Bunny Bunny Dig Dig by ZakAmana 2021-04-28T00:46:11Z ♥ 0
Really fun, but also a carpal tunnel simulator
Foon → Ludum Dare Explorer → Users → killthealias
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Making Megahertz | compo | 146 | 3.48 | 3.25 | 3.23 | 3.93 | 3.61 | 3.43 | 2.97 | 3.50 | |||
| 2024 | 56 | Tiny Creatures | MeepToss | compo | 2.75 | 2.50 | 3.25 | 3.50 | 2.50 | 2.75 | 2.75 | |||||
| 2022 | 51 | Every 10 seconds | 👥 | Blast Shifter | jam | 235 | 3.86 | 3.52 | 3.94 | 4.22 | 4.02 | 3.60 | 3.86 | |||
| 2021 | 48 | Deeper and deeper | 👥 | Antrum | jam | 587 | 3.71 | 3.50 | 3.34 | 3.97 | 3.63 | 3.58 | 4.16 | |||
| 2020 | 46 | Keep it alive | Keep The Vibe Alive (VR) | compo | 642 | 3.32 | 2.97 | 3.42 | 3.13 | 3.40 | 3.24 | 2.92 | 3.28 | |||
| 2017 | 40 | The more you have, the worse it is | Tavos Mining Corporation | compo | 3.21 | 2.43 | 2.71 | 2.36 | 4.43 | 4.29 | 3.00 | 3.86 | ||||
| 2017 | 39 | Running out of Power | Oculus Guns | compo | 2.00 | 3.00 | 3.00 | 1.00 | 5.00 | 5.00 | 2.00 | |||||
| 2016 | 36 | Ancient Technology | L.M.V. Edison | compo | ||||||||||||
| 2016 | 35 | Shapeshift | ShiftShape | compo | 591 | 3.06 | 2.83 | 3.72 | 2.78 | 2.94 | 2.63 | 2.87 | 33 | |||
| 2015 | 34 | Two Button Controls / Growing | Nationbuilder | compo | 673 | 3.00 | 2.82 | 2.76 | 3.47 | 3.59 | 3.06 | 3.07 | 32 | |||
| 2015 | 33 | You are the Monster | The Island | compo | 432 | 3.17 | 2.83 | 3.33 | 4.06 | 3.89 | 2.13 | 3.56 | 32 | |||
| 2015 | 32 | An Unconventional Weapon | Chessboard Death Race | compo | 441 | 3.29 | 3.15 | 2.57 | 2.27 | 3.57 | 3.14 | 2.28 | 2.96 | 47 | ||
| 2014 | 31 | Entire Game on One Screen | Harvestier | compo | 587 | 3.17 | 3.06 | 2.86 | 3.11 | 3.71 | 3.45 | 2.26 | 3.16 | 59 | ||
| 2014 | 30 | Connected Worlds | HackNET | compo | 10 | |||||||||||
| 2014 | 29 | Beneath the Surface | Dungeons of Dragorath | compo | 953 | 2.76 | 2.86 | 2.14 | 2.43 | 2.42 | 2.94 | 2.31 | 2.68 | 66 |
killthealias leaves an average of 6.1 feedback comments each event.
Really fun, but also a carpal tunnel simulator
Incredibly entertaining and enjoyably simple, just like a jam game should be.
The atmosphere, graphics, and sound are all pitch perfect, however I feel the game is difficult to understand for a new player.
Enjoyably tricky to get the hang of, just like a classic arcade game. Might have benefited from an arrow showing your velocity? The way the glider swooped upwards without the correct finessing was hard to get the hang of, but so satisfying once it clicked. Loved the comedic piano impact noises. I wonder if there are any hidden easter eggs?
Good audio is one of the single greatest things you can do to set yourself apart from other submissions.
The game freezes on a white screen after the opening text from the main menu, the cursor draws repeatedly to it but I am unable to proceed otherwise.
Edit: switching to Windows 7 compatibility mode seemed to fix it?
Very interesting turning a rocket into more of a puzzle mechanic than anything actually dangerous. Sound and actual rocket projectiles moving when you fired would have gone a fair ways to making this feel better.
Good job with making the act of moving the pirate around fun to do. The audio was well done and added nicely to it. Fun little game ^_^
As a musician myself, I can confirm that this is totally how acquiring fans is done. Excellent art, sound, and gameplay. Good on all fronts.
Excellent. The various ways you have to interact with your ship are all very engaging (having the cables above your head was particularly good). Shooting feels nice and snappy.
I will admit, I have a distaste for bullet hell games. However, I feel this game is significantly lacking in the sort of game-feel "juice" needed to make it enjoyable. Movement feels far too slidy and shooting is not enjoyable (partly due to the way the bullets travel, partly due to one-click-fire, and partly due to mediocre sound design).
wat
http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=52500
Surprisingly fun! The graphics could stand to be a bit better, as well as the audio, but the actual gameplay is very entertaining; especially for something with the format of Ludum Dare (best suited to quick, easy to learn, quick to finish games).
This is an excellent game, kept me engaged and interested. Would have liked it if there were some sound effects associated with the interface, just to give it that extra hint of polish.
Couldn't get it to run (probably my Java installation, I'll try again later) but I put in a vote for you on Greenlight :D
Actually pretty enjoyable! Could benefit from adding some kinesthetic related things such as screen shake, animation blur, and better feeling sounds (that punch sound so weak).
This is probably one of the more interesting games I've played so far. The exclusive focus on mouse-based gameplay is really unique and makes what would otherwise be easy into a difficult challenge (in a fun way). Biggest complaint is the break from tone when the piano comes in, would have been better to have actual chiptune music.
Short and entertaining. The controls need to be explained better however. I managed to pick up on the controls for the archer but still don't understand the controls for the melee character. Would it have been that hard to build an additional level or two?
This is one of the most poorly constructed Ludum Dare games I have ever played. The controls are never fully explained (at first I thought it was a glitch I couldn't walk forward; also A and D turn you instead of, say, the mouse?), the goals are poorly defined (the printing press suddenly moved my forward in time without me doing anything but printing more copies?), and the game is incredibly poorly made (The character controller is set up in a way that allows it to rotate on an axis that makes you fall over?). I also wouldn't be surprised if the forest scene in the beginning is taken from a content pack instead of made from scratch, which is against the rules of Ludum Dare.
The game itself is enjoyable, and some of the artwork is absolutely excellent, but there's a major failing of the controls. Almost every twin-stick shooter relies on the left side of the controller to move and the right side to shoot, whereas this is inverted. Makes it very confusing to someone just playing for the first time.
Hey! Caught your development stream Friday night, excited to see the game done. Overall it's enjoyable, but the pace is a bit slow and the sound design makes the weapon seem a bit wimpy (also, the recharge sound is far louder than the others, hard on the ears).
Fun arcade-like game. Clever way of allowing the player to get used to the controls before presenting any hazards. Button prompts instead of a help menu would be better for introducing the controls. Enjoyable music.
Seems alright, but I ran into a game-crashing bug whilst moving into a room. Also, why'd you need an installer?
Surprisingly polished for a Ludum Dare game!
Sugarbyte, Sorry to bug you but you posted in the comments section of my game that the Linux version didn't work. I'm sorry to say I've little experience with Linux and I just used the default option to export from Unity. I'd like to apologize for the broken port.
The graphics, sound and such are all very well done. However I have a big complaint with how movement was handled as I had trouble targeting an enemy as the game always moved me when I was trying to target an enemy. The procedural generation was done very well also.
Holy crap, that was really hilarious and awesome!
Very good game, but I think you should have mapped shooting to LMB and used that charge thing on RMB.
This is actually really awesome. I got some serious Portal/Antichamber vibes from the 3D sections of the game. The 2D parts don't really work, but the jumping and gravity switching works perfectly, and feels incredible. I think if you were to develop this further (which you really should) you should take out the 2D part and replace it with some sort of story elements as reward for the puzzles. Also, you own a rollercoaster because rollercoasters are AWESOME!
One-button games are always a hoot, quite fun to play with friends this game is, good job! One quip? Learn to draw.
Very well done, looks very nice, I was a little confused about the goal at first, but it made sense once I was through my first level. Very cool idea for sure!
Nice game, but you might want to check your description, "Left lick - shoot"
FUCKING
BOX
Incredibly clever! I was quite surprised and really enjoyed the game!
While the game had very interesting core gameplay, I found myself stuck on the second level. Still, if expanded upon, you could really make something great out of it!
By far one of the most unexpected delights I've come across. While the gameplay was a little offputting (walking slow is not as fun as you think it is), the wonderful humor and charm of this game is incredible! Great job!
Your game ceases to boot with the error "ant_Data folder required next to executable" Please fix!
I REALLY liked this game! Hooked me for a good 10 minutes! 8/10 would play again! (Seriously though, pretty damn good.) Perhaps you could check out mine when you get time? http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=36494
Awesome game! Like arcade games of yore, the game is easy to learn yet hard to master, and looks nice! Perhaps you could check out my game http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=36494
LD59 — Signal (10)
Checkers: Under the Radar by Placeholders 2026-05-08T20:45:55Z ♥ 1
I'm certainly not very good at checkers, but this was a really fun take on it.
Metric Relay by xotraz 2026-05-08T19:03:23Z ♥ 1
Super cool idea for a game. I really enjoyed it, especially the presentation. It felt so slick. Wish I could rate it for the audio too since it really added to it. Simple and elegant.
Ludum Dare 59 - Cell The Signal by baknik 2026-05-08T18:45:46Z ♥ 0
Really lovely visuals, made it feel like a Sim City minigame of some sort. I only wish the game was a little bit harder!
RedFlag:SOS by ReiMi 2026-05-08T18:37:27Z ♥ 1
I wish the game was better able to explain the gameplay during the course of the meal, instead of having to rely on reading the developer's notes, however I was instantly won over by the hot evil woman.
While You Were Here by jpat 2026-05-08T18:30:59Z ♥ 1
Very classic puzzle game shenanigans, tied into the theme nicely. I found myself wishing I could execute my ideas faster once I had thought of them. The platforming occasionally felt more difficult than it should have.
Signal King by Tetramollaxx 2026-05-08T18:26:48Z ♥ 1
Really cool and unique style going on here. Exactly the sort of gameplay idea that feels like it could only come from a jam game. Fun and clever.
Cadence of Glob by Orjan 2026-05-08T18:22:17Z ♥ 3
Ball is life taken to the extreme.
i love you, too by tolviere 2026-04-24T00:01:43Z ♥ 1
The perfect mechanic for a game jam like Ludum Dare. Felt really engaging for the whole length of the game. Very enjoyable overall. Concerned for these characters! Could totally see a sequel work with an x-y oscilloscope ala the music of Jellybean Fenderson.
Small Among Storms by ShanzPro 2026-04-23T23:53:57Z ♥ 2
Really nice pixel art, and great atmosphere, but understanding how I was meant to react to each signal was difficult, I feel like I ended up brute forcing it too much.
Read My Signal by Shivvvy 2026-04-23T23:49:45Z ♥ 2
Really cute! Excellent art style and simple, elegant design. Occasionally difficult to understand the ratings I was being given, uncertain if I was doing well or not.