FoonLudum Dare ExplorerUsers → seizethedia

seizethedia

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202148Deeper and deeperShadow Templejam3.503.503.003.753.251.003.25
202046Keep it aliveCuranderojam3.753.503.504.004.004.00
201944Your life is currencyTensilver [HTML]jam4423.543.313.703.953.583.673.343.65
201842Running out of spaceThe Returnjam6663.313.133.313.973.283.362.183.36
201841Combine 2 Incompatible GenresHellraiser incjam
201740The more you have, the worse it isRadrockjam3.102.502.903.103.102.623.25
201637One roomBlind Man's Roomjam14
201635ShapeshiftAtomicolliderjam2563.563.603.604.5026

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by seizethedia

LD35 — Shapeshift

Vikings by timtipgames 2016-04-19T17:06:00

Can the little guys damage the giants? I had fun! Would love to see some sort of UI to know how long before my troops shift to giant mode. I liked discovering how many troops = giant's size. Fun concept, good job.

Under and Above by Xinelu 2016-04-19T19:54:00

Reminds me of the early stage in Spore, but I kept wanting to eat the enemies Agar.io style. Right now there's not enough there to hold my interest. Really liked the music.

Shuffle Race by Darkgoon 2016-04-19T14:54:00

Fun! It feels like it would run nice with a controller and it could really use some sound. Cool idea, good job!

Purity by Sean 2016-04-19T15:00:00

That is so good! Awesome job. Love the concept, love the art, great choice of music. It's really hard! I would love to see exactly where is the shape I'm affecting, maybe some type of cursor? Really good work 5 stars all around.

Dr. Deckenstein: An Adventure in Severed Parts by quill18 2016-04-19T22:21:00

This guy is the reason I found out about Ludum Dare, I took the plunge I made my own game this year. Dr.Deckenstein is an awesome take on the theme! Looks like there was no time for sound, that's a shame I really wanted to hear some of those orc phrases said out loud. Great job!

Plato and the 'Caves by qu2 2016-04-19T19:18:00

Well that was really hard! I started twice in a corridor with one of the units that chase you and had no way to get out! :( Really funny characters, the audio fx made me lol multiple times, fun experience but I couldn't quite figure out what the benefits of shifting to the other shapes were.

CactaiGotchi by Tym17 2016-04-19T14:55:00

Game crashes on startup, wont run at all. On Windows 10

55 Days by V4lesti 2016-04-19T21:57:00

Clean design, super intuitive, and really beautiful art! Well done. 6550 happiness!

LD37 — One room

Conștiență by Uliana Galich 2016-12-16T16:22:00

Really nice music and art. There are many misspelled words, I would run your text through a spellchecker. I have a similar mechanic in my game, discovering items as you go, but I think you guys managed to tell your story better. Some bugs with walking on top of walls and off the floor.

Cure4Life by Gipzo 2016-12-16T13:33:00

That was FUN! I was about to comment that it was too easy until a horde that would just NOT GO DOWN murdered me while trying to heal. Fun stuff. Obviously needs some balancing with gun dmg and mob HP but I had a great time losing so, thumbs up!
The placement of the worktables was excellent, since it forces you to stand in a place where you are easily surrounded. Some suggestions:
- Faster / Stronger leader mobs that spawn at certain intervals to ramp up the tension
- A chance of being injured when hit, which could affect your move speed until you "fix" yourself at the heal station
- I would love to get some UI telling me what the result of achieving more research will be ( might be a meta thing but it could help the player create a strategy )

Good work!

Blind Man's Room by seizeTheDia 2016-12-13T01:04:00

WEB is all wonky -- I screwed up something on export.

But other links should work. THANKS!

LD40 — The more you have, the worse it is

Toutous by ArnoChux 2017-12-06T18:46:08Z

Excellent submission. Really tight gameplay with easy to pick up controls. A really funny take on the them too. This got hard really quick! Also I cannot remember to last time, if any, when I had to use the entire alphabet as key controls. <3 Dogs

Burn Bunny (in space) by ZeAntwan 2017-12-06T18:05:18Z

Great art and really fun sounds. The Mamazon squeak is especially funny. Mechanics wise I really wish the movement was keyboard controlled so I could be more precise. I found it impossible the fill the Mamazon orders, you're supposed to deliver the full amount to get the tools right? It needs a bit of tweaking maybe to add a bit more fuel for every bunny placed into the engines to expand the experience. Having a bit more time would actually start making the deteriorating walls a real problem. Great work!

Radrock by seizethedia 2017-12-05T04:14:57Z

fixed thanks

Great Deal by sunnray 2017-12-06T18:23:44Z

Instantly reminded me of Papers,Please. Great use of minimal art assets to tell establish the mood and tone. I would like to see the actual evaluation of my work at some point. Cool submission.

Donut Dash by Jordan Neff 2017-12-06T18:42:06Z

Great concept. The controls didn't work correctly for me. A left click would sometimes just push the items right off the conveyor belt and other times it would pick up some random object that had fallen on the floor instead of the one I was looking at. The decision to turn via switching cameras was a bit jarring as you would have to re-orient yourself every time you switched. Fun concept and funny music.

The Cult of Refrigodrator by mochakingup 2017-12-06T18:33:20Z

Really nice art and a fun concept. I love the feeling I got when gaining more converts and I expect it would feel even better once it gets SFX. The UI needs some work so that you can tell when you are being damaged as opposed to being followed. The color choices between some of the civilians vs. cult followers made it hard to tell them apart especially during combat when it's most critical. The police units specifically blended the most for me. Great submission!

Overrun by Asellio 2017-12-06T18:13:13Z

On my first two runs I went head on berserker mode and tried to attack everything! Died a bunch until I discovered the sprint key. It would be great to see it limited to some sort of energy/stamina bar to add to the challenge. I have a similar chase mechanic in my game but I really like the focus you gave to the chase rather than the combat. Fun!

LD42 — Running out of space

The Return by seizethedia 2018-08-16T12:13:12Z

Thank you all for your feedback! I'm working on making things visually more clear and giving you a way to save yourself from the poison. Should have it up by today or tomorrow!

The Return by seizethedia 2018-08-18T16:31:58Z

@norris-eldridge There's supposed to be an ability you can use to clear poison in your path, but it clearly needed a tutorial or something to explain that it exists because I think hardly anyone notices it.

HexaGlitcher by JOrbits 2018-08-18T14:03:51Z

Great atmosphere with this one, even the epilepsy warning at the start helps enhance this. This game is DANGEROUS :D

Really good call having the "red stuff" spread not only as you walk but by exploding enemies.

Movement could use some work. Right now it feels like I'm accelerating with thrust, like a spaceship, instead of running around. This felt bad when I'm trying to move perfectly between red areas that insta-kill you. A lot of times I died because the player did not stop moving quickly enough after I let go of the key.

Eventful Horizon by bitdecay 2018-08-18T16:40:44Z

Cool mechanic indeed. Level design is neat and the audio fx really add to the mood of the game. And OMG the rotoscoped intro, say whaaat. As many have said above a checkpoint system would make this 100x more fun

Crowded Dungeon by RandyTayler 2018-08-18T13:08:41Z

That was a light-hearted well-written bit of fun! I'd play Chapter 2 :D

Last Piece by WetBox 2018-08-18T13:54:05Z

All aspects of this game's design work together to create a very eery mood and a feeling of hopelessness as you travel further. I also appreciate how it breaks your choices and forces you to make new strategies in order to survive. I feel like it was too long, maybe with other events occurring along the way (besides my island falling apart) might help to break this up.

Battle Billiard Galactic Edition by Anudin 2018-08-17T21:26:25Z

Super replayable! At first it was annoying how long it took to get my charge back BUT after a few tries I see that it makes the bounce/rebound kills that much more satisfying.

Battle Billiard Galactic Edition by Anudin 2018-08-18T12:33:05Z

@anudin what if some objects were not enemies and instead are collidables you can use to destroy enemies (like the white ball in billiards basically!). Powerups might be cool? One that was a bomb that clears all incoming enemies perhaps? :D

Dear Leader's Diet Plan by Historymaker118 2018-08-17T01:40:34Z

Funny tone all throughout, from the background colors to the font, to the music, and the insane premise. It reminds me of some great classic flash games.

NOOR by PNghasemi 2018-08-22T19:55:28Z

A polished entry indeed. Loved the art on this, the text is well-written, and you nailed a dark cartoony mood that I'm a big fan of. The way you aim and shoot the light was tough to get a grasp on and I kept shooting off my first two shots after madly clicking to hatch (after dying 5+ times). It's also a little hard to tell when you're being damaged and where the hitbox is exactly.

Pizza Defender by Sloyd 2018-08-18T13:21:30Z

Cool take on the defender game, when I grow up I want to pixel as good as this :D As you must know by now, this art is fantastic. Really loved how your player's walkable space was taken away one bite at a time, I know how tough this can be to get pixel perfect! This lacks pacing right now and a way to really measure your progression. If UI text is not your thing maybe do something more visual like changing the background color. SOMETHING to show the player that they beat x wave and have x waves left to beat the level. SFX, camera shake, particles, and faster moving enemies would help this game a lot IMO.

XORN: The Fallen God by ThibaultAr 2018-08-17T01:08:00Z

Really, really nice work on the graphics, from the effects to the UI very nice work. The music as well, very impressive. Character movement felt to me like it could be faster or include some sort of dash option. It took me a couple of plays to nail the aiming of my attacks. Rotating my character was a little slow with a regular mouse, even worse with my mousepad. Maybe an option to auto-target enemies would be cool. Great work, happy LD42!

Personal Space by Hannah19 2018-08-18T12:59:41Z

This idea is great. This is a very relatable experience! Wished there was more ways to get away from the guests instead of just running away from them. Maybe an option like "Insult guest" or "Excuse yourself" or something that works like abilities. These could be like the move controls and switch randomly.

Speaking of the controls... I disliked the controls in this quite a bit. My first issue was the UI symbols .... the black square should show where you're landing not where you start. But after a while of moving around and bumping into everything I still found it impossible to get away from people for more than a turn or two. I think can still use some work.

Overall fun concept.

The City Of Forgotten Toys by dk5000p 2018-08-17T01:23:06Z

WOW. Still laughing. Consider adding a volume warning for people who wear headphones :D This was both funny AND I got to feel good by donating to charity. Win win.

Raft vs Shark by Batlordz 2018-08-18T13:30:30Z

That was coool! Had a bunch of really fun teeth-grinding moments with this game. Sadly 32 was my highest score :P Great work

Download Defender by KingHamster 2018-08-17T01:30:39Z

Can't load the page atm, will try again later

Download Defender by KingHamster 2018-08-17T22:54:08Z

Sooooo close, ran out of disk space right at 4/4 wave. Really had fun playing it.

Dungeon Trader by TomG 2018-08-16T12:22:37Z

Very cool idea! I love me some dungeon crawling. My only real feedback is having a tooltip or some sort of UI that lets you know what the item is so you can make better decisions for who needs what. Most of that is intuitive (it becomes obvious that arrows go to the archer) but then I get a teddy bear and I have to wonder... is that some sort of magic bear or is it just junk? And while I wonder my party dies. :D

Inventory Quest by acfaruk 2018-08-18T12:39:30Z

Interesting idea! It got repetitive quick though! Once your inventory is full you're basically just have time to click on one item and before you're instantly full again. Maybe an option to jump over items might be cool, if you already know you don't want to grab it. The timer to register mouse clicks makes it seem unresponsive, so you might consider lowering the total time.

LD44 — Your life is currency

PATH, a game of life by Ekilibr 2019-05-05T16:49:45Z

Thank you for replying to my post about documenting LD 44. This is an excellent entry! Really nailed the feeling of mystery behind this world.

Would love to know what engine was used and the logic behind the code that generates the world tiles. You can email me at starplebe@gmail.com if you'd like or reply here. Whichever works for you. Thank you!

The Akolythe and the Amulet of Andhor by zondarg 2019-05-02T18:23:13Z

Finally a game jam game I can beat! Haha. Loved the NES feel of this.

The colliders were tough to deal with but I found it added to that 80's quirky mechanics feeling.

I literally made it out of the dungeon with 1 HP left! I was super scared I was going to walk into a trap or meet some bat I'd managed to skip. It is a rare sight to see an actual victory screen as well! Good job with this.

Catiro by Riftpoint Entertainment 2019-05-07T22:18:29Z

Aw man I just got my katana broken and now I'll have to renounce my vows and go beg on the road as a lordless Ronin. This was way too hard for me lol and I think of myself as having good rhythm. Fact is this is such a good entry I kept at it anyway. I want to include this in a series of videos I'm making. Could you tell me what tools you used to make this? Thank you!

Money Mafia by miltage 2019-05-06T15:44:46Z

The physics made me laugh out loud, really nice art design! Everything from the intro to the way you move fits and enhances the setting really nicely. Funny take on the theme too. I'm making a series of videos documenting LD44 games, would love to know what engine and other tools were used to make this. Thank you for this fun entry!

Basil Price: Mint Investigator by minibobbo 2019-05-02T18:03:47Z

Laughed out loud several times throughout. That puzzle at the docks I imagined was amazing, 10/10. Cracked the case after going back to the warehouse twice to find the right evidence haha. The art could use a little work to highlight some of the clickable areas and items better, overall fine work. Brought me back to Ace Attorney days.

Tensilver [HTML] by seizethedia 2019-05-02T18:59:57Z

I'm so sorry for confusing everyone!!! Thank you for sticking to it and figuring it out @norris-eldridge @kristinnes @mrspeaker @aterlamia

Tensilver [HTML] by seizethedia 2019-05-02T19:01:55Z

It chooses randomly to spawn a "Human" or a "Demon" customer, so some of you might start with a Demon and be hurt immediately before you have a chance to understand what's going on! Really sorry!

Feedback is welcome and greatly appreciated.

Tensilver [HTML] by seizethedia 2019-05-06T16:56:11Z

@jam373 yeah there's an annoying bug that happens when a coin gets in the way of another. Thanks for playing!

Tensilver [HTML] by seizethedia 2019-05-07T21:55:09Z

@4knights yeah totally agreed that I should get rid of the drag and drop. A friend of mine suggested tying them to keyboard shortcuts but I like your way best. Simpler and more intuitive. Can also simplify some of the code for registering the correct amount so bugs like that don't happen. Will post a post jam version with this change this week. Thank you for the feedback!

Les liens du sang by Steing 2019-05-10T13:22:11Z

That was quite fun, pretty good writing for such a short amount of time! Definitely reminded me of the best parts of Crusader Kings 2. Can't wait for the DLC :D

Experimental Treatments by Greet 2019-05-06T14:04:50Z

Yeah this could REALLY use some music and sfx! Sleek graphics and UI design, good work.

Life is precious by freso 2019-05-02T17:23:15Z

Super tough! Those damned reds! Good shooting mechanic, shots all felt like they were going where I wanted them to. The bombs were very satisfying! Moving the camera with the mouse became a bit disorienting, like suggested above this could be fixed by slowing it down or giving it some offset value so it's not precisely locked to the mouse position, giving it a bit of room to move the mouse before actually moving the cam. Good job!

Fluffensnuff by Rongo Matane 2019-05-06T13:23:12Z

Yeah this is a great entry! Very nicely designed puzzles, had me hooked for a while.

Deadly Dungeon by SpiRiTs 2019-05-06T14:24:34Z

Hilarious! It's really hard to figure out the perfect length of a jam game. This does feel short but it's really as long as it has to be. You get the experience, it surprises you, then you feel good for blasting that demon lord away. On my first play-through I thought the game crashed when I had to select a different path. I guess I wasn't expecting the shift to mouse controls. Consider allowing KB controls for that as well? And a skip intro button would also be really nice since this is very much worth a replay. Great work.

Deadly Dungeon by SpiRiTs 2019-05-06T15:10:53Z

@spirits I'm making a series of videos documenting LD44 games. Would love to know what tools you used to make this. I know you used Godot as your engine but what tools did you use to make the sprites, music, and sfx? Thank you very much for your answers and this fun game!

Path of Redemption by Simon Rahnasto 2019-05-04T14:21:35Z

Had a TON of fun with this, great job. The world hinted at by the cutscenes, art, and audio make me curious for more. Some of the design choices I appreciated the most were:

- Enemies don't all immediately see you when you go into a room (makes for some tactical maneuvering)

- The way the weapon swings opposite to the mouse

- Equipment doesn't bog you down or keep you reading stats, just pick up the better one and go

Would love to see Enemies be affected by traps :D that would be fun to "entice" them to walk into them.

Cards Against Sanctity by Corqi 2019-05-06T15:27:02Z

Nice art and music. It's a cool idea that needs a bit of balancing and maybe a hitpoint counter instead of a set total number of turns. Winning feels based on luck right now since the Ai gets the last turn. There really isn't much advantage to "killing" their cards right now since they usually just beat you on points on their next turn since you wasted yours not placing down points. Also I suggest having a click option that places the cards from your hand on the table instead of drag and drop.

Forex Platformer by cax 2019-05-06T15:36:01Z

Best background graphics ever.

TheGuard by 4Knights 2019-05-06T13:53:27Z

Had a similar thing happen, on Day 4 made a decision that dropped me to -7$ and stopped receiving messages.

Fun drawings and interesting concept. The music was good but it made me feel like it was all building up to something big instead of feeling the monotony of day to day prison life. Might help to enhance the mood if you had eery prison sounds in the background.

Protocol: R.W.S. by Derek Volker 2019-05-06T13:41:55Z

Fun entry! I wish it was the scrolling was a little faster though and maybe consider adding a warning indicator for where the big red beam will be falling. You could have the indicator start really wide so you're still not sure where it will land and have it shrink as it winds up to fire. Something like that could add to the intensity and force you to have to run around while still keeping up with platforms.

Chesty the Treasure by Lord9000 2019-05-06T16:11:14Z

Super catchy music! It was not very challenging and I think the NPC's might be better off moving in a set path instead of randomly (not really sure if this is the case or not). And is there any point to the traps? Great idea though and bumping track!

Loot Goblin by Zeaga 2019-05-02T18:11:40Z

I would've really loved to be able to pick up more coins and retrieve the ones I've lost. You can keep the intensity of it by making coins dropped disappear after a timer runs out so you're forced to run around even more.

Soul Exchange by Dennis Jeong 2019-05-06T13:14:18Z

Cooool pixels! Was a fun surprise to see the two animal abilities work together, very satisfying.

A Pirate's Reward by philipprapp95 2019-05-06T16:01:36Z

Graphics are very good and the music is super fun. I feel like it needs a center camera button but otherwise had a ton of funny moments running the Ai in circles. The pathfinding has issues at times, they kept spawning on rocks or navigating over coastlines. Perhaps not intentional but nonetheless pretty funny to watch. This was made in Unity, correct? What tools were used for art and music? Thanks!

Biomass by Jobus 2019-05-04T23:01:26Z

Cool lighting and great atmosphere. A very relaxing experience for me actually. Would eat again.

School Cred by SoarenDev 2019-05-02T19:36:36Z

I found this really funny actually :D Really would've loved a couple of more conversation options but I know... 48 hrs!! You're beasts. I had to take the full 72. Also never quite figured out what the stats meant ;) but had fun anyway. I recorded a little commentary doing the voices (had a great time) while I was playing. I might upload it soon as part of a series of LD let's plays if I finally get around to editing them :D

LIFE Corp by pl4typus 2019-05-07T22:05:22Z

Lol this made me laugh a couple of times. Got it after a couple of tries. Felt a little dizzy from the super sensitive mouse controls on the camera but otherwise fun mechanic. Blasted through that real LIFE with a sneaky run and jump from the rocks, FTW.

LD48 — Deeper and deeper

Shadow Temple by seizethedia 2021-04-27T02:27:33Z

removed the HTML5 version, too buggy, please download the Windows version! Thank you for playing.