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Dwarven Depths
Dwarven Depths
By steelax
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 771 | 3.59 | 58 | |
| Fun | 930 | 3.33 | 57 | |
| Innovation | 1380 | 2.86 | 57 | |
| Theme | 1363 | 3.26 | 58 | |
| Graphics | | | 1 | |
| Audio | | | 1 | |
| Humor | 936 | 2.64 | 52 | |
| Mood | 432 | 3.86 | 59 | |
Comments
wobs
2021-04-27 10:35
Heh first :D I really love the overall mood of the game and the art style is very nice! The particles look really good and you put a lot of effort into the statue and skeleton models! Really liked that you tried to guide the player through the level by solving the lever puzzle!
Also really love the voice acting, it adds a lot to the game!
One thing that came to mind is that the hammer animation could possibly use a bit of impact to it by making the swing a bit wider and not as even and the movement speed felt a tiny bit off.
Overall a really great entry! :D
So cool graphic! Awesomeness!
Very nice entry ! The visuals are great, even tho it's not really optimized for a mid range PC, but overall it's really complete
Great graphics, the levels are well designed and although the second one is a bit dark, there are enough lights to allow the player to know where they are. I do agree that the hammer could use some more force behind it though, and possibly more sound effects.
Finally, the inertia in the controls took a bit of getting used to, but it was fine after a while.
tino
2021-04-27 15:43
The mood is great, the voiced lines really adds a lot to it!
2021-04-27 15:43
I thoroughly enjoyed the gameplay, and the art style was great. The voice acting was really good. It added a warmer feel to it. A few phasing issues with terrain, and some general lighting area main room of tomb.
I loved the game and wanted more levels. Good job and good entry
Nice little complete game! overall it was fun. I could see myself playing more of this game.
What a beautiful game! I loved the art and voiceover a lot. Also, the puzzles are very nice. Overall, besides some graphic bugs where you could see the blue skybox, and some issues where the light for the torches is deactivated when you are too far away, this is a very solid entry! Well done!
okamit
2021-04-27 16:15
I really love the graphics and voice acting! Great work! I hope you keep polishing it up after the game jam!
Amazing game man, damn solid entry!
Simple but interesting game, I love the graphics
I quite like the level design that went into this given the time. Even with brought in assets, to collect and arrange them takes time... Overall for a weekend's work it looks interesting!
I had a few small issues that could individually be addressed pretty quickly im sure: - during intro dialogue, i fell off the platform by peeking down the ladder, it turns out the outer section doesnt have a collider, and was treated with a repeat of the speech (oof)
- mouse sensitivity is quite low
- I had a hard time noticing the key, and an even harder time figuring out how to get the box open with it. I'm still not quite sure what I did differently but that should be looked at for sure. if its a key touches box thing, then maybe a small table for the box would be a simple fix.
- on getting in the main chamber, after being told I wouldnt be able to jump up, I was mysteriously able to just jump straight up (more swim really) the area where the stairs were meant to have been, not sure how I was meant to get up there but I feel that wasn't it.
1minatur
2021-04-27 23:43
Couple of random things. First, I really liked the game. The whole theme, story, and gameplay kept me playing to the end (and that twist!). I did notice a few bugs though.
When moving the mouse over a certain direction (I first noticed this in the throne room), the mouse becomes a bit jittery and moves faster than it does facing any other direction. I believe this is when I was at the edge of the room (or in one of the side rooms) and looking toward the center. My team and I had this issue in one of our games, from what I remember it was something with the textures being too detailed, so it kind of became laggy/jittery when facing those textures. I'm not sure what you can do with bought assets, but if it's possible to dumb them down in some way to prevent that, that would be great. I'm sure you'd have to experiment around with some stuff.
The narrator also told me that I couldn't jump the gap in the stairs and that I'd need to find another way up. I'm not entirely sure what I did but I was able to double/triple jump and make it up there. I did find the proper solution on a second playthrough though.
Some of the subtitles were slightly out of view of my screen when I wasn't in full screen, and I had a little bit of trouble understanding the narrator at times, but I thought her voice overall was perfect.
I did really enjoy the game though and would love to see what comes of it!
marcari
2021-04-28 11:06
This is a great game. The level design is pretty good and it supports the overall mood of the game. I also like that there is a narrator telling you what is going on. I think some hitboxes could be placed a bit better but I was able to play through it without any issues. Hopefully we will find out soon how the story continues :D
eugenik
2021-04-28 12:04
great game! I love the graphic style!.
steelax
2021-04-28 12:20
Thanks for all the feedback so far! Im' really glad most of you liked it, and im glad that some of you critique it so much, it shows you played it thoroughly. 90% of the issues you raised were on my radar but time got the better of me :(
glaikunt
2021-04-28 17:40
awesome little game! I wasn't sure what I could hit or not and the mouse camera could be a little difficult at times. Other than it was awesome. The graphics, sounds and story was great! I want to know why they were tricking us !?
steelax
2021-04-28 17:44
@glaikunt Thanks. i need to work on the character contoller. you will have to wait till LD49 to find out what happens!, jokes.
Really like the game! Was especially impressed with the art and how nice 3D models you could make in such a shhort time! Beautiful entry!
I do like the idea and execution of the game, specially fond of escape room games. However i did run into an odd bug where you could "fly" along the broken stairs and skip a puzzle.
Additionally the throne room got quite laggy due to particles.
And, just a little nitpick... But in the jewel area it feels kinda weird to have the voice outright tell you the answer to the riddle after a placing down the first gem right.
All things considered, it was a very fun experience nontheless, and smashing wood with a hammer is always fun!
Congrats on your very first LD entry, hope we see you again!
kristof
2021-04-28 19:18
Wow, great adventure game. I would have loved to play more levels. It is unfortunate that you had to opt out of the audio category. The voice acting alone would have earned you 5 stars from me :)
Great game! I liked the puzzles, and nice twist in the story in the end!
steelax
2021-04-28 20:07
@martiniano-marelli, Thanks for playing, theres a few things id have liked to have ironed out, the voice line that tells you was because i didnt have time to reprompt thr riddle incase u missed it, was easier to code than a timer. or i thought it was at the time :P
Great game ! Loved the voices
j0ye
2021-04-29 18:48
Very ambitious. You have done many things right, at least what I can see as a player. The only real problem I could see and that also explains most of the other problems are your ambitions with this game and the jam. I can only recommend to you, that in future jams you try something that needs less work, because that will lead to more time for learning, improving and an overall better experience with jam, I believe. Still great work for the short time.
I was stuck in the beginning, I missed the key. After I found it I enjoyed the game, although I might have cheesed the broken stairs, since you can jump up to the lever by jumpoing over the railing. I couldn't figure out how to do it else. I'm glad I did since I finished the rest of the game. It was unfortunate I couldn't do the puzzle with the gems wrong I was curious what would happen the ending was very exciting, unfotunate you didn't have more time. If you do continue with this project please let me know I'm curious how the story would continue. Overall a great game and good voicing acting!
Nice work, the environment and the story were well done. It got a bit laggy but that may just be because I played it in the browser. There were two main bugs, one was that I could push the statue through the wall and the second was that I could just skyrim my way up the stairs were it said I couldn't (not sure how else to solve, maybe knock over a column?).
I don't feel comfortable enough leaving ratings because I didn't give this game enough time / get far enough. I fell off the edge in the beginning and had to repeat the whole opening sequence, and because there are just so many games to play I had to take the L and just move on. It looks like a lot of hard work was put into this game, hopefully that one thing doesn't stop too many folks and at least you can patch it up easily I'm sure.
midamida
2021-04-30 04:28
Nice voice acting! I enjoyed the level. Thank you!
steelax
2021-04-30 10:03
@stephen-scott-day Appreciate you not tanking my ratings. I didn't notice the bad colliders on the platform right at the end.
@j0ye you should have seen my original plan it had 10 levels! From all the youtube vids about jams i have watched, overscoping is always an issue early days of joining jams :P.
It is frustrating that some of these bugs i could fix in 2 minutes but didn't give myself enough time to test it thuroughly. i think i might recruit a friend to be my tester next time.
As for the stair mechanic. that was an 11th hour change that broke that. the real way to do it involved a column. Thats all i will say.
Once again thanks for all the feedback, positive and negative means a lot.
Nice game. Great use of the text to speech voice with the kid. If I didn't know any better I would've thought that it was voice acted. It was a bit confusing that I needed a key to open the box at the start. If the kid had said something like "Look for the key and open the box" that would've helped. I'm not sure how I was supposed to jump on the broken stairs because I feel like the way I did it was not the intended way, as I glitched my way through there. The puzzle with the diamonds was nice, but even if I didn't get the puzzle I could just try to place the diamond on all the pillars and see which one works. If the diamonds were able to stand on all 3 pillars guessing wouldn't be as easy. Good job on the graphics, the game looks very nice.
Wow! This is fantastic for a first ever soloe jam game. I know how hard that can be even with pre-made assets, so kudos to you for putting together a fairly cohesive and fully functioning game with plenty to do. I loved that you added narration and a background story that eggs on the player to delve deeper. If there is any criticism it's that some of the mechanics seem inconsistent. I expected E to activate for everything but it seems colliding with some things did the activation in some cases, like the chest. I stood in front of it and pressed E expecting it to open the chest but of course it didn't work. I worked out how *that* activation worked by accidentally jumping on it. lol Very cool level design too. Keep working on the game!
It's amazing how much you've achieved to do alone, and if I would have to take the game as a demo of a bigger project, I would definitely say that it's a promising game. The only thing that anooyed me a bit was that holding the left click instead of having to click multiple time wasn't implemented. Huge respect for you to have taken the time to do some voice over! Great job :)
I am quite impressed. I love puzzles. I'm torn between really enjoying the narration, and wishing it didn't offer so many hints. :shrug: The story is well written, too. I'd love to learn more about the characters and play more levels. Really well done.
Wow! Really nice job. I liked the overall feel and mechanics. For a weekend of work this is outstanding. The only issue I can complain about is that there's not more. That being said I did run into a issue with 'sticking' to walls. I guess the physics system found something under me and kept me in the air. I was able to 'hang' on to the walls and jump. Outside when I slid down from the platform (trying to take the ladder) I was able to walk around the edge. Same thing happened when I tried to push the statue off the ledge.
Cool game! a good base for further expansion, nice art and good use of music and audio assets. I like the puzzle design and would love to see where you would be able to take this.
Really nice game. Would happily play more levels. The mechanics were easy to use and the voice over and story line added nicely to the mood. I thought the level of prompting made it on the easy side, but that's probably a good thing for a game jam. I did struggle at first though because I didn't see the key and thought maybe I was doing something wrong and died a few times before figuring it out.
2021-05-11 12:57
I loved this. It felt like a really good introduction and tutorial to the start of a much bigger game and I'm impressed with what you've managed to come up with in such a short time. Had a little bit of a struggle with the key at the start and I think I glitched the stair puzzle (I'm sure the proper way was much more involved). The atmosphere was very immersive and the voice over made it feel much more complete. Really well done, enjoyed it a lot. Sorry I can't give a rating as I'm not a participant.
I really like the world you've created here and it was super enjoyable to run around and explore. However i did have a few issuse while I was playing. The biggest one was the lag I got in the hall with the dead king guy. It looked to be caused by the multiple VFX all on top of each other. The movement was ok, but there are improvements that could be made with it, you slide a little bit instead of coming to a stop and the collision was a little dodgy in places. However I think the voice overwork and the art was nice and added a lot. Solid entry!
The game looks nice and plays well, but I think you spell out what the player should do too much. Let the player wander around a little bit, and guess for himself. Maybe add a hint button in case people would get stuck. You can even make it an item that you can take out and consult the spirit on what to do next.
Okay, so: the character controller was sometimes wonky (my vague understanding is that you've made the ground check with a brackeys tutorial, where he used a point, instead of a sphere check, so it would be better to replace it with it. Also keep in mind that you can also jump on triggers as they are technically still a collider. Another thing is with the walking sounds, to have a timer that doesn't reset every time you stop, maybe reset when you hit the ground) and sometimes I would peek through the walls to see the default unity skybox, which you could have just replace with a black color or better, fix the clipping of the walls. Overall it was interesting.
About the menu: you were using the default unity sprites, which don't have the greatest reputation. It only takes like 5 seconds to replace the sprite with none and make it look better (or you could even make your own). Also the quit button doesn't quit on webGL. It quits the player, which confuses the browser. Normally people don't want to quit, but just to close the page.
Another thing: voice acting. It kept me accompany during gameplay, but it isn't good. I understand text to speech, but it's one of the most overused voices in the whole internet. I too used text to speech and many people didn't even believe me. I used [Microsoft Guy Online on this website](http://onlinetonegenerator.com/voice-generator.html) which isn't the best, but it's fine. You could search for other websites and other voices, but those ones weren't that good. The ending sounded good, when the voice was more deep all of a sudden.
At first I was stuck, as I couldn't open the chest. I guess you have to stand on it? It's very confusing. It would be better to just have it under E. When I hold something and press E on nothing it plays a sound that seems very out of place. Another thing was that I didn't see the levers. The easiest solution would have probably been to color them differently. Also I was able to pick up the green and red gem at the same time and they clipped through each other, so I guess that's not an intended mechanic.
For the graphics: good selection. I wouldn't say job, as you didn't make them (since there is no graphics category in rating). But they looked rather nice. Nothing seemed out of place , which was surprising. Only issue was with lightning. Some objects shine light when I hold them. Well the lightning didn't want to follow me all of the time.
Performance: not great. I have a good computer and I understand that WebGL isn't the most performant, but it wasn't great. That and the fact that mouse sensitivity was very high (happens on WebGL, the window is low res) didn't make it appealing. Would prefer a windows version :/
Overall: Good job. If this is your first game I'm excited about your future. Mine first jam game wasn't as good as this one. Not even close. I hope you can manage your own code and not have a mess that will bite you later. Another thing: don't make this a full release. If you are beginning you will never finish the full release. And if you do it won't be that good. Try to improve and when your projects will be stable, do something bigger. Good job
Forgot to mention (too lazy to edit hehehehe): thank you for not making your own music. Sounds strange, but I feel that pure silence and the sound of walking were enough and no bosca ceoil 8bit music would have made it better.
2021-07-05 20:13
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