Do It Later by BauBau 2022-04-11T19:51:52Z
I really like the visual style & the music! I can definitely see playing this more if it had more tasks / stuff to do. Really nice work!
Foon → Ludum Dare Explorer → Users → eeldam
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | Go to sleep... | jam | 734 | 3.07 | 2.92 | 4.11 | 3.45 | 2.85 | 2.73 | 2.27 | 3.45 | |
| 2023 | 53 | Delivery | 👥 | The Bear of Bad News | jam | 7 | 4.50 | 4.39 | 4.18 | 4.60 | 4.58 | 4.12 | 4.76 | 4.30 |
| 2022 | 50 | Delay the inevitable | 👥 | I Sink Not | jam | 286 | 3.85 | 3.61 | 3.88 | 4.00 | 4.38 | 3.97 | 2.99 | 3.94 |
I really like the visual style & the music! I can definitely see playing this more if it had more tasks / stuff to do. Really nice work!
Very cool concept and presentation. I really like how nicely the start screen transitions straight into gameplay. I could never survive more than one cat swipe though!
Really nice job!
Nice work! I appreciated the effort you put into make a nice in-game start screen and how-to screen before getting into the game. I like the concept (kind of has a katamari damacy feel). One suggestion I have is to put a retaining wall around the level; i wandered to far north and ended up falling off of the map :laughing:
Fun little game! My main suggestion would be to have the difficulty ramp up more as the game progresses (cracks appear more frequently, or develop faster, etc). Nice work!
@baubau wow, yeah that's definitely the highest score I've seen. Very impressive! My personal best is just over 20k. I'm glad you enjoyed the game!
@sulo wowow, that's a crazy distance! What sort of ship configuration did you have? Most of my own runs I've tended to sink within 15,000 meters or so, so to get that far yeah I think you probably had a configuration that was a bit overpowered :). Thanks for playing!
Really interesting concept, and a fun little game! I played through twice (lost the first time, won the second). The only thing I think it needs is a couple of simple animations. Great work!
Really cool game! I wish the difficultly ramped up just a little bit. I ran out of stuff to do after a couple of in-game weeks, and by day 30 I seem to have enough batteries to draw the game out for a long time. I think the ramp up of cold could be more aggressive so that by the time you get all of the upgrades, you're still feeling on the verge of death. Really impressive submission!
I enjoyed this, I think you did a good job with pacing especially – the difficulty ramping up and the unlocking of new portals / upgrade options kept it interesting and exciting the whole time I played. My main bit of feedback is that the UI text was a bit hard for me to read because it was so small. Nice job!
I might have set a record for the fastest death here; I accidentally pressed the dash button and was able to get myself killed before the game even started lololol.
Nice music and a fun little game. I think it'd be nice if the running pace picked up over time as you played. Nice work!
I quite liked the look of the little homunculi, and I got a kick out of it once I realized I could quickly dip the hand in over and over to build up a big spewing fistful of them.
I like this take on the theme! The talking sound effect and laugh tracks were great. I think if you were going to work on it more, having some UI that shows what the "right" rhythm is would help! Nice work!
I really liked this! Feels like a proper NES game. I'd definitely enjoy playing a more fleshed out version of this, it seems like the box stacking mechanic has some good potential for making interesting puzzles/level designs. Nice idea and nice work!
What a great little game! I love the little owl and basket! A couple of the screens (the last two in particular with the monsters that would chase you) were really tense. I would play more of this! Nice work :)
Tough game! I was never able to find the lich before dying, and I couldn't quite figure out how to use the Scare and Life Drain abilities effectively. It'd be cool if it had a minimap or something to help navigate/see where you've been. Nice work!
Reminded me a lot of games like QWOP or Getting Over It. The controls were difficult, but I think they are meant to be :)
I managed to get two pizzas delivered lol. Nice work!
I'm impressed with the amount of audio content, and I like the design of the characters. It was a bit tricky to figure out some of the hints, but after a few rounds I started to get the hang of it. Nice work!
Really nice work! I got to the second stage, but couldn't manage to get much further once the wind started messing with me. I think the main suggestion I would have would be to make it scroll up in-between player movements; by far the thing that killed me the most was the camera moving after I'd started a move.
Good job!
Nice job! For whatever reason, the game really started to bog down after I had more than a couple fish in my school, so it ended up taking a while to complete, and near the end I started intentionally shedding fish to try to improve the framerate. Other than that, fun little game!
Neat idea, I liked how all of the environments were actually connected, and each character felt distinct enough in their movement/abilities. Also glad to see more Godot games this jam than I have in past ones! Good job!
Nice theme! I couldn't figure out what the space bar was supposed to do, and I eventually gave up finding all the dwarves. Maybe some sort of direction indicator or something to help track them down would be good? It also seemed like the dwarves moved randomly, it might be more fun if they actively tried to avoid you more. Good work!
Neat game! I really liked the effect where you saw the next stages in the central pit, very cool way to show the depth and to show how close to the end stage you are! I couldn't figure out how to damage the boss spider, but it was fun nonetheless. Nice work!
Really nice work, the art and music are especially good!
Really nice, especially liked the opening animations and the overall style and mood. It was a bit too hard for me so I didn't get to the end, but I enjoyed trying! Nice job
Very cool entry, I wasn't expecting to come across any physical games so this was a real treat. I've made it through the first couple of days and plan to come back and finish the rest when I have more time. I'm impressed how well it captures the same sort of experience that I get from doing something like going into the mines in Stardew Valley, while also being really simple and quick to play. Really nice work! I think this will be a fun game to play through with my kids as well!
Really nice work! I really like the visuals, the sounds, and the overall mood. I could see this getting fleshed out and being a nice little relaxing fishing game!