Foon → Ludum Dare Explorer → Users → Braveskin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | PARCEL ROCKET | jam | 1008 | 3.11 | 2.90 | 3.45 | 3.90 | 3.60 | 3.52 | 3.30 |
Excellent style and general feel! The characters were all charming and the world had an interesting story painted for it.
Nicely polished experience! The simple but consistent graphics does a lot for the style, and nicely satisfying puzzles.
It was hard to find Garry without a map or rotating camera, but I managed it! And then to defeat every NPC in combat, haha... The dialog, sign and grave marker text was all pretty cheeky. Great job pulling this off in so little time, especially using a custom engine.
Cool game, pretty hard! I have a hard time with the jumps where you have to avoid hitting your head on an above shelf.
Nicely presented platformer with a really quirky story. The sounds and music were very appropriate, but I feel like the music loop was a little short and unvaried. Otherwise I think this is quite a good entry!
Super goofy and original concept, nice one. I could see something like this being used to teach second languages.
This was really cool! Very pleasant atmosphere and fun combat. I wish there were a mode without a time limit so I could explore the map since it looks so nice in this style.
Nice graphical style and quite unique controls. I didn't do very well, but did manage to deliver the package with 2% integrity remaining... Some of the jumps where you had to avoid hitting the package against the ceiling were quite difficult.
Charming art style and beautiful music. Very chill entry! I wish there were a little something distinctive for the ending, but it was still pleasant to know the townspeople will be getting along thanks to your help.
Very nice music to go along with the gentle flight of a letter. I wrote to my mother asking if I should bring her anything from Chipotle, and it definitely added to the atmosphere.
Interesting choice to make it in NES format! I beat it but couldn't manage to get a perfect score on the last level, dang cat...
Most excellent game! The art, music and story were just beautiful. I could absolutely see this getting extended so we could learn more about the characters and the world they live in.
Simple but nice art style, and boat controls felt suitably boat-y. Also cool that you implemented multiple play modes!
Nice floating island vibe! The art style reminds be a bit of the Mario 64 and the time trial like racing Koopa. Good one!
That felt pretty well-polished and rather difficult! I tried quite a few times and I think I lucked out on my winning run because the houses spawned very near to each other and I could run door-to-door without wasting any time. Good entry!
Nicely delivered art and voiceovers! That intro was too funny...
Outstanding! Very nicely delivered in that it was well-polished, plenty of levels, appropriate difficulty, and clean style. Well done on this one!
Pretty novel idea! The times where the robot would flip itself over felt a little unfair, but I generally like the concept of what you were going for.
As someone who enjoys both pizza and cats this one was a real treat. I managed to deliver 30 pizzas before being overwhelmed by the feline horde. Doing well at this game is like herding cats!
Nice rhythm game! My max combo was 10 in the jumping stage, but I had a lot of trouble with the "guitar-hero-like" part, with getting it to register my clicks. Maybe I was just way off!
My first impulse was to carefully stack everything to fit it into the zone, but then I saw how little time we get! Nice and hectic physics game. I also appreciate the design of the room the game takes place in, looks very space-age.
I did get stuck on level 7, where the clock reset but it didn't take any of the goods: Capture.PNG
Nice art style and tire effects! The style of everything fits together well.
Easily the best delivery-themed rhythm game I've ever played. The songs were all good and fun to jam to!
You weren't kidding when you said our games were similar! You did a good job with yours. I especially like the models and large play area. The smoke particles fit quite nicely as well.
Nice consistent art style and smooth driving controls. Sometimes I think this is how USPS actually delivers packages.
Quite a chill space-Lego sort of game! The design of the gate was particularly cool. I wouldn't have minded if it were more difficult, perhaps by having more than one part to place at a time.
Nice sound design! I enjoyed these levels and wish it was a little bit more difficult/longer.
Nice little game! I completed it in 1:39, but I could see people getting really fast times once they got the hang of how long it takes the box to drop. Controls feel smooth and if it weren't for the clock I'd say it was almost relaxing. Good amount of finish with the effects and camera feel.
Cool concept, using the balloon game to determine how much damage the hero does in combat. I struggled at first but once I figured out the distance of the mouse changes the acceleration it was satisfying to do a lot of damage.
The plot is really funny and overall presentation is quite nice. Good work on this one!
I got 36% and felt pretty good about it. Quite a challenge! Especially difficult to reach the targets that didn't have a gravity well. Good submission!
Pretty fun once I learned how to attack! It would be helpful to have some more feedback related to which attacks can be used and why. Nice music and art!
Pretty unique idea! I enjoyed the balancing aspect of it though it was pretty difficult.
Excellent work on this one, seems very well put-together. The game mechanics with the counter tops and recipes reminds me of one of CodeMonkey's Unity YouTube tutorials. I thought driving the whole kitchen around was a lot of fun, and I sure am glad there is no impact damage to the car!
I got a score of 2624 on my first go around. Pretty enjoyable spin on ye olde Tetris!
That was good! The controls were satisfying once I got the hang of them and could anticipate which direction to turn. Very unforgiving if you so much as touch the wrong thing, but I think it does a nice job keeping the leaderboard competitive. Fine job!
Interesting concept and take on the theme. The last level of Classic was pretty hard! Good variety in enemies.
Lovely all around, feels like a refined game and nice use of pixel art. Well done!
Cool adventure game! I enjoyed the variety in the character sprites and the hokey stuff the NPCs had to say. The combat was difficult for me and I almost had an easier time running through all the enemies than actually fighting them. Nice job!
Excellent concept, I feel like this would make a great mobile game. I wish there was more information about the units in the UI, but still fun otherwise!
This is a great game idea and implemented nicely. Allowing anything on the desk to be movable is a cool feature. Feels pretty polished, I only ran into one bug where the units on the scale sometimes would say dollars when measuring grams and vice-versa, but wasn't a show-stopper. Good work!
Managed to complete it with an A+. Alllmost got to the end without damaging the sword but that last burst of enemies left me with no choice.
Very difficult! I couldn't quite get Fear to work for me and couldn't find any corpses to life drain. Interesting concept though. I also wondered why the skeletons were attacking me since they're undead and we're working for the Lich...
Very difficult, felt pretty discouraged by even the 2nd level. But I quite like the idea of having to keep the potion moving rather than keeping it from moving too much, it seems counter to the expectation with sensitive alchemy. Good entry!
Very cool drawn visual style and concept. Unfortunately I was not able to get any sounds to play so I think I missed out on some music.
Nice pixel art and music! I also didn't expect such good variety in what I thought would be a climbing platformer. Good one!
That was pretty fun! I really enjoyed the mechanics which were pretty satisfying to play with and watch. Also very consistent style. It got nicely difficult toward the end with the multiple delivery lines and black holes. Good entry! Capture.PNG
The controls felt really responsive and smooth with jumping against the walls. I did have problems falling through the ground quite a few times which prevented me from progressing all the way through the game.
I thought the car physics were fun and weighty. The camera jerking was a little bit tough on the senses, but otherwise a nice delivery game! I never managed to get a very high score, 60 seconds isn't a lot of time.
I liked the inventory mechanics! I did have a little trouble with accidentally throwing items clear over Farquad's head and not being able to reclaim them next time he needs it.
This one was really fun, managed to deliver 5 messages at most after trying quite a few times. I'd have liked if some of the rooms were a little fairer so that a run couldn't go from 'flawless' to 'over' just because a dozen purple hat enemies spawned on top of you and pin you against a wall. Aside from that, I enjoyed it a lot and had a hard time putting it down, nice work.
Super clever game and presentation, love it!
Pretty bizarre game, but glad to have fed Granny some pizza.
Cool terrain generation and enemy design!
Tough as nails, but enjoyable orbital mechanics! Sick design for the main menu as well.
So far this has been my favorite game I've rated. Excellent style and novel gameplay.
I liked that you could fire as quickly as you could press Space. I wish it were a little bit more difficult, but I like your ideas for updates you would make for it.
Nice unique gameplay and cheeky dialog. I beat it in 9 minutes! It took me a second to figure out how the ladder was supposed to work but I think it did work out well. Good entry!
This was really cool! I liked controlling a delivery fleet and I thought the writing was quite funny. Slick DBZ reference as well, haha
Good number and difficulty of levels and enjoyable to control both characters with different abilities.
I found the car was too delicate to get around safely and decided to deliver every letter by running. I still had a hard time finding all of the mailboxes which were well-distributed throughout the map. I enjoyed running through the townscape.
Super cool game, I love the mechanics. It was a little bit difficult to get started because the colors kind of defied my expectations about what color water would be and how to set up an extractor. Once I figured it out I enjoyed thoroughly, excellent job especially in such a short time.
I managed a score of 767 after a few tries. Pretty fun! I dig the 2D art style and play on the theme.
Very cool explosion effects and material for the robots. I ran into a bug I think around the oiler boss fight where he vanished. I wasn't sure if I was even damaging him but he disappeared after a bit but the quest didn't advance. Otherwise a good entry!
I'm getting a 404 error while trying to download the Windows build.
Overall super cool! Excellent work in such a short time.
Simple but fun mechanics. Pretty difficult to do it perfectly, but fortunately it's easy to restart.
Very nice combat mechanics and play on the theme. The intro sequence was also quite well done. Good entry!
Great concept here, I love playing as a trader in games. The title itself is very funny too.
That was pretty good! Nice implementation of an interesting idea. Pretty unique take on the theme, as well. Capture.PNG
I thought the art and music were very fun and it was enjoyable to weave the drone through the various hazards. Good entry!
This was very cool! The progression works very well and I had a good time directing the resource deliveries. Nice entry!
I had a difficult time knowing whether I was shooting or not, or if it was possible to switch weapons. The GUI design is really nice.
I dig the lighting effects! And nice touch with the music playing when an enemy is near.
That was fun and spooky! The last level was especially intense. The punch of the guns shooting is pretty satisfying.
I had a difficult time understanding how to play. I think it would be good to provide the player more feedback about the state of the game.
Cool text-based adventure! I got the good ending and wish I could have played the epilogue as part of the game. Nice work!
Cool concept! I would have liked to see different levels but I had fun regardless.
Very fun style of art and music! Timing the shots gets very satisfying especially toward the end. Good entry!