Outpost by henk 2026-04-24T18:00:32Z
I was drawn to this game due to the interesting premise (who doesn't like stories about stranded astronauts confined in claustrophobic space stations!) and due to its visual style. I really enjoyed the low-fi 3d look and feel, including the beautiful starfields outside the portholes and the zero-g movement.
I checked messages, performed scientific research, exercised, and slept, and I have to be honest: I didn't know what I was supposed to do. I didn't understand at first that out of the three actions (research, exercise, sleep) I can only fit two within a single day and that I had to chose between them. It also didn't occur to me that exercising or sleep would be required as preparation for the rescue mission. Instead, I was looking for ways to activate the oxygen tanks, and I was hoping that with enough research I'd manage to fill up the power meter somehow.
The very idea of using my own escape pod to rescue the other astronaut didn't feel right at first either, especially given that I kept dying every time I tried. I thought it was the game's way to hint that I should not use the pod at all and look for other things to do instead.
Finally, I gave up and checked the game's source code to understand what the goal was and then to figure out which combination of actions triggered the good ending. (The secret ending is rather creepy, well played.) One way that I think you could remedy this is to give better feedback about the preparedness to indicate that exercise and sleep are important for the mission.