@coderaurus Thank you! I'm pretty happy with how the graphics turned out, I'm glad you like them. 100% agree about the amount of batteries, one more day of play balance would really help a lot.
@circle Honestly I'm surprised the art is as popular as it is. I mean, I'm happy with it, it's just a very small amount of the time I spent on the project so maybe I got really lucky there. As for the theme yes, the entire game was 100% theme driven. I was, right before the theme was announced, expecting to create an RPG honestly. I haven't tried to build one of those in forever so I really hoped the theme was very RPG-friendly, maybe a hex crawl with lots of wandering monsters. Lol. I guess that's not what happened! Yeah, making this game on the Delay the Inevitable theme was super fun.
@pvg Ha! It takes one hour to get home, just really hard to notice. Seriously though I couldn't figure out how to properly limit the rover range other than this. I considered giving it a number of steps of fuel which would have been a bit clearer to watch, but then what happens when it's really late at night? Does the character sleep in the rover (I considered this)? Or does the player get to do more stuff in the Hab in the evening? It all felt messy to me so I did it this way for simplicity, but I agree it doesn't really make a lot of sense as-is. My head canon (which I guess I could probably declare as *actual* canon) is that the player goes to sleep and autopilot takes him home.
@szym If I do update this game, which I'm not currently thinking I will, your suggestions are 100% spot-on. More resources, more Hab buildable things, soundtrack, controller support and definitely no minimal. Good game design instinct you picked up on that, it's much better without one. Stress and urgency can be really tricky, I'm very glad you felt it worked out and thank you for the kind words in the review.
@robowarrior1982 You're right! No sound in space! Tell **that** to all those people that gave me the 1.911 average rating in audio! Seriously though, this number means some people gave me 2 stars for audio? Or maybe 3 stars? Who would give a game with literally no sound such a high score for sound? I'm completely baffled, I was predicting a solid 0.5-0.75 stars. Oh well! As for deactivating the category, you're right I should have done that.
@scalphamission It was fun watching you stream my game, thank you for checking it out!
@tengusheath Thank you so much! The depth surprised me as well, but those pieces worked together I guess.
@garazbolg2 I'm so glad you like the story and jokes, I was a little bit worried the jokes would be cringe but no it seems to work out so yay. Making it 56 days is very impressive, quite a long run. You're absolutely connect the content needs to be doubled or the number of batteries halved. As for crafting the batteries that's a really interesting idea. I was planning to add solar panels which recharge the batteries but ran out of time. Also thank you for your interest in it as a full game, very nice to hear.
@nethead Thank you so much! Next time I build a map exploration game I plan to have a lot more to explore.
@recursor Thank you! I like those games too.
@iguanana I packed the content and systems in until the veeeery last minute. This was despite hoping to make a game in 6 hours and spend the rest of the 2 days adding content and polish. Lol! Maybe next time.
@orionhart I love that we are all reviewing each other's games. I didn't enter this competition to win it, I got into it for the practice, the challenge, and the feedback. Hearing so many people tell me they would like to see the controls, content, end game, etc adjusted was really good for my skill development as a game dev, hopefully you had a similar experience.