FoonLudum Dare ExplorerUsers → Dock Frankenstein

Dock Frankenstein

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202558CollectorChains at the end of the tunneljam3.623.253.753.503.623.253.75
202557Depths👥Where is Jeremy Wattson?jam3413.673.373.563.204.173.193.73
202354Limited SpaceThe ECRU Experiencejam6723.453.773.122.833.062.974.003.63
202352Harvest👥Overroastedextra
202251Every 10 seconds👥Estolecjam3.002.503.004.004.003.00
202250Delay the inevitableOverheatjam12133.043.042.622.672.642.132.072.32
202149Unstable👥They need attentionjam9873.343.033.312.963.723.654.12
202148Deeper and deeper👥Power Station Betajam14783.182.973.062.643.373.033.23
202047Stuck in a loopReactor Cyclesjam15182.842.423.653.232.803.052.633.21
202046Keep it alive👥Pandonteusjam21583.022.663.092.903.523.273.40
201945Start with nothingThe items, that change everythingcompo3533.182.993.293.642.932.703.35
201944Your life is currencyA.N.D.Y.R.U.S.exejam9313.002.833.062.372.432.152.613.31
201843Sacrifices must be madeJust delete themjam7743.102.734.093.572.442.833.002.85

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Dock Frankenstein

LD43 — Sacrifices must be made

Mission to Io by DeathBySnail 2018-12-10T13:36:03Z

The music is awesome!

Kaiten by wdebowicz 2018-12-24T09:09:33Z

Graphics look too beautiful for ldjam game. I like that. You should also add in a post jam version an endless mode.

Puzzle Kids by jsmars 2018-12-10T18:56:48Z

Very amazing game. Love the music and the models.

H E R D by King Kujito 2018-12-09T20:07:17Z

The art style is really beautiful.

Volcano Rush! by jharler 2018-12-09T20:05:12Z

Really fun! By: A guy that doesn't like playing games.

Pew! Pew! by sorlok 2018-12-23T20:22:04Z

Such a fun game. Beware that this comment comes from a guy that doesn't like playing games.

Quetzalcoatl by gentoogames 2018-12-28T07:54:25Z

Nice game! I suggest to edit your post to add the link for this game.

Colors of Your World by DDRKirbyISQ 2018-12-17T18:30:00Z

Awesome game. I love the music

Occult Defence Agency Budgeting Simulator by Zarkonnen 2018-12-09T20:06:43Z

If I was avake when I played this, it would have been really fun!

Super Sellout by Moski 2018-12-15T16:06:07Z

Nice music and artwork!

Conga Line Survival by fashionbatman 2018-12-31T09:06:28Z

Fun music! I like the concept.

Ursa by Maksym 2018-12-23T17:04:25Z

The graphics and the music are so beautiful.

Whale-mas by Ranner198 2018-12-24T13:17:12Z

I love the visuals. I hate when people leave the configuration window at the start and can't to the settings themselves, so I was surprised to see no menu.

Business Run by AnaGF 2018-12-27T11:15:08Z

I liked the music. The game isn't challenging, because if you want to make the most money, then you just don't do anything.

Ai System by ToadieTechnika 2018-12-24T11:30:23Z

Great idea. Keep it up!

Node Based Tycoon by rootools 2018-12-07T19:22:54Z

Nice idea, but I don't see any sacrifices. Create menu is kinda buggy. When you click left mouse at the bottom of the screen the options are going of site. Overall I think this game is pretty nice!

There Will Come Soft Rains by kamekai 2018-12-23T07:37:43Z

The music was awesome. I like this game so much.

bouncy arts by wowa 2018-12-09T20:07:35Z

Amazing game!

The Sacrificial Trail by PhilStrahl 2018-12-28T07:11:16Z

The "unicorn sacrifice" is funny and the game is pretty fun! I was kinda sad that you didn't put any creepy music.

NoooooMan by anidealgift 2018-12-27T18:19:51Z

This game is so hilarious. Keep it up!

Your Previous Body Save You by Querk 2018-12-15T19:56:03Z

Very fun game! Keep it up!

Your Previous Body Save You by Querk 2018-12-27T12:43:28Z

Tak w ogólę, spodziewam się, że też jesteś polakiem, bo twój zwiastun jest po polsku. Jeżeli nie to...

Are you polish?

Your Previous Body Save You by Querk 2018-12-27T12:47:51Z

Trochę nietypowe, że robisz zwiastuny po polsku dla całego świata, który posługuje się angielskim.

Your Previous Body Save You by Querk 2018-12-27T13:13:40Z

Wiadomość do obcej osoby.PNG

Your Previous Body Save You by Querk 2018-12-27T13:13:40Z

Ups, podwójnie się wrzuciło.

After Hours: A Reverse Metroidvania by MattWoelk 2018-12-09T18:17:07Z

Really fun game. I don't like playing games, but this one was special. I think that this game should get more attention.

Switched ON by steven-pinto 2018-12-29T12:58:56Z

Great game! This deserves to be seen by others.

STAR JUNK by christina-antoinette-neofotistou 2018-12-09T20:07:56Z

Nice sandbox!

STAR JUNK by christina-antoinette-neofotistou 2018-12-10T05:36:50Z

I don't like playing games, but for those that like I think that this is ok.

STAR JUNK by christina-antoinette-neofotistou 2018-12-10T05:36:51Z

I don't like playing games, but for those that like I think that this is ok.

STAR JUNK by christina-antoinette-neofotistou 2018-12-10T05:36:52Z

I don't like playing games, but for those that like I think that this is ok.

STAR JUNK by christina-antoinette-neofotistou 2018-12-10T05:36:53Z

I don't like playing games, but for those that like I think that this is ok.

STAR JUNK by christina-antoinette-neofotistou 2018-12-10T05:36:55Z

I don't like playing games, but for those that like I think that this is ok.

STAR JUNK by christina-antoinette-neofotistou 2018-12-10T05:36:56Z

I don't like playing games, but for those that like I think that this is ok.

Doom Trails by kamikaziuk 2018-12-10T18:48:25Z

I don't like board games, when you can win only by luck. Besides that I think that I will play this with my friends!

Game Jam Simulator by UnidayStudio 2018-12-25T13:52:41Z

Fun game. Keep it up!

BloodTrail by kruemelkeksfan 2018-12-24T11:39:00Z

This game was really buggy. Don't worry, just keep it up.

Celtic Fun by LJay 2018-12-09T20:08:15Z

Kinda weird. I like it!

Celtic Fun by LJay 2018-12-15T16:07:41Z

@ljay I don't like playing games (weird right) and I don't like difficulty. For people that aren't like me it's really fun.

Documentia by Pandanym 2018-12-14T19:17:26Z

I don't like playing games, but this one was special. My favorite part is when the game asks you to delete 4kb to make space for the game. Being the good child I deleted everything. Looking back I should have formatted my whole computer.

Domino Dash by ditzel 2018-12-09T20:08:37Z

Really fun casual game.

Sacriflag by yopox 2018-12-27T18:23:05Z

Fun puzzle game. Keep it up!

TOTEMINI by frescogusto 2018-12-24T09:18:13Z

This game is almost perfect. The art style isn't the best that I've seen, but the worst thing is the walk cycle. The sound effects that play when you're walking are a little bit annoying. Except that I loved this game.

Lintalho by Vija02 2018-12-27T11:55:16Z

That was fun!

Santacrifice by Epono 2018-12-24T11:35:03Z

I see that you used the tilemap system. There is a visual glitch with it. You should google how to fix it. It's really simple.

Overslept by MaiMai 2018-12-16T07:54:56Z

Really fun game!

Glow It Alone by egawag 2018-12-28T12:42:07Z

The graphics and the music are awesome.

Ludum Dare: The Game by Darylsteak 2018-12-09T20:03:51Z

Nice game keep it up!

Goobli by FiloTG 2018-12-29T13:02:43Z

Very gun game.

Prim's Ark by blu3bird 2018-12-31T06:50:59Z

Fun game. Keep it up!

Sacrificio Inc. by Reality Blind 2018-12-24T09:31:11Z

Nice work keep it up!

Omnibar by DubThink 2018-12-31T06:31:09Z

Very fun game, but...

- First of I couldn't open the tiny version, so I had to download the big one. - The game was really laggy, but don't listen to me. I have 8gb of ram in my PC. - The game is too hard, but again I suck at games. - I fallen out of the building. I was also really impressed of how much detail you gave to the outside.

These problems are probably mostly my PCs fault, so don't listen to me. I loved the art style and the music.

Platformer.txt by Hugo kieffer 2018-12-09T20:09:56Z

I had an idea like that! This game was really suprising.

AkimBear by ecmjohnson 2018-12-27T07:44:16Z

There was an animation glitch when I was first opening up the game. The scene transition didn't scale correctly. Overall I think that this game is hilarious,

AkimBear by ecmjohnson 2018-12-27T16:14:42Z

@ecmjohnson it was probably because I clicked the full screen button and the transition was scaled to that small window.

Cessabit by AdultLink 2018-12-27T19:18:47Z

Very relaxing. I don't like playing games and this was just fantastic.

Friends OR Food by najmm 2018-12-27T18:27:57Z

Fun game. Keep it mind that this comment comes from a guy that doesn't like playing games.

One Life Ain't Enough by oda 2018-12-23T20:26:07Z

Nice game! There are many bugs, but it's nice for a ldjam game.

Shepards Island by Zhorky 2018-12-09T20:09:06Z

It was peaceful game. I like games like that.

Long Live The King! by Player 2 2018-12-09T20:11:24Z

I saw the Technic that you used. The game makes a screenshot of your screen and sets it as the background. Nice

Altar by Elnu 2018-12-16T11:15:12Z

Nice game! I have linux too, but I can't find unity 2018.1.9f2 that I always use.

Altar by Elnu 2018-12-16T19:49:28Z

Oh, there is unity hub for Linux?

Altar by Elnu 2018-12-17T04:02:55Z

@mertios Ubuntu.

Altar by Elnu 2018-12-24T11:55:54Z

@mertios I have fixed the jam linux version of my game. Sadly I didn't built a post jam version and now I can't do that.

Altar by Elnu 2018-12-25T04:02:57Z

I mean that there isn't a post jam version for my game for Linux.

Altar by Elnu 2018-12-25T04:02:58Z

I mean that there isn't a post jam version for my game for Linux.

Altar by Elnu 2018-12-25T04:03:00Z

I mean that there isn't a post jam version for my game for Linux.

Electric Kaiju by dimlight 2018-12-09T20:05:55Z

I really liked it!

God's Thirst by Vlad Ilisan 2018-12-16T16:33:29Z

Very fun game. You get that from a guy that don't like playing games.

The Relatives by skill347 2018-12-23T16:50:28Z

That was funny. I wanted to make a goofy cut scene in my game too, but I decided to keep it creepy. Overall a very funny game.

EagleSong by planschi 2018-12-31T06:36:20Z

Nice game. Although I suck at it. Actually I suck at games in general.

Just delete them by Dock Frankenstein 2018-12-04T06:09:13Z

Sorry. I tried but it wasn't working. I am a Linux user too btw.

Just delete them by Dock Frankenstein 2018-12-04T13:44:18Z

I tested the game on two machines but everything was working. If something every level is in it's own folder.

Just delete them by Dock Frankenstein 2018-12-04T13:53:12Z

I had so many thing when the competition started. There are some many bugs, but I was tired.

Just delete them by Dock Frankenstein 2018-12-07T19:09:59Z

I am adding games that I want to play since Monday.

Just delete them by Dock Frankenstein 2018-12-08T05:50:06Z

Funny story, there was supposed to be a leaderboard, but it was too late.

Just delete them by Dock Frankenstein 2018-12-09T15:01:41Z

Good idea! Did you play the ludum dare version, ore the 1.0?

Just delete them by Dock Frankenstein 2018-12-10T04:02:46Z

When you don't see anything on the screen that means to turn your music up.

Just delete them by Dock Frankenstein 2018-12-10T20:16:56Z

@acr515 thank you for the feedback. I have bigger plans for this game. I will implement the puzzles and make those little Terri's that you mention.

It's kinda funny to me that you're calling the lost soul player 2, because he originally was another character that you can play as.

Just delete them by Dock Frankenstein 2018-12-10T20:50:46Z

@colletto-gregory can you be more specific on what you want to be added to the game. I'm working on a new version and I take requests.

Just delete them by Dock Frankenstein 2018-12-16T09:08:05Z

@vlad-ilisan this happens with all the games of ldjam 43. Just click more info and then a run button will appear.

Just delete them by Dock Frankenstein 2018-12-31T15:33:40Z

@falak The music was really annoying and recently was remade. In the next version the music will be better trust me.

@justcamh Yes, it was hard, especially on Linux, where you had to type in a command to get there. I will probably change that in the future version.

@jevgeni-orehhov Thanks.

@jharler Thanks.

@sorlok I was thinking about this, but your suggestion probably won't be used. Sorry.

@kamekai Thanks. It will probably be a horror puzzle/adventure game.

@oda Thanks.

@toadietechnika There was a guy that didn't have mercy for the souls and deleted everything including unity files. The game was broken at that point.

@guoboism Yeah. I had only one hour to polish. That is why the music is so annoying. You should check out the new version here: https://dockfrankenstein.bandcamp.com/releases it's called "A walk cycle".

@linus You're truly a monster. You had no mercy for those souls. That's what you get. LOL.

@papaver Thanks.

@evbo Yeah, it's impossible to make controls like that. If you really like the keyboard you should buy a steam controller. It's very nice if you get used to it.

@querk Thanks.

@psychedelia Thanks.

@jaknak72 Thanks.

@ecmjohnson Thanks.

@johnny-turbo There were supposed to be puzzles with buttons not gates cables, doors and other stuff, but I didn't have any time. Also I didn't broke the fourth wall. I DESTROYED IT!

@neon I'm thinking about releasing the game on steam, with improved everything. Although I don't know if steam would allow something like this.

@fashionbatman I'm thinking about releasing the game on steam, with improved everything. Although I don't know if steam would allow something like this.

@negativice I had literally 1 hour to polish. Sorry.

Just delete them by Dock Frankenstein 2018-12-31T15:33:40Z

@falak The music was really annoying and recently was remade. In the next version the music will be better trust me.

@justcamh Yes, it was hard, especially on Linux, where you had to type in a command to get there. I will probably change that in the future version.

@jevgeni-orehhov Thanks.

@jharler Thanks.

@sorlok ZI was thinking about this, but your suggestion probably won't be used. Sorry.

@kamekai Thanks. It will probably be a horror puzzle/adventure game.

@oda Thanks.

@toadietechnika There was a guy that didn't have mercy for the souls and deleted everything including unity files. The game was broken at that point.

@guoboism Yeah. I had only one hour to polish. That is why the music is so annoying.

@linus You're truly a monster. You had no mercy for those souls. That's what you get. LOL.

@papaver Thanks.

@evbo Yeah, it's impossible to make controls like that. If you really like the keyboard you should buy a steam controller. It's very nice if you get used to it.

@querk Thanks.

@psychedelia Thanks.

@jaknak72 Thanks.

@ecmjohnson Thanks.

@johnny-turbo There were supposed to be puzzles with buttons not gates cables, doors and other stuff, but I didn't have any time. Also I didn't broke the fourth wall. I DESTROYED IT!

@neon I'm thinking about releasing the game on steam, with improved everything. Although I don't know if steam would allow something like this.

@fashionbatman I'm thinking about releasing the game on steam, with improved everything. Although I don't know if steam would allow something like this.

@negativice I had literally 1 hour to polish. Sorry.

My Little Daily Sacrifice by Gludo 2018-12-24T09:02:42Z

This is the only game that I played to the end. Maybe a little too complicated, especially with bills or something, because my workers started making -300$.

2305 : New Generation by Azayiah 2018-12-31T06:41:26Z

I had problems with running the game. After some time I figured it out and when I opened it windows started saying that I had a virus. Lol. Overall a very good game.

Reactor Overdrive by JUSTCAMH 2018-12-16T08:50:09Z

My PC was really lagging, but overall it's a fun game!

PhotoSheep by JakNak72 2018-12-27T18:10:03Z

This looks so goofy, but I don't have photoshop. This game shows that even if we have to work with just folders for our game, we would make something.

Break a leg by AxelOlivier 2018-12-23T16:43:53Z

I love the retro artstyle.

Praise The Snek by Preside 2018-12-30T16:45:45Z

I love the art style.

Money Run by Jevgeni Orehhov 2018-12-15T19:59:50Z

I love the audio jungle in the background

PeonCraft - Sacrificed by Kornel Meszaros 2018-12-09T20:05:36Z

I don't understand it.

Total Party Kill by adventureislands 2018-12-15T19:45:37Z

I love puzzle games!

Lastcrifices by Cerebral Bore 2018-12-23T16:40:18Z

I liked the music.

Machine Godz by Beardmage 2018-12-09T20:10:24Z

My favourite game of this ld jam.

LD44 — Your life is currency

See:NoMore by Criobite 2019-05-20T17:09:12Z

It reminds me of my game from the last ld "just delete them", where you had to delete files in a folder, to delete objects inside the game.

The Battle for Slime King on Slime Mountain by MrTroy 2019-05-02T13:22:45Z

When I reseted my slime and made another one all I got was the planet with a text defeat.

The Tree of Bounty by gelisam 2019-05-11T15:03:35Z

It's so relaxing!

Tree of Life by wolar 2019-05-05T07:56:16Z

I've played this game in a video.

https://www.youtube.com/watch?v=5xDIFZyRjY8

I love tower defense games and I had a great time playing this.

Nuclear Arms 7: Railway to Heaven by Logicon211 2019-05-06T17:18:30Z

Trying to avoid selling your life. YOU CAN'T!

(I love this theme)

Inflate Me to the Moon by DDRKirbyISQ 2019-05-10T18:00:44Z

It's so beautiful!

The DESCENDANT by Rudra Nil Basu 2019-05-05T07:57:57Z

I've played this game in a video.

https://www.youtube.com/watch?v=5xDIFZyRjY8

The light offset makes turning around weird. Great entry!

Blood Currency by theviraldragon 2019-05-11T14:18:44Z

Oh, the story... I'm sad.

Your life is my money by squaredev 2019-05-05T07:59:05Z

I've played this game in a video.

https://www.youtube.com/watch?v=5xDIFZyRjY8

It was so great! One of my favorite of this jam.

Chicken Out! by drtizzle 2019-05-02T06:39:39Z

I have the second place!

Immortal's game by dodormeur 2019-05-05T07:55:27Z

I've played this game in a video.

https://www.youtube.com/watch?v=5xDIFZyRjY8

One of my favorite games of this ldjam!

Computers in a Nutshell by gonutz 2019-05-06T12:21:10Z

I had the same problem like nexusviper. Sorry that I couldn't play it, but it was probably a good game.

AstrO2 by Khamekaze 2019-05-05T07:54:16Z

I've played this game in a video.

https://www.youtube.com/watch?v=5xDIFZyRjY8

It was awesome!

A Small Rocket by uchiro 2019-05-01T10:21:47Z

It was really buggy. Especially the character animations. The legs were sometimes flickering and the 3d printer is sometimes in front of the player and sometimes in the back.

The art style is great and characters conversations are a little bit repetitive, but they keep the player entertained.

Jamsterdam by fonserbc 2019-05-10T17:18:47Z

The chill mode is really great, because I just wanted to listen to that music!

Seaway by Constantin 2019-05-06T17:24:16Z

It's really relaxing.

Blood Thief by Draedrus 2019-05-10T18:10:43Z

Nice glitching effects!

Watt Balance by Coda Highland 2019-05-20T17:16:00Z

The robot is so cute!

Battery is here to stay by Aterlamia 2019-05-02T17:35:20Z

A really fun game. Sadly only 2 levels.

Battery is here to stay by Aterlamia 2019-05-02T17:47:24Z

Yeah, when I pressed the poster several times I got 2 keys. When I used one of them on the third door it just kept reloading.

Orcan Harvest by Mathstr0fficial 2019-05-05T07:55:04Z

I've played this game in a video.

https://www.youtube.com/watch?v=5xDIFZyRjY8

I think that the sound effects are too good.

Kappetalize by Bojkott 2019-05-02T17:46:10Z

I had only two problems: - Movement is slow and boring and too clunky even for this game type. - The cop glitched out and was flying around the map.

Love to see this release as a full game with different maps.

Life by Marc Grabow 2019-05-10T18:48:33Z

Nice. Very fun!

Lousy Life Lessons - [LLL] by AwesomeAlliterationAlliance 2019-05-10T17:48:03Z

Wow, one of the best games of this jam.

60 Second Supermarket Sweep by Historymaker118 2019-05-02T18:00:25Z

Keep going!

Risky Life by neowhoru 2019-05-05T07:54:43Z

I've played this game in a video.

https://www.youtube.com/watch?v=5xDIFZyRjY8

I just had problems with the wall jump and the lack of challenge.

Elevator Pitch by Hugimugi7 2019-05-02T13:12:57Z

Short but fun! If only it would be longer.

invertebrae by jjjjason 2019-05-01T10:38:52Z

It was weird and interesting. I really enjoyed it!

Kaumaha by Re-Markable 2019-05-02T13:32:30Z

Good game, but the time between every animation is so long.

My Little Planet by Maxime Hanot 2019-05-01T17:48:04Z

I don't like the tank mouse controller, but overall this is a really pretty and fun game! I miss the exit button.

Flow by arron-fowler 2019-05-05T07:59:20Z

I've played this game in a video.

https://www.youtube.com/watch?v=5xDIFZyRjY8

It's relaxing at it fits the theme.

Time Thief by beanslasher 2019-05-02T12:51:07Z

Where are my BATTERIES FOR THE CONTROLLER!!!?!?!?!?!??!

Robo Portrait by finalspace 2019-05-05T17:06:09Z

This was so fun! Although it was surprising to suddenly have a speed up version with a bunch of squares to color.

Leap by Adam Elaoud 2019-05-10T18:35:07Z

I have a problem with the platforms. They are sometimes too far at the beginning.

BATCLASH by ecmjohnson 2019-05-01T17:29:52Z

That was really fun. Only the walls in the first level annoyed me.

Whipout by Armadillq 2019-05-05T07:56:51Z

I've played this game in a video.

https://www.youtube.com/watch?v=5xDIFZyRjY8

I don't like "rage games" like this, but it was great!

Life Is Not Currency by gamebuilder 2019-05-18T17:24:55Z

I don't like the tittle art and my browser lags. Very fun! It can be even used in school for "educational" reasons (although it would lag even more on a school PC).

Clock of Your Life by JestemStefan 2019-05-02T17:54:42Z

A really good and polished game.

Purple Dimension by XCVZXC 2019-05-01T10:56:51Z

Only got to the 26 flour.

The menu is good, but you can't click anything with a mouse. Enemies get stuck on the stairs and they can't see you if you were standing on stairs below the flour. I liked that they did that, because I wasn't stressed.

Arm & A Leg by Deprecat 2019-05-02T13:02:29Z

When I sold the language chip every text started freaking out, which was so cool.

No Life No Game by TheMoonrise 2019-05-06T17:40:16Z

Fun to play and the big robot is really funny.

Hell's reefs by Amour Du Pain 2019-05-20T17:20:37Z

Wow, the music is amazing!

Stretchy Cat by Engyne 2019-05-11T14:13:34Z

I don't know why people aren't playing this game. It looks nice and it's very fun!

The Bounty Hunter by dk5000p 2019-05-10T18:06:06Z

Nice voice controls!

Battery Life by Attala 2019-05-11T11:38:22Z

Very fun, although the main menu is a little bit ugly.

Chickenarchy by Thomas_Bringer 2019-05-20T17:23:52Z

The controls are great, except there isn't a way to make the game full screen.

A.N.D.Y.R.U.S.exe by Dock Frankenstein 2019-05-01T14:15:39Z

@saering Sorry, I forgot to add that there are 7 days in total.

A.N.D.Y.R.U.S.exe by Dock Frankenstein 2019-05-03T14:00:59Z

@lovetocode999 Yeah, I know. I just didn't have any ideas.

@boris My last game was compared to doki doki literature club and now pony island. Nice!

@jeremia First suggestion: I will probably implement a GOD MODE that is unlocked, by completing one ending. I had a script, that helped me skip days and do other stuff, so it would be easy to implement it and it would make the game better. Second suggestion: No. Third suggestion: I know. I have no idea how to fix it. People are saying to make the input field, but it triggers, when you click on something else.

@saering I want to add a text before every cut scene that says "Day 1\7". Thanks for suggesting.

@noobexception I know. I just didn't have any idea.

@falak Thanks!

@centauri No, the PC just had an empty placeholder sprites that represent computer components XD.

@leinades I know. Every game needs SPICE!!!!!

@tangiblegames Sorry to hear this. On day 3 I patched a bug, that if you hit the invisible YES or NO button, the game froze.

@neowedge I want to make a public google docs document, for people that want to get the bunker ending (aka. the good ending kinda). Sorry, to hear the resolution was broken.

@ursagames K.

@hugzfnr Again, I didn't have any idea for the music. Also thanks!

A.N.D.Y.R.U.S.exe by Dock Frankenstein 2019-05-11T12:58:37Z

@dk5000p If you still want to finish it, then use the answers: https://docs.google.com/document/d/18zQmnqKjse7E6A7jYpxGJuM5rkK2ZojtG3MsogZNihk/edit?usp=sharing

A.N.D.Y.R.U.S.exe by Dock Frankenstein 2019-05-11T17:21:48Z

@nakami Yeah. Someday I will pick up this game and add some other tasks like: turn on the power generator, because something infected the whole facility.

@tamail Sorry, I just didn't have time, but I think that I've made even the happy moments scary, because of the music (music is a jumpscare lol).

@simon-rahnasto Wow! The first version made couple of years ago had the same problem. There wasn't even a password confirmation that have made the password thing a lot easier in this case. Nothing I can do about it.

@angiemon I'm making a GOD MODE!!!!1!! that will let you skip days and play around and the submit button is annoying me to, because there isn't a clear way to fix it.

@jsd Well, I sicked to the original questions from the version made couple years ago. That's why everything is math! I though that players would just use a calculator and that's why it's so hard.

@ecmjohnson k.

@soggybreadhands Yeah, I should have added something like: "Did you know that your computer's name is BLANK?". I've tried making A.N.D.Y.R.U.S. goofy, but I should turn some things up a bit.

@pl4typus a

@pl4typus a

@pl4typus I've made the story, when I was 10 years old. OK?

@miu It's better that I add a text like: "I was programmed on a qwerty keyboard and I don't know what QWERTZ, AZERTY and other keyboard layouts mean.".

@dk5000p As I said: GOD MODE is still in the making.

@daria-toni I run out of time for the music.

@alex-kpojb I was probably going nuts with the theme while I was brainstorming. Here's the meaning: Your life is just currency for him. He's making an army of himself , so better answer thouse questions right, or he will see potential in you.

GunAntrophist by RadonRaph 2019-05-10T17:26:06Z

I can't believe, how the movement is so good for some reason.

King's Alchemist by Vlad Dae 2019-05-06T11:39:57Z

It's quite relaxing, until you will get 4 customers with 4 orders each!

Sigillis by JUSTCAMH 2019-05-06T17:31:23Z

Sometimes it doesn't recognize, but that's OK, especially for a game jam.

Your Life is Currency by nanocube75 2019-05-11T11:28:32Z

Holly, this game is hard. Also, my graphics were set to this one.

Prospector Stanley by kypello 2019-05-01T17:01:36Z

Great game. The art style is super cool, but one question. How did you get itch.io to display unity game in fullscreen without a small window inside a small window?

The Adventures of Billy Bob Jones by YellowZombie 2019-05-11T11:32:01Z

Those, FUnctional spikes!!!!!

SHROUD (Synthetic Human, Radiation OUtput Determined) by thevinter 2019-05-05T07:55:46Z

I've played this game in a video.

https://www.youtube.com/watch?v=5xDIFZyRjY8

You've played mine, I've played yours.

Pew Pew Crew! by Jonas Tyroller 2019-05-06T12:40:58Z

Only, if there was a main menu and a way to exit the game without hitting alt f4.

Transfert by p0nce 2019-05-01T18:02:23Z

I feel so sad for the ant.

ATM {At_The_Machine} by scott.redrup 2019-05-06T12:18:08Z

I need to find some friends to play this!?!?! https://www.nimh.nih.gov/health/topics/depression/index.shtml

Blood Quest by shaner421 2019-05-06T11:48:06Z

The level is quite confusing, but it's a great entry.

Sacrifies Life To Save by Ahmed Ali 2019-05-05T07:58:15Z

I've played this game in a video.

https://www.youtube.com/watch?v=5xDIFZyRjY8

I was lost, but oh well. I like the mags face.

Trade Droplets by lovetocode999 2019-05-11T11:43:01Z

Nice website messages.

A Cup's Life by Anderssonkev 2019-05-01T11:01:16Z

The only problem that I experienced was that itch.io makes it's own separate full screen button, so there are two (itch.io and unity)!

Life Engineer by Coder Channel 2019-05-10T17:32:17Z

The left buttons were outside of my screen. I had a great time despite that.

HackZ Memories by Black Potion 2019-05-03T13:44:34Z

It was really fun. Can;t wait to see your other creations.

Devaluation by Toni_re 2019-05-01T10:06:16Z

I tried running it on my linux laptop, because my windows workstation us trying to delete crap, because I have 0kb left. After I tried opening it up this showed up. Screenshot from 2019-05-01 11-35-10.png I'm going to play this on my pc, after it will finish deleting.

Devaluation by Toni_re 2019-05-01T10:47:31Z

The reason why I have Linux there is that Windows 10 launches in only 20 minutes!

I've played it on my PC and it is great. The controls were a little bit clunky, but that's the art of this game!

Collecting Really Nice Cats! by cheesepencil 2019-05-10T18:39:44Z

Collected very nice cats!

Cerebra Cortex - Life is Currency by Cleowillo 2019-05-01T17:18:19Z

The game looks so good. The droid guy is so cool, but there's only the test map. I fell out of the word. Enemies can't see me and there's nothing to do. Well, but at the end this is unfinished.

Blood and goods by selewi 2019-05-03T13:31:57Z

It's really well balanced. Well done!

Take them with you by Dinorex 2019-05-05T16:53:29Z

I don't even know how to kill an enemy without killing yourself.

LIFE Corp by pl4typus 2019-05-06T17:35:16Z

It's hard to jump on the robot.

Escape from Hell by Becher 2019-05-06T17:44:51Z

Really fun! Keep going.

Ticking by TechPiranja 2019-05-10T17:50:40Z

It was something... interesting.

Les Pattes (The Legs) by JediNeeson 2019-05-10T18:42:59Z

DUDE!?!?! 4 controllers? Do I look like someone who has money to you?

I have only 2 xbox controllers and steam controller (i can rewire it), but maybe, you can make a version, where you have to use your keyboard: WASD, TFGH, IJKL, Arrows. It could be really fun to controll.

Money Fighter by Roman Grzegorzewski 2019-05-05T16:59:36Z

Fun multiplayer game, but I don't have any friends.

NecroBlood by Little Valhalla 2019-05-20T17:12:39Z

Well, I couldn't get rid of the enemy, when he was near me. He just stayed there beating me and my minions stayed in place.

LD45 — Start with nothing

ZERMATT: ZERO by FireSlash 2019-10-08T06:02:32Z

I really like the mood. I can film the alarm going off on the ship. Also... SPACE (bar)

World Collector by Joe Williamson 2019-10-15T05:36:27Z

Very cool!

Stranded by kleinzach 2019-10-15T05:27:58Z

Good game. I'm just allergic to bosca ceoil, but that's all.

Stop at Nothing by mao 2019-10-12T07:36:31Z

I gave up on that select puzzle. It was really confusing. But the game was fun!

The Story of You by LudumAnthony 2019-10-12T08:00:58Z

If you could add more sprites. It gets boring after a while. Except that, it was fun!

MeebÜ WeebÜ by saucygames 2019-10-17T05:46:15Z

Really relaxing

Robot Trial by GlacierEclipse 2019-10-08T06:14:59Z

It's fun but when I exited the upgrades menu everything went black.

Armada by diptoman 2019-10-12T17:16:00Z

It was really fun. Nice concept!

Money Management Simulator by Ascension 2019-10-11T19:26:53Z

Nice management you have going there.

Snake Farmer by sorecactus 2019-10-08T06:20:33Z

A simple farming game, but there isn't any kind of art in here.

The Greatest Game in the World by AhmenX 2019-10-17T06:04:14Z

Really funny.

Press Start For Nothing by evilobjective 2019-10-13T16:50:50Z

This was fun!

StarLink Xpress by morrilet 2019-10-10T06:11:19Z

Nice game play. If there were only no default unity buttons and that unity preferences window.

The Nothings by Stefanie Leitch 2019-10-12T07:07:42Z

I just didn't touch anybody. That's the best way to get thru life!

Ragin' Racers by bitdecay 2019-10-08T05:52:38Z

Fun audio. The music is also great!

Over The Threshold by redcubegames 2019-10-10T06:03:57Z

Interesting. I couldn't color the second flour thou.

Island of the Coconut Spirit by candlesan 2019-10-17T05:49:58Z

It was really fun! Keep it up

You Gotta Be Kitten Me by Silas Reinagel 2019-10-15T06:02:20Z

What a nice cat.

...and to Nothingness Return by philomory 2019-10-17T05:43:48Z

It was very fun!

Gems by CaylebLucas 2019-10-15T05:33:06Z

Nice entry!

THE WALK by alphapolygon 2019-10-13T14:28:40Z

Uff, that walking. Just use a walking chair!

Vicious Cycle by ryzy27 2019-10-12T09:22:37Z

This was cool. It seemed like I was watching a movie.

Necrofenser Hero by Guilb 2019-10-15T06:09:40Z

It was hard, but also very nice!

Froog by reBTF 2019-10-08T06:18:19Z

It's amazing. It feels really fluid by those camera movements.

[N][O][T][H][I][N][G] by Johnny Turbo 2019-10-17T05:57:30Z

Very nice entry

Song of Creation by anttiviljami 2019-10-13T14:16:09Z

Fun sandbox!

Neon Void by egawag 2019-10-12T18:11:04Z

Nice stuffs you have in your game.

The Island by Sanguis 2019-10-17T06:09:27Z

Very fun! The first part is a little bit grindy.

My Friends Abandoned Me by SaRNEh 2019-10-09T05:43:37Z

A nice platformer.

Start with Muffin by Sibi 2019-10-11T19:31:33Z

Okay, how can I eat what I've created? Are you just taking our creations away from us? We need a way of having our final product. I don't even know what flavor is green cream!

The Persistent Thief by Darylsteak 2019-10-15T05:43:03Z

That helicopter scared me.

Becoming Something. by zoarfy 2019-10-12T18:06:41Z

Very interesting.

The Carpenter by Valentin4311 2019-10-12T07:54:25Z

This was interesting. At first I didn't knew that you can break objects, but when I figured it out it was really fun! If there was only something to indicate how long I'm going to spin.

Voidborn by Shelvid 2019-10-12T09:02:54Z

The gun is really slow. Except that it was fun.

When Nothing Came by velvetlobster 2019-10-19T07:59:21Z

Really nice and relaxing game.

Tardigrades on the Moon by bassguitarbill 2019-10-12T17:10:14Z

It is confusing at the beginning. Except that, good job!

The Legend of Nothing by Niarkou 2019-10-13T14:21:37Z

Good game!

Nepton by Juutis 2019-10-13T15:11:33Z

My minions got stuck at one point and they froze. It was really sad. Except that, good game!

Reutemeteut (web) by croewens 2019-10-12T17:12:08Z

Nice game!

Null Is Zero by Sunblast 2019-10-11T19:21:52Z

It's like baba is you, except math (just for nerdy people at Ludum dare).

HEARTSCAPE by ZakAmana 2019-10-17T06:00:35Z

Wow, it's so creative!

Drum by Mountday 2019-10-13T17:04:05Z

Good job!

No Game Here by Cpokered 2019-10-13T15:16:12Z

The walking is slow and not responsive. Nice entry!

A_semblance by D1gital Cuts 2019-10-08T18:22:23Z

It's almost great. I had to wait for the platforms for a very long time and the game play is really shaky. Despite it all one of the best games in this Ludum dare.

Bonker Droids by NorthernDevGuy 2019-10-12T07:15:26Z

Nice, but that default unity preferences windows and those default buttons hurt.

S͟t͟a͟r͟t͟ With Nothing by Coldsanwdich189 2019-10-12T18:22:58Z

The controls aren't that great, but it's a very interesting idea.

In the Beginning by GibsS 2019-10-12T09:14:44Z

It's so fun. The generation mechanic is so excellent!

Rainbow Restoration by CrubeYawne 2019-10-13T14:56:39Z

Very cool game. If I stayed in front of a door for more than 0.5 seconds it wouldn't register my actions. I had the same issue once. Just select in rigidbody or collider (I don't remember which) to have continuous collision detection.

Absorb by dimlight 2019-10-15T05:51:46Z

The begging was awesome. Good job!

GODDAMMIT BOB, I TOLD YOU TO WATCH THAT DAMN HYPER CANCER! by turbo.torbo 2019-10-13T16:59:32Z

Ah, I love that the good ending is killing humanity and the bad ending is loosing couple of dollars. Good game!

Bricklayer! by triplefox 2019-10-08T06:09:48Z

It's like a reverse (whatever the game was called). Its fun, but if it would have more music.

Space Office by Celdur 2019-10-13T14:25:45Z

I like the computer. It reminds me of my jet engine.

Quest about... Nothing? by NinjaCatz 2019-10-12T09:17:49Z

Yes. GO DUCK TEAM!

Cleaner! by Nakami 2019-10-13T15:01:57Z

I got confused. The graphics where very good. The game is only missing some music.

The Island by Benjamin Leroy 2019-10-13T14:07:28Z

The music was glitch. It was a nice entry.

Something Special by SKDF 2019-10-13T14:47:29Z

Very nice!

Drifter Mall by Sergio1811 2019-10-15T05:30:38Z

This was nice!

Nothing is my car ! by T-Bo 2019-10-15T05:44:58Z

Very good game. It was quite funny.

Split or Steal by Monish Vyas 2019-10-12T18:13:55Z

That Noa broke me.

m_void1 by taffyko 2019-10-08T05:57:03Z

This is probably the best game of the jam. I like the main characters name: "M".

While you're here by Dinorex 2019-10-11T19:35:56Z

If only I could change the fov. I'm feeling like I'm sniffing all walls (btw. that's what I've been doing in this game)

While you're here by Dinorex 2019-10-11T20:04:11Z

They smelled nice.

A Fishermans Friendly Island Builder by Lombax 2019-10-08T18:09:51Z

Wow, I actually had fun playing a ludum dare game! The only problem that I encountered is that sometimes my fishing rod doesn't pick up an item and I have to wait for it to retract. Very fun game.

He knew it was good by Demuss 2019-10-12T07:40:29Z

The sprites were misaligned and you have no screenshots anywhere. It was a fun game.

NOTHING : A sentient ascendency by Rooster And Frétillant 2019-10-13T14:19:36Z

The art style reminds me of some old games I've played and that start sequence is awesome!

BoxThing by Cyrolis 2019-10-13T14:51:17Z

Nice sound effects!

The Learning Drone v4.5 by kukiric 2019-10-08T18:18:12Z

This was a really fun game. The art style is beautiful and the game play is amazing. The only thing that annoyed me is that unity presets windows, where I couldn't even adjust my screen resolution to my 1080p screen. Try disabling it and enabling windows scaling in unity preferences, so that you can resize the game.

Soulless by Nithin 2019-10-15T06:04:53Z

That was awesome!

Nitchs the tank by AlphaDen 2019-10-12T07:24:51Z

Really hard. But okay!

Contraband by AdamCYounis 2019-10-07T17:43:08Z

It's fun and quite rewarding. Good job!

Ludum Dare Simulator by Marcin J 2019-10-15T05:39:47Z

Amazing. Keep it up!

Leverage by BilalCh213 2019-10-12T18:18:35Z

Wow, that's intense.

In the beginning by nsadie 2019-10-13T14:43:47Z

Very creative. Keep it up!

itemless by NachtWitch 2019-10-19T07:56:06Z

Very good game! Those little enemy buddies scared me when they suddenly poped up near me.

SwordMaster by HiveMinds 2019-10-13T14:06:41Z

Good game!

Planet Z33 by LanaLux 2019-10-15T06:07:24Z

This was amazing! What a nice sandbox!

Become Human Again by Cybikitty 2019-10-15T05:47:34Z

The player's collider should be smaller, but except that it was very fun!

EVOL by hiroboto 2019-10-10T06:07:58Z

There was a text saying to render the lighting and when I died, the game didn't reload. I liked the intro, but the arrow wasn't aligned with the blocks. Except that good job!

DREAMS by Ferdi 2019-10-13T17:07:29Z

A good sandbox.

The Mystery Box by W0lfEnstein 2019-10-12T18:30:05Z

Good game!

Escape Room by superunknown 2019-10-12T08:59:13Z

That was something. It was a very interesting idea. Fun puzzle game overall.

Sand&Sea by CaptAndrey 2019-10-15T05:49:21Z

Really nice and relaxing!

Grow Your Wolf by Ostrich 2019-10-12T08:05:12Z

It was confusing to "grow your wolf". Except that it was pretty alright.

Dead Pixels by tmullet 2019-10-13T16:56:26Z

Neat little game!

REWRITER by johjoh 2019-10-07T17:43:44Z

Nice game you have there. I really like the animations.

Sweet Nothing by Kellmen 2019-10-12T07:22:31Z

Yes.

Empty box by Corentin Benoit-Gonin 2019-10-13T17:09:30Z

Very nice!

Blop Security by vsquitiro 2019-10-09T05:34:03Z

Had problems login in, even when knowing the login and the password. A really fun concept!

A Dream Of Life by LukeDJ 2019-10-13T16:42:46Z

Nice puzzles. Keep it up!

Candy Bravery by Samuel Gendron 2019-10-17T05:52:36Z

Well I guess the theme was alright (Halloween themed). Very fun!

Defective by CafeLovai 2019-10-12T16:07:07Z

Nice, but the sudden change of artsyle surprised me.

Don't Stop by analytical_spoon 2019-10-08T18:13:01Z

The character is really cute. I can really feel like I'm controlling it.

And Then God Said by KrisDev 2019-10-12T18:25:36Z

Nice sandbox.

LD46 — Keep it alive

Tiny Fragments by Daniel Moreno 2020-05-06T08:27:02Z

Music was a little bit too squeaky. Animations felt good and the little character was sometimes too slow. Would be could if I would be able to speed / slow the game.

MACHINA by Harry Alissavakis 2020-04-25T17:53:13Z

Well, the game is really cool, but makes a lot of design mistakes. First of all, why is there a reset dialogue button at the beginning? When I open the game I don't know what it does and even if I would know, why isn't it automatic? Secondly, there's a wall of text at the beginning that just makes me bored, so if you could introduce mechanics one by one, or add a simple tutorial, it would seem more simple. Actually, Just telling me, press on the human and cards takes care of everything, since I will see easily what it exactly do. The game is simple, use it to your advantage. Also I actually thought that you need to get to the goal, to finish the level and I was surprised to see, that the goal was actually a robot. It looked like an exit. Sound effects are awesome, such as the music. After learning the gameplay it was fun. Good job.

MACHINA by Harry Alissavakis 2020-04-25T18:43:45Z

@harry-alissavakis still, if I play on webgl, the thing is useless, also you didn't specified what that button does also, the dialogue can be easily skipped by spamming the mouse button and to finish the thing of, there will be maybe 1 person that will play this game more than once. This is just how game jams work. Also, if forgot to write it earlier... the exit button on webgl just gives you a nice warning message and freezes the game entirely.

Tyson Lee: KEEP IT ALIVE EDITION by CPTN-B 2020-05-07T08:43:21Z

The overuse of default unity sprites is worrying. Also the main menu is just a picture of a man on a black background. Every level was easily solvable, by just connecting an input to the output, except the final level, where I just created a simple gate to make the signal less frequent. The game missed polish, sound effects would be good, more shading to the graphics and the whole menu overhaul is also a must. All the windows were really annoying, since I had to read a bunch of text to do anything and they were just piling on top of each other. The idea is really good, but the implementation is a little bit clunky. I'm guessing that the mechanic has taken you most of your time and you rushed the UI and menu. A post jam version that would fix those issues would be nice.

🍄 Saki 🍄 by Darkfire92 2020-05-09T09:19:45Z

I think the game was way too long. At the start there's nothing much happening and at the end it's impossible to do anything, since there's a new enemy every second. It was fun

CAT 5 by Jared York 2020-05-06T08:31:05Z

I don't mind a virus that makes everything a cat picture.

Pandonteus by Dock Frankenstein 2020-04-25T17:56:23Z

@yvanor what do you mean? The fixed version aka, the version that was made during the jam, but lost thanks to git had fixed the issue, fixed the audio overlapping and every video. Yes, the creature is buggy, since it turns out, the programmer responsible for the throwing did it in just simply adding a force to the object and waiting .1 seconds x10, without even using a loop. We'll try fixing it in post jam version (if we will make one)

Pandonteus by Dock Frankenstein 2020-04-27T11:55:09Z

@xart2012 ? Do you mean level 6? You are supposed to hit two levers at the same time, then break the box and finish the game. This behavior is really strange. You should lose only one life not two.

Keep It Charged by LaZZyDev72 2020-05-10T09:41:52Z

You should have rearranged some levels, so that the difficulty increased and wasn't just random. Also in some levels there were battery's that didn't have any purpose. By picking up the battery the number would glitch out for a moment, where it would decrease and increase it The music also was cut between levels. Except that, it's a really good and solid game.

Mr. Cheesy by SAVVU 2020-05-10T09:34:09Z

Wasn't a fan of the main menu, but it is actually good in graphics, audio and gameplay. Well done

The Dark Cave by Tom Stephenson 2020-04-25T11:07:31Z

Well, the animations were quite bland and since it was made in unity I'll just say to use animation curves more. Also I went by the spider by dying 3 times and jumping over him. Now, dying feels more like a mechanic to solve puzzles and not as a way to punish the player of doing something wrong. This being a sound game it makes dying feel out of this place, since there's no way to actually die with consequences. Also, this game was based on sound, but I can't really see any point of it. I just walked and ignored the light that was following me, because I had to jump and wait for it, because if I start moving it will just stop. The spider chase was cool, but again, it was just walking, there was no tension. But actually seeing him go in many places was the best thing I saw on ludum dare. Talking about the art, the player is just a cube with eyes and the light is also pretty boring. The ground was made out of black squares and some were angled, which I thought were spikes, but they weren't. There were spikes later for 5 seconds, before they were never found again in this game. Spider was very cool looking, but the part, where I bump into him was anticlimactic, since I already saw him on a screenshot. As a first entry, you've done quite well. The game isn't boring and it ends before you want to close it. Well done.

LD47 — Stuck in a loop

Looper Hell by Dubgron 2020-10-10T18:28:13Z

Nice circles. Very round. A square is a circle, because a light in a shape of a square emits a circle

Billy Vanilly & The Navigators by tweedle 2020-10-16T13:00:08Z

Good graphics, good music, but it was kind of confusing to me. There wasn't any feedback when I pressed the arrows so I thought the game was broken. Except that it was good

Karma Farmer by Plasmonic 2020-10-08T14:32:00Z

Small tip. Disable windowed button on webGL. It doesn't make sense.

wfh by Noxbuds 2020-10-16T12:38:30Z

The graphics were great and sfx also were good. On thing disable movement when in computer mode. I just walked off and hat to find my way back to the computer to stop looking at it and feed the cat.

Defuse in under 5 by Darylsteak 2020-10-12T05:15:19Z

Good game. Still, you can just try disarming over and over again until you win

TimeFabric by raoz 2020-10-06T15:40:19Z

Good game. The music was a little bit out of the place. It felt like random instruments mashed together and the strings felt like synths

Reactor Cycles by Dock Frankenstein 2020-10-08T17:41:54Z

lol, you can't even go to the main menu when you get the ending. Gotta get fixin soon

SpaceRace by andrei009 2020-10-26T14:31:54Z

A Very solid game. So much polish, good sfx, good music and all. I would suggest making controlls more snappier, since I sometimes had troubles aligning myself (maybe do something like in portal 2 where the character aligns itself to a portal, but don't do it to violently). Also, people don't like downloading stuff, so you know

Mind Loop : Monsters in my Brain! by Rafit345 2020-10-08T14:26:23Z

Yep, shooting doesn't work. Good music and graphics, but I think something happened to UI. The text goes offscreen. Please use the picot settings fe. stretch with screen or whatever. Also if you're using a pixelated graphic for the menu change it in the import settings to make it less fuzzy

Cave Escape by Fractal Flower Girl 2020-10-06T15:35:15Z

Good work. I don't like scratch, but it was fine. Sadly the game stopped working after destroying a rock

Loopfield by MikoziQ 2020-10-08T14:35:11Z

Good game. On issue, when you go back from the how to play menu the music resets. It sound weird

CONTRAST by Benedek Labancz 2020-10-09T14:03:12Z

Good game. One thing. If I press back on the door I get teleported and I need to redo it. Also the minigame felt really buggy. Also pro tip. Change the version to HTML on ldjam.com, so that more people will play it as it's a browser game

[while'd] by Celuloide 2020-10-21T08:40:19Z

Very good game. Only problem I had is that f1 on browser brings up the help tab, so that got annoying. Also I would like to rate you in the music category kind sir

INSIDE THE LOOP by aerloth 2020-10-27T06:54:30Z

Holy... The sound design is so great. The game is almost perfect. Only the movement feels kinda wonky, since walking up walls and changing position feels like the character is struggling

Aztec Ride by Idan Rooze 2020-10-12T05:04:17Z

Good game. Just plain and simple

LD48 — Deeper and deeper

DEEP LD by Atikyne 2021-05-18T20:01:24Z

I think it's a good game. Problem: the download button doesn't exist :/

DEEP LD by Atikyne 2021-05-18T20:03:36Z

Okay, turns out it's webGL, but I thought it was a screen shot :/ Good game. Only thing: would be cool to keep momentum when you fall and not just stop in place

deepr by phi 2021-05-15T17:44:07Z

Perfect facebook simulator. Ten out of ten, would 1 like = 1 prayer again

Deepeth Woods by colapolka 2021-05-19T06:37:19Z

The melody could use some work (doesn't go well with the sound effect), but it was rather good looking and fun. Nice transitions btw

I'm just playing other peoples games after the jam and see if I got a harsh score, or were the other games just amazing. Not sure, I fell like I should have gotten a better score. Oh well :/

Descentris by PhilStrahl 2021-04-27T06:26:53Z

Good game. Maybe at the start it's too easy for too long so it gets boring but then it gets really exciting. The controls are a little bit strange, sine I normally expect pressing left mouse button to place something but you can get used to it

Abyss. by Darylsteak 2021-04-27T06:38:56Z

So the game is fun, but I realized there is nothing stopping me from just spamming the space bar. So the whole radar thing becomes useless if you think about it

DeBlockhas by Sode 2021-05-11T06:06:20Z

Good game, would be fun on a phone. The difficulty is good, since it's not too boring at the start. Audio isn't that good since that beeping if it's used too fast, then it sounds bad (scared me the first time).

Mindy's Mind by VPhyre 2021-05-18T19:54:12Z

Okay, I have about 17 minutes to post this: the mood is amazing, not sure where you got those little girl whispers, but good job. The controller seems wonky at times and the whole text every 5 second got annoying. Also the motivational quotes felt like a cheap way of adding depth. I don't say they are a good idea, but they need a base to work. Graphics were nice, but the ground textures felt like just ground slapped together quickly. The gaps don't fix anything with that. At the beginning the drawings were amazing. That's probably where those first days went ☻

Would like to see an updated version with some of the things fixed that I addressed. Good job

Parentage by CandleBird 2021-04-27T07:34:03Z

Such a good looking and fun game. The story is nice the artstyle is amazing and sounds sound the best

Power Station Beta by Dock Frankenstein 2021-04-27T09:26:20Z

@iaandrei @unbansheee could you tell me on what level was it or at least describe how it looked like fe. level after one where you go down a platform. If it was level 4 then you probably didn't get what to do there. You had to quickly go onto the platform and activate it to dodge the fragments

Power Station Beta by Dock Frankenstein 2021-04-28T04:42:55Z

@t90 the laser already produces a humming noise and the triangle isn't as simple as you might think it is. There is a collider that dynamically changes it size depending on the distance between it and the player so that the activation point is accessible everywhere

Power Station Beta by Dock Frankenstein 2021-04-28T13:18:14Z

@sigill yeah, the fragments AI is on the top of the list currently, since you can easily dodge them fe. level 4. Fall damage was introduced, so that you couldn't just skip the 3rd level (the introduction one is listed as level 1) and I was surprised to see that many people didn't know what was killing them there, since I thought it would be easy to understand with the loud sound effect of approaching enemy, shine and placement of that hole where they came from. Endings also still don't work sometimes so that needs to be fixed soon

Power Station Beta by Dock Frankenstein 2021-05-01T07:22:03Z

@chrispy977 I don't think antichamber is related in any way, since we aren't bending time and space. Yeah, level 4 is one of the buggiest ones, where you can easily bait fragments to kill themselves. We are already working on an improved AI that will be harder to exploit. The announcer is just text to speech. We couldn't use our voices, because of our polish accents and the lack of microphones. If we would like to expand this game voice acting will need to be added. We don't have much contacts, nor ways of improvising. It sucks, that we wasted the final hour on git. We wanted to text, but it was too late for us.

Power Station Beta by Dock Frankenstein 2021-05-04T05:23:06Z

@leorid yeah, the good ending doesn't work. In the jam version if you collected all of the yellow particles you would get it, but because level 3 got corrupt it somehow it's not working. If you really want to get it you need to start the game and type in: scene level6 in the console. The game won't count the previous levels so you will get the good ending probably (in the fixed version). In the post jam version that we are making it will work even when you collected 80%, so more people will get the good one. Also you gain electricity with collecting those fragments, I've put a tutorial on the itch page

Power Station Beta by Dock Frankenstein 2021-05-06T04:26:12Z

@kotzi The itch io is listed as newest release, which is the post jam. In that version I improved the AI so that you had to solve puzzles and not exploit them. You can still have the jam AI by typing command ai 1. I've also added a tutorial and explained it even on that page. The first level with the blue ball doesn't even have a lose condition. It was supposed to explain the mechanic of the fragment having to be discharged. I'm really confused if your version corrupted or what happened

Power Station Beta by Dock Frankenstein 2021-05-06T09:00:15Z

@kotzi I think you meant level4 with the two fragments behind you. The idea is that you trigger them and activate the wall so that they hit it. I saw many people just activating the wall and walking away from them, which kinda ruins the illusion that they have AI. Then you just jump onto a platform and lift it. Didn't know things are that hard, though

Power Station Beta by Dock Frankenstein 2021-05-15T17:35:54Z

@gustavo-christino Thanks for the feedback. As I have never experienced people suffering from nausea by playin 3d games, but there will be FOV setting, mouse sensitivity in the future. I the post jam version we didn't want to alter the game too much (not changing the level, except level4, since it was a mess). UI and menu weren't altered either, except minor fixes (input settings kept being reset every time you loaded a scene). Although there were plans for a pause menu settings, we gave up on them, since it required some UI design and some new scripts.

After seeing your playthrough I realized you got stuck on the third one. I'm not a fan of it and it will have to get reworked in the future, or completely changed. The game in general is a mess, since currently the AI is having identity crisis. We didn't want to create a puzzle so efforts were made to make this game action packed. That's why in the 5th level there's glass breaking below you and enemies flying at you. As you might have realized, we failed since a lot of people still treat it like a puzzle platformer. A great example is level4. We intended for the player to quickly jump in front of the enemies and activate the wall, to make them hit a surface. Most people just activated the wall and hid behind one of the pillars. In the post jam version there was even more confusion, since we didn't account for people doing that, so hiding behind the first pillar does nothing, while the second one does. I am still trying to figure out how they should behave, since the original concept of them hitting a surface is rather more suited for action, not puzzle and the whole "collecting" thing isn't suited for continuation of this project.

Story was quite simple at the time and in the end it became so balanced, that it was confusing to some, but encouraged them to find out more (like different endings and explanations). Keep in mind, that the narration was changed a bit in the post jam release to make it less confusing and work as a tutorial, not a game manual. If you found bits of it funny, keep in mind, that the "funny lines" were added later.

As I mentioned by now level3 isn't that good. I only saw one person figure it out so far. It's rather confusing to have fall damage, while getting the player to jump down an elevator shaft at the end of the game. Also since many people compare this game to Portal2, where there isn't any fall damage it gets even more confusing. This level is harsh, but without the others wouldn't be as simple and cool (as technically it's still a tutorial that teaches you rather harshly how to avoid and defeat the enemies). We tried fixing it after, by adding screens that would tell you to look behind you (many people didn't even know why they were dying), but that created even more geometry which also created more confusion.

Finally: the harsh nature of the enemies. We are aware of that (hard to know how people will play the game, when you know everything). For now the project is idle mode (we have some things to finish before we can focus on it), which means nothing is going to change any time soon. We are planning on adding outlines that you can see through walls, visual clues and also some effects to make you know that something is nearby.

There's a lot of problems to be solved, mechanics to be changed, things to be coded and work to be done. We are ready to take this project to another level, but for now thank you for playing

Power Station Beta by Dock Frankenstein 2021-05-16T11:08:43Z

@shoc I think I know what you mean: the sparks are supposed to be one hit KO (we will change that very later, don't worry) and they were actually supposed to be faster and more impossible to avoid. Their hitbox is extremely small already, since they kept hitting the walls, so I guess you mean that the player collision should be smaller? But if that was the case, then what would be the point in every puzzle, when you can dodge enemies?

@cdunham Yes, we are planning on adding an outline visible through walls + a bunch of other ideas, that we will have to test if they will work. The health idea was supposed to be implemented, when the game was supposed to be an action platformer, but in the end we've decided on puzzles and got rid of it. The whole puzzle element is currently being reworked, since it was really a mash up of action + puzzle. We are planning on removing path finding and adding some kind of way of "returning back to idle mode", but that's still just a concept. Your idea of pushing blocks around seems cool, but keep in mind the game is based around "you control power", so that doesn't make sense as a puzzle element. In fact there are already moving walls in some levels (technically it's a platform, but without a fancy model, but who cares)

Power Station Beta by Dock Frankenstein 2021-05-17T06:13:03Z

@coleslaughter wait, but weren't I there? I mean there was like 5 of me

Power Station Beta by Dock Frankenstein 2021-05-18T19:10:48Z

@jrevel so just by hearing this: you played the jam version. That's fine. Not for me, but that's fine. During development we tried avoiding the "puzzle" genre, by making it more action packed (that's why there's glass shattering in level5 and things flying at you). I really have no idea how to fix the not understanding part. We tried everything: changed dialogue that tries to catch your attention by throwing jokes sometimes, a safe glass sealed level, where you could see it for yourself. We even explained it in the itch page. Maybe by switching the order of the activation tutorial and the "orb" tutorial would fix it, but we wanted to keep the game as jam level as we could, by enhancing the mechanics and such. In level3 (the platform) there are now screens which tell you to look behind you or to watch out. Recently I've made a shader, that could show you different icons through walls. These icons will be added to all enemies and points. After the jam we have the intention to update the game once more and then focus on it more professionally. Also about the range. I don't get it. The range is well above the length of the level. Only rules are that: the path cannot be obstructed (electricity through walls isn't that realistic). If something you could check out the post jam version later, or maybe checkout the dev level (by activating the console - remappable in the settings run: scene game)

@asdehielo As I mentioned above. We tried making the game more action packed. We failed. That's why there weren't any puzzles to speak of. Also, not sure about speed. They are supposed to be instant kill after all. In the future the whole concept of enemies will have to be reworked. We have some ideas, but it's rather difficult.

BLAST MINER by SuperGamersGames 2021-04-27T07:38:38Z

This is such a fun game. The controls feel amazing and the artstyle sells it all

Dig World by kuviman 2021-04-28T13:14:48Z

Very fun and nice, but you can fall of the map and the server got pretty chaotic fast

Journey to Atlantis by Kotzi 2021-05-04T17:44:29Z

This was an amazing game. At first I thought it's an RNG simulator, but no. It doesn't drag out for too long, has nice art and it isn't 100% depended on random numbers. The progression was fun, although it could have been a little bit more difficult.

Also sound effects would be nice (idk, splash water or something) and music was a little bit annoying. It's just the same instrument jumping at you and sometimes percussion. I'm not sure but it sounds to me that maybe it was made in bosca ceoil. Unless you really know what you're doing making good sounding music in that repetitive app is hard.

Another issue were the default unity buttons and text. I hope you used tmpro, but it's a lot simpler to make simple text or make the squares blocky (remove the default unity texture). Maybe it isn't like this now, but unity was always the "asset flip maker" and things like the early made with unity screens were really bad for your game, because it was like telling somebody "this game is bad". The default unity UI textures are outdated and quite ugly. Also they get used a lot still and are low res. As I see you can draw. That's great. Draw a square with rounded corners and replace it. Also a different font would be nice. Just look up a font on google fonts or dafont, check if they don't want money (most of the time they don't) and download it.

I don't think the tutorial was quite necessary. I just couldn't understand the interface that well at first. But that full screen, unformatted arial doesn't give an appealing look.

Also change the itch page. Change colors, and write a better description. Just go on about anything and make it works.

This was quite a long review, hope it helped, unless you just kinda put the game out and left it there.

Dwarven Depths by steelax 2021-05-18T14:24:31Z

Okay, so: the character controller was sometimes wonky (my vague understanding is that you've made the ground check with a brackeys tutorial, where he used a point, instead of a sphere check, so it would be better to replace it with it. Also keep in mind that you can also jump on triggers as they are technically still a collider. Another thing is with the walking sounds, to have a timer that doesn't reset every time you stop, maybe reset when you hit the ground) and sometimes I would peek through the walls to see the default unity skybox, which you could have just replace with a black color or better, fix the clipping of the walls. Overall it was interesting.

About the menu: you were using the default unity sprites, which don't have the greatest reputation. It only takes like 5 seconds to replace the sprite with none and make it look better (or you could even make your own). Also the quit button doesn't quit on webGL. It quits the player, which confuses the browser. Normally people don't want to quit, but just to close the page.

Another thing: voice acting. It kept me accompany during gameplay, but it isn't good. I understand text to speech, but it's one of the most overused voices in the whole internet. I too used text to speech and many people didn't even believe me. I used [Microsoft Guy Online on this website](http://onlinetonegenerator.com/voice-generator.html) which isn't the best, but it's fine. You could search for other websites and other voices, but those ones weren't that good. The ending sounded good, when the voice was more deep all of a sudden.

At first I was stuck, as I couldn't open the chest. I guess you have to stand on it? It's very confusing. It would be better to just have it under E. When I hold something and press E on nothing it plays a sound that seems very out of place. Another thing was that I didn't see the levers. The easiest solution would have probably been to color them differently. Also I was able to pick up the green and red gem at the same time and they clipped through each other, so I guess that's not an intended mechanic.

For the graphics: good selection. I wouldn't say job, as you didn't make them (since there is no graphics category in rating). But they looked rather nice. Nothing seemed out of place , which was surprising. Only issue was with lightning. Some objects shine light when I hold them. Well the lightning didn't want to follow me all of the time.

Performance: not great. I have a good computer and I understand that WebGL isn't the most performant, but it wasn't great. That and the fact that mouse sensitivity was very high (happens on WebGL, the window is low res) didn't make it appealing. Would prefer a windows version :/

Overall: Good job. If this is your first game I'm excited about your future. Mine first jam game wasn't as good as this one. Not even close. I hope you can manage your own code and not have a mess that will bite you later. Another thing: don't make this a full release. If you are beginning you will never finish the full release. And if you do it won't be that good. Try to improve and when your projects will be stable, do something bigger. Good job

Dwarven Depths by steelax 2021-05-18T14:26:05Z

Forgot to mention (too lazy to edit hehehehe): thank you for not making your own music. Sounds strange, but I feel that pure silence and the sound of walking were enough and no bosca ceoil 8bit music would have made it better.

Deem by AdamPhoebe 2021-05-10T17:36:47Z

It was fun figuring out things, the violin part was nice. I noticed that you've been using 8bit sounds, not sure if it's from bosca, but the violin sounded bad when playing too many notes too fast. Music was randomly cutting of probably because of the transitioning. Controls were wonky and I even got stuck after building on top of me. Maybe if the music was a little bit longer, or there was more of it the game would have felt more moodier. For now this is an experience, quite nice and cute, but still needs some work

The Burden by Lutas 2021-05-18T14:43:22Z

Good game. Sadly there was a big lack of responsiveness. It felt like I had to learn how the game works, before I could play. Something like highlighting or anything like that would be helpful. Also I don't know if you were able to die. I mean I died, but was that the only way then? On the third level I was desperately trying to see if there would be jumpscare or something, but it turns out I need to solve things in the correct order? Why are you highlighting them if I can't use them? The whole death experience wasn't that scary really. It was just slowly switching frames until they shot me, but that felt disappointing. If it would have been louder and the person on the photo and behind the window weren't moving all the time and suddenly they would quickly point a gun at me yes. That would have been scary. As a bonus effect you could have just cut off the music and make them stare at you. At first the TV seemed frightening, but that's all. Expected better scare factor. Or maybe I'm emotionless. Who knows

Good job on the effects. Audio was amazing and the artstyle was good. Also, thank you for not using default unity buttons and being more creative with the text in the menu. Also small bug: the screen faded twice when I died.

Overall, pretty fun experience. Good job

Bathyscaphe by ipodtouch0218 2021-05-19T05:54:26Z

I am glad you didn't keep default unity sprites for buttons. It's surprising there is some actual generation. I think the waving effect looked good, but for a pixel art game, simple sprite swapping would have looked better (or if you used pixel perfect camera). On post processing: I think motion blur wasn't a good idea. It makes the pixels look blurry, which isn't the best idea for a pixel art game. Also: it's not a good idea to scale sprites, small baubles are 2x more detailed as big ones, since they are the same, but downscaled.

The pacing is rather slow. It would have been better to have more treasure scattered around and maybe big treasure?

Also if you question why am I playing after the jam, I'm just looking at others, because I want to find out if people really made such good games that we got 1k places in almost all of the categories or did we just get harsh reviewers

LD49 — Unstable

-Y- by Iluvatar 2021-10-17T08:47:26Z

One thing I can point out is that the game is in an odd resolution that you can't change. Sometimes it's hard to click on a small animated object (as the pixels move) and when interacting there was no clear way of exiting the animation. The pause was so long I thought I either didn't know which button to press or I was soft locked. Having more to do would also be appreciated

QA - The Game! by Chartle 2021-10-12T18:56:30Z

I hope you have some time to read this, I don't even know why I wrote such a long comment

A very interesting idea, but there were some issues: Firstly, this thing has been animated incorrectly and it stays at the top of the screen.

Screenshot 2021-10-12 203021.png

UI

Settings and UI were welcome, but text was too big and was overflowing the button and the sliders were using default unity icons. Also at the beginning the buttons fade in, but the text doesn't change. I know that's difficult to manage in unity, but at least you can toggle them on top. (a half baked solution would be to render the camera to a [render texture](https://docs.unity3d.com/Manual/class-RenderTexture.html) and stack it on top and below the buttons. Then instead of fading the buttons you just fade the top layer). Also audio slider shouldn't display values from 0 - 1 and instead display 0-100%. Some advice: don't use floats to calculate that as they like breaking. Instead, use [decimals](https://docs.microsoft.com/pl-pl/dotnet/api/system.decimal?view=net-5.0) or doubles if you really have no other option.

Another thing was that you can press the quit button in webGL. Aka: freeze the game and have it sit there awkwardly as YOU CANNOT EXIT A WEBGL GAME. In most game jams I have a script that disables / enables targeted objects on certain platforms. Now I've integrated it into my tool qASIC, so you can [see how it works here](https://github.com/DockFrankenstein/qASIC/blob/main/Assets/qASIC/SetActiveOnPlatforms.cs).

Gameplay

The game never felt unfair (aka there was a "bug" but it wasn't recognized) which I was surprised about, except one of the co-workers that was clipping through the bench in cafeteria (also he didn't have the fancy highlighting). The gameplay felt a little bit choppy on webGL. You should probably turn down the graphics settings for that. Also, in the summary screen I was once able to spot myself as the infamous capsule. The easiest solution would be to just get rid of it and if you REALLY want to know where the player is you can setup a [gizmo](https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnDrawGizmos.html).

Audio

The audio was phenomenal. Everything had a sound effect and the voice acting was a nice touch. I think the steps should be played as often though. That time when you fail really makes your hearth drop.

Bugs

Another thing I can point out is that the elevator is broken for no reason. Having physics objects ride something is difficult in X and Z, but when we're talking Y then it gets stupidly broken. As the elevator is a closed space there is no need to do that. You can just close the elevator, wait for some time while playing sounds and teleport. If you want the environment sounds to fade out, you can just move the audio listener upwards. Not to mention, you are freezing movement in the elevator so you can quite easily make the player teleport in front of the elevator and have the camera follow it like we did in our game, but once again: there is no need to do that. Looking through your source code I saw some disorganization in your project. Speaking from experience: bad code structure and lack of communication create the most amount of bugs.

Anyways, I hope you found this review useful, sorry for probably useless solutions. Thank you for reading this all the way, I am slowly approaching the character limit.

Nukaloid by GuitarBro 2021-10-14T08:21:38Z

Amazing experience. One thing that got annoying is that when all enemies die and you don't want to die you kinda need to spam space and enter as to not overheat. I know fixing that during the jam was impossible, but if you will even want to go on with this idea you will either need to rethink level design or implement some sort of combat and standby mode, where one let's you walk freely when there are no enemies in the room and the other one is restricting your movement.

The idea of recharge stations is nice, except that they are only in one room. You probably ran out of time, but more levels should probably fix that.

Your camera system is very nice, but some kind of speed button would be nice (eg. if you press shift the camera increases speed).

Overall, this was a surprising well polished experience. Good job

Coffin Run by epicureanistik 2021-10-10T17:38:18Z

This game is very relatable. Although I realized that the physics weren't politically correct as the coffin was to floaty and from what we know about the art of the coffin is that 6 strong men need to carry it while dancing in order to support it's weight

Also sounds got repetitive sometimes

You Can Not Start This Game by PartTimeIndie 2021-10-10T07:17:42Z

Excluding long dialogue this was quite interesting. I think the main issue is long waiting for the narrator to stop speaking but I never saw someone go this far with a 4th wall breaking game in a game jam. Good job

The Platform by Darylsteak 2021-10-10T07:40:35Z

The game is nice, but not polished. The platform sprite is a stretched out unity sprite and the balance is way to intense. I was barely able to pass the first wave and you give me a single gun worth of money? Brov

Yeetr by timon 2021-10-10T13:59:01Z

Amazing game. I love the broken lights and broken logic. It felt amazing. Although I would preferer a main / pause menu. Also the mouse sensitivity was too high. I started typing out commands for changing that when I realized this was someone else's project (oops). But still, simple escape that closes the game would be appreciated.

Yeetr by timon 2021-10-10T16:10:36Z

Also, may I add: the performance is less than stellar. And I'm also starting to wonder if the messed up lighting is also a defect. I'm not sure what's causing it, but choppy framerate and high mouse sensitivity make the game fell unstable, but also make me want to stop playing

Agnosia by Ziamor 2021-10-13T05:33:27Z

I think you should probably record a simple no commentary walkthrough so if anybody gets stuck they can watch it. Also the TV room doesn't have collision on walls. You should also probably move all UI text to a better spot as looking from one corner to another can be disorienting plus, I didn't see some important text when I unlocked the TV room.

Overall, this is a cool puzzle game. Good job

Agnosia by Ziamor 2021-10-14T17:24:05Z

@ziamor from what I understand you are talking about the walkthrough. You don't need to speak (actually I think it would be better without commentary), just play the game so that others can look if they get stuck

The Blue Bedroom by SplitPainter 2021-10-07T18:47:21Z

The game is quite moody and fun. It takes you through the whole story of Van Gogh, although it's not perfect. Point and click aspect is pretty much just clicking forward until the end. Although I didn't want to read the letters the ending got me intrigued. I already know the live story of the artist, but it was fun seeing it interpreted by someone else

Mint by Préda 2021-10-10T11:14:54Z

Your game really feels like a story drive walking simulator, except that it switches between two mobility modes: walking and floating, so I guess it's a floating simulator?

The atmosphere was amazing and the sprites were nice (although I saw a bit of chromatic aberration which in my taste doesn't work with pixel art most of the time). Having more points of interest would have been nice, as the game got pretty boring at times without the story.

The camera likes shacking when walking and even the first rooms showed it's imperfections (the camera kept dancing when I was taking small steps up and down).

The graphics were nice, although I'm not a fan of the detailed player sprite and I also saw some highly detailed / photorealistic rocks in space which caught me off guard.

If you could add more sprites and mechanics this game would be amazing: with great sound, mood and graphics. But for a short experience it was good enough

(I hope I didn't sound that harsh)

Devil's Sitter by VPhyre 2021-10-10T13:52:58Z

This game was interesting, although I can say one thing: PLEASE FIX YOUR SPRITE IMPORT SETTINGS IN UNITY. You need to disable scalling or filter or I don't remember to get rid of anti aliasing which causes sprites to be blurry. Please fix that as the game looks nice, but is being destroyed by that one error. The movement feels snappy and overall feels amazing. Good job (but please fix the sprites)

Hatmantha's Apothecary by CandleBird 2021-10-10T07:45:41Z

The game was fun, although the camera angle wasn't the best in most times, which is understandable. It feels very polished even with few models

They need attention by Dock Frankenstein 2021-10-10T13:17:48Z

@mr-danh Most likely you just took a small peek and expected you gave him full attention. Doesn't really work like that, even IRL. You have to look for a couple of seconds depending on how long you ignored them.

@basset-romain I think having little feedback from the attractions make them more mysterious as you don't know what they are supposed to do. Once again I think you got stuck because you didn't look for long enough. On paper players should react quickly as they are scared of "the monsters"

They need attention by Dock Frankenstein 2021-10-12T20:13:41Z

@ryjcio I don't know what you mean. The game cannot kill you while you look at the attractions or they don't run out of patience. Yes, we forgot to include a tutorial, that's why there's one on the page. If you didn't know that congrats, not many people pass the first level even with that knowledge

They need attention by Dock Frankenstein 2021-10-12T20:45:08Z

@ryjcio I'm sorry, but that's literally the point of the game. You need to react fast and keep looking at the attractions

They need attention by Dock Frankenstein 2021-10-16T12:21:01Z

@bqq yeah, that thing is broken, although setting AI to 0 will kinda work like god mode, except... there is no AI

They need attention by Dock Frankenstein 2021-10-18T19:15:52Z

@joeshanahan Thank you for feedback, although I am impressed that you were freaked out by the "most pathetic jumpscare of all time" as we call it in level 3. We didn't have time for a sound effect or polish, but the idea was for it to slowly flicker in and out (at least that was my idea).

About the AI: you can see [in the source code](https://github.com/Outgrass-Studios/LudumDare49/blob/main/Assets/Scripts/Entity/EntityController.cs) that each AI has a patience level. This level has a limit and runs out when you don't look at them. If it reaches zero, it triggers an action (eg. builderman throws bricks). You can restore the patience level by looking at the attractions, but it takes some time (eg. arsonist: 4 seconds).

You were right about the colliders. We didn't add any compensation for picking up, so in the case of very fin rails it was hard to pick them up. Another mistake was in level3, because our system didn't support multiple colliders and the Owl has two. We use the collider for the wings so there are some angles where you technically see the Owl, but it still triggers.

Anyways, thank you for playing our game

Interrupted Gameplay by SuperGamersGames 2021-10-10T11:01:28Z

An absolute amazing entry. Combat is really fun and the mood really suits the game. Very well polished, good job

Scoop the Pool by DecadeDecaf 2021-10-10T18:55:39Z

A lovely entry. I see the effort that was put in although I didn't like the RNG (but I think that's with most card games + I think there's some predicted behavior that I didn't understand as I didn't play far enough). More sounds would be appreciated and some button to close the game

HONK III by Tricky_Fat_Cat 2021-10-19T19:18:30Z

This is an amazing game. Movement feels awesome and the level design is on point. There are some clipping models in some places but overall a very good entry

GUNSTABLE MAYHEM by cakts 2021-10-13T13:08:05Z

Very good and well polished game. I liked that you actually put some effort into level design instead of just having the main mechanic be there. While playing I realized that the edges don't get cleared. As your game is made in Unity and I have no way of explaining this. Also it would be great if you shared source code

Screenshot 2021-10-13 150816.png

Unshippable by MikoziQ 2021-10-10T13:14:30Z

During gameplay I've encountered 2 bugs: I've picked up 2 containers and was soft locked and I picked up no containers and I was also soft locked. The game is pretty fun, although slow paced. Having more control of the situation would be appreciated

B1OCK by GregoryBlomquist 2021-10-06T05:58:49Z

Very nice game. Although spamming arrow keys for a long time wasn't that great. Making the maps smaller would probably fix that but don't worry, I read the manual.

This is a very moody game and it really feels like something you could play on an atari.

2nd Law by Hawkin 2021-10-14T07:45:54Z

The game was nice, although a walkthrough would be nice as I got stuck (I know, I'm stupid). **In the pause menu you can un pause the music by pressing the arrow keys and the character can still dance around**. I'm not sure what's causing it as, but you should probably just pause player movement if Time.timeScale == 0;

I've read your blog about audio. In most games, there are different tracks that get faded in and out procedurally. Your solution of saving audio time and playing the next clip from that point isn't that great. I've battled with this before so here's my advice: **YOU CANNOT PLAY A CLIP FROM A POINT OF TIME EMIEDIETELY!** If you want to play one after another, you can setup a delay (make sure to use doubles not floats), but in your case it would be easier to just play all clips and simply mute and un mute them when changing scenes. **Even better, have a base track and scene specific melodies that you could fade in and out**. I've implemented that system once in one of my games (I don't exactly remember if it was working or not as I coded way to many Audio Managers in my time) and I hope to also add it to my [tools that I also used in jam](https://github.com/DockFrankenstein/qASIC/blob/main/Assets/qASIC/Audio%20manager/AudioManager.cs). Here's an example (please excuse bad code, I was bad): ```CS public class AudioController : MonoBehaviour { public List tracks = new List(); public List isBusy = new List();

public int CreateTrack(AudioClip audioClip) { AudioSource newSource = gameObject.AddComponent();

newSource.clip = audioClip; newSource.loop = true; isBusy.Add(false);

tracks.Add(newSource); return tracks.Count - 1; }

public void Play(int trackIndex) { tracks[trackIndex].Play(); }

public void ChangeVolume(int index, float volume) { tracks[index].volume = volume; }

public void ChangeVolumeSlowly(int index, float volume, float lenght) { if (!isBusy[index]) { isBusy[index] = true; if (volume > tracks[index].volume) { StartCoroutine(InscreaseVolume(index, volume, lenght)); } else if (volume < tracks[index].volume) { StartCoroutine(DecreseVolume(index, volume, lenght)); } else { isBusy[index] = false; } } }

private IEnumerator DecreseVolume(int index, float volume, float lenght) { float currentVolume = tracks[index].volume; while (currentVolume > volume) { isBusy[index] = true; currentVolume -= Time.deltaTime / lenght; tracks[index].volume = currentVolume; yield return null; } isBusy[index] = false; }

private IEnumerator InscreaseVolume(int index, float volume, float lenght) { isBusy[index] = true; float currentVolume = tracks[index].volume; while (currentVolume < volume) { currentVolume += Time.deltaTime / lenght; tracks[index].volume = currentVolume;

yield return null; } isBusy[index] = false; } } ```

Anyways, I hope I didn't bore you (I should probably stop writing those big comments) and keep up the good work

HARMONSTER.FINAL by Ehon 2021-10-10T13:41:33Z

A very nice entry. One issue that I have is audio sync. The lights and beat is completely of. It would be great if you were able to somehow sync them (I know it's very hard, I've been there). More sound effects would also be appreciated

Lumen Sphera by BrandonDev 2021-10-17T06:31:20Z

This game has some potential, but it's not perfect in any way: - keyboard and mouse support is essential and very easy to add - when falling of the map you can see it from the bottom (probably you would want to make a portal 2 style pit that has black unlit textures) - Sliding platforms apply speed to the character, but it's not indicated in any way and it doesn't make much sense (why is a platform going up launching me forward?) - Game physics are quite janky, I had troubles solving the last 2 levels as when I was being launched to the side, I was still flying forward and I was barely able to stop at the edge of the platform - in many levels there are those openable holes in the ground, which in some levels are used creatively and in other they are always open, so why can't you just put a big un openable hole there? - the openable floors have a border around them, but you just clip through it by no reason (even flying platforms that rise from the pit would be better) - some ambient sounds and more sound effects would be appreciated

Except those things I enjoyed the experience. Good job

The Leaning Tower Of Pizza by erikengineengineer 2021-10-06T15:58:01Z

A very nice game, although I had some issues: - the pizza drop sound effect sounds like goo - when starting out it takes way to long for things to ramp up - the slow-mo camera is nice, but when you have a big tower it takes forever for it to finish

Except those points, this was a very nice funny game

LD50 — Delay the inevitable

Web of Lies by Ava Skoog 2022-04-17T17:59:16Z

Great game. If only the questions wouldn't repeat as much in every company the game would be quite enjoyable. Sadly, it got stale after a couple of seconds. Changing the background or just colors would have helped the repeatability. More sound effects (even simple whooshes and mhm's) would be appreciated. Also, very good graphics

Ludum Distractio by PhilStrahl 2022-04-09T12:39:40Z

So the game is quite nice, but buggy. Sometimes I would fix code with a watering can and other time I was unable to unequip paper. Not to mention that if you finish doing the main objective the game keeps going without any challenge. Plus, if you leave the printer for a long time you can still repair it, but it doesn't count that as a fix. Also, I think you forgot to disable music looping in the main menu, it sounds strange.

Except that, it's an overall fun little game, good job

Aloft by ColeSlaughter 2022-04-16T08:39:35Z

This was quite a fun experience. Although at first the controls felt a little bit unintuitive (in a good way) later I realized that they made a lot of sense. As for jam games, this game is difficult. Excluding that, good job

The Coup by Darylsteak 2022-04-09T12:45:38Z

Great game, however it would be great if you could write how to play it on itch as I got confused fast. I love the marker and those computer sound effects. Great job

The Eclipse by CandleBird 2022-04-09T13:12:42Z

This was quite a fun game. I didn't need any tutorial to figure out what to do, but it was too easy. At first I was just sending bots to one company as I didn't know I had to supply the other one too and nothing seemed to happen until I looked out the window and realized: "Oh, these switches do something". It would be cool if there were more things to build and a bit more depth.

Graphics were good enough except the outside. It really looks like you did it in the last 10 minutes of the jam. Even stealing some textures from the internet would have done the job. Robots clipping out of black quads also didn't look to good.

UI was quite creative, except of the default unreal bars. It seems like you just didn't care about it too much.

Settings would also be welcome. Even mouse sensitivity would have improved my experience as I found it too high. Of course I know that most people don't have time for settings in a jam, but just a sensitivity slider could be a nice welcome.

Sound effects were good although after a while they got repetitive.

TLDR: With a bit of work this could be a good game

Overheat by Dock Frankenstein 2022-04-09T13:31:04Z

@theheheo Thanks, it was created from scratch during the jam. Glad you liked it

Overheat by Dock Frankenstein 2022-04-09T14:39:30Z

@ds-nahogara Yeah, I'm working on a post jam version that just teleports you to the correct place (instead of where you landed in the checkpoint)

@fatpenguin A lot of my friends told me it was hard, but enjoyable. I know making hard games isn't a good idea for jams, so in the post jam version I'll add a skip level button. Worst case scenario you can abuse the built in cheat console and noclip your way to the end if you really want to see the ending.

@mvasko2 This game was made a platformer specifically to not be a puzzle game. It never crossed my mind that it wasn't intuitive to look at a wall to activate something far away. I'll definitely try to improve in the future. However I don't see where you're going with the platform momentum thing. This game is a skill based platformer first, not a puzzle game. The only puzzle is at the end of level 1, if you can even call it that. Although I must agree that the introduction to platform momentum part was quite tricky. Me and most of my friends started jumping backwards after a while.

Overheating was originally supposed to be the only threat, making you pass out and end up somewhere else. But I must agree that with the current game it would be a lot more fun if overheating instead e.g. teleported you to completely different levels, all based on a completely different mechanic. And yes, the overheating is explained in the ending. I'm gonna add a skip level button in the post jam version, but in the meantime, you can open up the built in cheat console and run `scene level3` if you really want to see the end.

Overheat by Dock Frankenstein 2022-04-10T10:50:11Z

@noiyy Unity likes to move the cursor in webGL back randomly, I can't really do much about it. The thing with teleportation: the game teleports you to the first position on the checkpoint (which in this point was at the edge of it). It was the easiest option for me during the jam, which caused a lot of bugs moving forward. I'm gonna fix it in the post jam version

Overheat by Dock Frankenstein 2022-04-13T05:13:18Z

@ronanrory I agree about sound effects and music (I tried, trust me) an originally I was supposed to include more hints at the story in earlier levels + actual endings. I think you know why that didn't happen.

I also think that overheating isn't really as interesting as it can be. It would be better if it would disturb you while playing (e.g. moving your character or camera slightly).

Overheat by Dock Frankenstein 2022-04-16T13:47:32Z

@robonaut121 Thank you for your very long feedback. I personally don't like smoothed movement. Most of my games have an even more bear bones implementation without any smoothing even in the air. Yes, I've implemented coyote time and no, it works in level 2. I've tested it many times (and even now) and coyote time works in level 2 without eating up your dash.

And about the sprint key: I used to also not like having sprint for a game which doesn't need it (because why would you be not using it then without any downsides), but over time I've learned that sprint has become a industry standard. Now I just add it to every game.

About dashing: I agree. I even noticed this during the jam but there wasn't enough time to introduce a better option. Either a shorter dash or a way to cancel it would probably fix it.

Overheat: I would honestly prefer if it would teleport you between different levels, and not just to a previous state. But as you might guess, it's a jam game.

qASIC is a collection of well integrated tools, so there is no way to remove them from each other, unless you were to manually delete individual files (with would get extra annoying with updates). Every script is under it's own namespace, so you can easily have them in your project without interference. Additionally, most systems can be disabled in project settings.

Saying that though, I might introduce a way to remove certain features completely using preprocessor directives (e.g. #if DISABLE_FILE_MANAGER).

(btw, qASIC only provides a file manager for saving files, not save states. It's literally 2 scripts, so you can just not use them)

Overheat by Dock Frankenstein 2022-04-20T17:04:07Z

@ava-skoog The post jam version has a way to skip the levels in the pause menu.

Thank you for your feedback. I tried for a very long time to make sounds and music, but I couldn't make anything good enough :/ Sound design and music are 2 things I'm really bad at.

Cat in the Bag by JoshH 2022-04-09T13:20:14Z

Good game. I think I can speak for everyone that most people don't like reading in games. A voice actor could really make a difference. Also, sound effects would be welcome. Good job

Etiquette by MikoziQ 2022-04-09T13:30:07Z

Great entry. I got confused at the start because I was typing the labels properly, but the game didn't count them. Turns out if you hold down shift or have caps lock enabled it won't recognize the labels. A simple `if (input.ToLower() == expected.ToLower())` should fix it.

Also this happened: Screenshot 2022-04-09 152105.png

Except these issues, it was quite an enjoyable experience (except when I got the 163 character long labels). Good job

The Railroad to Elsewhere by Save Sloth Studios 2022-04-09T12:26:48Z

Great game! I was trying to nitpick anything, but all I could find is that webGL audio likes to crack frequently (it might be too big for webGL to handle). I guess the only thing I can suggest is to make more of it, as it was quite short (as jam games are). Great work

Exit by Krzyhau 2022-04-10T14:30:45Z

Overall it was an enjoyable experience. The webGL version suffers from being a Unity webGL version and randomly flickers my mouse when I rotate. I didn't like the character movement (a little bit too sluggish for me and jumping cancels all of my momentum), but it was good enough for a puzzle game. Only bug I've encountered was that you can hold the cube under yourself and jump infinitely (typical mistake). Also, why did you put a wall in the celling hole, I wanted to go out of bounds, that's so cringe

Plague Fail by Dogez 2022-04-16T09:26:41Z

I think it was a good entry. I would have preferred if the language wasn't so jokey and more history accurate. Combat wasn't that great as all I could do it press the mouse button until the enemy died. I also didn't really understand the ending. Excluding that, good job

Forest by StudioCherno 2022-04-20T15:15:59Z

I've been following the development of this engine for quite a while and I must say, good job. This is where my good points end, so if you don't want to hear mean things, stop reading now.

The game

The game isn't good. Movement is really slow, there is no jumping, gravity is way to small, you can easily fall of the map, the ground texture is ugly, many objects don't have collisions, there are sometimes invisible walls, music doesn't loop nicely (and gets really annoying & repetitive), UI is ugly and there are missing sound effects. I think I listed all of them.

I might be wrong about everything above, because I couldn't even get pass the first section. This was because of the constant bugs. I tried following a playthrough above me, but I sill couldn't trigger a wave. But that wasn't the only bug I spotted. Sometimes I would get 2 bullets with my gun and sometimes 0, I couldn't ADS when I had a controller plugged in, opening settings would just lock me out of the game (also, why is it under F1 and not escape like literally every game), I couldn't change any settings (nor escape them) and looking at the note in the starting area after getting the gun would crash my game.

I was also disappointed about other accessibility / quality of life features missing from the game. There wasn't a pause menu, settings, remappable input nor anything except the launcher with a couple of things to tweak (more about that later), no icon, no way to disable togglable ADS (hate that) etc.

The engine

I understand that this jam was only supposed to be used for testing out your engine. Sadly, I'm not too happy about it either.

The opening launcher is quite nice, but once again: no input remapping and only a couple of basic settings. Not sure what render scale is supposed to mean. Most games have normal resolution dropdown with every available resolution, which was missing here. I often change my resolution for fullHD because it still looks good on recording and my computer doesn't want to jump of the bridge. Fullscreen (and fullscreen modes more preferably) would be also welcome.

Your launcher also has dementia. I had to restart this game a lot of times and every time it set my mouse sensitivity to 5. I mean, the sensitivity slider didn't work... but still.

Your game's lights were ugly. I'm not talking about city lights, I'm talking about lighting. City lights light was quite good, but the rest felt like an unlit Unity game from 2014 (I'm a Unity dev, so you can't be mad at me). I'm not sure if your engine supports post processing effects (yet), but even some simple tone mapping would make a huge difference.

Input remapping was also sadly missing. Once again: I have no idea if you can actually support that, but I know that a lot of people have different preferences and keyboards. I hope hazel has (or will have) something like that built in and not make me write an entire custom input system like for Unity just to add some buttons in a menu.

Final thoughts

The game isn't good, the engine needs a bit of work, but that's okay. Once again, I understand this project was used to check if your engine won't light on fire and what needs tweaking. It takes a really long time to make good bug free games quickly and develop tools / workflows to allow that. I developed a system of testing a game using a cheat console and displaying values on screen which is proving to be quite affective. I can't wait to see what you'll make in the future and I'm interested in trying out hazel especially, because Unity keeps blowing up (you can read about that on my game's page). Keep up the good work

(Holy garbage, why did I spent 20 minutes on writing this thing)

Edit 1

Before you ask about the crashes: I unpacked the game to a folder. Here's my specs * Ryzen 7 2700 * GTX 1650 Super * 16GB RAM (with XMP disabled) * Win10 Personal 64-bit

Also, please include which coding language hazel supports in your FAQ.

Boris and the Miserable Factory of Mr. Bossman by Baptiste Lnq 2022-04-09T12:50:56Z

Good entry, I liked the random items that ended up on the conveyer belt. I ran into a small issue where the alarm sound wouldn't stop after retrying. Except that, a very cool and funny game

LD52 — Harvest

Haustmåne by Ava Skoog 2023-01-25T20:36:06Z

Gameplay was rather interesting. The "hiding in shadows" mechanic reminded me of a similar game where you played as a ninja that could become invisible in the shadows (I don't remember the name). It was a little bit frustrating to play, camera was rather stiff and the trees kept blocking the view. And the movement speed is way too slow.

Graphics looked cool, but there weren't any walking animations. You could have just thrown it into mixamo, because it just looked kinda goofy.

Overall, cool game, but it needs work

Elonkorjuu - Live Harvest by Tutti Ankka 2023-01-24T15:12:00Z

Amazing artstyle and sound design. I really love games that make those doom styled first person view hands holding 2d pngs instead of models. The game is really fun to play. Good job

Grow Golf by torcado 2023-01-22T15:49:28Z

To be quite honest, I didn't expect to see any creative entries this jam, but this was quite a pleasant surprise

It was all for the Tuna by rosypenguin 2023-01-24T15:02:59Z

This is probably the best game I've played this jam. I would love to see this be turned into a full release, maybe even an android port. Although I didn't really like that you had to drag your mouse so far off the screen to increase speed and fishing force

The Orchid's Edge by Cornflowerblue 2023-01-22T16:28:19Z

I did not expect the camera to be my biggest enemy. It kept slowly spinning so it was rather difficult to enjoy the game. Turns out if you have a gamepad plugged in, it spins. And after plugging in my dualsense (while having my old xbox360 one already connected) the game turned into a carousel. The on screen prompts kept displaying gamepad buttons, even when I had none connected. For my game I've made a small script that checks which device has pressed a button last.

The game was a little bit unresponsive. Most actions make you freeze for a second. It's not fun to watch your character stand in place while he gets killed.

And as for the combat: every knight freezes in place when you attack them. Even the dark big one can be easily defeated by pressing a button

Aside from these things, the game's rather fun. Good job

HER-V by Kilirane 2023-01-24T18:51:21Z

This game was quite fun to play. But I had some issues: - tutorial is too long and I was still confused after reading it - you don't feel that much tension from the timer, for a while I didn't even know you can loose this game - The main menu looks bad. Having a distorted screenshot of the game on the right makes it ugly

But aside from that the game was snappy, responsive and fun. Graphics and audio are amazing, especially the start animation and UI. Good job

Crop Circle by Rulrite 2023-01-22T17:01:19Z

Fun spin on the theme. This may be caused by my lack of skill in this game, but it was almost impossible for me to dodge certain obstacles. Good job

Folk Farm by VPhyre 2023-01-26T20:25:19Z

Before I say anything: ldjam build doesn't work `Uncaught DOMException: The operation is insecure.`

And as for the game... I didn't bother reading dialogue (there was just too much, I'm sorry), but quickly I realized what I have to do. However the gameplay was boring: planting section was boring and combat wasn't great either. The game felt half baked and unpolish, or as some uneducated people say "It felt like a unity game". Default Unity buttons where scattered everywhere, parts of the HUD were blocking my mouse, mismatched pixel size was everywhere and the player kept jittering whenever I got close to a wall.

Graphics were also quite underwhelming. On their own they looked okay, but they didn't connect together. In the end it felt like the previously mentioned "unity game" art.

I think I can tell you were probably probably tired of the concept and just rushed it to have something out. Don't worry I had the same problem (except that I've instead procrastinated 3 weeks). If that's not the case, then I'm sorry, but the end result was not great.

I apologize if I was harsh, but I honestly prefer when people leave straight comments like this instead of saying "Good job" and moving on

Overroasted by Dock Frankenstein 2023-01-22T19:13:30Z

@sillyman987 I've added a how to play section if you would like to check it out again. I might also record a video later

Overroasted by Dock Frankenstein 2023-01-23T21:09:14Z

@cole-and-jordan-studios We planned on including audio, but we ran out of time. The audio menu is just a left over that wasn't deleted

CCCPop & juice (Урожай Поп и сок) by LoicLeGrosFrere 2023-01-24T17:21:59Z

Visuals are great (except for the default unity skybox), but controlls were clunky, music on webGL was distorted (sometimes happens when your sounds have too much bitrate). Also when you complete the objective nothing happens. It seems like the game needed more time in the oven

Goblo The Harvester by Tricky_Fat_Cat 2023-01-25T20:26:12Z

Controlls were rather poor. It took way too long to reach maximum speed, that wasn't even that fast. Attacking or using any attack also takes way too long and feels unresponsive. The only responsive thing was the jump, which felt quite nice.

Graphics were also quite a disappointment. Better lighting would have probably saved the game for me. Models seem good though.

But aside from that, it was kinda enjoyable. Good job

Drake's Fortune by chompdev 2023-01-22T16:53:06Z

I was presently surprised. The game is rather fun. Not fun enough for a full title, but combat is probably the best I've seen this jam (this is the 5th game I'm playing, but still). Very good entry, even if the art can be a bit unpleasing for some

Click On Fish by Pomo 2023-01-22T17:06:15Z

My brain bronko

Wheat Master by nyxkn 2023-01-22T16:46:28Z

Quite a chill little game. Was quite interesting seeing a casual farming clicker. Good job

Harvest Festival 64 by Warrrkus 2023-01-22T17:20:18Z

The first half is quite boring, but after the game gets quite moody. It's not that scary, but it's still creepy. Good job recreating the gamecube aesthetic

CrapCirclz by Francois Dervaux 2023-01-24T14:39:36Z

I think this is the most visually creative game I've seen this jam. Although I would recommend disabling the exit button and resolution settings on the webGL version

Boar'd'Hell by Blublu 2023-01-22T15:55:18Z

Beautiful art. Normally with these types of games I would find it too hard and stop playing, but for some reason this one struck a balance between tricky to control and fun to play

LD54 — Limited Space

Perse Auki Aavikolla by Tutti Ankka 2023-10-03T05:44:26Z

Good entry. One thing I found is that after you get the "gas low" message it's quite difficult to get the fuel to it's previous level. It would also be quite good if you had some sort of visual indicator for it

Space Freight Ltd. by Chartle 2023-10-03T05:21:12Z

Lads, your itch.io link doesn't work

Space Freight Ltd. by Chartle 2023-10-03T14:02:46Z

Really good gameplay and audio

Loot Goblin by Tudvari 2023-10-02T20:12:54Z

Congratulations on switching engines, I also went the open source route, but 10 times more painful.

As for the game: gameplay misses a purpose. There is no risk and reward, as you can just keep going for expeditions over and over again to get as much gold as you can. After a while the game became a button clicking simulator. I can't think of a simple solution for this, but I don't think you will want to turn this into the next AAA steam release anyway.

Also, I found a bug: after an expedition text seems to be covering the button, so you have to press around it for the click to register

Good luck with the new engine

Ludum Dare Solid: Limited Space Action by Daniel Grinshpon 2023-10-03T05:54:14Z

Very good game. I quite like your take with the theme

Bag of Clicks by Robbobin 2023-10-02T19:37:45Z

You make really good art. Although I wasn't a fan of the pause menu, because it overlaps with the rest of the game, making it quite difficult to read. Also I got stuck for a hot minute trying to figure out how to restart. Having "quit" return you to the menu isn't really that intuitive and I think there should have been another button for restarting.

Gameplay was good, but I feel there's a lack of a threat. Coins are almost everywhere, so you don't need to worry you'll miss one and inventory was quite spacious for what it was. I never felt I had too little space.

But overall, good entry

The ECRU Experience by Dock Frankenstein 2023-10-03T05:19:51Z

@shad Stride is a bit of a clunky engine, how long did it take to open? What specs do you have? This information will be quite useful for my future games

The ECRU Experience by Dock Frankenstein 2023-10-03T17:10:26Z

@anatol-dumitras afk in the first room for 60 seconds unpaused, don't even move your mouse

The ECRU Experience by Dock Frankenstein 2023-10-05T16:21:13Z

@ldkuba I didn't have time for making a whole theme and I was too scared that it would get repetitive, so I just played clips of it randomly

@antarian Stride doesn't support web and I had very little luck with exporting to other platforms (texture glitches, crashes, etc). I've managed to run it on my steam deck with proton. You can try playing around with some sort of a compatibility layer, but I understand that it's not as smooth of an experience as a native port

The ECRU Experience by Dock Frankenstein 2023-10-07T07:50:30Z

@tudvari About the clicking: Stride. I rest my case

Wind In The Sails by SuperGamersGames 2023-10-04T18:36:35Z

a very relaxing experience. I had to restart the game a couple of times as I'm used to pressing escape to close menus :/

Also, the fullscreen option seems to not change the resolution, causing this pixelated effect on my 1440p monitor (not sure if you'll spot it on the screenshot)

Screenshot 2023-10-02 221532.png

Private 621 by Tricky_Fat_Cat 2023-10-04T18:43:23Z

Cool game. I got a little bit thrown off when I heard the part from running in the 90s in the background. I got stuck after returning to the main menu and couldn't move, but except that, the experience was quite solid

Hardpoint by kankje 2023-10-04T18:59:10Z

Probably one of my favorite games of this jam. Music doesn't repeat smoothly, but except that the game's quite stable

Tiny People Big Adventure by Jahwffrey 2023-10-05T20:09:52Z

It's quite impressive the amount of content you've managed to cram in, but there are a few issues with the visuals: - Audio is terrible (there is noise and you can tell there was no post processing applied to it) - Greenscreen is really noticeable - The intro cutscene has the background characters slowed down to 2fps if not lower - Acting isn't great (although I think it would have come out a lot better if you had a better script) - As good as your art and animations look (honestly I was surprised by the fluidity of some sprites) the colors aren't that great - The screen is cluttered with UI and it's hard to differentiate elements from the background

Here are some tips on how to improve your videos, if you want to make games in this style in the future: - Apply more effects to blend the greenscreens into images (blur, noise, color grading) - Record a dry take of scenes and play them back when acting (if you have a speaking role, you can have another person listen in on headphones if you're aligned) - Have a microphone somewhere in the scene (audio is far more important than video) - Apply effects to audio (noise reduction, compressor, eq)

Videos aside, the game felt quite confusing at times. I still don't understand how the gambling mechanic works and once I got to the end of the path I didn't know how to "win". Maybe include a simple tutorial in the ld or itch page.

I'm quite interested in what you'll make in the future, keep up the good work

Function f by Notinatal 2023-10-03T05:31:06Z

As an active math enthusiasts, I highly recommend this game. It feels like my whole life was just a tutorial to this incredible work of art.

also I'm not sure, but I think the stars are bugged, because it showed on the menu I got only 2 in most levels, when I had all of them, while in one level I accidentally pressed enter and skipped all of the stars, but the game showed I had them all

Parking Ltd. by Hawkin 2023-10-04T19:05:46Z

Great game. Although once you annoy everyone in line, it's hard to catch up. Maybe having a single timer would've been better, or timers that would get faster when being first in queue. Having 4728 cars in your parking lot is good enough for feeling overwhelmed

Limitisland by Krzyhau 2023-10-04T19:12:46Z

Probably the most creative and polished game of the jam. I ran into 0 bugs, I had 0 complaints, it's just a good entry

Bar by CleverDog 2023-10-12T18:54:29Z

"h" - my sincerest reaction

Purr-fect Bedtime by Chengnan17 2023-10-05T20:19:39Z

Cute little game. I don't think it's a good idea to make hard levels only to then discard their difficulty by showing that you can just exit from the bed. I couldn't understand the main mechanic at first, until a visual glitch made the arm jump a bit. I automatically assumed from the comic book art style that I can only click. But overall, solid idea and solid execution

LD57 — Depths

Color Depth by PhilStrahl 2025-04-11T17:16:57Z

Quite a fun tool, but it would be cool if you could change the canvas size

Also, I see the audio category is enabled, but I couldn't hear any sound

Blind Abyss by WetBox 2025-04-24T17:05:47Z

I like the main mechanic, but not as much in the way that it's implemented. The game revolved around spamming the right mouse button. Trash cans put a nice spin on the normal gameloop, but that's about it. Enemies have such a short detection range that it's almost impossible to get jumped by one. Having the clap have a longer recharge and perhaps making it only capture a single frame of the world instead of just providing vision around a certain space would have made it better

Aside from that, even though the graphics are limited, they do their job and the game has good sound effects. I was honestly surprised how I didn't mind the simplicity. Would be nice if there was some explanation to why we are jumping around an endless void on floating prototype platforms

Hadal by ColeSlaughter 2025-04-11T17:33:06Z

This is probably gonna be my favourite game of the jam. I can see that you run out of time to make some sprites, but the gameplay is just phenomenal. Really creative use of the theme (aside from the generic water aesthetic)

anomalous source by GuitarBro 2025-04-25T06:10:56Z

Would have loved to see more mechanics, because the game is mostly just a walking simulator

I liked the aesthetic and the atmosphere, but I felt like the game wasn't trying to tell us any story. It's just a bunch of liminal spaces with weird objects. The game didn't make me question what happened or where am I

Also, the game is way too dark (at least for me). A brightness option would have been much appreciated

Sinking of you by Re-Markable 2025-04-13T08:52:25Z

Really creative concept for a puzzle game, although some levels felt like they were the same as the previous ones. I also think the dialogue was forced (especially at the beginning) and it was difficult to hear what the wife was saying.

But I am quite surprised with the controls. Sometimes mashing buttons may result in dropped inputs, but coupled with the animations of the hand, the experience felt quite smooth. Although I had a situation once where gravity wasn't being applied until I moved my hand past the wires

Cave Glider by detectiveLosos 2025-04-24T18:09:49Z

The game is quite fun once you grasp the controls, but it takes a while before that happens. Also nice that you managed to include 3 different classes. But I felt that the final stretch was a bit uninspired compared to the rest of the map

I really liked the texture you used, but I think the caves receive too much visual attention compared to the player. Making the model unlit or use brighter textures would have helped

In terms of audio, I really didn't like it. There's only a wind sound that's clipping. Random sound effects of crystals would have been nice to see

Detstvo by upisfree-2 2025-04-13T13:06:44Z

I expected absolute nonsense and I got exactly that

Where is Jeremy Wattson? by Dock Frankenstein 2025-04-24T16:51:10Z

@oter I actually recorded a couple of sound effects and made quick ambient, but there was one hour left and I had to chose between having audio that I didn't even like that much or adding fullscreen

Grandpet by deadroach 2025-04-22T13:20:45Z

I really like the flash inspired art style and animations, but the game is a bit confusing. There is hardly anything you can interact with and the dragging mechanic is only used for movement (or at least that's all I've managed to figure out). Only managed to get the bed ending. Tried doing the "all lights" one someone talked about in the comments, but after turning on all the lights nothing happened. Not sure if I have to do something more or not. It's not really clear what to do and I really don't like the "click on everything until something happens" approach

One thing I liked was the audio and the atmosphere. Dialogue is clear, sound effects are good and even though they are used sparingly, I think they are just enough

I also noticed some layering glitches when dragging the grandpet and there was that one time where going down to the basement would automatically teleport me back to the kitchen. Also, fullscreen on the web version is weird, had to decrease the page size to view the whole game

Overall, I liked the game, but I wish it wasn't so random in what you are supposed to do.

The Deep Dive into Another World is over? by HNKXOBKA 2025-04-24T18:51:04Z

The movement is really sluggish and shooting feels unresponsive. It's confusing trying to learn how enemies work, because a bat can either shoot from far away, rush over to me and sometimes while rushing, it won't fly past and will instead just b-line straight towards me with no way of preventing that

Also the filters you've applied to the camera make the game really washed out. Would have been nice to see a bit more work be put into color grading

Music was really good, but the minecraft hurt sound effect really pulled me out of the experience

Bagatelle by Aune 2025-04-11T17:44:34Z

Quite a fun game, I feel like you sort of run out of ideas at the very end, the "single snake" screen was much more challenging than the one with two of them and a heart block. Still, the gameplay was great, but I think you went a bit off track with the theme

Sea Dicegarden by zimny11 2025-04-24T19:21:43Z

Neat little relaxing... thing. Not much point to doing this, but I had my fun. Your art looks really nice

Into the Depths by CataclysmicKnight 2025-04-19T13:51:27Z

It's always interesting to see non-digital games get submitted and as a first time player of these, it was quite fun... almost. It takes quite a while to play through a single chapter. I know that this is in part a limitation of the card game medium itself, but it doesn't change the fact that I've managed to only get through the first chapter.

This is also probably why I thought the game was too simple. There was no strategy, only flipping cards one after one. I can see that this changes later and I will probably come back to this after the jam concludes, but it doesn't change the fact that it takes a while before the game becomes a game. I understand the first chapter was supposed to be an introduction, but it doesn't do much to make me engaged.

In terms of the atmosphere, the document is really well put together. I'm not sure why you opted out of the art category, as it still takes effort to design pages like these, even if the assets aren't yours. It's also fun to see lore and actual progression instead of just the hard rules.

I feel terrible for leaving a review even though I didn't get through most of the game and I can see you put a lot of effort in it, but I also think you can understand where I'm coming from. I tried keeping my scores high though :sweat_smile:

AsterVoid by GameDevTraum 2025-04-11T17:12:39Z

This game is really good visually and sound design wise, however I think the gameplay is too slow. Combat also felt a bit unfair, I could only exchange damage, so I fell into the loop of damaging, dying and respawning

GGRREEDD by Arsvarg 2025-04-24T19:12:06Z

I think it's a neat concept, but my main problem is with balancing and being able to read your stats. The jam version requires you to stop when anything new appears to not waste energy on going down. If you don't do that, you'll lose money. Then there is the problem of how much you have to pay for the elevator cost. This isn't really that clear and it doesn't feel that great to lose the game because of it

Also, would have loved to see more art for the underground

Forgotten Files by oter 2025-04-22T19:20:08Z

Neat little story. However, it's a bit annoying when the game asks you to enter a name of something that you don't remember and can't go back to check. Would be nice if the list of files and the entire id page would be included in the stats

The Deepest Descent by ssiannas 2025-04-24T17:21:34Z

Nice little high score game. I really liked the intro cutscene, or at least I would have liked it if it played at a normal speed. For a second I thought the game froze, but no. After a while it finally started playing it in 1 frame per second. Also, I'm not sure why but the art doesn't blend together as well in the actual game. Not sure if it's a problem with different layers, smoothness or what, but there was a stark difference between the intro/menu and game

Also, the background music is ok, but it gets a bit repetitive after a while (which I suppose is a common problem in endless games)

Winda 47 by Iwant_Pizza 2025-04-24T17:15:39Z

Holy, this is one of the better looking games of the entire jam. Combined with the audio it makes the game so unsettling. But I think the ending was a bit disappointing

We're at the bottom by ChiFu 2025-04-22T19:05:50Z

This game had really cool ideas that weren't in that *certain other game*, but I think the story was a bit unfinished. Seems quite basic and underdeveloped (hehe)

Also two languages, you are so cool

Depth Of Debts by Oduvan 2025-04-22T18:54:22Z

A very well polished and large game, but the game loop felt a bit monotonous. Mine until oxygen runs out, sell, sleep, check for upgrades. It gets a bit stale after a while and while I appreciate that you added a lot of cool things around the map, it still doesn't change the main activity that you perform

Aside from gameplay, art was nice, there was good ambient and I am rather impressed with how much you've managed to pack. It's rare to see people create a game like this in just 3 days. I can see you have quite the experience in quickly putting together projects

Above 30,000 meters by oeueGHa 2025-04-19T14:10:09Z

I have tried multiple times to play this game and I am confused. For some reason there is a "catch" button on the screen that I think shouldn't be there. When you click it multiple times, it makes sounds and the camera starts rotating in random places. Then there is some random sprite on the screen and you either loose or win. I'm not sure what determines which outcome you get.

But when you ignore it, you receive some dialogue and a camera. When right clicking there is a flash that does nothing, except it moves the catch button. Then when I click it, it creates another one that is fully depleted and disappears before I can click it. The camera shifts to the hand, a pipe and a fire particle. What is going on.

I've seen comments that the web version is broken, but I think that is referring to the ldjam page not working. I tried downloading the windows version, but itch.io prompted me that it has been marked as dangerous or suspicious. I considered just skipping this game, but if the web version was broken, then it should have been removed.

I'm not sure what to say. The game is either confusing, broken or the page is setup incorrectly. I am happy to go back and change my rating if there will be a different explanation or something will get fixed

Promise me by X2SHADOW 2025-04-24T19:03:10Z

Aaahh, this game has such a nice story. Although the game doesn't account for being resourceful, so on my second playthrough where I didn't use a single flare the dialogue still said I had only one left. I hoped there would be a different ending if you preserved them, but no

LD58 — Collector

The Cult-lector by Vhalenn 2025-10-15T11:27:03Z

The game has good movement, graphics and audio, but overall it lacks in gameplay. It's basically walking around a slightly changing map. Also, mouse sensitivity is very low

Out of Chalk by JustCore 2025-10-15T12:07:24Z

Really good use of the sound effects. Even though there is a lot of silence, the rest makes it feel like it's a part of the game

The Glasses Shop by sudocoffee 2025-10-15T10:51:58Z

I am really impressed with your project. At first it was a bit difficult to understand what was going on, but once I grasped the concept, I started having a lot of fun. I see you didn't figure out how to fix z-fighting on some models and (at least on linux) I experienced jittery mouse movement. Also, the window was really fighting my desktop environment (hyprland)

Sorter by rensun 2025-10-15T11:06:08Z

The controls are really confusing and the scanning mechanic is really hard to handle. Also, having most parts of the game not be in english makes it really difficult to understand what is going on. I did like the opening graphics on the itch version, but I'm guessing you added those post-jam