OK, so to talk about this game I first must describe the journey I took to play it.
So, the first time I played I did ... ok. I didn't really pay attention to any of the plant statistics until the very end, when I lost on round 19. So, I was basically just using the meteor parsley for everything, but I realized right at the end that it had pretty low DPS overall.
Then, for my next few runs, I started playing in fullscreen, and with the wheat turned off. I was under the impression that the wheat was just a particle effect, and I had felt it was somewhat distracting and made it harder to see my plants.
I started using a strategy based basically entirely on cucumbers, but then the game crashed on round 15, and then when I tried again, it crashed on round 19.
At this point I figured that perhaps my changes to the settings were causing it to crash, so I decided to just play in non-fullscreen and with the wheat turned back on. But then I started running into a very strange problem. For some reason I wasn't getting any money!
This was super confusing to me. I restarted the game over and over, and I just couldn't seem to earn any money. Occasionally the money seemed to randomly increase by some amount. (I thought maybe my hand was just brushing the C key...?) I tried re-downloading the game. I tried playing the web version. In all cases, I couldn't seem to earn any money! This didn't seem like it could possibly be a bug, as it was happening across different versions of the game and it hadn't happened the first time.
But I couldn't find any information in the game description or anywhere else I looked about how I was supposed to earn money. However, I saw that the source code was available. Aha! I would be able to just see what was going on!
And then, after looking through the source code, I finally realized... oh. The wheat gives you money when you pick it up. It isn't just a particle effect.
So, suffice to say, I think there should be a note somewhere explaining where you earn money from in the game. :sweat_smile:
Okay, so, that was my story. But there was more to the game then that!
So, first of all, I really love the graphics here. Super clean and crisp.
Second, the core tower defense concept is absolutely fantastic. Having the enemy ships literally pulling your towers out of the ground is such a cool concept. I have previously played tower defense games where the enemies attacked my towers, but never in a way nearly this creative or fun.
It was also fun trying to come up with a good strategy, although my first real idea, after reading all the tower info, was to basically just use cucumbers and occasionally a couple other towers (e.g. I had a dragonfruit, as well as some meteor parsleys, with each group of cucumbers). And this strategy seemed to work pretty well.
The cucumber DPS was just so high, especially given its super long range. The only towers with more DPS had much shorter range, or simply attacked very occasionally. In particular, I'm not sure whether it's worth using the shallots. It seems like they could be pretty powerful, but I never really got a good sense on exactly how much damage they were doing.
However, I did decide to plant a missdemandrake, as it seemed nice to be able to zap enemies anywhere on screen occasionally, and I also wondered if there would ever be any enemies with super high health.
Well, it definitely paid off in round 20! My singular missdemandrake basically handled the UWO by herself.
At that point, only a handful of towers had died, so I had like $2000 or so. So, in round 21, when a bunch of towers did get killed, I basically just started planting more missdemandrakes... and I won! Hooray.
(continued...)