FoonLudum Dare ExplorerUsers → SetTheBet

SetTheBet

Games

YearLDThemeGameDivisionRank
201636Ancient TechnologyXolotlcompo

Comments by SetTheBet

LD36 — Ancient Technology

Castle Siege by fitret 2016-08-28T19:30:00

Kinda hard and it took me a while to understand what was going on (even after reading the instructions).
Didn't like the fact that tab was auto-circling through the choices (and fast!) . Ok game.

THE BOX by ReboundGames 2016-08-28T19:41:00

Simple idea but well executed. Could have worked a little more with the looping background sound though. Well done.

4 Dimensions by phantomunboxing 2016-08-28T19:26:00

I could not open the OS/X version on my Macbook Pro, (El Capitan).
Error message: "The application “4dimensions” can’t be opened."

Testsubject2002 by Testsubject2002 2016-08-28T22:33:00

"Unable to resolve the server's DNS address." ... :(

Pen and paper by RasmusErik 2016-08-28T22:10:00

Well executed on a fun idea. Music is.. well improvised and has it's errors here and there but it kinda works in this alternative environment. I like it!

Spectacular Stride Machine by Garfeild 2016-08-29T18:46:00

Excellent! What an enjoyable little game with eyes for the details. Great animations, superb selection of music (even though maybe not created by you guys). Good flow in controls. ++

Get On The Horn by kadexus 2016-08-28T19:47:00

Great idea, not sure that this is how my T9 worked though (pressing 0 after every single char?) . Simple in design, simple in art and sfx but hey. It def got the work done. Still it's a 3 min fun game. Nothing more...

Egypong by hirund0 2016-08-28T20:17:00

Having made a game in the age of eleven if awesome! Congrats!! The art is very interesting, colourful and "artistic" still I don't get everything that happens on the screen and why I am supposed to shoot.
Sometimes the ball is bouncing really weird as it is something invisible in the middle of the screen. But hey, a game in a day. Great work!!!

Caveman's Encounter by WiLD11 2016-08-28T22:40:00

Gameflow was good and sfx, music on par.
The game itself wasn't much of a game more than bashing the key?
Couldve been fun with some kind of a tactical move to use at certain times?

Ancient Wind by c4m 2016-08-29T18:28:00

Very nice clear graphic style. As said, not complete and a bit confusing of what to do actually.

Tech Race by AwesomeDannyRay 2016-08-29T18:02:00

Had a good feeling at start but it somehow let you down a bit when it all felt random. Some choices couldve been remembered and impacted later on?

Shrine by RugbugRedfern 2016-08-29T13:59:00

Came to third level.
Game made in scratch but better than many entries in here. Congrats. Art and gameplay is ok.
You shouldnt use black text when using a black background (lvl 2). Couldnt see "you died" text or STAMINA.

Escape The Pyramid ! by Vegevan 2016-08-29T13:50:00

I went into the OSX link but there were no game there. Were you uploading a version at that time?

Xolotl by SetTheBet 2016-08-29T07:05:00

@conrad123 @KevKevOnFire Thank you all for your kind words! Yes, I know it's difficult. I decided to do that just because there were so little time so I created 7 levels only (all with different mechanics). I will tweak it later on to make it easier.
@BloodJohn: Yeah, that sign is just for the curious minds And the text is just mocking the player for trying ;)

@scriptorum Why dont you try fall down from top slight-right and then teleport in the mid air? you will then wind up in bottom slight-left :)

I will check all the errors. Think it's an engine thing that I will take with the engine team

Xolotl by SetTheBet 2016-08-29T07:49:00

@hermetic
So further on it will add door's, levers and old time cogs (that slowly closes doors) a la indiana Jones style. I know it's not much at the first levels.

@pkeod Thanks :)

Xolotl by SetTheBet 2016-08-29T16:30:00

Thanks for all kind words.
For all that feels that the levels are too hard I have started working on simplifying the levels. Also added one more.
Please check out the post compo game here:
https://setthebet.itch.io/xolotl

Xolotl by SetTheBet 2016-08-30T09:08:00

Been updating with new levels now in post-links.

@steph88 Confirm of signup on indiexpo.net doesn't work. Could not sign up.

Xolotl by SetTheBet 2016-08-30T12:48:00

@qzqxq lvl7 requires you to find one single shortcut after pulling the second lever :) try fall down when in top right side to faster come to top left side. It's designed to just miss the timing if just running

Xolotl by SetTheBet 2016-08-30T12:48:00

Thanks for the feedback!! Appreciated

Indiana Cube by Horbee 2016-08-29T13:31:00

Getting stuck a couple of times (wall, ceiling) and the "dash through wall" text wasn't visible fully until I dashed through the wall :)
Also using ctrl + arrow keys on OSX swaps windows which kinda is a pain. Nice graphics. Sfx what you can expect from an sfx generator.

Stone Giant by MirrorPolygons 2016-08-28T22:31:00

Saying web does mean a web version. :( Couldnt play

Trickery of the Kings by manabreak 2016-08-29T07:10:00

Well done!
This is right now the most enjoyable game at this compo. Art is top-notch and definitely so music and sfx (though sfx could be gained a few db imho ). Control is fluid and I like how you've worked with dialogues, screenshaking and such.

Impressive work for 48h

Forest Walk by slam_nine 2016-08-28T20:24:00

Beautiful art and game. I really like the style, the mood and the simple "storytelling".
Now of course it is short but still I played it twice just to see what would happen if I didn't kill those innocent ones :) . Well executed but yeah.. maybe too short ;)

Artefact-O 36 by SamuelSousa 2016-08-29T18:42:00

Well executed. Hard to give some advices as sometimes you dont know if its intended by design or a very weird bug :D

Starwalker by svyatozar 2016-08-29T13:54:00

Had problems immediately I'm afraid. When playing in the embedded space of course scrolls the page. So I go fullscreen and controllers lock up.
After some jittering and keyboard smashing it works again but my left and right turn is way to fast. One fast click rotates almost 90 degrees.
Couldnt even enter the obelisk thing.

An Historic Defense by hermetic 2016-08-29T06:50:00

Like it!! You dont need more than this for a FPS to be fun. Simple art and sound but the controls feels really good. Did you do the fps controls yourself? Nice!

Ancient Sloppy Arms by Lakrits 2016-08-28T22:36:00

Game runs really good.
Unfortunately I'm alone and couldn't enjoy with many others.
Art is nice and sfx/music really works together with the rest.
Well done! (Even if theme feels really crammed in ;) )

The Lion and the Rabbit by Mnemusyne 2016-08-28T22:20:00

Quite good. As Twine is kinda an engine to just do these things I have a hard time seeing that much coding in this. Design, narative and writing for sure but it's kinda a blurred line what gamedevelopment is? Ok story.

Egyptian Dare by tenpn 2016-08-29T18:31:00

Yes, having a physics engine and playing with it is fun. You did well adding some dialogue into it (even if the ancient tech thing felt very forced).

Ice, Fire, Сodfish and Sheeps by BloodJohn 2016-08-28T21:57:00

Really nice art and sfx. The game mechanics is rather hard to understand

Dino Hipster Survival by zulman 2016-08-31T12:06:00

:D I think I've seen this game from somewhere else ;)

Dino Hipster Survival by zulman 2016-08-31T12:37:00

I actually think you could tell people that you are not the author of the game (as claimed at itch.io). You're using the exact game I am livestreaming here: https://www.livecoding.tv/setthebet/videos/jKax8-small-game-from-scratch-gui . Not even replacing art, explosions, changing stroboeffect, tweaking missile and the arcs.. I know my gameproject is publically out there on github for everyone to use but.. the whole game in the gamejam? Claiming yourself as author?

I also understand it's your first time creating a game in Defold but the engine is actually so simple so you could probably easily create this yourself. Or watch my stream and create anything similar.

Despite that... I like the dinosaurs.

Dino Hipster Survival by zulman 2016-09-01T04:25:00

@zulman : Thank you for your answer. Just a mention that the game is based on that project/my work is good enough for me. The project is open there for everyone to use. I just found it weird to be in a gamejam without any mentioning. And you are of course free to evolve the game further (that's actually appreciated) more into your own.

/A

Tank in Dungeon by Bentou 2016-08-29T13:42:00

Enemies are placed way to close to player when entering room.
Nice effect with dynamic lights.
Art is good, music not so.. could definitely be improved.

Tatry: Story about Engineer by vipper 2016-08-28T22:25:00

I really like incremental games like this and youve really added it into a beatiful place. Art is gorgeous and I like that it shifts like that.
Dont like the font though. Way to hard to read.

aRCANE by Jupitron 2016-08-29T19:50:00

Love it! Brought me back to some old space games on the Amiga like wingcommander (even though much simpler).
Well executed. Nice ambient music

Keyboard commando by psilon 2016-08-28T20:28:00

Well, the controls are very fast (especially turning). I like billboard graphics but Would like to have any other kind of reference than the enemies to see any movement.
Bullets or other indication of projectiles would be nice as well. Dont understand the ancient tech in this game?

Hollywood is Loomynarty by Sakaki 2016-08-29T13:48:00

After the nice intro I expected a little more from gameplay. Really hard turning became more of a "move into them and hope that you wind up in a good direction" game. Ok, but not more I'm afraid.

TrainStack by TheMonsterFromTheDeep 2016-08-29T06:55:00

Well done!
A well polished game with a good eye on details. The way screens move in, the tutorial, the design of text etc. I really like it.
The game still somehow have that "oh I dont get what happened" feeling to it. I think it's about how the traps works and how you protect your neighbours.
Art is perfect and sound is also true to style. One of the most complete game Ive played in here so far.

Left Behind by RockhopperGames 2016-08-29T18:34:00

Not sure that I would call it a game. Not sure you didn't even intend it to be. More like a techdemo and a test of Unity and it's features. Nevertheless well done and well executed

Walk of Light by SadSmile 2016-08-28T22:45:00

Well.. Controllers felt extremely jittery and weird and sometimes they didn't work at all. I know you said it was buggy... Really hard to estimate how the game was even as I couldnt start running but kept on going in a wall.

Heat Ray Defense by BoltKey 2016-08-28T20:14:00

Great idea, great theme and really well done executed. Love the small comments from the people and the powerups. Could definitely be made into a bigger mobile game! Had some frustration with the angles, yes

Sentinel by Ilseroth 2016-08-30T11:26:00

Well done! I like the atmosphere in the game. both music/sound (are you whistling in the microphone???) and the greyscaled art.
Camera is a little bit funky still.

The Switch - Worker by Ghen 2016-08-28T19:23:00

Really like the idea and the visuals. Well done! Feels like a good limited size of a game.
Only thing I have is that "collision boxes" for holes sometimes felt a little off. Had to drag same cable to 2B 4 times before it connected (and then it was way to the left)

A Fox's Pottery by Pusty 2016-08-28T22:04:00

Me too am not sure that the bumping style of activating things really is the smoothest way. Art is really really nice! Good work. Sfx is kinda what you can expect coming out from a sfx generator, nothing special that is but does the trick. Overall feels like a nice little game

Hippie Horde by Spinach_Chicken 2016-08-29T13:38:00

Kinda hard and basic game. I'm confused that it takes 14Mb zipped when using retro pixel art (or are you actually storing the textures in that size instead of rescaling them?) Good that you completed a game .

Lione's Letter by acotis 2016-08-29T06:51:00

Nice example of an escape the room game. Art works fine, had some problems with the user interface (mouse drag, release sometimes didn't drop items in the slots). Played it though. Nice subtle tune. Good work

The Human Drive For Innovation In The Realm Of Science by iamevn 2016-08-28T19:52:00

I'm a sucker for any kind of "incremental" game and I think you really nailed it :D . Yes the splash screen is confusing and it takes WAAAAY to long for the title to show up and then WAAAYY to long to show <spacebar>. Art is.. well coderart but it does the trick. I really like the idea and concept

Raiders of the cursed Temple by McMutton 2016-08-28T19:43:00

?? Couldnt open the OSX version for some reason. Is given this error:
"The application “Raiders” can’t be opened."

farm defence by yoel1234 2016-08-28T22:00:00

Yes, as said before. Really hard to play due to the offset of screen/rotation/mouse.
I like the music a lot. Gives a good ambience to it. Art could get better,

Call of the Ancients by fenwick 2016-08-28T20:10:00

Yeah well.. I'm not calling to the other side of the world. Sorry.

The Ancient by strong99 2016-08-28T22:29:00

Nice take on a tower defence. Art is splendid and music as well. sfx is mixed too high and could be reduced a couple of dbs.
Balance of the game is probably where it would need to most work now, or maybe Im just bad

Circuitry by btwj_ 2016-08-28T20:03:00

Quite basic design but good puzzle. I struggled some with the userinterface (clicking vs clickdrag, selecting, deselecting etc.) didnt feel intuitive.

Archio by Capt Nemo 2016-08-29T06:45:00

Clicked and dragged the ones that had same message. Nothing really happened (more than normal physics). Dont understand the game. Other than that, nice athmosphere and style! Really ancient/alien tech

Dizzy Mayan by aschab 2016-08-29T18:24:00

Hi it's a really good game. Well done.
Still want to point out that the use of art is totally violating the rules of Ludum Dare Compo as the wall, the mayan calender and the row of carvings are classic images easily googled. Read about derived works at: http://ludumdare.com/compo/rules/ ... still, there is no ranking so it kinda doesn't matter but You might want to know that for future participation.

Ogg and the Obelisk by SimonHutchinson 2016-08-28T19:58:00

Confusing, psykotic and weird. I love it!!
Well performed and created even if I cant figure out what it really is. Like the art, the animations and the time spent on small fun details (instead of an actual game :D )