mossieur-patate 2022-10-16 17:35
(I am now in a rush to test as many games as possible to help, so please do not mind the cursory reviewing style.)
1. "To escape the meanings of the universe has created" -> is a word missing? 2. the first download link (‘The_Useless_Clock_Machine.zip - 26834103 bytes’) is apparently the same as the second (Mac) one, seeing "MACOSX" and ".app" inside the ZIP, and the fact that the sizes are exactly equal 3. the appearance of the title screen is beautiful and classy! :) Much care, there 4. nice, in-game links! Informative; I also took at the link from the game page: I knew of Marvin Minsky, but am unsure about his specific machine. Looks like a little creature getting emerging from his shell :) 5. the colourful graphics are to the point and do their job, really managed to play intuitively fast enough, although this is a speed game 6. managed to win by 3-0 on my first attempt! I think the player is at an advantage because the mouse can move through the screen, while the handles have to circle around 7. victory screen: nicely presented, I like the sober black and white (which is in contrast with previous colours!) 8. trying to lose to see what happens :) 9. ah, clicking does not necessarily trigger both handles to toggle direction! I wonder how they work precisely… 10. lost (on purpose): all right, you can quickly restart, which is reasonable :)
**Takeaway:** this is a short and simple yet clearly presented game; in particular, the timer is clever (because it is big and located near the action, while not bothersome). I also like the originality of resorting to such a machine concept! I think some sounds could have been welcome, machinery/clockwork ones, for example. :) The graphics have a nice style. I think the connection to the theme could have been stronger, as the time duration is merely used as that of the rounds, instead of a more ‘twisty’ idea. Also, a ‘criticism’ would be that it is so short, but I guess this is intended; it looks like a proof of concept. Big suggestion: have several different ‘useless machines’, which you have to beat each in one (or several?) 10-second challenge each! This would connect the game even more to the theme while adding variety and more lifespan.
Nice little informative experience (I did not know Marthe Troly-Curtin by the way, I think; some more research on the table for me XD), it is great that you explained the inspiration for your thought process! :)
PS: I forgot to say I think the cover/thumbnail is cute! :)