2023-05-02 03:31
Like the music. Don't like that hitting a crate kills you. Should just stop you and then you fall, imo.
Foon → Ludum Dare Explorer → LD53 → Station Run
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 700 | 3.47 | 23 | |
| Fun | 615 | 3.40 | 22 | |
| Innovation | 1150 | 2.50 | 23 | |
| Theme | 983 | 3.40 | 23 | |
| Graphics | 848 | 3.23 | 23 | |
| Audio | 478 | 3.37 | 22 | |
| Humor | 945 | 2.42 | 21 | |
| Mood | 979 | 3.02 | 23 |
Like the music. Don't like that hitting a crate kills you. Should just stop you and then you fall, imo.
I can't figure out how to make the first jump.
Took me a second, but once I figured out the dodge distance, I found a rhythm for it. Fun groove to it
Very good entry. I had a lot of fun even though I'm not very good at it. Got 6 packages.
took a while to get into it but nice job
Nice work! The sci-fi theme was fun, and I particularly liked the crucnchy failure sound effect.
Can't seem to figure out how to get past the second jump.
I might have set a record for the fastest death here; I accidentally pressed the dash button and was able to get myself killed before the game even started lololol.
Nice music and a fun little game. I think it'd be nice if the running pace picked up over time as you played. Nice work!
Cool game, pretty hard! I have a hard time with the jumps where you have to avoid hitting your head on an above shelf.
Neat! Once I realized you could slide in the air to avoid falling I got a lot better!
The graphics are really cool! I wish the game was a bit faster, it took a while between each flag delivery. The level generation seems really nice, although sometimes unforgiving haha
Nice! I think it would have been beneficial to have more control over your vertical position (fast fall, variable jump heights, etc). I got to 16 and then got the pattern that dips down (v-shape) and couldn't fall fast enough to make the jump after, so it was an impossible pattern. Not bad overall though!
Very difficult but fun, and I liked the graphics.
@eeldam Ha! I did not think to disable that action during the countdown, whoops.
@tomas-paim It does ramp up, and it was a hard line to draw between ramping up too fast to let you get far and starting slow enough that you could figure out what the physics feel like. In retrospect maybe a bit higher of a starting speed would have been good. Thanks for playing!
@dinoraz The jump physics are variable, you jump less high by just tapping the key and fall slower by holding it, but I didn't like how it felt when I pushed it to an extreme difference. I did create the V-shape pattern rather late in the time though, maybe if I played more with that one in the game I could have adjusted it more. Thanks for playing!
@wadlo @nastyvibrato You can Double-Jump, and then dashing in the air resets the jump for a third jump. Hope that helps, thanks for playing!
Fun game! Visuals are awesome (especially love the parallax space background!) and the music is a vibe.
Weirdly, like others, it took me a minute to figure out how the jumping and sliding worked. But once I made it past the second jump I was coasting!! I LOVE the slide, its so much fun to double jump, and I love the fact that you can slide mid air! Besides accidentally glitching into platforms a couple times, I had an overall great experience! An endless runner is such a good idea for the theme too :)
Cool little game once I got passed the buggy countdown. lol I couldn't stop pressing buttons. Visually the potential is there, the depth, the detail, the animation/keyframes, looks good, but the different pixel sizes clash to me.
Would be nice to reset with a keypress instead of grabbing mouse.
Good job yall!
@smilewood Thank you! The game was much more enjoyable upon being able to get past the second jump. I'd have appreciated seeing that in the menu but regardless, solid game!
it like playing flappy bird but with parkour
Enjoyed the interaction between the dash and jump, was especially satisfying trying to calculate the necessary trajectory on the fly. Like others, I think it could start slightly faster, but I do think it suits being a slightly slower variation on the genre. Very nice work!
I like the mood of the game and the paralax effect. A little more variety would have been great but I understand that in such a short time it is hard to implement enemies or moving obstacles. Maybe the character could have been a robot or an astronaut instead of a delivery boy to fit better into the picture. Maybe the flags could have been space stations that you have to deliver to. But in general, a finished game with music and everything. I also find the ui very nicely done and I find your pixel art very successful. So hats off to you. :D
The pixel art here could use some improvement. What you've done is use something called mixels, rendering pixel art at different resolutions. The result kind of ruins the effect we usually expect from pixel art. It's especially noticeable with the font that's used in the UI.
Anyway, I loved the mechanics and the rest of it. Good job!
I actually liked the way you did physics in this game. It was fun sliding, and I think that's a pretty unique mechanic for these types of games.