NOOR by PNghasemi 2018-08-22T19:55:28Z ♥ 1
A polished entry indeed. Loved the art on this, the text is well-written, and you nailed a dark cartoony mood that I'm a big fan of. The way you aim and shoot the light was tough to get a grasp on and I kept shooting off my first two shots after madly clicking to hatch (after dying 5+ times). It's also a little hard to tell when you're being damaged and where the hitbox is exactly.
LD44 — Your life is currency (22)
Les liens du sang by Steing 2019-05-10T13:22:11Z ♥ 1
That was quite fun, pretty good writing for such a short amount of time! Definitely reminded me of the best parts of Crusader Kings 2. Can't wait for the DLC :D
Catiro by Riftpoint Entertainment 2019-05-07T22:18:29Z ♥ 0
Aw man I just got my katana broken and now I'll have to renounce my vows and go beg on the road as a lordless Ronin. This was way too hard for me lol and I think of myself as having good rhythm. Fact is this is such a good entry I kept at it anyway. I want to include this in a series of videos I'm making. Could you tell me what tools you used to make this? Thank you!
LIFE Corp by pl4typus 2019-05-07T22:05:22Z ♥ 1
Lol this made me laugh a couple of times. Got it after a couple of tries. Felt a little dizzy from the super sensitive mouse controls on the camera but otherwise fun mechanic. Blasted through that real LIFE with a sneaky run and jump from the rocks, FTW.
Chesty the Treasure by Lord9000 2019-05-06T16:11:14Z ♥ 1
Super catchy music! It was not very challenging and I think the NPC's might be better off moving in a set path instead of randomly (not really sure if this is the case or not). And is there any point to the traps? Great idea though and bumping track!
A Pirate's Reward by philipprapp95 2019-05-06T16:01:36Z ♥ 2
Graphics are very good and the music is super fun. I feel like it needs a center camera button but otherwise had a ton of funny moments running the Ai in circles. The pathfinding has issues at times, they kept spawning on rocks or navigating over coastlines. Perhaps not intentional but nonetheless pretty funny to watch. This was made in Unity, correct? What tools were used for art and music? Thanks!
Money Mafia by miltage 2019-05-06T15:44:46Z ♥ 1
The physics made me laugh out loud, really nice art design! Everything from the intro to the way you move fits and enhances the setting really nicely. Funny take on the theme too. I'm making a series of videos documenting LD44 games, would love to know what engine and other tools were used to make this. Thank you for this fun entry!
Forex Platformer by cax 2019-05-06T15:36:01Z ♥ 1
Best background graphics ever.
Cards Against Sanctity by Corqi 2019-05-06T15:27:02Z ♥ 2
Nice art and music. It's a cool idea that needs a bit of balancing and maybe a hitpoint counter instead of a set total number of turns. Winning feels based on luck right now since the Ai gets the last turn. There really isn't much advantage to "killing" their cards right now since they usually just beat you on points on their next turn since you wasted yours not placing down points. Also I suggest having a click option that places the cards from your hand on the table instead of drag and drop.
Deadly Dungeon by SpiRiTs 2019-05-06T14:24:34Z ♥ 1
Hilarious! It's really hard to figure out the perfect length of a jam game. This does feel short but it's really as long as it has to be. You get the experience, it surprises you, then you feel good for blasting that demon lord away. On my first play-through I thought the game crashed when I had to select a different path. I guess I wasn't expecting the shift to mouse controls. Consider allowing KB controls for that as well? And a skip intro button would also be really nice since this is very much worth a replay. Great work.
Experimental Treatments by Greet 2019-05-06T14:04:50Z ♥ 0
Yeah this could REALLY use some music and sfx! Sleek graphics and UI design, good work.
TheGuard by 4Knights 2019-05-06T13:53:27Z ♥ 1
Had a similar thing happen, on Day 4 made a decision that dropped me to -7$ and stopped receiving messages.
Fun drawings and interesting concept. The music was good but it made me feel like it was all building up to something big instead of feeling the monotony of day to day prison life. Might help to enhance the mood if you had eery prison sounds in the background.
Protocol: R.W.S. by Derek Volker 2019-05-06T13:41:55Z ♥ 0
Fun entry! I wish it was the scrolling was a little faster though and maybe consider adding a warning indicator for where the big red beam will be falling. You could have the indicator start really wide so you're still not sure where it will land and have it shrink as it winds up to fire. Something like that could add to the intensity and force you to have to run around while still keeping up with platforms.
Fluffensnuff by Rongo Matane 2019-05-06T13:23:12Z ♥ 0
Yeah this is a great entry! Very nicely designed puzzles, had me hooked for a while.
Soul Exchange by Dennis Jeong 2019-05-06T13:14:18Z ♥ 0
Cooool pixels! Was a fun surprise to see the two animal abilities work together, very satisfying.
PATH, a game of life by Ekilibr 2019-05-05T16:49:45Z ♥ 1
Thank you for replying to my post about documenting LD 44. This is an excellent entry! Really nailed the feeling of mystery behind this world.
Would love to know what engine was used and the logic behind the code that generates the world tiles. You can email me at starplebe@gmail.com if you'd like or reply here. Whichever works for you. Thank you!
Biomass by Jobus 2019-05-04T23:01:26Z ♥ 1
Cool lighting and great atmosphere. A very relaxing experience for me actually. Would eat again.
Path of Redemption by Simon Rahnasto 2019-05-04T14:21:35Z ♥ 5
Had a TON of fun with this, great job. The world hinted at by the cutscenes, art, and audio make me curious for more. Some of the design choices I appreciated the most were:
- Enemies don't all immediately see you when you go into a room (makes for some tactical maneuvering)
- The way the weapon swings opposite to the mouse
- Equipment doesn't bog you down or keep you reading stats, just pick up the better one and go
Would love to see Enemies be affected by traps :D that would be fun to "entice" them to walk into them.
School Cred by SoarenDev 2019-05-02T19:36:36Z ♥ 1
I found this really funny actually :D Really would've loved a couple of more conversation options but I know... 48 hrs!! You're beasts. I had to take the full 72. Also never quite figured out what the stats meant ;) but had fun anyway. I recorded a little commentary doing the voices (had a great time) while I was playing. I might upload it soon as part of a series of LD let's plays if I finally get around to editing them :D
The Akolythe and the Amulet of Andhor by zondarg 2019-05-02T18:23:13Z ♥ 2
Finally a game jam game I can beat! Haha. Loved the NES feel of this.
The colliders were tough to deal with but I found it added to that 80's quirky mechanics feeling.
I literally made it out of the dungeon with 1 HP left! I was super scared I was going to walk into a trap or meet some bat I'd managed to skip. It is a rare sight to see an actual victory screen as well! Good job with this.
Loot Goblin by Zeaga 2019-05-02T18:11:40Z ♥ 1
I would've really loved to be able to pick up more coins and retrieve the ones I've lost. You can keep the intensity of it by making coins dropped disappear after a timer runs out so you're forced to run around even more.
Basil Price: Mint Investigator by minibobbo 2019-05-02T18:03:47Z ♥ 1
Laughed out loud several times throughout. That puzzle at the docks I imagined was amazing, 10/10. Cracked the case after going back to the warehouse twice to find the right evidence haha. The art could use a little work to highlight some of the clickable areas and items better, overall fine work. Brought me back to Ace Attorney days.
Life is precious by freso 2019-05-02T17:23:15Z ♥ 3
Super tough! Those damned reds! Good shooting mechanic, shots all felt like they were going where I wanted them to. The bombs were very satisfying! Moving the camera with the mouse became a bit disorienting, like suggested above this could be fixed by slowing it down or giving it some offset value so it's not precisely locked to the mouse position, giving it a bit of room to move the mouse before actually moving the cam. Good job!