and more feedback would help a bit to target enemies / see what's going on, bullet impacts are a good thing but maybe increasing their size.
The gameplay has a good base. Controls are kinda clunky / tedious, it's quite hard to go anywhere, adjusting the jump height and the friction with walls (well, physics with walls?^^') could help but other stuff like firing is correct and responds well. I had a weird bug where the mouse cursor disappeared / reappeared for nothing at times and in the menus, I pressed ESC to close them but it asked me if I wanted to quit the game.^^" Another bug I had was when buying a turret, I bought it but it never appeared, the blue square stayed the same and nothing happened.
Anyway, there is a great variety of stuff do to, that's a good point, but there may be a bit too much variety for an LD game. But well, it's great to be ambitious and experiment things in LD. If you like this kind of challenge, go for it. o/ In this case, maybe giving the player a bit more metal scraps when he kills an enemy would help enjoy the wide panel of turrets you implemented (and a bit more quickly). The bombing mechanic is really well made, it's pretty cool to see aircrafts dropping their bomb on the base. Adding a bit more feedback like a little screenshake or something would make it more impactful.
Well, as I said it's ambitious. It was interesting to playtest, I liked the concept a lot and I would gladly play an updated version of your game. The world is really cool and pretty, models (aicraft, gun, ..) are also great. :) Great job guys! o/
Shooty Moony by flyingbear 2020-05-06T15:27:10Z ♥ 1
Really nice game! :)
Now that's an impressive game. Especially for a one person made game. ^^ I really like your take on the theme and the concept of the game. It reminded me a bit the pool games (like those where you have to push bombs with a pool ball before it explodes) I played in flash back in the day, I always loved those kind of games.
Graphics are nice, the main char is kinda cute with his big angry eyes. I love the Earth's design. Even satellite are well made. The different enemies are well distinguishable and their variations are on point to see what's around us by quick glance. Feedback is also great.
As for the gameplay itself, it's well polished. It responds really well, no bug, no problem anywhere.
The game is really fun, easily one of my favorite for this LD. If you make a v2, you should definitely upload it to NewGrounds or Itch Io, etc..
Anyway, great job! o/
Spider's Food by 8BitCharlie 2020-05-06T14:06:57Z ♥ 1
Wow, nice submission and nice take on the theme. o//
That's one of my favorite genre of games in the like of "You probably won't make it" and "The impossible game".
It's minimalist but well made and fun. No useless complication of the gameplay, no bug, no whatever. Just the pure gameplay, speed, reflex & retries. The readability of the game is perfect, the chosen color palette is really nice. Nothing to say about the controls as well. Nice all around.
And for an LD it's really perfect, just a single 70Ko HTML file and the arrow keys so no need to ALT+SHIFT to use WASD.^^
Great job! :)
Medic! by halflemonstudios 2020-05-06T10:26:55Z ♥ 1
Interesting take on the theme. Unfortunately, I'm not skilled enough, only made it to 107.22s. ^^
The game mechanics are pretty clever and the game is fun to play. The jetpack is a good idea, letting you hover around without being hit for nothing. There really are a lot of possibilities for new features and mechanics, it's a really nice "base".
Graphics are simple but they do the job. I didn't notice the "drug level" and "bullets in blood" bars at first, maybe putting them in a "container" with a background would help the readability / intuitiveness of them. The colors used for the drug bar are quite funky haha, good choice considering what it's for.
Anyway, great job, nice concept and good game! o/
Keep Him Alive by Convg 2020-05-06T08:33:56Z ♥ 1
Good take on the theme!
The gameplay is correct. I didn't notice any real bug. Sometimes enemies just stayed where they were but that's all.
Graphics are simple but they do the job, the main char is pretty nice. The sword animation is well made, good job there. Maybe tuning down a bit the screenshaking would be great, it's a bit too violent imho. ^^" SFX are correct.
Controls are really good, it's responsive, no problem in the movements or hitting what you wanna hit.
I played the new version and OH WOW the improvement! Great job! The enemies are way way better and more manageable. The screenshaking is still a too violent in my taste but that's not gamebreaking.^^ If I may, as for the screenshaking, start from the lower value possible. Subtlety is important with screenshaking, if you make it too violent it may seem out of place, disproportionate compared to what's happening, etc.. I have to say it again, but I really like the sword animation!
The way you improved the new version made it way more fun, I would totally play an updated version.
Well, good job! o/
Planto by Btmodz 2020-05-06T06:25:13Z ♥ 0
Good submission there! :)
It was really unexpected. When I first saw the cover, I thought it was going to be a simple "bring food to the plant" but it's the opposite, you bring the plant to the food. Great take on the theme and good concept!
Graphics are pretty good and fun. A bit of variety to the different things in the game, pretty backgrounds. I noticed a problem with your scrolling / parallax, sometimes there is a little space between to sprites. I frequently have this problem with unity. No idea how to really tackle the problem. I even tried using store assets to help me with that to no avail. :/
I didn't notice any real bug. The only "real" thing was the plan going though the ground when I went to the spider cave. Just before the entrance I let go of the plant and it went right through the ground, but I was able to find it at the bottom of the cave and grab it up. The physic of the game is funny.
The music is kinda funky and really nice and fits well the game. The SFX are correct / fun.
Well, great job! o/
Creature Keeper by akai_0okami 2020-05-06T06:11:08Z ♥ 1
Oddly enough, it was an unexpected take on the theme (to me).
It's kinda sad that Truche went with his people but well, that's life I suppose. :<
Anyway, simple but well made little game. It made me a bit nostalgic of my tamagotchi in the 90's.^^
The gameplay is correct, maybe adding a bit more feedback could help understand a bit more some things in the game (like the pacing, you don't really know how much you have to wait, that kind of things). I didn't really got to see if there is a difference if you feed him with Pizza or Bread, etc.. I tried to give him a bit of each and it seemed to please Truche.
The music and SFX are great. The volume is a bit too loud imho but it goes really well with the game and its mood.
As for the graphics, it's correct. Simple but it does the job. ^^ I like the color palette, it gives a fun & light vibe to the game. Oh and Truche was cute! ^^
Good job! o/
Chip and Run by Elektroney 2020-05-06T05:55:45Z ♥ 1
A bit too hardcore for me, I had to give up after multiple attempts at beating level 2. :p
Well, graphics are fun and good enough given the time and the fact that you were solo. At first thought I could grab the brown bags to heal myself since the bad bags were red.^^ If they're not "opposite" in function, maybe try to make it more obvious, it could help making the game a bit more intuitive.
The SFX are correct, I didn't hear any music (don't know if it's normal).
I didn't notice any real bug. When the shoe hits the char, sometimes it passes through other stuff but it's not important since it one shots you. Controls are a bit fiddly but they are correct enough, maybe mapping the arrows keys could help. Using only one side of the keyboard (and or one hand) might not be "comfy" for everybody. The jump is well made (jumping a bit higher or putting a bit more space between red bags in easy mode could help imho) and the game is pretty well paced.
Good job! :)
House Bouncers by LuckyFeathers 2020-05-06T05:20:13Z ♥ 2
Wow!
Really great submission, one of my favorite so far. :)
Well, I lost at wave 14 after some luck and efforts. I love tower defense games and this one is kinda atypical in the theme / concept in a good way. It's quite addictive, the music is groovy and fits well with the theme by making you want to ♫ HA HA HA HA Stay aliiiiive ♫.
Didn't notice any real bug. Everything works pretty well. The egg thrower is a bit too powerful imo and the boombox guy a bit too slow, but it's balanced enough given the time you had and the variety of units. Maybe let the player sell the unit for full value when it's a bit unbalanced like it is now, it let's the play experiment with the different units and the synergy without worrying too much.
As for the graphics and the animation of entities, it's pretty nice. The black screen at the start is a bit too long, at first I thought the game wouldn't load.^^" Again, given the variety of units and the difference between what they do, it's a good job.
The SFX are also great and fun. The music is a really nice remix, well done on that part too.
Anyway, great job guy! I will play it again for sure. o/ (If you're hesitating about publishing a v2, don't hesitate and do it please! haha)
Feed the Fire by Benjamin123 2020-05-06T03:57:17Z ♥ 1
Nice game. :)
Graphics are nice, simple but really great. Nice job with the FX.
The controls are correct. I didn't really notice a difference between the WebGL and the Windows build, but the game ran well on the WebGL build anyway. The only things are that I had no sound, neither in the WebGL nor the windows build and the option button did nothing.
The gameplay is correct, things are pretty intuitive. I couldn't beat the third or fourth level even after multiple attempts. It was a good idea to let the player retry from the last level. Adding a way to use coal or reset how it's used after a gameover could help try different way of playing. I feel like it lacks a bit of feedback, reducing the size of entities is a really great idea, but adding a bit of screenshaking or anything else would help when you hit / get hit / when the flame is "under attack".
Anyway, great job there! o/
Conservatorio by magus77 2020-05-04T08:25:15Z ♥ 0
Great work there! :)
Pretty impressive for 72h. The art is really great, especially the well detailed backgrounds (and the cute dog :p). I wanted to look at everything and tried to interact with basically any background element (I was a bit disappointed with the oven because of the newspaper). ^^ The soundtrack is good as well, it puts you into the mood . SFX are good, I just found the step sound a bit too lengthy / loud.
Anyway, great job! It's a nice "little" zen game.
Look back by Fables 2020-05-04T06:35:15Z ♥ 1
I was able to go to the secret room! (and tweet you about it haha)
Great job! I really liked to play your game, it was really intriguing, it puts your in the right mood right at the start between the pretty graphics, the (well made / chosen) OST, the "pacing", etc...
I didn't notice any real bug. The only thing I found a bit "odd" (for lack of a better term, sorry) is the grid movements. It helps to set the pace of the adventure in a way, but it also surprised me, I'm not too sure about the necessity of this kind of movement there. ^^ The hint button is a well thought feature, especially given the time you had.
Anyway, well done! :)
Message by NoamRaz 2020-05-01T03:35:39Z ♥ 2
"You did it!" o//
Well, first things (to me at least :p) first, the music is really great and fits well the game. Graphics are pretty, I really like the message character, funny little message guy\^\^ and the environment is great. :)
Controls are a bit odd at first, a little inertia problem, maybe? But otherwise it's okay. A bit less zoomed-in could help to have a better view at what you're doing.
Anyway, great job! :) I would gladly play more levels of your game. o/
Defend the Loot! by ArtemFTW 2020-04-30T05:40:54Z ♥ 2
Fun entry! :)
I managed to get on the 6th wave before the game crashed. Win 64 version on a Windows 10.
The music fits well the game and is pretty cool. Graphics are simple as well, but it's a good job for the time you had.
As for the gameplay, it's pretty simple but it works. The game is intuitive and the concept is good. I would let the player scroll with the mouse to go through items you can buy, since the time is limited between each wave it could let him get a bit more time. Building the terrain itself is a pretty good idea and let you be imaginative in the way you tackle the mobs. Limiting a bit more the money you get could help balance the game.
The top-right part of the arena seems to be kinda bugged as I had mobs blocked up there multiple times.
Anyway, it was fun. Good job! Especially given the time you had and the fact that you made it from scratch. o/