Telegrapher by jackyjjc 2016-08-28T15:49:00
Nice atmosphere, very "Papers, Please"-esque. Could be a fun way to learn morse code :)
Foon → Ludum Dare Explorer → Users → btwj_
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Poultry, Please | compo | 83 | 3.81 | 3.75 | 3.44 | 3.87 | 4.13 | 3.94 | 26 | ||||
| 2016 | 36 | Ancient Technology | Circuitry | compo | ||||||||||||
| 2016 | 35 | Shapeshift | Reptilian Elimination Squad | compo | 135 | 3.69 | 3.97 | 3.97 | 4.24 | 3.90 | 2.81 | 3.76 | 3.36 | 57 |
btwj_ leaves an average of 6.0 feedback comments each event.
Nice atmosphere, very "Papers, Please"-esque. Could be a fun way to learn morse code :)
Very polished game, great graphics and sound/music. Simple mechanic but done well, fun to play :)
The controls were a little unintuitive at first, but I got used to them after a while. I like incremental games, and although the concept of this game wasn't too complex, it has a nice graphic style and was done well. Good job :)
Maybe include a list of possible words somewhere, or give hints to the player about what those words are. Pixel art is nice. Could be a good educational game :)
Maybe not the most original mechanic (haha) but those graphics are really great. And the music too. Maybe add some constraints for a greater challenge? Fun to play and good execution of the concept :)
Good job making all the art, music and code in under 48 hours :)
This is quite a tough platformer. The graphics are cute and do the job well. Also nice job on the procedural generation (in the backstory and map).
Didn't have another person to play this with, but here are my comments :)
I like the idea of having the stone projectile as a weapon, it's an interesting mechanic. Relevant to the theme, and with a bit more features it could be more fast-paced and exciting. Good job :)
Good job :)
Being rather zoomed it made it quite challenging to navigate (I think I got lost a few times haha). Music gave it a nicer atmosphere, maybe as an extension more cubes could be added so that you'd have to control them simultaneously to reach goals for a harder challenge.
I like the idea behind the game :) The map editor also has a nice aesthetic.
Maybe overlay the actual map over map drawn by the player so he/she can see how accurate he was. Or even procedurally generate the map so you can have infinite levels (this is really hard though)! :D
JS error as well on Firefox
can't seem to run this entry :( the web version also doesn't link to the game
LD37 — One room (6)
Cloud Chaser by handoharken 2016-12-30T12:59:00
Everything about this game made it very relaxing. The control scheme was hard initially but works after a while. Great graphics too. Good job :)
Dining Zoom by Docjekyll 2016-12-30T12:53:00
Great idea, could use a little more variety (like different dishes, jobs etc) After a while I did get into the zone, which was fun. Nice background music and graphics :)
Don't Stop You! by Kevin_B 2016-12-30T12:47:00
I like the idea of adapting a platformer to the one room theme. Really great for a first game! :)
When you land too quickly it seems sometimes you get stuck on a platform and can't jump anymore, I'm guessing that's a bug. Otherwise, good idea and great job!
Exam Simulator by nlbi21 2016-12-23T08:25:00
This was really funny. I liked the simple but somehow funny graphics? I need to work on my exam cheating skills though.
DEBOI-OPPAI by TBOI TEAM 2016-12-23T08:19:00
Graphics were quite nice. A bit short, but I enjoyed it. Maybe use a monospace font for the typing part? Or make the spaces clearer. One other feature you could consider would be adding a puzzle aspect to this game rather than just have it about typing. Good job :)
Dungeon 2.0 by TheMonsterFromTheDeep 2016-12-23T08:10:00
Really fun game, but I think the challenge goes up a tad too quickly. Good use of particles and other effects to juice up the game :)