Dungeon 2.0 by TheMonsterFromTheDeep 2016-12-30T19:07:00
This is good fun! The upgrade choices give enough reason to keep coming back to play more.
Foon → Ludum Dare Explorer → Users → JonathanG
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | Radioactive Rocket Fuel | compo | 305 | 3.28 | 3.13 | 3.28 | 3.69 | 3.39 | 2.74 | 2.45 | 3.17 | |||
| 2016 | 37 | One room | gRAvity | jam | 211 | 3.68 | 3.55 | 3.59 | 2.36 | 3.77 | 3.81 | 2.88 | 4.00 | 40 | ||
| 2016 | 36 | Ancient Technology | Ancient Invaders | jam | ||||||||||||
| 2016 | 35 | Shapeshift | neon:morph 2000 | jam | 598 | 3.19 | 3.15 | 2.77 | 2.92 | 3.38 | 3.38 | 2.91 | 47 | |||
| 2015 | 33 | You are the Monster | The adventures of the Squire and the Liar | jam | 303 | 3.48 | 3.26 | 3.59 | 3.42 | 3.85 | 3.72 | 3.88 | 3.72 | 50 | ||
| 2015 | 32 | An Unconventional Weapon | In for a pound | jam | 170 | 3.65 | 3.16 | 2.97 | 3.45 | 4.03 | 3.72 | 2.93 | 3.73 | 55 | ||
| 2014 | 30 | Connected Worlds | Space Rails | jam | 141 | 3.59 | 2.88 | 3.62 | 4.06 | 3.48 | 3.68 | 2.06 | 3.27 | 59 | ||
| 2014 | 29 | Beneath the Surface | The DARING ADVENTURES of the BLOB that can hide BENEATH THE SURFACE | jam | 71 | 3.75 | 3.63 | 3.78 | 4.06 | 3.28 | 3.58 | 3.10 | 3.14 | 56 | ||
| 2013 | 27 | 10 Seconds | 10 Seconds of Explosions | jam | 341 | 3.00 | 3.07 | 3.00 | 3.15 | 2.59 | 2.88 | 2.68 | 45 | |||
| 2013 | 26 | Minimalism | Square Heart Flower | jam | 20 | 4.02 | 3.39 | 4.02 | 4.19 | 4.30 | 3.76 | 2.83 | 3.87 | 61 | ||
| 2012 | 24 | Evolution | Mighty-chondria | jam | 14 | 3.87 | 3.47 | 3.68 | 3.41 | 4.22 | 3.56 | 1.81 | 3.69 | 57 | ||
| 2012 | 23 | Tiny World | Macro Marines | jam | 96 | 3.22 | 2.63 | 3.56 | 3.22 | 3.00 | 2.12 | 1.83 | 2.39 | 73 |
JonathanG leaves an average of 28.9 feedback comments each event.
This is good fun! The upgrade choices give enough reason to keep coming back to play more.
I didn't understand what was happening to begin with, and even after finishing the game I'm not sure what some of the enemies actually do. Even so, it's fun and polished.
This is a great game - compelling enough to keep you coming back even after failing many times. It's quick to restart and have another go. Looks and sounds nice too!
This looks very nice! The building controls are solid, but once everything is built there doesn't seem to be anything to do. The countdown timer stays at 15 minutes and there's no way to see how many products I shipped. Also some of my robot arms would pick up products from further down the conveyor belt and put them back near where they came out :P
This is a very pretty game! The gameplay is fun too, I like the puzzle elements, and the models/animations/sounds work well together to show what's going on. However, even though the floating platforms are cool, it can sometimes be very difficult to jump between them.
Not bad! I found it too difficult to get all the way to the top though.
I like this idea! I found a bug after collecting the second green orb - some tiny blocks would be left in mid-air and any big blocks that landed on them would break into pieces, so I couldn't create a path to the third green orb.
Good game! I thought the difficulty curve could be shortened - it takes a long time to become difficult. Also there should be a sound when you buy something in the shop. The long shadows caused by the light moving behind the walls are distracting.
Otherwise this is really good! It's very polished too.
It's a funny idea, but the controls are irritating (I guess that's the point)
The core idea is probably fine, albeit a straightforward take on a twinstick shooter. It needs more feedback for the player - clearer kills (enemies die in one hit but it takes a long time) and pickups need to stand out more - there were odd crates I could run over but they didn't seem to do anything?
I eventually cleared the field of enemies and nothing happened for ages, then a rapid fire turret appeared next to me and instantly killed me. Death also appears to just "hang" and nothing happens - make it clear that you lost and how to start again.
Installed openal as you instructed. Ran the game. Menus load fine. No servers running. Tried to start my own, the game crashed. Can't play it.
Had a nice atmosphere to it. Would like to have seen puzzles that used, and were based on, the objects in the room rather than just general knowledge questions, which don't feel well integrated with the rest of the experience.
I enjoyed the music and the general looks & feel. Simple idea with some depth as well - everything I could touch was "good" which made it easy to learn, but judging when and where to move gave me a feeling of skillfulness and an opportunity to improve. Perhaps the pacing could be looked at - start of the game can feel quite slow and then suddenly a huge onslaught happens. Great job!
This is fun, I like the upgrades as the score progresses. One complaint though is that the scenery which scrolls down in the background can get a bit confusing, it looks like something I should be trying to avoid. That might just be because it is sparse, so it looks like bullets.
It's not always easy to get physics interacting properly in Unity, but this seems to manage and has the comedy of the ragdoll player model. I couldn't manage to get out of the door at the end of the game without falling into the lava pit though!
This is a lot of fun, and well-made too!
I got to 46,870 credits before I stopped. I love the pixel art graphics and fighting the pirates is quite fun once you figure out what's going on. The walking around fixing stuff is a bit too busy-work-y - it's more fun in FTL to just order other people to do it :) More stuff to explore/do and possibly multiplayer could be extremely fun - good job :)
Very slick presentation! Cool music. Tries a couple of times and got the hang of it, but resetting on missing a single target is pretty harsh. I died the first time I met a number boss because I didn't realise you would have to hit it multiple times. >_< Cool to have it on newgrounds! Maybe I should do that with our game...
I followed your hints about using the Vigenere Cipher and the password doesn't work. I used this site:
https://sharkysoft.com/vigenere/
Not sure what went wrong, maybe I'm just missing something...
Simple game with easy to pick up gameplay. Graphics are inconsistent, music is a bit repetitive but the game is fast paced and held my attention for the 5 minutes or so. The rapid-fire bow was the most fun to play, and it got very hectic very fast which I like :)
Impressive to do a turn based game in the jam! The mood is cool and the gameplay is satisfying for a while. Cleaning up the last few zombies is a bit of a chore though - at least you have the dying villagers to give you some information, that's a cool feature. It can be really hard to know exactly how far the zombies can move, or whether you can shoot them (because you can shoot fireballs further than you can click, which I depended on). I like the music and atmosphere a lot though, and nice use of lighting.
Wow this game is super difficult, I was getting used to the controls but resetting to the very bottom every time was just too frustrating and I stopped. The jump sound effect is a bit loud/repetitive. Cool idea though.
Interesting ides. As some might have stated before, the numbers need fixing up a bit (for the purpose of demoing the game). Could do with some sound.
Love how hilarious the Anubis and the little people praying to him look!
Fun little game. I liked how getting shot melted the ice caps!
Loved the choppy graphics. The game is hilarious and well polished enough for a Ludum Dare game.
I also live the menu transitions at the start of the game.
Could do with a background music (most racing games keep you speeding by adding some upbeat music in the background)
Wow this was really cool! I didn't know what to expect, but the telekinesis powers were fun and challenging to use, and there was good variety to the puzzles. The ending was just hilarious! Think I might replay it to try and get all the fire :)
Hey! Nice game.
Love the art and animation.
As stated before, the game-play dose get boring after a while and it feels a bit lonely with no other characters/moving objects in the scene.
Also stated before, could do with some resource counter in the house so I know how much I've gathered.
Good effort. Could use more polish like music/sound effects and lots of bug fixing. :)
Would be nice with more music/sound/theming to add some mood.
As for the puzzles, it can be almost impossible to start solving without a few clues. I suppose you could trial and error the letters and see if legible words come out. The glyph making is nice and fast which is really cool.
Interesting puzzle game. Would have loved to have a bit more story after discovering each tech maybe... That's the best part about text-based games: you can add as much to the story as you want without needing to create more assets. Liked the idea though. :)
Fantastic game! Really good story, leaves you asking for more. Graphics and music are top notch. Good job!
Simple game but it works very well. Well done!
Fantastic artwork! And a really enjoyable puzzle game, I didn't want to stop until I reached the end.
Great idea and the game was well done, although it feels a bit repetitive after some time. Definitely ancient tech!
The parallax scrolling was good and the idea of travelling through time was pretty nice. I was expecting to see some dinosaurs in the last stage... oh well.
Great artwork and very good gameplay. Really liked collecting all the runes. And pretty good 2 player mode too.
The rhythm of the sword jabs almost matches the music, it would be great if it did!
Also, fantastic name choice ;)
Well done! It is simple but entertaining, and as you say, a good starting point :)
Nice graphics and music, but I can't tell what is supposed to be happening besides clicking in time to the music?
It took me a while to figure out the right-click controls, but I had some fun with it. It would be good if the building actions had a cost associated with them, to provide a bit more direction and motivation.
Brilliant art and music (as ever), and fun and interesting puzzles! It did a good job of ramping up the difficulty. Pressing Shift to pick up the objects was a little tricky though, it didn't always seem to work. But the exertion animation gave enough feedback to know when it was working.
Great job guys!
This is a neat puzzle game! It does make me feel smart when I figure out what to do, especially when my solution doesn't seem like what the designers were intending :P
It is a bit annoying to go back to the beginning of the game every time, and it seems like you ran out of time to add puzzles for the yellow guard. Also the smooth mouse controls felt too floaty.
Loved the ending and the humor. Interesting how you used the shape-shifting theme for an adventure game!
Although the graphics are quite simple, the game's fun and humor come from the wacky versus mechanic and interactions between the competitors, which I found really nice.
Interesting concept and really cute graphics too. Would have been nicely complemented by a soundtrack. I appreciate you actually put in effort to make a tutorial for it as well.
The controls were smooth enough. But the game lack atmosphere. Would have been interesting if you needed to actually change into that shape in order to a certain shape to destroy enemies of that shape. Circle and square seem a bit useless.
I liked the fact that it was easy to learn how to play and really humorous. Graphics are not too bad either. Music is a bit repetitive. Plus points for making it web-playable.
Very well produced game in only 72 hours! Flew around in singleplayer (with a 360 pad) and could see the work put into it. Love the artwork.
The music is awesome, but I'm not counting that since it's from outside the compo. Lots of multiplayer modes and game mechanics (combat, flight, rotating map, shapeshifting, shields, pickups),
so a lot of depth for such a short amount of development time. Nice job!
This is a cool looking, abstract, fast paced and responsive game. The random shapeshifting was a bit confusing (is there a relation between the colours and the shapes?),
but I managed to be successful by just timing my jumps to land near the opponent. The music adds well to the rest of the game. Good fun for a few minutes (until my opponent got fed up of losing :P)
Had a couple of 2 player games - was initially confused as to what was going on, but picked it up quickly.
Hot-seat multiplayer concept was interesting, and was fun when we figured out what the shortened ability names all meant.
Music is a good touch and the game in general has some nice character.
Woo music :) - would be nice if it didn't restart when you reset the match.
This game was fun to play with 2 people - the art is styled nicely and the physics work smoothly.
Nice job!
Nice concept of a shifting car, though I found it incredibly difficult to control.
I think I spun and lost my bearings at some point and didn't know if I was going the right direction, and quit after a couple of minutes.
Maybe with a more clear objective (such as an arrow pointing the way, or AI cars to race against) it would be more exciting.
Very playable and quite funny! The controls were fun and the (human?) squishing was very satisfying :)
Some visual glitching with the tyre tracks, and the screams get a bit annoying after a while (as in real life).
Overall a nice little arcade game. Could do with some music and variation to improve longevity.
A fun little puzzle game, and it looks very pretty too!
I enjoyed the explosive transformation between shapes. It might be more fun if there was a clear goal or measurement of progress - maybe an objective to reach, a set number of enemies to kill, or a timer and leaderboard to compare how long you could live.
Fun, silly, and enjoyable! The levels weren't hard, but showed a clear sense of level design and thought, well made. Enjoyed the particle effects on transformations. Would like to see a few more levels!
A great sense of style and atmosphere. Hard to understand at first - I think the tutorial needs to introduce a little more about energy, as at first you can't use shrines and that isn't clear. Doesn't use the shapeshifting theme well - feels like colour changing.
This is absolutely bananas. I don't know what I expected, but it wasn't this. Hilarious, bizzare, and the strangest thing I've ever seen come out of LD. Great job :D
A great "mood piece", probably a little lost on me without a VR headset? Quality art and creepy atmosphere, but no gameplay to enjoy it with.
This looks good, and is a nice challenging game :) The colours changing position certainly makes it more difficult, but it's hard to tell at what point the keys actually swap colours; sometimes it seems I can still press the old keys to match the colours.
I got a score of 82 :) but it was running very slowly. For particles, it can be a good idea to create a certain number up-front, (say 1,000) then reuse the objects when they disappear and when new ones appear. An advantage of this is that you can stop them spawning if there are already too many on the screen.
This is a very cute looking game! It does seem quite easy, but the graphics and animations are nice :)
This is a great game, it plays well and has an interesting (if contrived) story. I like the posters around which set the mood.
Very good! I like the sense of mystery, and the revelation of the story through the narration of the announcer. It looks nice too!
It looks good, but it's hard to figure out what's going on! The disc flies everywhere, and it's difficult to tell what's damaging what, and which health bar is which?
A good game! I also like the blurry player character, and how the music changes dynamically. It is fun to play too!
Like others say, if only it had some win/lose gameplay!
This is a good first game :) I like the way the cops move - they don't move predictably straight towards you, and they give you some space, but if you run away they charge after you!
The updated version is much better, I'm glad you're motivated to keep working on it after the competition!
This looks really nice, and is fun for a while :) I didn't seem to be able to swipe very often, but the fire breath did well enough until the knights started attacking me. They do seem a lot more interested in the eggs than in the woman :P
Observational humour :)
It took me a while to figure out what the WASD keys were doing; I'd not thought of rotating the character in 90 degree steps!
You can do a lot in Unity in 8 hours!
I like the minimialist graphics, and the idea seemed fun, but I didn't enjoy the physics much. The truck seems to turn the wrong way when reversing. There seems to be a bit of lag on the steering anyway. The trailers are very back-heavy, so if you hit them in the middle they pivot around the wheels. The monster truck would continue sliding when the controls were released, although trailers would come to a standstill. That is, when they aren't rolling away of their own accord. On level 2 one of the trailers exploded in a shower of physics when I pushed it into a building, then I noticed that the other trailer had rolled offscreen, never to be seen again. Oh well :)
It is a little tricky to figure out what's going on at the start of the game, but that's part of the fun ;) You're the master of minimalist block puzzle games!
You've captured the mood really well, with the ominous music and the slow-motion. I decided to shoot the man at the end :)
Incidentally, the Unity graphics were set by default to "Fastest", which made your sprites all blurry. When I set them to "Beautiful", the graphics looked a lot better!
This is a really cool game, classic schmup is one of my favourite genres, and being able to play the boss is a lot of fun.The graphics and audio were spot on, in my opinion. Having the two additional boss moves unlock as you take more damage is cool, though imo a defensive ability (like closing the eyelids or something for a short period) would have added a lot in terms of gameplay. I really enjoyed the 22 stages I lasted for, though I’m fairly sure I have developed RSI from spamming the E key!
I really like the concept, but the game itself confused me somewhat. For me, it wasn’t clear how the wire-tapping mini game worked at all, though I did work out that I only wanted to execute red civilians(?). The audio and graphics were consistent and worked well together, and the humour was spot-on. The ability to switch the cameras around is cool, but I didn’t understand what purpose it served - then again, there was a fair bit I didn’t understand! Overall, fun, different, and very amusing, but I would’ve scored it higher if there was a bit more explanation of what was going on!
This is a fun idea, and I enjoyed it (worryingly!). I did have a few problems though. The hint text didn’t appear for very long and reading them all was impossible, especially at the start. Also, the hint text for character at the extreme edges went off-screen for me. I was playing windowed on OS X. A lot of my herd (employees) seemed to leave or blow up(?!) almost immediately, whereas I had to move people around a lot as the game went on to try to make them leave - mostly by trial-and-error due to my hint text woes! Overall though, this is a great concept and very enjoyable - well done!
I really like the idea of this game, it’s cool to play as the enemy of a part of a Mario level. The game’s visuals and audio were cohesive to the theme and well done in general, I thought. I didn’t notice that any of the hero players had any different behaviours, that’s something that I think would’ve added a lot to the game both in terms of difficulty and variety. It was nice to be able to pick different enemies to play as, with different powerups, but ultimately I wasn’t sure what the ‘goal’ was. Is there a win condition that I just didn’t see? A couple of other things I should mention - I tried pressing the help button and nothing happened, and when I died, the ‘press ….’ text was obscured by the cloud behind it. Played & reviewed on OSX (10.10.5)
Very, very fun! Polished look and audio, and the gameplay had me smiling away as I munched up little knights! I did quit because repeatedly hitting space was getting tiring before I died tho, so maybe better if a touch harder to encourage repeat plays and going for better scores?
Killing robots as a boulder throwing monster is pretty spot-on theme wise :) Music loop is a bit short, and that more contrast between monster and background colour would have been good graphically.
Simple fun game - nothing groundbreaking, but a nice distraction! Didn't hear any sound or music in the web player version.
Nice atmosphere created by the graphics and music. Very short game, little in the way of mechanics or anything to make you play more than once. Not sure how relevant to the "you are the monster" theme? Liked the way it references stuff outside of the game like the dev's name and recommending you Google - nice touches.
Low-effort and uninspired. We don't need any more "games" like this.
At first the controls are confusing as hell, but once you get used to it you can see how it forces certain strategy. The squelching of boxes exploding in blood is particularly satisfying. The random enemies work with the physics really well, and I like the feeling of jostling around trying to get an opening - very cool. The combat is so fast that you don't have time to line up attacks, often just flailing and hoping for the best. I managed to get a diamond level score of 39 which I was proud of :)
Would benefit a lot from some music (and maybe a few arenas that unlock when reaching a certain score)
Cool game, really like the artwork and the random room generation. The sound goes well with the visuals - I'd be amazed if you recorded all of them in the time! I played until I had loot 495 and killed 271, but the game wasn't getting any more difficult so I just let an enemy kill me eventually. Certainly needs a difficulty curve (and some upgrades to use the loot on). Mouse aim wouldn't go amiss either - shooting in only the cardinal directions is a bit annoying. The basis is fun though, and I can imagine it stretching out into a full game :)
This is funny, and a good mix of luck and skill. The graphics are well drawn too, and the animation effects help it feel polished!
This is a good game, there's a lot of replayability here! It has a nice balance of difficulty too, and there's skill involved in moving the ball around to kill the enemies. Those skeletons...
Apparently the secret to mind control is RSI! It was interesting to try and balance the various factors (once I realised what was happening - I nearly died from forgetting to breathe at the start!).
The flocking of the birds and the 2d art was quite nice! Maybe the shooting should involved more aiming?
I like your fighter generation and some weapon ideas. It might have been easier if you'd done it multiplayer instead of vs AI - the AI doesn't cope too well, but hitting my friends with a train/keyboard is one of my favourite pastimes. :)
Quite funny and some nice presentation. It was really hard to keep track of what was going on. Very unconventional!
Even with very simple graphics, you've made something which feels great to play! My high score is 57,060 ;)
This is a great game!
I like the way the enemies collapse into pieces when you defeat them, including the health bar above their heads :)
The way you can keep jumping while in the air is an interesting mechanic, but it's still really hard! I like the intro, even if it doesn't make much sense :P
It reminded me of Hearthstone :) I like the risk/reward of trying to build up a big multiplier. The graphics are nice, but it could have done with some animation to help the player understand what is happening. The tutorial is good too!
This is pretty fun but it is very luck-based, it's really hard to get them bouncing where you want them. I guess all my ions joined the trade union (became unionised)
All your games should be named "A Good X is Y to Z"
Great work, lovely game design and use of the theme. Clever little puzzles and a satisfying power/difficulty climb. Reminds me of Zelda and Adventure!
Lovely job with the retro graphics and audio. I'd give you 5 stars for graphics, but there isn't an option to provide a rating for that.
Seemed like conventional rpg combat, not sure how the theme fits here.
This may be a one level game, but that one level actually made me have an "aha!" moment, so well done on that. There is certainly potential for something fleshed out with this.
I quite liked this game - it's got some humour to it (the way the enemies start mad then hold platforms for you when they're friends), and the music is chill :)
The platforming is nice and responsive, but I was never sure how much I needed the platforms that your friends can hold.
The enemies move around quite a bit, and always towards you, so it can be hard to get them converted somewhere you can use the platform. I guess that's part of the skill though.
Having one hit to die is quite unforgiving, but actually the game is so short anyway that it doesn't really matter. Good work!
I really wanted to get into this one, but the jumping is broken (much too powerful) on windows. I tried win 32 and 64 but they had the same behaviour.
It's a shame because from what I can see, the graphics and concept are quite unique.
I like that the game is challenging, and I appreciate there being a pause button :)
It covers the basics of a dungeon crawling game, but it's a difficult genre to do anything polished within the time of a Ludum Dare.
Needs more time for the content, audio, graphics etc.
I love the artwork in this game - the use of dynamic lights to cast shadows on the background adds a lot to the look as well.
The music is great, but you mention this is from a third party so I guess this is why you don't have a box for rating audio?
Gameplay wise, I like the concept (racing to use the weapon), though the gun is surprisingly ineffective when it has a mind of it's own :P
Seems like it could be really fun, but I had awful stuttering trying to play. It hitches every second and made it unplayable, sorry. Maybe there's a garbage collection issue?
It's great to see a game based around Christian faith and the Bible, because that's difficult to do. I found myself putting forward arguments that I didn't necessarily agree with, but looking for answers in the Bible is a great principle, and having to look up the passages outside the game makes people think about the issues and the interpretation.
A nice hex world and some good imagination with enemies and potions, but didn't feel very unconventional as a weapon. I think I got unlucky too as my world seemed to be quite small and I couldn't explore very far before getting stuck.
After I got over my fear of touching the spikes I enjoyed the frantic nature of running and dodging the enemies. A lovely retro feel to the graphics and sound. I think the controls should have been split onto other buttons though - just mashing the arrow keys made my hand cramp up!
I enjoyed the audio and the idea of nero using art to calm the masses. I think the 1-5 buttons should have been more strongly tied to the art and maybe deciding which of the 5 buttons to press should have had an impact, like certain areas enjoying a certain style of art more than others.
I like the happy cookie monster dance. Enemies should be a little more forgiving - it's too easy to miss a cookie and have no hope of making it through.
Good use of the theme, and nice effort with the graphics and sound. The controls are very odd, it's strange to have the mouse do different things above/below the ship especially as the ship changes altitude. I found that I often flew straight through the buildings instead of knocking them over, which made it really hard. I love the little green men that make a panic sound and run about!
Quite strange. I liked some of the ideas you had, and the art you've drawn is lovely! I think auctioning should be interactive or more rewarding - at the moment each reset is earning me more money and yet feels like a punishment, because the bar keeps filling and emptying and takes a long time.
It's simple, but strangely compelling! I'm not sure of the significance of the insurance salesman, but I find it hilarious that the demons are trying to operate a racket on the river, and also that tons of rich uncles keep dying and leaving boats in their wills :P
It does look very nice, although I'm sure the Unreal Engine helps a bit with that ;)
I may have solved two worlds' hunger, but I probably caused untold damage by crashing the planets into each other and the asteroids...
This is a good game, I like the incidental crashing details on the "space" section, even though all you have to do is fly over to the right. The "ground" section reminded me of super monkey ball (although with very twitchy controls) but with the added challenge of keeping the planets close enough together. Great fun!
This is great! I have no idea who I just played with, but it was a mini adventure full of companionship and sharing the load. It's a good atmosphere too, and the (apparent?) threat of carrying too much and the torch extinguishing is enough to keep it tense!
Not bad, but arriving in different worlds at random was a little tedious.
I'm sorry, I tried to persevere with it but I just couldn't last more than a few seconds each time I restarted :( I did fiddle around and manage to get the controls working reasonably well with an Xbox 360 pad, but the black squares just appear out of nowhere really fast and I wasn't quick enough to avoid or shoot them. Also there are a lot of controls to deal with - I'm essentially trying to move 3 things at once with two hands. I did try :(
I got a score of 48, somehow! It is a good concept, but because of the time limit it feels more like a game of matching the people who get highlighted, rather than trying to work out their relationships.
Also sometimes the two people who walked to the bottom would already know each other, giving instant success.
You're too good at this
This is great! Very reminiscent of Lylat Wars :) Shame I couldn't press Z or R twice.
It is very easy to get lost if you fly out of sight of any planets! (but then the same could be said of my game too)
It is quite hard to teleport everything without dying, and the trees often get in the way of the camera (even when rotating the camera around), but otherwise good!
Nice atmosphere and presentation. I enjoyed the combo brick smashing, but it felt a bit aimless.
I like the idea but it's difficult to play and understand who's allied to whom at the same time. Shooting noise is painful.
Nice little story, well done with the graphics and the sound!
Great artwork and felt like a fresh use of the theme. Felt tricky towards the end but I managed to balance it enough to win. Good fun!
Strong humour and some good core mechanics. A little hard to get to grips with - setting a default power/burn may have helped there.
A bit strange! If I chose the "nice" option I seemed to get an easy minigame, and the "mean" option gave me a hard minigame, which is weird because the nice/selfless options would make more sense if they weren't the easy options? The minigames were sometimes pretty confusing. The endings were amusing.
Funny theme and good work with the music. The jumping seemed a bit too repetitive (the small blocks making staircases seems excessive).
Nice graphics and a great job with the music. I enjoyed the relaxed mood. It was a little hard to navigate but I suppose exploring is part of the fun!
Very impressive effort, any one of these games would have been a great entry, but getting the whole collection done in that time limit is amazing. Interesting theme use, good thought put into the graphics and gameplay and nice music and appropriate sounds. Top job!
A strong game. I enjoyed trying to master the combat, which felt a bit clunky at first, but I discovered that it was fun to hit an enemy and then dash through them to avoid a response. Very weird and cool graphics and great music. Nice job!
I enjoyed the twist on the usual endless running game by letting you fix your mistakes at the cost of energy, nice idea. Good work on the sprites and the sounds too!
Very carefully thought out, I'm impressed by the way you gradually escalate the difficulty of the puzzles to teach the player new things without ever writing them out specifically. Felt like it ended just as it was starting to get tricky though - would have enjoyed some harder levels too! Great work!
Good use of the theme, very literal :) The controls seem a bit odd, sometimes I couldn't go back the opposite direction when I started rolling and changed my mind.
Interesting idea and good use of the theme. I liked the idea of the shared health but struggled to understand when/why I should switch worlds, especially on a 3 turn cooldown, so I was reluctant to use it and just strategised on the alien world.
A surreal atmosphere! The jumping feels uncomfortable, and when you fall, it takes a very long time to come back. Fortunately a figured out the jumping timing after 2 deaths so I managed to collect all 5 things. The footsteps sound is really annoying. The ending music was nice - think you should maybe have used that during the gameplay too! Wasn't sure how it fit the theme for LD though.
Reminds me of Adventure on the atari :) Enjoyed the way you made the player understand each mechanic before moving on. There's a bug where you can take over the enemy near the switch and then release him without hitting the switch, you get stuck. Would be nice to get some feedback on hitting/being hit a bit more, maybe pushing you away a bit extra? 'g' for going in/out of your body was too far from the other keys to be comfortable.
Lovely art and sound work, but the gameplay doesn't seem to work - the monsters react too quickly, for example, you fall down and then you're shot by one and there's no way to dodge, but it seems random, like I could keep trying over and over and some times they wouldn't shoot. Weird bugs around collision sometimes stopping me walking or being killed without seeing an enemy/projectile at all.
Very funny! The graphical glitches were a bit shaky at times, but the voice acting was great, and made me laugh :D Definitely worth playing through again to get the different reactions from people!
This is brilliant! Reminds me a lot of Agricola, Race for the Galaxy and Twilight Imperium ;) Very fun to play, and very polished appearance!
A few bugs:
- Sometimes the view is stuck on a board which is not the current player's - e.g. P2's turn but P1's board appears. In this case you need to mouseover the player icon in the top left until the right one appears.
- When this happens, the planet overlay icons and trade animations will often disappear too
- When choosing cards to discard when trading, the animated arrows get stuck on the screen
- When using the influence action, the two cards put on the top of the deck were never actually drawn afterwards.
- Scoring is confusing, we tried to figure out how the board related to the +X next to the player score, but couldn't. Sometimes the +X changes at the end of the round; is it not calculated until then? Does it include points from laws?
- On the victory screen the players are counted from P0, but in the rest of the game they count from P1
Looks very nice, but it's hard to tell what's from the Asset store and what you did yourself. Also the controls are a bit strange - WSAD doesn't always make you walk relative to the camera, and you don't always walk towards the mouse cursor when clicking either. It is however certainly full of atmosphere, and a good starting point for something bigger :)
Good concept but unfortunately incomplete as a game. Chasing and grabbing the seals in satisfying, but there really should be some sort of time pressure or progression to add longevity. Leaping to grab seals on the ice flows is cool, as is being able to smash the ice. After a while I can't find any more seals - I guess they've probably swam to the bottom somewhere but there's no indicator as to which direction to go, leaving you swimming around with nothing happening.
What can I say, this is by far the best entry I've personally seen - it's addictive, slick and amazingly complete considering it's done in 48 hours by one person! There isn't much to criticize here - I suppose the art on some of the elements such as the devourer looks slightly out of place with the crunchy pixel art look of everything else, but that is nitpicking really. The game balance seems to massively favour lasers but they're fun as hell to use. You definitely get a lot of re-playability out of the modular nature of the digger. There is lots of potential to extend this game by adding an "end level" boss that would allow you to escape to the next planet (exploding the current one? That'd be epic) where you'd get new modules and biomes. Basically this just feels like an actual game as opposed to an incomplete demo, which really gives it a strength beyond the individual parts. That said, the music in particular stands out for me :)
The art style and animation for this game is fantastic, and the backstory and the way you discover it is great once you get into it. My main gripe is the way the puzzles are set up. It seems the only way to solve a puzzle is through trial and error - get a random scent, dig in random locations until you find something. I was hoping that a scent would give you a visual trail or audio hint or some sort of clue to indicate the correct place to dig. As it is, I just got frustrated and went straight to the walk-through. It's a shame because the aesthetic is so strong. Could definitely do with some background music or environmental garden/house sounds.
Simple but satisfyingly challenging. Predicting the movement of the lower layers is fun, and the graphical polish is good. Could really do with some music and maybe some extra levels with more variety.
Hopefully next time you will be able to get the mechanics done quicker, then have time left for gameplay :)
Van Gogh could be called an artist or a painter
Great game! It's amazing how you can get something so thought-provoking out of such simple graphics and mechanics
Very good! It is challenging, but that's part of the appeal :) It did crash on my Windows 8 machine though, just after I'd collected all the waste from the level in which there are multiple pools. I do like the sound effects and the slurping animation.
Also I made a linux version of my game for you (the daring adventures of the blob)
Strange and enthralling, a bizzare tale of...something. I really enjoyed the visuals and audio, and the whole atmosphere of it. Great stuff.
Great looking game, and amazing feeling to the controls, they feel so solid and tactical. Clever use of the core mechanic to make a ton of puzzles. Great stuff. Only downside - the music is good but far too short, so the loop gets very repetitive.
Almost impossible. Not sure if it's just running too fast on my computer or something, but the skeletons essentially go from idle to killing me in a single frame, making combat a roll of the dice. Looks fantastic, wish I could spend more time enjoying the graphics, but too repetitive from the instant random death.
Very impressive entry, high levels of polish in all areas, particularly the sounds & graphics. It was sometimes difficult to tell what was going on as the screen would get very busy between my weapons, turrets, and enemies. Very impressive work!
Good fun, clearly inspired by Wind Waker. Enjoyed the subtle zelda references. Got 5/6 treasures but struggled to find enough fish at the end, so couldn't get the last map. Well put together.
Very good game, the narration twists and turns all over the place! I was having real difficulty with the controls though, jumping would often completely stop my sideways movement, which made the ending impossible
This looks very nice, and has a lot to it. I didn't realise until I read the comments that I could collect the red gems and buy things with them. Also I had a few problems with jumping, sometimes I would jump sideways but lose all momentum and just fall straight down, and sometimes when I landed it would just keep running in the same direction unless I interrupted by placing a torch.
An interesting idea, but perhaps the "packing items to fit beneath the surface" idea would have been better without using physics. Also, when you rotate the camera it seems to change the direction in which objects move when dragged, are they using world coordinates?
This is great! It's fun to play and there is a good progression of difficulty. It's packed with humour too!
Very good!
Very atmospheric! I like the little intro, and exploring is fun. It is easy to get lost though!
This is great! The art style is well done, and it's full of character. I like how the different things you find require different strategies to deal with.
Simple, but fun!
The sounds are funny, but there's not a lot to do...
This is really hard, a lot of the time it seems like the platforms you need to grapple to are off the top of the screen
I got 8829 :) It's interesting to see a game done entirely with Windows Forms!
This is a lot of fun! It has a good feel to it
Fun for a while, but I ended up taking swigs and not revealing anyone. Does it only reveal people who are on the screen at the time?
This has a great visual style, I like the typography and the way the story is told using text throughout the levels! It was a bit odd however that the controls were flashed up at the same time as the initial dialogue. It is very hard, the enemies have quick reactions and death comes easily, but you can also restart very quickly too so it keeps you coming back!
624 score, 62 wpm. It's a simple concept but actually a lot of fun! The subtle feedback cues really help, such as the blip sound effect and the scaling of the input box when a word is correct. It's a shame the spacebar couldn't be ignored, I really want to type spaces between the words.
This is brilliant, it's full of character and lots of fun to play. The feedback is so polished that it feels good to fly around, and the voice acting is well done!
It's good, it's just really hard. Maybe that's the point :P
This is good! I like the random rooms, it adds a lot of replayability.
Very nice retro style to the graphics and music! The camera shake as you're escaping is great. It does get difficult though, and the stunning mechanic is frustrating.
Good idea to extend the gameplay beyond 10 seconds without straying from the theme, by including multiple sections.
This is good fun! It takes a while to get used to how many points to assign to an upgrade - it caught me out that if you assign no points to movement on land or water, you can't move at all!
Hilarious. To those who don't appreciate the spelling, you just don't udnerasdtan
A good game! The time limits are difficult but achievable. Throwing the gun is a clever idea, especially since you can accidentally pick it up again if you throw it ahead of you.
It's great what you've done with such simple graphics! This is a hilarious game :D
This looks extremely well polished, and could be an interesting strategy game mechanic, but it's very confusing!
Actually pretty good for 12 hours! Sometimes the unoriginal games are the best ;)
The http://xotrazflash.p.ht/ links don't work for me?
Nice graphics and animation, but it seems quite easy
The best bit is the over-the-top explosion and screen shaking when you run out of time or fall in the lava
Simple but fun :) It highlights how a simple sound effect can be used for good feedback (did I pick up that fuel?) Also the mild insults are pretty funny
It's quite entertaining to follow the clues and find the blocks, but I wondered if it could be improved with a little challenge. Perhaps a time limit, or a penalty for moving onto blocks that have already been found?
The web version worked for me! (Windows 7, Chrome) It's a good idea, but very difficult! Once you are travelling the wrong direction, there is not a lot of opportunity to correct yourself other than restarting. I couldn't get past level 3
This is a fun little game! I found the controls a little imprecise, sometimes it felt like the square wasn't changing direction as quickly as I'd like, or kept travelling when I'd stopped pressing keys. Also the squares sometimes get stuck colliding with the edges.
Interesting control scheme, and fits the theme well. Wasn't clear why I died sometimes.
Amusing for some reason. I liked the random text for each click. Important: if you read this review this review will be read! Also, thank you for making a jar file I can just click to play. Lots of java games submitted to LD are really hard to get running. :)
Fits the theme well but doesn't seem to be anything much to do other then move away from the wall until the wind decides you aren't allowed to any more.
Interesting idea but felt like mashing buttons was the optimal strategy. Without that, it felt very slow paced.
Very odd hyper speed exploration game. I liked the sound effects, but couldn't find a goal.
Brilliant stuff, very well done. Could tell I liked it by how upset I was that there weren't more levels to play! ;) Fits the theme well, nice music, sound, and presentation. Teaches itself well without holding your hand too long and leaves itself open to puzzleyness. Great!
It took me a while to figure out what was going on (i.e. reading the entry page :P) but once I understood it, the game was easy to complete (there only seems to be one level?). It was good to have sound, but there really needs to be more feedback as to your power level, and that you're providing power to the doors.
I managed to get a score of 7600. I could have probably played a bit longer but I felt like I'd seen all there was to see. Other games to rate and all that :P The lighting on the shapes was excellent, the font choice was good, and it had a nice clean aesthetic. The music was sweet and very chill. As others seem to have commented, at the start you expect it to be a continuing corridor upwards, where you use the shadows to predict where to go, but then it quickly devolves to dodging shapes endlessly encroaching from the sides. I feel like there's something in this idea though.
A functional twin stick style shooter. With some tweaking could be more compelling, but as it is I got bored after a few minutes of kiting the enemies around. Ramping up the difficulty more quickly as well as making the bullets, player and enemies faster would help. I realise it's minimalistic, but games like this need to be "juicy" and give a lot of feedback to feel rewarding - explosions, satisfying sounds, score numbers flying off... The music loop could do with being longer.
This game was pretty funny, I liked the writing and the style of it. The spotting was unforgiving, but the game was short enough that it didn't make it onerous. The downloaded jar worked for me, but not the web applet version. Maybe that's just me. I only found a single sound effect in the menu. Some pink panther style spy music would add a lot to the comedy of the game. For 48 hours though, a very coherent and complete entry.
I found this game quite relaxing. It was fun to jump around and search for stuff. The minimap made it feel a bit easy, but it was the only way of knowing you'd found everything so that was good. The game was short and sweet, and I liked the potato gag :) I played on windows and didn't have any issues.
It took me a little while to figure out what was going on, but once I got the hang of it (thanks to rollovers) I enjoyed it. I cruised through most of the levels, so much so that I started to get a bit bored, but then the difficulty suddenly ramped up in level 9 (It seems the levels are random, I don't know if it's possible to win). The gameplay is good, and I appreciated the audio. If you intend to expand on this idea, I'd add some more tiles that get introduced over time, and maybe some story or extra puzzles of some kind. All in all though, a very impressive effect for 1 person in 48 hours! Also, the graphics were lovely!
I like the idea of having to discover how to initiate each sequence based on some sort of feedback, but the game ends before any of the puzzle possibilities have been realised. The graphics were clean and functional. With some music and some puzzles, this could be a lot of fun.
Pretty cool game with good flowing gameplay. I liked how you had to pick your targets, and how the level became more and more crowded. Could seriously do with some thumping soundtrack and retro sound effects. The console style intro sequence was neat and the tech was impressive. Could be fleshed out to have some way of winning (reach a time limit?) and some extra levels with different colour themes, so as an idea it certainly has potential.
Charming and sweet little game. Could do with a longer music loop in the menu, but that's pretty much the only flaw in this game. The art is great, it has funny references, the audio is good quality, and the gameplay is solid (that it calculates a percentage accuracy is clever). Although simple, it is completely polished and could easily go straight onto a flash portal as it is. The only thing I would add is more levels, and probably a new mechanic or two to extend the gameplay a bit. I haven't got many ideas off the top of my head - maybe if the drawing was more freeform rather than joint-the-dots in later levels, or if you had to spot between a few different constellations in the same set of stars.
The arcade game style was effective, and the game was well paced. I felt like the weapon was too weak - it would be good if you got some upgrades. I'm glad you had retro sound effects, but some chip-tune music would have been nice :) All in all, it's a simple game, but it does what it says on the tin - plus you could shoot potatoes! Always good in my book!
I love the art! The animation on the running guy and the hand drawn backgrounds are really excellent. The gameplay is a nice twist on the Canabalt run and jump formula, though it needs significant tweaking to get it to flow as freely. The weapon projectile should travel faster, the jumping should be more forgiving, and the movement could be faster (with no need to choose between slow and fast). The game is very short and could do with audio. The intro screens and general game art are fantastic though, and you should be proud.
Unfortunately, this game is quite obviously unfinished. The exe didn't run on my windows machine, so I just ran the jar. The idea seems interesting - a randomly generated platformer with physics and realistic lighting. The shadow effect was impressive.
I liked the silliness of the game, but I had issues with the interface when trying to place towers. I managed to place a few laser towers, but after the first level I could no longer place anything. With some more work it could be quite a charming tower defense game. Could do with some audio too.
Fun game - I liked the audio a lot. We had the same idea of using a guitar for all the sounds :P The background wave effect was very cool and the upgrades were good - though I wasn't sure what they all did. The music powerup was the best :) I didn't realise until half way through that right click was shoot, which made the air blast enemies impossible to get past. All in all though, very good work.
Very interesting example of a horror adventure - I like how the plot slowly unfolded. The tech was nice, the dialogue well written, and the gameplay good. It's a shame you ran out of time for audio. The branching was really great. I died a few times but got the good ending eventually :P I was left wanting more, which is a good thing. The use of filtered photos gave a nice consistent art style.
The game involves your robot jumping up to find the missing pixel from the 3d image, and I liked the splash screen with music, the 3d graphics and the robot animation. Unfortunately the gameplay is unfinished - there's only really one level, and you're able to simply jump infinitely in mid-air and complete the game in 10 seconds. Craftstudio seems like a good way to enter ludum dare though. I get the feeling that the developers just ran out of time before they could build a set of levels. The splash screen says "Press start to begin", but the end level screen says press enter.
It seemed like a good dystopian world, but I just couldn't get into it because of the bugs and interface problems. A couple of little bugs being fixed would help no end - I had problems with control focus on the window which made my keypresses stop working after getting the store key. You check for mouse clicks, but not for mouse drags, so you don't pick up clicks unless you have your mouse stationary, which is frustrating. Using both the keyboard and mouse seems unnecessary, I would just use the mouse for everything, and use right click for interaction and picking up, with buttons on the side of the screen to move between scenes. I realise these problems are all due to rushing to get the framework finished, so it's not surprising.
This is great! I like how relaxing it is to click and create paintings, and the background music really helps with the atmosphere. It's good that the colours are chosen randomly, otherwise it would require too much thinking and not as much "inspiration". One bug I noticed was that sometimes the prices change as you click buttons, before they disappear, possibly as a result of your fame changing?
Fun game that makes me want to cross my eyes or bat them back and forth. An interesting idea, and cool having a high score table built in.
Excellent job. Nice audio, stuck to the theme well, rather haunting in tone and mood. Makes you think. Liked the choice aspect.
Interesting game, I liked the imagination invoked by being text-only. Felt like the arena was a little too large. Didn't understand why I lost - it said I killed a monster and immediately after that I died.
A good effort that could perhaps be seen as a minimalist deconstruction of endless runners popular on mobile platforms. You can dodge and collect and you always lose! In need of a bit more player influence in the game to make it more involved though. I liked the little guy in the car!
Some nice ideas here and sticks to the minimalism theme well on all fronts, with catchy chiptune background music and straightforward graphics. Liked playing it but got a bit stuck after a while of wandering about.
The graphics and sound are very good, they have quite a Monty Python feel to them :) The game is interesting, but like other people have said, a winning strategy is to build an offensive tower and then keep building marketplaces until you have loads of money.
Also it would be nice if the costs were displayed somewhere, especially after upgrading!
I love the music in this! As for the actual game, it feels like there are some clever things going on that I don't understand, or that I'm not aware of. I'm not really sure what effect I'm having on things beyond causing catastrophies to reduce the population of a particular colour. Otherwise it's a nice ambient game :)
This is an interesting idea, I could suggest many improvements but I won't since it's clearly unfinished :) Better luck next time!
Could be a fun idea, but it's far too easy to be spotted by humans turning around instantly. Good effort though!
Excellent graphics! It all looks and sounds very professional, especially the intro and story. However it seems quite stingy with the number of turrets you get - I got to wave 7 and didn't have nearly enough firepower to defend the battery.
It's good, but really difficult! I keep running into things and dying, even on easy mode :(
Great! I am very impressed with the graphical touches, such as the blur at the screen edges, the way the cells "construct" from the edges of other cells, how the hexagon spaces highlight when you mouse over them...
Unfortunately it's not very clear exactly what effect some of the cells are having. Sometimes I place assassin cells which drain neighbouring cells to about half health, but then do no more damage. Sometimes cells do lots of damage, sometimes they don't. It seems more efficient to place 15 regular cells all generating DNA, than one producer cell for the same cost.
I get this error:
C:\Users\jonathan\Downloads>java -jar "pixels through time.jar"
Exception in thread "main" java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoa
der.java:58)
Caused by: java.lang.Error: Unresolved compilation problems:
g cannot be resolved to a variable
Syntax error, insert "}" to complete Block
at pixels.ac.<init>(ac.java:25)
at pixels.ab.<init>(ab.java:11)
at pixels.aa.main(aa.java:11)
... 5 more
I couldn't see what the challenge is - the slugs never attacked so I was free to just roam around and eat them until I could cast the Dawn spell
I enjoyed this and played it for a few hours! I didn't quite understand all of the interactions, but it's fun to experiment and try things out. I really like the wireframe graphics and ambient music!
Movement is weird and too fast; difficult to understand the game idea and can't find a way to heal, which makes seem losing inevitable.
Had a nice atmosphere and music, but controls were too slow and ponderous to make it fun. Needed a different background as to begin with I thought all I could do was rotate, interesting optical illusion.
Strange idea. Liked listening to the sounds build up into music, would have been interesting to see where it had gone if you'd finished it.
Good idea, but feels more like you're following the history of games rather than evolution. Liked the variety idea but the "ghost boss" fires undodgeable shots and can't be hurt later on due to the blob spawns, making it impossible to see the rest of the game. Painful gunshot sounds too.
Well made, lovely graphics and music. Tutorial should be less verbose, just stick to explaining the controls and the general concept and goal, not explaining the minutae. Hard to understand how to influence the gameplay, but relaxing and thoughtful regardless. Good job!
Interesting idea that feels more like time travel than evolution, unfortunately. The spinning paintings made me laugh. Good effort! Congratulations! You finally found a game that does not risk YOUR LIFE!
Works smoothly but collision detection is painful, feels like I get hit when I shouldn't. Too tricky, felt like I had to spend all of my level ups on health as there was no other way to heal. Consistent, if simple art style. Sound was repetitive and hard on the ears.
Both links point to the same place (http://pastehtml.com/view/c9kauorev.html) and neither of them work
This is an interesting game, I like the way natural selection is used in a gameplay system! Sometimes it seemed that the cells would refuse to evolve to move in the direction I wanted them to though. You could certainly expand this idea.
This is very entertaining! It kept me going for a good 10 minutes. I was disappointed however when I reached $10,000 and nothing happened. Also then I realised that you could just crash into hippies and get negative armour instead of losing.
This is crazy, there are so many enemies at the start of the game, and many of the attack patterns just kill me instantly! Also lots of the enemies were completely invisible. It seems odd that you can't ever lose, but instead just keep losing points until they are negative
This looked amusing, and the opening screens were nice, but I kept instantly dying and having to watch 30-second adverts to play again.
Perhaps a little more explanation as to how the colours interact might be useful, I tried it for a while but couldn't figure out what to do. I really like the hacking interface though :) and the idea of hacking objects in the game. Also the music doesn't work in Firefox.
It's really hard to click the icons when they start to scroll quickly!
It's quite entertaining, but the combat is pretty bad. Also if there are two of you in agreement, you can get high stats by intentionally getting killed when your mutation is negative
I liked the realisation of what I was supposed to do in the tortoise room, it wasn't explained but I managed to figure it out :) The graphics look lovely!
A cute game, with lots of humour!
Interesting take on the theme, it seems quite dull at first but gets more challenging later on. Good cutscenes and humour! Clicking the tiles in the lower corners seemed to quit the game, and the interface could be a bit clearer, but good job in the time!
This is a lot of fun! The graphics are simple but well polished, and the audio is funny :) I like how the title screen is integrated with the rest of the game. The physics take a while to get used to, it's very easy to fly into space by mistake. Also at the end of the game, you can keep pressing Enter and more and more atmospheres surround the tiny world :P
Right...
This is an interesting game, it reminds me of two board games! One is Red November, where players play co-operatively as gnomes on a sinking submarine and must move around and fix problems and survive until rescue arrives. The different sections of the ship, and the oxygen tanks dotted around reminded me of this. The other is Escape From The Aliens In Outer Space, where each player has their own map, half of the players are humans and the other half are aliens. The humans must reach the escape pods in the darkness while the aliens try to catch them, but each player's position is only revealed when a relevant card is drawn. As for your game, it is good and has some atmosphere, but could use a bit of fleshing out to make it more obvious what's going on. I wasn't sure when or why doors would close after I opened them, and I wasn't sure when aliens would move or where (adds to the suspense I suppose). An idea from Red November would be the addition of tasks to perform in different ship sections, or blocking off corridors to make movement more difficult. There's plenty you could do with this game!
This is a good idea, and it's well polished and hangs together really well. Graphics and audio are fantastic! It is incredibly difficult though, I'm fairly musical and I found it difficult to time my jumps to the beat properly, especially when jumping on disappearing platforms and avoiding the electricity! That gives it a sense of frustration, feeling as though it's the game that made me lose, rather than my own failing.
This is a lovely little game! I was skeptical at first because there wasn't much challenge, but it is a lot of fun just to build up the music in parts and see how it all works together! With the very small notes it is sometimes difficult to reach the lower ones, as there is quite a small collision gap to fall through and you end up walking around on the higher ones.
This has lovely graphics and music and a nice mood to it. There was some puzzling to it involving the wrapping edges, but a lot of it was trial and error - the bomb throwing physics were a bit strange, especially when standing on a ledge and trying to throw downwards.
I like the mechanic of getting in and out of the ship, and flying around the solar system! However once I got to the planets the seed collecting and planting mechanic seemed a little flat. Also it was quite easy to accidentally plant trees rather than climbing into the spaceship, since it's the same button for both and you can't tell if you're close enough to the ship.
Looks and sounds very nice! I wasn't really sure how to play well though, sometimes the probe would find things but rotating that many degrees came up empty.
A very nice looking game! The gameplay is fun too, although there was a bit of lag on the movement controls which made it hard to dodge the enemies. I like the upgrades between levels, that adds a bit of depth to it. Well done!
A nice idea, but needs workng out properly. But, well done in 5 hours!
It's a good mechanic, and actually quite difficult in the later levels, but a bit of a short game. Has loads of character though!
This is a lot of fun! I had to keep refreshing the page when I couldn't continue as there's no reset option, but that didn't stop me playing several games! The graphics are simple but effective.
Some improvements - somtimes the pieces have separate "islands" of tiles, and it's difficult to tell which are part of the same piece when picking them up. Also it'd be good to see what's underneath a tile that doesn't match, perhaps make it transparent? Also rotation would be good.
Very good! The puzzles kept me playing for quite a while until I finished the game, and they were tricky to solve too! I like the variation of the different tools. There was character to the story, and the music and sounds were well done. Graphics are lovely too, very retro!
A fun game, but it's difficult to see what's going on with all the explosions. Other than that the graphics are nice. There doesn't seem to be much challenge, so I don't think I'd replay it that much
This looks really nice, but it's quite a slow game and I had a lot of trouble aiming, even with the mouse crosshair.
I'd like to be able to 3D model that well though :)
This is pretty cool! I like the graphical style, and the music gives it a good sense of atmosphere. It's fun to explore, and the combat is tactical. I still haven't managed to complete it though...
A very good game! Definitely one I'll come back to :) When I came to play the second time, I was pleasantly surprised that it had saved my progress :D
The graphics are lovely, but what I really like is the variation and opportunity to use and specialise in different spells. The enemies are varied too, so there's a lot to do! One problem I do have is that enemies respawn more quickly than I'd expect, from travelling one side of the level to the other. It would be good if enemies were cleared out of a level, only respawning when you went up or down (you'd have to add an upward staircase). I suppose the way it's done now allows you to level up before descending further.
Great job!
Very good! The graphics are lovely :) I found the game quite hard though, it's difficult to judge how much of a run-up is needed and often I would just fly off the screen.
Very innovative, shame it's not a very long (or replayable) game!
The graphics are very nice, wouldn't look out of place as a Facebook game! It is fun to arrange things, but it's a shame that there isn't really a goal to the game or any progression.
In one game I played, Ben got stuck outside his door at nightfall and the game wouldn't continue from there. Sometimes a lot of notifications come through at once and you can't read them all, maybe a list of recent notifications would be better? Also it's difficult to see the info bubbles at night, perhaps they shouldn't be darkened.
Yay, biology! Your voice acting is, as always, exquisite
Quite a simple game, but a bit of fun :)
I like this game! It is quite confusing at the beginning, and I forgot how to drink potions (a reminder of the key to press next to the potion icon would be nice). If you could visualise the world rotating as you move it'd be easier to understand, but I know that's not an easy feature to implement, especially in the time ;)
Other than the potion button, the interface is good and I like the way it's presented as a series of Yes/No questions. The random nature gives it a lot of replayability too!
I had a few tries but couldn't really figure out how to play. Either I'd get game over within 12 seconds, or I'd pick the boat up and nothing would ever attack...
It looks very nice though, and I like the idea :)
It's a nice idea but it does get to the point where the whole planet is covered in trees and you just end up repairing the patches where the meteors land with rain. Looks very nice, and there's a good mood to it which would have been helped even further with some music!
It's a nice idea, but it's really difficult! There's tons of stuff to collide with, and the bullets are homing :( Very innovative though, and good use of simple graphics!
I got 110,094 with a combo of 120 ;) The combo goes away really quickly, so although you can charge up the fire attack to go further, it's not really worth it. Also it might be better if you start the game in the middle of the city rather than on a corner. Could do with a bit more polish, but it's fun to play!
Looks very nice, and a good mood while playing (helped by the music). It's an interesting idea for gameplay, but doesn't seem to go anywhere and doesn't really hold interest for that long.
It's good, but a little hard to control with the ant. A lot of the dudes were at ground level, and I couldn't shoot past the ant. Also if the ant leaves you behind then you have some catching up to do, but I guess that's kind of the point of the game - surfing on something you can't control. It's pretty hard to dodge the enemy bullets, they travel quickly. Otherwise, good game! I like the retro graphics and the humour :)
This is a fun game! I like the variety that comes from the different enemy types, and the randomly generated terrain. The title and transition screens have an endearing home-made quality :P I did struggle a bit with framerate on some of the bigger worlds, and sometimes the planet would grow on top of my ship and I'd get stuck inside. I finished the game and got a score of 9800 :)
This is good! I really like the gravity changing mechanic, although for some of the rooms it felt like I was solving puzzles by fluke rather than thinking it through properly. Otherwise it controls nicely, has simple but effective graphics and sound. Shame the ending is a bit of an anticlimax, and comes so soon.
This is fun, and challenging in the right sort of way. When I was killed and had to restart, it felt like my mistake, something I could have done better. I really like the interaction between the two games, and the way they both play at the same time. There doesn't seem to be an obvious way to lose the missile defence section, but how well you do affects the difficulty of the exploration section. The destructible terrain is a nice effect, although it got me in a situation where I couldn't climb out of the first brown cave, because a hole had been blown in the cliff so it became an overhang I couldn't jump over. Graphics are simple but really effective, same goes for the sound. Well done!
This is a fun game to play for a few minutes, but it could use a little more variation. I'm not sure the stats at the end add up properly, it said there was a total of 152 cows but I only created 146? 143 were dead
A fun game that I would come back to and play again! I like the building mechanic between rounds, although after a while just pumping up the damage/multishot seems to do the trick. The only problem I found was that the multishot would fire to the right of my mouse pointer, and also when upgrading multishot there wasn't a number on the GUI to indicate how many shots I had.
Quite a lot of fun, but it got very difficult to tell what was going on, especially when the planet expanded really fast! The story was very funny, as was the title! Well done (and happy 16th birthday!)
Great puzzle but infuriating to play! Constantly restarting levels after every little mistake made me give up on this before I finished the first level.
I seem to have the same problem as schnerble...
Very funny game; hilarious axe animation! Had to use walk-through to get out of the control room, light bonfire and use spaceship. Was funny first time round, but probably won't play again. Hope you enjoyed your first Ludum Dare!
Cute little game! Couldn't figure out how to use manna to terraform until we'd already completed the game on hard mode; could have been better explained at the start. Not always easy to see where your buildings are either. But really good fun, and would definitely play again!
Great take on the "tiny world" theme and a lot of fun to play. Very good attention to detail and the help system is a bonus. Graphics look lovely; shame you didn't have time for sound. And although you say your English isn't good you get top marks for knowing the word "scatterbrain"!
This is a fun little game, could see myself playing this in 5 minute breaks. The mechanic is simple yet effective! It's a shame there's no audio though. The tutorial was actually quite informative, despite containing no text or audio to explain what happens!
I can't run this, I don't have a Mac
This is quite fun, but not very challenging. The graphics are simple but effective, and the story is amusing if a little contrived! I enjoyed the background music too.
If this didn't disconnect and lose my character so much, this would be great! I like the animation on the character's eyes as you move around. Also it was fun to meet up with the game's creator and have a chat in the game ;)
I'm not entirely sure how the XP/health system works, I'm not sure I managed to level up at all and I couldn't find any health potions to regenerate after fighting all those rats.
I suppose fun/humour/mood depends on who you're playing with!
I tried to join game25 but got a blank screen...
This looks nice, but is really difficult to tell what's going on! We played it three player, and couldn't really tell what we were doing. Eventually we figured out that we were controlling 3 separate ships/insects, but the game ended very abruptly when someone won... I think
We played this multiplayer, it's pretty funny! Not sure how well the blocking works though. We do like the music :)
We played this with three players. It is hilarious and made us laugh but was very difficult to tell which colour we were and how to actually play/win. The joining mechanic is cool though!
I liked the asthetics and the audio track modulating the ship and sun. The controls seemed broken though - having the mouse rotate the view AND select planets was awkward - the mouse cursor could have been bound to the screen centre or rotation could have used a seperate control. As a result, it wasn't as fun as it could be. It would be cool if something more happened when you save humanity as well :)
We played it two player, liked the planet physics. Having the high ground seems to unbalance it a bit.
Had no problems with XNA. Really liked the art style and audio, but struggled with the control scheme - right alt for sucking resources seemed unneeded (just autocollect resources) and tapping right control to fire each bullet was really painful. Also, they're close to the windows key so I kept accidently pressing that! Think holding to fire would have worked much better. Didn't get to see much of the game as a result, I felt the rapid onset of RSI :(
Enjoyed playing along to the song, lovely atmosphere too!
LD51 — Every 10 seconds (19)
Justin Time: Man of the Hour by applecore555 2022-10-21T21:31:01Z ♥ 2
I had a lot of fun playing this game. I'm a fan of deckbuilding games like Hearthstone, MtG and Dominion so I jumped at the chance to play a card game. It took me a while to figure out exactly what was happening, but eventually I got the hang of dragging the cards, and the way the timer turns grey to show cooldown.
I think what you achieved in the Jam is really good! As with every jam game there are improvements and extra things that could be done. For a card game, and in particular one where you have to play the cards quickly, you would need a lot of polish to make it clear what's happening, and the effect of playing your cards. But I think what you managed works well enough, and I certainly enjoyed several rounds of it!
The Many Short-Lived Adventures of a Box by Criobite 2022-10-21T21:01:33Z ♥ 2
I think the difficulty works well, because you restart every 10 seconds anyway so it doesn't seem like you're losing much. The platforming controls have a really nice feel though, especially the double jump and dash, although sometimes it seemed like I couldn't double jump right when I needed to. Music is nice too :)
The Ariadaeus Run by Deepfreeze 2022-10-17T21:46:10Z ♥ 1
I like the pixel art here and the retro sounds and music, but this game is really difficult! I played with an XBox 360 controller and I kept trying to press A to jump (sending me boosting into the nearest rock)
MEGACHONKER by Senover Games 2022-10-17T21:33:32Z ♥ 1
That is pretty funny! Shame I can't rate you for humour :P
Long Shot by F1Krazy 2022-10-17T21:25:45Z ♥ 0
After playing this for a while, I think that although the 10-second weapon cooldown fits the theme well, it's not that much fun when actually playing because it feels like a lot of tight dodging and not much you can do about it.
I do really like the retro vibes though, and that you made it in TIC-80. Good job!
NN7 Guardian by Erlioniel 2022-10-17T21:14:22Z ♥ 2
The graphics look lovely, and they remind me very much of Homeworld! It's interesting how compelling it is to watch your ships carry out their tasks, even though there isn't actually that much player input during most of the game. Trying to balance the resources is fun though, and I did manage to get victory eventually (after reading some of the comments to find out how)
Foody the Robot by MadR 2022-10-17T20:49:58Z ♥ 1
This game looks nice, and the narration really sets the mood. I did encounter one of the bugs though, it made me lose as soon as I selected the correct products.
Rayna Runs by eeperdeheap 2022-10-17T20:40:50Z ♥ 0
Good job! I had an XBox 360 controller to hand so I played it with that, and I was instinctively pressing LT to try and centre the camera. I played it through to the final level, although as other people have said, it can be quite hard to control at times. Just goes to show the amount of work and subtle tweaking that goes into the controls of a proper third-person platformer!
Alchimia by Deseteral 2022-10-17T20:30:23Z ♥ 2
There's some good variety in this game, and it feels frantic trying to look up the ingredients and mix them properly, although it seemed that even though new orders came in every 10 seconds, I didn't run out of time at the end of the day. It was a bit galling to see how much money I still owed on my loan :)
The monochrome graphics are good, they give the game a certain mood/style while also saving development time!
Trainz by aligator 2022-10-17T20:21:15Z ♥ 1
My son is very much into trains and I considered making a game about them, so I'm glad you came up with a fun train game! I love the DIY sound effects, and the graphics mostly work well although I think it would be better if you could more easily see which way the points are going. This is one of the ones I will definitely come back and try again later!
The Useless Clock Machine by ch4b13r 2022-10-17T20:12:55Z ♥ 1
The embedded game on the website seems to get a 404 error, but I was able to download the Windows game and try it there. I like the way you use the countdown timer as the background! It's fun, and satisfying to click faster than the clock can count back up again :)
Growth Spurt by Cole and Jordan Studios 2022-10-17T20:05:43Z ♥ 3
It has that Garry's Mod style jankiness that makes it hilarious! Sometimes it's hard to figure out which trees provide energy and which are just in the background, and sometimes my neck exploded for reasons of physics weirdness. Also there seemed to be a bug whereby if I tried to play again, the energy never depleted and I could just wait until my neck was long enough to eat the moon.
Pizza Game by chuckeles 2022-10-17T19:52:33Z ♥ 1
I enjoyed this! The sounds are simple but they give good feedback as to what you're doing, especially when you're trying to do it quickly. Sometimes the orders overlapped too much and I couldn't click on the one underneath to read it, but then I wasn't really fulfilling orders quickly enough anyway :)
10 SECONDS TO DUNGEON by xk_the_name 2022-10-04T21:29:12Z ♥ 2
I really enjoyed this, top marks for humour! Also once I got the +1 bow I had to go back and try again. I like the variety in the levels, so even if you play it a bunch of times you still encounter new situations.
96 beats per minute by johanhelsing 2022-10-04T21:18:33Z ♥ 1
It's a good thing the aliens are in no rush, because it took me a little while to figure this out. When I did, though, I enjoyed making patterns and beats with the different sounds. I guess it's a little too easy for the marker to come back round and erase what you're doing if you forget to press the arrow keys or space to stop editing.
A Handy Job by 0X_VOID_X0 2022-10-04T21:04:13Z ♥ 2
This is great, although it's really difficult! The tutorial certainly helps a lot though. Art and sounds are very stylised and they work well together!
Escape The Simulation by Dark Dungeon Studio 2022-10-04T20:55:05Z ♥ 1
I persevered and managed to complete it! It's a good use of the theme, and although it's galling to fail to reach the safe zone at the end, it's not too much to have to go through it again.
Sonar by erikiene 2022-10-04T20:40:38Z ♥ 5
The graphics and atmosphere on this game are great! I'm not sure what was going on with the difficulty though - the first two times I played I got blown up straight away by two enemies, then the third time I didn't encounter a single enemy. Still had a fun time with it though!
Find Ten Seconds by dhim 2022-10-04T20:15:50Z ♥ 0
As I was playing I thought it would make a good meditative game, were it not for the constant ticking countdown. But then I realised it's actually a good mix of freedom and time pressure; it forces you to make (semi-)quick decisions rather than scouring the entire board for the best move.