FoonLudum Dare ExplorerLD36 → Sentinel

Sentinel

By ilseroth

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Comments

geekguy100 2016-08-28 21:57

Really cool! Nice graphics and really loved the targeting mode. Not a big issue, but the camera was a little funky to control. Overall, great game!

ilseroth 2016-08-28 22:04

Fixed the camera issue, somethign that should have been fixed a long time ago.

jod 2016-08-29 07:02

Well done! Loved the Shadow of the Colossus vibe. Can really see something great in this.

joff 2016-08-29 11:58

I am loving the art work, all in all a good game I would recommend the download rather than the browser version though it makes it a bit easier to play.

onyon 2016-08-29 11:59

One of the best entries I've seen so far. I'm a fan of big monster fights and stuff, so this is a really really darn good entry for me. Thumbs up.

lindenholtwhittaker 2016-08-29 12:10

Wow, the best thing here is the atmosphere. The 4 short lines of text really sell the creepiness of the 'Sentinel', and give a great sense of history and lore. The combat was a lot more in depth than I first thought it would be, gave a real boss fight/Shadow of the Colossus feel.

For a game in 48 hours you should be very impressed with yourself!

qwaklak 2016-08-29 12:10

Well designed game animated and graphicalQuality is good.

mr-jaqbq 2016-08-29 12:27

Wow, I'm impressed with how good it is! And you made it in 48 hours!

Boss movements are really varied. I like that he reacts according to my position, instead of attacking blindly. Combat mechanic is solid.

I'd like to see it developed further.

zulman 2016-08-29 12:29

Grayscale, winter, giant robot - never thought about this combination, but looks awesome. You have to build it for VR!

I don't get why big robot wants to kill me and looks like subtitles are out of screen (Chrome OSX, 1920x1080). Sound i also very very fine for atmosphere :)

wilsk 2016-08-29 12:29

Looks great and plays pretty smoothly. Thanks.

ghen 2016-08-29 12:31

really cool game!, the assets simply beautiful, mellow music and mellow white tint color of the assets mix very well
the gameplay also cool, the control feels great, the boomerang movement a bit weird, but its cool
this is impressive :D

quentinus60 2016-08-29 12:35

really good game ! good job :D

_waterman7_ 2016-08-29 12:38

I loved the mood in this, really well done!
Only minor thing I noticed was the camera cuts when toggling targeting mode where a bit harsh and disorienting at times. A little bit of lerp would have helped a lot I think.

ninja00283 2016-08-29 12:43

48 hours...
Whow...
And thats only the time you could use..
now the harsh bit.
the view could...needs improvement.
But when you aimed it was pretty good.
The animations needs work, but that's pollish.
So great game could be greater.

spinach_chicken 2016-08-29 13:04

I love this game! I did have difficulties with the camera, especially when walking close to the sentinel to retrieve the weapon. Other than that, a very creative and fun game!

cmlsc 2016-08-29 13:07

For some reason I was lime always rolling on the ground.
Also, this is the first LD game to lag on my pc, so it could use some optimization.
Otherwise, I would say it's a pretty good game.

themightysice 2016-08-29 13:10

Graphics: Simply awesome. The grayscale fits perfectly
Sound: Was okay
Gameplay: Is good. The switch form targeting mode back to normal mode could be better, but the rest is okay
Animations: The robot itself is pretty good animated, but the walking animation could be better

Overall: Nice game with good visuals and fun to play. Keeping in mind only 48hours of development: Almost perfect!

dietzribi 2016-08-29 13:15

Okay this was really awesome.
The graphics and the settings were really great, I also liked the gibberish talk.
One thing that could be improved is that the camera points at a weird direction when you switch from the target to the free-cam.
I felt really badass running between his legs

mirrorpolygons 2016-08-29 13:15

This looks really good for a 48h game, I am impressed. It shows that you know what you wanted to do and had a clear design in mind. It gives me a Shadow of the Colossus vibe. Only thing I can say against it is how slow the browser version works and the trowing physics are a bit off. Overall a very good game that knows what it wants to be.

ilseroth 2016-08-29 13:23

@CMLSC Well the Unity HTML5 is going to be laggy, especially with a 3d game. My guess is it was so laggy it was timing out the grounded timeout, so the animator thought it was always airborne.
@TheMightySice Yeah the walking animation is garbage. I just needed something functional.

peterthehe 2016-08-29 13:28

The game is really good - it reminds me of one of the old Unity Demos. The battle is really awesome (owing this to art and animation) and the music was fitting. My only thing criticism would be that the camera control is still a bit shaky. Amazing work - one of the best games so far.

creativwhisper 2016-08-29 13:30

I'm really impresed by this game. The game feel and the core mechanics works pretty well. The text works well introducing you to the world and the nature of the Sentinels. The animations of the player character and weapon needs some improvements but i like the Sentinels animations. The inspiration from Shadow of the Colossus is evident but it doesn´t detract from his merits. Very good entry.

rafacp 2016-08-29 13:36

Well done!
Nice atmosphere!
History, music and art came together nicely to give this particular feel.
Smart use of the same house with different levels of "destruction".
Nice models, awesome robot!
Just didn't like the camera, if felt a little jerky, made me feel motion sickness.
You should have limited the robot's rotation during other animations, it made much harder (in an unfair way) to hit the targets since the weapon moves in a slow arch.
Also, maybe you should leave the target mode after shooting, since you can only throw one shot at a time.
After throwing all you care about is avoiding the robot and to go get the weapon back. Maybe you should change the target to the weapon in target mode, even as it moves. Make if move faster and spin faster, add some slow motion, would look really nice!
Great job anyway, it's a solid LD game!

wheerd 2016-08-29 14:56

Really impressive for 48 hours! I loved the boss fight mechanic, even though the hitbox seemed a bit buggy sometimes.
Maybe it would be nice if the aim mode ended as soon as you throw. Also, I got stuck on the way to the robot on some invisible wall the first time. Overall, one of the best games I have seen so far, really great work!

g_o 2016-08-29 15:15

It's kinda hard for me to believe this was all made by one person! in 48 hours!
Are you a pro in these kind of things?
Like you made 5 Shadow of the Colossus-like games?
And boss fights?
Because you really need to be experienced and incredibly talented to pull this off!

I mean this has snow effects (from the sky to the flying snow piles), aiming mechanism (camera work isn't easy, and actually wasn't perfect in your entry as well), absolutely amazing animations!
Thoroughly impressive, I really want to know a bit behind how you made this (you see, time management in LD is one of the hardests aspects in LD for me).

g_o 2016-08-29 15:17

P.S play in the windows version the WebGL is kinda awful performance-wise

franklyn 2016-08-29 16:46

Really fun mechanics and i love the atmosphere!

cortica 2016-08-29 18:02

Well done. Nice game atmosphere

asteryz 2016-08-29 18:54

This had an great style and atmosphere. It was fun to see an oldschool boss battle in a gamejam game for once!

ilseroth 2016-08-29 21:22

@g_o actually it was my first time dealing with a large character as an enemy, in fact, as for Ludum dares (and really in general) it was my first time dealing with a orbiting third person camera other then some small testing.

g_o 2016-08-29 21:47

@Ilseroth
Well then.
It's fuc*ing crazy.
I mean I try to wrap my head around what helped you make it in time.. like - perhaps the grey scale because it spares you the whole texturing and coloring and stuff so you had more time to work on animation and camera. I just don't know.. to be honest for what it seems it looks pretty close (dare I say) to a finished boss scene out of a full, selling game. It's kinda nuts if you really made it 48 hours. You should be proud or.. do it for a living or something haha

joemagiv 2016-08-29 22:08

Verrry cool. Shadow of the Colossus meets The Iron Giant. Lotta fun, interesting swapping between the two perspectives, great aesthetics. Great work.

wevel 2016-08-29 22:10

Very nice art style and an interesting aim mechanic.

johnbjuice 2016-08-29 23:22

The atmosphere and sense of scale are really great! Love the color design as well - despite the limited grayscale palate, I never felt lost or couldn't find my disk-thingy. I felt very in control of my character and played the game through to the end. Definitely some Shadow of the Colossus vibes going on here, but the disk throwing mechanic made it a very different kind of game.

On the subject of the disk, I liked its strange flying patterns a lot, though sometimes I felt very out of control of it! Then of course, that added to the sense of hopelessness which made the atmosphere so great, so perhaps it was a good thing.

I am not a fan of Instant Death™ though! Pretty frustrating when you get barely nicked by the robot's toe and have to start from the beginning. But hey, it conveys scale/danger even further! But perhaps not worth the frustration. Maybe you could have the character go unconscious? Shadow of the Colossus does that really well.

Also, I would have liked a simpler control scheme - that fourth button (left, right, space, and Q or E) made things just a bit confusing for the beginning of the fight. It also wasn't clear to me at first that Q/E did the same thing! Perhaps you could fold together the right click and Q/E and make a system like Zelda Z-Targeting? Might be tricky though. Jumping also felt kind of pointless, to be honest. Perhaps in an expanded version of this game it would be more used as a mechanic.

On the subject of cameras, I think your camera work here is mostly great! I've got one gripe and one compliment. Gripe - when you de-target, the camera jumping to the overhead view of my character was initially VERY disorienting! Would have liked a different angle to be the default, perhaps forward from the character's point of view. Compliment - the sharp upward angles of the other cameras worked very well for emphasizing the size of the sentinel! Foreboding!

Finally, I wasn't a huge fan of the sound design here. It wasn't bad, but you definitely could have gotten more out of it. Big bassy sounds for the robot would have punched the game up a lot, and it would have been great for the music to get more intense for the fight.

Overall, despite my nitpicks above, very great work on this - seriously, it's so impressive that you made something this great in 48 hours, and you could definitely expand this game into something really special in the future!

ilseroth 2016-08-30 00:13

@johnbjuice Actually, you can take 3 hits before you die, it's not instant death. (The health bar is in the top Left corner)

As for the camera, yeah that's probably my biggest issue with my game. And for "bassy" sounds, I did them as bassy as I felt reasonable for a game most people will play in their browser, and that I don't have an volume bar in.

kevkevonfire 2016-08-30 03:36

Fantastic style, you did a great job keeping the game readable in greyscale. Impressive for the time you had. I'm going to have to repeat the issue with the camera, as well as a lack of clarity on when your weapon would or would not hit, as well as when your character would get hit. The clarity on where your weapon was, and when to pick it up, however, was fantastic.

ilseroth 2016-08-30 04:08

@KevKevOnFire : Yeah the camera is pretty bad, as for when your character gets hit, any time you get hit by a missile/touched by the robot; I considered making it only do damage when he's in an attack, but decided against it when it introduced a bug that the undamaging boxes could throw the player in weird ways.

As for when your player hits, it does start shooting steam from the pipes with a sound queue, but I could see that being missed since the camera swaps to the next pipe, and music, and giant robot groans and ect. I suppose a nice solid CLANG and KADUUUSH would have been a better "you dun good" indicator.

bloodjohn 2016-08-30 04:43

Wow, that's a Titan! Retard he is in good health. I need more time to figure out how to defeat it. Graphics stylish.

imogiagames 2016-08-30 06:55

Very nice poetic atmosphere, and perfect us of greytones color palette. The low poly look is cleverly used too.
The opening screen instantly gives the feeling of it.
The character animation is a bit halted. Also when in targeting mode it's hard to figure the character's movement.
Very well done coming up with a 3d game in 48hours!

skorpyo 2016-08-30 09:13

wow, i wish i could do that much in such a short time

lonesurvivor 2016-08-30 09:38

Great game! The first game I saw with a "real" boss fight. It felt pretty solid (for such a short amount of time) and also challenging (couldn't kill it). The different attacks are nice. The music is also good and fitting.
Good work!

setthebet 2016-08-30 11:26

Well done! I like the atmosphere in the game. both music/sound (are you whistling in the microphone???) and the greyscaled art.
Camera is a little bit funky still.

amine-tcherak 2016-08-30 11:34

Very Nice i love your Game Good Works )=

valiap 2016-08-30 15:11

Nice graphic! The moment i found a giant robot in the end of the road, it suddenly reminds me of "The Shadow of Colosuss". The throwing and picking mechanic was cool but the dodge(Space) was kind of tricky. And the camera switching was a bit frustrating -- sometimes when I quit lock mode, I will find myself staring at ground and I was slayed by a cannonball.

xesenix 2016-08-30 17:22

Very good game.. One thing i could add is that you can lose more health if robot hits you with two parts of its body like you were kicked and fall on his arm.

diegoctorguet 2016-08-30 18:25

As some others say, the Shadow of the Colossus influence is really cool!
Nice job here, one of the best games in the compo so far.

justinooncx 2016-08-30 20:29

This game is dripping with atmosphere, and despite the somewhat low graphics, it still comes together quite nicely. The lock on was a little wonky, with the robot being so tall that the camera would be at an odd angle. Makes it really hard to avoid the bullets. Otherwise, very well done, a pretty cool game!

decentsauce 2016-08-30 22:56

Very cool entry! Felt like a The Legend of Zelda: Windwaker boss. I downloaded the game because in the web version the controls wouldn't work for me.(Though it did run fine!)

headmade 2016-08-31 00:33

Very nice entry! Moody and coherent art style and considering the time constraints the animations and modeling is respectable.

It seems like you would have preferred the theme "one enemy" though ;)

colapolka 2016-08-31 06:04

Wait, you did this in 48 hours?
Way to make me feel insecure about my own entry, haha.

What is there to say about this? It's great. The visuals in particular. And I don't talk just about the graphics. The moment when you take that first turn in the village and you see the giant robot in the far - brilliant.

ilseroth 2016-08-31 10:41

@Headmade
Actually Ancient Tech was surprisingly exactly the theme I wanted. I looked at the votes for the previous sections and Ancient Tech had won by a landslide; and when I asked myself "what would I do if Ancient tech won" this was pretty much the game that popped into mind.

im-oab 2016-09-01 07:26

Good game. I hope it has more enemy. :)

nardelli 2016-09-01 23:30

Fantastic game! I played in web mode (I use Linux). The mouse hurt me a little when exit the canvas but the Shadow of Colossus atmosphere is great!
Congratulations! What about a Linux version? :D

alexlamarche 2016-09-02 20:00

Overall a good game. Reminds me of Shadow of the Colossus.

The only issues I had were the camera being weird and the projectile being slow. The projectile kept hitting other parts of the robots body and made it hard to hit the last couple pipes.

The thing that I liked the most was the art style. I liked how the robot was huge and how the colors were limited.

questionablequality 2016-09-11 13:48

Both myself and my chat were comparing this to low-poly Shadow of the Colossus, and that was not at all a bad thing. The scale of the sentinal was terrifying but it just added to an overall great atmosphere.


We played your game over on twitch too. Check it out here: https://www.twitch.tv/cantgetourname/v/88793643