mrdave 2016-04-18 10:08
First I should say I love the personalities you have given to these shapes. I think you have put quite a lot of clever tech into the game. I hope it does well!
Foon → Ludum Dare Explorer → LD35 → Plato and the 'Caves
By qu2
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 99 | ||
| Humor | 205 | 2.95 | ||
| Theme | 303 | 3.62 | ||
| Mood | 375 | 3.05 | ||
| Audio | 398 | 2.84 | ||
| Graphics | 497 | 2.96 | ||
| Overall | 563 | 3.10 | ||
| Innovation | 621 | 2.87 | ||
| Fun | 686 | 2.80 |
First I should say I love the personalities you have given to these shapes. I think you have put quite a lot of clever tech into the game. I hope it does well!
This is a good entry. All three forms have advantages and disadvantages, but I kinda disliked Artemis because of the bad line of sight. Hera is good for getting out of tough positions but you lose a good amount of health in the process.
Overall, it's a good game. It can be improved by more levels (instead of one) and can benefit from different color palettes for these levels. Keep up the good work!
Damn those question marks. :D -1 morph, -1 health, decreased your vision ...
I like the story and game idea, but I couldn't keep my the motivation for very long.
got this message :/ "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings."
I couldn't figure out how to change shape
First try i spawned 2 fields from ladder i escaped.
Nice game cool idea, hard AI sometimes.
the best thing of the game is the sfx jajaj GREAT
Really love the concept, and the different characters. I think the random moving enemy which doesn't stop is a little frustrating as you sometimes don't have time to morph which reduces the effectiveness of that tactic. Also I'm not really sure what the pickups do, but I'm hooked so will find out soon enough :)
Good fun rougelike-lite game. It was quite confusing how to use the shapeshifting abilities though, and once I did figure it out, it was a bit clunky when those real-time movers got close, as you had no time to shapeshift.
Either way. I enjoyed playing it, and that's what really matters.
Sounds were so awesome :D Good entry, I liked the game but UI felt a bit clunky. Other than that it was kinda hard like all the other roguelites out there :D Cool game man.
nice sounds :D but the controls were a bit confusing .. haha :D
I found it quite humorous when i heard you make the sound effect...
Also nice randomized map, it's something i always struggle with so good job with that.
This is a very cool entry, the sfx are awesome!!
I managed to escape!
I like how the different shapes seem to have different personalities. The enemies had aso nice variation. Especially interesting was that movement of the arrow-ish enemy was not restricted to turns. The hardest enemy was the one that seeked into you. I always feared to see it. :D Sometimes it simply followed you parallel instead of running into you, which gives more room for tricks. However, killing it with bombs still turned out to be quite difficult.
The graphics are consistent and the music along with the sound effects set the mood well.
I haven't really used Unity, but according to this post the .pdb files are just debug information and don't need to be included. http://ludumdare.com/compo/2016/04/18/psa-a-couple-quick-distribution-tips-for-people-that-use-unity/
@Tegu. Thank you for the feedback and advice. I've updated the download file to remove the pdbs.
nice work, good user interface and logic of the game. :)
I really like the sound effects and music! The sound effects are funny and the music creates a nice atmosphere. The idea of switching between characters with different powers is also quite good. In the end I mostly used Oedipus, as Artemis had really narrow vision and Hera could push enemies around but still at the cost of health (and honestly I often got crushed myself with Hera, but that is my bad! :D ).
I liked the Idea to give different skills and field of view to each characters. I had fun playing it and the story is great and add interest in the game.
Pretty interesting roguelike! Rather difficult to get a hang of, though, with some things being unclear. For instance, the message that pops up when I pick up the bomb disappears too quickly.
Good game. The sounds were pretty annoying and weird though.
I could not, for the life of me, figure out how to get past the circle 'caves once they got within a few squares. It was fun just exploring around though.
@Empyrealhell. There are several ways, but you have to think about it. You can get them trapped behind walls, blow them up with bombs, or use Artemis to out-run them.
Well that was really hard! I started twice in a corridor with one of the units that chase you and had no way to get out! :( Really funny characters, the audio fx made me lol multiple times, fun experience but I couldn't quite figure out what the benefits of shifting to the other shapes were.
I think the core mechanic was neat, and this game was SUPER ambitious, which is always a good thing!
I did find it a bit disorienting when changing directions with the triangle character, due to the nature of the camera and 'flashlight'.
Fun sound effects!
Neat concept and it's always fun to see roguelike games. The controls felt a bit weird though. Overall, great effort.
This kind of needs a screen that shows how to transform.
Fun roguelite I liked the different characters (Artemis sucks). I'm a sucker for this type of game (I also made a dungeon crawler), so good on ya!
Liked the gameplay. Will actually play this one more. Liked the music but some of the sounds got a bit wearing. Didn't take to the character sprites - they just didn't fit with the game for me.
Love the idea! Great mechanics with the class shifting, and I thought the AI was very well done. Wasn't quite sure with the movement, but well done none the less.
This is a very well done dungeon crawler. i'm impressed at the AI system for just 48 hours, and the random generation is outstanding! the bombs seem pointless, for i'm being chased, i'm bookin' it out of there way before the bomb can damage the enemy.
Really enjoy it~
I really liked the idea, but I don't think it worked out quite right. I encourage you to do more with it.
Good game! I really liked the concept (the different forms being... different) and the audio and graphics where nice. Good job!
Nice roguelike, but not easy.. these fast-movers are tricky! I liked the mouth-fx too :D
Interesting roguelike with the morphing mechanic. Liked how each morph had their own strengths and you'd have to decide which would work best at different opportunities. I did find Artemis vision a bit of a hassle but I guess that is part of the tradeoff.
I like the idea with switching between characters in a roguelike, though I found that I mostly used Oedipus and switched to Hera if I got cornered.
Took me an embarrassing while to get the joke with 'Vex and 'Caves...
I fully agree with the arphositive. Nice entry :)