Foon →
Ludum Dare Explorer →
LD50 →
International Shipping Simulator
International Shipping Simulator
By likirus
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 189 | 3.65 | 25 | |
| Fun | 166 | 3.65 | 25 | |
| Innovation | 56 | 4.00 | 25 | |
| Theme | 370 | 3.50 | 25 | |
| Graphics | 460 | 3.06 | 25 | |
| Audio | 370 | 2.97 | 23 | |
| Humor | 351 | 2.60 | 22 | |
| Mood | 405 | 3.02 | 22 | |
Comments
sita
2022-04-04 08:57
I like the idea of the game and it plays well too, however it feels like it lacks a bit on balance.
In my playthrough I only invested into Interconnects and Port Workers. While paying ransoms and increasing number of interconnections did make sense to me, they always seemed way too expensive.
I would love it if this game had a patch that balances it out and maybe adds new mechanics and levels; apart from this it is a fun game.
stasm
2022-04-04 09:21
I'm after a few play-throughs and I enjoyed each of them. The game manages to capture the feeling of strategic reflection; laying out the network of connections given the limited resources, and then extending it, is fun. It would be cool if ships had containers in colors matching the load they carry. Also, a hint about where a ship is headed to (once a connection exists) would help plan improvements to the network.
Fun game, i love management games like this. Like the above commentator said it could use a lot of balancing, I'd love to check out a post-compo version!
Love the game, it was a lot of fun and the idea is original. I do wish the ships responded a little more to opening routes around pirates, because they would often ignore them. Overall I had a great time with this game and it is a standout for me so far.
I really really really liked this game. It seems simple, but its too good for players to pass. Great job! Still can't beat it tho :(
leom
2022-04-11 09:56
Quite impressed by the vanilla html/js ! Could use some balancing indeed, but it's the theme ? But why so many pirates ? :s I try a few runs (always failing) - Nice work
theblitz
2022-04-11 10:05
Totally loved the game, reminds me of my Networking Packet Tracer classes in university.
Screenshot 2022-04-11 at 6.05.02 PM.png
steffo
2022-04-11 23:59
Ah, yes, pathfinding time!
That "Pirates have blocked one of your routes" voice sounded like an anti-virus program or something lol
Really cool concept. It works pretty well, although I admit I wasn't quite sure what I was doing initially. I was 20 seconds away from winning, but it looks like nobody is getting GPUs now!
Cool game ! A bit hard (maybe too much pirates ?) but really fun to play, trying to optimize the routes.
Good job :slight_smile:
Spent surprisingly long time enjoying this game. Very well done.
zimny11
2022-04-12 20:07
Nice game concept! Love the addition of voice acting. Oh, I was 100s from wining. Great job with the game.
Original take on the theme! There seems to be a small bug: once a pirate block is removed, the sprite disappears but you can still click on it and pay again by mistake. Other than that I liked the idea and the atmosphere. Nice job!
0x746564
2022-04-13 02:24
I'm in love with this! Love the GPS voice telling me pirates are blocking my shipping lanes.
Music was a little repetitive, so the mute button was nice after a while.
Would be nice to be able to see how many port works each port has and the max.
If you were to work on this post jam, adding more maps would be a good edition!
Also, the source code link gives a 404 error.
likirus
2022-04-13 07:30
Thanks for your feedback.
@island-jam-2-group-3 Nice catch, thanks. I forgot to disable the button in the onclick handler and only made it invisible.
@0x746564 Yea, some kind of port worker display is a good idea and maybe even some stats like how many containers have been processed, average delay, earned income etc. And I fixed the source code 404 error (maybe you need to CTRL+F5 this page, it might be cached in your browser). Thanks.
mhorth
2022-04-16 21:18
I agree with most of the other commenters that the balance felt a little off. It had really neat underlying mechanics, and I saw no bugs at all. Just had a pretty difficult barrier to entry.
I appreciate that you tried to compress the the game time so that players wouldn't have to spend a long time in it. In your case though, I think your game was interesting enough that we would have liked to spend a lot of time on it, which makes room for a slower ramp up in difficulty.
Either way, really impressed with the pathfinding system you have, especially in compo! Nice job!
I think the core gameplay loop is fun here. It is just kind of fun to connect the different nodes together and to try to build as many paths around as possible.
I have not been able to win yet, however. I have tried a couple strategies, but so far no luck. I suppose part of the problem is I'm not entirely sure what exactly causes congestion and what can relieve it. It seems like having more paths should be able to reduce congestion but when I made a graph with many paths to the same places it seemed like maybe some of them were unused. I suppose I should pay closer attention.
The sounds in this game are quite fun, specifically the various messages that the player hears.
So overall, a game with very cool mechanics, but quite difficult to win.