Creature Rehabilitation Lab by Anson Rutherford 2024-10-25T18:16:37Z ♥ 1
Sensitivity is maybe 3x too high for my taste (Probably needs a slider, or make sure it's not tied to FPS/delta time), but I managed to get used to it after a while.
It would be nice to be able to open/close/dispose via a remote, so I don't have to be next to the machine to throw creatures into it. The fact I didn't have to press a specific button on the machine is maybe what caused me to try/want to do that.
It also doesn't seem like the matching system works, since it seems to be counting creatures even if they don't match, unless I'm supposed to ignore the hat colors?
Pro strat I found: Press E, throw creature at the top of the machine entrance, press E again; It will open a little gap at the top of the machine for the creature to get thrown through, without letting the other creatures inside out. I won the game by just throwing all the creatures in and disposing :P
This has the start of a fun gameplay loop, I've never played Slime Rancher but I wonder if this is similar to it at all. Nice work!
LD60 — Old Tech (15)
Bunker-88 by CyanRoke 2026-10-25T22:08:25Z ♥ 1
Really fun game, I loved the puzzles. The music was good too, and for some reason the main menu theme gave me the uncontrollable urge to try to find a little instrumental tune to go along with it. Popped a quick overlay out with Tenacity+My headset mic: https://www.youtube.com/watch?v=nzI0x_3wwgo
Stone by Stone by poigratzashel 2026-10-25T19:31:39Z ♥ 1
Took me a bit to figure out what was interactable and how the game worked, the controls weren't explained very well (Or I missed them) but I eventually figured them out (Q/E, Spacebar, etc) Past that the game was fun though, I think a managed to cheese a few puzzles in the midgame, but I saw some of the later-game puzzles weren't really balanced to be complicated or hard either. The art/animations/cutscenes were great. Well done on that front, and nice job overall!
Oops! No Floor! by Serendibity Efreet 2026-10-25T19:16:05Z ♥ 0
Neat game, points for incorporating the elephant theme. I had my hopes up at first thinking this was a Luanti game. Still cool though :P
Memory Leak by Rocktavious 2026-10-25T05:20:22Z ♥ 0
- Balancing is great for an easy mode for the first few rounds, then it sucks because it doesn't keep up with the player power level. - It'd be nice to have an option to instantly execute your turn so that when you have a ton of cards you aren't just sitting there for ages. - It would be nice if you could play the cards that 'add temp memory', and play cards on top of/stacked on that one (rather than before/after it in the execute order) to be played next turn at whatever point in the order the 'add temp memory' card is at. - Discarding cards is annoying, I wish all card manipulation actions could be done with a quick swipe into a dedicated fraction of the screen using the mouse - CPU is pointless for the entire game. Early-game you don't have enough cards, and late-game when malware makes you wipe all your processes and start over from nothing (needing CPU to play cards) you have a bunch of extra CPU from the `+1 CPU +1 RAM` cards - Commands are underpowered, you probably need an enemy that's immune to processes. - Fixing this may fix the CPU issue as a side effect too. - You might also need to add some mechanics like "Draw x command cards" during balancing --- The malware addition was great, I almost quit before I saw it (first sighting pictured): Screenshot_20261024_211732.png
It caused me to have to rethink my entire strategy, and they started occurring frequently enough that I was in serious danger. ...Then I realized its damage doesn't ramp up, like with the heal-to-kill enemy. So with 5+5 shield and data miners I was able to pretty confidently declare the game won (can get every card into my hand before resetting and continuing) Screenshot_20261024_215928.png
Nice work! This was a little tedious late-game but a lot of fun. You should definitely consider doing a steam release, I could see this being a lot of fun with serious balancing and added depth. I don't normally play card games, so I don't know what's out there, but multiplayer (pvp or co-op) would be interesting to try, although that idea wasn't really inspired by this game, I was playing games with friends earlier today :P
Not Yet Developed by Daniel123 2026-10-22T18:32:19Z ♥ 0
I unfortunately can't play/review this game, the tooltips/messages/text are broken on Linux/WINE: Screenshot_20261022_112535.png Screenshot_20261022_112738.png
LaserWyrm by sheaksadi 2026-10-22T18:19:05Z ♥ 0
Really well balanced and polished. This is an impressive game even among other AI-assisted entries.
I did have an issue with the fullscreen default not working on Firefox, it just glitches out my window whenever I try to play until I turned it off in the display settings). Strudel always looked too intimidating for me to try but if I ever do a rhythm game I'll probably have to try it after seeing how well it turned out for this game.
Before I rate in audio/graphics: How much of each was done by AI? We're technically [not supposed to rate games in & opt out of categories where AI did most of the work](https://ludumdare.com/resources/questions/can-i-use-ai/) (In mixed cases it seems like people just specify what is/isn't AI in the OP)
Raytracer by Wouter52 2026-10-22T03:28:21Z ♥ 0
This was great. I found it hilarious every time I messed up and splurged chaotic rainbow colors everywhere. Missed opportunity for a hand to bang on the top of the TV in a demanding/questioning way if you mess up after a good streak. I would have probably died from that. Screenshot_20261021_192520.png
It was hilarious when I saw the elephant sitting on the TV, and it was even more hilarious when I noticed there was a cat on top of the elephant too, I laughed for an hour straight probably, I showed my LLM and it crashed from laughter
LANDARVARGAN_canvas.png
Really nice work!
HORSE TOWER by Honey Pony 2026-10-22T01:48:58Z ♥ 1
I fiddled around at the start trying to find glitches, figured out the box carrying mechanic, tried to abuse it to cheat future challenges, then was pleasantly surprised to discover it was actually required to progress, I don't know why but that was a highlight of the game for me. The difficulty felt perfect, I was never really at loss for what to do, IIRC the second-to-last level had a bit of a difficulty spike though; I just treated it as the final boss level though
I saw a few doors during my travels, couldn't find any way to open them though, those and the vents(?) piqued my curiosity, but I figured it was just decoration.
Those pumpkin decorations AMAZED me, I'm sure everyone else will think so too, players and LLMs alike.
The controls felt good, the music never got repetitive, and the art fit perfectly. Great work! horse.gif
Mr. Duck by emrod 2026-10-21T21:22:54Z ♥ 1
Difficult (Took me ~20min to beat the first level) but the controls still felt good to use (Good sound effects). It's very easy to make mistakes due to having to keep track of danger above/below your character on the left side of the screen and watch for upcoming danger on the right side. I think that's where most of the difficulty came from for me.
Other than that though this was a fun and very well rounded game. I'm glad you didn't skimp on the movement prediction dots, I was completely dependent on them being accurate. Nice work!
GO AWAY by imod 2026-10-21T21:14:10Z ♥ 0
10/10. If I could I would have cut trees down and set them on fire to temporarily prevent the tourists from landing
Ritual Journal by Nephem 2026-10-21T18:26:23Z ♥ 1
Fun to play but the difficulty ramped up too quickly for me. Despite replaying a few times I still pretty much insta-die when it starts spawning ~13 enemies at once, but the sheer numbers suggest I got pretty close to the engame?
Don't have any feedback past that, everything was nicely polished/well rounded. Nice work! Feel free to ping me if you do a post-jam difficulty slider, I'm interested to explore the progression more and see what the library gives
Detritus Delver by JustinMullin 2026-10-21T16:59:37Z ♥ 1
I was overwhelmed at first, but after fiddling and being guided by the tips (nicely done) it suddenly clicked, and I had an absolute blast, despite the late-game mechanics trying their best to ruin it for me: *review written from (fresh) memory, so you can get an idea of what I actually noticed when playing* - The battery doesn't recharge over time, to refill it you have to put in components(?). I spend an entire battery just trying to find half the recharges for it. What I would have preferred: - Battery recharges over time, upgrades increase the recharge time. - Merge the cut/mark tool, the act of switching tools makes it extremely hard for me to remember where I saw things - Switching tools is hard, which is fine, but combined with the time limit I only touched the mark tool during the tutorial phase - It would be nice if tools snapped back to where they were grabbed from when you were done with them (maybe when you press F) - I prefer to click&drag rather than click->pick up->click->drop - The keybinds were a bit unintuitive, but maybe that's from playing Luanti, I expected LMB=action and RMB=place - What's the point of rocks (being able to pick them up)? I assumed they don't hold components, but I never checked actually. - A chill mode would have been nice, I could only beat the game by abusing the tutorial mode, due to some of the previous points I couldn't keep up with the time limit at all. I found it really fun to just cut stuff up in the pursuit of upgrades, that by itself would have carried me all the way to the end of the game, even if it took hours.
With that said, I still loved playing despite being annoyed/frustrated by the battery system/time limit/etc. The shared tool/work-piece space and having to organize things was really novel to me. I don't normally play games like this, but I think it has the potential to flesh out into a full Steam-worthy game.
Blackwater by Avi 2026-10-21T14:47:47Z ♥ 0
This was fun to play, although the mouse wasn't fully locked to the game window (Linux/Firefox w/ adblock) so I couldn't turn the camera other than with E. Ever since Sid Meier's Pirates! I've been a pirate game addict though, thanks for scratching that itch a little :P
Meow Bomb! by qook1e 2026-10-21T14:21:26Z ♥ 2
I downloaded the zip on linux (I was going to play with WINE) and all the folder paths are built into the filenames, rather than the files being in folders. I think that might be an issue on your end (corrupted zip?). I've never seen this before Screenshot_20261021_071754.png
ARCHAEC by MateusBoga 2026-10-21T06:39:36Z ♥ 1
The atmosphere was perfect. I liked the occasional instrumental music in the background.
My patience was challenged by the amount of digging you have to do, but I blame that on modern technology conditioning. It was probably made worse by the fact that (I assume) artifacts are placed randomly: I figured I should just dig up everything before I tried to put anything together so I wouldn't end up trying to put something together I didn't actually have the pieces for. I kind of wanted a brush that I could use to sweep away the dirt particles too, I could never see the items I was uncovering.
With that said though I had fun putting together my first few items, I started with the items that were easiest to differentiate, and called it quits after an hour: Screenshot_20261020_084242.png I was stuck on this one: Screenshot_20261020_083257.png
Nice work!