The Fifth Ritual This Week by Jonathan Fischer 2024-04-24T11:25:48Z ♥ 1
Nice atmosphere for sure, as everyone has said.
The actual gameplay is a glorified fetch quest, you can get through it by spamming F on everything you see basically, could use a bit more direction I guess?
I didn't see the actual summoning instructional paper until I had already grabbed everything blindly, which should tell you the paper should be clearly visible somewhere obvious way sooner...
Also the mouse smoothing feels a bit off-putting and extreme, if you're smoothing out the mouse you should make the default setting fairly subtle I feel like.
LD56 — Tiny Creatures (6)
Dino Island Safari by Skleembof 2024-10-09T11:59:53Z ♥ 2
Decent little rail shooter, just a bit confused how this relates to the theme?
And it was fairly basic since all you do is shoot dinos, there's no extra obstacles to shoot out of the way or buttons to press.
Don't Wake me Up by Glassar 2024-10-09T11:51:37Z ♥ 1
Neat game! Default sensitivity was WAY too high for me, and there was a lot of hangs. If you'd done a PC build I would've preferred that, I think WebGL is at its limits on this one
Oozemancer by Vadstart 2024-10-09T11:12:17Z ♥ 3
Holy shit another VR game! Definitely giving this a play, if you could please play mine too! VR players are hard to come by.
edit: I gave it a fair shot but you appear to have rescaled the player without considering if their camera can even see correctly, the IPD doesn't rescale correctly by default in unreal I'm guessing making the hands look stereo-incorrect and way too small, and the near clip plane is way too large making the hands disappear when they get too close to your head while they're already fairly hard to see.
The controls feel reversed, as if they were made by a left-handed person, there's no reason not to just use both joysticks for walking since there is no rotation built in, same with both A buttons, would make it more accessible to right-handed people (I'm ambidextrous but still had some trouble adjusting since most VR games use left for walking and right for jumping/rotation).
The goo looks really nice when it lands though, that whole system feels juicy, though their angles just being aligned with your hand feels a bit weird since it makes platforming somewhat awkward, might have been nicer to have them aligned like platforms which would make traversal feel a bit less awkward.
I hope this doesn't come off as too bash-y, I think you could improve all of this fairly quickly and it'd make the game feel much better!
Restoring Reparia by SerenityDev 2024-10-09T10:57:40Z ♥ 4
Played through it entirely, mainly because I felt the pikmin influence a bit (which my game was also influenced by) and it looked neat, but it was very repetitive.
Was there supposed to be sound? I didn't hear any.
Conveyance was kind of poor, do different colored guys actually have different abilities?
I would've loved to see a little more autonomy in the little guys so I wasn't stuck clicking one guy over and over to kill it, I'd have preferred if I could just click a few guys onto one enemy and move on, trusting they'd take care of them.
There was also essentially no challenge, once the enemy was knocked down, they'd just stay down.
Also, when going back to the "hub" I would often mistakenly re-enter the same level, you should probably 180 the player so holding W doesn't just restart the same level.
Overall decent effort! Definite room for improvement (And sound! Unless my copy just didn't have any...)
MeepToss by killthealias 2024-10-08T16:08:43Z ♥ 1
Awesome! Another VR entry! Definitely gonna check this one out soon.
INFESTO by game dynasty 2024-10-08T09:50:44Z ♥ 1
It looks nice but I couldn't get anything to happen! A little controls description would be nice.