adriankrawczyk 2020-10-06 09:44
i like the vibe of this game. gj!
Foon → Ludum Dare Explorer → LD47 → Orbit
By daspikeyboss
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1182 | 3.22 | 24 | |
| Fun | 1000 | 3.18 | 24 | |
| Innovation | 1335 | 2.79 | 24 | |
| Theme | 551 | 3.84 | 24 | |
| Graphics | 1289 | 2.95 | 24 | |
| Humor | 1039 | 2.33 | 17 | |
| Mood | 1161 | 3.05 | 22 |
i like the vibe of this game. gj!
It could do with being a bit more challenging, I got a bit bored after getting to a score of 3000+. Cool concept though, simple to understand!
Hey DaSpikeyBoss, I really enjoyed playing your game!
It is a cool spaceshooter with some interesting ideas that added a bit of tactical depth.
I liked that you were forced to constantly decide between shooting at enemies and shooting at the power sources. The shield at the back of your ship was a great addition.
This added a new factor to consider when choosing your targets and deciding which way to face. The fact that you were trapped in orbit also made you think about where you will be in a few seconds and where you should shoot from there.
My current highscore is 2970. Maybe I can mprove it after writing this review :)
Overall a very cool and fun game - especially since this seems to be your first Ludum Dare entry. I hope you had fun participating!
It would also be really cool if you also tried out our game :)
Nice arcade game, one thing I'd nitpick is that maybe the camera should be a little farther, so we could see the enemy ships better (I liked the back shield, but it was hard to point it to the enemies direction when they were all attacking me off-screen).
Nice work! Let a young kid play it and now they won't stop asking to play some more of it lol. They got a ~2.5k highscore
I think you used the theme well with this arcade shooter. The shield on the back of your ship is a cool idea so there's a balance between completing your objective and switching between offense/defense with the enemies. I agree with @wendel-scardua that the camera could be back a bit further to increase the view range. Also I noticed your score increases when an enemy kills another enemy - not sure if that was intended or not. Nice job on your first LD!
This is cool ! I think the bullets are too fast and it's so hard to block it, you should add the possibility to reflect bullet as well it could be fun. Keep it up !
Levels seem the same, no challenge. I would like more mechanics, abilities. Gj on the first attempt.
Cool game! I like the back shield idea, but enemy bullets move a bit too fast for me to respond to them all, especially when there's a lot of enemies at once. It would be cool if there was a way to speed up movement for a brief time or something though. It felt a little slow after a while. Still, good job on the jam!
Nice arcade space shooter on a fixed circular path. Level progression doesn't seem to do much except making you shoot more times to kill the structures as enemies get stuck behind the structures and sometimes even offscreen. I only lost when new enemies swarmed me with only 1 part of the structure remaining.
When using mouse controls, you should allow shoot with the mouse too instead of just the space key. And why does the ship look like a wedding ring?
It's a nice game! I thought the solid back side of the ship was a shield for a while, that could add an interesting element of strategy?
Also, please add autoshoot so your game doesn't destroy space bars as much :P
A very nice concept! I liked the music and the art, though the game got repetitive after a couple of levels(maybe you should add a new enemy or mechanic). I would have also liked a tutorial, but overall, a great game!
@flying-dog-fish Thanks for you feedback. Your suggestion of mouse firing controls is a good one.
@barvaz I really like the idea of adding more mechanics as you progress. Thanks for playing.
You interpreted the loop theme with a nice concept, I like the idea of being trapped in circle arond a gravity point. However I did not find the gameplay very interesting, that is sad, there was potential in it, using physics, deeper mechanics and puzzle elements to get yourself out of the gravity field.
I liked the graohic style thoygh, it could have used some polishing but it's simple and effective, lighting looks ncie with it ^^ Except on the player ship for some reason :x
Don't take my comment too harshly, I know it's your first Ludum Dare and for real you can already be proud you managed to have a game that works without any issue! I'm saying all that so you can improve!
But it just consists in spamming the space bar (rip my hand) to destroy the objects and enemies, I did not find it very fun :/ You'll do better next time !
Space bar destroyer game. Pretty fun.