Foon → Ludum Dare Explorer → Users → Dock Frankenstein

Dock Frankenstein

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202558CollectorChains at the end of the tunneljam3.633.253.753.503.633.253.75
202557Depths👥Where is Jeremy Wattson?jam3413.673.373.573.214.173.193.74
202354Limited SpaceThe ECRU Experiencejam6723.463.773.132.833.062.984.003.63
202352Harvest👥Overroastedextra
202251Every 10 seconds👥Estolecjam3.002.503.004.004.003.00
202250Delay the inevitableOverheatjam12133.053.052.632.682.652.142.072.33
202149Unstable👥They need attentionjam9873.343.043.322.963.723.664.12
202148Deeper and deeper👥Power Station Betajam14783.182.983.062.653.383.043.23
202047Stuck in a loopReactor Cyclesjam15182.842.423.663.242.813.052.633.21
202046Keep it alive👥Pandonteusjam21583.022.673.102.913.523.283.41
201945Start with nothingThe items, that change everythingcompo3533.182.993.293.642.932.713.36
201944Your life is currencyA.N.D.Y.R.U.S.exejam9313.002.833.062.372.432.162.623.31
201843Sacrifices must be madeJust delete themjam7743.112.744.093.582.442.833.002.85

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Dock Frankenstein

Dock Frankenstein leaves an average of 29.5 feedback comments each event.

LD58 — Collector (4)

Out of Chalk by JustCore 2025-10-15T12:07:24Z ♥ 1

Really good use of the sound effects. Even though there is a lot of silence, the rest makes it feel like it's a part of the game

The Cult-lector by Vhalenn 2025-10-15T11:27:03Z ♥ 0

The game has good movement, graphics and audio, but overall it lacks in gameplay. It's basically walking around a slightly changing map. Also, mouse sensitivity is very low

Sorter by rensun 2025-10-15T11:06:08Z ♥ 0

The controls are really confusing and the scanning mechanic is really hard to handle. Also, having most parts of the game not be in english makes it really difficult to understand what is going on. I did like the opening graphics on the itch version, but I'm guessing you added those post-jam

The Glasses Shop by sudocoffee 2025-10-15T10:51:58Z ♥ 1

I am really impressed with your project. At first it was a bit difficult to understand what was going on, but once I grasped the concept, I started having a lot of fun. I see you didn't figure out how to fix z-fighting on some models and (at least on linux) I experienced jittery mouse movement. Also, the window was really fighting my desktop environment (hyprland)

LD57 — Depths (21)

anomalous source by GuitarBro 2025-04-25T06:10:56Z ♥ 1

Would have loved to see more mechanics, because the game is mostly just a walking simulator

I liked the aesthetic and the atmosphere, but I felt like the game wasn't trying to tell us any story. It's just a bunch of liminal spaces with weird objects. The game didn't make me question what happened or where am I

Also, the game is way too dark (at least for me). A brightness option would have been much appreciated

Sea Dicegarden by zimny11 2025-04-24T19:21:43Z ♥ 1

Neat little relaxing... thing. Not much point to doing this, but I had my fun. Your art looks really nice

GGRREEDD by Arsvarg 2025-04-24T19:12:06Z ♥ 1

I think it's a neat concept, but my main problem is with balancing and being able to read your stats. The jam version requires you to stop when anything new appears to not waste energy on going down. If you don't do that, you'll lose money. Then there is the problem of how much you have to pay for the elevator cost. This isn't really that clear and it doesn't feel that great to lose the game because of it

Also, would have loved to see more art for the underground

Promise me by X2SHADOW 2025-04-24T19:03:10Z ♥ 1

Aaahh, this game has such a nice story. Although the game doesn't account for being resourceful, so on my second playthrough where I didn't use a single flare the dialogue still said I had only one left. I hoped there would be a different ending if you preserved them, but no

The Deep Dive into Another World is over? by HNKXOBKA 2025-04-24T18:51:04Z ♥ 1

The movement is really sluggish and shooting feels unresponsive. It's confusing trying to learn how enemies work, because a bat can either shoot from far away, rush over to me and sometimes while rushing, it won't fly past and will instead just b-line straight towards me with no way of preventing that

Also the filters you've applied to the camera make the game really washed out. Would have been nice to see a bit more work be put into color grading

Music was really good, but the minecraft hurt sound effect really pulled me out of the experience

Cave Glider by detectiveLosos 2025-04-24T18:09:49Z ♥ 2

The game is quite fun once you grasp the controls, but it takes a while before that happens. Also nice that you managed to include 3 different classes. But I felt that the final stretch was a bit uninspired compared to the rest of the map

I really liked the texture you used, but I think the caves receive too much visual attention compared to the player. Making the model unlit or use brighter textures would have helped

In terms of audio, I really didn't like it. There's only a wind sound that's clipping. Random sound effects of crystals would have been nice to see

The Deepest Descent by ssiannas 2025-04-24T17:21:34Z ♥ 2

Nice little high score game. I really liked the intro cutscene, or at least I would have liked it if it played at a normal speed. For a second I thought the game froze, but no. After a while it finally started playing it in 1 frame per second. Also, I'm not sure why but the art doesn't blend together as well in the actual game. Not sure if it's a problem with different layers, smoothness or what, but there was a stark difference between the intro/menu and game

Also, the background music is ok, but it gets a bit repetitive after a while (which I suppose is a common problem in endless games)

Winda 47 by Iwant_Pizza 2025-04-24T17:15:39Z ♥ 1

Holy, this is one of the better looking games of the entire jam. Combined with the audio it makes the game so unsettling. But I think the ending was a bit disappointing

Blind Abyss by WetBox 2025-04-24T17:05:47Z ♥ 0

I like the main mechanic, but not as much in the way that it's implemented. The game revolved around spamming the right mouse button. Trash cans put a nice spin on the normal gameloop, but that's about it. Enemies have such a short detection range that it's almost impossible to get jumped by one. Having the clap have a longer recharge and perhaps making it only capture a single frame of the world instead of just providing vision around a certain space would have made it better

Aside from that, even though the graphics are limited, they do their job and the game has good sound effects. I was honestly surprised how I didn't mind the simplicity. Would be nice if there was some explanation to why we are jumping around an endless void on floating prototype platforms

Forgotten Files by oter 2025-04-22T19:20:08Z ♥ 1

Neat little story. However, it's a bit annoying when the game asks you to enter a name of something that you don't remember and can't go back to check. Would be nice if the list of files and the entire id page would be included in the stats

We're at the bottom by ChiFu 2025-04-22T19:05:50Z ♥ 0

This game had really cool ideas that weren't in that *certain other game*, but I think the story was a bit unfinished. Seems quite basic and underdeveloped (hehe)

Also two languages, you are so cool

Depth Of Debts by Oduvan 2025-04-22T18:54:22Z ♥ 1

A very well polished and large game, but the game loop felt a bit monotonous. Mine until oxygen runs out, sell, sleep, check for upgrades. It gets a bit stale after a while and while I appreciate that you added a lot of cool things around the map, it still doesn't change the main activity that you perform

Aside from gameplay, art was nice, there was good ambient and I am rather impressed with how much you've managed to pack. It's rare to see people create a game like this in just 3 days. I can see you have quite the experience in quickly putting together projects

Grandpet by deadroach 2025-04-22T13:20:45Z ♥ 1

I really like the flash inspired art style and animations, but the game is a bit confusing. There is hardly anything you can interact with and the dragging mechanic is only used for movement (or at least that's all I've managed to figure out). Only managed to get the bed ending. Tried doing the "all lights" one someone talked about in the comments, but after turning on all the lights nothing happened. Not sure if I have to do something more or not. It's not really clear what to do and I really don't like the "click on everything until something happens" approach

One thing I liked was the audio and the atmosphere. Dialogue is clear, sound effects are good and even though they are used sparingly, I think they are just enough

I also noticed some layering glitches when dragging the grandpet and there was that one time where going down to the basement would automatically teleport me back to the kitchen. Also, fullscreen on the web version is weird, had to decrease the page size to view the whole game

Overall, I liked the game, but I wish it wasn't so random in what you are supposed to do.

Above 30,000 meters by oeueGHa 2025-04-19T14:10:09Z ♥ 1

I have tried multiple times to play this game and I am confused. For some reason there is a "catch" button on the screen that I think shouldn't be there. When you click it multiple times, it makes sounds and the camera starts rotating in random places. Then there is some random sprite on the screen and you either loose or win. I'm not sure what determines which outcome you get.

But when you ignore it, you receive some dialogue and a camera. When right clicking there is a flash that does nothing, except it moves the catch button. Then when I click it, it creates another one that is fully depleted and disappears before I can click it. The camera shifts to the hand, a pipe and a fire particle. What is going on.

I've seen comments that the web version is broken, but I think that is referring to the ldjam page not working. I tried downloading the windows version, but itch.io prompted me that it has been marked as dangerous or suspicious. I considered just skipping this game, but if the web version was broken, then it should have been removed.

I'm not sure what to say. The game is either confusing, broken or the page is setup incorrectly. I am happy to go back and change my rating if there will be a different explanation or something will get fixed

Into the Depths by CataclysmicKnight 2025-04-19T13:51:27Z ♥ 1

It's always interesting to see non-digital games get submitted and as a first time player of these, it was quite fun... almost. It takes quite a while to play through a single chapter. I know that this is in part a limitation of the card game medium itself, but it doesn't change the fact that I've managed to only get through the first chapter.

This is also probably why I thought the game was too simple. There was no strategy, only flipping cards one after one. I can see that this changes later and I will probably come back to this after the jam concludes, but it doesn't change the fact that it takes a while before the game becomes a game. I understand the first chapter was supposed to be an introduction, but it doesn't do much to make me engaged.

In terms of the atmosphere, the document is really well put together. I'm not sure why you opted out of the art category, as it still takes effort to design pages like these, even if the assets aren't yours. It's also fun to see lore and actual progression instead of just the hard rules.

I feel terrible for leaving a review even though I didn't get through most of the game and I can see you put a lot of effort in it, but I also think you can understand where I'm coming from. I tried keeping my scores high though 😅

Detstvo by upisfree-2 2025-04-13T13:06:44Z ♥ 2

I expected absolute nonsense and I got exactly that

Sinking of you by Re-Markable 2025-04-13T08:52:25Z ♥ 1

Really creative concept for a puzzle game, although some levels felt like they were the same as the previous ones. I also think the dialogue was forced (especially at the beginning) and it was difficult to hear what the wife was saying.

But I am quite surprised with the controls. Sometimes mashing buttons may result in dropped inputs, but coupled with the animations of the hand, the experience felt quite smooth. Although I had a situation once where gravity wasn't being applied until I moved my hand past the wires

Bagatelle by Aune 2025-04-11T17:44:34Z ♥ 0

Quite a fun game, I feel like you sort of run out of ideas at the very end, the "single snake" screen was much more challenging than the one with two of them and a heart block. Still, the gameplay was great, but I think you went a bit off track with the theme

Hadal by ColeSlaughter 2025-04-11T17:33:06Z ♥ 4

This is probably gonna be my favourite game of the jam. I can see that you run out of time to make some sprites, but the gameplay is just phenomenal. Really creative use of the theme (aside from the generic water aesthetic)

Color Depth by PhilStrahl 2025-04-11T17:16:57Z ♥ 1

Quite a fun tool, but it would be cool if you could change the canvas size

Also, I see the audio category is enabled, but I couldn't hear any sound

AsterVoid by GameDevTraum 2025-04-11T17:12:39Z ♥ 1

This game is really good visually and sound design wise, however I think the gameplay is too slow. Combat also felt a bit unfair, I could only exchange damage, so I fell into the loop of damaging, dying and respawning

LD54 — Limited Space (14)

Bar by CleverDog 2023-10-12T18:54:29Z ♥ 1

"h" - my sincerest reaction

Purr-fect Bedtime by Chengnan17 2023-10-05T20:19:39Z ♥ 2

Cute little game. I don't think it's a good idea to make hard levels only to then discard their difficulty by showing that you can just exit from the bed. I couldn't understand the main mechanic at first, until a visual glitch made the arm jump a bit. I automatically assumed from the comic book art style that I can only click. But overall, solid idea and solid execution

Tiny People Big Adventure by Jahwffrey 2023-10-05T20:09:52Z ♥ 2

It's quite impressive the amount of content you've managed to cram in, but there are a few issues with the visuals: - Audio is terrible (there is noise and you can tell there was no post processing applied to it) - Greenscreen is really noticeable - The intro cutscene has the background characters slowed down to 2fps if not lower - Acting isn't great (although I think it would have come out a lot better if you had a better script) - As good as your art and animations look (honestly I was surprised by the fluidity of some sprites) the colors aren't that great - The screen is cluttered with UI and it's hard to differentiate elements from the background

Here are some tips on how to improve your videos, if you want to make games in this style in the future: - Apply more effects to blend the greenscreens into images (blur, noise, color grading) - Record a dry take of scenes and play them back when acting (if you have a speaking role, you can have another person listen in on headphones if you're aligned) - Have a microphone somewhere in the scene (audio is far more important than video) - Apply effects to audio (noise reduction, compressor, eq)

Videos aside, the game felt quite confusing at times. I still don't understand how the gambling mechanic works and once I got to the end of the path I didn't know how to "win". Maybe include a simple tutorial in the ld or itch page.

I'm quite interested in what you'll make in the future, keep up the good work

Limitisland by Krzyhau 2023-10-04T19:12:46Z ♥ 0

Probably the most creative and polished game of the jam. I ran into 0 bugs, I had 0 complaints, it's just a good entry

Parking Ltd. by Hawkin 2023-10-04T19:05:46Z ♥ 1

Great game. Although once you annoy everyone in line, it's hard to catch up. Maybe having a single timer would've been better, or timers that would get faster when being first in queue. Having 4728 cars in your parking lot is good enough for feeling overwhelmed

Hardpoint by kankje 2023-10-04T18:59:10Z ♥ 4

Probably one of my favorite games of this jam. Music doesn't repeat smoothly, but except that the game's quite stable

Private 621 by Tricky_Fat_Cat 2023-10-04T18:43:23Z ♥ 4

Cool game. I got a little bit thrown off when I heard the part from running in the 90s in the background. I got stuck after returning to the main menu and couldn't move, but except that, the experience was quite solid

Wind In The Sails by SuperGamersGames 2023-10-04T18:36:35Z ♥ 0

a very relaxing experience. I had to restart the game a couple of times as I'm used to pressing escape to close menus :/

Also, the fullscreen option seems to not change the resolution, causing this pixelated effect on my 1440p monitor (not sure if you'll spot it on the screenshot)

Screenshot 2023-10-02 221532.png

Ludum Dare Solid: Limited Space Action by Daniel Grinshpon 2023-10-03T05:54:14Z ♥ 1

Very good game. I quite like your take with the theme

Perse Auki Aavikolla by Tutti Ankka 2023-10-03T05:44:26Z ♥ 2

Good entry. One thing I found is that after you get the "gas low" message it's quite difficult to get the fuel to it's previous level. It would also be quite good if you had some sort of visual indicator for it

Function f by Notinatal 2023-10-03T05:31:06Z ♥ 2

As an active math enthusiasts, I highly recommend this game. It feels like my whole life was just a tutorial to this incredible work of art.

also I'm not sure, but I think the stars are bugged, because it showed on the menu I got only 2 in most levels, when I had all of them, while in one level I accidentally pressed enter and skipped all of the stars, but the game showed I had them all

Space Freight Ltd. by Chartle 2023-10-03T05:21:12Z ♥ 1

Lads, your itch.io link doesn't work

Loot Goblin by Tudvari 2023-10-02T20:12:54Z ♥ 1

Congratulations on switching engines, I also went the open source route, but 10 times more painful.

As for the game: gameplay misses a purpose. There is no risk and reward, as you can just keep going for expeditions over and over again to get as much gold as you can. After a while the game became a button clicking simulator. I can't think of a simple solution for this, but I don't think you will want to turn this into the next AAA steam release anyway.

Also, I found a bug: after an expedition text seems to be covering the button, so you have to press around it for the click to register

Good luck with the new engine

Bag of Clicks by Robbobin 2023-10-02T19:37:45Z ♥ 1

You make really good art. Although I wasn't a fan of the pause menu, because it overlaps with the rest of the game, making it quite difficult to read. Also I got stuck for a hot minute trying to figure out how to restart. Having "quit" return you to the menu isn't really that intuitive and I think there should have been another button for restarting.

Gameplay was good, but I feel there's a lack of a threat. Coins are almost everywhere, so you don't need to worry you'll miss one and inventory was quite spacious for what it was. I never felt I had too little space.

But overall, good entry

LD52 — Harvest (16)

Folk Farm by VPhyre 2023-01-26T20:25:19Z ♥ 1

Before I say anything: ldjam build doesn't work `Uncaught DOMException: The operation is insecure.`

And as for the game... I didn't bother reading dialogue (there was just too much, I'm sorry), but quickly I realized what I have to do. However the gameplay was boring: planting section was boring and combat wasn't great either. The game felt half baked and unpolish, or as some uneducated people say "It felt like a unity game". Default Unity buttons where scattered everywhere, parts of the HUD were blocking my mouse, mismatched pixel size was everywhere and the player kept jittering whenever I got close to a wall.

Graphics were also quite underwhelming. On their own they looked okay, but they didn't connect together. In the end it felt like the previously mentioned "unity game" art.

I think I can tell you were probably probably tired of the concept and just rushed it to have something out. Don't worry I had the same problem (except that I've instead procrastinated 3 weeks). If that's not the case, then I'm sorry, but the end result was not great.

I apologize if I was harsh, but I honestly prefer when people leave straight comments like this instead of saying "Good job" and moving on

Haustmåne by Ava Skoog 2023-01-25T20:36:06Z ♥ 1

Gameplay was rather interesting. The "hiding in shadows" mechanic reminded me of a similar game where you played as a ninja that could become invisible in the shadows (I don't remember the name). It was a little bit frustrating to play, camera was rather stiff and the trees kept blocking the view. And the movement speed is way too slow.

Graphics looked cool, but there weren't any walking animations. You could have just thrown it into mixamo, because it just looked kinda goofy.

Overall, cool game, but it needs work

Goblo The Harvester by Tricky_Fat_Cat 2023-01-25T20:26:12Z ♥ 2

Controlls were rather poor. It took way too long to reach maximum speed, that wasn't even that fast. Attacking or using any attack also takes way too long and feels unresponsive. The only responsive thing was the jump, which felt quite nice.

Graphics were also quite a disappointment. Better lighting would have probably saved the game for me. Models seem good though.

But aside from that, it was kinda enjoyable. Good job

HER-V by Kilirane 2023-01-24T18:51:21Z ♥ 1

This game was quite fun to play. But I had some issues: - tutorial is too long and I was still confused after reading it - you don't feel that much tension from the timer, for a while I didn't even know you can loose this game - The main menu looks bad. Having a distorted screenshot of the game on the right makes it ugly

But aside from that the game was snappy, responsive and fun. Graphics and audio are amazing, especially the start animation and UI. Good job

CCCPop & juice (Урожай Поп и сок) by LoicLeGrosFrere 2023-01-24T17:21:59Z ♥ 1

Visuals are great (except for the default unity skybox), but controlls were clunky, music on webGL was distorted (sometimes happens when your sounds have too much bitrate). Also when you complete the objective nothing happens. It seems like the game needed more time in the oven

Elonkorjuu - Live Harvest by Tutti Ankka 2023-01-24T15:12:00Z ♥ 2

Amazing artstyle and sound design. I really love games that make those doom styled first person view hands holding 2d pngs instead of models. The game is really fun to play. Good job

It was all for the Tuna by rosypenguin 2023-01-24T15:02:59Z ♥ 1

This is probably the best game I've played this jam. I would love to see this be turned into a full release, maybe even an android port. Although I didn't really like that you had to drag your mouse so far off the screen to increase speed and fishing force

CrapCirclz by Francois Dervaux 2023-01-24T14:39:36Z ♥ 1

I think this is the most visually creative game I've seen this jam. Although I would recommend disabling the exit button and resolution settings on the webGL version

Harvest Festival 64 by Warrrkus 2023-01-22T17:20:18Z ♥ 1

The first half is quite boring, but after the game gets quite moody. It's not that scary, but it's still creepy. Good job recreating the gamecube aesthetic

Click On Fish by Pomo 2023-01-22T17:06:15Z ♥ 1

My brain bronko

Crop Circle by Rulrite 2023-01-22T17:01:19Z ♥ 0

Fun spin on the theme. This may be caused by my lack of skill in this game, but it was almost impossible for me to dodge certain obstacles. Good job

Drake's Fortune by chompdev 2023-01-22T16:53:06Z ♥ 2

I was presently surprised. The game is rather fun. Not fun enough for a full title, but combat is probably the best I've seen this jam (this is the 5th game I'm playing, but still). Very good entry, even if the art can be a bit unpleasing for some

Wheat Master by nyxkn 2023-01-22T16:46:28Z ♥ 1

Quite a chill little game. Was quite interesting seeing a casual farming clicker. Good job

The Orchid's Edge by Cornflowerblue 2023-01-22T16:28:19Z ♥ 2

I did not expect the camera to be my biggest enemy. It kept slowly spinning so it was rather difficult to enjoy the game. Turns out if you have a gamepad plugged in, it spins. And after plugging in my dualsense (while having my old xbox360 one already connected) the game turned into a carousel. The on screen prompts kept displaying gamepad buttons, even when I had none connected. For my game I've made a small script that checks which device has pressed a button last.

The game was a little bit unresponsive. Most actions make you freeze for a second. It's not fun to watch your character stand in place while he gets killed.

And as for the combat: every knight freezes in place when you attack them. Even the dark big one can be easily defeated by pressing a button

Aside from these things, the game's rather fun. Good job

Boar'd'Hell by Blublu 2023-01-22T15:55:18Z ♥ 1

Beautiful art. Normally with these types of games I would find it too hard and stop playing, but for some reason this one struck a balance between tricky to control and fun to play

Grow Golf by torcado 2023-01-22T15:49:28Z ♥ 1

To be quite honest, I didn't expect to see any creative entries this jam, but this was quite a pleasant surprise

LD50 — Delay the inevitable (12)

Forest by StudioCherno 2022-04-20T15:15:59Z ♥ 1

I've been following the development of this engine for quite a while and I must say, good job. This is where my good points end, so if you don't want to hear mean things, stop reading now.

The game

The game isn't good. Movement is really slow, there is no jumping, gravity is way to small, you can easily fall of the map, the ground texture is ugly, many objects don't have collisions, there are sometimes invisible walls, music doesn't loop nicely (and gets really annoying & repetitive), UI is ugly and there are missing sound effects. I think I listed all of them.

I might be wrong about everything above, because I couldn't even get pass the first section. This was because of the constant bugs. I tried following a playthrough above me, but I sill couldn't trigger a wave. But that wasn't the only bug I spotted. Sometimes I would get 2 bullets with my gun and sometimes 0, I couldn't ADS when I had a controller plugged in, opening settings would just lock me out of the game (also, why is it under F1 and not escape like literally every game), I couldn't change any settings (nor escape them) and looking at the note in the starting area after getting the gun would crash my game.

I was also disappointed about other accessibility / quality of life features missing from the game. There wasn't a pause menu, settings, remappable input nor anything except the launcher with a couple of things to tweak (more about that later), no icon, no way to disable togglable ADS (hate that) etc.

The engine

I understand that this jam was only supposed to be used for testing out your engine. Sadly, I'm not too happy about it either.

The opening launcher is quite nice, but once again: no input remapping and only a couple of basic settings. Not sure what render scale is supposed to mean. Most games have normal resolution dropdown with every available resolution, which was missing here. I often change my resolution for fullHD because it still looks good on recording and my computer doesn't want to jump of the bridge. Fullscreen (and fullscreen modes more preferably) would be also welcome.

Your launcher also has dementia. I had to restart this game a lot of times and every time it set my mouse sensitivity to 5. I mean, the sensitivity slider didn't work... but still.

Your game's lights were ugly. I'm not talking about city lights, I'm talking about lighting. City lights light was quite good, but the rest felt like an unlit Unity game from 2014 (I'm a Unity dev, so you can't be mad at me). I'm not sure if your engine supports post processing effects (yet), but even some simple tone mapping would make a huge difference.

Input remapping was also sadly missing. Once again: I have no idea if you can actually support that, but I know that a lot of people have different preferences and keyboards. I hope hazel has (or will have) something like that built in and not make me write an entire custom input system like for Unity just to add some buttons in a menu.

Final thoughts

The game isn't good, the engine needs a bit of work, but that's okay. Once again, I understand this project was used to check if your engine won't light on fire and what needs tweaking. It takes a really long time to make good bug free games quickly and develop tools / workflows to allow that. I developed a system of testing a game using a cheat console and displaying values on screen which is proving to be quite affective. I can't wait to see what you'll make in the future and I'm interested in trying out hazel especially, because Unity keeps blowing up (you can read about that on my game's page). Keep up the good work

(Holy garbage, why did I spent 20 minutes on writing this thing)

Edit 1

Before you ask about the crashes: I unpacked the game to a folder. Here's my specs * Ryzen 7 2700 * GTX 1650 Super * 16GB RAM (with XMP disabled) * Win10 Personal 64-bit

Also, please include which coding language hazel supports in your FAQ.

Web of Lies by Ava Skoog 2022-04-17T17:59:16Z ♥ 1

Great game. If only the questions wouldn't repeat as much in every company the game would be quite enjoyable. Sadly, it got stale after a couple of seconds. Changing the background or just colors would have helped the repeatability. More sound effects (even simple whooshes and mhm's) would be appreciated. Also, very good graphics

Plague Fail by Dogez 2022-04-16T09:26:41Z ♥ 1

I think it was a good entry. I would have preferred if the language wasn't so jokey and more history accurate. Combat wasn't that great as all I could do it press the mouse button until the enemy died. I also didn't really understand the ending. Excluding that, good job

Aloft by ColeSlaughter 2022-04-16T08:39:35Z ♥ 3

This was quite a fun experience. Although at first the controls felt a little bit unintuitive (in a good way) later I realized that they made a lot of sense. As for jam games, this game is difficult. Excluding that, good job

Exit by Krzyhau 2022-04-10T14:30:45Z ♥ 1

Overall it was an enjoyable experience. The webGL version suffers from being a Unity webGL version and randomly flickers my mouse when I rotate. I didn't like the character movement (a little bit too sluggish for me and jumping cancels all of my momentum), but it was good enough for a puzzle game. Only bug I've encountered was that you can hold the cube under yourself and jump infinitely (typical mistake). Also, why did you put a wall in the celling hole, I wanted to go out of bounds, that's so cringe

Etiquette by MikoziQ 2022-04-09T13:30:07Z ♥ 1

Great entry. I got confused at the start because I was typing the labels properly, but the game didn't count them. Turns out if you hold down shift or have caps lock enabled it won't recognize the labels. A simple `if (input.ToLower() == expected.ToLower())` should fix it.

Also this happened: Screenshot 2022-04-09 152105.png

Except these issues, it was quite an enjoyable experience (except when I got the 163 character long labels). Good job

Cat in the Bag by JoshH 2022-04-09T13:20:14Z ♥ 2

Good game. I think I can speak for everyone that most people don't like reading in games. A voice actor could really make a difference. Also, sound effects would be welcome. Good job

The Eclipse by CandleBird 2022-04-09T13:12:42Z ♥ 1

This was quite a fun game. I didn't need any tutorial to figure out what to do, but it was too easy. At first I was just sending bots to one company as I didn't know I had to supply the other one too and nothing seemed to happen until I looked out the window and realized: "Oh, these switches do something". It would be cool if there were more things to build and a bit more depth.

Graphics were good enough except the outside. It really looks like you did it in the last 10 minutes of the jam. Even stealing some textures from the internet would have done the job. Robots clipping out of black quads also didn't look to good.

UI was quite creative, except of the default unreal bars. It seems like you just didn't care about it too much.

Settings would also be welcome. Even mouse sensitivity would have improved my experience as I found it too high. Of course I know that most people don't have time for settings in a jam, but just a sensitivity slider could be a nice welcome.

Sound effects were good although after a while they got repetitive.

TLDR: With a bit of work this could be a good game

Boris and the Miserable Factory of Mr. Bossman by Baptiste Lnq 2022-04-09T12:50:56Z ♥ 1

Good entry, I liked the random items that ended up on the conveyer belt. I ran into a small issue where the alarm sound wouldn't stop after retrying. Except that, a very cool and funny game

The Coup by Darylsteak 2022-04-09T12:45:38Z ♥ 0

Great game, however it would be great if you could write how to play it on itch as I got confused fast. I love the marker and those computer sound effects. Great job

Ludum Distractio by PhilStrahl 2022-04-09T12:39:40Z ♥ 0

So the game is quite nice, but buggy. Sometimes I would fix code with a watering can and other time I was unable to unequip paper. Not to mention that if you finish doing the main objective the game keeps going without any challenge. Plus, if you leave the printer for a long time you can still repair it, but it doesn't count that as a fix. Also, I think you forgot to disable music looping in the main menu, it sounds strange.

Except that, it's an overall fun little game, good job

The Railroad to Elsewhere by Save Sloth Studios 2022-04-09T12:26:48Z ♥ 1

Great game! I was trying to nitpick anything, but all I could find is that webGL audio likes to crack frequently (it might be too big for webGL to handle). I guess the only thing I can suggest is to make more of it, as it was quite short (as jam games are). Great work

LD49 — Unstable (22)

HONK III by Tricky_Fat_Cat 2021-10-19T19:18:30Z ♥ 1

This is an amazing game. Movement feels awesome and the level design is on point. There are some clipping models in some places but overall a very good entry

-Y- by Iluvatar 2021-10-17T08:47:26Z ♥ 1

One thing I can point out is that the game is in an odd resolution that you can't change. Sometimes it's hard to click on a small animated object (as the pixels move) and when interacting there was no clear way of exiting the animation. The pause was so long I thought I either didn't know which button to press or I was soft locked. Having more to do would also be appreciated

Lumen Sphera by BrandonDev 2021-10-17T06:31:20Z ♥ 1

This game has some potential, but it's not perfect in any way: - keyboard and mouse support is essential and very easy to add - when falling of the map you can see it from the bottom (probably you would want to make a portal 2 style pit that has black unlit textures) - Sliding platforms apply speed to the character, but it's not indicated in any way and it doesn't make much sense (why is a platform going up launching me forward?) - Game physics are quite janky, I had troubles solving the last 2 levels as when I was being launched to the side, I was still flying forward and I was barely able to stop at the edge of the platform - in many levels there are those openable holes in the ground, which in some levels are used creatively and in other they are always open, so why can't you just put a big un openable hole there? - the openable floors have a border around them, but you just clip through it by no reason (even flying platforms that rise from the pit would be better) - some ambient sounds and more sound effects would be appreciated

Except those things I enjoyed the experience. Good job

Nukaloid by GuitarBro 2021-10-14T08:21:38Z ♥ 2

Amazing experience. One thing that got annoying is that when all enemies die and you don't want to die you kinda need to spam space and enter as to not overheat. I know fixing that during the jam was impossible, but if you will even want to go on with this idea you will either need to rethink level design or implement some sort of combat and standby mode, where one let's you walk freely when there are no enemies in the room and the other one is restricting your movement.

The idea of recharge stations is nice, except that they are only in one room. You probably ran out of time, but more levels should probably fix that.

Your camera system is very nice, but some kind of speed button would be nice (eg. if you press shift the camera increases speed).

Overall, this was a surprising well polished experience. Good job

2nd Law by Hawkin 2021-10-14T07:45:54Z ♥ 1

The game was nice, although a walkthrough would be nice as I got stuck (I know, I'm stupid). **In the pause menu you can un pause the music by pressing the arrow keys and the character can still dance around**. I'm not sure what's causing it as, but you should probably just pause player movement if Time.timeScale == 0;

I've read your blog about audio. In most games, there are different tracks that get faded in and out procedurally. Your solution of saving audio time and playing the next clip from that point isn't that great. I've battled with this before so here's my advice: **YOU CANNOT PLAY A CLIP FROM A POINT OF TIME EMIEDIETELY!** If you want to play one after another, you can setup a delay (make sure to use doubles not floats), but in your case it would be easier to just play all clips and simply mute and un mute them when changing scenes. **Even better, have a base track and scene specific melodies that you could fade in and out**. I've implemented that system once in one of my games (I don't exactly remember if it was working or not as I coded way to many Audio Managers in my time) and I hope to also add it to my [tools that I also used in jam](https://github.com/DockFrankenstein/qASIC/blob/main/Assets/qASIC/Audio%20manager/AudioManager.cs). Here's an example (please excuse bad code, I was bad): ```CS public class AudioController : MonoBehaviour { public List tracks = new List(); public List isBusy = new List();

public int CreateTrack(AudioClip audioClip) { AudioSource newSource = gameObject.AddComponent();

newSource.clip = audioClip; newSource.loop = true; isBusy.Add(false);

tracks.Add(newSource); return tracks.Count - 1; }

public void Play(int trackIndex) { tracks[trackIndex].Play(); }

public void ChangeVolume(int index, float volume) { tracks[index].volume = volume; }

public void ChangeVolumeSlowly(int index, float volume, float lenght) { if (!isBusy[index]) { isBusy[index] = true; if (volume > tracks[index].volume) { StartCoroutine(InscreaseVolume(index, volume, lenght)); } else if (volume < tracks[index].volume) { StartCoroutine(DecreseVolume(index, volume, lenght)); } else { isBusy[index] = false; } } }

private IEnumerator DecreseVolume(int index, float volume, float lenght) { float currentVolume = tracks[index].volume; while (currentVolume > volume) { isBusy[index] = true; currentVolume -= Time.deltaTime / lenght; tracks[index].volume = currentVolume; yield return null; } isBusy[index] = false; }

private IEnumerator InscreaseVolume(int index, float volume, float lenght) { isBusy[index] = true; float currentVolume = tracks[index].volume; while (currentVolume < volume) { currentVolume += Time.deltaTime / lenght; tracks[index].volume = currentVolume;

yield return null; } isBusy[index] = false; } } ```

Anyways, I hope I didn't bore you (I should probably stop writing those big comments) and keep up the good work

GUNSTABLE MAYHEM by cakts 2021-10-13T13:08:05Z ♥ 0

Very good and well polished game. I liked that you actually put some effort into level design instead of just having the main mechanic be there. While playing I realized that the edges don't get cleared. As your game is made in Unity and I have no way of explaining this. Also it would be great if you shared source code

Screenshot 2021-10-13 150816.png

Agnosia by Ziamor 2021-10-13T05:33:27Z ♥ 1

I think you should probably record a simple no commentary walkthrough so if anybody gets stuck they can watch it. Also the TV room doesn't have collision on walls. You should also probably move all UI text to a better spot as looking from one corner to another can be disorienting plus, I didn't see some important text when I unlocked the TV room.

Overall, this is a cool puzzle game. Good job

QA - The Game! by Chartle 2021-10-12T18:56:30Z ♥ 3

I hope you have some time to read this, I don't even know why I wrote such a long comment

A very interesting idea, but there were some issues: Firstly, this thing has been animated incorrectly and it stays at the top of the screen.

Screenshot 2021-10-12 203021.png

UI

Settings and UI were welcome, but text was too big and was overflowing the button and the sliders were using default unity icons. Also at the beginning the buttons fade in, but the text doesn't change. I know that's difficult to manage in unity, but at least you can toggle them on top. (a half baked solution would be to render the camera to a [render texture](https://docs.unity3d.com/Manual/class-RenderTexture.html) and stack it on top and below the buttons. Then instead of fading the buttons you just fade the top layer). Also audio slider shouldn't display values from 0 - 1 and instead display 0-100%. Some advice: don't use floats to calculate that as they like breaking. Instead, use [decimals](https://docs.microsoft.com/pl-pl/dotnet/api/system.decimal?view=net-5.0) or doubles if you really have no other option.

Another thing was that you can press the quit button in webGL. Aka: freeze the game and have it sit there awkwardly as YOU CANNOT EXIT A WEBGL GAME. In most game jams I have a script that disables / enables targeted objects on certain platforms. Now I've integrated it into my tool qASIC, so you can [see how it works here](https://github.com/DockFrankenstein/qASIC/blob/main/Assets/qASIC/SetActiveOnPlatforms.cs).

Gameplay

The game never felt unfair (aka there was a "bug" but it wasn't recognized) which I was surprised about, except one of the co-workers that was clipping through the bench in cafeteria (also he didn't have the fancy highlighting). The gameplay felt a little bit choppy on webGL. You should probably turn down the graphics settings for that. Also, in the summary screen I was once able to spot myself as the infamous capsule. The easiest solution would be to just get rid of it and if you REALLY want to know where the player is you can setup a [gizmo](https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnDrawGizmos.html).

Audio

The audio was phenomenal. Everything had a sound effect and the voice acting was a nice touch. I think the steps should be played as often though. That time when you fail really makes your hearth drop.

Bugs

Another thing I can point out is that the elevator is broken for no reason. Having physics objects ride something is difficult in X and Z, but when we're talking Y then it gets stupidly broken. As the elevator is a closed space there is no need to do that. You can just close the elevator, wait for some time while playing sounds and teleport. If you want the environment sounds to fade out, you can just move the audio listener upwards. Not to mention, you are freezing movement in the elevator so you can quite easily make the player teleport in front of the elevator and have the camera follow it like we did in our game, but once again: there is no need to do that. Looking through your source code I saw some disorganization in your project. Speaking from experience: bad code structure and lack of communication create the most amount of bugs.

Anyways, I hope you found this review useful, sorry for probably useless solutions. Thank you for reading this all the way, I am slowly approaching the character limit.

Scoop the Pool by DecadeDecaf 2021-10-10T18:55:39Z ♥ 1

A lovely entry. I see the effort that was put in although I didn't like the RNG (but I think that's with most card games + I think there's some predicted behavior that I didn't understand as I didn't play far enough). More sounds would be appreciated and some button to close the game

Coffin Run by epicureanistik 2021-10-10T17:38:18Z ♥ 0

This game is very relatable. Although I realized that the physics weren't politically correct as the coffin was to floaty and from what we know about the art of the coffin is that 6 strong men need to carry it while dancing in order to support it's weight

Also sounds got repetitive sometimes

Yeetr by timon 2021-10-10T13:59:01Z ♥ 2

Amazing game. I love the broken lights and broken logic. It felt amazing. Although I would preferer a main / pause menu. Also the mouse sensitivity was too high. I started typing out commands for changing that when I realized this was someone else's project (oops). But still, simple escape that closes the game would be appreciated.

Devil's Sitter by VPhyre 2021-10-10T13:52:58Z ♥ 2

This game was interesting, although I can say one thing: PLEASE FIX YOUR SPRITE IMPORT SETTINGS IN UNITY. You need to disable scalling or filter or I don't remember to get rid of anti aliasing which causes sprites to be blurry. Please fix that as the game looks nice, but is being destroyed by that one error. The movement feels snappy and overall feels amazing. Good job (but please fix the sprites)

HARMONSTER.FINAL by Ehon 2021-10-10T13:41:33Z ♥ 1

A very nice entry. One issue that I have is audio sync. The lights and beat is completely of. It would be great if you were able to somehow sync them (I know it's very hard, I've been there). More sound effects would also be appreciated

Unshippable by MikoziQ 2021-10-10T13:14:30Z ♥ 1

During gameplay I've encountered 2 bugs: I've picked up 2 containers and was soft locked and I picked up no containers and I was also soft locked. The game is pretty fun, although slow paced. Having more control of the situation would be appreciated

Mint by Préda 2021-10-10T11:14:54Z ♥ 4

Your game really feels like a story drive walking simulator, except that it switches between two mobility modes: walking and floating, so I guess it's a floating simulator?

The atmosphere was amazing and the sprites were nice (although I saw a bit of chromatic aberration which in my taste doesn't work with pixel art most of the time). Having more points of interest would have been nice, as the game got pretty boring at times without the story.

The camera likes shacking when walking and even the first rooms showed it's imperfections (the camera kept dancing when I was taking small steps up and down).

The graphics were nice, although I'm not a fan of the detailed player sprite and I also saw some highly detailed / photorealistic rocks in space which caught me off guard.

If you could add more sprites and mechanics this game would be amazing: with great sound, mood and graphics. But for a short experience it was good enough

(I hope I didn't sound that harsh)

Interrupted Gameplay by SuperGamersGames 2021-10-10T11:01:28Z ♥ 1

An absolute amazing entry. Combat is really fun and the mood really suits the game. Very well polished, good job

Hatmantha's Apothecary by CandleBird 2021-10-10T07:45:41Z ♥ 0

The game was fun, although the camera angle wasn't the best in most times, which is understandable. It feels very polished even with few models

The Platform by Darylsteak 2021-10-10T07:40:35Z ♥ 0

The game is nice, but not polished. The platform sprite is a stretched out unity sprite and the balance is way to intense. I was barely able to pass the first wave and you give me a single gun worth of money? Brov

You Can Not Start This Game by PartTimeIndie 2021-10-10T07:17:42Z ♥ 1

Excluding long dialogue this was quite interesting. I think the main issue is long waiting for the narrator to stop speaking but I never saw someone go this far with a 4th wall breaking game in a game jam. Good job

The Blue Bedroom by SplitPainter 2021-10-07T18:47:21Z ♥ 1

The game is quite moody and fun. It takes you through the whole story of Van Gogh, although it's not perfect. Point and click aspect is pretty much just clicking forward until the end. Although I didn't want to read the letters the ending got me intrigued. I already know the live story of the artist, but it was fun seeing it interpreted by someone else

The Leaning Tower Of Pizza by erikengineengineer 2021-10-06T15:58:01Z ♥ 1

A very nice game, although I had some issues: - the pizza drop sound effect sounds like goo - when starting out it takes way to long for things to ramp up - the slow-mo camera is nice, but when you have a big tower it takes forever for it to finish

Except those points, this was a very nice funny game

B1OCK by GregoryBlomquist 2021-10-06T05:58:49Z ♥ 3

Very nice game. Although spamming arrow keys for a long time wasn't that great. Making the maps smaller would probably fix that but don't worry, I read the manual.

This is a very moody game and it really feels like something you could play on an atari.

LD48 — Deeper and deeper (15)

Deepeth Woods by colapolka 2021-05-19T06:37:19Z ♥ 1

The melody could use some work (doesn't go well with the sound effect), but it was rather good looking and fun. Nice transitions btw

I'm just playing other peoples games after the jam and see if I got a harsh score, or were the other games just amazing. Not sure, I fell like I should have gotten a better score. Oh well :/

Bathyscaphe by ipodtouch0218 2021-05-19T05:54:26Z ♥ 1

I am glad you didn't keep default unity sprites for buttons. It's surprising there is some actual generation. I think the waving effect looked good, but for a pixel art game, simple sprite swapping would have looked better (or if you used pixel perfect camera). On post processing: I think motion blur wasn't a good idea. It makes the pixels look blurry, which isn't the best idea for a pixel art game. Also: it's not a good idea to scale sprites, small baubles are 2x more detailed as big ones, since they are the same, but downscaled.

The pacing is rather slow. It would have been better to have more treasure scattered around and maybe big treasure?

Also if you question why am I playing after the jam, I'm just looking at others, because I want to find out if people really made such good games that we got 1k places in almost all of the categories or did we just get harsh reviewers

DEEP LD by Atikyne 2021-05-18T20:01:24Z ♥ 1

I think it's a good game. Problem: the download button doesn't exist :/

Mindy's Mind by VPhyre 2021-05-18T19:54:12Z ♥ 1

Okay, I have about 17 minutes to post this: the mood is amazing, not sure where you got those little girl whispers, but good job. The controller seems wonky at times and the whole text every 5 second got annoying. Also the motivational quotes felt like a cheap way of adding depth. I don't say they are a good idea, but they need a base to work. Graphics were nice, but the ground textures felt like just ground slapped together quickly. The gaps don't fix anything with that. At the beginning the drawings were amazing. That's probably where those first days went ☻

Would like to see an updated version with some of the things fixed that I addressed. Good job

The Burden by Lutas 2021-05-18T14:43:22Z ♥ 0

Good game. Sadly there was a big lack of responsiveness. It felt like I had to learn how the game works, before I could play. Something like highlighting or anything like that would be helpful. Also I don't know if you were able to die. I mean I died, but was that the only way then? On the third level I was desperately trying to see if there would be jumpscare or something, but it turns out I need to solve things in the correct order? Why are you highlighting them if I can't use them? The whole death experience wasn't that scary really. It was just slowly switching frames until they shot me, but that felt disappointing. If it would have been louder and the person on the photo and behind the window weren't moving all the time and suddenly they would quickly point a gun at me yes. That would have been scary. As a bonus effect you could have just cut off the music and make them stare at you. At first the TV seemed frightening, but that's all. Expected better scare factor. Or maybe I'm emotionless. Who knows

Good job on the effects. Audio was amazing and the artstyle was good. Also, thank you for not using default unity buttons and being more creative with the text in the menu. Also small bug: the screen faded twice when I died.

Overall, pretty fun experience. Good job

Dwarven Depths by steelax 2021-05-18T14:24:31Z ♥ 0

Okay, so: the character controller was sometimes wonky (my vague understanding is that you've made the ground check with a brackeys tutorial, where he used a point, instead of a sphere check, so it would be better to replace it with it. Also keep in mind that you can also jump on triggers as they are technically still a collider. Another thing is with the walking sounds, to have a timer that doesn't reset every time you stop, maybe reset when you hit the ground) and sometimes I would peek through the walls to see the default unity skybox, which you could have just replace with a black color or better, fix the clipping of the walls. Overall it was interesting.

About the menu: you were using the default unity sprites, which don't have the greatest reputation. It only takes like 5 seconds to replace the sprite with none and make it look better (or you could even make your own). Also the quit button doesn't quit on webGL. It quits the player, which confuses the browser. Normally people don't want to quit, but just to close the page.

Another thing: voice acting. It kept me accompany during gameplay, but it isn't good. I understand text to speech, but it's one of the most overused voices in the whole internet. I too used text to speech and many people didn't even believe me. I used [Microsoft Guy Online on this website](http://onlinetonegenerator.com/voice-generator.html) which isn't the best, but it's fine. You could search for other websites and other voices, but those ones weren't that good. The ending sounded good, when the voice was more deep all of a sudden.

At first I was stuck, as I couldn't open the chest. I guess you have to stand on it? It's very confusing. It would be better to just have it under E. When I hold something and press E on nothing it plays a sound that seems very out of place. Another thing was that I didn't see the levers. The easiest solution would have probably been to color them differently. Also I was able to pick up the green and red gem at the same time and they clipped through each other, so I guess that's not an intended mechanic.

For the graphics: good selection. I wouldn't say job, as you didn't make them (since there is no graphics category in rating). But they looked rather nice. Nothing seemed out of place , which was surprising. Only issue was with lightning. Some objects shine light when I hold them. Well the lightning didn't want to follow me all of the time.

Performance: not great. I have a good computer and I understand that WebGL isn't the most performant, but it wasn't great. That and the fact that mouse sensitivity was very high (happens on WebGL, the window is low res) didn't make it appealing. Would prefer a windows version :/

Overall: Good job. If this is your first game I'm excited about your future. Mine first jam game wasn't as good as this one. Not even close. I hope you can manage your own code and not have a mess that will bite you later. Another thing: don't make this a full release. If you are beginning you will never finish the full release. And if you do it won't be that good. Try to improve and when your projects will be stable, do something bigger. Good job

deepr by phi 2021-05-15T17:44:07Z ♥ 1

Perfect facebook simulator. Ten out of ten, would 1 like = 1 prayer again

DeBlockhas by Sode 2021-05-11T06:06:20Z ♥ 0

Good game, would be fun on a phone. The difficulty is good, since it's not too boring at the start. Audio isn't that good since that beeping if it's used too fast, then it sounds bad (scared me the first time).

Deem by AdamPhoebe 2021-05-10T17:36:47Z ♥ 1

It was fun figuring out things, the violin part was nice. I noticed that you've been using 8bit sounds, not sure if it's from bosca, but the violin sounded bad when playing too many notes too fast. Music was randomly cutting of probably because of the transitioning. Controls were wonky and I even got stuck after building on top of me. Maybe if the music was a little bit longer, or there was more of it the game would have felt more moodier. For now this is an experience, quite nice and cute, but still needs some work

Journey to Atlantis by Kotzi 2021-05-04T17:44:29Z ♥ 1

This was an amazing game. At first I thought it's an RNG simulator, but no. It doesn't drag out for too long, has nice art and it isn't 100% depended on random numbers. The progression was fun, although it could have been a little bit more difficult.

Also sound effects would be nice (idk, splash water or something) and music was a little bit annoying. It's just the same instrument jumping at you and sometimes percussion. I'm not sure but it sounds to me that maybe it was made in bosca ceoil. Unless you really know what you're doing making good sounding music in that repetitive app is hard.

Another issue were the default unity buttons and text. I hope you used tmpro, but it's a lot simpler to make simple text or make the squares blocky (remove the default unity texture). Maybe it isn't like this now, but unity was always the "asset flip maker" and things like the early made with unity screens were really bad for your game, because it was like telling somebody "this game is bad". The default unity UI textures are outdated and quite ugly. Also they get used a lot still and are low res. As I see you can draw. That's great. Draw a square with rounded corners and replace it. Also a different font would be nice. Just look up a font on google fonts or dafont, check if they don't want money (most of the time they don't) and download it.

I don't think the tutorial was quite necessary. I just couldn't understand the interface that well at first. But that full screen, unformatted arial doesn't give an appealing look.

Also change the itch page. Change colors, and write a better description. Just go on about anything and make it works.

This was quite a long review, hope it helped, unless you just kinda put the game out and left it there.

Dig World by kuviman 2021-04-28T13:14:48Z ♥ 1

Very fun and nice, but you can fall of the map and the server got pretty chaotic fast

BLAST MINER by SuperGamersGames 2021-04-27T07:38:38Z ♥ 1

This is such a fun game. The controls feel amazing and the artstyle sells it all

Parentage by CandleBird 2021-04-27T07:34:03Z ♥ 1

Such a good looking and fun game. The story is nice the artstyle is amazing and sounds sound the best

Abyss. by Darylsteak 2021-04-27T06:38:56Z ♥ 0

So the game is fun, but I realized there is nothing stopping me from just spamming the space bar. So the whole radar thing becomes useless if you think about it

Descentris by PhilStrahl 2021-04-27T06:26:53Z ♥ 1

Good game. Maybe at the start it's too easy for too long so it gets boring but then it gets really exciting. The controls are a little bit strange, sine I normally expect pressing left mouse button to place something but you can get used to it

LD47 — Stuck in a loop (14)

INSIDE THE LOOP by aerloth 2020-10-27T06:54:30Z ♥ 2

Holy... The sound design is so great. The game is almost perfect. Only the movement feels kinda wonky, since walking up walls and changing position feels like the character is struggling

SpaceRace by andrei009 2020-10-26T14:31:54Z ♥ 1

A Very solid game. So much polish, good sfx, good music and all. I would suggest making controlls more snappier, since I sometimes had troubles aligning myself (maybe do something like in portal 2 where the character aligns itself to a portal, but don't do it to violently). Also, people don't like downloading stuff, so you know

[while'd] by Celuloide 2020-10-21T08:40:19Z ♥ 1

Very good game. Only problem I had is that f1 on browser brings up the help tab, so that got annoying. Also I would like to rate you in the music category kind sir

Billy Vanilly & The Navigators by tweedle 2020-10-16T13:00:08Z ♥ 3

Good graphics, good music, but it was kind of confusing to me. There wasn't any feedback when I pressed the arrows so I thought the game was broken. Except that it was good

wfh by Noxbuds 2020-10-16T12:38:30Z ♥ 0

The graphics were great and sfx also were good. On thing disable movement when in computer mode. I just walked off and hat to find my way back to the computer to stop looking at it and feed the cat.

Defuse in under 5 by Darylsteak 2020-10-12T05:15:19Z ♥ 0

Good game. Still, you can just try disarming over and over again until you win

Aztec Ride by Idan Rooze 2020-10-12T05:04:17Z ♥ 2

Good game. Just plain and simple

Looper Hell by Dubgron 2020-10-10T18:28:13Z ♥ 0

Nice circles. Very round. A square is a circle, because a light in a shape of a square emits a circle

CONTRAST by Benedek Labancz 2020-10-09T14:03:12Z ♥ 1

Good game. One thing. If I press back on the door I get teleported and I need to redo it. Also the minigame felt really buggy. Also pro tip. Change the version to HTML on ldjam.com, so that more people will play it as it's a browser game

Loopfield by MikoziQ 2020-10-08T14:35:11Z ♥ 1

Good game. On issue, when you go back from the how to play menu the music resets. It sound weird

Karma Farmer by Plasmonic 2020-10-08T14:32:00Z ♥ 1

Small tip. Disable windowed button on webGL. It doesn't make sense.

Mind Loop : Monsters in my Brain! by Rafit345 2020-10-08T14:26:23Z ♥ 0

Yep, shooting doesn't work. Good music and graphics, but I think something happened to UI. The text goes offscreen. Please use the picot settings fe. stretch with screen or whatever. Also if you're using a pixelated graphic for the menu change it in the import settings to make it less fuzzy

TimeFabric by raoz 2020-10-06T15:40:19Z ♥ 2

Good game. The music was a little bit out of the place. It felt like random instruments mashed together and the strings felt like synths

Cave Escape by Fractal Flower Girl 2020-10-06T15:35:15Z ♥ 0

Good work. I don't like scratch, but it was fine. Sadly the game stopped working after destroying a rock

LD46 — Keep it alive (8)

Keep It Charged by LaZZyDev72 2020-05-10T09:41:52Z ♥ 1

You should have rearranged some levels, so that the difficulty increased and wasn't just random. Also in some levels there were battery's that didn't have any purpose. By picking up the battery the number would glitch out for a moment, where it would decrease and increase it The music also was cut between levels. Except that, it's a really good and solid game.

Mr. Cheesy by SAVVU 2020-05-10T09:34:09Z ♥ 1

Wasn't a fan of the main menu, but it is actually good in graphics, audio and gameplay. Well done

🍄 Saki 🍄 by Darkfire92 2020-05-09T09:19:45Z ♥ 1

I think the game was way too long. At the start there's nothing much happening and at the end it's impossible to do anything, since there's a new enemy every second. It was fun

Tyson Lee: KEEP IT ALIVE EDITION by CPTN-B 2020-05-07T08:43:21Z ♥ 1

The overuse of default unity sprites is worrying. Also the main menu is just a picture of a man on a black background. Every level was easily solvable, by just connecting an input to the output, except the final level, where I just created a simple gate to make the signal less frequent. The game missed polish, sound effects would be good, more shading to the graphics and the whole menu overhaul is also a must. All the windows were really annoying, since I had to read a bunch of text to do anything and they were just piling on top of each other. The idea is really good, but the implementation is a little bit clunky. I'm guessing that the mechanic has taken you most of your time and you rushed the UI and menu. A post jam version that would fix those issues would be nice.

CAT 5 by Jared York 2020-05-06T08:31:05Z ♥ 0

I don't mind a virus that makes everything a cat picture.

Tiny Fragments by Daniel Moreno 2020-05-06T08:27:02Z ♥ 1

Music was a little bit too squeaky. Animations felt good and the little character was sometimes too slow. Would be could if I would be able to speed / slow the game.

MACHINA by Harry Alissavakis 2020-04-25T17:53:13Z ♥ 2

Well, the game is really cool, but makes a lot of design mistakes. First of all, why is there a reset dialogue button at the beginning? When I open the game I don't know what it does and even if I would know, why isn't it automatic? Secondly, there's a wall of text at the beginning that just makes me bored, so if you could introduce mechanics one by one, or add a simple tutorial, it would seem more simple. Actually, Just telling me, press on the human and cards takes care of everything, since I will see easily what it exactly do. The game is simple, use it to your advantage. Also I actually thought that you need to get to the goal, to finish the level and I was surprised to see, that the goal was actually a robot. It looked like an exit. Sound effects are awesome, such as the music. After learning the gameplay it was fun. Good job.

The Dark Cave by Tom Stephenson 2020-04-25T11:07:31Z ♥ 1

Well, the animations were quite bland and since it was made in unity I'll just say to use animation curves more. Also I went by the spider by dying 3 times and jumping over him. Now, dying feels more like a mechanic to solve puzzles and not as a way to punish the player of doing something wrong. This being a sound game it makes dying feel out of this place, since there's no way to actually die with consequences. Also, this game was based on sound, but I can't really see any point of it. I just walked and ignored the light that was following me, because I had to jump and wait for it, because if I start moving it will just stop. The spider chase was cool, but again, it was just walking, there was no tension. But actually seeing him go in many places was the best thing I saw on ludum dare. Talking about the art, the player is just a cube with eyes and the light is also pretty boring. The ground was made out of black squares and some were angled, which I thought were spikes, but they weren't. There were spikes later for 5 seconds, before they were never found again in this game. Spider was very cool looking, but the part, where I bump into him was anticlimactic, since I already saw him on a screenshot. As a first entry, you've done quite well. The game isn't boring and it ends before you want to close it. Well done.

LD45 — Start with nothing (92)

When Nothing Came by velvetlobster 2019-10-19T07:59:21Z ♥ 2

Really nice and relaxing game.

itemless by NachtWitch 2019-10-19T07:56:06Z ♥ 0

Very good game! Those little enemy buddies scared me when they suddenly poped up near me.

The Island by Sanguis 2019-10-17T06:09:27Z ♥ 1

Very fun! The first part is a little bit grindy.

The Greatest Game in the World by AhmenX 2019-10-17T06:04:14Z ♥ 2

Really funny.

HEARTSCAPE by ZakAmana 2019-10-17T06:00:35Z ♥ 0

Wow, it's so creative!

[N][O][T][H][I][N][G] by Johnny Turbo 2019-10-17T05:57:30Z ♥ 1

Very nice entry

Candy Bravery by Samuel Gendron 2019-10-17T05:52:36Z ♥ 1

Well I guess the theme was alright (Halloween themed). Very fun!

Island of the Coconut Spirit by candlesan 2019-10-17T05:49:58Z ♥ 0

It was really fun! Keep it up

MeebÜ WeebÜ by saucygames 2019-10-17T05:46:15Z ♥ 1

Really relaxing

...and to Nothingness Return by philomory 2019-10-17T05:43:48Z ♥ 2

It was very fun!

Necrofenser Hero by Guilb 2019-10-15T06:09:40Z ♥ 3

It was hard, but also very nice!

Planet Z33 by LanaLux 2019-10-15T06:07:24Z ♥ 0

This was amazing! What a nice sandbox!

Soulless by Nithin 2019-10-15T06:04:53Z ♥ 1

That was awesome!

You Gotta Be Kitten Me by Silas Reinagel 2019-10-15T06:02:20Z ♥ 3

What a nice cat.

Absorb by dimlight 2019-10-15T05:51:46Z ♥ 1

The begging was awesome. Good job!

Sand&Sea by CaptAndrey 2019-10-15T05:49:21Z ♥ 2

Really nice and relaxing!

Become Human Again by Cybikitty 2019-10-15T05:47:34Z ♥ 0

The player's collider should be smaller, but except that it was very fun!

Nothing is my car ! by T-Bo 2019-10-15T05:44:58Z ♥ 1

Very good game. It was quite funny.

The Persistent Thief by Darylsteak 2019-10-15T05:43:03Z ♥ 1

That helicopter scared me.

Ludum Dare Simulator by Marcin J 2019-10-15T05:39:47Z ♥ 0

Amazing. Keep it up!

World Collector by Joe Williamson 2019-10-15T05:36:27Z ♥ 1

Very cool!

Gems by CaylebLucas 2019-10-15T05:33:06Z ♥ 1

Nice entry!

Drifter Mall by Sergio1811 2019-10-15T05:30:38Z ♥ 2

This was nice!

Stranded by kleinzach 2019-10-15T05:27:58Z ♥ 0

Good game. I'm just allergic to bosca ceoil, but that's all.

Empty box by Corentin Benoit-Gonin 2019-10-13T17:09:30Z ♥ 1

Very nice!

DREAMS by Ferdi 2019-10-13T17:07:29Z ♥ 2

A good sandbox.

Drum by Mountday 2019-10-13T17:04:05Z ♥ 1

Good job!

GODDAMMIT BOB, I TOLD YOU TO WATCH THAT DAMN HYPER CANCER! by turbo.torbo 2019-10-13T16:59:32Z ♥ 2

Ah, I love that the good ending is killing humanity and the bad ending is loosing couple of dollars. Good game!

Dead Pixels by tmullet 2019-10-13T16:56:26Z ♥ 1

Neat little game!

Press Start For Nothing by evilobjective 2019-10-13T16:50:50Z ♥ 1

This was fun!

A Dream Of Life by LukeDJ 2019-10-13T16:42:46Z ♥ 1

Nice puzzles. Keep it up!

No Game Here by Cpokered 2019-10-13T15:16:12Z ♥ 0

The walking is slow and not responsive. Nice entry!

Nepton by Juutis 2019-10-13T15:11:33Z ♥ 1

My minions got stuck at one point and they froze. It was really sad. Except that, good game!

Cleaner! by Nakami 2019-10-13T15:01:57Z ♥ 0

I got confused. The graphics where very good. The game is only missing some music.

Rainbow Restoration by CrubeYawne 2019-10-13T14:56:39Z ♥ 1

Very cool game. If I stayed in front of a door for more than 0.5 seconds it wouldn't register my actions. I had the same issue once. Just select in rigidbody or collider (I don't remember which) to have continuous collision detection.

BoxThing by Cyrolis 2019-10-13T14:51:17Z ♥ 1

Nice sound effects!

Something Special by SKDF 2019-10-13T14:47:29Z ♥ 1

Very nice!

In the beginning by nsadie 2019-10-13T14:43:47Z ♥ 1

Very creative. Keep it up!

THE WALK by alphapolygon 2019-10-13T14:28:40Z ♥ 0

Uff, that walking. Just use a walking chair!

Space Office by Celdur 2019-10-13T14:25:45Z ♥ 2

I like the computer. It reminds me of my jet engine.

The Legend of Nothing by Niarkou 2019-10-13T14:21:37Z ♥ 0

Good game!

NOTHING : A sentient ascendency by Rooster And Frétillant 2019-10-13T14:19:36Z ♥ 1

The art style reminds me of some old games I've played and that start sequence is awesome!

Song of Creation by anttiviljami 2019-10-13T14:16:09Z ♥ 1

Fun sandbox!

The Island by Benjamin Leroy 2019-10-13T14:07:28Z ♥ 2

The music was glitch. It was a nice entry.

SwordMaster by HiveMinds 2019-10-13T14:06:41Z ♥ 1

Good game!

The Mystery Box by W0lfEnstein 2019-10-12T18:30:05Z ♥ 1

Good game!

And Then God Said by KrisDev 2019-10-12T18:25:36Z ♥ 1

Nice sandbox.

S͟t͟a͟r͟t͟ With Nothing by Coldsanwdich189 2019-10-12T18:22:58Z ♥ 1

The controls aren't that great, but it's a very interesting idea.

Leverage by BilalCh213 2019-10-12T18:18:35Z ♥ 1

Wow, that's intense.

Split or Steal by Monish Vyas 2019-10-12T18:13:55Z ♥ 1

That Noa broke me.

Neon Void by egawag 2019-10-12T18:11:04Z ♥ 2

Nice stuffs you have in your game.

Becoming Something. by zoarfy 2019-10-12T18:06:41Z ♥ 0

Very interesting.

Armada by volando 2019-10-12T17:16:00Z ♥ 1

It was really fun. Nice concept!

Reutemeteut (web) by croewens 2019-10-12T17:12:08Z ♥ 1

Nice game!

Tardigrades on the Moon by bassguitarbill 2019-10-12T17:10:14Z ♥ 0

It is confusing at the beginning. Except that, good job!

Defective by CafeLovai 2019-10-12T16:07:07Z ♥ 1

Nice, but the sudden change of artsyle surprised me.

Vicious Cycle by ryzy27 2019-10-12T09:22:37Z ♥ 1

This was cool. It seemed like I was watching a movie.

Quest about... Nothing? by NinjaCatz 2019-10-12T09:17:49Z ♥ 2

Yes. GO DUCK TEAM!

In the Beginning by GibsS 2019-10-12T09:14:44Z ♥ 1

It's so fun. The generation mechanic is so excellent!

Voidborn by Shelvid 2019-10-12T09:02:54Z ♥ 1

The gun is really slow. Except that it was fun.

Escape Room by superunknown 2019-10-12T08:59:13Z ♥ 0

That was something. It was a very interesting idea. Fun puzzle game overall.

Grow Your Wolf by Ostrich 2019-10-12T08:05:12Z ♥ 2

It was confusing to "grow your wolf". Except that it was pretty alright.

The Story of You by LudumAnthony 2019-10-12T08:00:58Z ♥ 1

If you could add more sprites. It gets boring after a while. Except that, it was fun!

The Carpenter by Valentin4311 2019-10-12T07:54:25Z ♥ 2

This was interesting. At first I didn't knew that you can break objects, but when I figured it out it was really fun! If there was only something to indicate how long I'm going to spin.

He knew it was good by Demuss 2019-10-12T07:40:29Z ♥ 2

The sprites were misaligned and you have no screenshots anywhere. It was a fun game.

Stop at Nothing by ilijabc 2019-10-12T07:36:31Z ♥ 1

I gave up on that select puzzle. It was really confusing. But the game was fun!

Nitchs the tank by AlphaDen 2019-10-12T07:24:51Z ♥ 1

Really hard. But okay!

Sweet Nothing by Kellmen 2019-10-12T07:22:31Z ♥ 0

Yes.

Bonker Droids by NorthernDevGuy 2019-10-12T07:15:26Z ♥ 1

Nice, but that default unity preferences windows and those default buttons hurt.

The Nothings by Stefanie Leitch 2019-10-12T07:07:42Z ♥ 0

I just didn't touch anybody. That's the best way to get thru life!

While you're here by Dinorex 2019-10-11T19:35:56Z ♥ 3

If only I could change the fov. I'm feeling like I'm sniffing all walls (btw. that's what I've been doing in this game)

Start with Muffin by Sibi 2019-10-11T19:31:33Z ♥ 1

Okay, how can I eat what I've created? Are you just taking our creations away from us? We need a way of having our final product. I don't even know what flavor is green cream!

Money Management Simulator by Ascension 2019-10-11T19:26:53Z ♥ 0

Nice management you have going there.

Null Is Zero by Sunblast 2019-10-11T19:21:52Z ♥ 0

It's like baba is you, except math (just for nerdy people at Ludum dare).

StarLink Xpress by morrilet 2019-10-10T06:11:19Z ♥ 1

Nice game play. If there were only no default unity buttons and that unity preferences window.

EVOL by hiroboto 2019-10-10T06:07:58Z ♥ 1

There was a text saying to render the lighting and when I died, the game didn't reload. I liked the intro, but the arrow wasn't aligned with the blocks. Except that good job!

Over The Threshold by Sergey Mohov 2019-10-10T06:03:57Z ♥ 0

Interesting. I couldn't color the second flour thou.

My Friends Abandoned Me by SaRNEh 2019-10-09T05:43:37Z ♥ 2

A nice platformer.

Blop Security by vsquitiro 2019-10-09T05:34:03Z ♥ 1

Had problems login in, even when knowing the login and the password. A really fun concept!

A_semblance by D1gital Cuts 2019-10-08T18:22:23Z ♥ 0

It's almost great. I had to wait for the platforms for a very long time and the game play is really shaky. Despite it all one of the best games in this Ludum dare.

The Learning Drone v4.5 by kukiric 2019-10-08T18:18:12Z ♥ 1

This was a really fun game. The art style is beautiful and the game play is amazing. The only thing that annoyed me is that unity presets windows, where I couldn't even adjust my screen resolution to my 1080p screen. Try disabling it and enabling windows scaling in unity preferences, so that you can resize the game.

Don't Stop by analytical_spoon 2019-10-08T18:13:01Z ♥ 0

The character is really cute. I can really feel like I'm controlling it.

A Fishermans Friendly Island Builder by Lombax 2019-10-08T18:09:51Z ♥ 1

Wow, I actually had fun playing a ludum dare game! The only problem that I encountered is that sometimes my fishing rod doesn't pick up an item and I have to wait for it to retract. Very fun game.

Snake Farmer by sorecactus 2019-10-08T06:20:33Z ♥ 0

A simple farming game, but there isn't any kind of art in here.

Froog by reBTF 2019-10-08T06:18:19Z ♥ 1

It's amazing. It feels really fluid by those camera movements.

Robot Trial by GlacierEclipse 2019-10-08T06:14:59Z ♥ 1

It's fun but when I exited the upgrades menu everything went black.

Bricklayer! by triplefox 2019-10-08T06:09:48Z ♥ 1

It's like a reverse (whatever the game was called). Its fun, but if it would have more music.

ZERMATT: ZERO by FireSlash 2019-10-08T06:02:32Z ♥ 1

I really like the mood. I can film the alarm going off on the ship. Also... SPACE (bar)

m_void1 by taffyko 2019-10-08T05:57:03Z ♥ 2

This is probably the best game of the jam. I like the main characters name: "M".

Ragin' Racers by bitdecay 2019-10-08T05:52:38Z ♥ 0

Fun audio. The music is also great!

REWRITER by johjoh 2019-10-07T17:43:44Z ♥ 1

Nice game you have there. I really like the animations.

Contraband by AdamCYounis 2019-10-07T17:43:08Z ♥ 2

It's fun and quite rewarding. Good job!

LD44 — Your life is currency (72)

Chickenarchy by Thomas_Bringer 2019-05-20T17:23:52Z ♥ 1

The controls are great, except there isn't a way to make the game full screen.

Hell's reefs by Amour Du Pain 2019-05-20T17:20:37Z ♥ 0

Wow, the music is amazing!

Watt Balance by Coda Highland 2019-05-20T17:16:00Z ♥ 0

The robot is so cute!

NecroBlood by Little Valhalla 2019-05-20T17:12:39Z ♥ 1

Well, I couldn't get rid of the enemy, when he was near me. He just stayed there beating me and my minions stayed in place.

See:NoMore by Criobite 2019-05-20T17:09:12Z ♥ 1

It reminds me of my game from the last ld "just delete them", where you had to delete files in a folder, to delete objects inside the game.

Life Is Not Currency by gamebuilder 2019-05-18T17:24:55Z ♥ 0

I don't like the tittle art and my browser lags. Very fun! It can be even used in school for "educational" reasons (although it would lag even more on a school PC).

The Tree of Bounty by gelisam 2019-05-11T15:03:35Z ♥ 1

It's so relaxing!

Blood Currency by theviraldragon 2019-05-11T14:18:44Z ♥ 0

Oh, the story... I'm sad.

Stretchy Cat by Engyne 2019-05-11T14:13:34Z ♥ 1

I don't know why people aren't playing this game. It looks nice and it's very fun!

Trade Droplets by lovetocode999 2019-05-11T11:43:01Z ♥ 1

Nice website messages.

Battery Life by Attala 2019-05-11T11:38:22Z ♥ 1

Very fun, although the main menu is a little bit ugly.

The Adventures of Billy Bob Jones by YellowZombie 2019-05-11T11:32:01Z ♥ 1

Those, FUnctional spikes!!!!!

Your Life is Currency by nanocube75 2019-05-11T11:28:32Z ♥ 1

Holly, this game is hard. Also, my graphics were set to this one.

Life by Marc Grabow 2019-05-10T18:48:33Z ♥ 1

Nice. Very fun!

Les Pattes (The Legs) by JediNeeson 2019-05-10T18:42:59Z ♥ 0

DUDE!?!?! 4 controllers? Do I look like someone who has money to you?

I have only 2 xbox controllers and steam controller (i can rewire it), but maybe, you can make a version, where you have to use your keyboard: WASD, TFGH, IJKL, Arrows. It could be really fun to controll.

Collecting Really Nice Cats! by cheesepencil 2019-05-10T18:39:44Z ♥ 1

Collected very nice cats!

Leap by Adam Elaoud 2019-05-10T18:35:07Z ♥ 1

I have a problem with the platforms. They are sometimes too far at the beginning.

Blood Thief by Draedrus 2019-05-10T18:10:43Z ♥ 0

Nice glitching effects!

The Bounty Hunter by dk5000p 2019-05-10T18:06:06Z ♥ 0

Nice voice controls!

Inflate Me to the Moon by DDRKirbyISQ 2019-05-10T18:00:44Z ♥ 1

It's so beautiful!

Ticking by TechPiranja 2019-05-10T17:50:40Z ♥ 0

It was something... interesting.

Lousy Life Lessons - [LLL] by AwesomeAlliterationAlliance 2019-05-10T17:48:03Z ♥ 2

Wow, one of the best games of this jam.

Life Engineer by Coder Channel 2019-05-10T17:32:17Z ♥ 1

The left buttons were outside of my screen. I had a great time despite that.

GunAntrophist by RadonRaph 2019-05-10T17:26:06Z ♥ 1

I can't believe, how the movement is so good for some reason.

Jamsterdam by fonserbc 2019-05-10T17:18:47Z ♥ 1

The chill mode is really great, because I just wanted to listen to that music!

Escape from Hell by Becher 2019-05-06T17:44:51Z ♥ 1

Really fun! Keep going.

No Life No Game by TheMoonrise 2019-05-06T17:40:16Z ♥ 2

Fun to play and the big robot is really funny.

LIFE Corp by pl4typus 2019-05-06T17:35:16Z ♥ 0

It's hard to jump on the robot.

Sigillis by JUSTCAMH 2019-05-06T17:31:23Z ♥ 1

Sometimes it doesn't recognize, but that's OK, especially for a game jam.

Seaway by Constantin 2019-05-06T17:24:16Z ♥ 0

It's really relaxing.

Nuclear Arms 7: Railway to Heaven by Logicon211 2019-05-06T17:18:30Z ♥ 2

Trying to avoid selling your life. YOU CAN'T!

(I love this theme)

Pew Pew Crew! by Jonas Tyroller 2019-05-06T12:40:58Z ♥ 1

Only, if there was a main menu and a way to exit the game without hitting alt f4.

Computers in a Nutshell by gonutz 2019-05-06T12:21:10Z ♥ 0

I had the same problem like nexusviper. Sorry that I couldn't play it, but it was probably a good game.

ATM {At_The_Machine} by scott.redrup 2019-05-06T12:18:08Z ♥ 0

I need to find some friends to play this!?!?! https://www.nimh.nih.gov/health/topics/depression/index.shtml

Blood Quest by shaner421 2019-05-06T11:48:06Z ♥ 1

The level is quite confusing, but it's a great entry.

King's Alchemist by Vlad Dae 2019-05-06T11:39:57Z ♥ 2

It's quite relaxing, until you will get 4 customers with 4 orders each!

Robo Portrait by finalspace 2019-05-05T17:06:09Z ♥ 0

This was so fun! Although it was surprising to suddenly have a speed up version with a bunch of squares to color.

Money Fighter by Roman Grzegorzewski 2019-05-05T16:59:36Z ♥ 2

Fun multiplayer game, but I don't have any friends.

Take them with you by Dinorex 2019-05-05T16:53:29Z ♥ 0

I don't even know how to kill an enemy without killing yourself.

Flow by arron-fowler 2019-05-05T07:59:20Z ♥ 1

I've played this game in a video.

https://www.youtube.com/watch?v=5xDIFZyRjY8

It's relaxing at it fits the theme.

Your life is my money by squaredev 2019-05-05T07:59:05Z ♥ 2

I've played this game in a video.

https://www.youtube.com/watch?v=5xDIFZyRjY8

It was so great! One of my favorite of this jam.

Sacrifies Life To Save by Ahmed Ali 2019-05-05T07:58:15Z ♥ 1

I've played this game in a video.

https://www.youtube.com/watch?v=5xDIFZyRjY8

I was lost, but oh well. I like the mags face.

The DESCENDANT by Rudra Nil Basu 2019-05-05T07:57:57Z ♥ 1

I've played this game in a video.

https://www.youtube.com/watch?v=5xDIFZyRjY8

The light offset makes turning around weird. Great entry!

Whipout by Armadillq 2019-05-05T07:56:51Z ♥ 2

I've played this game in a video.

https://www.youtube.com/watch?v=5xDIFZyRjY8

I don't like "rage games" like this, but it was great!

Tree of Life by wolar 2019-05-05T07:56:16Z ♥ 3

I've played this game in a video.

https://www.youtube.com/watch?v=5xDIFZyRjY8

I love tower defense games and I had a great time playing this.

SHROUD (Synthetic Human, Radiation OUtput Determined) by thevinter 2019-05-05T07:55:46Z ♥ 1

I've played this game in a video.

https://www.youtube.com/watch?v=5xDIFZyRjY8

You've played mine, I've played yours.

Immortal's game by dodormeur 2019-05-05T07:55:27Z ♥ 0

I've played this game in a video.

https://www.youtube.com/watch?v=5xDIFZyRjY8

One of my favorite games of this ldjam!

Orcan Harvest by Mathstr0fficial 2019-05-05T07:55:04Z ♥ 2

I've played this game in a video.

https://www.youtube.com/watch?v=5xDIFZyRjY8

I think that the sound effects are too good.

Risky Life by neowhoru 2019-05-05T07:54:43Z ♥ 1

I've played this game in a video.

https://www.youtube.com/watch?v=5xDIFZyRjY8

I just had problems with the wall jump and the lack of challenge.

AstrO2 by Khamekaze 2019-05-05T07:54:16Z ♥ 0

I've played this game in a video.

https://www.youtube.com/watch?v=5xDIFZyRjY8

It was awesome!

HackZ Memories by Black Potion 2019-05-03T13:44:34Z ♥ 1

It was really fun. Can;t wait to see your other creations.

Blood and goods by selewi 2019-05-03T13:31:57Z ♥ 2

It's really well balanced. Well done!

60 Second Supermarket Sweep by Historymaker118 2019-05-02T18:00:25Z ♥ 0

Keep going!

Clock of Your Life by JestemStefan 2019-05-02T17:54:42Z ♥ 1

A really good and polished game.

Kappetalize by Bojkott 2019-05-02T17:46:10Z ♥ 2

I had only two problems: - Movement is slow and boring and too clunky even for this game type. - The cop glitched out and was flying around the map.

Love to see this release as a full game with different maps.

Battery is here to stay by Aterlamia 2019-05-02T17:35:20Z ♥ 1

A really fun game. Sadly only 2 levels.

Kaumaha by Re-Markable 2019-05-02T13:32:30Z ♥ 2

Good game, but the time between every animation is so long.

The Battle for Slime King on Slime Mountain by MrTroy 2019-05-02T13:22:45Z ♥ 1

When I reseted my slime and made another one all I got was the planet with a text defeat.

Elevator Pitch by Hugimugi7 2019-05-02T13:12:57Z ♥ 1

Short but fun! If only it would be longer.

Arm & A Leg by Deprecat 2019-05-02T13:02:29Z ♥ 1

When I sold the language chip every text started freaking out, which was so cool.

Time Thief by beanslasher 2019-05-02T12:51:07Z ♥ 0

Where are my BATTERIES FOR THE CONTROLLER!!!?!?!?!?!??!

Chicken Out! by drtizzle 2019-05-02T06:39:39Z ♥ 0

I have the second place!

Transfert by p0nce 2019-05-01T18:02:23Z ♥ 1

I feel so sad for the ant.

My Little Planet by Maxime Hanot 2019-05-01T17:48:04Z ♥ 3

I don't like the tank mouse controller, but overall this is a really pretty and fun game! I miss the exit button.

BATCLASH by ecmjohnson 2019-05-01T17:29:52Z ♥ 1

That was really fun. Only the walls in the first level annoyed me.

Cerebra Cortex - Life is Currency by Cleowillo 2019-05-01T17:18:19Z ♥ 1

The game looks so good. The droid guy is so cool, but there's only the test map. I fell out of the word. Enemies can't see me and there's nothing to do. Well, but at the end this is unfinished.

Prospector Stanley by kypello 2019-05-01T17:01:36Z ♥ 1

Great game. The art style is super cool, but one question. How did you get itch.io to display unity game in fullscreen without a small window inside a small window?

A Cup's Life by Anderssonkev 2019-05-01T11:01:16Z ♥ 0

The only problem that I experienced was that itch.io makes it's own separate full screen button, so there are two (itch.io and unity)!

Purple Dimension by XCVZXC 2019-05-01T10:56:51Z ♥ 1

Only got to the 26 flour.

The menu is good, but you can't click anything with a mouse. Enemies get stuck on the stairs and they can't see you if you were standing on stairs below the flour. I liked that they did that, because I wasn't stressed.

invertebrae by jjjjason 2019-05-01T10:38:52Z ♥ 1

It was weird and interesting. I really enjoyed it!

A Small Rocket by uchiro 2019-05-01T10:21:47Z ♥ 1

It was really buggy. Especially the character animations. The legs were sometimes flickering and the 3d printer is sometimes in front of the player and sometimes in the back.

The art style is great and characters conversations are a little bit repetitive, but they keep the player entertained.

Devaluation by Toni_re 2019-05-01T10:06:16Z ♥ 1

I tried running it on my linux laptop, because my windows workstation us trying to delete crap, because I have 0kb left. After I tried opening it up this showed up. Screenshot from 2019-05-01 11-35-10.png I'm going to play this on my pc, after it will finish deleting.

LD43 — Sacrifices must be made (64)

Conga Line Survival by fashionbatman 2018-12-31T09:06:28Z ♥ 2

Fun music! I like the concept.

Prim's Ark by blu3bird 2018-12-31T06:50:59Z ♥ 1

Fun game. Keep it up!

2305 : New Generation by Azayiah 2018-12-31T06:41:26Z ♥ 1

I had problems with running the game. After some time I figured it out and when I opened it windows started saying that I had a virus. Lol. Overall a very good game.

EagleSong by planschi 2018-12-31T06:36:20Z ♥ 1

Nice game. Although I suck at it. Actually I suck at games in general.

Omnibar by DubThink 2018-12-31T06:31:09Z ♥ 1

Very fun game, but...

- First of I couldn't open the tiny version, so I had to download the big one. - The game was really laggy, but don't listen to me. I have 8gb of ram in my PC. - The game is too hard, but again I suck at games. - I fallen out of the building. I was also really impressed of how much detail you gave to the outside.

These problems are probably mostly my PCs fault, so don't listen to me. I loved the art style and the music.

Praise The Snek by Preside 2018-12-30T16:45:45Z ♥ 2

I love the art style.

Goobli by FiloTG 2018-12-29T13:02:43Z ♥ 1

Very gun game.

Switched ON by steven-pinto 2018-12-29T12:58:56Z ♥ 0

Great game! This deserves to be seen by others.

Glow It Alone by egawag 2018-12-28T12:42:07Z ♥ 2

The graphics and the music are awesome.

Quetzalcoatl by gentoogames 2018-12-28T07:54:25Z ♥ 1

Nice game! I suggest to edit your post to add the link for this game.

The Sacrificial Trail by PhilStrahl 2018-12-28T07:11:16Z ♥ 1

The "unicorn sacrifice" is funny and the game is pretty fun! I was kinda sad that you didn't put any creepy music.

Cessabit by AdultLink 2018-12-27T19:18:47Z ♥ 1

Very relaxing. I don't like playing games and this was just fantastic.

Friends OR Food by najmm 2018-12-27T18:27:57Z ♥ 1

Fun game. Keep it mind that this comment comes from a guy that doesn't like playing games.

Sacriflag by yopox 2018-12-27T18:23:05Z ♥ 1

Fun puzzle game. Keep it up!

NoooooMan by anidealgift 2018-12-27T18:19:51Z ♥ 2

This game is so hilarious. Keep it up!

PhotoSheep by JakNak72 2018-12-27T18:10:03Z ♥ 1

This looks so goofy, but I don't have photoshop. This game shows that even if we have to work with just folders for our game, we would make something.

Lintalho by Vija02 2018-12-27T11:55:16Z ♥ 1

That was fun!

Business Run by AnaGF 2018-12-27T11:15:08Z ♥ 0

I liked the music. The game isn't challenging, because if you want to make the most money, then you just don't do anything.

AkimBear by ecmjohnson 2018-12-27T07:44:16Z ♥ 1

There was an animation glitch when I was first opening up the game. The scene transition didn't scale correctly. Overall I think that this game is hilarious,

Game Jam Simulator by UnidayStudio 2018-12-25T13:52:41Z ♥ 1

Fun game. Keep it up!

Whale-mas by Ranner198 2018-12-24T13:17:12Z ♥ 1

I love the visuals. I hate when people leave the configuration window at the start and can't to the settings themselves, so I was surprised to see no menu.

BloodTrail by kruemelkeksfan 2018-12-24T11:39:00Z ♥ 0

This game was really buggy. Don't worry, just keep it up.

Santacrifice by Epono 2018-12-24T11:35:03Z ♥ 0

I see that you used the tilemap system. There is a visual glitch with it. You should google how to fix it. It's really simple.

Ai System by ToadieTechnika 2018-12-24T11:30:23Z ♥ 0

Great idea. Keep it up!

Sacrificio Inc. by Reality Blind 2018-12-24T09:31:11Z ♥ 1

Nice work keep it up!

TOTEMINI by frescogusto 2018-12-24T09:18:13Z ♥ 0

This game is almost perfect. The art style isn't the best that I've seen, but the worst thing is the walk cycle. The sound effects that play when you're walking are a little bit annoying. Except that I loved this game.

Kaiten by wdebowicz 2018-12-24T09:09:33Z ♥ 1

Graphics look too beautiful for ldjam game. I like that. You should also add in a post jam version an endless mode.

My Little Daily Sacrifice by Gludo 2018-12-24T09:02:42Z ♥ 1

This is the only game that I played to the end. Maybe a little too complicated, especially with bills or something, because my workers started making -300$.

One Life Ain't Enough by oda 2018-12-23T20:26:07Z ♥ 1

Nice game! There are many bugs, but it's nice for a ldjam game.

Pew! Pew! by sorlok 2018-12-23T20:22:04Z ♥ 0

Such a fun game. Beware that this comment comes from a guy that doesn't like playing games.

Ursa by Maksym 2018-12-23T17:04:25Z ♥ 4

The graphics and the music are so beautiful.

The Relatives by skill347 2018-12-23T16:50:28Z ♥ 1

That was funny. I wanted to make a goofy cut scene in my game too, but I decided to keep it creepy. Overall a very funny game.

Break a leg by AxelOlivier 2018-12-23T16:43:53Z ♥ 1

I love the retro artstyle.

Lastcrifices by Cerebral Bore 2018-12-23T16:40:18Z ♥ 0

I liked the music.

There Will Come Soft Rains by kamekai 2018-12-23T07:37:43Z ♥ 1

The music was awesome. I like this game so much.

Colors of Your World by DDRKirbyISQ 2018-12-17T18:30:00Z ♥ 0

Awesome game. I love the music

God's Thirst by Vlad Ilisan 2018-12-16T16:33:29Z ♥ 0

Very fun game. You get that from a guy that don't like playing games.

Altar by Elnu 2018-12-16T11:15:12Z ♥ 1

Nice game! I have linux too, but I can't find unity 2018.1.9f2 that I always use.

Reactor Overdrive by JUSTCAMH 2018-12-16T08:50:09Z ♥ 1

My PC was really lagging, but overall it's a fun game!

Overslept by MaiMai 2018-12-16T07:54:56Z ♥ 1

Really fun game!

Money Run by Jevgeni Orehhov 2018-12-15T19:59:50Z ♥ 2

I love the audio jungle in the background

Your Previous Body Save You by Querk 2018-12-15T19:56:03Z ♥ 0

Very fun game! Keep it up!

Total Party Kill by adventureislands 2018-12-15T19:45:37Z ♥ 0

I love puzzle games!

Super Sellout by Moski 2018-12-15T16:06:07Z ♥ 3

Nice music and artwork!

Documentia by Pandanym 2018-12-14T19:17:26Z ♥ 2

I don't like playing games, but this one was special. My favorite part is when the game asks you to delete 4kb to make space for the game. Being the good child I deleted everything. Looking back I should have formatted my whole computer.

Puzzle Kids by jsmars 2018-12-10T18:56:48Z ♥ 1

Very amazing game. Love the music and the models.

Doom Trails by kamikaziuk 2018-12-10T18:48:25Z ♥ 0

I don't like board games, when you can win only by luck. Besides that I think that I will play this with my friends!

Mission to Io by DeathBySnail 2018-12-10T13:36:03Z ♥ 1

The music is awesome!

Long Live The King! by Player 2 2018-12-09T20:11:24Z ♥ 0

I saw the Technic that you used. The game makes a screenshot of your screen and sets it as the background. Nice

Machine Godz by Beardmage 2018-12-09T20:10:24Z ♥ 2

My favourite game of this ld jam.

Platformer.txt by Hugo kieffer 2018-12-09T20:09:56Z ♥ 1

I had an idea like that! This game was really suprising.

Shepards Island by Zhorky 2018-12-09T20:09:06Z ♥ 0

It was peaceful game. I like games like that.

Domino Dash by ditzel 2018-12-09T20:08:37Z ♥ 1

Really fun casual game.

Celtic Fun by LJay 2018-12-09T20:08:15Z ♥ 0

Kinda weird. I like it!

STAR JUNK by christina-antoinette-neofotistou 2018-12-09T20:07:56Z ♥ 1

Nice sandbox!

bouncy arts by wowa 2018-12-09T20:07:35Z ♥ 1

Amazing game!

H E R D by King Kujito 2018-12-09T20:07:17Z ♥ 1

The art style is really beautiful.

Occult Defence Agency Budgeting Simulator by Zarkonnen 2018-12-09T20:06:43Z ♥ 0

If I was avake when I played this, it would have been really fun!

Electric Kaiju by dimlight 2018-12-09T20:05:55Z ♥ 0

I really liked it!

PeonCraft - Sacrificed by Kornel Meszaros 2018-12-09T20:05:36Z ♥ 0

I don't understand it.

Volcano Rush! by moltanem2000 2018-12-09T20:05:12Z ♥ 0

Really fun! By: A guy that doesn't like playing games.

Ludum Dare: The Game by Darylsteak 2018-12-09T20:03:51Z ♥ 1

Nice game keep it up!

After Hours: A Reverse Metroidvania by MattWoelk 2018-12-09T18:17:07Z ♥ 2

Really fun game. I don't like playing games, but this one was special. I think that this game should get more attention.

Node Based Tycoon by rootools 2018-12-07T19:22:54Z ♥ 1

Nice idea, but I don't see any sacrifices. Create menu is kinda buggy. When you click left mouse at the bottom of the screen the options are going of site. Overall I think this game is pretty nice!