btwj_ 2016-04-19 14:05
can't seem to run this entry :( the web version also doesn't link to the game
Foon → Ludum Dare Explorer → LD35 → CactaiGotchi
By tym17
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 383 | 2.74 | ||
| Innovation | 714 | 2.86 | ||
| Graphics | 812 | 2.87 | ||
| Mood | 943 | 2.45 | ||
| Theme | 972 | 2.62 | ||
| Fun | 1124 | 2.10 | ||
| Overall | 1130 | 2.48 | ||
| Coolness | 1201 | 48 |
can't seem to run this entry :( the web version also doesn't link to the game
I couldn't run it, getting the message MSVCP140.dll is missing, installing VC++ redistributable from online didn't seem to help.
Web version doesn't work actually !
Nice concept overall even if it would have been better seeing real shapeshifting on the cactus
I didn't manage to find what eat every cactus though ^^
There should be more feedback on clicking the buttons (sounds, lightning up when hovering over the buttons etc.). At first i didn't realize i was even doing anything until the cactus was almost dead. The cactus itself is kinda cute tough.
Didn't quite understand what I was supposed to be doing. Just click the buttons on the bottom left? Interesting concept at least. Needs-based games are an always fun to work on.
Game crashes on startup, wont run at all. On Windows 10
I don't really get it? I did manage to get some fruit, but he always loses health if I want to keep him clean, after having to feed him. Perhaps I'm too impatient? Clickety click
I'm not sure I understood how to play. The idea seems nice and the graphics are quite okay, congrats for your first game in c++
Interesting idea, would've liked to see a bit more interactivity though.
P.S. Remember to change the subsystem from console to window for release builds. Here's an SO question specific to SMFL on the topic: http://stackoverflow.com/questions/21181748/is-there-any-way-that-we-let-the-window-appear-but-not-the-cmd-in-sfml
Can't seem to run the .exe on windows 7 :(
Cactus is love, cactus is life ...
I ended up weirdly clicking buttons without knowing what to do.
Interesting concept, although I didn't really get what I was doing.