FoonLudum Dare ExplorerLD44 → Life Is Not Currency

Life Is Not Currency

By gamebuilder, genie and bcav

View on ldjam.com

CategoryRankScoreCount
Overall7293.2628
Fun6983.1128
Innovation2303.5128
Theme9312.8628
Graphics9632.6328
Audio6092.7128
Mood9642.6928

Comments

robotsoulsgames 2019-04-30 08:32

It was fun and relaxing. I think the interface could get a bit muddled, and I couldn't see my high score past the illustration. I enjoyed playing it.

ogma 2019-05-03 03:38

Typing games are pretty rare and it's clearly (and sadly) an under-represented type of gameplay.

Since it's a typing game the gameplay is pretty intuitive^^ Maybe a bit more feedback would be great, like some kind of timer or something to tell you when time's almost up.

Great atmospheric music. It suits well the game and is pretty relaxing.

Good job! :)

gamebuilder 2019-05-04 12:20

@ogma thank you for the suggestions. The music, composed by @bcav, is one of the best things about the game.

hangacs 2019-05-16 15:31

The game is fun and beautiful. Maybe need more optimization because I feel stuck in browser.

drskort 2019-05-17 21:09

That's a very creative way to use the theme ^^ I liked the game itself and especially the background was well designed. The currency symbols really confused me. Maybe some less flashy colors would have been nice but the game was well done :D The audio was pretty annoying D: To sum it up: Good concept ^^

mateusboga 2019-05-17 22:07

Interesting game. Very inventive and good take on the theme! Just miss some music and some better feedback on when I type a letter. I also think the graphics could use some imporvement, because right now the word I'm writing is over all the letter soup and it is confusing. Nice work!

garys 2019-05-17 22:15

I really liked this... a great interpritation of the theme and I enjoyed that I was searching for meaningful words amongst the distracting currency... quite effective. Great soundtrack too, relaxing and unnerving at the same time. Nice job.

rjhelms 2019-05-17 23:23

Seems like this game doesn't play nice with Chrome - there was no music and it ran much slower than when I tried in it Firefox (especially on the later levels).

Cool take on the theme, and a pretty unique outing for this Ludum Dare in general. I never knew there were so many currency symbols!

I think the later levels got a bit too tough, maybe - it was easier to find a few letters and guess the word based on the theme, than to actually find them all.

dock-frankenstein 2019-05-18 17:24

I don't like the tittle art and my browser lags. Very fun! It can be even used in school for "educational" reasons (although it would lag even more on a school PC).

geckoo1337 2019-05-18 19:57

Really interesting application of the theme. It works well on my computer (FireFox latest version) - no lag or bug and letters move fluidly . The gameplay is fun. Maybe you could add a timer so as to apply some difficulty. Addictive and effective. I had many fun playing. Well done ++

gamebuilder 2019-05-18 20:08

@geckoo1337 thanks for the feedback. I think some versions of Chrome do not like this game very much, but I'm glad to learn that it works well in your version of Firefox. Thanks for playing.

jezzamon 2019-05-18 20:35

I really liked this game! Simple but pretty fun. I liked the increasing difficulty :)

I also noticed some performance issues later on -- I was thinking it was due to some memory leak issues but I took a glance through the source code and didn't find anything super suspicious. My next guess would be there are a lot of `Math.sin()` and `Math.random()` operations done every frame -- those two functions can be a little slow. There are also a few places where it's calculated multiple times, where you can instead just make it calculated once, e.g.

``` ctx.fillStyle = `rgb( ${ Math.abs(Math.sin((daylight)/300) * 190) }, ${ Math.abs(Math.sin((daylight)/300) * 210) }, ${ Math.abs(Math.sin((daylight)/300) * 255) } )`; ``` could be

``` let daylight = Math.abs(Math.sin((daylight)/300); ctx.fillStyle = `rgb( ${ daylight * 190) }, ${ daylight * 210) }, ${ daylight * 255) } )`; ```

Maybe also using a faster random library could help.

The sound didn't work for me on Chrome, likely because you need to get user input first before you trigger audio (auto-playing audio is blocked)

gamebuilder 2019-05-18 21:53

@jezzamon thank you so much for the detailed feedback. I think you're right about the Math.sin() and Math.random() functions slowing things down. No doubt your revisions would really speed things up. It's something I'll keep in mind for next time around. Thanks for the suggestion.

acearcher 2019-05-19 00:21

A nice, short experience. The "level complete" sound was a little grating to me, and sometimes it didn't play. I also missed out on any music, being in chrome. It's a really interesting concept, and I like the way the letters and currency symbols mix together. The day/night cycle was also really well done. However, I found it a little easy. Once I got one or two letters, I was able to easily guess the others to fill in the word without actually seeing all the letters in the game.