FoonLudum Dare ExplorerUsers → Wolfier

Wolfier

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
202557DepthsMaps of The Darknessjam6633.213.073.213.503.003.03
202455SummoningThe Duke's Cartographer.jam9303.253.123.603.073.61
202353DeliveryA Wolf's Ripostejam5143.633.653.803.483.683.40
202148Deeper and deeperThe Dwarven Brigadejam7293.623.623.393.863.443.21
202047Stuck in a loopWaves Industrialjam9373.403.162.812.502.952.502.66
202046Keep it aliveFighting Footworkjam23532.832.903.292.532.702.502.75

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Wolfier

LD46 — Keep it alive

WormsWorms by saucygames 2020-04-22T17:13:10Z

Finally got around to rating and playing after Almighty games stream (ugh 4:00AM when that stopped) Personally, i think this is one of the best Ludum dare games I've played so far, but i still have some critiques.

First of, unlike him i don't find J and K bad, however they are a bit unconventional which is probably why it was so weird for him. I think you should keep J and K but also add some more conventional game keys on top of it.

Second, I have no idea how to rebuild the fences, i managed it once somehow, but there too much going on to test controls and keep the birbs alive at the same time.

Third, you should to add a penalty to letting one of the birds die, or a reward for keeping them both up. Often times the optimal strategy it to let one die and focus on the other as there isn't enough worms for both.

Forth, i have a bit of a leg up here due to the stream, but you should make your controls separate from the game itself, or give the player more time to figure them out before throwing them in the deep end. Almighty is right that they go away too fast.

Overall, i think the art is great, the gameplay is fun, the music fits the mood. Not much more to want

Global Warning: The Smogocalypse by Ale 2020-04-22T17:50:23Z

I kinda didn't like this game, the camera is too sensitive while the jumping isn't sensitive at all. When jumping you have no ability to aim your jump which feels off for a platformer. Like your note i found the laser really annoying.

Global Warning: The Smogocalypse by Ale 2020-04-23T01:57:08Z

The post Ludum dare version if definitely better than the original. Fixing the oversensitive camera definitely made the game a lot less annoying and the inclusion of visible markers of where you can vault up made it really fun to attempt to pull off multiple vaults without touching the ground. I will say though that i think that you should give the player more agency in that department since the game likes to choose which direction you can go when vaulting even when it directly conflicts with the game design itself.

Planet Defenders For Hire by paulhocker 2020-04-25T17:37:27Z

Apparently the home screen makes it crash... huh

I agree with Thermacon that the idea is there. However, the lack of change from level to level kind of made the game boring. The game doesn't tell you how to use the missiles or the satellite which is kind annoying since i would like to know what they do

Waste of Space by souperstrawer 2020-04-21T20:00:36Z

Great game I loved everything about it, but I only wish the frame rate was better.

Waste of Space by souperstrawer 2020-04-22T15:01:00Z

Coming back to it every changing settings and fixing the framerate (don't think it was anything on your end) Making a building game for this Ludum Dare was incredibly unique and the game is really well done. I think if i had one criticism it would be that i wish i had more autonomy over the pieces that spawn.

Space Scavenger by magzh 2020-04-26T21:18:50Z

Games a bit bland without music and the sounds are a bit annoying. At first the game was fun at first but i noticed that the asteroids quickly got spaced out more and more to the point where there were only 3 things on screen at every given time. The upgrades were a nice touch but i couldn't tell what all of them did. Artwise the ship reminded me of FTL but everything else felt a bit weak.

Night Keeper by SleepyStudios 2020-04-22T15:08:13Z

Personally i'd much rather be defending myself rather then the fire since the fire is often off screen while you look for wood. This is definitely the more unique of the "keep the fire alive" games.

Wordbound by SpaceGuy99 2020-04-22T16:41:14Z

Ya this isn't my type of game, so i'm not hugely into playing it too long. However your art was amazing, and i'm pretty sure if i played it longer it would be amazing. If there's one thing i wan't to critique. If you choose to go further with this, you should implement a spell checker so the game can tell if your actually writing words or not, but also something so that speed writing doesn't penalize misspellings.

Cat Shelter Simulator by Fat cat 2020-04-21T21:05:49Z

I feel like this game needs a little bit of "how too" besides feeding i'm not sure how anything works

The Bronze Knight by rrmTV 2020-04-22T02:32:32Z

Got a few things to say, first you really should of put some music in. The game is kinda bland feeling on its own. Second you should of made jump W or UP as well as Spacebar as it was kind of hard to jump in some places with the spacebar being out of key with everything else. Third the elevators should come back down on their own since you can't jump high enough to throw the battery packs in the chargers.

Other the those i really love the idea and i agree with the other people that the art is really great.

Heartventure by Crawl 2020-04-21T20:59:00Z

The games definitely innovative, but I think the game needs a little bit more elbow room for miss clicks since they are usually guaranteed run enders. Also the game doesn't really give any feedback for "perfect pumps" so its really hard to tell how it should be done.

Burning Time by pixelcrustpunk 2020-04-25T17:23:47Z

Personally i think the game needs a bit more balancing. The logs don't do enough to be worth storing and the zombies are numerous enough to consider them as any more then an annoyance. The combat also needs to be something beyond spamming the axe.

The graphics were pretty good and i think with a bit more work this could be an interesting exploration focused game.

hoarde. by Geryon Games 2020-04-20T16:50:39Z

Audio was a bit annoying, but i liked the concept. I think it needs a bit more for its goal though.

Protect the Sand-Worm! by Jofish 2020-04-25T16:59:43Z

Since i haven't seen anyone say this yet: I think you should have a different punishment for missing. aiming is fairly hard with the keyboard (which you are already aware of) a punishment that doesn't equate to "you are slightly closer to losing" would be nice. Perhaps something like a temporary stun or something?

Coal Of Duty by Empheon 2020-04-22T16:56:45Z

At first i took me a bit to figure out that space was the kick key, so i think you should add somewhere "space to kick" or something. But, i eventually figured it out and honestly the game was really easy. I didn't explore the map as much as a could of because i had 6 coal huts close to each other that I patrolled around.

On the positive, i really like the art style, the music was fitting and the game was really simple to figure out overall.

Coal Of Duty by Empheon 2020-04-22T18:59:52Z

oh... derp Well in that case i'll give a different suggestion, highlight space with a different color to make it stand out.

Fighting Footwork by Wolfier 2020-04-21T20:07:06Z

I didn't realize that my research into fencing terms would confuse people the way it seemed too.

Fighting Footwork by Wolfier 2020-04-22T00:09:01Z

Wow honestly... that was more comprehensive then anything I could come up with. I think that cleared up a great part of where the confusion was coming from. Edit: Well the description doesn't look how I want it to but hopefully it will ward off some of the confusion

Fighting Footwork by Wolfier 2020-04-22T19:17:03Z

@gmaanicus i added the zip afterwards when people complained about having to download it

Fighting Footwork by Wolfier 2020-04-23T01:28:59Z

@gustavo-christino everyone seems confused by the game, but you were probably expressively confused due to the language barrier. My reserach into fighting terms was the equivalent of about 5 minutes of digging for terms that seemed like they would work.

In terms of the clock, on Medium and Easy the clock is turned off as it gets a bit too hectic. However, you do bring up an interesting point that maybe I shouldn't of left it up there if it wasn't on.

In terms of the game itself, it was built as a sort of proof of concept for a combat system for a larger I may or may not be doing in the future.

Fighting Footwork by Wolfier 2020-04-23T01:36:28Z

@ale I think you shouldn't worry about what the terms mean in real life, because honestly, I don't even know if they are right. Beat, for example, I found 2 different definitions for, one defensive and one offensive. I'm also using Crush incorrectly since technically you have to actually hit someone to crush. There are other examples of my quick research that harm the game in terms of fencing accuracy.

The moral of the story is what they do in the game is more important to the game then what they do in real life.

I do plan on adding a post-Ludum Dare update some point in the future. So i hope you can play it again then.

Fighting Footwork by Wolfier 2020-04-26T17:39:01Z

@guin36 can you tell me what confused you at first?

Need for Feed - High Voltage by slam0 2020-04-22T15:31:00Z

At first i didn't understand why i was getting yelled at for "not emptying the deliveries" till i realized the market at the bottom of the screen. Once i figured that out i enjoyed it for a time but it became repetitive really fast. You need a third mechanic in this to mix things up, like i had a few times where i was like "i wish i could do something with all this money"

I will say though that the burntimes and value tabs were a nice touch, though i never used value since i never had fuel to afford caring about the values of anything. I played most of the game in the burn time view.

Protect The King by Schwarcraft 2020-04-20T18:53:26Z

Really like the game, but i feel that the charge was a bit too wild for my taste. Also i think it would be better to make the heal an overtime thing then a delay. Like "Hold button to heal"

Boss Fight by DuckDuckProducktions 2020-04-20T04:04:00Z

Music is a bit annoying but other then that i liked it

Signal Fire On Mystery Island by linluk 2020-04-23T19:02:31Z

I kinda felt the end was a bit abrupt for the style, the game was building up that the rescue would happen because of the signal fire, but the abruptness kind of made it feel irreverent. I never figured out how to use the wheelbarrow but the game didn't require me to use it so... okay?

Whacktory by sndsgood 2020-04-22T21:35:22Z

Liked the game, didn't realize at first i had a vacuum which made the game a bit harder then it was supposed to be, but that's just because i think about it.

Node Colony by gmaanicus 2020-04-22T03:30:06Z

Definitely tense, You should add some group movement so you don't have to move every unit individually. I don't know what marauders do if anything, they never seem to fire. You should also give some feedback when the player tries to build with a station that has more then one node.

Minor Inconvenience by MaxEstLa 2020-04-22T00:48:56Z

I think the only major complaint I have is that trying to throw coal into the furnace was a bit annoying as it would bounce off the edge and back out. I think a goal post or something or someone else putting it in there for you would make it a lot better. I think another this is that there should be hazards that punish you for mistakes but not anything that is guaranteed to makes it take longer to get back and forth. Essentially a perfect trip should take the same amount of time regardless of how good the player is doing.

Overall I really liked the game, it would be neat if you could replace the saw blades with people trying to build the building in-between that get mad at you when you run into them or something.

LD47 — Stuck in a loop

Time Raider by Almax 2020-10-07T19:57:02Z

That was really well made, well balanced and everything. Really the only thing I can criticize is the dash which felt a bit weird but everything else was well done.

Ludum War by oillen 2020-10-07T11:39:57Z

The game is a bit rough around the edges, I feel. What I think:

The box at the bottom of the screen was blocking my drag select making it difficult to select units.

You should add a click select when you only have one guy you want to move

The AI should think about adding buildings rather then just building units.

There's alot of empty space that the game doesn't use, since the enemy is in the middle of the screen the world should be brought inward to them so that they are on the lower edge.

There was a glitch where the box select would be on screen if you clicked on the map.

I will say though that RTS's are one of the more difficult genres to make so thumbs up for giving it a try.

BTW since i see you haven't rated any games yet, you should as the algorithm is more likely to show your game if you give feedback and rate other people.

Goblin Alchemist by James Dunlap 2020-10-05T23:25:04Z

I wasn't really sure what I was supposed to be doing at first beyond making random potions so when I saw "Detect Undead" my thought process was along the lines "Let's go check out that cause I don't know what my goal is" cause I hadn't seen them yet and promptly died as a result.

I enjoy making potions, but I kind of don't like the night because I can't see a thing. At least for me, darkness tends to just annoy me more then be any form of interesting.

Roller Riches by dxk2294 2020-10-07T12:02:23Z

I can tell that the game wants to be an idle game and that isn't really my preferred genre of game so I'm not really qualified to comment on this game.

Its well implemented though, the art is quite nice and i agree with other commenters that it needs sound.

Roller Riches by dxk2294 2020-10-07T12:02:24Z

I can tell that the game wants to be an idle game and that isn't really my preferred genre of game so I'm not really qualified to comment on this game.

Its well implemented though, the art is quite nice and i agree with other commenters that it needs sound.

Roller Riches by dxk2294 2020-10-07T12:02:42Z

I can tell that the game wants to be an idle game and that isn't really my preferred genre of game so I'm not really qualified to comment on this game.

Its well implemented though, the art is quite nice and i agree with other commenters that it needs sound.

Pip's Journey by JemSmith 2020-10-07T01:30:54Z

I can report all the bugs the two comments above posted as well. It would of been nice to have some music or a piece sliding sound though. The game could of looked better as well.

Your puzzles were well designed, I enjoyed this.

Ouroboros: The Cursed Hero by LERPish 2020-10-07T02:09:40Z

I will say I largely don't know what was happening, since you pass through enemies when you are attacking and the hit animations are largely invisible. The boss burped himself into the side of the bridge and allowed me to spam attack him like everything else.

I will say that when I killed the boss and the screen changed it looked like another level. Reading the lore back just makes me confused as to what I was supposed to do. The lore was a bit too long for me as well, as i feel it should be spread out more rather then shoving all of it at the start.

TBH i would say that starting scene would make a great start for full game once its clear what is actually happening.

The Daily Grind by meadjix 2020-10-05T23:55:28Z

Wow there's a lot of dead ends in the second level. I'm assuming the jump does something? but I couldn't figure it out. It doesn't look possible to pull off because you HAVE to have arrows in the intersections to turn the bus

The Daily Grind by meadjix 2020-10-06T00:56:27Z

@meadjix I get it, the jump wasn't very clear in what it did cause i didn't know you could skip commands with it

TALLY MARKS by de3sol 2020-10-07T23:29:12Z

Well that was interesting, apparently destroying that square thingy sent us back to the first life?

From the pictures there's a way to rotate the camera that I never figured out how to do.

This is probably just a me thing but I'm not a fan of being forced to die in order to progress.

Ghost in the LOOP by sankacoffee51 2020-10-06T00:06:09Z

I don't know what you know about so i'll say everything I saw.

I'm pretty sure i was getting hit by nothing since I would walk in a direction and then I would bounce back and flash red when nothing was there. I don't know what was causing it

I saw enemies getting stuck on things and jittering as a result. I would recommend removing their world collision and removing their attack while they are in the walls.

You should add a damage animation to enemies, or an effect if they can't get hurt that tells us that. Since there was a few times I hit an enemy and nothing happened.

Also I agree with the above comment as well

LÖÖPS by Tamail 2020-10-07T23:04:25Z

My god, that was hilarious. A whole game made off a bloody meme.

I will say for the art direction that you should keep your angles all pointing in the same direction alot of the art was giving conflicting directions of where things are pointing.

Loop it by Meenakshi 2020-10-05T19:19:50Z

Well that's awkward

Application folder:

E:/Ludum Dare Games/ludum Dare 47/loop-it

There should be 'loop-it_Data'

folder next to the executable

Loop it by Meenakshi 2020-10-07T08:13:07Z

Renaming the directory worked for me, but ya the ball seems to miss the paddles and fly off into space. I wonder if its a side effect of renaming the file.

I did like the concept though.

Warehouse Madness by Dexort 2020-10-07T02:31:58Z

@babyking if I were to take a guess its most likely 5 different instances working together to make it look 3d since as far as I know GMS doesn't have a z so it would have to be done by hand.

I will say that I think this actually gives me a solution to a problem in another project of mine, I'd just have to figure out how to pull it off, and I have two theories already.

Divine Drifter by Enzar17 2020-10-07T07:24:05Z

Being only able to drift one direction felt a bit weird, and the collision was a bit sensitive for how hard the hits actually would be.

I really kind of wish this game had a physics reaction when you crash into another car.

The music was quite nice.

The Holy L∞ptown by DesertMaw 2020-10-07T11:02:29Z

Took me a second to catch on to the rhyming everyone was doing, i'm sure you had some idea with that that could be expanded upon.

I had a answer to a riddle i wanted to do first because the current one was stumping me (ha, i had the axe at the time), I think it would be nice if you could drop your current item if you can't figure out one of the riddles.

I think you should make all items grabbable from the start so they don't give away the answers to the puzzles.

I think the graphics could use a little clean up since they looked a bit rough but they reminded me of Stonehearth (not Hearthstone) which used similar looking graphics.

I like the sort of 4th wall braking fight, though it was a bit buggy such as being able to hit and get hit when you have half a shield or when it has half a shield.

The fight should have some effects as well so it feels better.

You should add more sound to the river since only having the sound of a sink made it feel weird

overall liked the riddles, generally like the graphics, and I liked the world that was made by this.

The Holy L∞ptown by DesertMaw 2020-10-07T11:36:29Z

@desertmaw I don't know if i can give the best details to art since i tend to just go and I don't think clean was the right word but:

I can say I didn't really like the bulbus noses since they tend to stand out among the rest of the character.

I can see in that picture above that the road is its own model rather then attached to the ground which looks weird.

You should have more of a transition when switching to "evil" mode rather then a full light change.

For the record I would focus on the gameplay over the art as its the gameplay that makes a game. As long as the art provides adequate feedback its all good in my book

Waves Industrial by Wolfier 2020-10-05T20:27:51Z

@zappablamma I try to avoid making too in depth tutorials because they tend to annoy people (or at least me) and prefer a more show don't tell style. I'll see what modifications I can make.

The reason the left pane doesn't have names is because i was running out of room for text, otherwise i would of added it.

Waves Industrial by Wolfier 2020-10-05T21:03:19Z

@oliver-richmeier Ya the theme kinda got sidelined by time, so none of my theme stuff really made it in.

Waves Industrial by Wolfier 2020-10-07T08:33:22Z

@alpharock6 That's the plan, I'll have to go over Factorio's hotkeys so I can implement them at some point in the future

Waves Industrial by Wolfier 2020-10-07T22:02:46Z

@seth-tal @alexey-erzyukov Don't forget I have a post ludum dare version that (hopefully) explains what each machine does by giving them names. I will add what each machine does to my ludum dare page.

Waves Industrial by Wolfier 2020-10-11T17:50:41Z

@budaniel I'm surprised I didn't think to do that when I was making this. Heck, I didn't even think to do that for my post ludum dare version.

Coalescence: Battle System Prototype by Seth Tal 2020-10-07T01:16:51Z

Since it looks like this game has a lot of individual parts i would recommend that if this system was used in a future project that you spread out your tutorial between battles and introduce mechanics slowly when they are relevant rather then all at once.

Re:Live by Ciber_Turtle 2020-10-09T06:54:41Z

oh my god, that is ridiculously hard, if that was the intention... good job.

I'd say the really only thing i don't like is that your timing has to be spot on if you want to pass later levels and once you have the puzzles themselves figured out it comes down to counting a timer and moving at certain seconds. There's a lot of moving parts though so that isn't exactly easy.

I would say the music choice wasn't really what i would expect for this type of game, but what can you do?

The art direction is phenomenal its very pleasing to look at. One thing though is that the lighting gets really bright if you have too many ghost die in the same spot.

Personally I had a lot of fun, now please excuse me while I stop thinking for a bit.

Exit Only by alpharock6 2020-10-07T08:47:16Z

Right before the end i walked back into the smaller room and discovered the back wall was gone.

It took me a bit to figure out what i was supposed to do at first for some reason, at first(after i stopped just walking through the door) I tried jumping up to see if i would break out of the ceiling, then i tried it in the hallway, and then a sidled back and forth trying to change my size without getting too big that i wouldn't be able to re enter.

Then I learned you can multi jump and just did that to the green square.

Good fun, nice music, want more puzzles, not enough time.

(Edit) Oh ya, forgot write that the Play again button didn't work, and also that the camera has a lock, and also that the camera is a little to wild for my taste

5 Minutes Before Halloween by Glaas 2020-10-08T20:17:59Z

Personally I would gone with arrows or WASD,

The bar on the top left was incorrect by the seems of it, the game seems to pass you even at 135 points but the bar doesn't fill up all the way. If that was intentional then i would of added a line where you need to pass to win.

The text effects were lovely and the music design/choice was well done, the graphics were well themed.

black_box by Fraxle 2020-10-09T08:20:53Z

Wait you made this in MS Paint? It doesn't even have a transparent color!

I'll say i'm not a huge fan of the constant beep noise the emergencies create, it would kind of be nice if there was something else to do besides run between the same 4 points. I'd say its the main reason I stopped playing, because i knew i could manage to keep going with what the game was throwing at me. However, the beeping was beginning to drive me nuts.

Really great sound design overall, it just needs to be used with moderation plus I'm really impressed you managed to make a game with MS Pain(t).

(Edit) Oh I just the description saying I could of broken the loop... oh well.

MUGEN by GOD COLO 2020-10-11T18:05:16Z

I think I really only have two criticisms

The first one is that enemies shouldn't change colors, or at least not do it without warning.

The second one is that if you are going to change the players color, you should have the background match the players color so its easier to get that information. Also some warning would be nice.

Really like the music choice, and the sound. The gameplay is fun if a little unfair due to the things above The minimalist art is actually really nice to look at.

I don't think it was necessary to tell the player how to win, since its easy to figure out but that could just be me.

Upon further analysis I did notice that the stars in the background do match your colors, but its easy to miss. Also the game refused to full screen so I couldn't tell what my score was, not sure why.

Leten Paradox by Darkhex 2020-10-05T23:36:28Z

So I ran into two possible types of crashed. One was happening at the end of the loop, and the other was happing at the end of the rewind.

Fun Game, its just too bad i can't get any farther without crashing.

The time rewind is really interesting, hopefully it will stay unique since the main idea of this jam seems to be using your former selves rather then avoiding them.

The enemies could stand to look a little different from you as it was hard to tell which one was me when they are all designed the same with the same brightness of colors.

Can't Stop Producing by Epharius 2020-10-07T01:44:03Z

Okay so I like the concept but you really need to get the game in full screen if you are going to have mini games that require precise mouse movements. You should also change the memory minigame to matching or something since its slowness clashes with the idea of speed that the game presents.

Loopsie by Enes Ayyildiz 2020-10-09T08:05:21Z

I'm definitely going to be the harsh one here it seems.

I don't know why apples exist since there is only one valid path and they don't seem to do anything.

Bad paths need a tell so its not just luck whether you go the right direction.

I think finding some free music would of gone nicely for this game. The sound of footsteps gets real boring real fast.

The game is definitely too slow, once I figured out how turning worked I never lost a life so there was never a real threat on the level.

You should of added an effect to when you take a wrong turn rather then just warping back to start.

For some reason on the first level I was turning left without touching any keys at the first intersection. It makes me think that turning is queued.

I think you should add a post Ludum Dare version with some modifications, i think it would be cool to see what you can do with a bit more time.

CRYSOPHILIST by Wouter52 2020-10-07T22:49:06Z

So i'll say a few things.

First off I didn't know I could jump on enemies till I did it on accident(which was early on).

I assumed I couldn't enter the door and needed a key when I saw it, that could be on me though.

The design of the drones suggests you can't jump on them (think spiky shells in Mario) even though you can.

On the world map you always go clockwise regardless of which arrow key you push, since the game is based on seasons, map movement shouldn't be mapped to movement keys as it suggests the game is bugged.

You shouldn't be able to queue movement on the season map as you can't tell where you'll end up if you double tap on accident.

You should add something to the back ground in levels, even a stock photo would be better then nothing.

You should add some background music to the levels as well so that there's something going on and not just silence.

The gameplay was quite fun, the art was quite well done

Escape the Sun by MikoMikoSpark 2020-10-08T20:46:12Z

I like the concept but there are a few things that I found annoying.

The sun is faster then you in space making it effectively impossible to try to outrun it.

You have absolutely no idea where the sun is at the start so you could screw yourself by exiting in a direction where the sun is. The light is not an indicator of where the sun is.

Objects on planets should be less common if you are going to force the player to rotate at the speed the game goes, it would also make more sense for them to have you drop items when you hit them instead of health since they aren't there to be the main threat.

Evaze by zappablamma 2020-10-05T22:53:27Z

Its a nice puzzle game, but there's a few too many moving parts for me.

Dead Loop by Tom_A 2020-10-07T06:59:04Z

I liked the look of the game and the music choice.

The player was a bit too slow for my taste and having everyone charge the player at 1 alive kinda bugged me.

Perhaps it was bad luck but i had a game where the samples stopped spawning until i refreshed the page.

MultiSelf by Gabriel Barroso 2020-10-05T19:35:21Z

hrm... gonna need to relink. I'll keep the page open till ya do.

I will say these pictures look nice.

Keep moving and nobody burns by Vleue 2020-10-05T22:47:54Z

You should really invest in some background music, it would make the game feel better.

I think you should keep the front and back rows clear because the player doesn't know where they are going to warp out to and wouldn't know to place a bomb to hit the other side of the loop.

Deathless Curse by BridgeOnAStick 2020-10-09T07:39:46Z

You seem to really like lampshading in your writing.

Your shaking effect was really nice, though it would be better if there was a hit animation accompanying it.

The walls and backgrounds look better then the character animations do. I think they should have a few more frames.

I couldn't find the second of the bosses things in the sewer area since both ends are covered by bottomless pits.

I think it would of been a good idea to find some free music and sound effects to give your game some more life.

For you jump effect, its better if you have a jump with a decreasing velocity rather then a flat one.

Outside The Loop by Peace Of Cake Games 2020-10-07T22:04:42Z

Personally I don't think a tutorial is too necessary since having the controls was all I really need to figure out the game.

I can tell that graphics are not your strong suit looking at this, so i would recommend doing some pixel art tutorials so you can learn. I will say that though that giving it a shot was still a good idea cause you'll never learn unless you try.

I found out you could use the green loops to platform up walls with some precise timing. I would say make it a feature since it could be used in more platforming puzzles.

Some music would be nice and the walking effect sounded a bit rough. You marked sound to be rated so I assume you made that walking sound yourself? If that's the case i think you should get a clearer mic and record outside somewhere quiet.

Outside The Loop by Peace Of Cake Games 2020-10-07T22:34:30Z

@peace-of-cake-games

On the topic of art, what I see in your game in that case is that you sacrificed quality instead of complexity in return for time. You definitely don't need a AAA level of art too look good (especially since a good chunk of AAA looks like trash).

My opinion on sound is more to the fact the game needs some background music, doesn't matter whether you composed it or not since most people on ludum dare don't.

Neverending Duck War by Angelee 2020-10-07T10:37:39Z

When i could pick up ducks I was thinking "are ducks food?" then I saw the AI running with a body and it was confirmed.

I don't think the call mechanic really mattered when i was playing, and I think this game would work better as an online type game then as a single player game since it would be easier to coordinate with others then with an AI.

I'd say I had fun, the graphics looked good, the gameplay was fun, and the sound choices were good.

Neverending Duck War by Angelee 2020-10-07T11:07:13Z

@angelee i accept that challange.

Neverending Duck War by Angelee 2020-10-07T11:09:46Z

Never mind I found a crash. Thinking it has something to do with the map

The Impossible Room by RainyDay2800 2020-10-06T01:05:29Z

i don't know if jumping off the stairs was the correct choice on the second one but it worked. Speaking of which I actually did get hit aiming downwards on the stairs but the ball just stopped and didn't continue. However aiming at the "me" above me worked.

It was quite fun and sounded nice too so good job there.

ギ Improvisation “恒久 ”회전 by PCA 2020-10-05T19:33:44Z

So this is gonna be a bit harsh.

I didn't really find anything interesting in this, death is somewhat sudden so I was kind of of like "oh" when it happened. The shooter level was nicer then the jump level since there actually is some trying there while the jump level is just pushing the space bar in rhythm.

The audio was a bit earrape in the jump level which made playing it kind of annoying

Interstellar Roundabout by sparrow-lynn 2020-10-05T19:45:02Z

Ya that's definitely stuck in a loop, not the one I was thinking this game jam would produce

I found it really interesting and This makes me really want to see a full physics test of a roundabout car crash. The music choice was a bit meh-ish but trying to not hit the other cars was really fun(?) (missing word here).

I will say though that the collisions detection seemed to be a bit on the sensitive side for the resulting reaction.

Chrono Crack by rschoellgen 2020-10-06T23:21:20Z

Finally done.

I got stuck on one of the pillars in when they were still standing and had to shoot to be able to move again

Knockback should of been in the game from the start and upgraded at the first shop rather then no having any since its the main thing that gives the shots some omf when they hit an enemy.

I think the knockback from the gun should be less or you should return to your start position after you fire. (My opinion may have changed here I'll get back to it)

I also think there should be more enemies but with less health since it takes a few too many shots to kill a single one in my opinion.

I think it would be nice if this place had a map (maybe you could buy it) since this place is so huge.

Enemies seem to get stuck on things a lot, if it were me i would remove the collision with the pillers and allow them to walk through each other.

The speed boost kind of feels like a penalty (honestly makes the game more fun, though I do collide with offscreen enemies a lot ) as it makes it more difficult to shoot and avoid at the same time.

I noticed that the coins tend to stop the player. I don't think they should have collision beyond being collected.

The top wall of the damageUP shop room doesn't have collision

I noticed the bar stopped moving after a time skip at some point.

So i'll sum my opinion up too that the game was most fun for me when i could kill everything quickly and when the speed was giving me difficulty. Personally the music was nice as it wasn't too front and center so it blended well with the rest of the game. The art was nice, don't really have anything to say there. Overall I enjoyed.

Chrono Crack by rschoellgen 2020-10-07T10:25:08Z

@rschoellgen Ya I don't know if the kick from the gun was a good thing or a bad thing, it meshed well with the speed upgrade in making the game harder, but it was awkward early on.

LD48 — Deeper and deeper

Diggy hole by someone 2021-04-27T18:08:45Z

It seems like you went for an actual pathfinding algorithm unlike me. I'd say that quite an accomplishment for a ludum dare especially since I couldn't break it.

It took me a bit to figure out what was happening but it wasn't to complicated. I will say though that the map generation is pretty brutal on gold.

It would be nice if you had a wavepoint marker so you don't have to tell the AI to clear everything just to explore the caves.

Arctic Drilling Team Simulator by Flatgub 2021-05-04T05:10:59Z

I think my biggest criticism of the game is that i can't tell who's who between the icons and I keep moving the wrong person when one of their stats gets low.

I will also say that moving people around between rooms was kind of awkward since I'd have the game paused to determine my moves and then the game complains when i try to turn on the power in a room. So what usually happens is I press space, push the room buttons, pause, move people, unpause push more room buttons.

The game is really well designed, i do like the really simple artstyle and the gameplay is pretty nice.

Debate Time by NidzaKornjaca 2021-04-27T23:40:27Z

There definitely needs to be more warning for when an encounter happens. My first 15 seconds were me trying to figure out what to do and then suddenly a battle.

I noticed that the first turn was always 4 attacks and a heal. Since you can't win in the first turn the heal gets overwhelmed, so you just lose eventually regardless of your performance.

I do wish there was some music to go along with the sound effects.

I'd say your UI is the strongest part of the game its done.

The Colony by pantoufle 2021-04-28T01:35:36Z

I agree with everything the two people above me said, except the freezing part that didn't happen.

It would be a good idea to have different colors between the different ant types so its a little easier to tell what the fudge is going on.

Ludum Dare 48: Deeper and Deeper by somnolentPumpkin 2021-04-27T18:36:17Z

I'm definitely a sucker for voxel art, really the only thing that's disappointing about it is that it doesn't look like you used it everywhere. I don't know how in the cards that would be, since i don't know Unreal's limitations

I see you went with the flashlight that sucks, there's so little light though that is a help unlike most finished games with a flashlight. If I sound more annoyed then i should about this its because bad flashlights are a pet peeve of mine.

Gameplay wise it was really short and easy. If you were to continue this I would start by making some variations in the enemies.

I initially assumed that the green water would hurt me for landing in it, I'm not sure if its a good thing or a bad things that it doesn't since the turtle platforming was a bit more difficult then the enemies were.

Enemy Territory by OldenGamer 2021-04-29T22:14:26Z

I honestly have no idea what was happening in the game. I changed what I did between attempts and it largely didn't seem to affect anything. I don't really have a problem with there being no lose conditions but it sort didn't feel like anything mattered.

Hunt For The Merchant Royal by CaramelCode 2021-05-08T02:30:59Z

The game is a bit picky about hitting things, you can just barely touch the walls and take damage.

I noticed that the best technique for getting up and down was to flash the lights to see where everything was. Also the fish/light mechanic kind of became irrelevant since you get all your light back when you die.

Game was pretty short but there is definitely some quality in here.

Astronomical Assault by Anuke 2021-04-29T14:21:53Z

Seems like the shotgun is the superior weapon, really only defeated by toast (sentences you never thought you'd say). The front shooting weapons have the problem of putting them selves in the danger zone for the most common enemy and the side shooter are a bit awkward to use. The all shooters probably good since it fires in the most directions.

Great work on this bullet hell game, good art, good sound, and lots of fund

Disco Inferno by Simon Rahnasto 2021-04-29T21:41:54Z

Great game here, loved almost everything about it except one thing...

Your disco is not strong enough, you need more disco in your disco!

...

Okay I'll also mention that the shooting was a bit awkward and could be improved, but that disco thing is WAY more important.

(For the record I did like the music)

Unpaid Serenade for Future Solution Group [2026 eCon Grief/Heartbreak Singalong] by Sand-Gardeners 2021-04-29T15:58:02Z

This is definitely not a game I've qualified to critique which is somewhat ironic considering what it is.

Really not a lot I can say except that the typing minigame was really awkward. I'm not sure how much it mattered though since the game doesn't really give any feedback on it.

I guess another thing I should mention is that I don't actually know what you were aiming for with the "protester". The lack of visuals as to what actually going on during that scene makes it difficult to determine who's what's going on and the fact he only gets three words out before getting "touched" suggests that randoms are trying to throw him out rather then security. Plus His words go back and forth between civility and just causing problems.

But ya, the writing is really good otherwise.

Undermined by Alex Davies 2021-05-04T19:58:35Z

That's almost too perfect @ausstein

great game, I'm surprised there wasn't a combo bonus for chaining, but i bet the only reason i did as good as i did was because that wasn't there.

Undermined by Alex Davies 2021-05-04T21:04:36Z

XD

Undermined by Alex Davies 2021-05-04T23:27:52Z

@ausstein don't get me wrong its not that i didn't believe it, it was more so that you beat him by 1 that made it funny, as if you did it on purpose.

The Circles of Purrgatory by sevkron 2021-05-04T18:48:06Z

First off, you need to take a lesson in cat pawns, you can't have a cat focused game and NOT have cat pawns. I'd definitely recommending checking out cat's quest for that.

and now that i've gotten the important matter out of the way...

My main issue I was having was that the text didn't make it obvious which circle the cat was supposed to go to. Like there were several cats that didn't really qualify for any of the categories by their description. So the most obvious thing would be to put them in limbo except they have owners which lands them in needy even though they weren't.

The only other criticism I had was that your arm was 2d while everything else was 3d.

And I'm all out of critiques, the game is really good except that one problem. Get cat puns, its the most important thing here!

The Circles of Purrgatory by sevkron 2021-05-06T16:22:22Z

@sevkron

I did do the second day, its just a few of them felt kinda like they fit no category because of that no owner thing.

Deep Mine by NateTheGreat 2021-04-30T02:08:37Z

Got to say I'm really disappointed right now...

...

How could you not add sand to the thrusters or the other ores?!

oh geez what a game, the engine you have here is bloody amazing. Your drill clearly doesn't appreciate how impressive it is though since it gets stuck on things a lot. Your artwork could also use some improvements as well, but im not sure how in the cards that is for you.

IF your really only goal is making a tech demo though, I'd say you'd passed that test with flying colors.

Workplace Sleep Syndrome by iMan 2021-05-02T18:08:03Z

Definitely a great job on the art direction here, i think you got everything you wanted out of it.

I didn't really enjoy the pillows hitting you since they messed with the physics and getting touched usually resulted in me falling off a platform.

I kind of felt that there was no point not to go for coffee since the game has you in a race against time before you fall asleep and maxing it out simply means you can't see for a few seconds. Plus pillows were usually not in a position to make maxing out awakeness.

There were actually a few jerk moves I didn't like the coffee trail that leads to a bottomless pit or the pillows that are guaranteed to hit you if you keep walking and make you slip off the edge.

Lost Contact by DrSkort 2021-04-30T22:39:06Z

Definitely a great game, if I were to criticize anything though it would be the art. not because it's bad but because of all of the unused pixels.

Other then that i think this was really well made

Lone Miner by lazarche 2021-05-08T03:34:28Z

Great entry, the only thing holding this game back is that snake at the end of the game. I'd love to see more of platforming/mining.

Critiques wise, you should of made money do something if your going to have it and explain what "needing power" ment since it never seemed to do anything. Other then that this was well done all around.

Deep Roots by myrmyxo 2021-04-29T01:10:59Z

The scrolling is the worst part of the game, otherwise everything else is really good.

I think you could tone down the use of invertors since moving 3 roots already messes with my head enough, they make it near impossible to figure out what the heck is going on. At the very least you need an undo button so you don't have to go back to start because you hit the wrong key

Town of Monsters by lesinvisible 2021-04-30T04:18:20Z

The mood is definitely not my cup of tea, but if was I would probably like it., Its just a bit too much for me.

The combat is a bit confusing since there's no visual ques for whats happening...

Ya that's all I got, sorry. I'm sure other people will enjoy this type of things but its just not for me.

The Deepest Dungeon by Susumu Asaga 2021-04-30T01:37:05Z

You need some transitions between enemies, its really jarring for the left to disappear and the right to appear.

(on further analysis this is because I was playing in full screen, not sure if that's a worry for you considering the layout.)

I really like the art and the music, it reminds of the NES era I never got to be a part of. I don't bash for oldness.

That's all I'm going to say, I'm not not a huge fan of idle games so I'm really only gonna criticize things that I can do fairly

The Deepest Dungeon by Susumu Asaga 2021-04-30T01:37:14Z

Ignore this comment (not the one above), ludum dare glitched up I don't see a delete button anywhere.

Titan Abyss by PROJECTaroid 2021-05-08T02:24:58Z

I will say that the atmosphere is definitely the best part of the game, but the game itself is lacking in substance.

Zombie Movie Marathon : A Game Remotely about Zombies by Codeman1010 2021-05-02T00:23:04Z

Hey thanks for the stream a few days ago Codeman. Unfortunately I got to beat up your game a bit, sorry.

I'll start with the artwork and say while it looks good, I don't really like the clashing art styles between pixel art and realistic 3d.

The gameplay was a bit empty but this since most of the enemies don't appear to damage you.

You audio and music choices were pretty good.

The game isn't very innovative, but that's not really a bad thing. If you were to continue this it could be a great reimagining of something that already exist.

The Dwarven Brigade by Wolfier 2021-04-27T17:39:30Z

@someone Are you referring to the dark redish stone that's found deeper down? From the way I made the game you should be able to mine dark stone with iron, and hard stone needs mythril.

As for the other bugs, i managed to squash a good chunk of them in my version, so i'll be pushing out a patch when I finish up with that.

The Dwarven Brigade by Wolfier 2021-04-27T22:24:42Z

@lelek-hunor-kadosa The Green and Blue pylons are functionally similar in every way except the green ones let dwarfs mine and the blue ones don't. For the ludum dare having the blue pylon is redundant since there's little reason to not use a blue one which is why is costs less.

Content wise there's alot of places i can go with this. Just a few idea I had was having a pop cap based on housing (which largely wouldn't limit how many dwarfs you have, just slow you down) where houses could be built in the tunnels. The other one was having multiple mines with different resources to mine in them.

The Dwarven Brigade by Wolfier 2021-04-27T22:27:19Z

@nidzakornjaca Ya, I was pretty strapped for time when my hard drive crashed Monday and forced me to move all the game files. I would of loved to of added them since it sort of bothers me as well sometimes.

The Dwarven Brigade by Wolfier 2021-04-27T22:28:13Z

@someone Ya that's a bug, I can't seem to replicate it though.

The Dwarven Brigade by Wolfier 2021-04-27T22:56:08Z

@andrewkennedy Good to know, if I get more time I'll implement a few techniques from my previous Ludum Dare. I tend to be more of a fan of showing rather then telling in my tutorials. I will say I was a bit nervous about that since it a lot of the mechanics were not that mainstream.

The Dwarven Brigade by Wolfier 2021-04-28T23:52:46Z

@lelek-hunor-kadosa

Yup that's how it works

I do plan on continuing the game, but I wouldn't expect anything big since it's currently the week before finals week.

I do plan on redesigning the icons to allow for more buildings and doing some balance changes so gold doesn't expire as a resource so quickly.

I did have a plan to implement a toggle off for the tooltips, but time killed that plan.

As for a minimap or zoom, it will probably take a bit to do either since for a zoom i'd need to find resolutions that don't murder all the pixels. A minimap might be more in the cards but it could also end up being computationally expensive, we shall see.

The Dwarven Brigade by Wolfier 2021-04-28T23:53:19Z

@someone

Thanks for that image, i'll try it out and see if i can get it to happen.

The Dwarven Brigade by Wolfier 2021-04-29T14:10:55Z

@skoobydoo

There technically is an end gold in the form of a giant gold hoard at the bottom right of the map, but since I never got to add an end screen it doesn't matter that much.

Were you playing the Ludum Dare version? I believe I fixed that in the post version.

The Dwarven Brigade by Wolfier 2021-04-30T04:20:50Z

@defilerzero Thanks for playing, i bet our games will be much more different from each other if we keep working on thme

The Dwarven Brigade by Wolfier 2021-04-30T16:54:36Z

@drskort

That dumb bug is so annoying, I can't recreate it myself for some reason and game maker reporting line -1 makes really difficult to figure out where its firing at. My theory is that it has something to do with deleting pylons and a dwarf trying to get information for said such a pylon on the same frame or the frame after it deletes itself.

I'm glad you liked the game despite the crash, I've seen it enough times now in other peoples playthroughs to know I need to fix it.

The Dwarven Brigade by Wolfier 2021-04-30T17:17:23Z

@hugison

So the way the dwarfs path through the mine is that if they are carrying something they are more likely to go upwards then other directions, if they aren't carry anything (new dwarfs don't carry anything) they are more likely to go down.

The other thing is that when they reach a pylons they will roll a dice on whether they want to stop there and look for something to dig out or if just try to do the movement I described above. If they choose to dig they can move any direction afterwards, if they don't they can't choose to backtrack.

tl/dr Its a bunch of weighted die rolls.

The best advice I can give is to just connect your tunnels together. There is a few places where you can take advantage of the AI and stockpiles to basically get a group of dwarfs to mine the same nodes endlessly.

Its definitely in the cards to explain the AI's weighted dice so players can take advantage of it optimally (especially since i have plans for adding more weights in the future).

____________________________________________________________________________________

The forge allows you to upgrade dwarfs tools using iron or mithril, there should be a tooltip in game for it and it's is also explained somewhat on this page. Whether i explained it well or not is up to you I guess

Also i fixed the layering on the tooltips for the post ludum dare version, I do recommend playing both.

Anyways, ya I plan to add way more tutorial stuff for the future. It's quite clear that the game needs it since apparently I only make overly complex games.

The Dwarven Brigade by Wolfier 2021-04-30T18:37:44Z

@threeli Oh that's a completely different -1 error. Though based on the fact it actually contains a variable name and not just void I do know what this bug is. Its based on when you try to place a pylon on ore which was an oversight when writing the code as i forgot to stop the player from doing that since the ores don't have any clear timers assigned to them.

I'm definitely happy to hear people are enjoying this despite my ineptitude at writing tutorial.

The Dwarven Brigade by Wolfier 2021-05-01T21:13:31Z

@necdilzor

Nice, I was hoping someone else would melt their computer with dwarfs.

The Dwarven Brigade by Wolfier 2021-05-03T16:07:03Z

@flatgub

In terms of getting deeper in the mine, if your not using stockpiles it gets a lot harder to send the dwarfs deeper because they will keep filling their backpacks and heading upwards. If you dug a giant straight tunnel downwards and potentially some branches off the side with no ore on the main path they could easily reach the bottom.

This isn't currently explained but I did finish working on some tutorial prompts that do tell you how the dwarfs move.

The Mine to Sentience by spyturtle 2021-04-29T22:47:00Z

Not a huge fan of the sounds the robot makes when he takes damage, it's a little annoying.

you should add the esc key to the shop, I was sitting there for 5 seconds or so trying to close it with escape then just walked off to realize it would close on its own.

The brown platforms were a bit annoying to deal with since the robots momentum made it hard to position to get on top of them. The earthquakes kind of made them worse since the game is rushing you to escape.

the game needs transitions between screens, it'll feel better if something occurs before the entire screen changes like a fadeout for reaching the top, or a rockfall for running out of time.

The art is definitely the strongest part of the game, though i do have to ask: why does the robot look like a rundown mess compared to his shop icons?

Explory Story by Blue Pin Studio 2021-04-30T07:04:12Z

As I said in the stream, you guys need to take this game and run, don't look back. This is a clear gem for ludum dare and it needs to be continued.

Anyways critique time...

Your collision should only be based at your feet and shrunk slightly so your not trigger words quite so easily.

You should remove the plain damage words and make them effects like revolver and devil, your charm comes from the effects. You should also make them escapable.

You should change healing words to checkpoints and have healing be passive. Also add effects to the words.

Sven Treasure Hunter by fermingimpel 2021-04-28T00:13:02Z

To be blunt, it kind of feels like luck whether you live or die. All you can do is go down and hope a beer or gold happens to show up. I think it would help for the camera to be a bit more zoomed out or perhaps centered below the player since you can't go up.

I'll point out that the goal looks like 1300 and not 300, so I was surprised when I managed to win the first level.

I'm not a huge fan of the look of the dirt block and I agree with above that you need so variation in your blocks but your character design was pretty decent.

The sound was pretty great, probably the most well done part of the game. Though I think I bugged it out at some part though as the character was making in grunt sounds in reverse.

The only thing really stopping me from liking this overall is that lack of control you have. I would appreciate a bit more choice in your direction.

Devil Diver by theheheo 2021-04-29T00:51:59Z

Since you're already aware of it I won't spend much time here but the aiming is still buggy sometimes. (playing 1.03)

I do think some feedback for the fact that you take damage when you fire/sprint would be nice since its not clear that the top right is a health bar at first. I'll add another note that you should add a visual safeguard so the player doesn't accidently kill themselves too easy if they aren't looking at their health bar.

The cultists were a bit annoying to fight since they can spam fireballs at a faster rate then you can you are just stuck strafing until you can get an opening.

Since the rooms don't change its not exactly clear that entering the portal does anything besides upgrading.

There's a lot of dead space you are not using for the game that the player has to walk through, you should fill this up with something.

I think this game was a lot of fun, the music was pretty nice, combat was fun when you weren't shooting backwards, the use of combining stamina and health is pretty unique and I liked its addition once I realized that's how it works.

Bones & Guns Elevator runs by Maybeagoose 2021-04-30T21:53:11Z

Its not innovative but it's definitely fun.

I had a run where enemies were getting stuck somewhere resulting in a softlock. Honestly it was disappointing since the gunplay is really good and i wanted to keep going.

You should find a way to get rid of all the guns that end up lying on the floor. I found myself trying to avoid the 30 or 40 guns lying around because i liked the one i had.

Dwammings by Eden Shazar 2021-04-30T01:09:16Z

So when I say your game, i got somewhat jelous that a game thats somewhat similar to mine in a few ways was getting more views then mine (even if that has more to do with not having time to rate games a lot this week). But seeing that you had 4 team members doesn't make me as jealous anymore.

I can tell I've played my own game too much since mine doesn't use the number keys to do things. So I'll ask the same thing that I'll be doing in my own game eventually: combine hotkeys with the mouse.

This game is quite good. I think that most of games problems could probably be fixed if you started with less dwarfs. They all start on top of each other so it really difficult to get use out of any more then 2 of them at. I'll also say you should lower the price of the beer cask, I find it a bit too expensive.

I'm gonna be trying a new strategy of saying "screw you" to all the grouped up dwarfs and kill them all off

Dwammings by Eden Shazar 2021-04-30T01:15:48Z

*Update it didn't work

New problem: they only go right if there are two ropes.

Unrelated Suggestion: make rope laying slower then digging

Grave Hammer by Daniikk1012 2021-04-30T03:24:56Z

The game looks really good, i do wish there was a swing animation beyond just the hammer but other then that really good.

The hammer itself is feels really good, the hitboxes are slightly off though.

You need a shop or if there is one it needs to be more obvious where it is.

Dive & Dig by andrewkennedy 2021-04-28T00:36:21Z

When The game say "Quick dig through the right wall!" I got confused by what was meant by that and was digging down through the right wall thinking it would get me more air. By try three I figured out what was wanted.

I'm not sure if it's a bug or not, but it seems that sometimes rocks will refuse to be destroyed and I got stuck digging through unbreakable rocks.

You should map the dialogue boxes and drill controls differently so that you don't accidently close the dialogue.

The brief amount of writing was pretty good, if you were aiming for a sort of character who thinks they are better then they really are then you hit that really well.

Your graphics are really good, despite using the same 4 blocks the whole time they never got old. Probably has something to do with constantly swapping them out.

Dive & Dig by andrewkennedy 2021-04-28T18:55:29Z

@andrewkennedy As long as you keep the original version up it doesn't matter how many bugs you squash or even if you add new features. The spirit of Ludum Dare is to make a game you can keep making.

Don't Pop Descent by HuskyLover269 2021-05-08T02:48:59Z

The only thing I can claim to dislike is that the shot sound effect keep overriding the music. I really like the second levels music, so this sound issue annoyed me a lot.

You should add transitions between the themes though, its a bit rough to jump from one theme to another

I was really enjoying just exploring the place, which I guess is a complement to the art. I was kind of disappointed it ended so soon. Both levels I stumbled upon the exit on accident, which is fine by me

If i want something more out of this game, its more balloon animations. They don't have anything unique for moving and i think you could give them a lot more character.

Deep Dive by mharitsnf 2021-05-08T04:33:10Z

Definitely a unique mechanic, I enjoyed the game. Then it exploded a bit, which made it more fun (at least for me, maybe not as much for you XD).

Does the game have music? This game would be infinitely improved with music.

Dwoblins by oligue 2021-04-29T14:46:28Z

Two things to comment about here, the first one is that you need to change the game so you don't have to constantly click. The other one was mentioned just above me, but adding on to that, it happens if they step on a trap and die while being near you, you take damage.

Hell Train by Acule 2021-05-08T03:05:02Z

I think there's really not enough time spent thinking, everything just sort of blurred into each other. What I think you should do is make the timer much longer and have us use the mouse to find things so we actually know where we found them.

One thing I do like though is that all you need to do is have an item to be able to use it, It makes things easier.

One other thing I will mention is that the game was a lot longer then i was expecting, for a second you had me thinking that the puzzles were randomized and would never end and I would be cursed to hear that elevator music forever...

... You should do that, just constantly solving randomized puzzles with an annoying elevator theme playing, till you break out of the loop. Would be a great way to claim your games name.

For the record I think the other themes are better then the first.

Into the Mines by Hugison 2021-05-02T00:36:47Z

I feel like this would be one of those games that would be better if there was less slow down. Maybe its just me but I think the game should be more focused on the adrenaline rush of going fast then the red light green light cause by the dynamite. Don't get me wrong the dynamite isn't bad, it just shouldn't put the player in a spot where they have to wait for it to go away before going.

I did find the game fun, and was kind of disappointed it ended so quickly but its ludum dare, what can you do epically in these speed focused games

The art and sound is pretty nice, I liked all of that.

Blue Beetle by Lélek Hunor Kadosa 2021-04-27T23:10:21Z

Wow that was a bit difficult at first before i realize that the acid goes away, then I realized the health also goes away which was making staying alive difficult since the acid and health were always overlapping each other.

You should definitely add sound and/or music to the game if you continue this it would give the game a lot more life.

I think you should make it so that the Ai doesn't start shooting you till your actually in the room with them since they are just constantly splattering the walls with acid.

It was quite short but definitely fun.

LD53 — Delivery

Fetch! Good boys? by DashNothing 2023-05-02T21:05:58Z

The good boys like to bounce a lot.

I think my only criticism is that there's no music, so it just deafly quiet most of the time. Music makes the mood.

Trebuchet Post by zgragselus 2023-05-04T03:56:06Z

You made wrote in your description that the postal service ran out of money... The first thing I thought of was how in medieval times the amount of people who could operate trebuchets were few and far between, and that they were all stupidly wealthy because of how valuable their knowledge was. I laughed a lot.

As far as the game is concerned, you captured the "a peasant tries to launch a trebuchet" feeling exactly... and I laughed again.

I think my complaint is that the game gets dull fast since the amount variation in what your doing is small.

Carriers by paulhocker 2023-05-04T18:30:21Z

I enjoyed this one a bit.

Balance wise I think I can level some point: So pigeons cost 25 for 10, and each mission gives an upfront and a success reward. There's no reason to do a very difficult mission that requires 60 pigeons and the upfront reward is only 10. Your pigeons probably won't come back making the success reward worthless largely regardless of what it is. On the flip side a very difficult mission that pays the full cost of pigeons upfront is always worth taking as the risk is removed.

As for other criticisms, i had no idea which batch of pigeons was returning when they returned which makes that portion feel really detached. Also I felt that each tick was like half a second longer then they needed to be, not sure how to describe that.

Paleo Pickup by auxC 2023-05-06T19:49:02Z

Its a fun game, though it got old kinda fast. I think that the problem is that there really isn't any choice in anything that happens.

You Hate Mail by xbcw 2023-05-04T17:05:37Z

Well that was interesting, your music and art was quite good. Criticism on the postmen themselves though, they can walk right next to your house and there's not a lot you can do about.

Loading Zone by drazil100 2023-05-02T19:20:41Z

I like the idea, but it feels a bit luck heavy. Maybe you could make a code that tells which colors you have the most of and weight which truck spawns based on that?

I also sort of agree with Hobbito on the drop off points, they should be a bit bigger.

International Relief Corps by CharlesE 2023-05-04T17:43:47Z

So your doc in-game mentions a map, but I don't know how to reach that. Can you put the controls somewhere?

RIP: Ridiculously Injury Prone by theArtifacts 2023-05-05T20:02:31Z

Someone mentioned rage game i disagree, this should be a game about wildly broken physics so you can laugh when you get hit by a car and your body is all contorted in impossible ways.

On the criticism side, camera clips through buildings making it impossible to see, you can't stop moving at a slight angle, the cars broke on my third attempt and stop driving, and I got launched into the air upon spawning once.

DroidDash by Hanaindiana 2023-05-19T19:00:13Z

I feel like you attempted to make a game whose protagonist is designed to make fun of video game tropes and that made me laugh a few times.

Postal Town by FreezedIce 2023-05-02T02:22:56Z

The game looks great and I like the idea. Only problem was that the arrows overlap with each other and make it hard to tell where they are all going

Baby Boom by SophieM 2023-05-04T20:05:58Z

There's only so much baby crying i can take before i go insane, but that's a me problem. Its nothing you should worry about.

Your game's good.

Cuckoo Delivery by Tomeyro 2023-05-04T04:32:16Z

I liked the music and i liked the movement a lot. I think the biggest thing your missing here is less stopping as i feel like this game wants to capitalize on the adrenaline rush of going fast in a game.

Bulkheads by OrdiNeu 2023-05-04T19:01:20Z

The character writing was great, I think that was the main thing i looked forward to after beating a puzzle. I only wish our robot had a bit more to say besides [excited chirping].

I've got nothing else to criticize here, this was really fun all around.

Bulkheads by OrdiNeu 2023-05-04T20:10:59Z

I actually found the second to last level harder then the last one cause i could segregate the last level into parts. The second to last level is all one big thing.

[WebGL/HTML5] Field Supply by leorid 2023-05-03T22:26:53Z

This is a really good time waster. It did take me a bit to figure out what the gimmick of each hazard was. Your going to get killed by mines the first time you encounter them because there's no reason visually to stop.

30 Seconds or it's free by Pixelhurricane 2023-05-02T18:55:35Z

Is there a way to stop all movement? Its quite hard to pick things up when your moving constantly.

Also the controls disappeared before I had a chance to read them. Considering no one else seems to have that problem i'm wondering if it just me.

My Flavor-ite Kidnapper by ThomasTournoys 2023-05-02T03:34:03Z

I like the idea, and I didn't find any bugs in my short playtime.

On the topic of scope, I think the only real way to avoid scope problems is to have already gone over scope in the past.

Give It A Shove! by grid96 2023-05-03T19:59:37Z

I'm largely in agreement with Lex, though i will say I kind of got sick of the music after a bit.

Courier Carter by Linnet5 2023-05-02T23:34:27Z

I like this, though i would like to be able to see what "in play" actions are available rather then having them show up and mess me up in play.

DeliverEgg by Tricky_Fat_Cat 2023-05-05T19:54:53Z

Its a fun platformer. I think the meat pickups don't work very well since there so many of them and your player isn't capable of gathering them efficiently.

Shipyard Mercury by chompdev 2023-05-02T22:59:20Z

I liked this a lot, i feel if there was more time in ludum dare you could make a game out of this i could play for quite a long time.

My only criticism is that some of the parts i was like "what am I looking at" and kind of wish they had names.

Ariadne's Thread Delivery by Advarsky 2023-05-02T16:38:22Z

This was really good. I got to ask though is the turning delayed? It kinda felt like it was, i wouldn't be surprised if you made it so for the challenge.

Delivery Dude by MPK90 2023-05-04T03:31:56Z

Seems like the physics are gimping the game a bit. Its difficult to get back on the road when you gotten off it and you kinda need to to deliver pizas.

Thirty Minutes Or Less by Spice Cabinet 2023-05-02T19:31:40Z

Aw, I was disappointed that the damages were relative to how many things you blew up. Good arcade shooter, i find it funny that i had more trouble with the guys that shoot straight then the ones that shoot on an angle

The Holy Scanner by Teun de Vries 2023-05-04T17:27:07Z

This game is stupid and I love it.

Criticism, I was spamming clicking the mouse because I didn't realize I only needed to hold it and skipped like 3 level ups because of that.

A Wolf's Riposte by Wolfier 2023-05-02T01:01:59Z

@august1413 How frustrating, that bug is really persistent it seems considering I already fixed it twice before posting.

A Wolf's Riposte by Wolfier 2023-05-02T01:27:32Z

@MorePixels Ya i finished everything with about an roughly hour, and it somehow took me a half hour to submit. I'm probably gonna make it tomorrow cause i want to play people's games today!

A Wolf's Riposte by Wolfier 2023-05-02T20:16:50Z

@Koos I'll have to look into that, the only reasons the score screen should pop up is if you go 0 in HP or run out of time. Maybe I screwed something up my combat cleanup and an attack goes off even though the enemy is dead. On another note, I added a restart button to the Post Dare version (hopefully) so you should have an out there.

@damyannov I don't think that's gonna happen, I really like making my combat systems imitate how real swordplay would come out and I think this is closest I've come (and perhaps even seen) to that and still been fun. Though I wouldn't be surprised if I added a mana system in addition to hp costs in the future.

In terms of getting yourself killed, I think of it like this: If your too exhausted to swing your sword, you start making mistakes and- oh there's a sword in your gut now.

A Wolf's Riposte by Wolfier 2023-05-04T18:34:04Z

@dan-allison I probably will increase the player's health, I was feeling it to during design that it was to low and that i should change and then... didn't.

@beebster-games Can you be a bit more specific on what doesn't work in the combat?

DEVILivery by Blue Pin Studio 2023-05-02T03:46:28Z

I got 9 points... hooray?

This was really good, slimes were really easy to deal with since they only move in a straight line and can't get to you when they are alone.

Kingdom Post by Astoeth 2023-05-03T19:49:39Z

To addon to what @kuggenhoffen said, i don't think its a bug so much as the player making an assumption that they can go to a place to complete a mission. It took me a bit to realize that.

As far the game itself i like the base idea but i feel like its missing something, but i can't tell what it is

111 days to believe by DenKa 2023-05-02T20:30:38Z

i think Wompus has the take.

Pizza Puzzle by Paroxysmal 2023-05-05T19:10:43Z

Some of those pizzas seemed a bit confusing to get to, like the pieces needed to get to them were missing.

Popcorn Odyssey by 0X_VOID_X0 2023-05-06T19:19:43Z

This plays really well, but geez that was exhausting, i have no idea why. You did really well.

I do want to say i wish the camera and the launch distance weren't both mapped to the mouse.

Unspecified Postage Service by EmeraldAlkemist 2023-05-05T20:11:10Z

You did really good, I think the only thing holding you back here is your art, which means diddly-squat if the game's fun. If you wanted to go all in, i would work on giving your art a big more depth. Clouds look good though.

Supply Line Simulator by mlists 2023-05-02T20:00:38Z

I've kinda always wondered why there's so few games out there that involve the logistics of war (beyond just a token mention of it) and I think this really proves that the concept is vaialbe. I will say though, I didn't expect an RTS of logistics to show up.

Feedback as followed, your music got a bit dull after a bit of listening to it (I think because its the same 2 notes over and over). Second note is that when the player is out of moves, just end the turn for them, as the y can't do anything anyways.

Cassie The Carrier Pidgeon by haselkern 2023-05-04T20:42:48Z

What the fudge was that madness, that was chaotic! This was really well done!

I do wish there was less screen shaking, its difficult to see what's happening when hundreds of enemies are spawning on screen

Drop Dead Delivery by Martta 2023-05-04T20:00:38Z

Well that was interesting, I think the pieces all work pretty well together. I do kind of want to criticize your use of movement speed to increase difficulty, never been a fan of mechanics that eventually force you to lose, but that might just be me.

Yours always, Delittah by alyd asmar 2023-05-04T19:44:43Z

I was quite lost on what was actually happening, whether things have an impact or mattered. I didn't realize you could read multiple peoples thoughts but only write one letter.

Your art and music were quite nice though.

Little Oni by chris1919 2023-05-05T20:37:08Z

Wasn't enjoying the throwing all that much, it kind of seem a bit unpredictable. Everything else was great though.

Harpoon Lagoon by Adam Gallina 2023-05-02T23:40:02Z

Its a nice little fishing game, I don't have a lot to say about it.

Unsafe Delivery Co. by MorePixels 2023-05-02T01:44:08Z

Your game hates me, all the packages ended being mailed to the top floor.

I'm kinda struggling to think of a place where this could be improved...

Rescue Rat by Sashalipatov 2023-05-02T00:58:48Z

It seems I'm not the only one one with a animal protagonist for the Dare.

Is it possible to make a higher resolution map, or a bigger map. I'm largely just wandering around until if find who i'm looking for.

Meowxtape: Delivery by crow_seeds 2023-05-05T21:02:51Z

What, there's no ending? What's up that?

That was really hilarious.

Careless Couriers by python-b5 2023-05-02T03:24:55Z

I like the idea, but the game really needs a stop button, its super easy to crash into things since you don't know which way you are facing when you start going and can't stop.

Mouse Mail by Mateu 2023-05-06T20:40:12Z

I think you did a good job overall, though there was a part where i was reading what the character's were saying and thought "oh that's not gonna work" and then it did. It felt like avoiding the war seemed a bit to easy?

King's Sandwich by HexStart 2023-05-08T22:27:41Z

I told the king the weather was nice so he chopped my head off. Alright then.

I kinda think that its not clear what news will proc with which moods

Apricot Kernel by riley9 2023-05-04T16:45:29Z

Well that was an experience. I'm not sure how to rate this game in reference to ludum dare because there are very few that survive to make it to this point, and even fewer that seem complete.

I did spot a few points of clunky dialogue and one odd choice that the protag made. But i guess that's to be expected since there's so little time to finetune the writing.

Asteroid Miner by BalimaarTheBassFish 2023-05-02T21:13:45Z

Your first project you are 100% guaranteed to overscope because you have no idea what a "reasonable scope" actually is.

On the criticisms of what you have, your ship turning is way to fast which makes it hard to control. You can also go off screen and get lost.

Bullet Worm by resacaGames 2023-05-05T18:59:36Z

Well that was fun, your music and art direction were quite nice and the mechanics were fun to play with, (and sometimes abuse to hilarious results).

I think my only criticism is that there's no tell where the "base" is so you could get lost of you head out to far. Though that issue might be related to the fact that for some reason the zoom wasn't working when i played the web version.

Monkey Delivery by GameDocs 2023-05-04T20:18:23Z

Oh my god that was so mean! You have time to make about 1 mistake per door but then have to play it perfectly from there.

I disagree with Gmstochetto about the difficulty, it was really stressful trying to keep up with just enough time. I think where the actual problem lies with the lack of options in the game, so I'd say Reiorz has the take.

Delivery Drive by Volodymyr Karchevskyy 2023-05-02T20:48:34Z

I think you should have a sort of "safe zone" for parking so that you can actually park the car without another car trying to steal it away.

Idyll : Democracy delivery by DracoNox 2023-05-02T00:11:29Z

Not really a fan of idle games myself, mainly cause there's not usually a ton to them. Like the art, but I think the game would be better if it had sound.

Croc Crate Consignment by aschab 2023-05-02T17:47:10Z

My couple of notes are: The bike is infinitely superior to the car, because its faster and has better turning and that i think the ghosts spawn too close to you, since you have to stop to deliver, you have to find an exit rout almost immediately.

Gold Extraction by obittner 2023-05-04T03:27:51Z

I think having the player with some starting base would help cause when you start you have nothing but a helipad and floor. Having a mine spitting out gold from the start would draw our attention to them. Also having an indication of how much gold we actually have would help as well. There's numbers for costs but nothing for how much you have.

GobEx by WeirdBitGames 2023-05-02T01:15:17Z

I like this, i think my 1 complaints is that the goblin items kinda cover the game play area and you need it open all the time.

Also what are the letters for? Just to delay you?

GobEx by WeirdBitGames 2023-05-02T01:28:12Z

Hotkeys!

GobEx by WeirdBitGames 2023-05-02T01:35:07Z

Ya they aren't mentioned in the game, and i read right over them in the when i got to this page. i should actually spend time looking at things.

Dough on the go by Heuser 2023-05-02T22:09:12Z

I need more wacky physics this is ridiculous. If only you implemented a long term goal then there would be reason to keep watching cars flying around crashing into each other constantly.

The Stork Purrsuit by FrancoisGoret 2023-05-02T22:31:06Z

Game's a bit confusing, I'm not sure how your supposed to get past level.

Boxtorio by JoshuaBounds 2023-05-02T04:19:45Z

This is kind of difficult to figure out. I'm not sure how your supposed to get a box on a belt, the keyboard only controls probably aren't helping

Delivery! NYC by Obe Dot 2023-05-02T21:31:58Z

Why am I being chases by flying trains???

Sounds are a little too sharp.

Parcel Problem by Fiinrii 2023-05-04T04:41:23Z

I would basically repeat what frelude said. I will add though that I think you need smaller hitboxes as they feel a bit unforgiving.

Two For Flinching by SoulReviews 2023-05-04T04:21:37Z

I think the biggest thing holding this game back is the waiting time, if you miss there's a good chance your waiting till it smacks into the sun.

PARCEL ROCKET by Braveskin 2023-05-02T01:29:16Z

A bit uncontrollable, not quite sure if that was the point or not. Its quite difficult to get from A to B without crashing.

Postman by DuKe.ua 2023-05-02T21:46:41Z

I think your game has had the best turning of the "drive a vehicle from A to B" games I've seen in the dare so far. That said i think it could be a little better when your going really fast.

I think if you added all the packages to the map as well as their locations and have us work out the fastest way to deliver all of them it would be more interesting and fun (not to say its not interesting or fun).

Becasse against the depths by Norah 2023-05-06T21:49:41Z

I spent a good minute trying to figure out why i couldn't make one of the recipes for them monster then gave up and tried another and it worked. Going to another monster i used the first recipe and it let me make it, which just means i can try things until i get an image. I don't like that you don't let us puzzle out what each monster wants.

Your Art was quite good, your music was fine but it got old a bit quickly.

Sunday Delivery by Thassar 2023-05-02T00:21:21Z

The date wouldn't accept the ice cream for some reason.

Infobahn by CosmogonicFrog 2023-05-04T17:47:01Z

I don't really have anywhere to criticize, I think you did well.

LD55 — Summoning

South City Worker Exam by Phobos001 2024-04-17T19:20:25Z

That was interesting. I do wish the questions didn't feel so random. But being a dare game, what can you do.

Demon bowel trouble by el-pepi 2024-04-21T01:40:20Z

How many hours did you have to make this? Its quite short, but I like the idea.

Mushroomaissance by katamary 2024-04-20T03:08:27Z

I think the most critical thing i would change would be having it so that a successful throw centers on the target rather then where the ball landed. I had some throws where i was almost stuck because there were pillars slightly blocking the shot.

Honestly I like everything about this game, and hats of to Georgy for this awesome music he made. I need someone to teach me the art of music making, its my one weakness as a jack of all trades XD.

Spirit, are you there? by namnam 2024-04-17T18:51:27Z

You got your rights and lefts mixed up!

That was fun, and goofy. Graphics are nice. I misspelled John wrong 5 times trying use the board for some odd reason.

Hellpet by Rayne 2024-04-20T03:33:02Z

We should of summoned a better dog, this boy just wanders around randomly and abandons me to my fate. Maybe you could add in a spell that has him attack everything nearby.

Interesting game, Cerberus is best hell-doggo though.

The Summoners by digital bacon 2024-04-20T02:49:45Z

Well I encountered a bug where the Eagle spawned as / with no sprite. This created an auto win for me for that fight.

When you make an updated version i'd like to play that, if you do get around that. Do me a favor and find some free tracks you can just plop into the game.

Sketch-a-summon by sver 2024-04-17T19:06:30Z

I agree with everyone else that the music and graphics are great.

The most annoying part is that the design is obscured by the different sized pixels, so it was difficult to tell if something was supposed to 2 long or 3 long.

TrollDoom by Milestone Games 2024-04-25T04:47:44Z

One of the spells was to large for me to attempt repeatedly with so many fast enemies, there's not really a safe space for it. I kinda get the feeling that's kinda the point though. Flame breath seems to be the best, since it actually does decent damage and can be spread around in a 360 arc.

The Duke's Cartographer. by Wolfier 2024-04-17T22:13:22Z

@p-man When you hit the button that says "Click here to end the week" a red dot shows up on all the cites you found.

The Duke's Cartographer. by Wolfier 2024-04-24T20:52:15Z

@runningopenloop I don't know about 2 player, but I think an easy mode would be me not swapping around the tiles on you.

The Duke's Cartographer. by Wolfier 2024-04-27T23:27:23Z

@ajpl I did want to have number keys for mapping since it would be more fluid, but I didn't get time. As for the changing map, it is designed to confuse you, but I guess I need to make that more clear ingame. People probably assume that it wouldn't happen and play with the idea of the map being static.

I do need to strike a better balance between confusion and clarity though because just telling you what's changed would ruin the idea.

Middleman Summons by Jvdwijk 2024-04-27T16:36:09Z

I think it would benefit the game if you grouped all the items together, or had the level finish when the first item enters rather the the last one (when all orders are completed).

Fauxmancia by Javid Ladhani 2024-04-20T02:38:57Z

Well that was fun, it took me a long time to find something "hot" as apparently the burner and and candle didn't count as hot.

Ancestor Rain by ELLISBUG 2024-04-27T17:53:00Z

I don't play a ton of rhythm games so this is a bit difficult for me, especially when I screw up a note and then I'm just behind so I screw up like 10 more notes until the song slows down.

I think you should change the color of the long notes cause the first time I didn't notice they were long notes.

Whiskers & Wings The Great Mouse Hunt by anaastaska 2024-04-25T04:29:31Z

I think its largely just me but I've never been a fan of mixing art styles for the same project. Like the big cat and the small cat look strangely different from each other. I also think that the attack animation needs some more oomph to it compared to the other animations, the arm isn't moving enough.

LD57 — Depths

Decender of the Deep by Remco 2025-04-08T18:27:03Z

It is a decent idea. I think it would be nice to know what the earthquakes actually do. Sometimes they open up the floor and sometimes they close previous spaces and sometimes they do nothing at all. It's difficult to know how to play with them when they're not really consistent.

Oakhaven by bentglasstube 2025-04-10T04:28:33Z

So my two things of note would be to write down the controls somewhere so people can look them up at a glance and to ensure the first puzzle has to be solved before progressing so you know the player knows how to play before getting to far in. I got to the thrid puzzle before realizing you wanted me to press Z to use the orbs

Speed Dating by kalgynirae 2025-04-09T03:33:06Z

hm... i don't think these concepts go well together. Dialogue usually encourages you to take your time while your "race" wants you to go as fast as possible. The end result is that I don't read any of the dialogue or I don't care about the time. Though the game doesn't seem to care about either outcome.

everything else is doing great though, and i found myself laughing at the "stats". Im not really sure what i should be thinking about this game.

Planet Diver by milano23 2025-04-08T21:01:57Z

I think there's a delay in button presses or something, the direction you move doesn't seem to change for a good 1.5 seconds after you've held it.

Depths Space 9 by Wisch 2025-04-10T00:29:06Z

This is a good concept for a bigger game, but the sound could be less shrill.

The Moon Reconstruction Program by 100th_Coin 2025-04-08T21:34:37Z

It's a girl!

Your humor is peak and the the game is very interesting. I kind of wish i actually had to reconstruct the moon rather then haphazardly put the peaces next to each other.

Li-Buried by Jordanfb 2025-04-08T23:37:12Z

The biggest problem I have is that you gave me tables but won't let me place them in a satisfying way, it would be better if the game had the physics enabled by default for carried things instead of until i drop them.

I like the concept though, where your efficiency is based on your own ability to organize nonsense

TapTapTapTapTapTapTapTap by p-r 2025-04-09T22:16:03Z

I feel like its missing something, but I can't really place my finger on what it need.

Voidrunner by BinarySpark 2025-04-10T01:17:04Z

The controls were messing with my head, I'm used to these types of games using tank controls rather then w always being up.

Hellevator by chispaLBC 2025-04-14T16:26:59Z

This game is an experiment in XCom logic. "Do you want an 80% chance to die while we refuse to give you any shops for the last 20 floors?"

Maybe that could be a thing, add a "shop chance" so players don't have to entirely blindly search floors.

Great Art btw.

Hell R Us by CaptainDreamcast 2025-04-08T23:14:34Z

"I must defeat you!"... *smack!* *smack!* *smack!* *smack!**smack!* *smack!* *smack!* *smack!* *smack!* *smack!* *smack!* *smack!* *smack!* *smack!* *smack!* *smack!* *smack!* *smack!* *smack!* *smack!* *smack!* *smack!* *smack!* *smack!* *smack!* *smack!* *smack!* *smack!* *smack!* *smack!*

That was hilarious.

Listening Winds by Hoichael 2025-04-09T03:12:06Z

I think there's a bug with the faces where their "extra vision kill" only lasts about a half a second so there's no time to really take advantage of it.

Really nice game, you did a really good job with the audio

Potato Planet Driller by Corbak 2025-04-12T04:45:15Z

This is definitely difficult to manage solo, I think adding an extra walking path for solo would help, there's just too much space to traverse to get everywhere.

Moose Diver by Maskrosen 2025-04-09T20:11:50Z

So i don't know if your intention was to make a game about lawnmowing but that was the game I played. THE COIN LAWN MUST BE MOWED!

Fun game. Adding a bit more variety to the music would be nice.

A long night by fabonacci 2025-04-12T02:32:56Z

I'll be honest I'm not quite sure what happened or what changed between the beginning or the ending.

Paladino by exofrenon 2025-04-09T22:46:30Z

I think you should of tried to take more advantage of procedural generation. Your rooms are a bit too predictable to be interesting as you will just do the same set of actions to get through them.

Paladino by exofrenon 2025-04-09T23:02:05Z

You don't necessarily need more rooms, you just need your rooms to be more dynamic.

Like for example, right now, in the arrow trap room the center traps always fire arrows from the wall farther away. It would be better if that room wasn't so predictable like that, like having arrows fired from different directions for each iteration of that room.

To put it another way, you want to avoid having your players solve a room before they've entered it for as long as possible.

Journey to the Centre of the Ocean by GoogleFrog 2025-04-09T02:52:29Z

I really like the idea that just because something is more expensive doesn't necessarily mean its better at this specific time. Really makes you think about your car build

Depth of field by sver 2025-04-14T16:10:20Z

The idea is unique and other people are definitely right that its a great interpretation of the theme. My biggest issue here was that you have the user moving nonstop when they are in the air, which makes them very difficult to control.

Relic Rift by tetrapteryx 2025-04-08T18:40:06Z

I liked it a lot, you did a really good job with your art.

I will ask what the point of auto pathing tiles are since they only do things you would of done anyways as there's no penalty to clicking a blank space

Relic Rift by tetrapteryx 2025-04-08T20:18:24Z

oh i didn't know that, I assumed they could only activate itself or the egg.

Maps of The Darkness by Wolfier 2025-04-08T20:41:11Z

@gifarre I definitely wanted to, i was considering adding a dude who fired arrows at you but I didn't get the time.

Maps of The Darkness by Wolfier 2025-04-08T23:40:08Z

@kamuniaft I was worried it wasn't clear that the timer doesn't end the game. I didn't get time to set up anything to tell you to keep playing after the time runs out other then the fact that you have gold you didn't get to use yet.

You benefit A LOT from mapping though because its not erased when you head back in. So it helps you clear early levels quckly

Maps of The Darkness by Wolfier 2025-04-09T00:01:21Z

@darklumo as I said above its main purpose right now is to speed up subsequent runs. On the extreme end it lets you take a 5 minute exploration and reduce it to 10 seconds.

I did consider letting you end a run "early", but I didn't get the time to add it.

and ya that "enter" key is one of my debug buttons. I left those in just in case. You can also hit tab to jump to the next floor, which helps with a rare bug where the starting room doesn't have any paths.

Maps of The Darkness by Wolfier 2025-04-09T00:15:32Z

@DrSmey I think the difference between auto-mapping and what I've done is pretty big. If I choose auto-mapping you'd largely ignore them map until it became useful. Here the quality of your map is largely up to your own diligence and it gives you something to do in between rooms.

You don't really need an accurate map to do anything here. It just has to be good enough for your interests.

Maps of The Darkness by Wolfier 2025-04-09T16:57:21Z

@5huno-3 You won't come across a shop in the dungeon itself. The game brings you back the shop at the beginning of the game so you can spend the money there. Also, i did notice the map was a bit clunky when i was testing it, i could of definitely made it bigger

@VladImperator @botch-frivarg This game is built partially on the bones of a bigger game idea. Largely scrapping ideas i knew would be too expansive for a ludum dare period. The gold is a simplification of having you record POIs (as i couldn't add POIs in the game) and the combat a quick and dirty replacement for more RPG flavoring if i was doing something bigger.

Maps of The Darkness by Wolfier 2025-04-10T17:07:02Z

@beebster-games Gamemaker and and i agree about room transition. I had a thought about adding one and then got distracted by other tasks.

@locke8 Well TBF I didn't really aim for the theme, the fact that it ended aligning with it at all was pure coincidence. As far as the enemies being too fast I'm assuming you're referencing how they can hit you the moment you enter a room? Ya i should of added a short delay before they can act so you don't get ganked before you can see them.

Maps of The Darkness by Wolfier 2025-04-13T16:53:50Z

@bloodbane The point of the map isn't to stop you from reaching the exit if you don't use it, its to speed up subsequent runs after the timer runs out. You get more xp from discovering new floors then you do traversing old ones.

Maps of The Darkness by Wolfier 2025-04-15T05:47:06Z

@someone realistically everything is useful in some way since buying the armor and weapons allows you to keep up with the difficulty curve as leveling won't do it alone.

The only problem I have with letting you warp back early is that it makes it so there very little threat of dying. As potions are designed to be your healing method. I do agree though that I need to find a solution to that as telling people to either push forward and risk a likely loss or sit and wait doesn't seem that good.

The major difference is that deloused fixed a bug with my darkness disappearing if you had the first upgrade of the lantern, any other level was fine. There were some other minor fixes as well I don't remember as well.

Maps of The Darkness by Wolfier 2025-04-15T16:40:25Z

@someone Well you can't lose to time.

You definitely want some level of armor as each level of armor negates one level of damage.

Abyssmall by VladImperator 2025-04-09T01:58:13Z

The tutorial was a little annoying because you're blocked in by invisible walls and I though the pearls were air bubbles for some reason.

I absolutely love everything else about this though.

I will point out that pearls are functionally useless as things become to expensive to really justify going for them over other things. This by extension makes the hook upgrade a bad upgrade.

Break Down! by hulien22 2025-04-12T02:25:27Z

I honestly think think this game takes the cake for the best game I've played this dare. There's definitely a number of potential improves that could be done, but the mix-up of the rules for a breakout game make it quite interesting.

As for criticisms, I don' think there's enough speed upgrades. Even at max some of the balls are too fast to catch up to.

Being able make the paddle vertical would help a lot, since you don't necessarily want to break certain blocks sometimes.

The more balls upgrade is a bit of a double edges sword. More balls means more blocks broken, but it also means that a lot of resources get lost flying off to the void.

You shouldn't bounce the paddle off blocks when they collide as it makes it hard to position the paddle where you want, and in some cases it gets you jammed in places.

Stealing the Captain's Family Jewels by Str8griz 2025-04-14T17:41:31Z

It is a pretty big pet peeve of mine to see games give you a flashlight and make it intentionally trash. It makes me feel like why did you put in a flashlight at all if you didn't want people to see what they were doing. I don't really know if that is the intention here, but that's what the end result is like.

Now that on its own is tolerable, but then you also are having the player navigate a maze while on a timer. Maybe I'm missing something since everyone else seems to think the game is great, but I don't find that idea t be particularly fun.

Other then that I think the game is well designed, its just that that dooms the game for me.

A Final Deed by 0X_VOID_X0 2025-04-11T17:22:07Z

this is a great game. My only criticism is that "memory correct" sound doesn't really fit in. I think it would be better if you had put no sound there at all and let the wind sound from the cat do the work instead.

Lockpicks-11 by suvi 2025-04-12T04:00:42Z

I don't disagree, Doors would of been a better theme. Great Game

Used To Be by Heiden.BZR 2025-04-09T20:52:37Z

A decent platformer idea, though the breathing was getting annoying.

The Depths of Gitche Gumee by Deruitda 2025-04-08T23:03:42Z

I'm definitely with Yubs that the mining doesn't quite feel right. It feels sluggish but i can't really point to why that is.

On things I can actually recommend fixes for. A QOL adjustment would be to have sonar and the flashlight stay on till the player disables them instead of them just going away on a timer. Also have the flashlight come from behind the ship.

From The Depths by Whysguy52 2025-04-09T01:35:30Z

My problem is that the bats damage you even when they're not attacking and its really easy to accidently hurt yourself. I would think a small animation before their attack would be beneficial. I also think your game in general would be better if the combat was faster overall. There's a lot of dead space in the fighting so i think you should have less delay for the bats.

Thrill of Anguish by Pythorogus 2025-04-08T22:48:45Z

It is a neat little platformer. You should use WASD over arrow keys though since WASD is standard but thats just me.

A Game About Digging an Asteroid by toreskovic 2025-04-12T05:14:05Z

Clearing the rubble out was a bit glitchy, it was very easy to find yourself stuck by some tiny piece of rock. However, I think you did a great job making this game, the digging feels really good and your UI is slick.

Minersweeper by vegasword 2025-04-14T18:27:10Z

"I’m not confident about implementing a way to climb up, as I believe it might make the game too easy and less challenging. Additionally, it would require storing previous chunks and compressing them in memory or on disk, which is a significant amount of work."

Since I find that being able to go back up would be the best improvement you could do for this game at current I'll respond to this statement.

As far as difficulty is concerned, you are currently forcing the player to take a 1/3 (or worse) chance at losing and forcing them to restart based on really bad odds. If your concern is that players would have no way to die, they your solution would be to add things that the player MUST complete before the camera will scroll down further.

On that second part, I'm not quite sure if the issue is that you are concerned about having to store every single row permanently, but I will assume that is the case. The solution to that would be to make is so your camera can only ever go down, and have so the player can only go as far up as the top of the camera. That way you don't have to deal with anything offscreen.

Fifty Floors of Flavor by Hulya 2025-04-08T19:22:38Z

Personally I like the idea, it got some laughs out of me. I think this game would really improve a lot of you had it get more absurd as you pick more things. Sort of like "pizza, pinnaple pizza, pineapple on the pizza" and just keep going further with all the choices in that same vain.

Dancing in the Depths by nrankin13 2025-04-08T20:38:46Z

I don't understand why Dogman doesn't want to be recorded dancing, he goes such good moves and great taste in music!

There was a bug where he killed me even though I reached the boat. Also the flashlight is kinda bad.

The Guildmaster by Sylvic 2025-04-14T16:37:21Z

I think the problem with mixing a complex project such as this with the Dare time limit is that I really don't have an idea of what systems work and i don't know what they do, and which systems don't work and don't do anything.

Star Spawn by AngstjaegerStudio904 2025-04-10T00:51:11Z

You need a bit more feedback on what's happening. I didn't realize my health bar was on the bottom and I didn't realize that i have no impact on the battles themselves

A Sinking Feeling by mortusnegati 2025-04-09T00:23:46Z

I have no idea what just happened. Duck is right.

I'll be honest i have no problems with a game that just dumps me into a giant pile of what.

Project Planetfall: The Exodus Directive by rainbeau 2025-04-14T17:11:29Z

I definitely agree with others that the game is a bit hard to figure out. Now that on its own would be fine, but I'm not really a fan of trying to figure out how the game works while a timer is ticking down to the games end.

Avoid the void by Danigabe 2025-04-12T05:24:44Z

I think the only thing i'm not a fan of is being forced to pause to turn. It messes things up a bit.

A Well to Wonderland by Mathieu Chougui 2025-04-09T20:32:44Z

The music and art are great but i was having a lot of trouble dealing with the locks. There's no tell on how long they are open or close and you have very little control for your own speed relative to them so it hard to get through the gap at a good time.

House Rules by engoneer 2025-04-09T03:23:56Z

It looks like the rules are the same as Cult Of The Lamb's card minigame only using cards instead of dice. I'm not entirely sure though cause she says the rules so slow. I think this is why text boxes are standard as it allows players to read at their own pace.

Slime Miners by Kveg 2025-04-09T01:42:48Z

Dang, I was hoping I could push the slimes faster, but then it ended.

Liked the Music and the game was fun.

Just Keep Digging by SoaringMoon 2025-04-08T21:07:21Z

ya know, maybe i should stop before i burn a hole in my finger. I'm pretty decent at button mashing and im pretty sure i shouldn't be treating this like that.

Depths of the Void by EZduzzit 2025-04-09T21:20:10Z

The shots absolutely need to be faster, most of the games time is being taken up by slow firing. I think that's where using a laser instead of bullets would be useful.

Deep City by MilkiWay 2025-04-09T21:46:32Z

I think you should start the player off with a good chunk of excess resources and the first generator upgrade already done. Mayhaps not have any consumption until you have your critical resources taken care of. It was a bit confusing to figure out what you needed to do and you have to race to place down both air and power before you run out.

SKYLINE EXCAVATOR by swordguy47 2025-04-08T22:41:10Z

i feel like there should be a slight pause when you enter a new level so you can see what's happening. You did a good job with the score screen