I quite like the level design that went into this given the time. Even with brought in assets, to collect and arrange them takes time... Overall for a weekend's work it looks interesting!
I had a few small issues that could individually be addressed pretty quickly im sure: - during intro dialogue, i fell off the platform by peeking down the ladder, it turns out the outer section doesnt have a collider, and was treated with a repeat of the speech (oof)
- mouse sensitivity is quite low
- I had a hard time noticing the key, and an even harder time figuring out how to get the box open with it. I'm still not quite sure what I did differently but that should be looked at for sure. if its a key touches box thing, then maybe a small table for the box would be a simple fix.
- on getting in the main chamber, after being told I wouldnt be able to jump up, I was mysteriously able to just jump straight up (more swim really) the area where the stairs were meant to have been, not sure how I was meant to get up there but I feel that wasn't it.