FoonLudum Dare ExplorerUsers → KevKevOnFire

KevKevOnFire

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMo
201739Running out of PowerPowerpoint Paniccompo3.002.004.504.004.505.004.00
201637One roomThis Room Ain't Big Enough For The Two Of Uscompo
201636Ancient TechnologyNo Man Has Gone Beforecompo
201534Two Button Controls / GrowingBop 'em Pop 'em Androidscompo

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by KevKevOnFire

LD36 — Ancient Technology

THE BOX by ReboundGames 2016-08-29T06:18:00

Well done. Riddles are good, but not a fan of sliding puzzles.(Personal taste, I'll acknowledge.) Like others have said, tenuous on the theme connection and that goddamn clicking. Otherwise, it's all pretty tight.

SwordSmith by videogreg93 2016-08-29T02:29:00

Not bad, though I found it VERY difficult to tell when I had taken too long to make a sale and it seemed having to smack the katanas on the anvil was practically an auto-strike later on. Core gameplay concept is solid though, and music was a nice extra touch.

Get On The Horn by kadexus 2016-08-29T06:38:00

Holy hell how did I ever do this shit quickly. Like people said, it works, and there's some fun in it. But... its hit the point of simplicity that I have to judge against it a little bit. I would think that a little more time could be spent on polish or user flow with a game this simple.

The Trade Network by scriptorum 2016-08-29T05:49:00

Wow, that was really fun! Beat the pre-designed level on my second try, then went ahead and took on several randomized ones. The algorithms for the random levels could be adjusted, the difficulty varied pretty wildly. For a Jam though, that's really nitpicking.

A viking game by quentinus60 2016-08-29T04:11:00

Hey, damn good for a first time. My first Ludum Dare I didn't even make anything playable! The risk/reward on the spear throws was a really good addition that got me trouble more than once.

Archaic Light by NinjaNic 2016-08-29T02:19:00

Gameplay too simplistic, imo, not really any decisions to be made. Controls felt "sticky". Lots of wasted screenspace on the pyramid. Nice chunky pixel art, though.

Unearth-Burial by abhimonk 2016-08-29T02:37:00

Interesting, quirky little thing. Wish I could have finished it, but I had to give up after spending much to long fighting against the snake controls.

USADD by alexv 2016-08-29T03:24:00

Punched a velociraptor with a sword to death. GotY 2016.

Real talk: Not going to win any awards for innovation, but a surprisingly solid set of mechanics. Fighting dinos worked great, platforming was too floaty. Signs with arrows maybe not the next big thing in level design, but fuck it. 48 hours.

No Excavation Needed by PetterBergmar 2016-08-29T03:56:00

Great style, fun little idea, and some clever level design. I noticed that the second dropping platform could be used as a pseudo-checkpoint. My only complaint, which made me stop, was that the controls made the character fly around pretty crazily. The lack of control over speed on the ground or in the air made precision jumps nearly impossible. Odd things also happened when bumping into something while airborne. Keep in mind this is all on a keyboard. Maybe controller would've worked better. Tighten up the controls, and you have a damn solid game here.

Egyptian Builder by BurntFeelings 2016-08-29T03:01:00

Well, I will say this is relatively bug-free and seems reasonably well coded, but it has some bad design missteps. Hazardous hitboxes are muuuuch too large, causing instant death if you happen to invade the personal space of the poor spikes. Also, there is no need to limit ammo. The tall robot didn't seem to get hurt, so each time I tried to attack it, I had to suicide so that I could attack again. Camera is also very claustrophobic, and jump physics are very floaty.

Atlatl Hunter by Zaretsu 2016-08-29T03:16:00

I don't know, this one barely seems to work. Mammoth didn't move, spears could be rapid fired and had unlimited ammo. Just seemed incomplete. Better luck getting things done next time.

Xolotl by SetTheBet 2016-08-29T06:09:00

Wow, very impressive. Clever mechanic, clever puzzle implementation, and very polished. Difficulty curve is fairly steep, but damn. If that's the only complaint I can have, you did a fantastic job.

200 Generations by Traf d-Lo 2016-08-29T06:53:00

I have a serious issue with the spinning. And yes, I know you can slow it down. But the game punishes you for stopping the spinning, making you get dizzy from staring at blurry spinny things in the hopes of getting a few more points.

All in all, it works, but I just couldn't keep going for more than a single round.

S**ON by jakatpemadi 2016-08-30T00:00:00

Huh, got to the point where the cloud turned dark, then nothing when I clicked on anything. More guidance and feedback would be helpful.

Sumer Game by Rico The Jammer 2016-08-29T04:24:00

Yeah, agree with the tedium. Things work fine, but I was struggling with the attention span to do one, nonetheless 3 tablets. This could be helped a lot by providing feedback more often (ex. every line) or additional challenge.

No Pyramid's Sky by DiegoCTorguet 2016-08-30T03:39:00

15 hours? Show off :P. Great art, good music. Really just needs a high score system. Oh, and while you're at can you make me suck less at it? It would be a big help, thanks.

The Ancients Call by smilewood 2016-08-29T05:34:00

Its bare bones, but functional. Basically the most you ask for out of a first time game jam. For further things to look into, you could add more feedback to player actions (simple sounds and animations), as well as making enemies with more complex behavior than moving in a straight line.

Crystalline Computations by Skye 2016-08-30T03:49:00

Decent concept, but clarity on how to play was poor and the difficulty curve was all over the place. The concept was good enough that with some polish it could be a decent little puzzler, though.

Also, please take the debug UI out before uploading next time :/

An Historic Defense by hermetic 2016-08-29T04:18:00

Hey, its completely playable. Better than a lot of first-time LDs. My suggestion for simple ways to improve this:

1) I found the mouse sensitivity to be crazy high, bring it lower or even better, add an option.
2) Needs feedback on player health and ammo count. Death and running out of ammo just kind of... happen.
3) Make the gun you have disappear from its stand until you pick up a different one. The need to run around to find new guns is really cool, but mitigated if you just camp one stand.

Flip Flow by delfino 2016-08-29T02:14:00

I think I lucked out, got it done quick despite sucking at those slidey tile games. I will say that the moving tiles into the empty spot is not very clear, making the controls feel inverted. No matter how hard I tried, I couldn't see it as anything but moving the black square around.

A Robot named Rover by Hackingroelz 2016-08-30T03:46:00

I really struggled to visually understand the map, and I'm not 100% convinced the first level is even possible. Enemies just seemed to walk towards me and I didn't really have a way to deal with them. Just take the hit and run.

Highly-Accurate Shepherd Simulator by Pix3M 2016-08-29T04:33:00

Good polish on the art and sound. Core mechanics are fun, but could use some more polish and tuning. The snowball effect in your favor makes things pretty trivial pretty fast. Disappointed I couldn't sacrifice the old man :(

Words and Wide Spaces by Move127 2016-08-29T03:32:00

I really really wanted to like this, but it was easier to solve the first puzzle than it was to understand what it meant. Maybe I'm just dumb, but I got almost immediately lost :/ Maybe someone smarter than me will get through more of it and be able to critique the rest.

Words and Wide Spaces by Move127 2016-08-29T03:42:00

Ok, I figured out part of the trick, and I was actually REALLY enjoying it. Puzzle three bugged out on me and the tiles starting moving in weird ways, but I was enjoying myself until then. Maybe a less abstract way of easing people into the number system would reduce the barrier of the first puzzle.

Words and Wide Spaces by Move127 2016-08-29T03:44:00

@quintinus60
SPOILERS: The symbols shown above the first puzzle are the numbers 0 - 11. The box is addition, the H is subtraction. Hopefully that's enough to get you going.

Dino Hipster Survival by zulman 2016-08-29T04:48:00

Loved the polish and style. Humor was also excellent. Mechanics could use adjustment. Game was trivial to beat by spamming clicks at the top of the screen as fast as possible.

Enlightened Cave by samu 2016-08-30T00:16:00

Not bad, would've liked the puzzle mechanics to kick in quicker though. Performance tip: You should only cast light rays out to corners of things, looks like you're casting out like, a million rays in all directions. The visuals will be smoother and less performance intensive,

The Huckster by MrBrenan 2016-08-30T00:06:00

Nice music and decent atmosphere, though I would recommend avoiding writing heavy games in English until your English is more solid. Mechanics work well, but could use some graphical work to make it clearer.

Abacus Fighter by deadpixelsociety 2016-08-30T03:17:00

Really liked the concept, wish I had a second to try it out properly

Aqueduct Architect by Multitudes22 2016-08-29T02:51:00

Oh no! 404 on the embed! Good polish on the game, but I think it might need a little more something to allow the difficulty to extend past what's here.

cognizance by managore 2016-08-30T03:31:00

Fantastic mechanics, great game feel, great level design. I can not come up with a single bad thing to say. Good work.

L.M.V. Edison by killthealias 2016-08-29T04:38:00

A nice, atmospheric, low-res environment, but the extremely low mouse sensitivity and clunky interactions witht the ship's computer forced me to stop

Retro Player by justinooncx 2016-08-29T06:23:00

Works nice, looks nice. Main complaint is that the controls are kind of awkward and put a big divide between this game and the theme, both its own and the game jams. Can't say I can think of any Gameboy games that used drag-and-drop as the primary control scheme.

TrainStack by TheMonsterFromTheDeep 2016-08-29T05:53:00

Cute, nice, and polished. Great work on the UI as well. There are definitely some clarity problem with the traps, however. My engine kept blowing up until I took 1 car off the train, an unintuitive way of getting past the trap.

It Started Out With A Brick by peterthehe 2016-08-30T03:25:00

Nice music, and its really impressive to get a solid genetic algorithm for a jam. Definitely needs some interaction though, it's just not really a game atm.

Sentinel by Ilseroth 2016-08-30T03:36:00

Fantastic style, you did a great job keeping the game readable in greyscale. Impressive for the time you had. I'm going to have to repeat the issue with the camera, as well as a lack of clarity on when your weapon would or would not hit, as well as when your character would get hit. The clarity on where your weapon was, and when to pick it up, however, was fantastic.

The Switch - Worker by Ghen 2016-08-29T06:33:00

Y'all are a bunch slackers! 720 points!

Ok yeah that was a ton of fun. The little rhythm going while you were operating was hypnotic, and the pace started getting crazy hectic. Only complaint is that there were a lot of spelling/grammar errors. Didn't check if you're a native English speaker though.

ArsonVille by Graham Weldon 2016-08-29T06:02:00

Aw, shit. Who doesn't love burning down some buildings! Very solid and well made, though the fire behavior was a little hard to predict. Definitely saw it not spread to some adjacent flammable stuff in there. I also saw some toroidal behavior once? Maybe I was crazy.

Lione's Letter by acotis 2016-08-29T03:48:00

There's no .jar in there? You're going to need to at least compile if you want people to play it.

Temple Plunder by Fidrik 2016-08-30T00:10:00

Nice graphics and music, I actually liked the dim lighting. I would like the slow down with encumbrance removed though, I think not being able to pick up things and having to run back to the cart is enough penalty.

Raiders of the cursed Temple by McMutton 2016-08-29T06:49:00

You did an absolutely amazing job of replicating those old pieces of junk. On the other hand, this game shows exactly why those games were terrible. No feedback, hard to understand interface, etc., etc.

Like, you achieved *exactly* what you wanted, and I have to give a lot of respect that. Unfortunately, it's being faithful to games that just aren't, well, very fun.

WakeUpCall() by quill18 2016-08-29T04:06:00

Enjoyable, and I love the old rogue-like feel. Clever writing and lots of content for a jam game as well. However, I wish you hadn't emulated the sluggishness of the old terminals as well. Waiting for the screen to load new portions of the map killed it for me.

Call of the Ancients by fenwick 2016-08-29T06:44:00

Ah geeze you got me. Blurring the line between joke and game here, but I laughed like a moron. So there, are you happy?

Artifact Hunter by CMLSC 2016-08-29T04:28:00

Nice polish on the sound and graphics. Good thought making no hazards appear until the first item is collected. The green bar on the upper left seems to not mean anything?

The Crush by joemag 2016-08-30T00:21:00

I liked the concept, but how to succeed is pretty unclear. I was never sure if anything I did would ACTUALLY brace the walls.

Aqueductus by wheerd 2016-08-30T03:21:00

A nice little puzzle, with good level design. I have to echo the desire to speed up the water flow, didn't like waiting around for the water to fill up.

Brainfuck: The Game by PotatoIng_ 2016-08-29T02:44:00

I would've really liked this, first few levels were pretty neat with some clever ways to cheese them available. Unfortunately bugs left it unplayable for me a few levels in :(

Ogg and the Obelisk by SimonHutchinson 2016-08-29T06:13:00

Huh. Gameplay has major issues. It's simplistic and repetitive. Unclear and confusing. But you know what? Who cares when you have this much *style*. It may have been only a couple minutes, but it was a good couple minutes.

God'sPlagueFighter2000BC by MaTeX-7seven 2016-08-29T03:11:00

Like, I can see the idea here, and can appreciate the tile physics, but even after looking at the instructions multiple times, it took me a while to figure out how to control the game or what to do. Work more on the player feedback, and you might have an enjoyable little arcade game. As it stands, the game is pretty impenetrable.

A Blind Man's Text by TheSlovenianDevil 2016-08-30T00:18:00

Yeah, I'm not really sure what the idea is? Mostly just hunting and pecking so far. The paper being in the way of the keys initially also threw me off for longer than I would care to admit.